diff options
Diffstat (limited to 'code/macosx/macosx_qgl.h')
-rwxr-xr-x | code/macosx/macosx_qgl.h | 10190 |
1 files changed, 5095 insertions, 5095 deletions
diff --git a/code/macosx/macosx_qgl.h b/code/macosx/macosx_qgl.h index d11c971..8db6d98 100755 --- a/code/macosx/macosx_qgl.h +++ b/code/macosx/macosx_qgl.h @@ -1,5095 +1,5095 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/
-
-#ifdef QGL_LOG_GL_CALLS
-extern unsigned int QGLLogGLCalls;
-extern FILE *QGLDebugFile(void);
-#endif
-
-extern void QGLCheckError(const char *message);
-extern unsigned int QGLBeginStarted;
-
-// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()
-static inline GLenum _glGetError(void) {
- return glGetError();
-}
-
-// void glAccum (GLenum op, GLfloat value);
-static inline void qglAccum(GLenum op, GLfloat value)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glAccum(op=%lu, value=%f)\n", op, value);
-#endif
- glAccum(op, value);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glAccum");
-#endif
-}
-
-// void glAlphaFunc (GLenum func, GLclampf ref);
-static inline void qglAlphaFunc(GLenum func, GLclampf ref)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glAlphaFunc(func=%lu, ref=%f)\n", func, ref);
-#endif
- glAlphaFunc(func, ref);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glAlphaFunc");
-#endif
-}
-
-// GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-static inline GLboolean qglAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
-{
- GLboolean returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glAreTexturesResident(n=%ld, textures=%p, residences=%p)\n", n, textures, residences);
-#endif
- returnValue = glAreTexturesResident(n, textures, residences);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glAreTexturesResident");
-#endif
- return returnValue;
-}
-
-// void glArrayElement (GLint i);
-static inline void qglArrayElement(GLint i)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glArrayElement(i=%ld)\n", i);
-#endif
- glArrayElement(i);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glArrayElement");
-#endif
-}
-
-// void glBegin (GLenum mode);
-static inline void qglBegin(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glBegin(mode=%lu)\n", mode);
-#endif
- glBegin(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- QGLBeginStarted++;
- if (!QGLBeginStarted)
- QGLCheckError("glBegin");
-#endif
-}
-
-// void glBindTexture (GLenum target, GLuint texture);
-static inline void qglBindTexture(GLenum target, GLuint texture)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glBindTexture(target=%lu, texture=%lu)\n", target, texture);
-#endif
- glBindTexture(target, texture);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glBindTexture");
-#endif
-}
-
-// void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-static inline void qglBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glBitmap(width=%ld, height=%ld, xorig=%f, yorig=%f, xmove=%f, ymove=%f, bitmap=%p)\n", width, height, xorig, yorig, xmove, ymove, bitmap);
-#endif
- glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glBitmap");
-#endif
-}
-
-// void glBlendFunc (GLenum sfactor, GLenum dfactor);
-static inline void qglBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glBlendFunc(sfactor=%lu, dfactor=%lu)\n", sfactor, dfactor);
-#endif
- glBlendFunc(sfactor, dfactor);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glBlendFunc");
-#endif
-}
-
-// void glCallList (GLuint list);
-static inline void qglCallList(GLuint list)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCallList(list=%lu)\n", list);
-#endif
- glCallList(list);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCallList");
-#endif
-}
-
-// void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-static inline void qglCallLists(GLsizei n, GLenum type, const GLvoid *lists)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCallLists(n=%ld, type=%lu, lists=%p)\n", n, type, lists);
-#endif
- glCallLists(n, type, lists);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCallLists");
-#endif
-}
-
-// void glClear (GLbitfield mask);
-static inline void qglClear(GLbitfield mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClear(mask=%lu)\n", mask);
-#endif
- glClear(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClear");
-#endif
-}
-
-// void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-static inline void qglClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClearAccum(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha);
-#endif
- glClearAccum(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClearAccum");
-#endif
-}
-
-// void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-static inline void qglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClearColor(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha);
-#endif
- glClearColor(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClearColor");
-#endif
-}
-
-// void glClearDepth (GLclampd depth);
-static inline void qglClearDepth(GLclampd depth)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClearDepth(depth=%f)\n", depth);
-#endif
- glClearDepth(depth);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClearDepth");
-#endif
-}
-
-// void glClearIndex (GLfloat c);
-static inline void qglClearIndex(GLfloat c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClearIndex(c=%f)\n", c);
-#endif
- glClearIndex(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClearIndex");
-#endif
-}
-
-// void glClearStencil (GLint s);
-static inline void qglClearStencil(GLint s)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClearStencil(s=%ld)\n", s);
-#endif
- glClearStencil(s);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClearStencil");
-#endif
-}
-
-// void glClipPlane (GLenum plane, const GLdouble *equation);
-static inline void qglClipPlane(GLenum plane, const GLdouble *equation)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glClipPlane(plane=%lu, equation=%p)\n", plane, equation);
-#endif
- glClipPlane(plane, equation);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glClipPlane");
-#endif
-}
-
-// void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-static inline void qglColor3b(GLbyte red, GLbyte green, GLbyte blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3b(red=%d, green=%d, blue=%d)\n", red, green, blue);
-#endif
- glColor3b(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3b");
-#endif
-}
-
-// void glColor3bv (const GLbyte *v);
-static inline void qglColor3bv(const GLbyte *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3bv(v=%p)\n", v);
-#endif
- glColor3bv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3bv");
-#endif
-}
-
-// void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-static inline void qglColor3d(GLdouble red, GLdouble green, GLdouble blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3d(red=%f, green=%f, blue=%f)\n", red, green, blue);
-#endif
- glColor3d(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3d");
-#endif
-}
-
-// void glColor3dv (const GLdouble *v);
-static inline void qglColor3dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3dv(v=%p)\n", v);
-#endif
- glColor3dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3dv");
-#endif
-}
-
-// void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-static inline void qglColor3f(GLfloat red, GLfloat green, GLfloat blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3f(red=%f, green=%f, blue=%f)\n", red, green, blue);
-#endif
- glColor3f(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3f");
-#endif
-}
-
-// void glColor3fv (const GLfloat *v);
-static inline void qglColor3fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3fv(v=%p)\n", v);
-#endif
- glColor3fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3fv");
-#endif
-}
-
-// void glColor3i (GLint red, GLint green, GLint blue);
-static inline void qglColor3i(GLint red, GLint green, GLint blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3i(red=%ld, green=%ld, blue=%ld)\n", red, green, blue);
-#endif
- glColor3i(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3i");
-#endif
-}
-
-// void glColor3iv (const GLint *v);
-static inline void qglColor3iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3iv(v=%p)\n", v);
-#endif
- glColor3iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3iv");
-#endif
-}
-
-// void glColor3s (GLshort red, GLshort green, GLshort blue);
-static inline void qglColor3s(GLshort red, GLshort green, GLshort blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3s(red=%d, green=%d, blue=%d)\n", red, green, blue);
-#endif
- glColor3s(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3s");
-#endif
-}
-
-// void glColor3sv (const GLshort *v);
-static inline void qglColor3sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3sv(v=%p)\n", v);
-#endif
- glColor3sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3sv");
-#endif
-}
-
-// void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-static inline void qglColor3ub(GLubyte red, GLubyte green, GLubyte blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3ub(red=%u, green=%u, blue=%u)\n", red, green, blue);
-#endif
- glColor3ub(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3ub");
-#endif
-}
-
-// void glColor3ubv (const GLubyte *v);
-static inline void qglColor3ubv(const GLubyte *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3ubv(v=%p)\n", v);
-#endif
- glColor3ubv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3ubv");
-#endif
-}
-
-// void glColor3ui (GLuint red, GLuint green, GLuint blue);
-static inline void qglColor3ui(GLuint red, GLuint green, GLuint blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3ui(red=%lu, green=%lu, blue=%lu)\n", red, green, blue);
-#endif
- glColor3ui(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3ui");
-#endif
-}
-
-// void glColor3uiv (const GLuint *v);
-static inline void qglColor3uiv(const GLuint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3uiv(v=%p)\n", v);
-#endif
- glColor3uiv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3uiv");
-#endif
-}
-
-// void glColor3us (GLushort red, GLushort green, GLushort blue);
-static inline void qglColor3us(GLushort red, GLushort green, GLushort blue)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3us(red=%u, green=%u, blue=%u)\n", red, green, blue);
-#endif
- glColor3us(red, green, blue);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3us");
-#endif
-}
-
-// void glColor3usv (const GLushort *v);
-static inline void qglColor3usv(const GLushort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor3usv(v=%p)\n", v);
-#endif
- glColor3usv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor3usv");
-#endif
-}
-
-// void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-static inline void qglColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4b(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha);
-#endif
- glColor4b(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4b");
-#endif
-}
-
-// void glColor4bv (const GLbyte *v);
-static inline void qglColor4bv(const GLbyte *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4bv(v=%p)\n", v);
-#endif
- glColor4bv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4bv");
-#endif
-}
-
-// void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-static inline void qglColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4d(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha);
-#endif
- glColor4d(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4d");
-#endif
-}
-
-// void glColor4dv (const GLdouble *v);
-static inline void qglColor4dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4dv(v=%p)\n", v);
-#endif
- glColor4dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4dv");
-#endif
-}
-
-// void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-static inline void qglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4f(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha);
-#endif
- glColor4f(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4f");
-#endif
-}
-
-// void glColor4fv (const GLfloat *v);
-static inline void qglColor4fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4fv(v=%p)\n", v);
-#endif
- glColor4fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4fv");
-#endif
-}
-
-// void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-static inline void qglColor4i(GLint red, GLint green, GLint blue, GLint alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4i(red=%ld, green=%ld, blue=%ld, alpha=%ld)\n", red, green, blue, alpha);
-#endif
- glColor4i(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4i");
-#endif
-}
-
-// void glColor4iv (const GLint *v);
-static inline void qglColor4iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4iv(v=%p)\n", v);
-#endif
- glColor4iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4iv");
-#endif
-}
-
-// void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-static inline void qglColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4s(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha);
-#endif
- glColor4s(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4s");
-#endif
-}
-
-// void glColor4sv (const GLshort *v);
-static inline void qglColor4sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4sv(v=%p)\n", v);
-#endif
- glColor4sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4sv");
-#endif
-}
-
-// void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-static inline void qglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4ub(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha);
-#endif
- glColor4ub(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4ub");
-#endif
-}
-
-// void glColor4ubv (const GLubyte *v);
-static inline void qglColor4ubv(const GLubyte *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4ubv(v=%p)\n", v);
-#endif
- glColor4ubv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4ubv");
-#endif
-}
-
-// void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-static inline void qglColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4ui(red=%lu, green=%lu, blue=%lu, alpha=%lu)\n", red, green, blue, alpha);
-#endif
- glColor4ui(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4ui");
-#endif
-}
-
-// void glColor4uiv (const GLuint *v);
-static inline void qglColor4uiv(const GLuint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4uiv(v=%p)\n", v);
-#endif
- glColor4uiv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4uiv");
-#endif
-}
-
-// void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-static inline void qglColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4us(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha);
-#endif
- glColor4us(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4us");
-#endif
-}
-
-// void glColor4usv (const GLushort *v);
-static inline void qglColor4usv(const GLushort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColor4usv(v=%p)\n", v);
-#endif
- glColor4usv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColor4usv");
-#endif
-}
-
-// void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-static inline void qglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColorMask(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha);
-#endif
- glColorMask(red, green, blue, alpha);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColorMask");
-#endif
-}
-
-// void glColorMaterial (GLenum face, GLenum mode);
-static inline void qglColorMaterial(GLenum face, GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColorMaterial(face=%lu, mode=%lu)\n", face, mode);
-#endif
- glColorMaterial(face, mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColorMaterial");
-#endif
-}
-
-// void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static inline void qglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glColorPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer);
-#endif
- glColorPointer(size, type, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glColorPointer");
-#endif
-}
-
-// void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-static inline void qglCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCopyPixels(x=%ld, y=%ld, width=%ld, height=%ld, type=%lu)\n", x, y, width, height, type);
-#endif
- glCopyPixels(x, y, width, height, type);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCopyPixels");
-#endif
-}
-
-// void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-static inline void qglCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCopyTexImage1D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, border);
-#endif
- glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCopyTexImage1D");
-#endif
-}
-
-// void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-static inline void qglCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCopyTexImage2D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, height=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, height, border);
-#endif
- glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCopyTexImage2D");
-#endif
-}
-
-// void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-static inline void qglCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCopyTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, x=%ld, y=%ld, width=%ld)\n", target, level, xoffset, x, y, width);
-#endif
- glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCopyTexSubImage1D");
-#endif
-}
-
-// void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-static inline void qglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCopyTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, x=%ld, y=%ld, width=%ld, height=%ld)\n", target, level, xoffset, yoffset, x, y, width, height);
-#endif
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCopyTexSubImage2D");
-#endif
-}
-
-// void glCullFace (GLenum mode);
-static inline void qglCullFace(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glCullFace(mode=%lu)\n", mode);
-#endif
- glCullFace(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glCullFace");
-#endif
-}
-
-// void glDeleteLists (GLuint list, GLsizei range);
-static inline void qglDeleteLists(GLuint list, GLsizei range)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDeleteLists(list=%lu, range=%ld)\n", list, range);
-#endif
- glDeleteLists(list, range);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDeleteLists");
-#endif
-}
-
-// void glDeleteTextures (GLsizei n, const GLuint *textures);
-static inline void qglDeleteTextures(GLsizei n, const GLuint *textures)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDeleteTextures(n=%ld, textures=%p)\n", n, textures);
-#endif
- glDeleteTextures(n, textures);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDeleteTextures");
-#endif
-}
-
-// void glDepthFunc (GLenum func);
-static inline void qglDepthFunc(GLenum func)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDepthFunc(func=%lu)\n", func);
-#endif
- glDepthFunc(func);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDepthFunc");
-#endif
-}
-
-// void glDepthMask (GLboolean flag);
-static inline void qglDepthMask(GLboolean flag)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDepthMask(flag=%u)\n", flag);
-#endif
- glDepthMask(flag);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDepthMask");
-#endif
-}
-
-// void glDepthRange (GLclampd zNear, GLclampd zFar);
-static inline void qglDepthRange(GLclampd zNear, GLclampd zFar)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDepthRange(zNear=%f, zFar=%f)\n", zNear, zFar);
-#endif
- glDepthRange(zNear, zFar);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDepthRange");
-#endif
-}
-
-// void glDisable (GLenum cap);
-static inline void qglDisable(GLenum cap)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDisable(cap=%lu)\n", cap);
-#endif
- glDisable(cap);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDisable");
-#endif
-}
-
-// void glDisableClientState (GLenum array);
-static inline void qglDisableClientState(GLenum array)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDisableClientState(array=%lu)\n", array);
-#endif
- glDisableClientState(array);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDisableClientState");
-#endif
-}
-
-// void glDrawArrays (GLenum mode, GLint first, GLsizei count);
-static inline void qglDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDrawArrays(mode=%lu, first=%ld, count=%ld)\n", mode, first, count);
-#endif
- glDrawArrays(mode, first, count);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDrawArrays");
-#endif
-}
-
-// void glDrawBuffer (GLenum mode);
-static inline void qglDrawBuffer(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDrawBuffer(mode=%lu)\n", mode);
-#endif
- glDrawBuffer(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDrawBuffer");
-#endif
-}
-
-// void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-static inline void qglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDrawElements(mode=%lu, count=%ld, type=%lu, indices=%p)\n", mode, count, type, indices);
-#endif
- glDrawElements(mode, count, type, indices);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDrawElements");
-#endif
-}
-
-// void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-static inline void qglDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glDrawPixels(width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", width, height, format, type, pixels);
-#endif
- glDrawPixels(width, height, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glDrawPixels");
-#endif
-}
-
-// void glEdgeFlag (GLboolean flag);
-static inline void qglEdgeFlag(GLboolean flag)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEdgeFlag(flag=%u)\n", flag);
-#endif
- glEdgeFlag(flag);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEdgeFlag");
-#endif
-}
-
-// void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-static inline void qglEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEdgeFlagPointer(stride=%ld, pointer=%p)\n", stride, pointer);
-#endif
- glEdgeFlagPointer(stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEdgeFlagPointer");
-#endif
-}
-
-// void glEdgeFlagv (const GLboolean *flag);
-static inline void qglEdgeFlagv(const GLboolean *flag)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEdgeFlagv(flag=%p)\n", flag);
-#endif
- glEdgeFlagv(flag);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEdgeFlagv");
-#endif
-}
-
-// void glEnable (GLenum cap);
-static inline void qglEnable(GLenum cap)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEnable(cap=%lu)\n", cap);
-#endif
- glEnable(cap);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEnable");
-#endif
-}
-
-// void glEnableClientState (GLenum array);
-static inline void qglEnableClientState(GLenum array)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEnableClientState(array=%lu)\n", array);
-#endif
- glEnableClientState(array);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEnableClientState");
-#endif
-}
-
-// void glEnd (void);
-static inline void qglEnd(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEnd(void)\n");
-#endif
- glEnd();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- QGLBeginStarted--;
- if (!QGLBeginStarted)
- QGLCheckError("glEnd");
-#endif
-}
-
-// void glEndList (void);
-static inline void qglEndList(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEndList(void)\n");
-#endif
- glEndList();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEndList");
-#endif
-}
-
-// void glEvalCoord1d (GLdouble u);
-static inline void qglEvalCoord1d(GLdouble u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord1d(u=%f)\n", u);
-#endif
- glEvalCoord1d(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord1d");
-#endif
-}
-
-// void glEvalCoord1dv (const GLdouble *u);
-static inline void qglEvalCoord1dv(const GLdouble *u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord1dv(u=%p)\n", u);
-#endif
- glEvalCoord1dv(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord1dv");
-#endif
-}
-
-// void glEvalCoord1f (GLfloat u);
-static inline void qglEvalCoord1f(GLfloat u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord1f(u=%f)\n", u);
-#endif
- glEvalCoord1f(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord1f");
-#endif
-}
-
-// void glEvalCoord1fv (const GLfloat *u);
-static inline void qglEvalCoord1fv(const GLfloat *u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord1fv(u=%p)\n", u);
-#endif
- glEvalCoord1fv(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord1fv");
-#endif
-}
-
-// void glEvalCoord2d (GLdouble u, GLdouble v);
-static inline void qglEvalCoord2d(GLdouble u, GLdouble v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord2d(u=%f, v=%f)\n", u, v);
-#endif
- glEvalCoord2d(u, v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord2d");
-#endif
-}
-
-// void glEvalCoord2dv (const GLdouble *u);
-static inline void qglEvalCoord2dv(const GLdouble *u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord2dv(u=%p)\n", u);
-#endif
- glEvalCoord2dv(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord2dv");
-#endif
-}
-
-// void glEvalCoord2f (GLfloat u, GLfloat v);
-static inline void qglEvalCoord2f(GLfloat u, GLfloat v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord2f(u=%f, v=%f)\n", u, v);
-#endif
- glEvalCoord2f(u, v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord2f");
-#endif
-}
-
-// void glEvalCoord2fv (const GLfloat *u);
-static inline void qglEvalCoord2fv(const GLfloat *u)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalCoord2fv(u=%p)\n", u);
-#endif
- glEvalCoord2fv(u);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalCoord2fv");
-#endif
-}
-
-// void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-static inline void qglEvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalMesh1(mode=%lu, i1=%ld, i2=%ld)\n", mode, i1, i2);
-#endif
- glEvalMesh1(mode, i1, i2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalMesh1");
-#endif
-}
-
-// void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-static inline void qglEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalMesh2(mode=%lu, i1=%ld, i2=%ld, j1=%ld, j2=%ld)\n", mode, i1, i2, j1, j2);
-#endif
- glEvalMesh2(mode, i1, i2, j1, j2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalMesh2");
-#endif
-}
-
-// void glEvalPoint1 (GLint i);
-static inline void qglEvalPoint1(GLint i)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalPoint1(i=%ld)\n", i);
-#endif
- glEvalPoint1(i);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalPoint1");
-#endif
-}
-
-// void glEvalPoint2 (GLint i, GLint j);
-static inline void qglEvalPoint2(GLint i, GLint j)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glEvalPoint2(i=%ld, j=%ld)\n", i, j);
-#endif
- glEvalPoint2(i, j);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glEvalPoint2");
-#endif
-}
-
-// void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-static inline void qglFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFeedbackBuffer(size=%ld, type=%lu, buffer=%p)\n", size, type, buffer);
-#endif
- glFeedbackBuffer(size, type, buffer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFeedbackBuffer");
-#endif
-}
-
-// void glFinish (void);
-static inline void qglFinish(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFinish(void)\n");
-#endif
- glFinish();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFinish");
-#endif
-}
-
-// void glFlush (void);
-static inline void qglFlush(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFlush(void)\n");
-#endif
- glFlush();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFlush");
-#endif
-}
-
-// void glFogf (GLenum pname, GLfloat param);
-static inline void qglFogf(GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFogf(pname=%lu, param=%f)\n", pname, param);
-#endif
- glFogf(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFogf");
-#endif
-}
-
-// void glFogfv (GLenum pname, const GLfloat *params);
-static inline void qglFogfv(GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFogfv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glFogfv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFogfv");
-#endif
-}
-
-// void glFogi (GLenum pname, GLint param);
-static inline void qglFogi(GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFogi(pname=%lu, param=%ld)\n", pname, param);
-#endif
- glFogi(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFogi");
-#endif
-}
-
-// void glFogiv (GLenum pname, const GLint *params);
-static inline void qglFogiv(GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFogiv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glFogiv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFogiv");
-#endif
-}
-
-// void glFrontFace (GLenum mode);
-static inline void qglFrontFace(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFrontFace(mode=%lu)\n", mode);
-#endif
- glFrontFace(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFrontFace");
-#endif
-}
-
-// void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-static inline void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glFrustum(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar);
-#endif
- glFrustum(left, right, bottom, top, zNear, zFar);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glFrustum");
-#endif
-}
-
