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-rw-r--r--code/game/ai_chat.c18
-rw-r--r--code/game/ai_cmd.c18
-rw-r--r--code/game/ai_dmnet.c20
-rw-r--r--code/game/ai_dmq3.c18
-rw-r--r--code/game/ai_main.c20
-rw-r--r--code/game/ai_team.c18
-rw-r--r--code/game/ai_vcmd.c18
-rw-r--r--code/game/be_aas.h221
-rw-r--r--code/game/be_ai_char.h48
-rw-r--r--code/game/be_ai_chat.h113
-rw-r--r--code/game/be_ai_gen.h33
-rw-r--r--code/game/be_ai_goal.h118
-rw-r--r--code/game/be_ai_move.h144
-rw-r--r--code/game/be_ai_weap.h104
-rw-r--r--code/game/be_ea.h66
-rw-r--r--code/game/bg_lib.c2
-rw-r--r--code/game/bg_misc.c2
-rw-r--r--code/game/bg_pmove.c2
-rw-r--r--code/game/bg_slidemove.c2
-rw-r--r--code/game/botlib.h516
-rw-r--r--code/game/g_local.h2
-rw-r--r--code/game/q_math.c1307
-rw-r--r--code/game/q_shared.c1252
-rw-r--r--code/game/q_shared.h1456
-rw-r--r--code/game/surfaceflags.h80
25 files changed, 70 insertions, 5528 deletions
diff --git a/code/game/ai_chat.c b/code/game/ai_chat.c
index ae2554e..7dc7fc3 100644
--- a/code/game/ai_chat.c
+++ b/code/game/ai_chat.c
@@ -31,15 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/ai_cmd.c b/code/game/ai_cmd.c
index fadf07f..2b89a1d 100644
--- a/code/game/ai_cmd.c
+++ b/code/game/ai_cmd.c
@@ -31,15 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/ai_dmnet.c b/code/game/ai_dmnet.c
index a791edd..7230676 100644
--- a/code/game/ai_dmnet.c
+++ b/code/game/ai_dmnet.c
@@ -31,15 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
@@ -56,7 +56,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// for the voice chats
#include "../../ui/menudef.h"
-//goal flag, see be_ai_goal.h for the other GFL_*
+//goal flag, see ../botlib/be_ai_goal.h for the other GFL_*
#define GFL_AIR 128
int numnodeswitches;
diff --git a/code/game/ai_dmq3.c b/code/game/ai_dmq3.c
index c373df8..b02d67c 100644
--- a/code/game/ai_dmq3.c
+++ b/code/game/ai_dmq3.c
@@ -32,15 +32,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/ai_main.c b/code/game/ai_main.c
index 63de0ce..b88d96f 100644
--- a/code/game/ai_main.c
+++ b/code/game/ai_main.c
@@ -32,16 +32,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "g_local.h"
-#include "q_shared.h"
-#include "botlib.h" //bot lib interface
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../qcommon/q_shared.h"
+#include "../botlib/botlib.h" //bot lib interface
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/ai_team.c b/code/game/ai_team.c
index 44250d8..742c24f 100644
--- a/code/game/ai_team.c
+++ b/code/game/ai_team.c
@@ -31,15 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/ai_vcmd.c b/code/game/ai_vcmd.c
index 026bbf0..c99d2c3 100644
--- a/code/game/ai_vcmd.c
+++ b/code/game/ai_vcmd.c
@@ -31,15 +31,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "g_local.h"
-#include "botlib.h"
-#include "be_aas.h"
-#include "be_ea.h"
-#include "be_ai_char.h"
-#include "be_ai_chat.h"
-#include "be_ai_gen.h"
-#include "be_ai_goal.h"
-#include "be_ai_move.h"
-#include "be_ai_weap.h"
+#include "../botlib/botlib.h"
+#include "../botlib/be_aas.h"
+#include "../botlib/be_ea.h"
+#include "../botlib/be_ai_char.h"
+#include "../botlib/be_ai_chat.h"
+#include "../botlib/be_ai_gen.h"
+#include "../botlib/be_ai_goal.h"
+#include "../botlib/be_ai_move.h"
+#include "../botlib/be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
diff --git a/code/game/be_aas.h b/code/game/be_aas.h
deleted file mode 100644
index 4a98a8e..0000000
--- a/code/game/be_aas.h
+++ /dev/null
@@ -1,221 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_aas.h
- *
- * desc: Area Awareness System, stuff exported to the AI
- *
- * $Archive: /source/code/botlib/be_aas.h $
- *
- *****************************************************************************/
-
-#ifndef MAX_STRINGFIELD
-#define MAX_STRINGFIELD 80
-#endif
-
-//travel flags
-#define TFL_INVALID 0x00000001 //traveling temporary not possible
-#define TFL_WALK 0x00000002 //walking
-#define TFL_CROUCH 0x00000004 //crouching
-#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier
-#define TFL_JUMP 0x00000010 //jumping
-#define TFL_LADDER 0x00000020 //climbing a ladder
-#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge
-#define TFL_SWIM 0x00000100 //swimming
-#define TFL_WATERJUMP 0x00000200 //jumping out of the water
-#define TFL_TELEPORT 0x00000400 //teleporting
-#define TFL_ELEVATOR 0x00000800 //elevator
-#define TFL_ROCKETJUMP 0x00001000 //rocket jumping
-#define TFL_BFGJUMP 0x00002000 //bfg jumping
-#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook
-#define TFL_DOUBLEJUMP 0x00008000 //double jump
-#define TFL_RAMPJUMP 0x00010000 //ramp jump
-#define TFL_STRAFEJUMP 0x00020000 //strafe jump
-#define TFL_JUMPPAD 0x00040000 //jump pad
-#define TFL_AIR 0x00080000 //travel through air
-#define TFL_WATER 0x00100000 //travel through water
-#define TFL_SLIME 0x00200000 //travel through slime
-#define TFL_LAVA 0x00400000 //travel through lava
-#define TFL_DONOTENTER 0x00800000 //travel through donotenter area
-#define TFL_FUNCBOB 0x01000000 //func bobbing
-#define TFL_FLIGHT 0x02000000 //flight
-#define TFL_BRIDGE 0x04000000 //move over a bridge
-//
-#define TFL_NOTTEAM1 0x08000000 //not team 1
-#define TFL_NOTTEAM2 0x10000000 //not team 2
-
-//default travel flags
-#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
- TFL_JUMP|TFL_LADDER|\
- TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
- TFL_TELEPORT|TFL_ELEVATOR|\
- TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
-
-typedef enum
-{
- SOLID_NOT, // no interaction with other objects
- SOLID_TRIGGER, // only touch when inside, after moving
- SOLID_BBOX, // touch on edge
- SOLID_BSP // bsp clip, touch on edge
-} solid_t;
-
-//a trace is returned when a box is swept through the AAS world
-typedef struct aas_trace_s
-{
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- int ent; // entity blocking the trace
- int lastarea; // last area the trace was in (zero if none)
- int area; // area blocking the trace (zero if none)
- int planenum; // number of the plane that was hit
-} aas_trace_t;
-
-/* Defined in botlib.h
-
-//bsp_trace_t hit surface
-typedef struct bsp_surface_s
-{
- char name[16];
- int flags;
- int value;
-} bsp_surface_t;
-
-//a trace is returned when a box is swept through the BSP world
-typedef struct bsp_trace_s
-{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact
- float exp_dist; // expanded plane distance
- int sidenum; // number of the brush side hit
- bsp_surface_t surface; // hit surface
- int contents; // contents on other side of surface hit
- int ent; // number of entity hit
-} bsp_trace_t;
-//
-*/
-
-//entity info
-typedef struct aas_entityinfo_s
-{
- int valid; // true if updated this frame
- int type; // entity type
- int flags; // entity flags
- float ltime; // local time
- float update_time; // time between last and current update
- int number; // number of the entity
- vec3_t origin; // origin of the entity
- vec3_t angles; // angles of the model
- vec3_t old_origin; // for lerping
- vec3_t lastvisorigin; // last visible origin
- vec3_t mins; // bounding box minimums
- vec3_t maxs; // bounding box maximums
- int groundent; // ground entity
- int solid; // solid type
- int modelindex; // model used
- int modelindex2; // weapons, CTF flags, etc
- int frame; // model frame number
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm; // even parameter
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-} aas_entityinfo_t;
-
-// area info
-typedef struct aas_areainfo_s
-{
- int contents;
- int flags;
- int presencetype;
- int cluster;
- vec3_t mins;
- vec3_t maxs;
- vec3_t center;
-} aas_areainfo_t;
-
-// client movement prediction stop events, stop as soon as:
-#define SE_NONE 0
-#define SE_HITGROUND 1 // the ground is hit
-#define SE_LEAVEGROUND 2 // there's no ground
-#define SE_ENTERWATER 4 // water is entered
-#define SE_ENTERSLIME 8 // slime is entered
-#define SE_ENTERLAVA 16 // lava is entered
-#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage
-#define SE_GAP 64 // there's a gap
-#define SE_TOUCHJUMPPAD 128 // touching a jump pad area
-#define SE_TOUCHTELEPORTER 256 // touching teleporter
-#define SE_ENTERAREA 512 // the given stoparea is entered
-#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit
-#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box
-#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal
-
-typedef struct aas_clientmove_s
-{
- vec3_t endpos; //position at the end of movement prediction
- int endarea; //area at end of movement prediction
- vec3_t velocity; //velocity at the end of movement prediction
- aas_trace_t trace; //last trace
- int presencetype; //presence type at end of movement prediction
- int stopevent; //event that made the prediction stop
- int endcontents; //contents at the end of movement prediction
- float time; //time predicted ahead
- int frames; //number of frames predicted ahead
-} aas_clientmove_t;
-
-// alternate route goals
-#define ALTROUTEGOAL_ALL 1
-#define ALTROUTEGOAL_CLUSTERPORTALS 2
-#define ALTROUTEGOAL_VIEWPORTALS 4
-
-typedef struct aas_altroutegoal_s
-{
- vec3_t origin;
- int areanum;
- unsigned short starttraveltime;
- unsigned short goaltraveltime;
- unsigned short extratraveltime;
-} aas_altroutegoal_t;
-
-// route prediction stop events
-#define RSE_NONE 0
-#define RSE_NOROUTE 1 //no route to goal
-#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used
-#define RSE_ENTERCONTENTS 4 //stop when entering the given contents
-#define RSE_ENTERAREA 8 //stop when entering the given area
-
-typedef struct aas_predictroute_s
-{
- vec3_t endpos; //position at the end of movement prediction
- int endarea; //area at end of movement prediction
- int stopevent; //event that made the prediction stop
- int endcontents; //contents at the end of movement prediction
- int endtravelflags; //end travel flags
- int numareas; //number of areas predicted ahead
- int time; //time predicted ahead (in hundreth of a sec)
-} aas_predictroute_t;
diff --git a/code/game/be_ai_char.h b/code/game/be_ai_char.h
deleted file mode 100644
index 573fa1d..0000000
--- a/code/game/be_ai_char.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_char.h
- *
- * desc: bot characters
- *
- * $Archive: /source/code/botlib/be_ai_char.h $
- *
- *****************************************************************************/
-
-//loads a bot character from a file
-int BotLoadCharacter(char *charfile, float skill);
-//frees a bot character
-void BotFreeCharacter(int character);
-//returns a float characteristic
-float Characteristic_Float(int character, int index);
-//returns a bounded float characteristic
-float Characteristic_BFloat(int character, int index, float min, float max);
-//returns an integer characteristic
-int Characteristic_Integer(int character, int index);
-//returns a bounded integer characteristic
-int Characteristic_BInteger(int character, int index, int min, int max);
-//returns a string characteristic
-void Characteristic_String(int character, int index, char *buf, int size);
-//free cached bot characters
-void BotShutdownCharacters(void);
diff --git a/code/game/be_ai_chat.h b/code/game/be_ai_chat.h
deleted file mode 100644
index 67a38ed..0000000
--- a/code/game/be_ai_chat.h
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: be_ai_chat.h
- *
- * desc: char AI
- *
- * $Archive: /source/code/botlib/be_ai_chat.h $
- *
- *****************************************************************************/
-
-#define MAX_MESSAGE_SIZE 256
-#define MAX_CHATTYPE_NAME 32
-#define MAX_MATCHVARIABLES 8
-
-#define CHAT_GENDERLESS 0
-#define CHAT_GENDERFEMALE 1
-#define CHAT_GENDERMALE 2
-
-#define CHAT_ALL 0
-#define CHAT_TEAM 1
-#define CHAT_TELL 2
-
-//a console message
-typedef struct bot_consolemessage_s
-{
- int handle;
- float time; //message time
- int type; //message type
- char message[MAX_MESSAGE_SIZE]; //message
- struct bot_consolemessage_s *prev, *next; //prev and next in list
-} bot_consolemessage_t;
-
-//match variable
-typedef struct bot_matchvariable_s
-{
- char offset;
- int length;
-} bot_matchvariable_t;
-//returned to AI when a match is found
-typedef struct bot_match_s
-{
- char string[MAX_MESSAGE_SIZE];
- int type;
- int subtype;
- bot_matchvariable_t variables[MAX_MATCHVARIABLES];
-} bot_match_t;
-
-//setup the chat AI
-int BotSetupChatAI(void);
-//shutdown the chat AI
-void BotShutdownChatAI(void);
-//returns the handle to a newly allocated chat state
-int BotAllocChatState(void);
-//frees the chatstate
-void BotFreeChatState(int handle);
