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-rw-r--r--code/macosx/macosx_glsmp_mutex.m176
1 files changed, 0 insertions, 176 deletions
diff --git a/code/macosx/macosx_glsmp_mutex.m b/code/macosx/macosx_glsmp_mutex.m
deleted file mode 100644
index 3fe03d8..0000000
--- a/code/macosx/macosx_glsmp_mutex.m
+++ /dev/null
@@ -1,176 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-#import "macosx_glimp.h"
-
-#include "tr_local.h"
-#import "macosx_local.h"
-#import "macosx_display.h"
-
-#import <AppKit/AppKit.h>
-#import <Foundation/Foundation.h>
-#import <pthread.h>
-
-//
-// The main Q3 SMP API
-//
-
-static pthread_mutex_t smpMutex;
-static pthread_cond_t mainThreadCondition;
-static pthread_cond_t renderThreadCondition;
-
-static volatile qboolean smpDataChanged;
-static volatile void *smpData;
-
-
-static void *GLimp_RenderThreadWrapper(void *arg)
-{
- Com_Printf("Render thread starting\n");
-
- ((void (*)())arg)();
-
-#ifndef USE_CGLMACROS
- // Unbind the context before we die
- OSX_GLContextClearCurrent();
-#endif
-
- Com_Printf("Render thread terminating\n");
-
- return arg;
-}
-
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
-{
- pthread_t renderThread;
- int rc;
-
- pthread_mutex_init(&smpMutex, NULL);
- pthread_cond_init(&mainThreadCondition, NULL);
- pthread_cond_init(&renderThreadCondition, NULL);
-
- rc = pthread_create(&renderThread, NULL, GLimp_RenderThreadWrapper, function);
- if (rc) {
- ri.Printf(PRINT_ALL, "pthread_create returned %d: %s", rc, strerror(rc));
- return qfalse;
- } else {
- rc = pthread_detach(renderThread);
- if (rc) {
- ri.Printf(PRINT_ALL, "pthread_detach returned %d: %s", rc, strerror(rc));
- }
- }
-
- return qtrue;
-}
-
-// Called in the rendering thread to wait until a command buffer is ready.
-// The command buffer returned might be NULL, indicating that the rendering thread should exit.
-void *GLimp_RendererSleep(void)
-{
- volatile void *data;
-
- GLSTAMP("GLimp_RendererSleep start", 0);
-
-#ifndef USE_CGLMACROS
- // Clear the current context while we sleep so the main thread can access it
- OSX_GLContextClearCurrent();
-#endif
-
- pthread_mutex_lock(&smpMutex); {
- // Clear out any data we had and signal the main thread that we are no longer busy
- smpData = NULL;
- smpDataChanged = qfalse;
- pthread_cond_signal(&mainThreadCondition);
-
- // Wait until we get something new to work on
- while (!smpDataChanged)
- pthread_cond_wait(&renderThreadCondition, &smpMutex);
-
- // Record the data (if any).
- data = smpData;
- } pthread_mutex_unlock(&smpMutex);
-
-#ifndef USE_CGLMACROS
- // We are going to render a frame... retake the context
- OSX_GLContextSetCurrent();
-#endif
-
- GLSTAMP("GLimp_RendererSleep end", 0);
-
- return (void *)data;
-}
-
-// Called from the main thread to wait until the rendering thread is done with the command buffer.
-void GLimp_FrontEndSleep(void)
-{
- GLSTAMP("GLimp_FrontEndSleep start", 0);
-
- pthread_mutex_lock(&smpMutex); {
- while (smpData) {
-#if 0
- struct timespec ts;
- int result;
-
- ts.tv_sec = 1;
- ts.tv_nsec = 0;
- result = pthread_cond_timedwait_relative_np(&mainThreadCondition, &smpMutex, &ts);
- if (result) {
- Com_Printf("GLimp_FrontEndSleep timed out. Probably due to R_SyncRenderThread called due to Com_Error being called\n");
- break;
- }
-#else
- pthread_cond_wait(&mainThreadCondition, &smpMutex);
-#endif
- }
- } pthread_mutex_unlock(&smpMutex);
-
-
-#ifndef USE_CGLMACROS
- // We are done waiting for the background thread, take the current context back.
- OSX_GLContextSetCurrent();
-#endif
-
- GLSTAMP("GLimp_FrontEndSleep end", 0);
-}
-
-// This is called in the main thread to issue another command
-// buffer to the rendering thread. This is always called AFTER
-// GLimp_FrontEndSleep, so we know that there is no command
-// pending in 'smpData'.
-void GLimp_WakeRenderer( void *data )
-{
- GLSTAMP("GLimp_WakeRenderer start", data);
-
-#ifndef USE_CGLMACROS
- // We want the background thread to draw stuff. Give up the current context
- OSX_GLContextClearCurrent();
-#endif
-
- pthread_mutex_lock(&smpMutex); {
- // Store the new data pointer and wake up the rendering thread
- assert(smpData == NULL);
- smpData = data;
- smpDataChanged = qtrue;
- pthread_cond_signal(&renderThreadCondition);
- } pthread_mutex_unlock(&smpMutex);
-
- GLSTAMP("GLimp_WakeRenderer end", data);
-}
-