-// GLuint glGenLists (GLsizei range);
-static inline GLuint qglGenLists(GLsizei range)
-{
- GLuint returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGenLists(range=%ld)\n", range);
-#endif
- returnValue = glGenLists(range);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGenLists");
-#endif
- return returnValue;
-}
-
-// void glGenTextures (GLsizei n, GLuint *textures);
-static inline void qglGenTextures(GLsizei n, GLuint *textures)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGenTextures(n=%ld, textures=%p)\n", n, textures);
-#endif
- glGenTextures(n, textures);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGenTextures");
-#endif
-}
-
-// void glGetBooleanv (GLenum pname, GLboolean *params);
-static inline void qglGetBooleanv(GLenum pname, GLboolean *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetBooleanv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glGetBooleanv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetBooleanv");
-#endif
-}
-
-// void glGetClipPlane (GLenum plane, GLdouble *equation);
-static inline void qglGetClipPlane(GLenum plane, GLdouble *equation)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetClipPlane(plane=%lu, equation=%p)\n", plane, equation);
-#endif
- glGetClipPlane(plane, equation);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetClipPlane");
-#endif
-}
-
-// void glGetDoublev (GLenum pname, GLdouble *params);
-static inline void qglGetDoublev(GLenum pname, GLdouble *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetDoublev(pname=%lu, params=%p)\n", pname, params);
-#endif
- glGetDoublev(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetDoublev");
-#endif
-}
-
-// GLenum glGetError (void);
-static inline GLenum qglGetError(void)
-{
- GLenum returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetError(void)\n");
-#endif
- returnValue = glGetError();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetError");
-#endif
- return returnValue;
-}
-
-// void glGetFloatv (GLenum pname, GLfloat *params);
-static inline void qglGetFloatv(GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetFloatv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glGetFloatv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetFloatv");
-#endif
-}
-
-// void glGetIntegerv (GLenum pname, GLint *params);
-static inline void qglGetIntegerv(GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetIntegerv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glGetIntegerv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetIntegerv");
-#endif
-}
-
-// void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-static inline void qglGetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
-#endif
- glGetLightfv(light, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetLightfv");
-#endif
-}
-
-// void glGetLightiv (GLenum light, GLenum pname, GLint *params);
-static inline void qglGetLightiv(GLenum light, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
-#endif
- glGetLightiv(light, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetLightiv");
-#endif
-}
-
-// void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-static inline void qglGetMapdv(GLenum target, GLenum query, GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetMapdv(target=%lu, query=%lu, v=%p)\n", target, query, v);
-#endif
- glGetMapdv(target, query, v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetMapdv");
-#endif
-}
-
-// void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-static inline void qglGetMapfv(GLenum target, GLenum query, GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetMapfv(target=%lu, query=%lu, v=%p)\n", target, query, v);
-#endif
- glGetMapfv(target, query, v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetMapfv");
-#endif
-}
-
-// void glGetMapiv (GLenum target, GLenum query, GLint *v);
-static inline void qglGetMapiv(GLenum target, GLenum query, GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetMapiv(target=%lu, query=%lu, v=%p)\n", target, query, v);
-#endif
- glGetMapiv(target, query, v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetMapiv");
-#endif
-}
-
-// void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-static inline void qglGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params);
-#endif
- glGetMaterialfv(face, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetMaterialfv");
-#endif
-}
-
-// void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-static inline void qglGetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params);
-#endif
- glGetMaterialiv(face, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetMaterialiv");
-#endif
-}
-
-// void glGetPixelMapfv (GLenum map, GLfloat *values);
-static inline void qglGetPixelMapfv(GLenum map, GLfloat *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetPixelMapfv(map=%lu, values=%p)\n", map, values);
-#endif
- glGetPixelMapfv(map, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetPixelMapfv");
-#endif
-}
-
-// void glGetPixelMapuiv (GLenum map, GLuint *values);
-static inline void qglGetPixelMapuiv(GLenum map, GLuint *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetPixelMapuiv(map=%lu, values=%p)\n", map, values);
-#endif
- glGetPixelMapuiv(map, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetPixelMapuiv");
-#endif
-}
-
-// void glGetPixelMapusv (GLenum map, GLushort *values);
-static inline void qglGetPixelMapusv(GLenum map, GLushort *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetPixelMapusv(map=%lu, values=%p)\n", map, values);
-#endif
- glGetPixelMapusv(map, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetPixelMapusv");
-#endif
-}
-
-// void glGetPointerv (GLenum pname, GLvoid* *params);
-static inline void qglGetPointerv(GLenum pname, GLvoid* *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetPointerv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glGetPointerv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetPointerv");
-#endif
-}
-
-// void glGetPolygonStipple (GLubyte *mask);
-static inline void qglGetPolygonStipple(GLubyte *mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetPolygonStipple(mask=%p)\n", mask);
-#endif
- glGetPolygonStipple(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetPolygonStipple");
-#endif
-}
-
-// const GLubyte * glGetString (GLenum name);
-static inline const GLubyte * qglGetString(GLenum name)
-{
- const GLubyte * returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetString(name=%lu)\n", name);
-#endif
- returnValue = glGetString(name);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetString");
-#endif
- return returnValue;
-}
-
-// void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-static inline void qglGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glGetTexEnvfv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexEnvfv");
-#endif
-}
-
-// void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-static inline void qglGetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glGetTexEnviv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexEnviv");
-#endif
-}
-
-// void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-static inline void qglGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glGetTexGendv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexGendv");
-#endif
-}
-
-// void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-static inline void qglGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glGetTexGenfv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexGenfv");
-#endif
-}
-
-// void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-static inline void qglGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glGetTexGeniv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexGeniv");
-#endif
-}
-
-// void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-static inline void qglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexImage(target=%lu, level=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, format, type, pixels);
-#endif
- glGetTexImage(target, level, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexImage");
-#endif
-}
-
-// void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-static inline void qglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexLevelParameterfv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params);
-#endif
- glGetTexLevelParameterfv(target, level, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexLevelParameterfv");
-#endif
-}
-
-// void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-static inline void qglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexLevelParameteriv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params);
-#endif
- glGetTexLevelParameteriv(target, level, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexLevelParameteriv");
-#endif
-}
-
-// void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-static inline void qglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glGetTexParameterfv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexParameterfv");
-#endif
-}
-
-// void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-static inline void qglGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glGetTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glGetTexParameteriv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glGetTexParameteriv");
-#endif
-}
-
-// void glHint (GLenum target, GLenum mode);
-static inline void qglHint(GLenum target, GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glHint(target=%lu, mode=%lu)\n", target, mode);
-#endif
- glHint(target, mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glHint");
-#endif
-}
-
-// void glIndexMask (GLuint mask);
-static inline void qglIndexMask(GLuint mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexMask(mask=%lu)\n", mask);
-#endif
- glIndexMask(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexMask");
-#endif
-}
-
-// void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-static inline void qglIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer);
-#endif
- glIndexPointer(type, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexPointer");
-#endif
-}
-
-// void glIndexd (GLdouble c);
-static inline void qglIndexd(GLdouble c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexd(c=%f)\n", c);
-#endif
- glIndexd(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexd");
-#endif
-}
-
-// void glIndexdv (const GLdouble *c);
-static inline void qglIndexdv(const GLdouble *c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexdv(c=%p)\n", c);
-#endif
- glIndexdv(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexdv");
-#endif
-}
-
-// void glIndexf (GLfloat c);
-static inline void qglIndexf(GLfloat c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexf(c=%f)\n", c);
-#endif
- glIndexf(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexf");
-#endif
-}
-
-// void glIndexfv (const GLfloat *c);
-static inline void qglIndexfv(const GLfloat *c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexfv(c=%p)\n", c);
-#endif
- glIndexfv(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexfv");
-#endif
-}
-
-// void glIndexi (GLint c);
-static inline void qglIndexi(GLint c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexi(c=%ld)\n", c);
-#endif
- glIndexi(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexi");
-#endif
-}
-
-// void glIndexiv (const GLint *c);
-static inline void qglIndexiv(const GLint *c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexiv(c=%p)\n", c);
-#endif
- glIndexiv(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexiv");
-#endif
-}
-
-// void glIndexs (GLshort c);
-static inline void qglIndexs(GLshort c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexs(c=%d)\n", c);
-#endif
- glIndexs(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexs");
-#endif
-}
-
-// void glIndexsv (const GLshort *c);
-static inline void qglIndexsv(const GLshort *c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexsv(c=%p)\n", c);
-#endif
- glIndexsv(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexsv");
-#endif
-}
-
-// void glIndexub (GLubyte c);
-static inline void qglIndexub(GLubyte c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexub(c=%u)\n", c);
-#endif
- glIndexub(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexub");
-#endif
-}
-
-// void glIndexubv (const GLubyte *c);
-static inline void qglIndexubv(const GLubyte *c)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIndexubv(c=%p)\n", c);
-#endif
- glIndexubv(c);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIndexubv");
-#endif
-}
-
-// void glInitNames (void);
-static inline void qglInitNames(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glInitNames(void)\n");
-#endif
- glInitNames();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glInitNames");
-#endif
-}
-
-// void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-static inline void qglInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glInterleavedArrays(format=%lu, stride=%ld, pointer=%p)\n", format, stride, pointer);
-#endif
- glInterleavedArrays(format, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glInterleavedArrays");
-#endif
-}
-
-// GLboolean glIsEnabled (GLenum cap);
-static inline GLboolean qglIsEnabled(GLenum cap)
-{
- GLboolean returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIsEnabled(cap=%lu)\n", cap);
-#endif
- returnValue = glIsEnabled(cap);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIsEnabled");
-#endif
- return returnValue;
-}
-
-// GLboolean glIsList (GLuint list);
-static inline GLboolean qglIsList(GLuint list)
-{
- GLboolean returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIsList(list=%lu)\n", list);
-#endif
- returnValue = glIsList(list);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIsList");
-#endif
- return returnValue;
-}
-
-// GLboolean glIsTexture (GLuint texture);
-static inline GLboolean qglIsTexture(GLuint texture)
-{
- GLboolean returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glIsTexture(texture=%lu)\n", texture);
-#endif
- returnValue = glIsTexture(texture);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glIsTexture");
-#endif
- return returnValue;
-}
-
-// void glLightModelf (GLenum pname, GLfloat param);
-static inline void qglLightModelf(GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightModelf(pname=%lu, param=%f)\n", pname, param);
-#endif
- glLightModelf(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightModelf");
-#endif
-}
-
-// void glLightModelfv (GLenum pname, const GLfloat *params);
-static inline void qglLightModelfv(GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightModelfv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glLightModelfv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightModelfv");
-#endif
-}
-
-// void glLightModeli (GLenum pname, GLint param);
-static inline void qglLightModeli(GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightModeli(pname=%lu, param=%ld)\n", pname, param);
-#endif
- glLightModeli(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightModeli");
-#endif
-}
-
-// void glLightModeliv (GLenum pname, const GLint *params);
-static inline void qglLightModeliv(GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightModeliv(pname=%lu, params=%p)\n", pname, params);
-#endif
- glLightModeliv(pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightModeliv");
-#endif
-}
-
-// void glLightf (GLenum light, GLenum pname, GLfloat param);
-static inline void qglLightf(GLenum light, GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightf(light=%lu, pname=%lu, param=%f)\n", light, pname, param);
-#endif
- glLightf(light, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightf");
-#endif
-}
-
-// void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-static inline void qglLightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
-#endif
- glLightfv(light, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightfv");
-#endif
-}
-
-// void glLighti (GLenum light, GLenum pname, GLint param);
-static inline void qglLighti(GLenum light, GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLighti(light=%lu, pname=%lu, param=%ld)\n", light, pname, param);
-#endif
- glLighti(light, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLighti");
-#endif
-}
-
-// void glLightiv (GLenum light, GLenum pname, const GLint *params);
-static inline void qglLightiv(GLenum light, GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params);
-#endif
- glLightiv(light, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLightiv");
-#endif
-}
-
-// void glLineStipple (GLint factor, GLushort pattern);
-static inline void qglLineStipple(GLint factor, GLushort pattern)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLineStipple(factor=%ld, pattern=%u)\n", factor, pattern);
-#endif
- glLineStipple(factor, pattern);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLineStipple");
-#endif
-}
-
-// void glLineWidth (GLfloat width);
-static inline void qglLineWidth(GLfloat width)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLineWidth(width=%f)\n", width);
-#endif
- glLineWidth(width);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLineWidth");
-#endif
-}
-
-// void glListBase (GLuint base);
-static inline void qglListBase(GLuint base)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glListBase(base=%lu)\n", base);
-#endif
- glListBase(base);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glListBase");
-#endif
-}
-
-// void glLoadIdentity (void);
-static inline void qglLoadIdentity(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLoadIdentity(void)\n");
-#endif
- glLoadIdentity();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLoadIdentity");
-#endif
-}
-
-// void glLoadMatrixd (const GLdouble *m);
-static inline void qglLoadMatrixd(const GLdouble *m)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLoadMatrixd(m=%p)\n", m);
-#endif
- glLoadMatrixd(m);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLoadMatrixd");
-#endif
-}
-
-// void glLoadMatrixf (const GLfloat *m);
-static inline void qglLoadMatrixf(const GLfloat *m)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLoadMatrixf(m=%p)\n", m);
-#endif
- glLoadMatrixf(m);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLoadMatrixf");
-#endif
-}
-
-// void glLoadName (GLuint name);
-static inline void qglLoadName(GLuint name)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLoadName(name=%lu)\n", name);
-#endif
- glLoadName(name);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLoadName");
-#endif
-}
-
-// void glLogicOp (GLenum opcode);
-static inline void qglLogicOp(GLenum opcode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glLogicOp(opcode=%lu)\n", opcode);
-#endif
- glLogicOp(opcode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glLogicOp");
-#endif
-}
-
-// void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-static inline void qglMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMap1d(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points);
-#endif
- glMap1d(target, u1, u2, stride, order, points);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMap1d");
-#endif
-}
-
-// void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-static inline void qglMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMap1f(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points);
-#endif
- glMap1f(target, u1, u2, stride, order, points);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMap1f");
-#endif
-}
-
-// void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-static inline void qglMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMap2d(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-#endif
- glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMap2d");
-#endif
-}
-
-// void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-static inline void qglMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMap2f(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-#endif
- glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMap2f");
-#endif
-}
-
-// void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-static inline void qglMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMapGrid1d(un=%ld, u1=%f, u2=%f)\n", un, u1, u2);
-#endif
- glMapGrid1d(un, u1, u2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMapGrid1d");
-#endif
-}
-
-// void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-static inline void qglMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMapGrid1f(un=%ld, u1=%f, u2=%f)\n", un, u1, u2);
-#endif
- glMapGrid1f(un, u1, u2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMapGrid1f");
-#endif
-}
-
-// void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-static inline void qglMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMapGrid2d(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2);
-#endif
- glMapGrid2d(un, u1, u2, vn, v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMapGrid2d");
-#endif
-}
-
-// void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-static inline void qglMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMapGrid2f(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2);
-#endif
- glMapGrid2f(un, u1, u2, vn, v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMapGrid2f");
-#endif
-}
-
-// void glMaterialf (GLenum face, GLenum pname, GLfloat param);
-static inline void qglMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMaterialf(face=%lu, pname=%lu, param=%f)\n", face, pname, param);
-#endif
- glMaterialf(face, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMaterialf");
-#endif
-}
-
-// void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-static inline void qglMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params);
-#endif
- glMaterialfv(face, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMaterialfv");
-#endif
-}
-
-// void glMateriali (GLenum face, GLenum pname, GLint param);
-static inline void qglMateriali(GLenum face, GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMateriali(face=%lu, pname=%lu, param=%ld)\n", face, pname, param);
-#endif
- glMateriali(face, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMateriali");
-#endif
-}
-
-// void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-static inline void qglMaterialiv(GLenum face, GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params);
-#endif
- glMaterialiv(face, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMaterialiv");
-#endif
-}
-
-// void glMatrixMode (GLenum mode);
-static inline void qglMatrixMode(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMatrixMode(mode=%lu)\n", mode);
-#endif
- glMatrixMode(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMatrixMode");
-#endif
-}
-
-// void glMultMatrixd (const GLdouble *m);
-static inline void qglMultMatrixd(const GLdouble *m)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMultMatrixd(m=%p)\n", m);
-#endif
- glMultMatrixd(m);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMultMatrixd");
-#endif
-}
-
-// void glMultMatrixf (const GLfloat *m);
-static inline void qglMultMatrixf(const GLfloat *m)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glMultMatrixf(m=%p)\n", m);
-#endif
- glMultMatrixf(m);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glMultMatrixf");
-#endif
-}
-
-// void glNewList (GLuint list, GLenum mode);
-static inline void qglNewList(GLuint list, GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNewList(list=%lu, mode=%lu)\n", list, mode);
-#endif
- glNewList(list, mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNewList");
-#endif
-}
-
-// void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-static inline void qglNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3b(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz);
-#endif
- glNormal3b(nx, ny, nz);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3b");
-#endif
-}
-
-// void glNormal3bv (const GLbyte *v);
-static inline void qglNormal3bv(const GLbyte *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3bv(v=%p)\n", v);
-#endif
- glNormal3bv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3bv");
-#endif
-}
-
-// void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-static inline void qglNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3d(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz);
-#endif
- glNormal3d(nx, ny, nz);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3d");
-#endif
-}
-
-// void glNormal3dv (const GLdouble *v);
-static inline void qglNormal3dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3dv(v=%p)\n", v);
-#endif
- glNormal3dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3dv");
-#endif
-}
-
-// void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-static inline void qglNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3f(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz);
-#endif
- glNormal3f(nx, ny, nz);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3f");
-#endif
-}
-
-// void glNormal3fv (const GLfloat *v);
-static inline void qglNormal3fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3fv(v=%p)\n", v);
-#endif
- glNormal3fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3fv");
-#endif
-}
-
-// void glNormal3i (GLint nx, GLint ny, GLint nz);
-static inline void qglNormal3i(GLint nx, GLint ny, GLint nz)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3i(nx=%ld, ny=%ld, nz=%ld)\n", nx, ny, nz);
-#endif
- glNormal3i(nx, ny, nz);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3i");
-#endif
-}
-
-// void glNormal3iv (const GLint *v);
-static inline void qglNormal3iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3iv(v=%p)\n", v);
-#endif
- glNormal3iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3iv");
-#endif
-}
-
-// void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-static inline void qglNormal3s(GLshort nx, GLshort ny, GLshort nz)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3s(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz);
-#endif
- glNormal3s(nx, ny, nz);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3s");
-#endif
-}
-
-// void glNormal3sv (const GLshort *v);
-static inline void qglNormal3sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormal3sv(v=%p)\n", v);
-#endif
- glNormal3sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormal3sv");
-#endif
-}
-
-// void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-static inline void qglNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glNormalPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer);
-#endif
- glNormalPointer(type, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glNormalPointer");
-#endif
-}
-
-// void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-static inline void qglOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glOrtho(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar);
-#endif
- glOrtho(left, right, bottom, top, zNear, zFar);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glOrtho");
-#endif
-}
-
-// void glPassThrough (GLfloat token);
-static inline void qglPassThrough(GLfloat token)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPassThrough(token=%f)\n", token);
-#endif
- glPassThrough(token);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPassThrough");
-#endif
-}
-
-// void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-static inline void qglPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelMapfv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values);
-#endif
- glPixelMapfv(map, mapsize, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelMapfv");
-#endif
-}
-
-// void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-static inline void qglPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelMapuiv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values);
-#endif
- glPixelMapuiv(map, mapsize, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelMapuiv");
-#endif
-}
-
-// void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-static inline void qglPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelMapusv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values);
-#endif
- glPixelMapusv(map, mapsize, values);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelMapusv");
-#endif
-}
-
-// void glPixelStoref (GLenum pname, GLfloat param);
-static inline void qglPixelStoref(GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelStoref(pname=%lu, param=%f)\n", pname, param);
-#endif
- glPixelStoref(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelStoref");
-#endif
-}
-
-// void glPixelStorei (GLenum pname, GLint param);
-static inline void qglPixelStorei(GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelStorei(pname=%lu, param=%ld)\n", pname, param);
-#endif
- glPixelStorei(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelStorei");
-#endif
-}
-
-// void glPixelTransferf (GLenum pname, GLfloat param);
-static inline void qglPixelTransferf(GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelTransferf(pname=%lu, param=%f)\n", pname, param);
-#endif
- glPixelTransferf(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelTransferf");
-#endif
-}
-
-// void glPixelTransferi (GLenum pname, GLint param);