-//adds a console message to the chat state
-void BotQueueConsoleMessage(int chatstate, int type, char *message);
-//removes the console message from the chat state
-void BotRemoveConsoleMessage(int chatstate, int handle);
-//returns the next console message from the state
-int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
-//returns the number of console messages currently stored in the state
-int BotNumConsoleMessages(int chatstate);
-//selects a chat message of the given type
-void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the number of initial chat messages of the given type
-int BotNumInitialChats(int chatstate, char *type);
-//find and select a reply for the given message
-int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the length of the currently selected chat message
-int BotChatLength(int chatstate);
-//enters the selected chat message
-void BotEnterChat(int chatstate, int clientto, int sendto);
-//get the chat message ready to be output
-void BotGetChatMessage(int chatstate, char *buf, int size);
-//checks if the first string contains the second one, returns index into first string or -1 if not found
-int StringContains(char *str1, char *str2, int casesensitive);
-//finds a match for the given string using the match templates
-int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
-//returns a variable from a match
-void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
-//unify all the white spaces in the string
-void UnifyWhiteSpaces(char *string);
-//replace all the context related synonyms in the string
-void BotReplaceSynonyms(char *string, unsigned long int context);
-//loads a chat file for the chat state
-int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
-//store the gender of the bot in the chat state
-void BotSetChatGender(int chatstate, int gender);
-//store the bot name in the chat state
-void BotSetChatName(int chatstate, char *name, int client);
-
diff --git a/code/game/be_ai_gen.h b/code/game/be_ai_gen.h
deleted file mode 100644
index 2a4b53d..0000000
--- a/code/game/be_ai_gen.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_gen.h
- *
- * desc: genetic selection
- *
- * $Archive: /source/code/botlib/be_ai_gen.h $
- *
- *****************************************************************************/
-
-int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);
diff --git a/code/game/be_ai_goal.h b/code/game/be_ai_goal.h
deleted file mode 100644
index 354609d..0000000
--- a/code/game/be_ai_goal.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: be_ai_goal.h
- *
- * desc: goal AI
- *
- * $Archive: /source/code/botlib/be_ai_goal.h $
- *
- *****************************************************************************/
-
-#define MAX_AVOIDGOALS 256
-#define MAX_GOALSTACK 8
-
-#define GFL_NONE 0
-#define GFL_ITEM 1
-#define GFL_ROAM 2
-#define GFL_DROPPED 4
-
-//a bot goal
-typedef struct bot_goal_s
-{
- vec3_t origin; //origin of the goal
- int areanum; //area number of the goal
- vec3_t mins, maxs; //mins and maxs of the goal
- int entitynum; //number of the goal entity
- int number; //goal number
- int flags; //goal flags
- int iteminfo; //item information
-} bot_goal_t;
-
-//reset the whole goal state, but keep the item weights
-void BotResetGoalState(int goalstate);
-//reset avoid goals
-void BotResetAvoidGoals(int goalstate);
-//remove the goal with the given number from the avoid goals
-void BotRemoveFromAvoidGoals(int goalstate, int number);
-//push a goal onto the goal stack
-void BotPushGoal(int goalstate, bot_goal_t *goal);
-//pop a goal from the goal stack
-void BotPopGoal(int goalstate);
-//empty the bot's goal stack
-void BotEmptyGoalStack(int goalstate);
-//dump the avoid goals
-void BotDumpAvoidGoals(int goalstate);
-//dump the goal stack
-void BotDumpGoalStack(int goalstate);
-//get the name name of the goal with the given number
-void BotGoalName(int number, char *name, int size);
-//get the top goal from the stack
-int BotGetTopGoal(int goalstate, bot_goal_t *goal);
-//get the second goal on the stack
-int BotGetSecondGoal(int goalstate, bot_goal_t *goal);
-//choose the best long term goal item for the bot
-int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags);
-//choose the best nearby goal item for the bot
-//the item may not be further away from the current bot position than maxtime
-//also the travel time from the nearby goal towards the long term goal may not
-//be larger than the travel time towards the long term goal from the current bot position
-int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags,
- bot_goal_t *ltg, float maxtime);
-//returns true if the bot touches the goal
-int BotTouchingGoal(vec3_t origin, bot_goal_t *goal);
-//returns true if the goal should be visible but isn't
-int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal);
-//search for a goal for the given classname, the index can be used
-//as a start point for the search when multiple goals are available with that same classname
-int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal);
-//get the next camp spot in the map
-int BotGetNextCampSpotGoal(int num, bot_goal_t *goal);
-//get the map location with the given name
-int BotGetMapLocationGoal(char *name, bot_goal_t *goal);
-//returns the avoid goal time
-float BotAvoidGoalTime(int goalstate, int number);
-//set the avoid goal time
-void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime);
-//initializes the items in the level
-void BotInitLevelItems(void);
-//regularly update dynamic entity items (dropped weapons, flags etc.)
-void BotUpdateEntityItems(void);
-//interbreed the goal fuzzy logic
-void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child);
-//save the goal fuzzy logic to disk
-void BotSaveGoalFuzzyLogic(int goalstate, char *filename);
-//mutate the goal fuzzy logic
-void BotMutateGoalFuzzyLogic(int goalstate, float range);
-//loads item weights for the bot
-int BotLoadItemWeights(int goalstate, char *filename);
-//frees the item weights of the bot
-void BotFreeItemWeights(int goalstate);
-//returns the handle of a newly allocated goal state
-int BotAllocGoalState(int client);
-//free the given goal state
-void BotFreeGoalState(int handle);
-//setup the goal AI
-int BotSetupGoalAI(void);
-//shut down the goal AI
-void BotShutdownGoalAI(void);
diff --git a/code/game/be_ai_move.h b/code/game/be_ai_move.h
deleted file mode 100644
index 0aed6d7..0000000
--- a/code/game/be_ai_move.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_move.h
- *
- * desc: movement AI
- *
- * $Archive: /source/code/botlib/be_ai_move.h $
- *
- *****************************************************************************/
-
-//movement types
-#define MOVE_WALK 1
-#define MOVE_CROUCH 2
-#define MOVE_JUMP 4
-#define MOVE_GRAPPLE 8
-#define MOVE_ROCKETJUMP 16
-#define MOVE_BFGJUMP 32
-//move flags
-#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump
-#define MFL_ONGROUND 2 //bot is in the ground
-#define MFL_SWIMMING 4 //bot is swimming
-#define MFL_AGAINSTLADDER 8 //bot is against a ladder
-#define MFL_WATERJUMP 16 //bot is waterjumping
-#define MFL_TELEPORTED 32 //bot is being teleported
-#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple
-#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook
-#define MFL_GRAPPLERESET 256 //bot has reset the grapple
-#define MFL_WALK 512 //bot should walk slowly
-// move result flags
-#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement
-#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming
-#define MOVERESULT_WAITING 4 //bot is waiting for something
-#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code
-#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement
-#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle
-#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing
-#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat)
-#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot
-//
-#define MAX_AVOIDREACH 1
-#define MAX_AVOIDSPOTS 32
-// avoid spot types
-#define AVOID_CLEAR 0 //clear all avoid spots
-#define AVOID_ALWAYS 1 //avoid always
-#define AVOID_DONTBLOCK 2 //never totally block
-// restult types
-#define RESULTTYPE_ELEVATORUP 1 //elevator is up
-#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive
-#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed
-#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad
-
-//structure used to initialize the movement state
-//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate
-typedef struct bot_initmove_s
-{
- vec3_t origin; //origin of the bot
- vec3_t velocity; //velocity of the bot
- vec3_t viewoffset; //view offset
- int entitynum; //entity number of the bot
- int client; //client number of the bot
- float thinktime; //time the bot thinks
- int presencetype; //presencetype of the bot
- vec3_t viewangles; //view angles of the bot
- int or_moveflags; //values ored to the movement flags
-} bot_initmove_t;
-
-//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set
-typedef struct bot_moveresult_s
-{
- int failure; //true if movement failed all together
- int type; //failure or blocked type
- int blocked; //true if blocked by an entity
- int blockentity; //entity blocking the bot
- int traveltype; //last executed travel type
- int flags; //result flags
- int weapon; //weapon used for movement
- vec3_t movedir; //movement direction
- vec3_t ideal_viewangles; //ideal viewangles for the movement
-} bot_moveresult_t;
-
-#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}}
-
-// bk001204: from code/botlib/be_ai_move.c
-// TTimo 04/12/2001 was moved here to avoid dup defines
-typedef struct bot_avoidspot_s
-{
- vec3_t origin;
- float radius;
- int type;
-} bot_avoidspot_t;
-
-//resets the whole move state
-void BotResetMoveState(int movestate);
-//moves the bot to the given goal
-void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags);
-//moves the bot in the specified direction using the specified type of movement
-int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type);
-//reset avoid reachability
-void BotResetAvoidReach(int movestate);
-//resets the last avoid reachability
-void BotResetLastAvoidReach(int movestate);
-//returns a reachability area if the origin is in one
-int BotReachabilityArea(vec3_t origin, int client);
-//view target based on movement
-int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target);
-//predict the position of a player based on movement towards a goal
-int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target);
-//returns the handle of a newly allocated movestate
-int BotAllocMoveState(void);
-//frees the movestate with the given handle
-void BotFreeMoveState(int handle);
-//initialize movement state before performing any movement
-void BotInitMoveState(int handle, bot_initmove_t *initmove);
-//add a spot to avoid (if type == AVOID_CLEAR all spots are removed)
-void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type);
-//must be called every map change
-void BotSetBrushModelTypes(void);
-//setup movement AI
-int BotSetupMoveAI(void);
-//shutdown movement AI
-void BotShutdownMoveAI(void);
-
diff --git a/code/game/be_ai_weap.h b/code/game/be_ai_weap.h
deleted file mode 100644
index b78ad68..0000000
--- a/code/game/be_ai_weap.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_weap.h
- *
- * desc: weapon AI
- *
- * $Archive: /source/code/botlib/be_ai_weap.h $
- *
- *****************************************************************************/
-
-//projectile flags
-#define PFL_WINDOWDAMAGE 1 //projectile damages through window
-#define PFL_RETURN 2 //set when projectile returns to owner
-//weapon flags
-#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event
-//damage types
-#define DAMAGETYPE_IMPACT 1 //damage on impact
-#define DAMAGETYPE_RADIAL 2 //radial damage
-#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile
-
-typedef struct projectileinfo_s
-{
- char name[MAX_STRINGFIELD];
- char model[MAX_STRINGFIELD];
- int flags;
- float gravity;
- int damage;
- float radius;
- int visdamage;
- int damagetype;
- int healthinc;
- float push;
- float detonation;
- float bounce;
- float bouncefric;
- float bouncestop;
-} projectileinfo_t;
-
-typedef struct weaponinfo_s
-{
- int valid; //true if the weapon info is valid
- int number; //number of the weapon
- char name[MAX_STRINGFIELD];
- char model[MAX_STRINGFIELD];
- int level;
- int weaponindex;
- int flags;
- char projectile[MAX_STRINGFIELD];
- int numprojectiles;
- float hspread;
- float vspread;
- float speed;
- float acceleration;
