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-rw-r--r--code/game/g_client.c4
-rw-r--r--code/game/g_items.c2
-rw-r--r--code/game/g_misc.c2
-rw-r--r--code/game/g_spawn.c4
-rw-r--r--code/game/g_trigger.c2
5 files changed, 7 insertions, 7 deletions
diff --git a/code/game/g_client.c b/code/game/g_client.c
index 9dcfaa4..84e366f 100644
--- a/code/game/g_client.c
+++ b/code/game/g_client.c
@@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) {
trap_UnlinkEntity( ent );
}
G_InitGentity( ent );
- ent->touch = NULL;
- ent->pain = NULL;
+ ent->touch = 0;
+ ent->pain = 0;
ent->client = client;
client->pers.connected = CON_CONNECTED;
diff --git a/code/game/g_items.c b/code/game/g_items.c
index fd75412..1222fbd 100644
--- a/code/game/g_items.c
+++ b/code/game/g_items.c
@@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
// events such as ctf flags
if ( respawn <= 0 ) {
ent->nextthink = 0;
- ent->think = NULL;
+ ent->think = 0;
} else {
ent->nextthink = level.time + respawn * 1000;
ent->think = RespawnItem;
diff --git a/code/game/g_misc.c b/code/game/g_misc.c
index f631a8d..ee75cde 100644
--- a/code/game/g_misc.c
+++ b/code/game/g_misc.c
@@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
static void InitShooter_Finish( gentity_t *ent ) {
ent->enemy = G_PickTarget( ent->target );
- ent->think = NULL;
+ ent->think = 0;
ent->nextthink = 0;
}
diff --git a/code/game/g_spawn.c b/code/game/g_spawn.c
index f21e13b..7d2ac10 100644
--- a/code/game/g_spawn.c
+++ b/code/game/g_spawn.c
@@ -191,7 +191,7 @@ void SP_team_blueobelisk( gentity_t *ent );
void SP_team_redobelisk( gentity_t *ent );
void SP_team_neutralobelisk( gentity_t *ent );
#endif
-void SP_item_botroam( gentity_t *ent ) {};
+void SP_item_botroam( gentity_t *ent ) { }
spawn_t spawns[] = {
// info entities don't do anything at all, but provide positional
@@ -266,7 +266,7 @@ spawn_t spawns[] = {
#endif
{"item_botroam", SP_item_botroam},
- {NULL, NULL}
+ {NULL, 0}
};
/*
diff --git a/code/game/g_trigger.c b/code/game/g_trigger.c
index 16c1fc9..9db2304 100644
--- a/code/game/g_trigger.c
+++ b/code/game/g_trigger.c
@@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) {
} else {
// we can't just remove (self) here, because this is a touch function
// called while looping through area links...
- ent->touch = NULL;
+ ent->touch = 0;
ent->nextthink = level.time + FRAMETIME;
ent->think = G_FreeEntity;
}