-static inline void qglPixelTransferi(GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelTransferi(pname=%lu, param=%ld)\n", pname, param);
-#endif
- glPixelTransferi(pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelTransferi");
-#endif
-}
-
-// void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-static inline void qglPixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPixelZoom(xfactor=%f, yfactor=%f)\n", xfactor, yfactor);
-#endif
- glPixelZoom(xfactor, yfactor);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPixelZoom");
-#endif
-}
-
-// void glPointSize (GLfloat size);
-static inline void qglPointSize(GLfloat size)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPointSize(size=%f)\n", size);
-#endif
- glPointSize(size);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPointSize");
-#endif
-}
-
-// void glPolygonMode (GLenum face, GLenum mode);
-static inline void qglPolygonMode(GLenum face, GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPolygonMode(face=%lu, mode=%lu)\n", face, mode);
-#endif
- glPolygonMode(face, mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPolygonMode");
-#endif
-}
-
-// void glPolygonOffset (GLfloat factor, GLfloat units);
-static inline void qglPolygonOffset(GLfloat factor, GLfloat units)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPolygonOffset(factor=%f, units=%f)\n", factor, units);
-#endif
- glPolygonOffset(factor, units);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPolygonOffset");
-#endif
-}
-
-// void glPolygonStipple (const GLubyte *mask);
-static inline void qglPolygonStipple(const GLubyte *mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPolygonStipple(mask=%p)\n", mask);
-#endif
- glPolygonStipple(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPolygonStipple");
-#endif
-}
-
-// void glPopAttrib (void);
-static inline void qglPopAttrib(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPopAttrib(void)\n");
-#endif
- glPopAttrib();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPopAttrib");
-#endif
-}
-
-// void glPopClientAttrib (void);
-static inline void qglPopClientAttrib(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPopClientAttrib(void)\n");
-#endif
- glPopClientAttrib();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPopClientAttrib");
-#endif
-}
-
-// void glPopMatrix (void);
-static inline void qglPopMatrix(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPopMatrix(void)\n");
-#endif
- glPopMatrix();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPopMatrix");
-#endif
-}
-
-// void glPopName (void);
-static inline void qglPopName(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPopName(void)\n");
-#endif
- glPopName();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPopName");
-#endif
-}
-
-// void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-static inline void qglPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPrioritizeTextures(n=%ld, textures=%p, priorities=%p)\n", n, textures, priorities);
-#endif
- glPrioritizeTextures(n, textures, priorities);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPrioritizeTextures");
-#endif
-}
-
-// void glPushAttrib (GLbitfield mask);
-static inline void qglPushAttrib(GLbitfield mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPushAttrib(mask=%lu)\n", mask);
-#endif
- glPushAttrib(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPushAttrib");
-#endif
-}
-
-// void glPushClientAttrib (GLbitfield mask);
-static inline void qglPushClientAttrib(GLbitfield mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPushClientAttrib(mask=%lu)\n", mask);
-#endif
- glPushClientAttrib(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPushClientAttrib");
-#endif
-}
-
-// void glPushMatrix (void);
-static inline void qglPushMatrix(void)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPushMatrix(void)\n");
-#endif
- glPushMatrix();
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPushMatrix");
-#endif
-}
-
-// void glPushName (GLuint name);
-static inline void qglPushName(GLuint name)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glPushName(name=%lu)\n", name);
-#endif
- glPushName(name);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glPushName");
-#endif
-}
-
-// void glRasterPos2d (GLdouble x, GLdouble y);
-static inline void qglRasterPos2d(GLdouble x, GLdouble y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2d(x=%f, y=%f)\n", x, y);
-#endif
- glRasterPos2d(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2d");
-#endif
-}
-
-// void glRasterPos2dv (const GLdouble *v);
-static inline void qglRasterPos2dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2dv(v=%p)\n", v);
-#endif
- glRasterPos2dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2dv");
-#endif
-}
-
-// void glRasterPos2f (GLfloat x, GLfloat y);
-static inline void qglRasterPos2f(GLfloat x, GLfloat y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2f(x=%f, y=%f)\n", x, y);
-#endif
- glRasterPos2f(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2f");
-#endif
-}
-
-// void glRasterPos2fv (const GLfloat *v);
-static inline void qglRasterPos2fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2fv(v=%p)\n", v);
-#endif
- glRasterPos2fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2fv");
-#endif
-}
-
-// void glRasterPos2i (GLint x, GLint y);
-static inline void qglRasterPos2i(GLint x, GLint y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2i(x=%ld, y=%ld)\n", x, y);
-#endif
- glRasterPos2i(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2i");
-#endif
-}
-
-// void glRasterPos2iv (const GLint *v);
-static inline void qglRasterPos2iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2iv(v=%p)\n", v);
-#endif
- glRasterPos2iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2iv");
-#endif
-}
-
-// void glRasterPos2s (GLshort x, GLshort y);
-static inline void qglRasterPos2s(GLshort x, GLshort y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2s(x=%d, y=%d)\n", x, y);
-#endif
- glRasterPos2s(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2s");
-#endif
-}
-
-// void glRasterPos2sv (const GLshort *v);
-static inline void qglRasterPos2sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos2sv(v=%p)\n", v);
-#endif
- glRasterPos2sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos2sv");
-#endif
-}
-
-// void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-static inline void qglRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3d(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glRasterPos3d(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3d");
-#endif
-}
-
-// void glRasterPos3dv (const GLdouble *v);
-static inline void qglRasterPos3dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3dv(v=%p)\n", v);
-#endif
- glRasterPos3dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3dv");
-#endif
-}
-
-// void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-static inline void qglRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3f(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glRasterPos3f(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3f");
-#endif
-}
-
-// void glRasterPos3fv (const GLfloat *v);
-static inline void qglRasterPos3fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3fv(v=%p)\n", v);
-#endif
- glRasterPos3fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3fv");
-#endif
-}
-
-// void glRasterPos3i (GLint x, GLint y, GLint z);
-static inline void qglRasterPos3i(GLint x, GLint y, GLint z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3i(x=%ld, y=%ld, z=%ld)\n", x, y, z);
-#endif
- glRasterPos3i(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3i");
-#endif
-}
-
-// void glRasterPos3iv (const GLint *v);
-static inline void qglRasterPos3iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3iv(v=%p)\n", v);
-#endif
- glRasterPos3iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3iv");
-#endif
-}
-
-// void glRasterPos3s (GLshort x, GLshort y, GLshort z);
-static inline void qglRasterPos3s(GLshort x, GLshort y, GLshort z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3s(x=%d, y=%d, z=%d)\n", x, y, z);
-#endif
- glRasterPos3s(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3s");
-#endif
-}
-
-// void glRasterPos3sv (const GLshort *v);
-static inline void qglRasterPos3sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos3sv(v=%p)\n", v);
-#endif
- glRasterPos3sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos3sv");
-#endif
-}
-
-// void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-static inline void qglRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w);
-#endif
- glRasterPos4d(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4d");
-#endif
-}
-
-// void glRasterPos4dv (const GLdouble *v);
-static inline void qglRasterPos4dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4dv(v=%p)\n", v);
-#endif
- glRasterPos4dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4dv");
-#endif
-}
-
-// void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-static inline void qglRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w);
-#endif
- glRasterPos4f(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4f");
-#endif
-}
-
-// void glRasterPos4fv (const GLfloat *v);
-static inline void qglRasterPos4fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4fv(v=%p)\n", v);
-#endif
- glRasterPos4fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4fv");
-#endif
-}
-
-// void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-static inline void qglRasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w);
-#endif
- glRasterPos4i(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4i");
-#endif
-}
-
-// void glRasterPos4iv (const GLint *v);
-static inline void qglRasterPos4iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4iv(v=%p)\n", v);
-#endif
- glRasterPos4iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4iv");
-#endif
-}
-
-// void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-static inline void qglRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w);
-#endif
- glRasterPos4s(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4s");
-#endif
-}
-
-// void glRasterPos4sv (const GLshort *v);
-static inline void qglRasterPos4sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRasterPos4sv(v=%p)\n", v);
-#endif
- glRasterPos4sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRasterPos4sv");
-#endif
-}
-
-// void glReadBuffer (GLenum mode);
-static inline void qglReadBuffer(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glReadBuffer(mode=%lu)\n", mode);
-#endif
- glReadBuffer(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glReadBuffer");
-#endif
-}
-
-// void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-static inline void qglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glReadPixels(x=%ld, y=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", x, y, width, height, format, type, pixels);
-#endif
- glReadPixels(x, y, width, height, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glReadPixels");
-#endif
-}
-
-// void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-static inline void qglRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectd(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2);
-#endif
- glRectd(x1, y1, x2, y2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectd");
-#endif
-}
-
-// void glRectdv (const GLdouble *v1, const GLdouble *v2);
-static inline void qglRectdv(const GLdouble *v1, const GLdouble *v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectdv(v1=%p, v2=%p)\n", v1, v2);
-#endif
- glRectdv(v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectdv");
-#endif
-}
-
-// void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-static inline void qglRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectf(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2);
-#endif
- glRectf(x1, y1, x2, y2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectf");
-#endif
-}
-
-// void glRectfv (const GLfloat *v1, const GLfloat *v2);
-static inline void qglRectfv(const GLfloat *v1, const GLfloat *v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectfv(v1=%p, v2=%p)\n", v1, v2);
-#endif
- glRectfv(v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectfv");
-#endif
-}
-
-// void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-static inline void qglRecti(GLint x1, GLint y1, GLint x2, GLint y2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRecti(x1=%ld, y1=%ld, x2=%ld, y2=%ld)\n", x1, y1, x2, y2);
-#endif
- glRecti(x1, y1, x2, y2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRecti");
-#endif
-}
-
-// void glRectiv (const GLint *v1, const GLint *v2);
-static inline void qglRectiv(const GLint *v1, const GLint *v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectiv(v1=%p, v2=%p)\n", v1, v2);
-#endif
- glRectiv(v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectiv");
-#endif
-}
-
-// void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-static inline void qglRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRects(x1=%d, y1=%d, x2=%d, y2=%d)\n", x1, y1, x2, y2);
-#endif
- glRects(x1, y1, x2, y2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRects");
-#endif
-}
-
-// void glRectsv (const GLshort *v1, const GLshort *v2);
-static inline void qglRectsv(const GLshort *v1, const GLshort *v2)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRectsv(v1=%p, v2=%p)\n", v1, v2);
-#endif
- glRectsv(v1, v2);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRectsv");
-#endif
-}
-
-// GLint glRenderMode (GLenum mode);
-static inline GLint qglRenderMode(GLenum mode)
-{
- GLint returnValue;
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRenderMode(mode=%lu)\n", mode);
-#endif
- returnValue = glRenderMode(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRenderMode");
-#endif
- return returnValue;
-}
-
-// void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-static inline void qglRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRotated(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z);
-#endif
- glRotated(angle, x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRotated");
-#endif
-}
-
-// void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-static inline void qglRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glRotatef(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z);
-#endif
- glRotatef(angle, x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glRotatef");
-#endif
-}
-
-// void glScaled (GLdouble x, GLdouble y, GLdouble z);
-static inline void qglScaled(GLdouble x, GLdouble y, GLdouble z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glScaled(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glScaled(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glScaled");
-#endif
-}
-
-// void glScalef (GLfloat x, GLfloat y, GLfloat z);
-static inline void qglScalef(GLfloat x, GLfloat y, GLfloat z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glScalef(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glScalef(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glScalef");
-#endif
-}
-
-// void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-static inline void qglScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glScissor(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height);
-#endif
- glScissor(x, y, width, height);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glScissor");
-#endif
-}
-
-// void glSelectBuffer (GLsizei size, GLuint *buffer);
-static inline void qglSelectBuffer(GLsizei size, GLuint *buffer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glSelectBuffer(size=%ld, buffer=%p)\n", size, buffer);
-#endif
- glSelectBuffer(size, buffer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glSelectBuffer");
-#endif
-}
-
-// void glShadeModel (GLenum mode);
-static inline void qglShadeModel(GLenum mode)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glShadeModel(mode=%lu)\n", mode);
-#endif
- glShadeModel(mode);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glShadeModel");
-#endif
-}
-
-// void glStencilFunc (GLenum func, GLint ref, GLuint mask);
-static inline void qglStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glStencilFunc(func=%lu, ref=%ld, mask=%lu)\n", func, ref, mask);
-#endif
- glStencilFunc(func, ref, mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glStencilFunc");
-#endif
-}
-
-// void glStencilMask (GLuint mask);
-static inline void qglStencilMask(GLuint mask)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glStencilMask(mask=%lu)\n", mask);
-#endif
- glStencilMask(mask);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glStencilMask");
-#endif
-}
-
-// void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-static inline void qglStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glStencilOp(fail=%lu, zfail=%lu, zpass=%lu)\n", fail, zfail, zpass);
-#endif
- glStencilOp(fail, zfail, zpass);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glStencilOp");
-#endif
-}
-
-// void glTexCoord1d (GLdouble s);
-static inline void qglTexCoord1d(GLdouble s)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1d(s=%f)\n", s);
-#endif
- glTexCoord1d(s);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1d");
-#endif
-}
-
-// void glTexCoord1dv (const GLdouble *v);
-static inline void qglTexCoord1dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1dv(v=%p)\n", v);
-#endif
- glTexCoord1dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1dv");
-#endif
-}
-
-// void glTexCoord1f (GLfloat s);
-static inline void qglTexCoord1f(GLfloat s)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1f(s=%f)\n", s);
-#endif
- glTexCoord1f(s);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1f");
-#endif
-}
-
-// void glTexCoord1fv (const GLfloat *v);
-static inline void qglTexCoord1fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1fv(v=%p)\n", v);
-#endif
- glTexCoord1fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1fv");
-#endif
-}
-
-// void glTexCoord1i (GLint s);
-static inline void qglTexCoord1i(GLint s)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1i(s=%ld)\n", s);
-#endif
- glTexCoord1i(s);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1i");
-#endif
-}
-
-// void glTexCoord1iv (const GLint *v);
-static inline void qglTexCoord1iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1iv(v=%p)\n", v);
-#endif
- glTexCoord1iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1iv");
-#endif
-}
-
-// void glTexCoord1s (GLshort s);
-static inline void qglTexCoord1s(GLshort s)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1s(s=%d)\n", s);
-#endif
- glTexCoord1s(s);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1s");
-#endif
-}
-
-// void glTexCoord1sv (const GLshort *v);
-static inline void qglTexCoord1sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord1sv(v=%p)\n", v);
-#endif
- glTexCoord1sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord1sv");
-#endif
-}
-
-// void glTexCoord2d (GLdouble s, GLdouble t);
-static inline void qglTexCoord2d(GLdouble s, GLdouble t)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2d(s=%f, t=%f)\n", s, t);
-#endif
- glTexCoord2d(s, t);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2d");
-#endif
-}
-
-// void glTexCoord2dv (const GLdouble *v);
-static inline void qglTexCoord2dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2dv(v=%p)\n", v);
-#endif
- glTexCoord2dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2dv");
-#endif
-}
-
-// void glTexCoord2f (GLfloat s, GLfloat t);
-static inline void qglTexCoord2f(GLfloat s, GLfloat t)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2f(s=%f, t=%f)\n", s, t);
-#endif
- glTexCoord2f(s, t);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2f");
-#endif
-}
-
-// void glTexCoord2fv (const GLfloat *v);
-static inline void qglTexCoord2fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2fv(v=%p)\n", v);
-#endif
- glTexCoord2fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2fv");
-#endif
-}
-
-// void glTexCoord2i (GLint s, GLint t);
-static inline void qglTexCoord2i(GLint s, GLint t)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2i(s=%ld, t=%ld)\n", s, t);
-#endif
- glTexCoord2i(s, t);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2i");
-#endif
-}
-
-// void glTexCoord2iv (const GLint *v);
-static inline void qglTexCoord2iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2iv(v=%p)\n", v);
-#endif
- glTexCoord2iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2iv");
-#endif
-}
-
-// void glTexCoord2s (GLshort s, GLshort t);
-static inline void qglTexCoord2s(GLshort s, GLshort t)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2s(s=%d, t=%d)\n", s, t);
-#endif
- glTexCoord2s(s, t);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2s");
-#endif
-}
-
-// void glTexCoord2sv (const GLshort *v);
-static inline void qglTexCoord2sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord2sv(v=%p)\n", v);
-#endif
- glTexCoord2sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord2sv");
-#endif
-}
-
-// void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-static inline void qglTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3d(s=%f, t=%f, r=%f)\n", s, t, r);
-#endif
- glTexCoord3d(s, t, r);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3d");
-#endif
-}
-
-// void glTexCoord3dv (const GLdouble *v);
-static inline void qglTexCoord3dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3dv(v=%p)\n", v);
-#endif
- glTexCoord3dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3dv");
-#endif
-}
-
-// void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-static inline void qglTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3f(s=%f, t=%f, r=%f)\n", s, t, r);
-#endif
- glTexCoord3f(s, t, r);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3f");
-#endif
-}
-
-// void glTexCoord3fv (const GLfloat *v);
-static inline void qglTexCoord3fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3fv(v=%p)\n", v);
-#endif
- glTexCoord3fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3fv");
-#endif
-}
-
-// void glTexCoord3i (GLint s, GLint t, GLint r);
-static inline void qglTexCoord3i(GLint s, GLint t, GLint r)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3i(s=%ld, t=%ld, r=%ld)\n", s, t, r);
-#endif
- glTexCoord3i(s, t, r);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3i");
-#endif
-}
-
-// void glTexCoord3iv (const GLint *v);
-static inline void qglTexCoord3iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3iv(v=%p)\n", v);
-#endif
- glTexCoord3iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3iv");
-#endif
-}
-
-// void glTexCoord3s (GLshort s, GLshort t, GLshort r);
-static inline void qglTexCoord3s(GLshort s, GLshort t, GLshort r)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3s(s=%d, t=%d, r=%d)\n", s, t, r);
-#endif
- glTexCoord3s(s, t, r);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3s");
-#endif
-}
-
-// void glTexCoord3sv (const GLshort *v);
-static inline void qglTexCoord3sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord3sv(v=%p)\n", v);
-#endif
- glTexCoord3sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord3sv");
-#endif
-}
-
-// void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-static inline void qglTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4d(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q);
-#endif
- glTexCoord4d(s, t, r, q);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4d");
-#endif
-}
-
-// void glTexCoord4dv (const GLdouble *v);
-static inline void qglTexCoord4dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4dv(v=%p)\n", v);
-#endif
- glTexCoord4dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4dv");
-#endif
-}
-
-// void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-static inline void qglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4f(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q);
-#endif
- glTexCoord4f(s, t, r, q);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4f");
-#endif
-}
-
-// void glTexCoord4fv (const GLfloat *v);
-static inline void qglTexCoord4fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4fv(v=%p)\n", v);
-#endif
- glTexCoord4fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4fv");
-#endif
-}
-
-// void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-static inline void qglTexCoord4i(GLint s, GLint t, GLint r, GLint q)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4i(s=%ld, t=%ld, r=%ld, q=%ld)\n", s, t, r, q);
-#endif
- glTexCoord4i(s, t, r, q);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4i");
-#endif
-}
-
-// void glTexCoord4iv (const GLint *v);
-static inline void qglTexCoord4iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4iv(v=%p)\n", v);
-#endif
- glTexCoord4iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4iv");
-#endif
-}
-
-// void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-static inline void qglTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4s(s=%d, t=%d, r=%d, q=%d)\n", s, t, r, q);
-#endif
- glTexCoord4s(s, t, r, q);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4s");
-#endif
-}
-
-// void glTexCoord4sv (const GLshort *v);
-static inline void qglTexCoord4sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoord4sv(v=%p)\n", v);
-#endif
- glTexCoord4sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoord4sv");
-#endif
-}
-
-// void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static inline void qglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexCoordPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer);
-#endif
- glTexCoordPointer(size, type, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexCoordPointer");
-#endif
-}
-
-// void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-static inline void qglTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexEnvf(target=%lu, pname=%lu, param=%f)\n", target, pname, param);
-#endif
- glTexEnvf(target, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexEnvf");
-#endif
-}
-
-// void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-static inline void qglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glTexEnvfv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexEnvfv");
-#endif
-}
-
-// void glTexEnvi (GLenum target, GLenum pname, GLint param);
-static inline void qglTexEnvi(GLenum target, GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexEnvi(target=%lu, pname=%lu, param=%ld)\n", target, pname, param);
-#endif
- glTexEnvi(target, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexEnvi");
-#endif
-}
-
-// void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-static inline void qglTexEnviv(GLenum target, GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glTexEnviv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexEnviv");
-#endif
-}
-
-// void glTexGend (GLenum coord, GLenum pname, GLdouble param);
-static inline void qglTexGend(GLenum coord, GLenum pname, GLdouble param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGend(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param);
-#endif
- glTexGend(coord, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGend");
-#endif
-}
-
-// void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-static inline void qglTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glTexGendv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGendv");
-#endif
-}
-
-// void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-static inline void qglTexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGenf(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param);
-#endif
- glTexGenf(coord, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGenf");
-#endif
-}
-
-// void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-static inline void qglTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glTexGenfv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGenfv");
-#endif
-}
-
-// void glTexGeni (GLenum coord, GLenum pname, GLint param);
-static inline void qglTexGeni(GLenum coord, GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGeni(coord=%lu, pname=%lu, param=%ld)\n", coord, pname, param);
-#endif
- glTexGeni(coord, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGeni");
-#endif
-}
-
-// void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-static inline void qglTexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params);
-#endif
- glTexGeniv(coord, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexGeniv");
-#endif
-}
-
-// void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-static inline void qglTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexImage1D(target=%lu, level=%ld, internalformat=%ld, width=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, border, format, type, pixels);
-#endif
- glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexImage1D");
-#endif
-}
-
-// void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-static inline void qglTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexImage2D(target=%lu, level=%ld, internalformat=%ld, width=%ld, height=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, height, border, format, type, pixels);
-#endif
- glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexImage2D");
-#endif
-}
-