- vec3_t recoil;
- vec3_t offset;
- vec3_t angleoffset;
- float extrazvelocity;
- int ammoamount;
- int ammoindex;
- float activate;
- float reload;
- float spinup;
- float spindown;
- projectileinfo_t proj; //pointer to the used projectile
-} weaponinfo_t;
-
-//setup the weapon AI
-int BotSetupWeaponAI(void);
-//shut down the weapon AI
-void BotShutdownWeaponAI(void);
-//returns the best weapon to fight with
-int BotChooseBestFightWeapon(int weaponstate, int *inventory);
-//returns the information of the current weapon
-void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
-//loads the weapon weights
-int BotLoadWeaponWeights(int weaponstate, char *filename);
-//returns a handle to a newly allocated weapon state
-int BotAllocWeaponState(void);
-//frees the weapon state
-void BotFreeWeaponState(int weaponstate);
-//resets the whole weapon state
-void BotResetWeaponState(int weaponstate);
diff --git a/code/game/be_ea.h b/code/game/be_ea.h
deleted file mode 100644
index 1bc436b..0000000
--- a/code/game/be_ea.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ea.h
- *
- * desc: elementary actions
- *
- * $Archive: /source/code/botlib/be_ea.h $
- *
- *****************************************************************************/
-
-//ClientCommand elementary actions
-void EA_Say(int client, char *str);
-void EA_SayTeam(int client, char *str);
-void EA_Command(int client, char *command );
-
-void EA_Action(int client, int action);
-void EA_Crouch(int client);
-void EA_Walk(int client);
-void EA_MoveUp(int client);
-void EA_MoveDown(int client);
-void EA_MoveForward(int client);
-void EA_MoveBack(int client);
-void EA_MoveLeft(int client);
-void EA_MoveRight(int client);
-void EA_Attack(int client);
-void EA_Respawn(int client);
-void EA_Talk(int client);
-void EA_Gesture(int client);
-void EA_Use(int client);
-
-//regular elementary actions
-void EA_SelectWeapon(int client, int weapon);
-void EA_Jump(int client);
-void EA_DelayedJump(int client);
-void EA_Move(int client, vec3_t dir, float speed);
-void EA_View(int client, vec3_t viewangles);
-
-//send regular input to the server
-void EA_EndRegular(int client, float thinktime);
-void EA_GetInput(int client, float thinktime, bot_input_t *input);
-void EA_ResetInput(int client);
-//setup and shutdown routines
-int EA_Setup(void);
-void EA_Shutdown(void);
diff --git a/code/game/bg_lib.c b/code/game/bg_lib.c
index 140d18a..b198f72 100644
--- a/code/game/bg_lib.c
+++ b/code/game/bg_lib.c
@@ -3,7 +3,7 @@
// bg_lib,c -- standard C library replacement routines used by code
// compiled for the virtual machine
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
/*-
* Copyright (c) 1992, 1993
diff --git a/code/game/bg_misc.c b/code/game/bg_misc.c
index 2ff7770..a2049a9 100644
--- a/code/game/bg_misc.c
+++ b/code/game/bg_misc.c
@@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// bg_misc.c -- both games misc functions, all completely stateless
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
/*QUAKED item_***** ( 0 0 0 ) (-16 -16 -16) (16 16 16) suspended
diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c
index f5f5c68..9fa3887 100644
--- a/code/game/bg_pmove.c
+++ b/code/game/bg_pmove.c
@@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// bg_pmove.c -- both games player movement code
// takes a playerstate and a usercmd as input and returns a modifed playerstate
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
diff --git a/code/game/bg_slidemove.c b/code/game/bg_slidemove.c
index 6c957a5..183d6e5 100644
--- a/code/game/bg_slidemove.c
+++ b/code/game/bg_slidemove.c
@@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// bg_slidemove.c -- part of bg_pmove functionality
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
diff --git a/code/game/botlib.h b/code/game/botlib.h
deleted file mode 100644
index 687affe..0000000
--- a/code/game/botlib.h
+++ /dev/null
@@ -1,516 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: botlib.h
- *
- * desc: bot AI library
- *
- * $Archive: /source/code/game/botai.h $
- *
- *****************************************************************************/
-
-#define BOTLIB_API_VERSION 2
-
-struct aas_clientmove_s;
-struct aas_entityinfo_s;
-struct aas_areainfo_s;
-struct aas_altroutegoal_s;
-struct aas_predictroute_s;
-struct bot_consolemessage_s;
-struct bot_match_s;
-struct bot_goal_s;
-struct bot_moveresult_s;
-struct bot_initmove_s;
-struct weaponinfo_s;
-
-#define BOTFILESBASEFOLDER "botfiles"
-//debug line colors
-#define LINECOLOR_NONE -1
-#define LINECOLOR_RED 1//0xf2f2f0f0L
-#define LINECOLOR_GREEN 2//0xd0d1d2d3L
-#define LINECOLOR_BLUE 3//0xf3f3f1f1L
-#define LINECOLOR_YELLOW 4//0xdcdddedfL
-#define LINECOLOR_ORANGE 5//0xe0e1e2e3L
-
-//Print types
-#define PRT_MESSAGE 1
-#define PRT_WARNING 2
-#define PRT_ERROR 3
-#define PRT_FATAL 4
-#define PRT_EXIT 5
-
-//console message types
-#define CMS_NORMAL 0
-#define CMS_CHAT 1
-
-//botlib error codes
-#define BLERR_NOERROR 0 //no error
-#define BLERR_LIBRARYNOTSETUP 1 //library not setup
-#define BLERR_INVALIDENTITYNUMBER 2 //invalid entity number
-#define BLERR_NOAASFILE 3 //no AAS file available
-#define BLERR_CANNOTOPENAASFILE 4 //cannot open AAS file
-#define BLERR_WRONGAASFILEID 5 //incorrect AAS file id
-#define BLERR_WRONGAASFILEVERSION 6 //incorrect AAS file version
-#define BLERR_CANNOTREADAASLUMP 7 //cannot read AAS file lump
-#define BLERR_CANNOTLOADICHAT 8 //cannot load initial chats
-#define BLERR_CANNOTLOADITEMWEIGHTS 9 //cannot load item weights
-#define BLERR_CANNOTLOADITEMCONFIG 10 //cannot load item config
-#define BLERR_CANNOTLOADWEAPONWEIGHTS 11 //cannot load weapon weights
-#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config
-
-//action flags
-#define ACTION_ATTACK 0x0000001
-#define ACTION_USE 0x0000002
-#define ACTION_RESPAWN 0x0000008
-#define ACTION_JUMP 0x0000010
-#define ACTION_MOVEUP 0x0000020
-#define ACTION_CROUCH 0x0000080
-#define ACTION_MOVEDOWN 0x0000100
-#define ACTION_MOVEFORWARD 0x0000200
-#define ACTION_MOVEBACK 0x0000800
-#define ACTION_MOVELEFT 0x0001000
-#define ACTION_MOVERIGHT 0x0002000
-#define ACTION_DELAYEDJUMP 0x0008000
-#define ACTION_TALK 0x0010000
-#define ACTION_GESTURE 0x0020000
-#define ACTION_WALK 0x0080000
-#define ACTION_AFFIRMATIVE 0x0100000
-#define ACTION_NEGATIVE 0x0200000
-#define ACTION_GETFLAG 0x0800000
-#define ACTION_GUARDBASE 0x1000000
-#define ACTION_PATROL 0x2000000
-#define ACTION_FOLLOWME 0x8000000
-
-//the bot input, will be converted to an usercmd_t
-typedef struct bot_input_s
-{
- float thinktime; //time since last output (in seconds)
- vec3_t dir; //movement direction
- float speed; //speed in the range [0, 400]
- vec3_t viewangles; //the view angles
- int actionflags; //one of the ACTION_? flags
- int weapon; //weapon to use
-} bot_input_t;
-
-#ifndef BSPTRACE
-
-#define BSPTRACE
-
-//bsp_trace_t hit surface
-typedef struct bsp_surface_s
-{
- char name[16];
- int flags;
- int value;
-} bsp_surface_t;
-
-//remove the bsp_trace_s structure definition l8r on
-//a trace is returned when a box is swept through the world
-typedef struct bsp_trace_s
-{
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact
- float exp_dist; // expanded plane distance
- int sidenum; // number of the brush side hit
- bsp_surface_t surface; // the hit point surface
- int contents; // contents on other side of surface hit
- int ent; // number of entity hit
-} bsp_trace_t;
-
-#endif // BSPTRACE
-
-//entity state
-typedef struct bot_entitystate_s
-{
- int type; // entity type
- int flags; // entity flags
- vec3_t origin; // origin of the entity
- vec3_t angles; // angles of the model
- vec3_t old_origin; // for lerping
- vec3_t mins; // bounding box minimums
- vec3_t maxs; // bounding box maximums
- int groundent; // ground entity
- int solid; // solid type
- int modelindex; // model used
- int modelindex2; // weapons, CTF flags, etc
- int frame; // model frame number
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm; // even parameter
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-} bot_entitystate_t;
-
-//bot AI library exported functions
-typedef struct botlib_import_s
-{
- //print messages from the bot library
- void (QDECL *Print)(int type, char *fmt, ...);
- //trace a bbox through the world
- void (*Trace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
- //trace a bbox against a specific entity
- void (*EntityTrace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask);
- //retrieve the contents at the given point
- int (*PointContents)(vec3_t point);
- //check if the point is in potential visible sight
- int (*inPVS)(vec3_t p1, vec3_t p2);
- //retrieve the BSP entity data lump
- char *(*BSPEntityData)(void);
- //
- void (*BSPModelMinsMaxsOrigin)(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
- //send a bot client command
- void (*BotClientCommand)(int client, char *command);
- //memory allocation
- void *(*GetMemory)(int size); // allocate from Zone
- void (*FreeMemory)(void *ptr); // free memory from Zone
- int (*AvailableMemory)(void); // available Zone memory
- void *(*HunkAlloc)(int size); // allocate from hunk
- //file system access
- int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode );
- int (*FS_Read)( void *buffer, int len, fileHandle_t f );
- int (*FS_Write)( const void *buffer, int len, fileHandle_t f );
- void (*FS_FCloseFile)( fileHandle_t f );
- int (*FS_Seek)( fileHandle_t f, long offset, int origin );
- //debug visualisation stuff
- int (*DebugLineCreate)(void);
- void (*DebugLineDelete)(int line);
- void (*DebugLineShow)(int line, vec3_t start, vec3_t end, int color);
- //
- int (*DebugPolygonCreate)(int color, int numPoints, vec3_t *points);
- void (*DebugPolygonDelete)(int id);
-} botlib_import_t;
-
-typedef struct aas_export_s
-{
- //-----------------------------------
- // be_aas_entity.h
- //-----------------------------------
- void (*AAS_EntityInfo)(int entnum, struct aas_entityinfo_s *info);
- //-----------------------------------
- // be_aas_main.h
- //-----------------------------------
- int (*AAS_Initialized)(void);
- void (*AAS_PresenceTypeBoundingBox)(int presencetype, vec3_t mins, vec3_t maxs);
- float (*AAS_Time)(void);
- //--------------------------------------------
- // be_aas_sample.c
- //--------------------------------------------
- int (*AAS_PointAreaNum)(vec3_t point);
- int (*AAS_PointReachabilityAreaIndex)( vec3_t point );
- int (*AAS_TraceAreas)(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
- int (*AAS_BBoxAreas)(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
- int (*AAS_AreaInfo)( int areanum, struct aas_areainfo_s *info );
- //--------------------------------------------
- // be_aas_bspq3.c
- //--------------------------------------------
- int (*AAS_PointContents)(vec3_t point);
- int (*AAS_NextBSPEntity)(int ent);
- int (*AAS_ValueForBSPEpairKey)(int ent, char *key, char *value, int size);
- int (*AAS_VectorForBSPEpairKey)(int ent, char *key, vec3_t v);
- int (*AAS_FloatForBSPEpairKey)(int ent, char *key, float *value);
- int (*AAS_IntForBSPEpairKey)(int ent, char *key, int *value);
- //--------------------------------------------
- // be_aas_reach.c
- //--------------------------------------------
- int (*AAS_AreaReachability)(int areanum);
- //--------------------------------------------
- // be_aas_route.c
- //--------------------------------------------
- int (*AAS_AreaTravelTimeToGoalArea)(int areanum, vec3_t origin, int goalareanum, int travelflags);
- int (*AAS_EnableRoutingArea)(int areanum, int enable);
- int (*AAS_PredictRoute)(struct aas_predictroute_s *route, int areanum, vec3_t origin,
- int goalareanum, int travelflags, int maxareas, int maxtime,
- int stopevent, int stopcontents, int stoptfl, int stopareanum);
- //--------------------------------------------
- // be_aas_altroute.c
- //--------------------------------------------
- int (*AAS_AlternativeRouteGoals)(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
- struct aas_altroutegoal_s *altroutegoals, int maxaltroutegoals,
- int type);
- //--------------------------------------------
- // be_aas_move.c
- //--------------------------------------------
- int (*AAS_Swimming)(vec3_t origin);
- int (*AAS_PredictClientMovement)(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- int stopevent, int stopareanum, int visualize);
-} aas_export_t;
-
-typedef struct ea_export_s
-{
- //ClientCommand elementary actions
- void (*EA_Command)(int client, char *command );
- void (*EA_Say)(int client, char *str);
- void (*EA_SayTeam)(int client, char *str);
