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-rw-r--r--code/macosx/macosx_snddma.m205
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diff --git a/code/macosx/macosx_snddma.m b/code/macosx/macosx_snddma.m
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--- a/code/macosx/macosx_snddma.m
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// mac_snddma.c
-// all other sound mixing is portable
-
-#include "../client/snd_local.h"
-#include <Carbon/Carbon.h>
-
-// For 'ri'
-#include "../renderer/tr_local.h"
-
-#import <Foundation/NSZone.h>
-
-// TJW - Different versions of SoundManager have different DMA buffer sizes. On MacOS X DP2,
-// the buffer size is 8K. On MacOS 9 it is much smaller. The SoundManager guy at Apple says
-// that the size of the buffer will be decreasing for final release to help get rid of latency.
-//#define MAX_MIXED_SAMPLES (0x8000 * 64)
-//#define SUBMISSION_CHUNK (0x100 * 64)
-
-// Original MacOS 9 sizes
-//#define MAX_MIXED_SAMPLES 0x8000
-//#define SUBMISSION_CHUNK 0x100
-
-
-static unsigned int submissionChunk;
-static unsigned int maxMixedSamples;
-
-static short *s_mixedSamples;
-static int s_chunkCount; // number of chunks submitted
-static SndChannel *s_sndChan;
-static ExtSoundHeader s_sndHeader;
-
-/*
-===============
-S_Callback
-===============
-*/
-void S_Callback( SndChannel *sc, SndCommand *cmd )
-{
- SndCommand mySndCmd;
- SndCommand mySndCmd2;
- int offset;
-
- offset = ( s_chunkCount * submissionChunk ) & (maxMixedSamples-1);
-
- // queue up another sound buffer
- memset( &s_sndHeader, 0, sizeof( s_sndHeader ) );
- s_sndHeader.samplePtr = (void *)(s_mixedSamples + offset);
- s_sndHeader.numChannels = 2;
- s_sndHeader.sampleRate = rate22khz;
- s_sndHeader.loopStart = 0;
- s_sndHeader.loopEnd = 0;
- s_sndHeader.encode = extSH;
- s_sndHeader.baseFrequency = 1;
- s_sndHeader.numFrames = submissionChunk / 2;
- s_sndHeader.markerChunk = NULL;
- s_sndHeader.instrumentChunks = NULL;
- s_sndHeader.AESRecording = NULL;
- s_sndHeader.sampleSize = 16;
-
- mySndCmd.cmd = bufferCmd;
- mySndCmd.param1 = 0;
- mySndCmd.param2 = (int)&s_sndHeader;
- SndDoCommand( sc, &mySndCmd, true );
-
- // and another callback
- mySndCmd2.cmd = callBackCmd;
- mySndCmd2.param1 = 0;
- mySndCmd2.param2 = 0;
- SndDoCommand( sc, &mySndCmd2, true );
-
- s_chunkCount++; // this is the next buffer we will submit
-}
-
-/*
-===============
-S_MakeTestPattern
-===============
-*/
-void S_MakeTestPattern( void ) {
- int i;
- float v;
- int sample;
-
- for ( i = 0 ; i < dma.samples / 2 ; i ++ ) {
- v = sin( M_PI * 2 * i / 64 );
- sample = v * 0x4000;
- ((short *)dma.buffer)[i*2] = sample;
- ((short *)dma.buffer)[i*2+1] = sample;
- }
-}
-
-/*
-===============
-SNDDMA_Init
-===============
-*/
-qboolean SNDDMA_Init(void)
-{
- int err;
- cvar_t *bufferSize;
- cvar_t *chunkSize;
-
- chunkSize = ri.Cvar_Get( "s_chunksize", "8192", CVAR_ARCHIVE );
- bufferSize = ri.Cvar_Get( "s_buffersize", "65536", CVAR_ARCHIVE );
-
- if (!chunkSize->integer) {
- ri.Error(ERR_FATAL, "snd_chunkSize must be non-zero\n");
- }
-
- if (!bufferSize->integer) {
- ri.Error(ERR_FATAL, "snd_bufferSize must be non-zero\n");
- }
-
- if (chunkSize->integer >= bufferSize->integer) {
- ri.Error(ERR_FATAL, "snd_chunkSize must be less than snd_bufferSize\n");
- }
-
- if (bufferSize->integer % chunkSize->integer) {
- ri.Error(ERR_FATAL, "snd_bufferSize must be an even multiple of snd_chunkSize\n");
- }
-
- // create a sound channel
- s_sndChan = NULL;
- err = SndNewChannel( &s_sndChan, sampledSynth, initStereo, NewSndCallBackProc(S_Callback) );
- if ( err ) {
- return false;
- }
-
- submissionChunk = chunkSize->integer;
- maxMixedSamples = bufferSize->integer;
-
- s_mixedSamples = NSZoneMalloc(NULL, sizeof(*s_mixedSamples) * maxMixedSamples);
-
- dma.channels = 2;
- dma.samples = maxMixedSamples;
- dma.submission_chunk = submissionChunk;
- dma.samplebits = 16;
- dma.speed = 22050;
- dma.buffer = (byte *)s_mixedSamples;
-
- // que up the first submission-chunk sized buffer
- s_chunkCount = 0;
-
- S_Callback( s_sndChan, NULL );
-
- return qtrue;
-}
-
-/*
-===============
-SNDDMA_GetDMAPos
-===============
-*/
-int SNDDMA_GetDMAPos(void) {
- return s_chunkCount * submissionChunk;
-}
-
-/*
-===============
-SNDDMA_Shutdown
-===============
-*/
-void SNDDMA_Shutdown(void) {
- if ( s_sndChan ) {
- SndDisposeChannel( s_sndChan, true );
- s_sndChan = NULL;
- }
-}
-
-/*
-===============
-SNDDMA_BeginPainting
-===============
-*/
-void SNDDMA_BeginPainting(void) {
-}
-
-/*
-===============
-SNDDMA_Submit
-===============
-*/
-void SNDDMA_Submit(void) {
-}