-// void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-static inline void qglTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexParameterf(target=%lu, pname=%lu, param=%f)\n", target, pname, param);
-#endif
- glTexParameterf(target, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexParameterf");
-#endif
-}
-
-// void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-static inline void qglTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glTexParameterfv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexParameterfv");
-#endif
-}
-
-// void glTexParameteri (GLenum target, GLenum pname, GLint param);
-static inline void qglTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexParameteri(target=%lu, pname=%lu, param=%ld)\n", target, pname, param);
-#endif
- glTexParameteri(target, pname, param);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexParameteri");
-#endif
-}
-
-// void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-static inline void qglTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params);
-#endif
- glTexParameteriv(target, pname, params);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexParameteriv");
-#endif
-}
-
-// void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-static inline void qglTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, width=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, width, format, type, pixels);
-#endif
- glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexSubImage1D");
-#endif
-}
-
-// void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-static inline void qglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels);
-#endif
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTexSubImage2D");
-#endif
-}
-
-// void glTranslated (GLdouble x, GLdouble y, GLdouble z);
-static inline void qglTranslated(GLdouble x, GLdouble y, GLdouble z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTranslated(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glTranslated(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTranslated");
-#endif
-}
-
-// void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-static inline void qglTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glTranslatef(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glTranslatef(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glTranslatef");
-#endif
-}
-
-// void glVertex2d (GLdouble x, GLdouble y);
-static inline void qglVertex2d(GLdouble x, GLdouble y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2d(x=%f, y=%f)\n", x, y);
-#endif
- glVertex2d(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2d");
-#endif
-}
-
-// void glVertex2dv (const GLdouble *v);
-static inline void qglVertex2dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2dv(v=%p)\n", v);
-#endif
- glVertex2dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2dv");
-#endif
-}
-
-// void glVertex2f (GLfloat x, GLfloat y);
-static inline void qglVertex2f(GLfloat x, GLfloat y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2f(x=%f, y=%f)\n", x, y);
-#endif
- glVertex2f(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2f");
-#endif
-}
-
-// void glVertex2fv (const GLfloat *v);
-static inline void qglVertex2fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2fv(v=%p)\n", v);
-#endif
- glVertex2fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2fv");
-#endif
-}
-
-// void glVertex2i (GLint x, GLint y);
-static inline void qglVertex2i(GLint x, GLint y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2i(x=%ld, y=%ld)\n", x, y);
-#endif
- glVertex2i(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2i");
-#endif
-}
-
-// void glVertex2iv (const GLint *v);
-static inline void qglVertex2iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2iv(v=%p)\n", v);
-#endif
- glVertex2iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2iv");
-#endif
-}
-
-// void glVertex2s (GLshort x, GLshort y);
-static inline void qglVertex2s(GLshort x, GLshort y)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2s(x=%d, y=%d)\n", x, y);
-#endif
- glVertex2s(x, y);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2s");
-#endif
-}
-
-// void glVertex2sv (const GLshort *v);
-static inline void qglVertex2sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex2sv(v=%p)\n", v);
-#endif
- glVertex2sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex2sv");
-#endif
-}
-
-// void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-static inline void qglVertex3d(GLdouble x, GLdouble y, GLdouble z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3d(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glVertex3d(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3d");
-#endif
-}
-
-// void glVertex3dv (const GLdouble *v);
-static inline void qglVertex3dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3dv(v=%p)\n", v);
-#endif
- glVertex3dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3dv");
-#endif
-}
-
-// void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-static inline void qglVertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3f(x=%f, y=%f, z=%f)\n", x, y, z);
-#endif
- glVertex3f(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3f");
-#endif
-}
-
-// void glVertex3fv (const GLfloat *v);
-static inline void qglVertex3fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3fv(v=%p)\n", v);
-#endif
- glVertex3fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3fv");
-#endif
-}
-
-// void glVertex3i (GLint x, GLint y, GLint z);
-static inline void qglVertex3i(GLint x, GLint y, GLint z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3i(x=%ld, y=%ld, z=%ld)\n", x, y, z);
-#endif
- glVertex3i(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3i");
-#endif
-}
-
-// void glVertex3iv (const GLint *v);
-static inline void qglVertex3iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3iv(v=%p)\n", v);
-#endif
- glVertex3iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3iv");
-#endif
-}
-
-// void glVertex3s (GLshort x, GLshort y, GLshort z);
-static inline void qglVertex3s(GLshort x, GLshort y, GLshort z)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3s(x=%d, y=%d, z=%d)\n", x, y, z);
-#endif
- glVertex3s(x, y, z);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3s");
-#endif
-}
-
-// void glVertex3sv (const GLshort *v);
-static inline void qglVertex3sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex3sv(v=%p)\n", v);
-#endif
- glVertex3sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex3sv");
-#endif
-}
-
-// void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-static inline void qglVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w);
-#endif
- glVertex4d(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4d");
-#endif
-}
-
-// void glVertex4dv (const GLdouble *v);
-static inline void qglVertex4dv(const GLdouble *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4dv(v=%p)\n", v);
-#endif
- glVertex4dv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4dv");
-#endif
-}
-
-// void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-static inline void qglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w);
-#endif
- glVertex4f(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4f");
-#endif
-}
-
-// void glVertex4fv (const GLfloat *v);
-static inline void qglVertex4fv(const GLfloat *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4fv(v=%p)\n", v);
-#endif
- glVertex4fv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4fv");
-#endif
-}
-
-// void glVertex4i (GLint x, GLint y, GLint z, GLint w);
-static inline void qglVertex4i(GLint x, GLint y, GLint z, GLint w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w);
-#endif
- glVertex4i(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4i");
-#endif
-}
-
-// void glVertex4iv (const GLint *v);
-static inline void qglVertex4iv(const GLint *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4iv(v=%p)\n", v);
-#endif
- glVertex4iv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4iv");
-#endif
-}
-
-// void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-static inline void qglVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w);
-#endif
- glVertex4s(x, y, z, w);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4s");
-#endif
-}
-
-// void glVertex4sv (const GLshort *v);
-static inline void qglVertex4sv(const GLshort *v)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertex4sv(v=%p)\n", v);
-#endif
- glVertex4sv(v);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertex4sv");
-#endif
-}
-
-// void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-static inline void qglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glVertexPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer);
-#endif
- glVertexPointer(size, type, stride, pointer);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glVertexPointer");
-#endif
-}
-
-// void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-static inline void qglViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)
- if (QGLLogGLCalls)
- fprintf(QGLDebugFile(), "glViewport(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height);
-#endif
- glViewport(x, y, width, height);
-#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)
- if (!QGLBeginStarted)
- QGLCheckError("glViewport");
-#endif
-}
-
-// Prevent calls to the 'normal' GL functions
-#define glAccum CALL_THE_QGL_VERSION_OF_glAccum
-#define glAlphaFunc CALL_THE_QGL_VERSION_OF_glAlphaFunc
-#define glAreTexturesResident CALL_THE_QGL_VERSION_OF_glAreTexturesResident
-#define glArrayElement CALL_THE_QGL_VERSION_OF_glArrayElement
-#define glBegin CALL_THE_QGL_VERSION_OF_glBegin
-#define glBindTexture CALL_THE_QGL_VERSION_OF_glBindTexture
-#define glBitmap CALL_THE_QGL_VERSION_OF_glBitmap
-#define glBlendFunc CALL_THE_QGL_VERSION_OF_glBlendFunc
-#define glCallList CALL_THE_QGL_VERSION_OF_glCallList
-#define glCallLists CALL_THE_QGL_VERSION_OF_glCallLists
-#define glClear CALL_THE_QGL_VERSION_OF_glClear
-#define glClearAccum CALL_THE_QGL_VERSION_OF_glClearAccum
-#define glClearColor CALL_THE_QGL_VERSION_OF_glClearColor
-#define glClearDepth CALL_THE_QGL_VERSION_OF_glClearDepth
-#define glClearIndex CALL_THE_QGL_VERSION_OF_glClearIndex
-#define glClearStencil CALL_THE_QGL_VERSION_OF_glClearStencil
-#define glClipPlane CALL_THE_QGL_VERSION_OF_glClipPlane
-#define glColor3b CALL_THE_QGL_VERSION_OF_glColor3b
-#define glColor3bv CALL_THE_QGL_VERSION_OF_glColor3bv
-#define glColor3d CALL_THE_QGL_VERSION_OF_glColor3d
-#define glColor3dv CALL_THE_QGL_VERSION_OF_glColor3dv
-#define glColor3f CALL_THE_QGL_VERSION_OF_glColor3f
-#define glColor3fv CALL_THE_QGL_VERSION_OF_glColor3fv
-#define glColor3i CALL_THE_QGL_VERSION_OF_glColor3i
-#define glColor3iv CALL_THE_QGL_VERSION_OF_glColor3iv
-#define glColor3s CALL_THE_QGL_VERSION_OF_glColor3s
-#define glColor3sv CALL_THE_QGL_VERSION_OF_glColor3sv
-#define glColor3ub CALL_THE_QGL_VERSION_OF_glColor3ub
-#define glColor3ubv CALL_THE_QGL_VERSION_OF_glColor3ubv
-#define glColor3ui CALL_THE_QGL_VERSION_OF_glColor3ui
-#define glColor3uiv CALL_THE_QGL_VERSION_OF_glColor3uiv
-#define glColor3us CALL_THE_QGL_VERSION_OF_glColor3us
-#define glColor3usv CALL_THE_QGL_VERSION_OF_glColor3usv
-#define glColor4b CALL_THE_QGL_VERSION_OF_glColor4b
-#define glColor4bv CALL_THE_QGL_VERSION_OF_glColor4bv
-#define glColor4d CALL_THE_QGL_VERSION_OF_glColor4d
-#define glColor4dv CALL_THE_QGL_VERSION_OF_glColor4dv
-#define glColor4f CALL_THE_QGL_VERSION_OF_glColor4f
-#define glColor4fv CALL_THE_QGL_VERSION_OF_glColor4fv
-#define glColor4i CALL_THE_QGL_VERSION_OF_glColor4i
-#define glColor4iv CALL_THE_QGL_VERSION_OF_glColor4iv
-#define glColor4s CALL_THE_QGL_VERSION_OF_glColor4s
-#define glColor4sv CALL_THE_QGL_VERSION_OF_glColor4sv
-#define glColor4ub CALL_THE_QGL_VERSION_OF_glColor4ub
-#define glColor4ubv CALL_THE_QGL_VERSION_OF_glColor4ubv
-#define glColor4ui CALL_THE_QGL_VERSION_OF_glColor4ui
-#define glColor4uiv CALL_THE_QGL_VERSION_OF_glColor4uiv
-#define glColor4us CALL_THE_QGL_VERSION_OF_glColor4us
-#define glColor4usv CALL_THE_QGL_VERSION_OF_glColor4usv
-#define glColorMask CALL_THE_QGL_VERSION_OF_glColorMask
-#define glColorMaterial CALL_THE_QGL_VERSION_OF_glColorMaterial
-#define glColorPointer CALL_THE_QGL_VERSION_OF_glColorPointer
-#define glCopyPixels CALL_THE_QGL_VERSION_OF_glCopyPixels
-#define glCopyTexImage1D CALL_THE_QGL_VERSION_OF_glCopyTexImage1D
-#define glCopyTexImage2D CALL_THE_QGL_VERSION_OF_glCopyTexImage2D
-#define glCopyTexSubImage1D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage1D
-#define glCopyTexSubImage2D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage2D
-#define glCullFace CALL_THE_QGL_VERSION_OF_glCullFace
-#define glDeleteLists CALL_THE_QGL_VERSION_OF_glDeleteLists
-#define glDeleteTextures CALL_THE_QGL_VERSION_OF_glDeleteTextures
-#define glDepthFunc CALL_THE_QGL_VERSION_OF_glDepthFunc
-#define glDepthMask CALL_THE_QGL_VERSION_OF_glDepthMask
-#define glDepthRange CALL_THE_QGL_VERSION_OF_glDepthRange
-#define glDisable CALL_THE_QGL_VERSION_OF_glDisable
-#define glDisableClientState CALL_THE_QGL_VERSION_OF_glDisableClientState
-#define glDrawArrays CALL_THE_QGL_VERSION_OF_glDrawArrays
-#define glDrawBuffer CALL_THE_QGL_VERSION_OF_glDrawBuffer
-#define glDrawElements CALL_THE_QGL_VERSION_OF_glDrawElements
-#define glDrawPixels CALL_THE_QGL_VERSION_OF_glDrawPixels
-#define glEdgeFlag CALL_THE_QGL_VERSION_OF_glEdgeFlag
-#define glEdgeFlagPointer CALL_THE_QGL_VERSION_OF_glEdgeFlagPointer
-#define glEdgeFlagv CALL_THE_QGL_VERSION_OF_glEdgeFlagv
-#define glEnable CALL_THE_QGL_VERSION_OF_glEnable
-#define glEnableClientState CALL_THE_QGL_VERSION_OF_glEnableClientState
-#define glEnd CALL_THE_QGL_VERSION_OF_glEnd
-#define glEndList CALL_THE_QGL_VERSION_OF_glEndList
-#define glEvalCoord1d CALL_THE_QGL_VERSION_OF_glEvalCoord1d
-#define glEvalCoord1dv CALL_THE_QGL_VERSION_OF_glEvalCoord1dv
-#define glEvalCoord1f CALL_THE_QGL_VERSION_OF_glEvalCoord1f
-#define glEvalCoord1fv CALL_THE_QGL_VERSION_OF_glEvalCoord1fv
-#define glEvalCoord2d CALL_THE_QGL_VERSION_OF_glEvalCoord2d
-#define glEvalCoord2dv CALL_THE_QGL_VERSION_OF_glEvalCoord2dv
-#define glEvalCoord2f CALL_THE_QGL_VERSION_OF_glEvalCoord2f
-#define glEvalCoord2fv CALL_THE_QGL_VERSION_OF_glEvalCoord2fv
-#define glEvalMesh1 CALL_THE_QGL_VERSION_OF_glEvalMesh1
-#define glEvalMesh2 CALL_THE_QGL_VERSION_OF_glEvalMesh2
-#define glEvalPoint1 CALL_THE_QGL_VERSION_OF_glEvalPoint1
-#define glEvalPoint2 CALL_THE_QGL_VERSION_OF_glEvalPoint2
-#define glFeedbackBuffer CALL_THE_QGL_VERSION_OF_glFeedbackBuffer
-#define glFinish CALL_THE_QGL_VERSION_OF_glFinish
-#define glFlush CALL_THE_QGL_VERSION_OF_glFlush
-#define glFogf CALL_THE_QGL_VERSION_OF_glFogf
-#define glFogfv CALL_THE_QGL_VERSION_OF_glFogfv
-#define glFogi CALL_THE_QGL_VERSION_OF_glFogi
-#define glFogiv CALL_THE_QGL_VERSION_OF_glFogiv
-#define glFrontFace CALL_THE_QGL_VERSION_OF_glFrontFace
-#define glFrustum CALL_THE_QGL_VERSION_OF_glFrustum
-#define glGenLists CALL_THE_QGL_VERSION_OF_glGenLists
-#define glGenTextures CALL_THE_QGL_VERSION_OF_glGenTextures
-#define glGetBooleanv CALL_THE_QGL_VERSION_OF_glGetBooleanv
-#define glGetClipPlane CALL_THE_QGL_VERSION_OF_glGetClipPlane
-#define glGetDoublev CALL_THE_QGL_VERSION_OF_glGetDoublev
-#define glGetError CALL_THE_QGL_VERSION_OF_glGetError
-#define glGetFloatv CALL_THE_QGL_VERSION_OF_glGetFloatv
-#define glGetIntegerv CALL_THE_QGL_VERSION_OF_glGetIntegerv
-#define glGetLightfv CALL_THE_QGL_VERSION_OF_glGetLightfv
-#define glGetLightiv CALL_THE_QGL_VERSION_OF_glGetLightiv
-#define glGetMapdv CALL_THE_QGL_VERSION_OF_glGetMapdv
-#define glGetMapfv CALL_THE_QGL_VERSION_OF_glGetMapfv
-#define glGetMapiv CALL_THE_QGL_VERSION_OF_glGetMapiv
-#define glGetMaterialfv CALL_THE_QGL_VERSION_OF_glGetMaterialfv
-#define glGetMaterialiv CALL_THE_QGL_VERSION_OF_glGetMaterialiv
-#define glGetPixelMapfv CALL_THE_QGL_VERSION_OF_glGetPixelMapfv
-#define glGetPixelMapuiv CALL_THE_QGL_VERSION_OF_glGetPixelMapuiv
-#define glGetPixelMapusv CALL_THE_QGL_VERSION_OF_glGetPixelMapusv
-#define glGetPointerv CALL_THE_QGL_VERSION_OF_glGetPointerv
-#define glGetPolygonStipple CALL_THE_QGL_VERSION_OF_glGetPolygonStipple
-#define glGetString CALL_THE_QGL_VERSION_OF_glGetString
-#define glGetTexEnvfv CALL_THE_QGL_VERSION_OF_glGetTexEnvfv
-#define glGetTexEnviv CALL_THE_QGL_VERSION_OF_glGetTexEnviv
-#define glGetTexGendv CALL_THE_QGL_VERSION_OF_glGetTexGendv
-#define glGetTexGenfv CALL_THE_QGL_VERSION_OF_glGetTexGenfv
-#define glGetTexGeniv CALL_THE_QGL_VERSION_OF_glGetTexGeniv
-#define glGetTexImage CALL_THE_QGL_VERSION_OF_glGetTexImage
-#define glGetTexLevelParameterfv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameterfv
-#define glGetTexLevelParameteriv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameteriv
-#define glGetTexParameterfv CALL_THE_QGL_VERSION_OF_glGetTexParameterfv
-#define glGetTexParameteriv CALL_THE_QGL_VERSION_OF_glGetTexParameteriv
-#define glHint CALL_THE_QGL_VERSION_OF_glHint
-#define glIndexMask CALL_THE_QGL_VERSION_OF_glIndexMask
-#define glIndexPointer CALL_THE_QGL_VERSION_OF_glIndexPointer
-#define glIndexd CALL_THE_QGL_VERSION_OF_glIndexd
-#define glIndexdv CALL_THE_QGL_VERSION_OF_glIndexdv
-#define glIndexf CALL_THE_QGL_VERSION_OF_glIndexf
-#define glIndexfv CALL_THE_QGL_VERSION_OF_glIndexfv
-#define glIndexi CALL_THE_QGL_VERSION_OF_glIndexi
-#define glIndexiv CALL_THE_QGL_VERSION_OF_glIndexiv
-#define glIndexs CALL_THE_QGL_VERSION_OF_glIndexs
-#define glIndexsv CALL_THE_QGL_VERSION_OF_glIndexsv
-#define glIndexub CALL_THE_QGL_VERSION_OF_glIndexub
-#define glIndexubv CALL_THE_QGL_VERSION_OF_glIndexubv
-#define glInitNames CALL_THE_QGL_VERSION_OF_glInitNames
-#define glInterleavedArrays CALL_THE_QGL_VERSION_OF_glInterleavedArrays
-#define glIsEnabled CALL_THE_QGL_VERSION_OF_glIsEnabled
-#define glIsList CALL_THE_QGL_VERSION_OF_glIsList
-#define glIsTexture CALL_THE_QGL_VERSION_OF_glIsTexture
-#define glLightModelf CALL_THE_QGL_VERSION_OF_glLightModelf
-#define glLightModelfv CALL_THE_QGL_VERSION_OF_glLightModelfv
-#define glLightModeli CALL_THE_QGL_VERSION_OF_glLightModeli
-#define glLightModeliv CALL_THE_QGL_VERSION_OF_glLightModeliv
-#define glLightf CALL_THE_QGL_VERSION_OF_glLightf
-#define glLightfv CALL_THE_QGL_VERSION_OF_glLightfv
-#define glLighti CALL_THE_QGL_VERSION_OF_glLighti
-#define glLightiv CALL_THE_QGL_VERSION_OF_glLightiv
-#define glLineStipple CALL_THE_QGL_VERSION_OF_glLineStipple
-#define glLineWidth CALL_THE_QGL_VERSION_OF_glLineWidth
-#define glListBase CALL_THE_QGL_VERSION_OF_glListBase
-#define glLoadIdentity CALL_THE_QGL_VERSION_OF_glLoadIdentity
-#define glLoadMatrixd CALL_THE_QGL_VERSION_OF_glLoadMatrixd
-#define glLoadMatrixf CALL_THE_QGL_VERSION_OF_glLoadMatrixf
-#define glLoadName CALL_THE_QGL_VERSION_OF_glLoadName
-#define glLogicOp CALL_THE_QGL_VERSION_OF_glLogicOp
-#define glMap1d CALL_THE_QGL_VERSION_OF_glMap1d
-#define glMap1f CALL_THE_QGL_VERSION_OF_glMap1f
-#define glMap2d CALL_THE_QGL_VERSION_OF_glMap2d
-#define glMap2f CALL_THE_QGL_VERSION_OF_glMap2f
-#define glMapGrid1d CALL_THE_QGL_VERSION_OF_glMapGrid1d
-#define glMapGrid1f CALL_THE_QGL_VERSION_OF_glMapGrid1f
-#define glMapGrid2d CALL_THE_QGL_VERSION_OF_glMapGrid2d
-#define glMapGrid2f CALL_THE_QGL_VERSION_OF_glMapGrid2f
-#define glMaterialf CALL_THE_QGL_VERSION_OF_glMaterialf
-#define glMaterialfv CALL_THE_QGL_VERSION_OF_glMaterialfv
-#define glMateriali CALL_THE_QGL_VERSION_OF_glMateriali
-#define glMaterialiv CALL_THE_QGL_VERSION_OF_glMaterialiv
-#define glMatrixMode CALL_THE_QGL_VERSION_OF_glMatrixMode
-#define glMultMatrixd CALL_THE_QGL_VERSION_OF_glMultMatrixd
-#define glMultMatrixf CALL_THE_QGL_VERSION_OF_glMultMatrixf
-#define glNewList CALL_THE_QGL_VERSION_OF_glNewList
-#define glNormal3b CALL_THE_QGL_VERSION_OF_glNormal3b
-#define glNormal3bv CALL_THE_QGL_VERSION_OF_glNormal3bv
-#define glNormal3d CALL_THE_QGL_VERSION_OF_glNormal3d
-#define glNormal3dv CALL_THE_QGL_VERSION_OF_glNormal3dv
-#define glNormal3f CALL_THE_QGL_VERSION_OF_glNormal3f
-#define glNormal3fv CALL_THE_QGL_VERSION_OF_glNormal3fv
-#define glNormal3i CALL_THE_QGL_VERSION_OF_glNormal3i
-#define glNormal3iv CALL_THE_QGL_VERSION_OF_glNormal3iv
-#define glNormal3s CALL_THE_QGL_VERSION_OF_glNormal3s
-#define glNormal3sv CALL_THE_QGL_VERSION_OF_glNormal3sv
-#define glNormalPointer CALL_THE_QGL_VERSION_OF_glNormalPointer
-#define glOrtho CALL_THE_QGL_VERSION_OF_glOrtho
-#define glPassThrough CALL_THE_QGL_VERSION_OF_glPassThrough
-#define glPixelMapfv CALL_THE_QGL_VERSION_OF_glPixelMapfv
-#define glPixelMapuiv CALL_THE_QGL_VERSION_OF_glPixelMapuiv
-#define glPixelMapusv CALL_THE_QGL_VERSION_OF_glPixelMapusv
-#define glPixelStoref CALL_THE_QGL_VERSION_OF_glPixelStoref
-#define glPixelStorei CALL_THE_QGL_VERSION_OF_glPixelStorei
-#define glPixelTransferf CALL_THE_QGL_VERSION_OF_glPixelTransferf
-#define glPixelTransferi CALL_THE_QGL_VERSION_OF_glPixelTransferi
-#define glPixelZoom CALL_THE_QGL_VERSION_OF_glPixelZoom
-#define glPointSize CALL_THE_QGL_VERSION_OF_glPointSize
-#define glPolygonMode CALL_THE_QGL_VERSION_OF_glPolygonMode
-#define glPolygonOffset CALL_THE_QGL_VERSION_OF_glPolygonOffset
-#define glPolygonStipple CALL_THE_QGL_VERSION_OF_glPolygonStipple
-#define glPopAttrib CALL_THE_QGL_VERSION_OF_glPopAttrib
-#define glPopClientAttrib CALL_THE_QGL_VERSION_OF_glPopClientAttrib
-#define glPopMatrix CALL_THE_QGL_VERSION_OF_glPopMatrix
-#define glPopName CALL_THE_QGL_VERSION_OF_glPopName
-#define glPrioritizeTextures CALL_THE_QGL_VERSION_OF_glPrioritizeTextures
-#define glPushAttrib CALL_THE_QGL_VERSION_OF_glPushAttrib
-#define glPushClientAttrib CALL_THE_QGL_VERSION_OF_glPushClientAttrib
-#define glPushMatrix CALL_THE_QGL_VERSION_OF_glPushMatrix
-#define glPushName CALL_THE_QGL_VERSION_OF_glPushName
-#define glRasterPos2d CALL_THE_QGL_VERSION_OF_glRasterPos2d
-#define glRasterPos2dv CALL_THE_QGL_VERSION_OF_glRasterPos2dv
-#define glRasterPos2f CALL_THE_QGL_VERSION_OF_glRasterPos2f
-#define glRasterPos2fv CALL_THE_QGL_VERSION_OF_glRasterPos2fv
-#define glRasterPos2i CALL_THE_QGL_VERSION_OF_glRasterPos2i
-#define glRasterPos2iv CALL_THE_QGL_VERSION_OF_glRasterPos2iv
-#define glRasterPos2s CALL_THE_QGL_VERSION_OF_glRasterPos2s
-#define glRasterPos2sv CALL_THE_QGL_VERSION_OF_glRasterPos2sv
-#define glRasterPos3d CALL_THE_QGL_VERSION_OF_glRasterPos3d
-#define glRasterPos3dv CALL_THE_QGL_VERSION_OF_glRasterPos3dv
-#define glRasterPos3f CALL_THE_QGL_VERSION_OF_glRasterPos3f
-#define glRasterPos3fv CALL_THE_QGL_VERSION_OF_glRasterPos3fv
-#define glRasterPos3i CALL_THE_QGL_VERSION_OF_glRasterPos3i
-#define glRasterPos3iv CALL_THE_QGL_VERSION_OF_glRasterPos3iv
-#define glRasterPos3s CALL_THE_QGL_VERSION_OF_glRasterPos3s
-#define glRasterPos3sv CALL_THE_QGL_VERSION_OF_glRasterPos3sv
-#define glRasterPos4d CALL_THE_QGL_VERSION_OF_glRasterPos4d
-#define glRasterPos4dv CALL_THE_QGL_VERSION_OF_glRasterPos4dv
-#define glRasterPos4f CALL_THE_QGL_VERSION_OF_glRasterPos4f
-#define glRasterPos4fv CALL_THE_QGL_VERSION_OF_glRasterPos4fv
-#define glRasterPos4i CALL_THE_QGL_VERSION_OF_glRasterPos4i
-#define glRasterPos4iv CALL_THE_QGL_VERSION_OF_glRasterPos4iv
-#define glRasterPos4s CALL_THE_QGL_VERSION_OF_glRasterPos4s
-#define glRasterPos4sv CALL_THE_QGL_VERSION_OF_glRasterPos4sv
-#define glReadBuffer CALL_THE_QGL_VERSION_OF_glReadBuffer
-#define glReadPixels CALL_THE_QGL_VERSION_OF_glReadPixels
-#define glRectd CALL_THE_QGL_VERSION_OF_glRectd
-#define glRectdv CALL_THE_QGL_VERSION_OF_glRectdv
-#define glRectf CALL_THE_QGL_VERSION_OF_glRectf
-#define glRectfv CALL_THE_QGL_VERSION_OF_glRectfv
-#define glRecti CALL_THE_QGL_VERSION_OF_glRecti
-#define glRectiv CALL_THE_QGL_VERSION_OF_glRectiv
-#define glRects CALL_THE_QGL_VERSION_OF_glRects
-#define glRectsv CALL_THE_QGL_VERSION_OF_glRectsv
-#define glRenderMode CALL_THE_QGL_VERSION_OF_glRenderMode
-#define glRotated CALL_THE_QGL_VERSION_OF_glRotated
-#define glRotatef CALL_THE_QGL_VERSION_OF_glRotatef
-#define glScaled CALL_THE_QGL_VERSION_OF_glScaled
-#define glScalef CALL_THE_QGL_VERSION_OF_glScalef
-#define glScissor CALL_THE_QGL_VERSION_OF_glScissor
-#define glSelectBuffer CALL_THE_QGL_VERSION_OF_glSelectBuffer
-#define glShadeModel CALL_THE_QGL_VERSION_OF_glShadeModel
-#define glStencilFunc CALL_THE_QGL_VERSION_OF_glStencilFunc
-#define glStencilMask CALL_THE_QGL_VERSION_OF_glStencilMask
-#define glStencilOp CALL_THE_QGL_VERSION_OF_glStencilOp
-#define glTexCoord1d CALL_THE_QGL_VERSION_OF_glTexCoord1d
-#define glTexCoord1dv CALL_THE_QGL_VERSION_OF_glTexCoord1dv
-#define glTexCoord1f CALL_THE_QGL_VERSION_OF_glTexCoord1f
-#define glTexCoord1fv CALL_THE_QGL_VERSION_OF_glTexCoord1fv
-#define glTexCoord1i CALL_THE_QGL_VERSION_OF_glTexCoord1i
-#define glTexCoord1iv CALL_THE_QGL_VERSION_OF_glTexCoord1iv
-#define glTexCoord1s CALL_THE_QGL_VERSION_OF_glTexCoord1s
-#define glTexCoord1sv CALL_THE_QGL_VERSION_OF_glTexCoord1sv
-#define glTexCoord2d CALL_THE_QGL_VERSION_OF_glTexCoord2d
-#define glTexCoord2dv CALL_THE_QGL_VERSION_OF_glTexCoord2dv
-#define glTexCoord2f CALL_THE_QGL_VERSION_OF_glTexCoord2f
-#define glTexCoord2fv CALL_THE_QGL_VERSION_OF_glTexCoord2fv
-#define glTexCoord2i CALL_THE_QGL_VERSION_OF_glTexCoord2i
-#define glTexCoord2iv CALL_THE_QGL_VERSION_OF_glTexCoord2iv
-#define glTexCoord2s CALL_THE_QGL_VERSION_OF_glTexCoord2s
-#define glTexCoord2sv CALL_THE_QGL_VERSION_OF_glTexCoord2sv
-#define glTexCoord3d CALL_THE_QGL_VERSION_OF_glTexCoord3d
-#define glTexCoord3dv CALL_THE_QGL_VERSION_OF_glTexCoord3dv
-#define glTexCoord3f CALL_THE_QGL_VERSION_OF_glTexCoord3f
-#define glTexCoord3fv CALL_THE_QGL_VERSION_OF_glTexCoord3fv
-#define glTexCoord3i CALL_THE_QGL_VERSION_OF_glTexCoord3i
-#define glTexCoord3iv CALL_THE_QGL_VERSION_OF_glTexCoord3iv
-#define glTexCoord3s CALL_THE_QGL_VERSION_OF_glTexCoord3s
-#define glTexCoord3sv CALL_THE_QGL_VERSION_OF_glTexCoord3sv
-#define glTexCoord4d CALL_THE_QGL_VERSION_OF_glTexCoord4d
-#define glTexCoord4dv CALL_THE_QGL_VERSION_OF_glTexCoord4dv
-#define glTexCoord4f CALL_THE_QGL_VERSION_OF_glTexCoord4f
-#define glTexCoord4fv CALL_THE_QGL_VERSION_OF_glTexCoord4fv
-#define glTexCoord4i CALL_THE_QGL_VERSION_OF_glTexCoord4i
-#define glTexCoord4iv CALL_THE_QGL_VERSION_OF_glTexCoord4iv
-#define glTexCoord4s CALL_THE_QGL_VERSION_OF_glTexCoord4s
-#define glTexCoord4sv CALL_THE_QGL_VERSION_OF_glTexCoord4sv
-#define glTexCoordPointer CALL_THE_QGL_VERSION_OF_glTexCoordPointer
-#define glTexEnvf CALL_THE_QGL_VERSION_OF_glTexEnvf
-#define glTexEnvfv CALL_THE_QGL_VERSION_OF_glTexEnvfv
-#define glTexEnvi CALL_THE_QGL_VERSION_OF_glTexEnvi
-#define glTexEnviv CALL_THE_QGL_VERSION_OF_glTexEnviv
-#define glTexGend CALL_THE_QGL_VERSION_OF_glTexGend
-#define glTexGendv CALL_THE_QGL_VERSION_OF_glTexGendv
-#define glTexGenf CALL_THE_QGL_VERSION_OF_glTexGenf
-#define glTexGenfv CALL_THE_QGL_VERSION_OF_glTexGenfv
-#define glTexGeni CALL_THE_QGL_VERSION_OF_glTexGeni
-#define glTexGeniv CALL_THE_QGL_VERSION_OF_glTexGeniv
-#define glTexImage1D CALL_THE_QGL_VERSION_OF_glTexImage1D
-#define glTexImage2D CALL_THE_QGL_VERSION_OF_glTexImage2D
-#define glTexParameterf CALL_THE_QGL_VERSION_OF_glTexParameterf
-#define glTexParameterfv CALL_THE_QGL_VERSION_OF_glTexParameterfv
-#define glTexParameteri CALL_THE_QGL_VERSION_OF_glTexParameteri
-#define glTexParameteriv CALL_THE_QGL_VERSION_OF_glTexParameteriv
-#define glTexSubImage1D CALL_THE_QGL_VERSION_OF_glTexSubImage1D
-#define glTexSubImage2D CALL_THE_QGL_VERSION_OF_glTexSubImage2D
-#define glTranslated CALL_THE_QGL_VERSION_OF_glTranslated
-#define glTranslatef CALL_THE_QGL_VERSION_OF_glTranslatef
-#define glVertex2d CALL_THE_QGL_VERSION_OF_glVertex2d
-#define glVertex2dv CALL_THE_QGL_VERSION_OF_glVertex2dv
-#define glVertex2f CALL_THE_QGL_VERSION_OF_glVertex2f
-#define glVertex2fv CALL_THE_QGL_VERSION_OF_glVertex2fv
-#define glVertex2i CALL_THE_QGL_VERSION_OF_glVertex2i
-#define glVertex2iv CALL_THE_QGL_VERSION_OF_glVertex2iv
-#define glVertex2s CALL_THE_QGL_VERSION_OF_glVertex2s
-#define glVertex2sv CALL_THE_QGL_VERSION_OF_glVertex2sv
-#define glVertex3d CALL_THE_QGL_VERSION_OF_glVertex3d
-#define glVertex3dv CALL_THE_QGL_VERSION_OF_glVertex3dv
-#define glVertex3f CALL_THE_QGL_VERSION_OF_glVertex3f
-#define glVertex3fv CALL_THE_QGL_VERSION_OF_glVertex3fv
-#define glVertex3i CALL_THE_QGL_VERSION_OF_glVertex3i
-#define glVertex3iv CALL_THE_QGL_VERSION_OF_glVertex3iv
-#define glVertex3s CALL_THE_QGL_VERSION_OF_glVertex3s
-#define glVertex3sv CALL_THE_QGL_VERSION_OF_glVertex3sv
-#define glVertex4d CALL_THE_QGL_VERSION_OF_glVertex4d
-#define glVertex4dv CALL_THE_QGL_VERSION_OF_glVertex4dv
-#define glVertex4f CALL_THE_QGL_VERSION_OF_glVertex4f
-#define glVertex4fv CALL_THE_QGL_VERSION_OF_glVertex4fv
-#define glVertex4i CALL_THE_QGL_VERSION_OF_glVertex4i
-#define glVertex4iv CALL_THE_QGL_VERSION_OF_glVertex4iv
-#define glVertex4s CALL_THE_QGL_VERSION_OF_glVertex4s
-#define glVertex4sv CALL_THE_QGL_VERSION_OF_glVertex4sv
-#define glVertexPointer CALL_THE_QGL_VERSION_OF_glVertexPointer
-#define glViewport CALL_THE_QGL_VERSION_OF_glViewport