- //
- void (*EA_Action)(int client, int action);
- void (*EA_Gesture)(int client);
- void (*EA_Talk)(int client);
- void (*EA_Attack)(int client);
- void (*EA_Use)(int client);
- void (*EA_Respawn)(int client);
- void (*EA_MoveUp)(int client);
- void (*EA_MoveDown)(int client);
- void (*EA_MoveForward)(int client);
- void (*EA_MoveBack)(int client);
- void (*EA_MoveLeft)(int client);
- void (*EA_MoveRight)(int client);
- void (*EA_Crouch)(int client);
-
- void (*EA_SelectWeapon)(int client, int weapon);
- void (*EA_Jump)(int client);
- void (*EA_DelayedJump)(int client);
- void (*EA_Move)(int client, vec3_t dir, float speed);
- void (*EA_View)(int client, vec3_t viewangles);
- //send regular input to the server
- void (*EA_EndRegular)(int client, float thinktime);
- void (*EA_GetInput)(int client, float thinktime, bot_input_t *input);
- void (*EA_ResetInput)(int client);
-} ea_export_t;
-
-typedef struct ai_export_s
-{
- //-----------------------------------
- // be_ai_char.h
- //-----------------------------------
- int (*BotLoadCharacter)(char *charfile, float skill);
- void (*BotFreeCharacter)(int character);
- float (*Characteristic_Float)(int character, int index);
- float (*Characteristic_BFloat)(int character, int index, float min, float max);
- int (*Characteristic_Integer)(int character, int index);
- int (*Characteristic_BInteger)(int character, int index, int min, int max);
- void (*Characteristic_String)(int character, int index, char *buf, int size);
- //-----------------------------------
- // be_ai_chat.h
- //-----------------------------------
- int (*BotAllocChatState)(void);
- void (*BotFreeChatState)(int handle);
- void (*BotQueueConsoleMessage)(int chatstate, int type, char *message);
- void (*BotRemoveConsoleMessage)(int chatstate, int handle);
- int (*BotNextConsoleMessage)(int chatstate, struct bot_consolemessage_s *cm);
- int (*BotNumConsoleMessages)(int chatstate);
- void (*BotInitialChat)(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
- int (*BotNumInitialChats)(int chatstate, char *type);
- int (*BotReplyChat)(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
- int (*BotChatLength)(int chatstate);
- void (*BotEnterChat)(int chatstate, int client, int sendto);
- void (*BotGetChatMessage)(int chatstate, char *buf, int size);
- int (*StringContains)(char *str1, char *str2, int casesensitive);
- int (*BotFindMatch)(char *str, struct bot_match_s *match, unsigned long int context);
- void (*BotMatchVariable)(struct bot_match_s *match, int variable, char *buf, int size);
- void (*UnifyWhiteSpaces)(char *string);
- void (*BotReplaceSynonyms)(char *string, unsigned long int context);
- int (*BotLoadChatFile)(int chatstate, char *chatfile, char *chatname);
- void (*BotSetChatGender)(int chatstate, int gender);
- void (*BotSetChatName)(int chatstate, char *name, int client);
- //-----------------------------------
- // be_ai_goal.h
- //-----------------------------------
- void (*BotResetGoalState)(int goalstate);
- void (*BotResetAvoidGoals)(int goalstate);
- void (*BotRemoveFromAvoidGoals)(int goalstate, int number);
- void (*BotPushGoal)(int goalstate, struct bot_goal_s *goal);
- void (*BotPopGoal)(int goalstate);
- void (*BotEmptyGoalStack)(int goalstate);
- void (*BotDumpAvoidGoals)(int goalstate);
- void (*BotDumpGoalStack)(int goalstate);
- void (*BotGoalName)(int number, char *name, int size);
- int (*BotGetTopGoal)(int goalstate, struct bot_goal_s *goal);
- int (*BotGetSecondGoal)(int goalstate, struct bot_goal_s *goal);
- int (*BotChooseLTGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags);
- int (*BotChooseNBGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags,
- struct bot_goal_s *ltg, float maxtime);
- int (*BotTouchingGoal)(vec3_t origin, struct bot_goal_s *goal);
- int (*BotItemGoalInVisButNotVisible)(int viewer, vec3_t eye, vec3_t viewangles, struct bot_goal_s *goal);
- int (*BotGetLevelItemGoal)(int index, char *classname, struct bot_goal_s *goal);
- int (*BotGetNextCampSpotGoal)(int num, struct bot_goal_s *goal);
- int (*BotGetMapLocationGoal)(char *name, struct bot_goal_s *goal);
- float (*BotAvoidGoalTime)(int goalstate, int number);
- void (*BotSetAvoidGoalTime)(int goalstate, int number, float avoidtime);
- void (*BotInitLevelItems)(void);
- void (*BotUpdateEntityItems)(void);
- int (*BotLoadItemWeights)(int goalstate, char *filename);
- void (*BotFreeItemWeights)(int goalstate);
- void (*BotInterbreedGoalFuzzyLogic)(int parent1, int parent2, int child);
- void (*BotSaveGoalFuzzyLogic)(int goalstate, char *filename);
- void (*BotMutateGoalFuzzyLogic)(int goalstate, float range);
- int (*BotAllocGoalState)(int client);
- void (*BotFreeGoalState)(int handle);
- //-----------------------------------
- // be_ai_move.h
- //-----------------------------------
- void (*BotResetMoveState)(int movestate);
- void (*BotMoveToGoal)(struct bot_moveresult_s *result, int movestate, struct bot_goal_s *goal, int travelflags);
- int (*BotMoveInDirection)(int movestate, vec3_t dir, float speed, int type);
- void (*BotResetAvoidReach)(int movestate);
- void (*BotResetLastAvoidReach)(int movestate);
- int (*BotReachabilityArea)(vec3_t origin, int testground);
- int (*BotMovementViewTarget)(int movestate, struct bot_goal_s *goal, int travelflags, float lookahead, vec3_t target);
- int (*BotPredictVisiblePosition)(vec3_t origin, int areanum, struct bot_goal_s *goal, int travelflags, vec3_t target);
- int (*BotAllocMoveState)(void);
- void (*BotFreeMoveState)(int handle);
- void (*BotInitMoveState)(int handle, struct bot_initmove_s *initmove);
- void (*BotAddAvoidSpot)(int movestate, vec3_t origin, float radius, int type);
- //-----------------------------------
- // be_ai_weap.h
- //-----------------------------------
- int (*BotChooseBestFightWeapon)(int weaponstate, int *inventory);
- void (*BotGetWeaponInfo)(int weaponstate, int weapon, struct weaponinfo_s *weaponinfo);
- int (*BotLoadWeaponWeights)(int weaponstate, char *filename);
- int (*BotAllocWeaponState)(void);
- void (*BotFreeWeaponState)(int weaponstate);
- void (*BotResetWeaponState)(int weaponstate);
- //-----------------------------------
- // be_ai_gen.h
- //-----------------------------------
- int (*GeneticParentsAndChildSelection)(int numranks, float *ranks, int *parent1, int *parent2, int *child);
-} ai_export_t;
-
-//bot AI library imported functions
-typedef struct botlib_export_s
-{
- //Area Awareness System functions
- aas_export_t aas;
- //Elementary Action functions
- ea_export_t ea;
- //AI functions
- ai_export_t ai;
- //setup the bot library, returns BLERR_
- int (*BotLibSetup)(void);
- //shutdown the bot library, returns BLERR_
- int (*BotLibShutdown)(void);
- //sets a library variable returns BLERR_
- int (*BotLibVarSet)(char *var_name, char *value);
- //gets a library variable returns BLERR_
- int (*BotLibVarGet)(char *var_name, char *value, int size);
-
- //sets a C-like define returns BLERR_
- int (*PC_AddGlobalDefine)(char *string);
- int (*PC_LoadSourceHandle)(const char *filename);
- int (*PC_FreeSourceHandle)(int handle);
- int (*PC_ReadTokenHandle)(int handle, pc_token_t *pc_token);
- int (*PC_SourceFileAndLine)(int handle, char *filename, int *line);
-
- //start a frame in the bot library
- int (*BotLibStartFrame)(float time);
- //load a new map in the bot library
- int (*BotLibLoadMap)(const char *mapname);
- //entity updates
- int (*BotLibUpdateEntity)(int ent, bot_entitystate_t *state);
- //just for testing
- int (*Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3);
-} botlib_export_t;
-
-//linking of bot library
-botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import );
-
-/* Library variables:
-
-name: default: module(s): description:
-
-"basedir" "" l_utils.c base directory
-"gamedir" "" l_utils.c game directory
-"cddir" "" l_utils.c CD directory
-
-"log" "0" l_log.c enable/disable creating a log file
-"maxclients" "4" be_interface.c maximum number of clients
-"maxentities" "1024" be_interface.c maximum number of entities
-"bot_developer" "0" be_interface.c bot developer mode
-
-"phys_friction" "6" be_aas_move.c ground friction
-"phys_stopspeed" "100" be_aas_move.c stop speed
-"phys_gravity" "800" be_aas_move.c gravity value
-"phys_waterfriction" "1" be_aas_move.c water friction
-"phys_watergravity" "400" be_aas_move.c gravity in water
-"phys_maxvelocity" "320" be_aas_move.c maximum velocity
-"phys_maxwalkvelocity" "320" be_aas_move.c maximum walk velocity
-"phys_maxcrouchvelocity" "100" be_aas_move.c maximum crouch velocity
-"phys_maxswimvelocity" "150" be_aas_move.c maximum swim velocity
-"phys_walkaccelerate" "10" be_aas_move.c walk acceleration
-"phys_airaccelerate" "1" be_aas_move.c air acceleration
-"phys_swimaccelerate" "4" be_aas_move.c swim acceleration
-"phys_maxstep" "18" be_aas_move.c maximum step height
-"phys_maxsteepness" "0.7" be_aas_move.c maximum floor steepness
-"phys_maxbarrier" "32" be_aas_move.c maximum barrier height
-"phys_maxwaterjump" "19" be_aas_move.c maximum waterjump height
-"phys_jumpvel" "270" be_aas_move.c jump z velocity
-"phys_falldelta5" "40" be_aas_move.c
-"phys_falldelta10" "60" be_aas_move.c
-"rs_waterjump" "400" be_aas_move.c
-"rs_teleport" "50" be_aas_move.c
-"rs_barrierjump" "100" be_aas_move.c
-"rs_startcrouch" "300" be_aas_move.c
-"rs_startgrapple" "500" be_aas_move.c
-"rs_startwalkoffledge" "70" be_aas_move.c
-"rs_startjump" "300" be_aas_move.c
-"rs_rocketjump" "500" be_aas_move.c
-"rs_bfgjump" "500" be_aas_move.c
-"rs_jumppad" "250" be_aas_move.c
-"rs_aircontrolledjumppad" "300" be_aas_move.c
-"rs_funcbob" "300" be_aas_move.c
-"rs_startelevator" "50" be_aas_move.c
-"rs_falldamage5" "300" be_aas_move.c
-"rs_falldamage10" "500" be_aas_move.c
-"rs_maxjumpfallheight" "450" be_aas_move.c
-
-"max_aaslinks" "4096" be_aas_sample.c maximum links in the AAS
-"max_routingcache" "4096" be_aas_route.c maximum routing cache size in KB
-"forceclustering" "0" be_aas_main.c force recalculation of clusters
-"forcereachability" "0" be_aas_main.c force recalculation of reachabilities
-"forcewrite" "0" be_aas_main.c force writing of aas file
-"aasoptimize" "0" be_aas_main.c enable aas optimization
-"sv_mapChecksum" "0" be_aas_main.c BSP file checksum
-"bot_visualizejumppads" "0" be_aas_reach.c visualize jump pads
-
-"bot_reloadcharacters" "0" - reload bot character files
-"ai_gametype" "0" be_ai_goal.c game type
-"droppedweight" "1000" be_ai_goal.c additional dropped item weight
-"weapindex_rocketlauncher" "5" be_ai_move.c rl weapon index for rocket jumping
-"weapindex_bfg10k" "9" be_ai_move.c bfg weapon index for bfg jumping
-"weapindex_grapple" "10" be_ai_move.c grapple weapon index for grappling
-"entitytypemissile" "3" be_ai_move.c ET_MISSILE
-"offhandgrapple" "0" be_ai_move.c enable off hand grapple hook
-"cmd_grappleon" "grappleon" be_ai_move.c command to activate off hand grapple
-"cmd_grappleoff" "grappleoff" be_ai_move.c command to deactivate off hand grapple
-"itemconfig" "items.c" be_ai_goal.c item configuration file
-"weaponconfig" "weapons.c" be_ai_weap.c weapon configuration file
-"synfile" "syn.c" be_ai_chat.c file with synonyms
-"rndfile" "rnd.c" be_ai_chat.c file with random strings
-"matchfile" "match.c" be_ai_chat.c file with match strings
-"nochat" "0" be_ai_chat.c disable chats
-"max_messages" "1024" be_ai_chat.c console message heap size
-"max_weaponinfo" "32" be_ai_weap.c maximum number of weapon info
-"max_projectileinfo" "32" be_ai_weap.c maximum number of projectile info
-"max_iteminfo" "256" be_ai_goal.c maximum number of item info
-"max_levelitems" "256" be_ai_goal.c maximum number of level items
-
-*/
-
diff --git a/code/game/g_local.h b/code/game/g_local.h
index 4ae76fc..7e20d36 100644
--- a/code/game/g_local.h
+++ b/code/game/g_local.h
@@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// g_local.h -- local definitions for game module
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "g_public.h"
diff --git a/code/game/q_math.c b/code/game/q_math.c
deleted file mode 100644
index fd835df..0000000
--- a/code/game/q_math.c
+++ /dev/null
@@ -1,1307 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// q_math.c -- stateless support routines that are included in each code module
-#include "q_shared.h"
-
-
-vec3_t vec3_origin = {0,0,0};
-vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
-
-
-vec4_t colorBlack = {0, 0, 0, 1};
-vec4_t colorRed = {1, 0, 0, 1};
-vec4_t colorGreen = {0, 1, 0, 1};
-vec4_t colorBlue = {0, 0, 1, 1};
-vec4_t colorYellow = {1, 1, 0, 1};
-vec4_t colorMagenta= {1, 0, 1, 1};
-vec4_t colorCyan = {0, 1, 1, 1};
-vec4_t colorWhite = {1, 1, 1, 1};
-vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1};
-vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1};
-vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
-
-vec4_t g_color_table[8] =
- {
- {0.0, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0},
- {0.0, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0},
- {0.0, 0.0, 1.0, 1.0},
- {0.0, 1.0, 1.0, 1.0},
- {1.0, 0.0, 1.0, 1.0},
- {1.0, 1.0, 1.0, 1.0},
- };
-
-
-vec3_t bytedirs[NUMVERTEXNORMALS] =
-{
-{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f},
-{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f},
-{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f},
-{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f},
-{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f},
-{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f},
-{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f},
-{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f},
-{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f},
-{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f},
-{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f},
-{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f},
-{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f},
-{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f},
-{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f},
-{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f},
-{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f},
-{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f},
-{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f},
-{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f},
-{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f},
-{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f},
-{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f},
-{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f},
-{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f},
-{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f},
-{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f},
-{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f},
-{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f},
-{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f},
-{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f},
-{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f},
-{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f},
-{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f},
-{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f},
-{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f},
-{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f},
-{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f},
-{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f},
-{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f},
-{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f},
-{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f},
-{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f},
-{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f},
-{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f},
-{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f},
-{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f},
-{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f},
-{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f},
-{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f},
-{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f},
-{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f},
-{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f},
-{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f},
-{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f},
-{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f},
-{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f},
-{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f},
-{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f},
-{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f},
-{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f},
-{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f},
-{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f},
-{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f},
-{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f},
-{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f},
-{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f},
-{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f},
-{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f},
-{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f},
-{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f},
-{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f},
-{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f},
-{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f},
-{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f},
-{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f},
-{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f},
-{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f},
-{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f},
-{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f},
-{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f}
-};
-
-//==============================================================
-
-int Q_rand( int *seed ) {
- *seed = (69069 * *seed + 1);
- return *seed;
-}
-
-float Q_random( int *seed ) {
- return ( Q_rand( seed ) & 0xffff ) / (float)0x10000;
-}
-
-float Q_crandom( int *seed ) {
- return 2.0 * ( Q_random( seed ) - 0.5 );
-}
-
-#ifdef __LCC__
-
-int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
-}
-
-vec_t VectorLength( const vec3_t v ) {
- return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
-}
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-void VectorNormalizeFast( vec3_t v )
-{
- float ilength;
-
- ilength = Q_rsqrt( DotProduct( v, v ) );
-
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
-}
-
-void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-#endif
-
-//=======================================================
-
-signed char ClampChar( int i ) {
- if ( i < -128 ) {
- return -128;
- }
- if ( i > 127 ) {
- return 127;
- }
- return i;
-}
-
-signed short ClampShort( int i ) {
- if ( i < -32768 ) {
- return -32768;
- }
- if ( i > 0x7fff ) {
- return 0x7fff;
- }
- return i;
-}
-
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir ) {
- int i, best;
- float d, bestd;
-
- if ( !dir ) {
- return 0;
- }
-
- bestd = 0;
- best = 0;
- for (i=0 ; i<NUMVERTEXNORMALS ; i++)
- {
- d = DotProduct (dir, bytedirs[i]);
- if (d > bestd)
- {
- bestd = d;
- best = i;
- }
- }
-
- return best;
-}
-
-void ByteToDir( int b, vec3_t dir ) {
- if ( b < 0 || b >= NUMVERTEXNORMALS ) {
- VectorCopy( vec3_origin, dir );
- return;
- }
- VectorCopy (bytedirs[b], dir);
-}
-
-
-unsigned ColorBytes3 (float r, float g, float b) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
-
- return i;
-}
-
-unsigned ColorBytes4 (float r, float g, float b, float a) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
- ( (byte *)&i )[3] = a * 255;
-
- return i;
-}
-
-float NormalizeColor( const vec3_t in, vec3_t out ) {
- float max;
-
- max = in[0];
- if ( in[1] > max ) {
- max = in[1];
- }
- if ( in[2] > max ) {
- max = in[2];
- }
-
- if ( !max ) {
- VectorClear( out );
- } else {
- out[0] = in[0] / max;
- out[1] = in[1] / max;
- out[2] = in[2] / max;
- }
- return max;
-}
-
-
-/*
-=====================
-PlaneFromPoints
-
-Returns false if the triangle is degenrate.
-The normal will point out of the clock for clockwise ordered points
-=====================
-*/
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
- vec3_t d1, d2;
-
- VectorSubtract( b, a, d1 );
- VectorSubtract( c, a, d2 );
- CrossProduct( d2, d1, plane );
- if ( VectorNormalize( plane ) == 0 ) {
- return qfalse;
- }
-
- plane[3] = DotProduct( a, plane );
- return qtrue;
-}
-
-/*
-===============
-RotatePointAroundVector
-
-This is not implemented very well...
-===============
-*/
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
- float degrees ) {
- float m[3][3];
- float im[3][3];
- float zrot[3][3];
- float tmpmat[3][3];
- float rot[3][3];
- int i;
- vec3_t vr, vup, vf;
- float rad;
-
- vf[0] = dir[0];
- vf[1] = dir[1];
- vf[2] = dir[2];
-
- PerpendicularVector( vr, dir );
- CrossProduct( vr, vf, vup );
-
- m[0][0] = vr[0];
- m[1][0] = vr[1];
- m[2][0] = vr[2];
-
- m[0][1] = vup[0];
- m[1][1] = vup[1];
- m[2][1] = vup[2];
-
- m[0][2] = vf[0];
- m[1][2] = vf[1];
- m[2][2] = vf[2];
-
- memcpy( im, m, sizeof( im ) );
-
- im[0][1] = m[1][0];
- im[0][2] = m[2][0];
- im[1][0] = m[0][1];
- im[1][2] = m[2][1];
- im[2][0] = m[0][2];
- im[2][1] = m[1][2];
-
- memset( zrot, 0, sizeof( zrot ) );
- zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
-
- rad = DEG2RAD( degrees );
- zrot[0][0] = cos( rad );
- zrot[0][1] = sin( rad );
- zrot[1][0] = -sin( rad );
- zrot[1][1] = cos( rad );
-
- MatrixMultiply( m, zrot, tmpmat );
- MatrixMultiply( tmpmat, im, rot );
-
- for ( i = 0; i < 3; i++ ) {
- dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
- }
-}
-
-/*
-===============
-RotateAroundDirection
-===============
-*/
-void RotateAroundDirection( vec3_t axis[3], float yaw ) {
-
- // create an arbitrary axis[1]
- PerpendicularVector( axis[1], axis[0] );
-
- // rotate it around axis[0] by yaw
- if ( yaw ) {
- vec3_t temp;
-
- VectorCopy( axis[1], temp );
- RotatePointAroundVector( axis[1], axis[0], temp, yaw );
- }
-
- // cross to get axis[2]
- CrossProduct( axis[0], axis[1], axis[2] );
-}
-
-
-
-void vectoangles( const vec3_t value1, vec3_t angles ) {
- float forward;
- float yaw, pitch;
-
- if ( value1[1] == 0 && value1[0] == 0 ) {
- yaw = 0;
- if ( value1[2] > 0 ) {
- pitch = 90;
- }
- else {
- pitch = 270;
- }
- }
- else {
- if ( value1[0] ) {
- yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI );
- }
- else if ( value1[1] > 0 ) {
- yaw = 90;
- }
- else {
- yaw = 270;
- }
- if ( yaw < 0 ) {
- yaw += 360;
- }
-
- forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] );
- pitch = ( atan2(value1[2], forward) * 180 / M_PI );
- if ( pitch < 0 ) {
- pitch += 360;
- }
- }
-
- angles[PITCH] = -pitch;
- angles[YAW] = yaw;
- angles[ROLL] = 0;
-}
-
-
-/*
-=================
-AnglesToAxis
-=================
-*/
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) {
- vec3_t right;
-
- // angle vectors returns "right" instead of "y axis"
- AngleVectors( angles, axis[0], right, axis[2] );
- VectorSubtract( vec3_origin, right, axis[1] );
-}
-
-void AxisClear( vec3_t axis[3] ) {
- axis[0][0] = 1;
- axis[0][1] = 0;
- axis[0][2] = 0;
- axis[1][0] = 0;
- axis[1][1] = 1;
- axis[1][2] = 0;
- axis[2][0] = 0;
- axis[2][1] = 0;
- axis[2][2] = 1;
-}
-
-void AxisCopy( vec3_t in[3], vec3_t out[3] ) {
- VectorCopy( in[0], out[0] );
- VectorCopy( in[1], out[1] );
- VectorCopy( in[2], out[2] );
-}
-
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
-{
- float d;
- vec3_t n;
- float inv_denom;
-
- inv_denom = DotProduct( normal, normal );
-#ifndef Q3_VM
- assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here
-#endif
- inv_denom = 1.0f / inv_denom;
-
- d = DotProduct( normal, p ) * inv_denom;
-
- n[0] = normal[0] * inv_denom;
- n[1] = normal[1] * inv_denom;
- n[2] = normal[2] * inv_denom;
-
- dst[0] = p[0] - d * n[0];
- dst[1] = p[1] - d * n[1];
- dst[2] = p[2] - d * n[2];
-}
-
-/*
-================
-MakeNormalVectors
-
-Given a normalized forward vector, create two
-other perpendicular vectors
-================
-*/
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) {
- float d;
-
- // this rotate and negate guarantees a vector
- // not colinear with the original
- right[1] = -forward[0];
- right[2] = forward[1];
- right[0] = forward[2];
-
- d = DotProduct (right, forward);
- VectorMA (right, -d, forward, right);
- VectorNormalize (right);
- CrossProduct (right, forward, up);
-}
-
-
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out )
-{
- out[0] = DotProduct( in, matrix[0] );
- out[1] = DotProduct( in, matrix[1] );
- out[2] = DotProduct( in, matrix[2] );
-}
-
-//============================================================================
-
-#if !idppc
-/*
-** float q_rsqrt( float number )
-*/
-float Q_rsqrt( float number )
-{
- union {
- float f;
- int i;
- } t;
- float x2, y;
- const float threehalfs = 1.5F;
-
- x2 = number * 0.5F;
- t.f = number;
- t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck?