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/ + +#ifdef QGL_LOG_GL_CALLS +extern unsigned int QGLLogGLCalls; +extern FILE *QGLDebugFile(void); +#endif + +extern void QGLCheckError(const char *message); +extern unsigned int QGLBeginStarted; + +// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError() +static inline GLenum _glGetError(void) { + return glGetError(); +} + +// void glAccum (GLenum op, GLfloat value); +static inline void qglAccum(GLenum op, GLfloat value) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glAccum(op=%lu, value=%f)\n", op, value); +#endif + glAccum(op, value); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glAccum"); +#endif +} + +// void glAlphaFunc (GLenum func, GLclampf ref); +static inline void qglAlphaFunc(GLenum func, GLclampf ref) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glAlphaFunc(func=%lu, ref=%f)\n", func, ref); +#endif + glAlphaFunc(func, ref); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glAlphaFunc"); +#endif +} + +// GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +static inline GLboolean qglAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + GLboolean returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glAreTexturesResident(n=%ld, textures=%p, residences=%p)\n", n, textures, residences); +#endif + returnValue = glAreTexturesResident(n, textures, residences); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glAreTexturesResident"); +#endif + return returnValue; +} + +// void glArrayElement (GLint i); +static inline void qglArrayElement(GLint i) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glArrayElement(i=%ld)\n", i); +#endif + glArrayElement(i); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glArrayElement"); +#endif +} + +// void glBegin (GLenum mode); +static inline void qglBegin(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glBegin(mode=%lu)\n", mode); +#endif + glBegin(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + QGLBeginStarted++; + if (!QGLBeginStarted) + QGLCheckError("glBegin"); +#endif +} + +// void glBindTexture (GLenum target, GLuint texture); +static inline void qglBindTexture(GLenum target, GLuint texture) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glBindTexture(target=%lu, texture=%lu)\n", target, texture); +#endif + glBindTexture(target, texture); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glBindTexture"); +#endif +} + +// void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +static inline void qglBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glBitmap(width=%ld, height=%ld, xorig=%f, yorig=%f, xmove=%f, ymove=%f, bitmap=%p)\n", width, height, xorig, yorig, xmove, ymove, bitmap); +#endif + glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glBitmap"); +#endif +} + +// void glBlendFunc (GLenum sfactor, GLenum dfactor); +static inline void qglBlendFunc(GLenum sfactor, GLenum dfactor) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glBlendFunc(sfactor=%lu, dfactor=%lu)\n", sfactor, dfactor); +#endif + glBlendFunc(sfactor, dfactor); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glBlendFunc"); +#endif +} + +// void glCallList (GLuint list); +static inline void qglCallList(GLuint list) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCallList(list=%lu)\n", list); +#endif + glCallList(list); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCallList"); +#endif +} + +// void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +static inline void qglCallLists(GLsizei n, GLenum type, const GLvoid *lists) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCallLists(n=%ld, type=%lu, lists=%p)\n", n, type, lists); +#endif + glCallLists(n, type, lists); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCallLists"); +#endif +} + +// void glClear (GLbitfield mask); +static inline void qglClear(GLbitfield mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClear(mask=%lu)\n", mask); +#endif + glClear(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClear"); +#endif +} + +// void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static inline void qglClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClearAccum(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); +#endif + glClearAccum(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClearAccum"); +#endif +} + +// void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +static inline void qglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClearColor(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); +#endif + glClearColor(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClearColor"); +#endif +} + +// void glClearDepth (GLclampd depth); +static inline void qglClearDepth(GLclampd depth) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClearDepth(depth=%f)\n", depth); +#endif + glClearDepth(depth); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClearDepth"); +#endif +} + +// void glClearIndex (GLfloat c); +static inline void qglClearIndex(GLfloat c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClearIndex(c=%f)\n", c); +#endif + glClearIndex(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClearIndex"); +#endif +} + +// void glClearStencil (GLint s); +static inline void qglClearStencil(GLint s) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClearStencil(s=%ld)\n", s); +#endif + glClearStencil(s); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClearStencil"); +#endif +} + +// void glClipPlane (GLenum plane, const GLdouble *equation); +static inline void qglClipPlane(GLenum plane, const GLdouble *equation) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glClipPlane(plane=%lu, equation=%p)\n", plane, equation); +#endif + glClipPlane(plane, equation); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glClipPlane"); +#endif +} + +// void glColor3b (GLbyte red, GLbyte green, GLbyte blue); +static inline void qglColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3b(red=%d, green=%d, blue=%d)\n", red, green, blue); +#endif + glColor3b(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3b"); +#endif +} + +// void glColor3bv (const GLbyte *v); +static inline void qglColor3bv(const GLbyte *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3bv(v=%p)\n", v); +#endif + glColor3bv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3bv"); +#endif +} + +// void glColor3d (GLdouble red, GLdouble green, GLdouble blue); +static inline void qglColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3d(red=%f, green=%f, blue=%f)\n", red, green, blue); +#endif + glColor3d(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3d"); +#endif +} + +// void glColor3dv (const GLdouble *v); +static inline void qglColor3dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3dv(v=%p)\n", v); +#endif + glColor3dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3dv"); +#endif +} + +// void glColor3f (GLfloat red, GLfloat green, GLfloat blue); +static inline void qglColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3f(red=%f, green=%f, blue=%f)\n", red, green, blue); +#endif + glColor3f(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3f"); +#endif +} + +// void glColor3fv (const GLfloat *v); +static inline void qglColor3fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3fv(v=%p)\n", v); +#endif + glColor3fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3fv"); +#endif +} + +// void glColor3i (GLint red, GLint green, GLint blue); +static inline void qglColor3i(GLint red, GLint green, GLint blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3i(red=%ld, green=%ld, blue=%ld)\n", red, green, blue); +#endif + glColor3i(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3i"); +#endif +} + +// void glColor3iv (const GLint *v); +static inline void qglColor3iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3iv(v=%p)\n", v); +#endif + glColor3iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3iv"); +#endif +} + +// void glColor3s (GLshort red, GLshort green, GLshort blue); +static inline void qglColor3s(GLshort red, GLshort green, GLshort blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3s(red=%d, green=%d, blue=%d)\n", red, green, blue); +#endif + glColor3s(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3s"); +#endif +} + +// void glColor3sv (const GLshort *v); +static inline void qglColor3sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3sv(v=%p)\n", v); +#endif + glColor3sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3sv"); +#endif +} + +// void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +static inline void qglColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3ub(red=%u, green=%u, blue=%u)\n", red, green, blue); +#endif + glColor3ub(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3ub"); +#endif +} + +// void glColor3ubv (const GLubyte *v); +static inline void qglColor3ubv(const GLubyte *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3ubv(v=%p)\n", v); +#endif + glColor3ubv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3ubv"); +#endif +} + +// void glColor3ui (GLuint red, GLuint green, GLuint blue); +static inline void qglColor3ui(GLuint red, GLuint green, GLuint blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3ui(red=%lu, green=%lu, blue=%lu)\n", red, green, blue); +#endif + glColor3ui(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3ui"); +#endif +} + +// void glColor3uiv (const GLuint *v); +static inline void qglColor3uiv(const GLuint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3uiv(v=%p)\n", v); +#endif + glColor3uiv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3uiv"); +#endif +} + +// void glColor3us (GLushort red, GLushort green, GLushort blue); +static inline void qglColor3us(GLushort red, GLushort green, GLushort blue) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3us(red=%u, green=%u, blue=%u)\n", red, green, blue); +#endif + glColor3us(red, green, blue); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3us"); +#endif +} + +// void glColor3usv (const GLushort *v); +static inline void qglColor3usv(const GLushort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor3usv(v=%p)\n", v); +#endif + glColor3usv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor3usv"); +#endif +} + +// void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +static inline void qglColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4b(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha); +#endif + glColor4b(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4b"); +#endif +} + +// void glColor4bv (const GLbyte *v); +static inline void qglColor4bv(const GLbyte *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4bv(v=%p)\n", v); +#endif + glColor4bv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4bv"); +#endif +} + +// void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +static inline void qglColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4d(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); +#endif + glColor4d(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4d"); +#endif +} + +// void glColor4dv (const GLdouble *v); +static inline void qglColor4dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4dv(v=%p)\n", v); +#endif + glColor4dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4dv"); +#endif +} + +// void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static inline void qglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4f(red=%f, green=%f, blue=%f, alpha=%f)\n", red, green, blue, alpha); +#endif + glColor4f(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4f"); +#endif +} + +// void glColor4fv (const GLfloat *v); +static inline void qglColor4fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4fv(v=%p)\n", v); +#endif + glColor4fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4fv"); +#endif +} + +// void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +static inline void qglColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4i(red=%ld, green=%ld, blue=%ld, alpha=%ld)\n", red, green, blue, alpha); +#endif + glColor4i(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4i"); +#endif +} + +// void glColor4iv (const GLint *v); +static inline void qglColor4iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4iv(v=%p)\n", v); +#endif + glColor4iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4iv"); +#endif +} + +// void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +static inline void qglColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4s(red=%d, green=%d, blue=%d, alpha=%d)\n", red, green, blue, alpha); +#endif + glColor4s(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4s"); +#endif +} + +// void glColor4sv (const GLshort *v); +static inline void qglColor4sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4sv(v=%p)\n", v); +#endif + glColor4sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4sv"); +#endif +} + +// void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +static inline void qglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4ub(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); +#endif + glColor4ub(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4ub"); +#endif +} + +// void glColor4ubv (const GLubyte *v); +static inline void qglColor4ubv(const GLubyte *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4ubv(v=%p)\n", v); +#endif + glColor4ubv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4ubv"); +#endif +} + +// void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +static inline void qglColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4ui(red=%lu, green=%lu, blue=%lu, alpha=%lu)\n", red, green, blue, alpha); +#endif + glColor4ui(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4ui"); +#endif +} + +// void glColor4uiv (const GLuint *v); +static inline void qglColor4uiv(const GLuint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4uiv(v=%p)\n", v); +#endif + glColor4uiv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4uiv"); +#endif +} + +// void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +static inline void qglColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4us(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); +#endif + glColor4us(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4us"); +#endif +} + +// void glColor4usv (const GLushort *v); +static inline void qglColor4usv(const GLushort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColor4usv(v=%p)\n", v); +#endif + glColor4usv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColor4usv"); +#endif +} + +// void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +static inline void qglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColorMask(red=%u, green=%u, blue=%u, alpha=%u)\n", red, green, blue, alpha); +#endif + glColorMask(red, green, blue, alpha); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColorMask"); +#endif +} + +// void glColorMaterial (GLenum face, GLenum mode); +static inline void qglColorMaterial(GLenum face, GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColorMaterial(face=%lu, mode=%lu)\n", face, mode); +#endif + glColorMaterial(face, mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColorMaterial"); +#endif +} + +// void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static inline void qglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glColorPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); +#endif + glColorPointer(size, type, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glColorPointer"); +#endif +} + +// void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +static inline void qglCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCopyPixels(x=%ld, y=%ld, width=%ld, height=%ld, type=%lu)\n", x, y, width, height, type); +#endif + glCopyPixels(x, y, width, height, type); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCopyPixels"); +#endif +} + +// void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +static inline void qglCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCopyTexImage1D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, border); +#endif + glCopyTexImage1D(target, level, internalFormat, x, y, width, border); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCopyTexImage1D"); +#endif +} + +// void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +static inline void qglCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCopyTexImage2D(target=%lu, level=%ld, internalFormat=%lu, x=%ld, y=%ld, width=%ld, height=%ld, border=%ld)\n", target, level, internalFormat, x, y, width, height, border); +#endif + glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCopyTexImage2D"); +#endif +} + +// void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +static inline void qglCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCopyTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, x=%ld, y=%ld, width=%ld)\n", target, level, xoffset, x, y, width); +#endif + glCopyTexSubImage1D(target, level, xoffset, x, y, width); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCopyTexSubImage1D"); +#endif +} + +// void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static inline void qglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCopyTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, x=%ld, y=%ld, width=%ld, height=%ld)\n", target, level, xoffset, yoffset, x, y, width, height); +#endif + glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCopyTexSubImage2D"); +#endif +} + +// void glCullFace (GLenum mode); +static inline void qglCullFace(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glCullFace(mode=%lu)\n", mode); +#endif + glCullFace(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glCullFace"); +#endif +} + +// void glDeleteLists (GLuint list, GLsizei range); +static inline void qglDeleteLists(GLuint list, GLsizei range) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDeleteLists(list=%lu, range=%ld)\n", list, range); +#endif + glDeleteLists(list, range); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDeleteLists"); +#endif +} + +// void glDeleteTextures (GLsizei n, const GLuint *textures); +static inline void qglDeleteTextures(GLsizei n, const GLuint *textures) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDeleteTextures(n=%ld, textures=%p)\n", n, textures); +#endif + glDeleteTextures(n, textures); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDeleteTextures"); +#endif +} + +// void glDepthFunc (GLenum func); +static inline void qglDepthFunc(GLenum func) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDepthFunc(func=%lu)\n", func); +#endif + glDepthFunc(func); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDepthFunc"); +#endif +} + +// void glDepthMask (GLboolean flag); +static inline void qglDepthMask(GLboolean flag) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDepthMask(flag=%u)\n", flag); +#endif + glDepthMask(flag); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDepthMask"); +#endif +} + +// void glDepthRange (GLclampd zNear, GLclampd zFar); +static inline void qglDepthRange(GLclampd zNear, GLclampd zFar) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDepthRange(zNear=%f, zFar=%f)\n", zNear, zFar); +#endif + glDepthRange(zNear, zFar); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDepthRange"); +#endif +} + +// void glDisable (GLenum cap); +static inline void qglDisable(GLenum cap) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDisable(cap=%lu)\n", cap); +#endif + glDisable(cap); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDisable"); +#endif +} + +// void glDisableClientState (GLenum array); +static inline void qglDisableClientState(GLenum array) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDisableClientState(array=%lu)\n", array); +#endif + glDisableClientState(array); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDisableClientState"); +#endif +} + +// void glDrawArrays (GLenum mode, GLint first, GLsizei count); +static inline void qglDrawArrays(GLenum mode, GLint first, GLsizei count) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDrawArrays(mode=%lu, first=%ld, count=%ld)\n", mode, first, count); +#endif + glDrawArrays(mode, first, count); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDrawArrays"); +#endif +} + +// void glDrawBuffer (GLenum mode); +static inline void qglDrawBuffer(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDrawBuffer(mode=%lu)\n", mode); +#endif + glDrawBuffer(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDrawBuffer"); +#endif +} + +// void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +static inline void qglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDrawElements(mode=%lu, count=%ld, type=%lu, indices=%p)\n", mode, count, type, indices); +#endif + glDrawElements(mode, count, type, indices); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDrawElements"); +#endif +} + +// void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static inline void qglDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glDrawPixels(width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", width, height, format, type, pixels); +#endif + glDrawPixels(width, height, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glDrawPixels"); +#endif +} + +// void glEdgeFlag (GLboolean flag); +static inline void qglEdgeFlag(GLboolean flag) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEdgeFlag(flag=%u)\n", flag); +#endif + glEdgeFlag(flag); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEdgeFlag"); +#endif +} + +// void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +static inline void qglEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEdgeFlagPointer(stride=%ld, pointer=%p)\n", stride, pointer); +#endif + glEdgeFlagPointer(stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEdgeFlagPointer"); +#endif +} + +// void glEdgeFlagv (const GLboolean *flag); +static inline void qglEdgeFlagv(const GLboolean *flag) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEdgeFlagv(flag=%p)\n", flag); +#endif + glEdgeFlagv(flag); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEdgeFlagv"); +#endif +} + +// void glEnable (GLenum cap); +static inline void qglEnable(GLenum cap) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEnable(cap=%lu)\n", cap); +#endif + glEnable(cap); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEnable"); +#endif +} + +// void glEnableClientState (GLenum array); +static inline void qglEnableClientState(GLenum array) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEnableClientState(array=%lu)\n", array); +#endif + glEnableClientState(array); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEnableClientState"); +#endif +} + +// void glEnd (void); +static inline void qglEnd(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEnd(void)\n"); +#endif + glEnd(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + QGLBeginStarted--; + if (!QGLBeginStarted) + QGLCheckError("glEnd"); +#endif +} + +// void glEndList (void); +static inline void qglEndList(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEndList(void)\n"); +#endif + glEndList(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEndList"); +#endif +} + +// void glEvalCoord1d (GLdouble u); +static inline void qglEvalCoord1d(GLdouble u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord1d(u=%f)\n", u); +#endif + glEvalCoord1d(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord1d"); +#endif +} + +// void glEvalCoord1dv (const GLdouble *u); +static inline void qglEvalCoord1dv(const GLdouble *u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord1dv(u=%p)\n", u); +#endif + glEvalCoord1dv(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord1dv"); +#endif +} + +// void glEvalCoord1f (GLfloat u); +static inline void qglEvalCoord1f(GLfloat u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord1f(u=%f)\n", u); +#endif + glEvalCoord1f(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord1f"); +#endif +} + +// void glEvalCoord1fv (const GLfloat *u); +static inline void qglEvalCoord1fv(const GLfloat *u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord1fv(u=%p)\n", u); +#endif + glEvalCoord1fv(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord1fv"); +#endif +} + +// void glEvalCoord2d (GLdouble u, GLdouble v); +static inline void qglEvalCoord2d(GLdouble u, GLdouble v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord2d(u=%f, v=%f)\n", u, v); +#endif + glEvalCoord2d(u, v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord2d"); +#endif +} + +// void glEvalCoord2dv (const GLdouble *u); +static inline void qglEvalCoord2dv(const GLdouble *u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord2dv(u=%p)\n", u); +#endif + glEvalCoord2dv(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord2dv"); +#endif +} + +// void glEvalCoord2f (GLfloat u, GLfloat v); +static inline void qglEvalCoord2f(GLfloat u, GLfloat v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord2f(u=%f, v=%f)\n", u, v); +#endif + glEvalCoord2f(u, v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord2f"); +#endif +} + +// void glEvalCoord2fv (const GLfloat *u); +static inline void qglEvalCoord2fv(const GLfloat *u) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalCoord2fv(u=%p)\n", u); +#endif + glEvalCoord2fv(u); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalCoord2fv"); +#endif +} + +// void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +static inline void qglEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalMesh1(mode=%lu, i1=%ld, i2=%ld)\n", mode, i1, i2); +#endif + glEvalMesh1(mode, i1, i2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalMesh1"); +#endif +} + +// void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +static inline void qglEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalMesh2(mode=%lu, i1=%ld, i2=%ld, j1=%ld, j2=%ld)\n", mode, i1, i2, j1, j2); +#endif + glEvalMesh2(mode, i1, i2, j1, j2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalMesh2"); +#endif +} + +// void glEvalPoint1 (GLint i); +static inline void qglEvalPoint1(GLint i) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalPoint1(i=%ld)\n", i); +#endif + glEvalPoint1(i); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalPoint1"); +#endif +} + +// void glEvalPoint2 (GLint i, GLint j); +static inline void qglEvalPoint2(GLint i, GLint j) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glEvalPoint2(i=%ld, j=%ld)\n", i, j); +#endif + glEvalPoint2(i, j); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glEvalPoint2"); +#endif +} + +// void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +static inline void qglFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFeedbackBuffer(size=%ld, type=%lu, buffer=%p)\n", size, type, buffer); +#endif + glFeedbackBuffer(size, type, buffer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFeedbackBuffer"); +#endif +} + +// void glFinish (void); +static inline void qglFinish(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFinish(void)\n"); +#endif + glFinish(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFinish"); +#endif +} + +// void glFlush (void); +static inline void qglFlush(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFlush(void)\n"); +#endif + glFlush(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFlush"); +#endif +} + +// void glFogf (GLenum pname, GLfloat param); +static inline void qglFogf(GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFogf(pname=%lu, param=%f)\n", pname, param); +#endif + glFogf(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFogf"); +#endif +} + +// void glFogfv (GLenum pname, const GLfloat *params); +static inline void qglFogfv(GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFogfv(pname=%lu, params=%p)\n", pname, params); +#endif + glFogfv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFogfv"); +#endif +} + +// void glFogi (GLenum pname, GLint param); +static inline void qglFogi(GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFogi(pname=%lu, param=%ld)\n", pname, param); +#endif + glFogi(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFogi"); +#endif +} + +// void glFogiv (GLenum pname, const GLint *params); +static inline void qglFogiv(GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFogiv(pname=%lu, params=%p)\n", pname, params); +#endif + glFogiv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFogiv"); +#endif +} + +// void glFrontFace (GLenum mode); +static inline void qglFrontFace(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFrontFace(mode=%lu)\n", mode); +#endif + glFrontFace(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFrontFace"); +#endif +} + +// void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static inline void qglFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glFrustum(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar); +#endif + glFrustum(left, right, bottom, top, zNear, zFar); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glFrustum"); +#endif +} + +// GLuint glGenLists (GLsizei range); +static inline GLuint qglGenLists(GLsizei range) +{ + GLuint returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGenLists(range=%ld)\n", range); +#endif + returnValue = glGenLists(range); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGenLists"); +#endif + return returnValue; +} + +// void glGenTextures (GLsizei n, GLuint *textures); +static inline void qglGenTextures(GLsizei n, GLuint *textures) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGenTextures(n=%ld, textures=%p)\n", n, textures); +#endif + glGenTextures(n, textures); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGenTextures"); +#endif +} + +// void glGetBooleanv (GLenum pname, GLboolean *params); +static inline void