- y = t.f;
- y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
-// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
-
- //assert( !isnan(y) ); // bk010122 - FPE?
- return y;
-}
-
-float Q_fabs( float f ) {
- int tmp = * ( int * ) &f;
- tmp &= 0x7FFFFFFF;
- return * ( float * ) &tmp;
-}
-#endif
-
-//============================================================
-
-/*
-===============
-LerpAngle
-
-===============
-*/
-float LerpAngle (float from, float to, float frac) {
- float a;
-
- if ( to - from > 180 ) {
- to -= 360;
- }
- if ( to - from < -180 ) {
- to += 360;
- }
- a = from + frac * (to - from);
-
- return a;
-}
-
-
-/*
-=================
-AngleSubtract
-
-Always returns a value from -180 to 180
-=================
-*/
-float AngleSubtract( float a1, float a2 ) {
- float a;
-
- a = a1 - a2;
- while ( a > 180 ) {
- a -= 360;
- }
- while ( a < -180 ) {
- a += 360;
- }
- return a;
-}
-
-
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) {
- v3[0] = AngleSubtract( v1[0], v2[0] );
- v3[1] = AngleSubtract( v1[1], v2[1] );
- v3[2] = AngleSubtract( v1[2], v2[2] );
-}
-
-
-float AngleMod(float a) {
- a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
- return a;
-}
-
-
-/*
-=================
-AngleNormalize360
-
-returns angle normalized to the range [0 <= angle < 360]
-=================
-*/
-float AngleNormalize360 ( float angle ) {
- return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535);
-}
-
-
-/*
-=================
-AngleNormalize180
-
-returns angle normalized to the range [-180 < angle <= 180]
-=================
-*/
-float AngleNormalize180 ( float angle ) {
- angle = AngleNormalize360( angle );
- if ( angle > 180.0 ) {
- angle -= 360.0;
- }
- return angle;
-}
-
-
-/*
-=================
-AngleDelta
-
-returns the normalized delta from angle1 to angle2
-=================
-*/
-float AngleDelta ( float angle1, float angle2 ) {
- return AngleNormalize180( angle1 - angle2 );
-}
-
-
-//============================================================
-
-
-/*
-=================
-SetPlaneSignbits
-=================
-*/
-void SetPlaneSignbits (cplane_t *out) {
- int bits, j;
-
- // for fast box on planeside test
- bits = 0;
- for (j=0 ; j<3 ; j++) {
- if (out->normal[j] < 0) {
- bits |= 1<<j;
- }
- }
- out->signbits = bits;
-}
-
-
-/*
-==================
-BoxOnPlaneSide
-
-Returns 1, 2, or 1 + 2
-
-// this is the slow, general version
-int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- int i;
- float dist1, dist2;
- int sides;
- vec3_t corners[2];
-
- for (i=0 ; i<3 ; i++)
- {
- if (p->normal[i] < 0)
- {
- corners[0][i] = emins[i];
- corners[1][i] = emaxs[i];
- }
- else
- {
- corners[1][i] = emins[i];
- corners[0][i] = emaxs[i];
- }
- }
- dist1 = DotProduct (p->normal, corners[0]) - p->dist;
- dist2 = DotProduct (p->normal, corners[1]) - p->dist;
- sides = 0;
- if (dist1 >= 0)
- sides = 1;
- if (dist2 < 0)
- sides |= 2;
-
- return sides;
-}
-
-==================
-*/
-
-// if not GNU x86 and configured to use asm
-#if !( (defined __GNUC__) && (defined __i386__) && (!defined C_ONLY))
-
-#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC
-
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- float dist1, dist2;
- int sides;
-
-// fast axial cases
- if (p->type < 3)
- {
- if (p->dist <= emins[p->type])
- return 1;
- if (p->dist >= emaxs[p->type])
- return 2;
- return 3;
- }
-
-// general case
- switch (p->signbits)
- {
- case 0:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 1:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 2:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 3:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 4:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 5:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 6:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- case 7:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- default:
- dist1 = dist2 = 0; // shut up compiler
- break;
- }
-
- sides = 0;
- if (dist1 >= p->dist)
- sides = 1;
- if (dist2 < p->dist)
- sides |= 2;
-
- return sides;
-}
-#else
-#pragma warning( disable: 4035 )
-
-__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- static int bops_initialized;
- static int Ljmptab[8];
-
- __asm {
-
- push ebx
-
- cmp bops_initialized, 1
- je initialized
- mov bops_initialized, 1
-
- mov Ljmptab[0*4], offset Lcase0
- mov Ljmptab[1*4], offset Lcase1
- mov Ljmptab[2*4], offset Lcase2
- mov Ljmptab[3*4], offset Lcase3
- mov Ljmptab[4*4], offset Lcase4
- mov Ljmptab[5*4], offset Lcase5
- mov Ljmptab[6*4], offset Lcase6
- mov Ljmptab[7*4], offset Lcase7
-
-initialized:
-
- mov edx,dword ptr[4+12+esp]
- mov ecx,dword ptr[4+4+esp]
- xor eax,eax
- mov ebx,dword ptr[4+8+esp]
- mov al,byte ptr[17+edx]
- cmp al,8
- jge Lerror
- fld dword ptr[0+edx]
- fld st(0)
- jmp dword ptr[Ljmptab+eax*4]
-Lcase0:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase1:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase2:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase3:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase4:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase5:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase6:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase7:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
-LSetSides:
- faddp st(2),st(0)
- fcomp dword ptr[12+edx]
- xor ecx,ecx
- fnstsw ax
- fcomp dword ptr[12+edx]
- and ah,1
- xor ah,1
- add cl,ah
- fnstsw ax
- and ah,1
- add ah,ah
- add cl,ah
- pop ebx
- mov eax,ecx
- ret
-Lerror:
- int 3
- }
-}
-#pragma warning( default: 4035 )
-
-#endif
-#endif
-
-/*
-=================
-RadiusFromBounds
-=================
-*/
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) {
- int i;
- vec3_t corner;
- float a, b;
-
- for (i=0 ; i<3 ; i++) {
- a = fabs( mins[i] );
- b = fabs( maxs[i] );
- corner[i] = a > b ? a : b;
- }
-
- return VectorLength (corner);
-}
-
-
-void ClearBounds( vec3_t mins, vec3_t maxs ) {
- mins[0] = mins[1] = mins[2] = 99999;
- maxs[0] = maxs[1] = maxs[2] = -99999;
-}
-
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
- if ( v[0] < mins[0] ) {
- mins[0] = v[0];
- }
- if ( v[0] > maxs[0]) {
- maxs[0] = v[0];
- }
-
- if ( v[1] < mins[1] ) {
- mins[1] = v[1];
- }
- if ( v[1] > maxs[1]) {
- maxs[1] = v[1];
- }
-
- if ( v[2] < mins[2] ) {
- mins[2] = v[2];
- }
- if ( v[2] > maxs[2]) {
- maxs[2] = v[2];
- }
-}
-
-
-vec_t VectorNormalize( vec3_t v ) {
- // NOTE: TTimo - Apple G4 altivec source uses double?
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if ( length ) {
- ilength = 1/length;
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
- }
-
- return length;
-}
-
-vec_t VectorNormalize2( const vec3_t v, vec3_t out) {
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if (length)
- {
-#ifndef Q3_VM // bk0101022 - FPE related
-// assert( ((Q_fabs(v[0])!=0.0f) || (Q_fabs(v[1])!=0.0f) || (Q_fabs(v[2])!=0.0f)) );
-#endif
- ilength = 1/length;
- out[0] = v[0]*ilength;
- out[1] = v[1]*ilength;
- out[2] = v[2]*ilength;
- } else {
-#ifndef Q3_VM // bk0101022 - FPE related
-// assert( ((Q_fabs(v[0])==0.0f) && (Q_fabs(v[1])==0.0f) && (Q_fabs(v[2])==0.0f)) );
-#endif
- VectorClear( out );
- }
-
- return length;
-
-}
-
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) {
- vecc[0] = veca[0] + scale*vecb[0];
- vecc[1] = veca[1] + scale*vecb[1];
- vecc[2] = veca[2] + scale*vecb[2];
-}
-
-
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) {
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]-vecb[0];
- out[1] = veca[1]-vecb[1];
- out[2] = veca[2]-vecb[2];
-}
-
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]+vecb[0];
- out[1] = veca[1]+vecb[1];
- out[2] = veca[2]+vecb[2];
-}
-
-void _VectorCopy( const vec3_t in, vec3_t out ) {
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
-}
-
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
- out[3] = in[3]*scale;
-}
-
-
-int Q_log2( int val ) {
- int answer;
-
- answer = 0;
- while ( ( val>>=1 ) != 0 ) {
- answer++;
- }
- return answer;
-}
-
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-/*
-int PlaneTypeForNormal (vec3_t normal) {
- if ( normal[0] == 1.0 )
- return PLANE_X;
- if ( normal[1] == 1.0 )
- return PLANE_Y;
- if ( normal[2] == 1.0 )
- return PLANE_Z;
-
- return PLANE_NON_AXIAL;
-}
-*/
-
-
-/*
-================
-MatrixMultiply
-================
-*/
-void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) {
- out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
- in1[0][2] * in2[2][0];
- out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
- in1[0][2] * in2[2][1];
- out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
- in1[0][2] * in2[2][2];
- out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
- in1[1][2] * in2[2][0];
- out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
- in1[1][2] * in2[2][1];
- out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
- in1[1][2] * in2[2][2];
- out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
- in1[2][2] * in2[2][0];
- out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
- in1[2][2] * in2[2][1];
- out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
- in1[2][2] * in2[2][2];
-}
-
-
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) {
- float angle;
- static float sr, sp, sy, cr, cp, cy;
- // static to help MS compiler fp bugs
-
- angle = angles[YAW] * (M_PI*2 / 360);
- sy = sin(angle);
- cy = cos(angle);
- angle = angles[PITCH] * (M_PI*2 / 360);
- sp = sin(angle);
- cp = cos(angle);
- angle = angles[ROLL] * (M_PI*2 / 360);
- sr = sin(angle);
- cr = cos(angle);
-
- if (forward)
- {
- forward[0] = cp*cy;
- forward[1] = cp*sy;
- forward[2] = -sp;
- }
- if (right)
- {
- right[0] = (-1*sr*sp*cy+-1*cr*-sy);
- right[1] = (-1*sr*sp*sy+-1*cr*cy);
- right[2] = -1*sr*cp;
- }
- if (up)
- {
- up[0] = (cr*sp*cy+-sr*-sy);
- up[1] = (cr*sp*sy+-sr*cy);
- up[2] = cr*cp;
- }
-}
-
-/*
-** assumes "src" is normalized
-*/
-void PerpendicularVector( vec3_t dst, const vec3_t src )
-{
- int pos;
- int i;
- float minelem = 1.0F;
- vec3_t tempvec;
-
- /*
- ** find the smallest magnitude axially aligned vector
- */
- for ( pos = 0, i = 0; i < 3; i++ )
- {
- if ( fabs( src[i] ) < minelem )
- {
- pos = i;
- minelem = fabs( src[i] );
- }
- }
- tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
- tempvec[pos] = 1.0F;
-
- /*
- ** project the point onto the plane defined by src
- */
- ProjectPointOnPlane( dst, tempvec, src );
-
- /*
- ** normalize the result
- */
- VectorNormalize( dst );
-}
-
-
diff --git a/code/game/q_shared.c b/code/game/q_shared.c
deleted file mode 100644
index bd8daa5..0000000
--- a/code/game/q_shared.c
+++ /dev/null
@@ -1,1252 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// q_shared.c -- stateless support routines that are included in each code dll
-#include "q_shared.h"
-
-float Com_Clamp( float min, float max, float value ) {
- if ( value < min ) {
- return min;
- }
- if ( value > max ) {
- return max;
- }
- return value;
-}
-
-
-/*
-============
-COM_SkipPath
-============
-*/
-char *COM_SkipPath (char *pathname)
-{
- char *last;
-
- last = pathname;
- while (*pathname)
- {
- if (*pathname=='/')
- last = pathname+1;
- pathname++;
- }
- return last;
-}
-
-/*
-============
-COM_StripExtension
-============
-*/
-void COM_StripExtension( const char *in, char *out ) {
- while ( *in && *in != '.' ) {
- *out++ = *in++;
- }
- *out = 0;
-}
-
-
-/*
-==================
-COM_DefaultExtension
-==================
-*/
-void COM_DefaultExtension (char *path, int maxSize, const char *extension ) {
- char oldPath[MAX_QPATH];
- char *src;
-
-//
-// if path doesn't have a .EXT, append extension
-// (extension should include the .)
-//
- src = path + strlen(path) - 1;
-
- while (*src != '/' && src != path) {
- if ( *src == '.' ) {
- return; // it has an extension
- }
- src--;
- }
-
- Q_strncpyz( oldPath, path, sizeof( oldPath ) );
- Com_sprintf( path, maxSize, "%s%s", oldPath, extension );
-}
-
-/*
-============================================================================
-
- BYTE ORDER FUNCTIONS
-
-============================================================================
-*/
-/*
-// can't just use function pointers, or dll linkage can
-// mess up when qcommon is included in multiple places
-static short (*_BigShort) (short l);
-static short (*_LittleShort) (short l);
-static int (*_BigLong) (int l);
-static int (*_LittleLong) (int l);
-static qint64 (*_BigLong64) (qint64 l);
-static qint64 (*_LittleLong64) (qint64 l);
-static float (*_BigFloat) (const float *l);
-static float (*_LittleFloat) (const float *l);
-
-short BigShort(short l){return _BigShort(l);}
-short LittleShort(short l) {return _LittleShort(l);}
-int BigLong (int l) {return _BigLong(l);}
-int LittleLong (int l) {return _LittleLong(l);}
-qint64 BigLong64 (qint64 l) {return _BigLong64(l);}
-qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);}
-float BigFloat (const float *l) {return _BigFloat(l);}
-float LittleFloat (const float *l) {return _LittleFloat(l);}
-*/
-
-short ShortSwap (short l)
-{
- byte b1,b2;
-
- b1 = l&255;
- b2 = (l>>8)&255;
-
- return (b1<<8) + b2;
-}
-
-short ShortNoSwap (short l)
-{
- return l;
-}
-
-int LongSwap (int l)
-{
- byte b1,b2,b3,b4;
-
- b1 = l&255;
- b2 = (l>>8)&255;
- b3 = (l>>16)&255;
- b4 = (l>>24)&255;
-
- return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
-}
-
-int LongNoSwap (int l)
-{
- return l;
-}
-
-qint64 Long64Swap (qint64 ll)
-{
- qint64 result;
-
- result.b0 = ll.b7;
- result.b1 = ll.b6;
- result.b2 = ll.b5;
- result.b3 = ll.b4;
- result.b4 = ll.b3;
- result.b5 = ll.b2;
- result.b6 = ll.b1;
- result.b7 = ll.b0;
-
- return result;
-}
-
-qint64 Long64NoSwap (qint64 ll)
-{
- return ll;
-}
-
-typedef union {
- float f;
- unsigned int i;
-} _FloatByteUnion;
-
-float FloatSwap (const float *f) {
- _FloatByteUnion out;
-
- out.f = *f;
- out.i = LongSwap(out.i);
-
- return out.f;
-}
-
-float FloatNoSwap (const float *f)
-{
- return *f;
-}
-
-/*
-================
-Swap_Init
-================
-*/
-/*
-void Swap_Init (void)
-{
- byte swaptest[2] = {1,0};
-
-// set the byte swapping variables in a portable manner
- if ( *(short *)swaptest == 1)
- {
- _BigShort = ShortSwap;
- _LittleShort = ShortNoSwap;
- _BigLong = LongSwap;
- _LittleLong = LongNoSwap;
- _BigLong64 = Long64Swap;
- _LittleLong64 = Long64NoSwap;
- _BigFloat = FloatSwap;
- _LittleFloat = FloatNoSwap;
- }
- else
- {
- _BigShort = ShortNoSwap;
- _LittleShort = ShortSwap;
- _BigLong = LongNoSwap;
- _LittleLong = LongSwap;
- _BigLong64 = Long64NoSwap;
- _LittleLong64 = Long64Swap;
- _BigFloat = FloatNoSwap;
- _LittleFloat = FloatSwap;
- }
-
-}
-*/
-
-/*
-============================================================================
-
-PARSING
-
-============================================================================
-*/
-
-static char com_token[MAX_TOKEN_CHARS];
-static char com_parsename[MAX_TOKEN_CHARS];
-static int com_lines;
-
-void COM_BeginParseSession( const char *name )
-{
- com_lines = 0;
- Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name);
-}
-
-int COM_GetCurrentParseLine( void )
-{
- return com_lines;
-}
-
-char *COM_Parse( char **data_p )
-{
- return COM_ParseExt( data_p, qtrue );
-}
-
-void COM_ParseError( char *format, ... )
-{
- va_list argptr;
- static char string[4096];
-
- va_start (argptr, format);
- vsprintf (string, format, argptr);
- va_end (argptr);
-
- Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string);
-}
-
-void COM_ParseWarning( char *format, ... )
-{
- va_list argptr;
- static char string[4096];
-
- va_start (argptr, format);
- vsprintf (string, format, argptr);
- va_end (argptr);
-
- Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string);
-}
-
-/*
-==============
-COM_Parse
-
-Parse a token out of a string
-Will never return NULL, just empty strings
-
-If "allowLineBreaks" is qtrue then an empty
-string will be returned if the next token is
-a newline.
-==============
-*/
-static char *SkipWhitespace( char *data, qboolean *hasNewLines ) {
- int c;
-
- while( (c = *data) <= ' ') {
- if( !c ) {
- return NULL;
- }
- if( c == '\n' ) {
- com_lines++;
- *hasNewLines = qtrue;
- }
- data++;
- }
-
- return data;
-}
-
-int COM_Compress( char *data_p ) {
- char *in, *out;
- int c;
- qboolean newline = qfalse, whitespace = qfalse;
-
- in = out = data_p;
- if (in) {
- while ((c = *in) != 0) {
- // skip double slash comments
- if ( c == '/' && in[1] == '/' ) {
- while (*in && *in != '\n') {
- in++;
- }
- // skip /* */ comments
- } else if ( c == '/' && in[1] == '*' ) {
- while ( *in && ( *in != '*' || in[1] != '/' ) )
- in++;
- if ( *in )
- in += 2;
- // record when we hit a newline
- } else if ( c == '\n' || c == '\r' ) {
- newline = qtrue;
- in++;
- // record when we hit whitespace
- } else if ( c == ' ' || c == '\t') {
- whitespace = qtrue;
- in++;
- // an actual token
- } else {
- // if we have a pending newline, emit it (and it counts as whitespace)
- if (newline) {
- *out++ = '\n';
- newline = qfalse;
- whitespace = qfalse;
- } if (whitespace) {
- *out++ = ' ';
- whitespace = qfalse;
- }
-
- // copy quoted strings unmolested
- if (c == '"') {
- *out++ = c;
- in++;
- while (1) {
- c = *in;
- if (c && c != '"') {
- *out++ = c;
- in++;
- } else {
- break;
- }
- }
- if (c == '"') {
- *out++ = c;
- in++;
- }
- } else {
- *out = c;
- out++;
- in++;
- }
- }
- }
- }
- *out = 0;
- return out - data_p;
-}
-
-char *COM_ParseExt( char **data_p, qboolean allowLineBreaks )
-{
- int c = 0, len;
- qboolean hasNewLines = qfalse;
- char *data;
-
- data = *data_p;
- len = 0;
- com_token[0] = 0;
-
- // make sure incoming data is valid
- if ( !data )
- {
- *data_p = NULL;
- return com_token;
- }
-
- while ( 1 )
- {
- // skip whitespace
- data = SkipWhitespace( data, &hasNewLines );
- if ( !data )
- {
- *data_p = NULL;
- return com_token;
- }
- if ( hasNewLines && !allowLineBreaks )
- {
- *data_p = data;
- return com_token;
- }
-
- c = *data;
-
- // skip double slash comments
- if ( c == '/' && data[1] == '/' )
- {
- data += 2;
- while (*data && *data != '\n') {
- data++;
- }
- }
- // skip /* */ comments
- else if ( c=='/' && data[1] == '*' )
- {
- data += 2;
- while ( *data && ( *data != '*' || data[1] != '/' ) )
- {
- data++;
- }
- if ( *data )
- {
- data += 2;
- }
- }
- else
- {
- break;
- }
- }
-
- // handle quoted strings
- if (c == '\"')
- {
- data++;
- while (1)
- {
- c = *data++;
- if (c=='\"' || !c)
- {
- com_token[len] = 0;
- *data_p = ( char * ) data;
- return com_token;
- }
- if (len < MAX_TOKEN_CHARS - 1)
- {
- com_token[len] = c;
- len++;
- }
- }
- }
-
- // parse a regular word
- do
- {
- if (len < MAX_TOKEN_CHARS - 1)
- {
- com_token[len] = c;
- len++;
- }
- data++;
- c = *data;
- if ( c == '\n' )
- com_lines++;
- } while (c>32);
-
- com_token[len] = 0;
-
- *data_p = ( char * ) data;
- return com_token;
-}
-
-
-#if 0
-// no longer used
-/*
-===============
-COM_ParseInfos
-===============
-*/
-int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) {
- char *token;
- int count;
- char key[MAX_TOKEN_CHARS];
-
- count = 0;
-
- while ( 1 ) {
- token = COM_Parse( &buf );
- if ( !token[0] ) {
- break;
- }
- if ( strcmp( token, "{" ) ) {
- Com_Printf( "Missing { in info file\n" );
- break;
- }
-
- if ( count == max ) {
- Com_Printf( "Max infos exceeded\n" );
- break;
- }
-
- infos[count][0] = 0;
- while ( 1 ) {
- token = COM_ParseExt( &buf, qtrue );
- if ( !token[0] ) {
- Com_Printf( "Unexpected end of info file\n" );
- break;
- }
- if ( !strcmp( token, "}" ) ) {
- break;
- }
- Q_strncpyz( key, token, sizeof( key ) );
-
- token = COM_ParseExt( &buf, qfalse );
- if ( !token[0] ) {
- strcpy( token, "<NULL>" );
- }
- Info_SetValueForKey( infos[count], key, token );
- }
- count++;
- }
-
- return count;
-}
-#endif
-
-
-/*
-==================
-COM_MatchToken
-==================
-*/
-void COM_MatchToken( char **buf_p, char *match ) {
- char *token;
-
- token = COM_Parse( buf_p );
- if ( strcmp( token, match ) ) {
- Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match );
- }
-}
-
-
-/*
-=================
-SkipBracedSection
-
-The next token should be an open brace.
-Skips until a matching close brace is found.
-Internal brace depths are properly skipped.