qglGetBooleanv(GLenum pname, GLboolean *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetBooleanv(pname=%lu, params=%p)\n", pname, params); +#endif + glGetBooleanv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetBooleanv"); +#endif +} + +// void glGetClipPlane (GLenum plane, GLdouble *equation); +static inline void qglGetClipPlane(GLenum plane, GLdouble *equation) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetClipPlane(plane=%lu, equation=%p)\n", plane, equation); +#endif + glGetClipPlane(plane, equation); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetClipPlane"); +#endif +} + +// void glGetDoublev (GLenum pname, GLdouble *params); +static inline void qglGetDoublev(GLenum pname, GLdouble *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetDoublev(pname=%lu, params=%p)\n", pname, params); +#endif + glGetDoublev(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetDoublev"); +#endif +} + +// GLenum glGetError (void); +static inline GLenum qglGetError(void) +{ + GLenum returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetError(void)\n"); +#endif + returnValue = glGetError(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetError"); +#endif + return returnValue; +} + +// void glGetFloatv (GLenum pname, GLfloat *params); +static inline void qglGetFloatv(GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetFloatv(pname=%lu, params=%p)\n", pname, params); +#endif + glGetFloatv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetFloatv"); +#endif +} + +// void glGetIntegerv (GLenum pname, GLint *params); +static inline void qglGetIntegerv(GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetIntegerv(pname=%lu, params=%p)\n", pname, params); +#endif + glGetIntegerv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetIntegerv"); +#endif +} + +// void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +static inline void qglGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); +#endif + glGetLightfv(light, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetLightfv"); +#endif +} + +// void glGetLightiv (GLenum light, GLenum pname, GLint *params); +static inline void qglGetLightiv(GLenum light, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); +#endif + glGetLightiv(light, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetLightiv"); +#endif +} + +// void glGetMapdv (GLenum target, GLenum query, GLdouble *v); +static inline void qglGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetMapdv(target=%lu, query=%lu, v=%p)\n", target, query, v); +#endif + glGetMapdv(target, query, v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetMapdv"); +#endif +} + +// void glGetMapfv (GLenum target, GLenum query, GLfloat *v); +static inline void qglGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetMapfv(target=%lu, query=%lu, v=%p)\n", target, query, v); +#endif + glGetMapfv(target, query, v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetMapfv"); +#endif +} + +// void glGetMapiv (GLenum target, GLenum query, GLint *v); +static inline void qglGetMapiv(GLenum target, GLenum query, GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetMapiv(target=%lu, query=%lu, v=%p)\n", target, query, v); +#endif + glGetMapiv(target, query, v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetMapiv"); +#endif +} + +// void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +static inline void qglGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); +#endif + glGetMaterialfv(face, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetMaterialfv"); +#endif +} + +// void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +static inline void qglGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); +#endif + glGetMaterialiv(face, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetMaterialiv"); +#endif +} + +// void glGetPixelMapfv (GLenum map, GLfloat *values); +static inline void qglGetPixelMapfv(GLenum map, GLfloat *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetPixelMapfv(map=%lu, values=%p)\n", map, values); +#endif + glGetPixelMapfv(map, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetPixelMapfv"); +#endif +} + +// void glGetPixelMapuiv (GLenum map, GLuint *values); +static inline void qglGetPixelMapuiv(GLenum map, GLuint *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetPixelMapuiv(map=%lu, values=%p)\n", map, values); +#endif + glGetPixelMapuiv(map, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetPixelMapuiv"); +#endif +} + +// void glGetPixelMapusv (GLenum map, GLushort *values); +static inline void qglGetPixelMapusv(GLenum map, GLushort *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetPixelMapusv(map=%lu, values=%p)\n", map, values); +#endif + glGetPixelMapusv(map, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetPixelMapusv"); +#endif +} + +// void glGetPointerv (GLenum pname, GLvoid* *params); +static inline void qglGetPointerv(GLenum pname, GLvoid* *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetPointerv(pname=%lu, params=%p)\n", pname, params); +#endif + glGetPointerv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetPointerv"); +#endif +} + +// void glGetPolygonStipple (GLubyte *mask); +static inline void qglGetPolygonStipple(GLubyte *mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetPolygonStipple(mask=%p)\n", mask); +#endif + glGetPolygonStipple(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetPolygonStipple"); +#endif +} + +// const GLubyte * glGetString (GLenum name); +static inline const GLubyte * qglGetString(GLenum name) +{ + const GLubyte * returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetString(name=%lu)\n", name); +#endif + returnValue = glGetString(name); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetString"); +#endif + return returnValue; +} + +// void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +static inline void qglGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glGetTexEnvfv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexEnvfv"); +#endif +} + +// void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +static inline void qglGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glGetTexEnviv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexEnviv"); +#endif +} + +// void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +static inline void qglGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glGetTexGendv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexGendv"); +#endif +} + +// void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +static inline void qglGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glGetTexGenfv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexGenfv"); +#endif +} + +// void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +static inline void qglGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glGetTexGeniv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexGeniv"); +#endif +} + +// void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +static inline void qglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexImage(target=%lu, level=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, format, type, pixels); +#endif + glGetTexImage(target, level, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexImage"); +#endif +} + +// void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +static inline void qglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexLevelParameterfv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params); +#endif + glGetTexLevelParameterfv(target, level, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexLevelParameterfv"); +#endif +} + +// void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +static inline void qglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexLevelParameteriv(target=%lu, level=%ld, pname=%lu, params=%p)\n", target, level, pname, params); +#endif + glGetTexLevelParameteriv(target, level, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexLevelParameteriv"); +#endif +} + +// void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +static inline void qglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glGetTexParameterfv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexParameterfv"); +#endif +} + +// void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +static inline void qglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glGetTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glGetTexParameteriv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glGetTexParameteriv"); +#endif +} + +// void glHint (GLenum target, GLenum mode); +static inline void qglHint(GLenum target, GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glHint(target=%lu, mode=%lu)\n", target, mode); +#endif + glHint(target, mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glHint"); +#endif +} + +// void glIndexMask (GLuint mask); +static inline void qglIndexMask(GLuint mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexMask(mask=%lu)\n", mask); +#endif + glIndexMask(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexMask"); +#endif +} + +// void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +static inline void qglIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer); +#endif + glIndexPointer(type, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexPointer"); +#endif +} + +// void glIndexd (GLdouble c); +static inline void qglIndexd(GLdouble c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexd(c=%f)\n", c); +#endif + glIndexd(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexd"); +#endif +} + +// void glIndexdv (const GLdouble *c); +static inline void qglIndexdv(const GLdouble *c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexdv(c=%p)\n", c); +#endif + glIndexdv(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexdv"); +#endif +} + +// void glIndexf (GLfloat c); +static inline void qglIndexf(GLfloat c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexf(c=%f)\n", c); +#endif + glIndexf(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexf"); +#endif +} + +// void glIndexfv (const GLfloat *c); +static inline void qglIndexfv(const GLfloat *c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexfv(c=%p)\n", c); +#endif + glIndexfv(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexfv"); +#endif +} + +// void glIndexi (GLint c); +static inline void qglIndexi(GLint c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexi(c=%ld)\n", c); +#endif + glIndexi(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexi"); +#endif +} + +// void glIndexiv (const GLint *c); +static inline void qglIndexiv(const GLint *c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexiv(c=%p)\n", c); +#endif + glIndexiv(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexiv"); +#endif +} + +// void glIndexs (GLshort c); +static inline void qglIndexs(GLshort c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexs(c=%d)\n", c); +#endif + glIndexs(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexs"); +#endif +} + +// void glIndexsv (const GLshort *c); +static inline void qglIndexsv(const GLshort *c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexsv(c=%p)\n", c); +#endif + glIndexsv(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexsv"); +#endif +} + +// void glIndexub (GLubyte c); +static inline void qglIndexub(GLubyte c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexub(c=%u)\n", c); +#endif + glIndexub(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexub"); +#endif +} + +// void glIndexubv (const GLubyte *c); +static inline void qglIndexubv(const GLubyte *c) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIndexubv(c=%p)\n", c); +#endif + glIndexubv(c); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIndexubv"); +#endif +} + +// void glInitNames (void); +static inline void qglInitNames(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glInitNames(void)\n"); +#endif + glInitNames(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glInitNames"); +#endif +} + +// void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +static inline void qglInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glInterleavedArrays(format=%lu, stride=%ld, pointer=%p)\n", format, stride, pointer); +#endif + glInterleavedArrays(format, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glInterleavedArrays"); +#endif +} + +// GLboolean glIsEnabled (GLenum cap); +static inline GLboolean qglIsEnabled(GLenum cap) +{ + GLboolean returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIsEnabled(cap=%lu)\n", cap); +#endif + returnValue = glIsEnabled(cap); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIsEnabled"); +#endif + return returnValue; +} + +// GLboolean glIsList (GLuint list); +static inline GLboolean qglIsList(GLuint list) +{ + GLboolean returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIsList(list=%lu)\n", list); +#endif + returnValue = glIsList(list); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIsList"); +#endif + return returnValue; +} + +// GLboolean glIsTexture (GLuint texture); +static inline GLboolean qglIsTexture(GLuint texture) +{ + GLboolean returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glIsTexture(texture=%lu)\n", texture); +#endif + returnValue = glIsTexture(texture); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glIsTexture"); +#endif + return returnValue; +} + +// void glLightModelf (GLenum pname, GLfloat param); +static inline void qglLightModelf(GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightModelf(pname=%lu, param=%f)\n", pname, param); +#endif + glLightModelf(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightModelf"); +#endif +} + +// void glLightModelfv (GLenum pname, const GLfloat *params); +static inline void qglLightModelfv(GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightModelfv(pname=%lu, params=%p)\n", pname, params); +#endif + glLightModelfv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightModelfv"); +#endif +} + +// void glLightModeli (GLenum pname, GLint param); +static inline void qglLightModeli(GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightModeli(pname=%lu, param=%ld)\n", pname, param); +#endif + glLightModeli(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightModeli"); +#endif +} + +// void glLightModeliv (GLenum pname, const GLint *params); +static inline void qglLightModeliv(GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightModeliv(pname=%lu, params=%p)\n", pname, params); +#endif + glLightModeliv(pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightModeliv"); +#endif +} + +// void glLightf (GLenum light, GLenum pname, GLfloat param); +static inline void qglLightf(GLenum light, GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightf(light=%lu, pname=%lu, param=%f)\n", light, pname, param); +#endif + glLightf(light, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightf"); +#endif +} + +// void glLightfv (GLenum light, GLenum pname, const GLfloat *params); +static inline void qglLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightfv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); +#endif + glLightfv(light, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightfv"); +#endif +} + +// void glLighti (GLenum light, GLenum pname, GLint param); +static inline void qglLighti(GLenum light, GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLighti(light=%lu, pname=%lu, param=%ld)\n", light, pname, param); +#endif + glLighti(light, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLighti"); +#endif +} + +// void glLightiv (GLenum light, GLenum pname, const GLint *params); +static inline void qglLightiv(GLenum light, GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLightiv(light=%lu, pname=%lu, params=%p)\n", light, pname, params); +#endif + glLightiv(light, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLightiv"); +#endif +} + +// void glLineStipple (GLint factor, GLushort pattern); +static inline void qglLineStipple(GLint factor, GLushort pattern) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLineStipple(factor=%ld, pattern=%u)\n", factor, pattern); +#endif + glLineStipple(factor, pattern); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLineStipple"); +#endif +} + +// void glLineWidth (GLfloat width); +static inline void qglLineWidth(GLfloat width) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLineWidth(width=%f)\n", width); +#endif + glLineWidth(width); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLineWidth"); +#endif +} + +// void glListBase (GLuint base); +static inline void qglListBase(GLuint base) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glListBase(base=%lu)\n", base); +#endif + glListBase(base); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glListBase"); +#endif +} + +// void glLoadIdentity (void); +static inline void qglLoadIdentity(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLoadIdentity(void)\n"); +#endif + glLoadIdentity(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLoadIdentity"); +#endif +} + +// void glLoadMatrixd (const GLdouble *m); +static inline void qglLoadMatrixd(const GLdouble *m) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLoadMatrixd(m=%p)\n", m); +#endif + glLoadMatrixd(m); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLoadMatrixd"); +#endif +} + +// void glLoadMatrixf (const GLfloat *m); +static inline void qglLoadMatrixf(const GLfloat *m) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLoadMatrixf(m=%p)\n", m); +#endif + glLoadMatrixf(m); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLoadMatrixf"); +#endif +} + +// void glLoadName (GLuint name); +static inline void qglLoadName(GLuint name) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLoadName(name=%lu)\n", name); +#endif + glLoadName(name); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLoadName"); +#endif +} + +// void glLogicOp (GLenum opcode); +static inline void qglLogicOp(GLenum opcode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glLogicOp(opcode=%lu)\n", opcode); +#endif + glLogicOp(opcode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glLogicOp"); +#endif +} + +// void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +static inline void qglMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMap1d(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points); +#endif + glMap1d(target, u1, u2, stride, order, points); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMap1d"); +#endif +} + +// void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +static inline void qglMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMap1f(target=%lu, u1=%f, u2=%f, stride=%ld, order=%ld, points=%p)\n", target, u1, u2, stride, order, points); +#endif + glMap1f(target, u1, u2, stride, order, points); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMap1f"); +#endif +} + +// void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +static inline void qglMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMap2d(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +#endif + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMap2d"); +#endif +} + +// void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +static inline void qglMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMap2f(target=%lu, u1=%f, u2=%f, ustride=%ld, uorder=%ld, v1=%f, v2=%f, vstride=%ld, vorder=%ld, points=%p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +#endif + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMap2f"); +#endif +} + +// void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +static inline void qglMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMapGrid1d(un=%ld, u1=%f, u2=%f)\n", un, u1, u2); +#endif + glMapGrid1d(un, u1, u2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMapGrid1d"); +#endif +} + +// void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +static inline void qglMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMapGrid1f(un=%ld, u1=%f, u2=%f)\n", un, u1, u2); +#endif + glMapGrid1f(un, u1, u2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMapGrid1f"); +#endif +} + +// void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +static inline void qglMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMapGrid2d(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2); +#endif + glMapGrid2d(un, u1, u2, vn, v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMapGrid2d"); +#endif +} + +// void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +static inline void qglMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMapGrid2f(un=%ld, u1=%f, u2=%f, vn=%ld, v1=%f, v2=%f)\n", un, u1, u2, vn, v1, v2); +#endif + glMapGrid2f(un, u1, u2, vn, v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMapGrid2f"); +#endif +} + +// void glMaterialf (GLenum face, GLenum pname, GLfloat param); +static inline void qglMaterialf(GLenum face, GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMaterialf(face=%lu, pname=%lu, param=%f)\n", face, pname, param); +#endif + glMaterialf(face, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMaterialf"); +#endif +} + +// void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +static inline void qglMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMaterialfv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); +#endif + glMaterialfv(face, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMaterialfv"); +#endif +} + +// void glMateriali (GLenum face, GLenum pname, GLint param); +static inline void qglMateriali(GLenum face, GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMateriali(face=%lu, pname=%lu, param=%ld)\n", face, pname, param); +#endif + glMateriali(face, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMateriali"); +#endif +} + +// void glMaterialiv (GLenum face, GLenum pname, const GLint *params); +static inline void qglMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMaterialiv(face=%lu, pname=%lu, params=%p)\n", face, pname, params); +#endif + glMaterialiv(face, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMaterialiv"); +#endif +} + +// void glMatrixMode (GLenum mode); +static inline void qglMatrixMode(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMatrixMode(mode=%lu)\n", mode); +#endif + glMatrixMode(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMatrixMode"); +#endif +} + +// void glMultMatrixd (const GLdouble *m); +static inline void qglMultMatrixd(const GLdouble *m) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMultMatrixd(m=%p)\n", m); +#endif + glMultMatrixd(m); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMultMatrixd"); +#endif +} + +// void glMultMatrixf (const GLfloat *m); +static inline void qglMultMatrixf(const GLfloat *m) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glMultMatrixf(m=%p)\n", m); +#endif + glMultMatrixf(m); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glMultMatrixf"); +#endif +} + +// void glNewList (GLuint list, GLenum mode); +static inline void qglNewList(GLuint list, GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNewList(list=%lu, mode=%lu)\n", list, mode); +#endif + glNewList(list, mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNewList"); +#endif +} + +// void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +static inline void qglNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3b(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz); +#endif + glNormal3b(nx, ny, nz); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3b"); +#endif +} + +// void glNormal3bv (const GLbyte *v); +static inline void qglNormal3bv(const GLbyte *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3bv(v=%p)\n", v); +#endif + glNormal3bv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3bv"); +#endif +} + +// void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +static inline void qglNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3d(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz); +#endif + glNormal3d(nx, ny, nz); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3d"); +#endif +} + +// void glNormal3dv (const GLdouble *v); +static inline void qglNormal3dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3dv(v=%p)\n", v); +#endif + glNormal3dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3dv"); +#endif +} + +// void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +static inline void qglNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3f(nx=%f, ny=%f, nz=%f)\n", nx, ny, nz); +#endif + glNormal3f(nx, ny, nz); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3f"); +#endif +} + +// void glNormal3fv (const GLfloat *v); +static inline void qglNormal3fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3fv(v=%p)\n", v); +#endif + glNormal3fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3fv"); +#endif +} + +// void glNormal3i (GLint nx, GLint ny, GLint nz); +static inline void qglNormal3i(GLint nx, GLint ny, GLint nz) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3i(nx=%ld, ny=%ld, nz=%ld)\n", nx, ny, nz); +#endif + glNormal3i(nx, ny, nz); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3i"); +#endif +} + +// void glNormal3iv (const GLint *v); +static inline void qglNormal3iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3iv(v=%p)\n", v); +#endif + glNormal3iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3iv"); +#endif +} + +// void glNormal3s (GLshort nx, GLshort ny, GLshort nz); +static inline void qglNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3s(nx=%d, ny=%d, nz=%d)\n", nx, ny, nz); +#endif + glNormal3s(nx, ny, nz); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3s"); +#endif +} + +// void glNormal3sv (const GLshort *v); +static inline void qglNormal3sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormal3sv(v=%p)\n", v); +#endif + glNormal3sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormal3sv"); +#endif +} + +// void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +static inline void qglNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glNormalPointer(type=%lu, stride=%ld, pointer=%p)\n", type, stride, pointer); +#endif + glNormalPointer(type, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glNormalPointer"); +#endif +} + +// void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static inline void qglOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glOrtho(left=%f, right=%f, bottom=%f, top=%f, zNear=%f, zFar=%f)\n", left, right, bottom, top, zNear, zFar); +#endif + glOrtho(left, right, bottom, top, zNear, zFar); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glOrtho"); +#endif +} + +// void glPassThrough (GLfloat token); +static inline void qglPassThrough(GLfloat token) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPassThrough(token=%f)\n", token); +#endif + glPassThrough(token); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPassThrough"); +#endif +} + +// void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +static inline void qglPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelMapfv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); +#endif + glPixelMapfv(map, mapsize, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelMapfv"); +#endif +} + +// void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +static inline void qglPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelMapuiv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); +#endif + glPixelMapuiv(map, mapsize, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelMapuiv"); +#endif +} + +// void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +static inline void qglPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelMapusv(map=%lu, mapsize=%ld, values=%p)\n", map, mapsize, values); +#endif + glPixelMapusv(map, mapsize, values); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelMapusv"); +#endif +} + +// void glPixelStoref (GLenum pname, GLfloat param); +static inline void qglPixelStoref(GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelStoref(pname=%lu, param=%f)\n", pname, param); +#endif + glPixelStoref(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelStoref"); +#endif +} + +// void glPixelStorei (GLenum pname, GLint param); +static inline void qglPixelStorei(GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelStorei(pname=%lu, param=%ld)\n", pname, param); +#endif + glPixelStorei(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelStorei"); +#endif +} + +// void glPixelTransferf (GLenum pname, GLfloat param); +static inline void qglPixelTransferf(GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelTransferf(pname=%lu, param=%f)\n", pname, param); +#endif + glPixelTransferf(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelTransferf"); +#endif +} + +// void glPixelTransferi (GLenum pname, GLint param); +static inline void qglPixelTransferi(GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelTransferi(pname=%lu, param=%ld)\n", pname, param); +#endif + glPixelTransferi(pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelTransferi"); +#endif +} + +// void glPixelZoom (GLfloat xfactor, GLfloat yfactor); +static inline void qglPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPixelZoom(xfactor=%f, yfactor=%f)\n", xfactor, yfactor); +#endif + glPixelZoom(xfactor, yfactor); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPixelZoom"); +#endif +} + +// void glPointSize (GLfloat size); +static inline void qglPointSize(GLfloat size) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPointSize(size=%f)\n", size); +#endif + glPointSize(size); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPointSize"); +#endif +} + +// void glPolygonMode (GLenum face, GLenum mode); +static inline void qglPolygonMode(GLenum face, GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPolygonMode(face=%lu, mode=%lu)\n", face, mode); +#endif + glPolygonMode(face, mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPolygonMode"); +#endif +} + +// void glPolygonOffset (GLfloat factor, GLfloat units); +static inline void qglPolygonOffset(GLfloat factor, GLfloat units) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPolygonOffset(factor=%f, units=%f)\n", factor, units); +#endif + glPolygonOffset(factor, units); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPolygonOffset"); +#endif +} + +// void glPolygonStipple (const GLubyte *mask); +static inline void qglPolygonStipple(const GLubyte *mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPolygonStipple(mask=%p)\n", mask); +#endif + glPolygonStipple(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPolygonStipple"); +#endif +} + +// void glPopAttrib (void); +static inline void qglPopAttrib(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPopAttrib(void)\n"); +#endif + glPopAttrib(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPopAttrib"); +#endif +} + +// void glPopClientAttrib (void); +static inline void qglPopClientAttrib(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPopClientAttrib(void)\n"); +#endif + glPopClientAttrib(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPopClientAttrib"); +#endif +} + +// void glPopMatrix (void); +static inline void qglPopMatrix(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPopMatrix(void)\n"); +#endif + glPopMatrix(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPopMatrix"); +#endif +} + +// void glPopName (void); +static inline void qglPopName(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPopName(void)\n"); +#endif + glPopName(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPopName"); +#endif +} + +// void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +static inline void qglPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPrioritizeTextures(n=%ld, textures=%p, priorities=%p)\n", n, textures, priorities); +#endif + glPrioritizeTextures(n, textures, priorities); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPrioritizeTextures"); +#endif +} + +// void glPushAttrib (GLbitfield mask); +static inline void qglPushAttrib(GLbitfield mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPushAttrib(mask=%lu)\n", mask); +#endif + glPushAttrib(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPushAttrib"); +#endif +} + +// void glPushClientAttrib (GLbitfield mask); +static inline void qglPushClientAttrib(GLbitfield mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPushClientAttrib(mask=%lu)\n", mask); +#endif + glPushClientAttrib(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPushClientAttrib"); +#endif +} + +// void glPushMatrix (void); +static inline void qglPushMatrix(void) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPushMatrix(void)\n"); +#endif + glPushMatrix(); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPushMatrix"); +#endif +} + +// void glPushName (GLuint name); +static inline void qglPushName(GLuint name) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glPushName(name=%lu)\n", name); +#endif + glPushName(name); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glPushName"); +#endif +} + +// void glRasterPos2d (GLdouble x, GLdouble y); +static inline void qglRasterPos2d(GLdouble x, GLdouble y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2d(x=%f, y=%f)\n", x, y); +#endif + glRasterPos2d(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2d"); +#endif +} + +// void glRasterPos2dv (const GLdouble *v); +static inline void qglRasterPos2dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2dv(v=%p)\n", v); +#endif + glRasterPos2dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2dv"); +#endif +} + +// void glRasterPos2f (GLfloat x, GLfloat y); +static inline void qglRasterPos2f(GLfloat x, GLfloat y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2f(x=%f, y=%f)\n", x, y); +#endif + glRasterPos2f(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2f"); +#endif +} + +// void glRasterPos2fv (const GLfloat *v); +static inline void qglRasterPos2fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2fv(v=%p)\n", v); +#endif + glRasterPos2fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2fv"); +#endif +} + +// void glRasterPos2i (GLint x, GLint y); +static inline void qglRasterPos2i(GLint x, GLint y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2i(x=%ld, y=%ld)\n", x, y); +#endif + glRasterPos2i(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2i"); +#endif +} + +// void glRasterPos2iv (const GLint *v); +static inline void qglRasterPos2iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2iv(v=%p)\n", v); +#endif + glRasterPos2iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2iv"); +#endif +} + +// void glRasterPos2s (GLshort x, GLshort y); +static inline void qglRasterPos2s(GLshort x, GLshort y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2s(x=%d, y=%d)\n", x, y); +#endif + glRasterPos2s(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2s"); +#endif +} + +// void glRasterPos2sv (const GLshort *v); +static inline void qglRasterPos2sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos2sv(v=%p)\n", v); +#endif + glRasterPos2sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos2sv"); +#endif +} + +// void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +static inline void qglRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3d(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glRasterPos3d(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3d"); +#endif +} + +// void glRasterPos3dv (const GLdouble *v); +static inline void qglRasterPos3dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3dv(v=%p)\n", v); +#endif + glRasterPos3dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3dv"); +#endif +} + +// void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +static inline void qglRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3f(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glRasterPos3f(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3f"); +#endif +} + +// void glRasterPos3fv (const GLfloat *v); +static inline void qglRasterPos3fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3fv(v=%p)\n", v); +#endif + glRasterPos3fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3fv"); +#endif +} + +// void glRasterPos3i (GLint x, GLint y, GLint z); +static inline void qglRasterPos3i(GLint x, GLint y, GLint z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3i(x=%ld, y=%ld, z=%ld)\n", x, y, z); +#endif + glRasterPos3i(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3i"); +#endif +} + +// void glRasterPos3iv (const GLint *v); +static inline void qglRasterPos3iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3iv(v=%p)\n", v); +#endif + glRasterPos3iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3iv"); +#endif +} + +// void glRasterPos3s (GLshort x, GLshort y, GLshort z); +static inline void qglRasterPos3s(GLshort x, GLshort y, GLshort z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3s(x=%d, y=%d, z=%d)\n", x, y, z); +#endif + glRasterPos3s(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3s"); +#endif +} + +// void glRasterPos3sv (const GLshort *v); +static inline void qglRasterPos3sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos3sv(v=%p)\n", v); +#endif + glRasterPos3sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos3sv"); +#endif +} + +// void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static inline void qglRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); +#endif + glRasterPos4d(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4d"); +#endif +} + +// void glRasterPos4dv (const GLdouble *v); +static inline void qglRasterPos4dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4dv(v=%p)\n", v); +#endif + glRasterPos4dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4dv"); +#endif +} + +// void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static inline void qglRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); +#endif + glRasterPos4f(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4f"); +#endif +} + +// void glRasterPos4fv (const GLfloat *v); +static inline void qglRasterPos4fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4fv(v=%p)\n", v); +#endif + glRasterPos4fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4fv"); +#endif +} + +// void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +static inline void qglRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w); +#endif + glRasterPos4i(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4i"); +#endif +} + +// void glRasterPos4iv (const GLint *v); +static inline void qglRasterPos4iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4iv(v=%p)\n", v); +#endif + glRasterPos4iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4iv"); +#endif +} + +// void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +static inline void qglRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w); +#endif + glRasterPos4s(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4s"); +#endif +} + +// void glRasterPos4sv (const GLshort *v); +static inline void qglRasterPos4sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRasterPos4sv(v=%p)\n", v); +#endif + glRasterPos4sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRasterPos4sv"); +#endif +} + +// void glReadBuffer (GLenum mode); +static inline void qglReadBuffer(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glReadBuffer(mode=%lu)\n", mode); +#endif + glReadBuffer(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glReadBuffer"); +#endif +} + +// void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +static inline void qglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glReadPixels(x=%ld, y=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", x, y, width, height, format, type, pixels); +#endif + glReadPixels(x, y, width, height, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glReadPixels"); +#endif +} + +// void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +static inline void qglRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectd(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2); +#endif + glRectd(x1, y1, x2, y2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectd"); +#endif +} + +// void glRectdv (const GLdouble *v1, const GLdouble *v2); +static inline void qglRectdv(const GLdouble *v1, const GLdouble *v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectdv(v1=%p, v2=%p)\n", v1, v2); +#endif + glRectdv(v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectdv"); +#endif +} + +// void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +static inline void qglRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectf(x1=%f, y1=%f, x2=%f, y2=%f)\n", x1, y1, x2, y2); +#endif + glRectf(x1, y1, x2, y2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectf"); +#endif +} + +// void glRectfv (const GLfloat *v1, const GLfloat *v2); +static inline void qglRectfv(const GLfloat *v1, const GLfloat *v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectfv(v1=%p, v2=%p)\n", v1, v2); +#endif + glRectfv(v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectfv"); +#endif +} + +// void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +static inline void qglRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRecti(x1=%ld, y1=%ld, x2=%ld, y2=%ld)\n", x1, y1, x2, y2); +#endif + glRecti(x1, y1, x2, y2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRecti"); +#endif +} + +// void glRectiv (const GLint *v1, const GLint *v2); +static inline void qglRectiv(const GLint *v1, const GLint *v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectiv(v1=%p, v2=%p)\n", v1, v2); +#endif + glRectiv(v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectiv"); +#endif +} + +// void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +static inline void qglRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRects(x1=%d, y1=%d, x2=%d, y2=%d)\n", x1, y1, x2, y2); +#endif + glRects(x1, y1, x2, y2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRects"); +#endif +} + +// void glRectsv (const GLshort *v1, const GLshort *v2); +static inline void qglRectsv(const GLshort *v1, const GLshort *v2) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRectsv(v1=%p, v2=%p)\n", v1, v2); +#endif + glRectsv(v1, v2); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRectsv"); +#endif +} + +// GLint glRenderMode (GLenum mode); +static inline GLint qglRenderMode(GLenum mode) +{ + GLint returnValue; +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRenderMode(mode=%lu)\n", mode); +#endif + returnValue = glRenderMode(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRenderMode"); +#endif + return returnValue; +} + +// void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +static inline void qglRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRotated(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z); +#endif + glRotated(angle, x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRotated"); +#endif +} + +// void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +static inline void qglRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glRotatef(angle=%f, x=%f, y=%f, z=%f)\n", angle, x, y, z); +#endif + glRotatef(angle, x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glRotatef"); +#endif +} + +// void glScaled (GLdouble x, GLdouble y, GLdouble z); +static inline void qglScaled(GLdouble x, GLdouble y, GLdouble z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glScaled(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glScaled(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glScaled"); +#endif +} + +// void glScalef (GLfloat x, GLfloat y, GLfloat z); +static inline void qglScalef(GLfloat x, GLfloat y, GLfloat z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glScalef(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glScalef(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glScalef"); +#endif +} + +// void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +static inline void qglScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glScissor(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height); +#endif + glScissor(x, y, width, height); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glScissor"); +#endif +} + +// void glSelectBuffer (GLsizei size, GLuint *buffer); +static inline void qglSelectBuffer(GLsizei size, GLuint *buffer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glSelectBuffer(size=%ld, buffer=%p)\n", size, buffer); +#endif + glSelectBuffer(size, buffer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glSelectBuffer"); +#endif +} + +// void glShadeModel (GLenum mode); +static inline void qglShadeModel(GLenum mode) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glShadeModel(mode=%lu)\n", mode); +#endif + glShadeModel(mode); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glShadeModel"); +#endif +} + +// void glStencilFunc (GLenum func, GLint ref, GLuint mask); +static inline void qglStencilFunc(GLenum func, GLint ref, GLuint mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glStencilFunc(func=%lu, ref=%ld, mask=%lu)\n", func, ref, mask); +#endif + glStencilFunc(func, ref, mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glStencilFunc"); +#endif +} + +// void glStencilMask (GLuint mask); +static inline void qglStencilMask(GLuint mask) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glStencilMask(mask=%lu)\n", mask); +#endif + glStencilMask(mask); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glStencilMask"); +#endif +} + +// void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +static inline void qglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glStencilOp(fail=%lu, zfail=%lu, zpass=%lu)\n", fail, zfail, zpass); +#endif + glStencilOp(fail, zfail, zpass); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glStencilOp"); +#endif +} + +// void glTexCoord1d (GLdouble s); +static inline void qglTexCoord1d(GLdouble s) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1d(s=%f)\n", s); +#endif + glTexCoord1d(s); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1d"); +#endif +} + +// void glTexCoord1dv (const GLdouble *v); +static inline void qglTexCoord1dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1dv(v=%p)\n", v); +#endif + glTexCoord1dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1dv"); +#endif +} + +// void glTexCoord1f (GLfloat s); +static inline void qglTexCoord1f(GLfloat s) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1f(s=%f)\n", s); +#endif + glTexCoord1f(s); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1f"); +#endif +} + +// void glTexCoord1fv (const GLfloat *v); +static inline void qglTexCoord1fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1fv(v=%p)\n", v); +#endif + glTexCoord1fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1fv"); +#endif +} + +// void glTexCoord1i (GLint s); +static inline void qglTexCoord1i(GLint s) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1i(s=%ld)\n", s); +#endif + glTexCoord1i(s); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1i"); +#endif +} + +// void glTexCoord1iv (const GLint *v); +static inline void qglTexCoord1iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1iv(v=%p)\n", v); +#endif + glTexCoord1iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1iv"); +#endif +} + +// void glTexCoord1s (GLshort s); +static inline void qglTexCoord1s(GLshort s) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1s(s=%d)\n", s); +#endif + glTexCoord1s(s); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1s"); +#endif +} + +// void glTexCoord1sv (const GLshort *v); +static inline void qglTexCoord1sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord1sv(v=%p)\n", v); +#endif + glTexCoord1sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord1sv"); +#endif +} + +// void glTexCoord2d (GLdouble s, GLdouble t); +static inline void qglTexCoord2d(GLdouble s, GLdouble t) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2d(s=%f, t=%f)\n", s, t); +#endif + glTexCoord2d(s, t); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2d"); +#endif +} + +// void glTexCoord2dv (const GLdouble *v); +static inline void qglTexCoord2dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2dv(v=%p)\n", v); +#endif + glTexCoord2dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2dv"); +#endif +} + +// void glTexCoord2f (GLfloat s, GLfloat t); +static inline void qglTexCoord2f(GLfloat s, GLfloat t) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2f(s=%f, t=%f)\n", s, t); +#endif + glTexCoord2f(s, t); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2f"); +#endif +} + +// void glTexCoord2fv (const GLfloat *v); +static inline void qglTexCoord2fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2fv(v=%p)\n", v); +#endif + glTexCoord2fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2fv"); +#endif +} + +// void glTexCoord2i (GLint s, GLint t); +static inline void qglTexCoord2i(GLint s, GLint t) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2i(s=%ld, t=%ld)\n", s, t); +#endif + glTexCoord2i(s, t); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2i"); +#endif +} + +// void glTexCoord2iv (const GLint *v); +static inline void qglTexCoord2iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2iv(v=%p)\n", v); +#endif + glTexCoord2iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2iv"); +#endif +} + +// void glTexCoord2s (GLshort s, GLshort t); +static inline void qglTexCoord2s(GLshort s, GLshort t) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2s(s=%d, t=%d)\n", s, t); +#endif + glTexCoord2s(s, t); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2s"); +#endif +} + +// void glTexCoord2sv (const GLshort *v); +static inline void qglTexCoord2sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord2sv(v=%p)\n", v); +#endif + glTexCoord2sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord2sv"); +#endif +} + +// void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +static inline void qglTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3d(s=%f, t=%f, r=%f)\n", s, t, r); +#endif + glTexCoord3d(s, t, r); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3d"); +#endif +} + +// void glTexCoord3dv (const GLdouble *v); +static inline void qglTexCoord3dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3dv(v=%p)\n", v); +#endif + glTexCoord3dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3dv"); +#endif +} + +// void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +static inline void qglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3f(s=%f, t=%f, r=%f)\n", s, t, r); +#endif + glTexCoord3f(s, t, r); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3f"); +#endif +} + +// void glTexCoord3fv (const GLfloat *v); +static inline void qglTexCoord3fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3fv(v=%p)\n", v); +#endif + glTexCoord3fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3fv"); +#endif +} + +// void glTexCoord3i (GLint s, GLint t, GLint r); +static inline void qglTexCoord3i(GLint s, GLint t, GLint r) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3i(s=%ld, t=%ld, r=%ld)\n", s, t, r); +#endif + glTexCoord3i(s, t, r); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3i"); +#endif +} + +// void glTexCoord3iv (const GLint *v); +static inline void qglTexCoord3iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3iv(v=%p)\n", v); +#endif + glTexCoord3iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3iv"); +#endif +} + +// void glTexCoord3s (GLshort s, GLshort t, GLshort r); +static inline void qglTexCoord3s(GLshort s, GLshort t, GLshort r) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3s(s=%d, t=%d, r=%d)\n", s, t, r); +#endif + glTexCoord3s(s, t, r); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3s"); +#endif +} + +// void glTexCoord3sv (const GLshort *v); +static inline void qglTexCoord3sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord3sv(v=%p)\n", v); +#endif + glTexCoord3sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord3sv"); +#endif +} + +// void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +static inline void qglTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4d(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q); +#endif + glTexCoord4d(s, t, r, q); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4d"); +#endif +} + +// void glTexCoord4dv (const GLdouble *v); +static inline void qglTexCoord4dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4dv(v=%p)\n", v); +#endif + glTexCoord4dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4dv"); +#endif +} + +// void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +static inline void qglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4f(s=%f, t=%f, r=%f, q=%f)\n", s, t, r, q); +#endif + glTexCoord4f(s, t, r, q); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4f"); +#endif +} + +// void glTexCoord4fv (const GLfloat *v); +static inline void qglTexCoord4fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4fv(v=%p)\n", v); +#endif + glTexCoord4fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4fv"); +#endif +} + +// void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +static inline void qglTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4i(s=%ld, t=%ld, r=%ld, q=%ld)\n", s, t, r, q); +#endif + glTexCoord4i(s, t, r, q); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4i"); +#endif +} + +// void glTexCoord4iv (const GLint *v); +static inline void qglTexCoord4iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4iv(v=%p)\n", v); +#endif + glTexCoord4iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4iv"); +#endif +} + +// void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +static inline void qglTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4s(s=%d, t=%d, r=%d, q=%d)\n", s, t, r, q); +#endif + glTexCoord4s(s, t, r, q); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4s"); +#endif +} + +// void glTexCoord4sv (const GLshort *v); +static inline void qglTexCoord4sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoord4sv(v=%p)\n", v); +#endif + glTexCoord4sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoord4sv"); +#endif +} + +// void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static inline void qglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexCoordPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); +#endif + glTexCoordPointer(size, type, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexCoordPointer"); +#endif +} + +// void glTexEnvf (GLenum target, GLenum pname, GLfloat param); +static inline void qglTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexEnvf(target=%lu, pname=%lu, param=%f)\n", target, pname, param); +#endif + glTexEnvf(target, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexEnvf"); +#endif +} + +// void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +static inline void qglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexEnvfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glTexEnvfv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexEnvfv"); +#endif +} + +// void glTexEnvi (GLenum target, GLenum pname, GLint param); +static inline void qglTexEnvi(GLenum target, GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexEnvi(target=%lu, pname=%lu, param=%ld)\n", target, pname, param); +#endif + glTexEnvi(target, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexEnvi"); +#endif +} + +// void glTexEnviv (GLenum target, GLenum pname, const GLint *params); +static inline void qglTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexEnviv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glTexEnviv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexEnviv"); +#endif +} + +// void glTexGend (GLenum coord, GLenum pname, GLdouble param); +static inline void qglTexGend(GLenum coord, GLenum pname, GLdouble param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGend(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param); +#endif + glTexGend(coord, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGend"); +#endif +} + +// void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +static inline void qglTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGendv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glTexGendv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGendv"); +#endif +} + +// void glTexGenf (GLenum coord, GLenum pname, GLfloat param); +static inline void qglTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGenf(coord=%lu, pname=%lu, param=%f)\n", coord, pname, param); +#endif + glTexGenf(coord, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGenf"); +#endif +} + +// void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +static inline void qglTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGenfv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glTexGenfv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGenfv"); +#endif +} + +// void glTexGeni (GLenum coord, GLenum pname, GLint param); +static inline void qglTexGeni(GLenum coord, GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGeni(coord=%lu, pname=%lu, param=%ld)\n", coord, pname, param); +#endif + glTexGeni(coord, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGeni"); +#endif +} + +// void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +static inline void qglTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexGeniv(coord=%lu, pname=%lu, params=%p)\n", coord, pname, params); +#endif + glTexGeniv(coord, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexGeniv"); +#endif +} + +// void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static inline void qglTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexImage1D(target=%lu, level=%ld, internalformat=%ld, width=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, border, format, type, pixels); +#endif + glTexImage1D(target, level, internalformat, width, border, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexImage1D"); +#endif +} + +// void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static inline void qglTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexImage2D(target=%lu, level=%ld, internalformat=%ld, width=%ld, height=%ld, border=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, internalformat, width, height, border, format, type, pixels); +#endif + glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexImage2D"); +#endif +} + +// void glTexParameterf (GLenum target, GLenum pname, GLfloat param); +static inline void qglTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexParameterf(target=%lu, pname=%lu, param=%f)\n", target, pname, param); +#endif + glTexParameterf(target, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexParameterf"); +#endif +} + +// void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +static inline void qglTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexParameterfv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glTexParameterfv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexParameterfv"); +#endif +} + +// void glTexParameteri (GLenum target, GLenum pname, GLint param); +static inline void qglTexParameteri(GLenum target, GLenum pname, GLint param) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexParameteri(target=%lu, pname=%lu, param=%ld)\n", target, pname, param); +#endif + glTexParameteri(target, pname, param); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexParameteri"); +#endif +} + +// void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +static inline void qglTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexParameteriv(target=%lu, pname=%lu, params=%p)\n", target, pname, params); +#endif + glTexParameteriv(target, pname, params); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexParameteriv"); +#endif +} + +// void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +static inline void qglTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexSubImage1D(target=%lu, level=%ld, xoffset=%ld, width=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, width, format, type, pixels); +#endif + glTexSubImage1D(target, level, xoffset, width, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexSubImage1D"); +#endif +} + +// void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static inline void qglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTexSubImage2D(target=%lu, level=%ld, xoffset=%ld, yoffset=%ld, width=%ld, height=%ld, format=%lu, type=%lu, pixels=%p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels); +#endif + glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTexSubImage2D"); +#endif +} + +// void glTranslated (GLdouble x, GLdouble y, GLdouble z); +static inline void qglTranslated(GLdouble x, GLdouble y, GLdouble z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTranslated(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glTranslated(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTranslated"); +#endif +} + +// void glTranslatef (GLfloat x, GLfloat y, GLfloat z); +static inline void qglTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glTranslatef(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glTranslatef(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glTranslatef"); +#endif +} + +// void glVertex2d (GLdouble x, GLdouble y); +static inline void qglVertex2d(GLdouble x, GLdouble y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2d(x=%f, y=%f)\n", x, y); +#endif + glVertex2d(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2d"); +#endif +} + +// void glVertex2dv (const GLdouble *v); +static inline void qglVertex2dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2dv(v=%p)\n", v); +#endif + glVertex2dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2dv"); +#endif +} + +// void glVertex2f (GLfloat x, GLfloat y); +static inline void qglVertex2f(GLfloat x, GLfloat y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2f(x=%f, y=%f)\n", x, y); +#endif + glVertex2f(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2f"); +#endif +} + +// void glVertex2fv (const GLfloat *v); +static inline void qglVertex2fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2fv(v=%p)\n", v); +#endif + glVertex2fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2fv"); +#endif +} + +// void glVertex2i (GLint x, GLint y); +static inline void qglVertex2i(GLint x, GLint y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2i(x=%ld, y=%ld)\n", x, y); +#endif + glVertex2i(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2i"); +#endif +} + +// void glVertex2iv (const GLint *v); +static inline void qglVertex2iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2iv(v=%p)\n", v); +#endif + glVertex2iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2iv"); +#endif +} + +// void glVertex2s (GLshort x, GLshort y); +static inline void qglVertex2s(GLshort x, GLshort y) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2s(x=%d, y=%d)\n", x, y); +#endif + glVertex2s(x, y); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2s"); +#endif +} + +// void glVertex2sv (const GLshort *v); +static inline void qglVertex2sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex2sv(v=%p)\n", v); +#endif + glVertex2sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex2sv"); +#endif +} + +// void glVertex3d (GLdouble x, GLdouble y, GLdouble z); +static inline void qglVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3d(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glVertex3d(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3d"); +#endif +} + +// void glVertex3dv (const GLdouble *v); +static inline void qglVertex3dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3dv(v=%p)\n", v); +#endif + glVertex3dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3dv"); +#endif +} + +// void glVertex3f (GLfloat x, GLfloat y, GLfloat z); +static inline void qglVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3f(x=%f, y=%f, z=%f)\n", x, y, z); +#endif + glVertex3f(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3f"); +#endif +} + +// void glVertex3fv (const GLfloat *v); +static inline void qglVertex3fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3fv(v=%p)\n", v); +#endif + glVertex3fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3fv"); +#endif +} + +// void glVertex3i (GLint x, GLint y, GLint z); +static inline void qglVertex3i(GLint x, GLint y, GLint z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3i(x=%ld, y=%ld, z=%ld)\n", x, y, z); +#endif + glVertex3i(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3i"); +#endif +} + +// void glVertex3iv (const GLint *v); +static inline void qglVertex3iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3iv(v=%p)\n", v); +#endif + glVertex3iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3iv"); +#endif +} + +// void glVertex3s (GLshort x, GLshort y, GLshort z); +static inline void qglVertex3s(GLshort x, GLshort y, GLshort z) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3s(x=%d, y=%d, z=%d)\n", x, y, z); +#endif + glVertex3s(x, y, z); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3s"); +#endif +} + +// void glVertex3sv (const GLshort *v); +static inline void qglVertex3sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex3sv(v=%p)\n", v); +#endif + glVertex3sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex3sv"); +#endif +} + +// void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static inline void qglVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4d(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); +#endif + glVertex4d(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4d"); +#endif +} + +// void glVertex4dv (const GLdouble *v); +static inline void qglVertex4dv(const GLdouble *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4dv(v=%p)\n", v); +#endif + glVertex4dv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4dv"); +#endif +} + +// void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static inline void qglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4f(x=%f, y=%f, z=%f, w=%f)\n", x, y, z, w); +#endif + glVertex4f(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4f"); +#endif +} + +// void glVertex4fv (const GLfloat *v); +static inline void qglVertex4fv(const GLfloat *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4fv(v=%p)\n", v); +#endif + glVertex4fv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4fv"); +#endif +} + +// void glVertex4i (GLint x, GLint y, GLint z, GLint w); +static inline void qglVertex4i(GLint x, GLint y, GLint z, GLint w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4i(x=%ld, y=%ld, z=%ld, w=%ld)\n", x, y, z, w); +#endif + glVertex4i(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4i"); +#endif +} + +// void glVertex4iv (const GLint *v); +static inline void qglVertex4iv(const GLint *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4iv(v=%p)\n", v); +#endif + glVertex4iv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4iv"); +#endif +} + +// void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +static inline void qglVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4s(x=%d, y=%d, z=%d, w=%d)\n", x, y, z, w); +#endif + glVertex4s(x, y, z, w); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4s"); +#endif +} + +// void glVertex4sv (const GLshort *v); +static inline void qglVertex4sv(const GLshort *v) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertex4sv(v=%p)\n", v); +#endif + glVertex4sv(v); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertex4sv"); +#endif +} + +// void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static inline void qglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glVertexPointer(size=%ld, type=%lu, stride=%ld, pointer=%p)\n", size, type, stride, pointer); +#endif + glVertexPointer(size, type, stride, pointer); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glVertexPointer"); +#endif +} + +// void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +static inline void qglViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ +#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS) + if (QGLLogGLCalls) + fprintf(QGLDebugFile(), "glViewport(x=%ld, y=%ld, width=%ld, height=%ld)\n", x, y, width, height); +#endif + glViewport(x, y, width, height); +#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS) + if (!QGLBeginStarted) + QGLCheckError("glViewport"); +#endif +} + +// Prevent calls to the 'normal' GL functions +#define glAccum CALL_THE_QGL_VERSION_OF_glAccum +#define glAlphaFunc CALL_THE_QGL_VERSION_OF_glAlphaFunc +#define glAreTexturesResident CALL_THE_QGL_VERSION_OF_glAreTexturesResident +#define glArrayElement CALL_THE_QGL_VERSION_OF_glArrayElement +#define glBegin CALL_THE_QGL_VERSION_OF_glBegin +#define glBindTexture CALL_THE_QGL_VERSION_OF_glBindTexture +#define glBitmap CALL_THE_QGL_VERSION_OF_glBitmap +#define glBlendFunc CALL_THE_QGL_VERSION_OF_glBlendFunc +#define glCallList CALL_THE_QGL_VERSION_OF_glCallList +#define glCallLists CALL_THE_QGL_VERSION_OF_glCallLists +#define glClear CALL_THE_QGL_VERSION_OF_glClear +#define glClearAccum CALL_THE_QGL_VERSION_OF_glClearAccum +#define glClearColor CALL_THE_QGL_VERSION_OF_glClearColor +#define glClearDepth CALL_THE_QGL_VERSION_OF_glClearDepth +#define glClearIndex CALL_THE_QGL_VERSION_OF_glClearIndex +#define glClearStencil CALL_THE_QGL_VERSION_OF_glClearStencil +#define glClipPlane CALL_THE_QGL_VERSION_OF_glClipPlane +#define glColor3b CALL_THE_QGL_VERSION_OF_glColor3b +#define glColor3bv CALL_THE_QGL_VERSION_OF_glColor3bv +#define glColor3d CALL_THE_QGL_VERSION_OF_glColor3d +#define glColor3dv CALL_THE_QGL_VERSION_OF_glColor3dv +#define glColor3f CALL_THE_QGL_VERSION_OF_glColor3f +#define glColor3fv CALL_THE_QGL_VERSION_OF_glColor3fv +#define glColor3i CALL_THE_QGL_VERSION_OF_glColor3i +#define glColor3iv CALL_THE_QGL_VERSION_OF_glColor3iv +#define glColor3s CALL_THE_QGL_VERSION_OF_glColor3s +#define glColor3sv CALL_THE_QGL_VERSION_OF_glColor3sv +#define glColor3ub CALL_THE_QGL_VERSION_OF_glColor3ub +#define glColor3ubv CALL_THE_QGL_VERSION_OF_glColor3ubv +#define glColor3ui CALL_THE_QGL_VERSION_OF_glColor3ui +#define glColor3uiv CALL_THE_QGL_VERSION_OF_glColor3uiv +#define glColor3us CALL_THE_QGL_VERSION_OF_glColor3us +#define glColor3usv CALL_THE_QGL_VERSION_OF_glColor3usv +#define glColor4b CALL_THE_QGL_VERSION_OF_glColor4b +#define glColor4bv CALL_THE_QGL_VERSION_OF_glColor4bv +#define glColor4d CALL_THE_QGL_VERSION_OF_glColor4d +#define glColor4dv CALL_THE_QGL_VERSION_OF_glColor4dv +#define glColor4f CALL_THE_QGL_VERSION_OF_glColor4f +#define glColor4fv CALL_THE_QGL_VERSION_OF_glColor4fv +#define glColor4i CALL_THE_QGL_VERSION_OF_glColor4i +#define glColor4iv CALL_THE_QGL_VERSION_OF_glColor4iv +#define glColor4s CALL_THE_QGL_VERSION_OF_glColor4s +#define glColor4sv CALL_THE_QGL_VERSION_OF_glColor4sv +#define glColor4ub CALL_THE_QGL_VERSION_OF_glColor4ub +#define glColor4ubv CALL_THE_QGL_VERSION_OF_glColor4ubv +#define glColor4ui CALL_THE_QGL_VERSION_OF_glColor4ui +#define glColor4uiv CALL_THE_QGL_VERSION_OF_glColor4uiv +#define glColor4us CALL_THE_QGL_VERSION_OF_glColor4us +#define glColor4usv CALL_THE_QGL_VERSION_OF_glColor4usv +#define glColorMask CALL_THE_QGL_VERSION_OF_glColorMask +#define glColorMaterial CALL_THE_QGL_VERSION_OF_glColorMaterial +#define glColorPointer CALL_THE_QGL_VERSION_OF_glColorPointer +#define glCopyPixels CALL_THE_QGL_VERSION_OF_glCopyPixels +#define glCopyTexImage1D CALL_THE_QGL_VERSION_OF_glCopyTexImage1D +#define glCopyTexImage2D CALL_THE_QGL_VERSION_OF_glCopyTexImage2D +#define glCopyTexSubImage1D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage1D +#define glCopyTexSubImage2D CALL_THE_QGL_VERSION_OF_glCopyTexSubImage2D +#define glCullFace CALL_THE_QGL_VERSION_OF_glCullFace +#define glDeleteLists CALL_THE_QGL_VERSION_OF_glDeleteLists +#define glDeleteTextures CALL_THE_QGL_VERSION_OF_glDeleteTextures +#define glDepthFunc CALL_THE_QGL_VERSION_OF_glDepthFunc +#define glDepthMask CALL_THE_QGL_VERSION_OF_glDepthMask +#define glDepthRange CALL_THE_QGL_VERSION_OF_glDepthRange +#define glDisable CALL_THE_QGL_VERSION_OF_glDisable +#define glDisableClientState CALL_THE_QGL_VERSION_OF_glDisableClientState +#define glDrawArrays CALL_THE_QGL_VERSION_OF_glDrawArrays +#define glDrawBuffer CALL_THE_QGL_VERSION_OF_glDrawBuffer +#define glDrawElements CALL_THE_QGL_VERSION_OF_glDrawElements +#define glDrawPixels CALL_THE_QGL_VERSION_OF_glDrawPixels +#define glEdgeFlag CALL_THE_QGL_VERSION_OF_glEdgeFlag +#define glEdgeFlagPointer CALL_THE_QGL_VERSION_OF_glEdgeFlagPointer +#define glEdgeFlagv CALL_THE_QGL_VERSION_OF_glEdgeFlagv +#define glEnable CALL_THE_QGL_VERSION_OF_glEnable +#define glEnableClientState CALL_THE_QGL_VERSION_OF_glEnableClientState +#define glEnd CALL_THE_QGL_VERSION_OF_glEnd +#define glEndList CALL_THE_QGL_VERSION_OF_glEndList +#define glEvalCoord1d CALL_THE_QGL_VERSION_OF_glEvalCoord1d +#define glEvalCoord1dv CALL_THE_QGL_VERSION_OF_glEvalCoord1dv +#define glEvalCoord1f CALL_THE_QGL_VERSION_OF_glEvalCoord1f +#define glEvalCoord1fv CALL_THE_QGL_VERSION_OF_glEvalCoord1fv +#define glEvalCoord2d CALL_THE_QGL_VERSION_OF_glEvalCoord2d +#define glEvalCoord2dv CALL_THE_QGL_VERSION_OF_glEvalCoord2dv +#define glEvalCoord2f CALL_THE_QGL_VERSION_OF_glEvalCoord2f +#define glEvalCoord2fv CALL_THE_QGL_VERSION_OF_glEvalCoord2fv +#define glEvalMesh1 CALL_THE_QGL_VERSION_OF_glEvalMesh1 +#define glEvalMesh2 CALL_THE_QGL_VERSION_OF_glEvalMesh2 +#define glEvalPoint1 CALL_THE_QGL_VERSION_OF_glEvalPoint1 +#define glEvalPoint2 CALL_THE_QGL_VERSION_OF_glEvalPoint2 +#define glFeedbackBuffer CALL_THE_QGL_VERSION_OF_glFeedbackBuffer +#define glFinish CALL_THE_QGL_VERSION_OF_glFinish +#define glFlush CALL_THE_QGL_VERSION_OF_glFlush +#define glFogf CALL_THE_QGL_VERSION_OF_glFogf +#define glFogfv CALL_THE_QGL_VERSION_OF_glFogfv +#define glFogi CALL_THE_QGL_VERSION_OF_glFogi +#define glFogiv CALL_THE_QGL_VERSION_OF_glFogiv +#define glFrontFace CALL_THE_QGL_VERSION_OF_glFrontFace +#define glFrustum CALL_THE_QGL_VERSION_OF_glFrustum +#define glGenLists CALL_THE_QGL_VERSION_OF_glGenLists +#define glGenTextures CALL_THE_QGL_VERSION_OF_glGenTextures +#define glGetBooleanv CALL_THE_QGL_VERSION_OF_glGetBooleanv +#define glGetClipPlane CALL_THE_QGL_VERSION_OF_glGetClipPlane +#define glGetDoublev CALL_THE_QGL_VERSION_OF_glGetDoublev +#define glGetError CALL_THE_QGL_VERSION_OF_glGetError +#define glGetFloatv CALL_THE_QGL_VERSION_OF_glGetFloatv +#define glGetIntegerv CALL_THE_QGL_VERSION_OF_glGetIntegerv +#define glGetLightfv CALL_THE_QGL_VERSION_OF_glGetLightfv +#define glGetLightiv CALL_THE_QGL_VERSION_OF_glGetLightiv +#define glGetMapdv CALL_THE_QGL_VERSION_OF_glGetMapdv +#define glGetMapfv CALL_THE_QGL_VERSION_OF_glGetMapfv +#define glGetMapiv CALL_THE_QGL_VERSION_OF_glGetMapiv +#define glGetMaterialfv CALL_THE_QGL_VERSION_OF_glGetMaterialfv +#define glGetMaterialiv CALL_THE_QGL_VERSION_OF_glGetMaterialiv +#define glGetPixelMapfv CALL_THE_QGL_VERSION_OF_glGetPixelMapfv +#define glGetPixelMapuiv CALL_THE_QGL_VERSION_OF_glGetPixelMapuiv +#define glGetPixelMapusv CALL_THE_QGL_VERSION_OF_glGetPixelMapusv +#define glGetPointerv CALL_THE_QGL_VERSION_OF_glGetPointerv +#define glGetPolygonStipple CALL_THE_QGL_VERSION_OF_glGetPolygonStipple +#define glGetString CALL_THE_QGL_VERSION_OF_glGetString +#define glGetTexEnvfv CALL_THE_QGL_VERSION_OF_glGetTexEnvfv +#define glGetTexEnviv CALL_THE_QGL_VERSION_OF_glGetTexEnviv +#define glGetTexGendv CALL_THE_QGL_VERSION_OF_glGetTexGendv +#define glGetTexGenfv CALL_THE_QGL_VERSION_OF_glGetTexGenfv +#define glGetTexGeniv CALL_THE_QGL_VERSION_OF_glGetTexGeniv +#define glGetTexImage CALL_THE_QGL_VERSION_OF_glGetTexImage +#define glGetTexLevelParameterfv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameterfv +#define glGetTexLevelParameteriv CALL_THE_QGL_VERSION_OF_glGetTexLevelParameteriv +#define glGetTexParameterfv CALL_THE_QGL_VERSION_OF_glGetTexParameterfv +#define glGetTexParameteriv CALL_THE_QGL_VERSION_OF_glGetTexParameteriv +#define glHint CALL_THE_QGL_VERSION_OF_glHint +#define glIndexMask CALL_THE_QGL_VERSION_OF_glIndexMask +#define glIndexPointer CALL_THE_QGL_VERSION_OF_glIndexPointer +#define glIndexd CALL_THE_QGL_VERSION_OF_glIndexd +#define glIndexdv CALL_THE_QGL_VERSION_OF_glIndexdv +#define glIndexf CALL_THE_QGL_VERSION_OF_glIndexf +#define glIndexfv CALL_THE_QGL_VERSION_OF_glIndexfv +#define glIndexi CALL_THE_QGL_VERSION_OF_glIndexi +#define glIndexiv CALL_THE_QGL_VERSION_OF_glIndexiv +#define glIndexs CALL_THE_QGL_VERSION_OF_glIndexs +#define glIndexsv CALL_THE_QGL_VERSION_OF_glIndexsv +#define glIndexub CALL_THE_QGL_VERSION_OF_glIndexub +#define glIndexubv CALL_THE_QGL_VERSION_OF_glIndexubv +#define glInitNames CALL_THE_QGL_VERSION_OF_glInitNames +#define glInterleavedArrays CALL_THE_QGL_VERSION_OF_glInterleavedArrays +#define glIsEnabled CALL_THE_QGL_VERSION_OF_glIsEnabled +#define glIsList CALL_THE_QGL_VERSION_OF_glIsList +#define glIsTexture CALL_THE_QGL_VERSION_OF_glIsTexture +#define glLightModelf CALL_THE_QGL_VERSION_OF_glLightModelf +#define glLightModelfv CALL_THE_QGL_VERSION_OF_glLightModelfv +#define glLightModeli CALL_THE_QGL_VERSION_OF_glLightModeli +#define glLightModeliv CALL_THE_QGL_VERSION_OF_glLightModeliv +#define glLightf CALL_THE_QGL_VERSION_OF_glLightf +#define glLightfv CALL_THE_QGL_VERSION_OF_glLightfv +#define glLighti CALL_THE_QGL_VERSION_OF_glLighti +#define glLightiv CALL_THE_QGL_VERSION_OF_glLightiv +#define glLineStipple CALL_THE_QGL_VERSION_OF_glLineStipple +#define glLineWidth CALL_THE_QGL_VERSION_OF_glLineWidth +#define glListBase CALL_THE_QGL_VERSION_OF_glListBase +#define glLoadIdentity CALL_THE_QGL_VERSION_OF_glLoadIdentity +#define glLoadMatrixd CALL_THE_QGL_VERSION_OF_glLoadMatrixd +#define glLoadMatrixf CALL_THE_QGL_VERSION_OF_glLoadMatrixf +#define glLoadName CALL_THE_QGL_VERSION_OF_glLoadName +#define glLogicOp CALL_THE_QGL_VERSION_OF_glLogicOp +#define glMap1d CALL_THE_QGL_VERSION_OF_glMap1d +#define glMap1f CALL_THE_QGL_VERSION_OF_glMap1f +#define glMap2d CALL_THE_QGL_VERSION_OF_glMap2d +#define glMap2f CALL_THE_QGL_VERSION_OF_glMap2f +#define glMapGrid1d CALL_THE_QGL_VERSION_OF_glMapGrid1d +#define glMapGrid1f CALL_THE_QGL_VERSION_OF_glMapGrid1f +#define glMapGrid2d CALL_THE_QGL_VERSION_OF_glMapGrid2d +#define glMapGrid2f CALL_THE_QGL_VERSION_OF_glMapGrid2f +#define glMaterialf CALL_THE_QGL_VERSION_OF_glMaterialf +#define glMaterialfv CALL_THE_QGL_VERSION_OF_glMaterialfv +#define glMateriali CALL_THE_QGL_VERSION_OF_glMateriali +#define glMaterialiv CALL_THE_QGL_VERSION_OF_glMaterialiv +#define glMatrixMode CALL_THE_QGL_VERSION_OF_glMatrixMode +#define glMultMatrixd CALL_THE_QGL_VERSION_OF_glMultMatrixd +#define glMultMatrixf CALL_THE_QGL_VERSION_OF_glMultMatrixf +#define glNewList CALL_THE_QGL_VERSION_OF_glNewList +#define glNormal3b CALL_THE_QGL_VERSION_OF_glNormal3b +#define glNormal3bv CALL_THE_QGL_VERSION_OF_glNormal3bv +#define glNormal3d CALL_THE_QGL_VERSION_OF_glNormal3d +#define glNormal3dv CALL_THE_QGL_VERSION_OF_glNormal3dv +#define glNormal3f CALL_THE_QGL_VERSION_OF_glNormal3f +#define glNormal3fv CALL_THE_QGL_VERSION_OF_glNormal3fv +#define glNormal3i CALL_THE_QGL_VERSION_OF_glNormal3i +#define glNormal3iv CALL_THE_QGL_VERSION_OF_glNormal3iv +#define glNormal3s CALL_THE_QGL_VERSION_OF_glNormal3s +#define glNormal3sv CALL_THE_QGL_VERSION_OF_glNormal3sv +#define glNormalPointer CALL_THE_QGL_VERSION_OF_glNormalPointer +#define glOrtho CALL_THE_QGL_VERSION_OF_glOrtho +#define glPassThrough CALL_THE_QGL_VERSION_OF_glPassThrough +#define glPixelMapfv CALL_THE_QGL_VERSION_OF_glPixelMapfv +#define glPixelMapuiv CALL_THE_QGL_VERSION_OF_glPixelMapuiv +#define glPixelMapusv CALL_THE_QGL_VERSION_OF_glPixelMapusv +#define glPixelStoref CALL_THE_QGL_VERSION_OF_glPixelStoref +#define glPixelStorei CALL_THE_QGL_VERSION_OF_glPixelStorei +#define glPixelTransferf CALL_THE_QGL_VERSION_OF_glPixelTransferf +#define glPixelTransferi CALL_THE_QGL_VERSION_OF_glPixelTransferi +#define glPixelZoom CALL_THE_QGL_VERSION_OF_glPixelZoom +#define glPointSize CALL_THE_QGL_VERSION_OF_glPointSize +#define glPolygonMode CALL_THE_QGL_VERSION_OF_glPolygonMode +#define glPolygonOffset CALL_THE_QGL_VERSION_OF_glPolygonOffset +#define glPolygonStipple CALL_THE_QGL_VERSION_OF_glPolygonStipple +#define glPopAttrib CALL_THE_QGL_VERSION_OF_glPopAttrib +#define glPopClientAttrib CALL_THE_QGL_VERSION_OF_glPopClientAttrib +#define glPopMatrix CALL_THE_QGL_VERSION_OF_glPopMatrix +#define glPopName CALL_THE_QGL_VERSION_OF_glPopName +#define glPrioritizeTextures CALL_THE_QGL_VERSION_OF_glPrioritizeTextures +#define glPushAttrib CALL_THE_QGL_VERSION_OF_glPushAttrib +#define glPushClientAttrib CALL_THE_QGL_VERSION_OF_glPushClientAttrib +#define glPushMatrix CALL_THE_QGL_VERSION_OF_glPushMatrix +#define glPushName CALL_THE_QGL_VERSION_OF_glPushName +#define glRasterPos2d CALL_THE_QGL_VERSION_OF_glRasterPos2d +#define glRasterPos2dv CALL_THE_QGL_VERSION_OF_glRasterPos2dv +#define glRasterPos2f CALL_THE_QGL_VERSION_OF_glRasterPos2f +#define glRasterPos2fv CALL_THE_QGL_VERSION_OF_glRasterPos2fv +#define glRasterPos2i CALL_THE_QGL_VERSION_OF_glRasterPos2i +#define glRasterPos2iv CALL_THE_QGL_VERSION_OF_glRasterPos2iv +#define glRasterPos2s CALL_THE_QGL_VERSION_OF_glRasterPos2s +#define glRasterPos2sv CALL_THE_QGL_VERSION_OF_glRasterPos2sv +#define glRasterPos3d CALL_THE_QGL_VERSION_OF_glRasterPos3d +#define glRasterPos3dv CALL_THE_QGL_VERSION_OF_glRasterPos3dv +#define glRasterPos3f CALL_THE_QGL_VERSION_OF_glRasterPos3f +#define glRasterPos3fv CALL_THE_QGL_VERSION_OF_glRasterPos3fv +#define glRasterPos3i CALL_THE_QGL_VERSION_OF_glRasterPos3i +#define glRasterPos3iv CALL_THE_QGL_VERSION_OF_glRasterPos3iv +#define glRasterPos3s CALL_THE_QGL_VERSION_OF_glRasterPos3s +#define glRasterPos3sv CALL_THE_QGL_VERSION_OF_glRasterPos3sv +#define glRasterPos4d CALL_THE_QGL_VERSION_OF_glRasterPos4d +#define glRasterPos4dv CALL_THE_QGL_VERSION_OF_glRasterPos4dv +#define glRasterPos4f CALL_THE_QGL_VERSION_OF_glRasterPos4f +#define glRasterPos4fv CALL_THE_QGL_VERSION_OF_glRasterPos4fv +#define glRasterPos4i CALL_THE_QGL_VERSION_OF_glRasterPos4i +#define glRasterPos4iv CALL_THE_QGL_VERSION_OF_glRasterPos4iv +#define glRasterPos4s CALL_THE_QGL_VERSION_OF_glRasterPos4s +#define glRasterPos4sv CALL_THE_QGL_VERSION_OF_glRasterPos4sv +#define glReadBuffer CALL_THE_QGL_VERSION_OF_glReadBuffer +#define glReadPixels CALL_THE_QGL_VERSION_OF_glReadPixels +#define glRectd CALL_THE_QGL_VERSION_OF_glRectd +#define glRectdv CALL_THE_QGL_VERSION_OF_glRectdv +#define glRectf CALL_THE_QGL_VERSION_OF_glRectf +#define glRectfv CALL_THE_QGL_VERSION_OF_glRectfv +#define glRecti CALL_THE_QGL_VERSION_OF_glRecti +#define glRectiv CALL_THE_QGL_VERSION_OF_glRectiv +#define glRects CALL_THE_QGL_VERSION_OF_glRects +#define glRectsv CALL_THE_QGL_VERSION_OF_glRectsv +#define glRenderMode CALL_THE_QGL_VERSION_OF_glRenderMode +#define glRotated CALL_THE_QGL_VERSION_OF_glRotated +#define glRotatef CALL_THE_QGL_VERSION_OF_glRotatef +#define glScaled CALL_THE_QGL_VERSION_OF_glScaled +#define glScalef CALL_THE_QGL_VERSION_OF_glScalef +#define glScissor CALL_THE_QGL_VERSION_OF_glScissor +#define glSelectBuffer CALL_THE_QGL_VERSION_OF_glSelectBuffer +#define glShadeModel CALL_THE_QGL_VERSION_OF_glShadeModel +#define glStencilFunc CALL_THE_QGL_VERSION_OF_glStencilFunc +#define glStencilMask CALL_THE_QGL_VERSION_OF_glStencilMask +#define glStencilOp CALL_THE_QGL_VERSION_OF_glStencilOp +#define glTexCoord1d CALL_THE_QGL_VERSION_OF_glTexCoord1d +#define glTexCoord1dv CALL_THE_QGL_VERSION_OF_glTexCoord1dv +#define glTexCoord1f CALL_THE_QGL_VERSION_OF_glTexCoord1f +#define glTexCoord1fv CALL_THE_QGL_VERSION_OF_glTexCoord1fv +#define glTexCoord1i CALL_THE_QGL_VERSION_OF_glTexCoord1i +#define glTexCoord1iv CALL_THE_QGL_VERSION_OF_glTexCoord1iv +#define glTexCoord1s CALL_THE_QGL_VERSION_OF_glTexCoord1s +#define glTexCoord1sv CALL_THE_QGL_VERSION_OF_glTexCoord1sv +#define glTexCoord2d CALL_THE_QGL_VERSION_OF_glTexCoord2d +#define glTexCoord2dv CALL_THE_QGL_VERSION_OF_glTexCoord2dv +#define glTexCoord2f CALL_THE_QGL_VERSION_OF_glTexCoord2f +#define glTexCoord2fv CALL_THE_QGL_VERSION_OF_glTexCoord2fv +#define glTexCoord2i CALL_THE_QGL_VERSION_OF_glTexCoord2i +#define glTexCoord2iv CALL_THE_QGL_VERSION_OF_glTexCoord2iv +#define glTexCoord2s CALL_THE_QGL_VERSION_OF_glTexCoord2s +#define glTexCoord2sv CALL_THE_QGL_VERSION_OF_glTexCoord2sv +#define glTexCoord3d CALL_THE_QGL_VERSION_OF_glTexCoord3d +#define glTexCoord3dv CALL_THE_QGL_VERSION_OF_glTexCoord3dv +#define glTexCoord3f CALL_THE_QGL_VERSION_OF_glTexCoord3f +#define glTexCoord3fv CALL_THE_QGL_VERSION_OF_glTexCoord3fv +#define glTexCoord3i CALL_THE_QGL_VERSION_OF_glTexCoord3i +#define glTexCoord3iv CALL_THE_QGL_VERSION_OF_glTexCoord3iv +#define glTexCoord3s CALL_THE_QGL_VERSION_OF_glTexCoord3s +#define glTexCoord3sv CALL_THE_QGL_VERSION_OF_glTexCoord3sv +#define glTexCoord4d CALL_THE_QGL_VERSION_OF_glTexCoord4d +#define glTexCoord4dv CALL_THE_QGL_VERSION_OF_glTexCoord4dv +#define glTexCoord4f CALL_THE_QGL_VERSION_OF_glTexCoord4f +#define glTexCoord4fv CALL_THE_QGL_VERSION_OF_glTexCoord4fv +#define glTexCoord4i CALL_THE_QGL_VERSION_OF_glTexCoord4i +#define glTexCoord4iv CALL_THE_QGL_VERSION_OF_glTexCoord4iv +#define glTexCoord4s CALL_THE_QGL_VERSION_OF_glTexCoord4s +#define glTexCoord4sv CALL_THE_QGL_VERSION_OF_glTexCoord4sv +#define glTexCoordPointer CALL_THE_QGL_VERSION_OF_glTexCoordPointer +#define glTexEnvf CALL_THE_QGL_VERSION_OF_glTexEnvf +#define glTexEnvfv CALL_THE_QGL_VERSION_OF_glTexEnvfv +#define glTexEnvi CALL_THE_QGL_VERSION_OF_glTexEnvi +#define glTexEnviv CALL_THE_QGL_VERSION_OF_glTexEnviv +#define glTexGend CALL_THE_QGL_VERSION_OF_glTexGend +#define glTexGendv CALL_THE_QGL_VERSION_OF_glTexGendv +#define glTexGenf CALL_THE_QGL_VERSION_OF_glTexGenf +#define glTexGenfv CALL_THE_QGL_VERSION_OF_glTexGenfv +#define glTexGeni CALL_THE_QGL_VERSION_OF_glTexGeni +#define glTexGeniv CALL_THE_QGL_VERSION_OF_glTexGeniv +#define glTexImage1D CALL_THE_QGL_VERSION_OF_glTexImage1D +#define glTexImage2D CALL_THE_QGL_VERSION_OF_glTexImage2D +#define glTexParameterf CALL_THE_QGL_VERSION_OF_glTexParameterf +#define glTexParameterfv CALL_THE_QGL_VERSION_OF_glTexParameterfv +#define glTexParameteri CALL_THE_QGL_VERSION_OF_glTexParameteri +#define glTexParameteriv CALL_THE_QGL_VERSION_OF_glTexParameteriv +#define glTexSubImage1D CALL_THE_QGL_VERSION_OF_glTexSubImage1D +#define glTexSubImage2D CALL_THE_QGL_VERSION_OF_glTexSubImage2D +#define glTranslated CALL_THE_QGL_VERSION_OF_glTranslated +#define glTranslatef CALL_THE_QGL_VERSION_OF_glTranslatef +#define glVertex2d CALL_THE_QGL_VERSION_OF_glVertex2d +#define glVertex2dv CALL_THE_QGL_VERSION_OF_glVertex2dv +#define glVertex2f CALL_THE_QGL_VERSION_OF_glVertex2f +#define glVertex2fv CALL_THE_QGL_VERSION_OF_glVertex2fv +#define glVertex2i CALL_THE_QGL_VERSION_OF_glVertex2i +#define glVertex2iv CALL_THE_QGL_VERSION_OF_glVertex2iv +#define glVertex2s CALL_THE_QGL_VERSION_OF_glVertex2s +#define glVertex2sv CALL_THE_QGL_VERSION_OF_glVertex2sv +#define glVertex3d CALL_THE_QGL_VERSION_OF_glVertex3d +#define glVertex3dv CALL_THE_QGL_VERSION_OF_glVertex3dv +#define glVertex3f CALL_THE_QGL_VERSION_OF_glVertex3f +#define glVertex3fv CALL_THE_QGL_VERSION_OF_glVertex3fv +#define glVertex3i CALL_THE_QGL_VERSION_OF_glVertex3i +#define glVertex3iv CALL_THE_QGL_VERSION_OF_glVertex3iv +#define glVertex3s CALL_THE_QGL_VERSION_OF_glVertex3s +#define glVertex3sv CALL_THE_QGL_VERSION_OF_glVertex3sv +#define glVertex4d CALL_THE_QGL_VERSION_OF_glVertex4d +#define glVertex4dv CALL_THE_QGL_VERSION_OF_glVertex4dv +#define glVertex4f CALL_THE_QGL_VERSION_OF_glVertex4f +#define glVertex4fv CALL_THE_QGL_VERSION_OF_glVertex4fv +#define glVertex4i CALL_THE_QGL_VERSION_OF_glVertex4i +#define glVertex4iv CALL_THE_QGL_VERSION_OF_glVertex4iv +#define glVertex4s CALL_THE_QGL_VERSION_OF_glVertex4s +#define glVertex4sv CALL_THE_QGL_VERSION_OF_glVertex4sv +#define glVertexPointer CALL_THE_QGL_VERSION_OF_glVertexPointer +#define glViewport CALL_THE_QGL_VERSION_OF_glViewport |