-=================
-*/
-void SkipBracedSection (char **program) {
- char *token;
- int depth;
-
- depth = 0;
- do {
- token = COM_ParseExt( program, qtrue );
- if( token[1] == 0 ) {
- if( token[0] == '{' ) {
- depth++;
- }
- else if( token[0] == '}' ) {
- depth--;
- }
- }
- } while( depth && *program );
-}
-
-/*
-=================
-SkipRestOfLine
-=================
-*/
-void SkipRestOfLine ( char **data ) {
- char *p;
- int c;
-
- p = *data;
- while ( (c = *p++) != 0 ) {
- if ( c == '\n' ) {
- com_lines++;
- break;
- }
- }
-
- *data = p;
-}
-
-
-void Parse1DMatrix (char **buf_p, int x, float *m) {
- char *token;
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < x ; i++) {
- token = COM_Parse(buf_p);
- m[i] = atof(token);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-void Parse2DMatrix (char **buf_p, int y, int x, float *m) {
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < y ; i++) {
- Parse1DMatrix (buf_p, x, m + i * x);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) {
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < z ; i++) {
- Parse2DMatrix (buf_p, y, x, m + i * x*y);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-
-/*
-============================================================================
-
- LIBRARY REPLACEMENT FUNCTIONS
-
-============================================================================
-*/
-
-int Q_isprint( int c )
-{
- if ( c >= 0x20 && c <= 0x7E )
- return ( 1 );
- return ( 0 );
-}
-
-int Q_islower( int c )
-{
- if (c >= 'a' && c <= 'z')
- return ( 1 );
- return ( 0 );
-}
-
-int Q_isupper( int c )
-{
- if (c >= 'A' && c <= 'Z')
- return ( 1 );
- return ( 0 );
-}
-
-int Q_isalpha( int c )
-{
- if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
- return ( 1 );
- return ( 0 );
-}
-
-char* Q_strrchr( const char* string, int c )
-{
- char cc = c;
- char *s;
- char *sp=(char *)0;
-
- s = (char*)string;
-
- while (*s)
- {
- if (*s == cc)
- sp = s;
- s++;
- }
- if (cc == 0)
- sp = s;
-
- return sp;
-}
-
-/*
-=============
-Q_strncpyz
-
-Safe strncpy that ensures a trailing zero
-=============
-*/
-void Q_strncpyz( char *dest, const char *src, int destsize ) {
- // bk001129 - also NULL dest
- if ( !dest ) {
- Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" );
- }
- if ( !src ) {
- Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" );
- }
- if ( destsize < 1 ) {
- Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" );
- }
-
- strncpy( dest, src, destsize-1 );
- dest[destsize-1] = 0;
-}
-
-int Q_stricmpn (const char *s1, const char *s2, int n) {
- int c1, c2;
-
- // bk001129 - moved in 1.17 fix not in id codebase
- if ( s1 == NULL ) {
- if ( s2 == NULL )
- return 0;
- else
- return -1;
- }
- else if ( s2==NULL )
- return 1;
-
-
-
- do {
- c1 = *s1++;
- c2 = *s2++;
-
- if (!n--) {
- return 0; // strings are equal until end point
- }
-
- if (c1 != c2) {
- if (c1 >= 'a' && c1 <= 'z') {
- c1 -= ('a' - 'A');
- }
- if (c2 >= 'a' && c2 <= 'z') {
- c2 -= ('a' - 'A');
- }
- if (c1 != c2) {
- return c1 < c2 ? -1 : 1;
- }
- }
- } while (c1);
-
- return 0; // strings are equal
-}
-
-int Q_strncmp (const char *s1, const char *s2, int n) {
- int c1, c2;
-
- do {
- c1 = *s1++;
- c2 = *s2++;
-
- if (!n--) {
- return 0; // strings are equal until end point
- }
-
- if (c1 != c2) {
- return c1 < c2 ? -1 : 1;
- }
- } while (c1);
-
- return 0; // strings are equal
-}
-
-int Q_stricmp (const char *s1, const char *s2) {
- return (s1 && s2) ? Q_stricmpn (s1, s2, 99999) : -1;
-}
-
-
-char *Q_strlwr( char *s1 ) {
- char *s;
-
- s = s1;
- while ( *s ) {
- *s = tolower(*s);
- s++;
- }
- return s1;
-}
-
-char *Q_strupr( char *s1 ) {
- char *s;
-
- s = s1;
- while ( *s ) {
- *s = toupper(*s);
- s++;
- }
- return s1;
-}
-
-
-// never goes past bounds or leaves without a terminating 0
-void Q_strcat( char *dest, int size, const char *src ) {
- int l1;
-
- l1 = strlen( dest );
- if ( l1 >= size ) {
- Com_Error( ERR_FATAL, "Q_strcat: already overflowed" );
- }
- Q_strncpyz( dest + l1, src, size - l1 );
-}
-
-
-int Q_PrintStrlen( const char *string ) {
- int len;
- const char *p;
-
- if( !string ) {
- return 0;
- }
-
- len = 0;
- p = string;
- while( *p ) {
- if( Q_IsColorString( p ) ) {
- p += 2;
- continue;
- }
- p++;
- len++;
- }
-
- return len;
-}
-
-
-char *Q_CleanStr( char *string ) {
- char* d;
- char* s;
- int c;
-
- s = string;
- d = string;
- while ((c = *s) != 0 ) {
- if ( Q_IsColorString( s ) ) {
- s++;
- }
- else if ( c >= 0x20 && c <= 0x7E ) {
- *d++ = c;
- }
- s++;
- }
- *d = '\0';
-
- return string;
-}
-
-
-void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) {
- int len;
- va_list argptr;
- char bigbuffer[32000]; // big, but small enough to fit in PPC stack
-
- va_start (argptr,fmt);
- len = vsprintf (bigbuffer,fmt,argptr);
- va_end (argptr);
- if ( len >= sizeof( bigbuffer ) ) {
- Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" );
- }
- if (len >= size) {
- Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size);
-#ifdef _DEBUG
- __asm {
- int 3;
- }
-#endif
- }
- Q_strncpyz (dest, bigbuffer, size );
-}
-
-
-/*
-============
-va
-
-does a varargs printf into a temp buffer, so I don't need to have
-varargs versions of all text functions.
-FIXME: make this buffer size safe someday
-============
-*/
-char * QDECL va( char *format, ... ) {
- va_list argptr;
- static char string[2][32000]; // in case va is called by nested functions
- static int index = 0;
- char *buf;
-
- buf = string[index & 1];
- index++;
-
- va_start (argptr, format);
- vsprintf (buf, format,argptr);
- va_end (argptr);
-
- return buf;
-}
-
-
-/*
-=====================================================================
-
- INFO STRINGS
-
-=====================================================================
-*/
-
-/*
-===============
-Info_ValueForKey
-
-Searches the string for the given
-key and returns the associated value, or an empty string.
-FIXME: overflow check?
-===============
-*/
-char *Info_ValueForKey( const char *s, const char *key ) {
- char pkey[BIG_INFO_KEY];
- static char value[2][BIG_INFO_VALUE]; // use two buffers so compares
- // work without stomping on each other
- static int valueindex = 0;
- char *o;
-
- if ( !s || !key ) {
- return "";
- }
-
- if ( strlen( s ) >= BIG_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" );
- }
-
- valueindex ^= 1;
- if (*s == '\\')
- s++;
- while (1)
- {
- o = pkey;
- while (*s != '\\')
- {
- if (!*s)
- return "";
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value[valueindex];
-
- while (*s != '\\' && *s)
- {
- *o++ = *s++;
- }
- *o = 0;
-
- if (!Q_stricmp (key, pkey) )
- return value[valueindex];
-
- if (!*s)
- break;
- s++;
- }
-
- return "";
-}
-
-
-/*
-===================
-Info_NextPair
-
-Used to itterate through all the key/value pairs in an info string
-===================
-*/
-void Info_NextPair( const char **head, char *key, char *value ) {
- char *o;
- const char *s;
-
- s = *head;
-
- if ( *s == '\\' ) {
- s++;
- }
- key[0] = 0;
- value[0] = 0;
-
- o = key;
- while ( *s != '\\' ) {
- if ( !*s ) {
- *o = 0;
- *head = s;
- return;
- }
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while ( *s != '\\' && *s ) {
- *o++ = *s++;
- }
- *o = 0;
-
- *head = s;
-}
-
-
-/*
-===================
-Info_RemoveKey
-===================
-*/
-void Info_RemoveKey( char *s, const char *key ) {
- char *start;
- char pkey[MAX_INFO_KEY];
- char value[MAX_INFO_VALUE];
- char *o;
-
- if ( strlen( s ) >= MAX_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" );
- }
-
- if (strchr (key, '\\')) {
- return;
- }
-
- while (1)
- {
- start = s;
- if (*s == '\\')
- s++;
- o = pkey;
- while (*s != '\\')
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while (*s != '\\' && *s)
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
-
- if (!strcmp (key, pkey) )
- {
- strcpy (start, s); // remove this part
- return;
- }
-
- if (!*s)
- return;
- }
-
-}
-
-/*
-===================
-Info_RemoveKey_Big
-===================
-*/
-void Info_RemoveKey_Big( char *s, const char *key ) {
- char *start;
- char pkey[BIG_INFO_KEY];
- char value[BIG_INFO_VALUE];
- char *o;
-
- if ( strlen( s ) >= BIG_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" );
- }
-
- if (strchr (key, '\\')) {
- return;
- }
-
- while (1)
- {
- start = s;
- if (*s == '\\')
- s++;
- o = pkey;
- while (*s != '\\')
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while (*s != '\\' && *s)
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
-
- if (!strcmp (key, pkey) )
- {
- strcpy (start, s); // remove this part
- return;
- }
-
- if (!*s)
- return;
- }
-
-}
-
-
-
-
-/*
-==================
-Info_Validate
-
-Some characters are illegal in info strings because they
-can mess up the server's parsing
-==================
-*/
-qboolean Info_Validate( const char *s ) {
- if ( strchr( s, '\"' ) ) {
- return qfalse;
- }
- if ( strchr( s, ';' ) ) {
- return qfalse;
- }
- return qtrue;
-}
-
-/*
-==================
-Info_SetValueForKey
-
-Changes or adds a key/value pair
-==================
-*/
-void Info_SetValueForKey( char *s, const char *key, const char *value ) {
- char newi[MAX_INFO_STRING];
-
- if ( strlen( s ) >= MAX_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
- }
-
- if (strchr (key, '\\') || strchr (value, '\\'))
- {
- Com_Printf ("Can't use keys or values with a \\\n");
- return;
- }
-
- if (strchr (key, ';') || strchr (value, ';'))
- {
- Com_Printf ("Can't use keys or values with a semicolon\n");
- return;
- }
-
- if (strchr (key, '\"') || strchr (value, '\"'))
- {
- Com_Printf ("Can't use keys or values with a \"\n");
- return;
- }
-
- Info_RemoveKey (s, key);
- if (!value || !strlen(value))
- return;
-
- Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
-
- if (strlen(newi) + strlen(s) >= MAX_INFO_STRING)
- {
- Com_Printf ("Info string length exceeded\n");
- return;
- }
-
- strcat (newi, s);
- strcpy (s, newi);
-}
-
-/*
-==================
-Info_SetValueForKey_Big
-
-Changes or adds a key/value pair
-==================
-*/
-void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) {
- char newi[BIG_INFO_STRING];
-
- if ( strlen( s ) >= BIG_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
- }
-
- if (strchr (key, '\\') || strchr (value, '\\'))
- {
- Com_Printf ("Can't use keys or values with a \\\n");
- return;
- }
-
- if (strchr (key, ';') || strchr (value, ';'))
- {
- Com_Printf ("Can't use keys or values with a semicolon\n");
- return;
- }
-
- if (strchr (key, '\"') || strchr (value, '\"'))
- {
- Com_Printf ("Can't use keys or values with a \"\n");
- return;
- }
-
- Info_RemoveKey_Big (s, key);
- if (!value || !strlen(value))
- return;
-
- Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
-
- if (strlen(newi) + strlen(s) >= BIG_INFO_STRING)
- {
- Com_Printf ("BIG Info string length exceeded\n");
- return;
- }
-
- strcat (s, newi);
-}
-
-
-
-
-//====================================================================
-
-
diff --git a/code/game/q_shared.h b/code/game/q_shared.h
deleted file mode 100644
index 212e04c..0000000
--- a/code/game/q_shared.h
+++ /dev/null
@@ -1,1456 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-#ifndef __Q_SHARED_H
-#define __Q_SHARED_H
-
-// q_shared.h -- included first by ALL program modules.
-// A user mod should never modify this file
-
-#define Q3_VERSION "ioQ3 1.33"
-// 1.32 released 7-10-2002
-
-#define MAX_TEAMNAME 32
-
-#ifdef _MSC_VER
-
-#pragma warning(disable : 4018) // signed/unsigned mismatch
-#pragma warning(disable : 4032)
-#pragma warning(disable : 4051)
-#pragma warning(disable : 4057) // slightly different base types
-#pragma warning(disable : 4100) // unreferenced formal parameter
-#pragma warning(disable : 4115)
-#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
-#pragma warning(disable : 4127) // conditional expression is constant
-#pragma warning(disable : 4136)
-#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
-//#pragma warning(disable : 4201)
-//#pragma warning(disable : 4214)
-#pragma warning(disable : 4244)
-#pragma warning(disable : 4142) // benign redefinition
-//#pragma warning(disable : 4305) // truncation from const double to float
-//#pragma warning(disable : 4310) // cast truncates constant value
-//#pragma warning(disable: 4505) // unreferenced local function has been removed
-#pragma warning(disable : 4514)
-#pragma warning(disable : 4702) // unreachable code
-#pragma warning(disable : 4711) // selected for automatic inline expansion
-#pragma warning(disable : 4220) // varargs matches remaining parameters
-#endif
-
-/**********************************************************************
- VM Considerations
-
- The VM can not use the standard system headers because we aren't really
- using the compiler they were meant for. We use bg_lib.h which contains
- prototypes for the functions we define for our own use in bg_lib.c.
-
- When writing mods, please add needed headers HERE, do not start including
- stuff like <stdio.h> in the various .c files that make up each of the VMs
- since you will be including system headers files can will have issues.
-
- Remember, if you use a C library function that is not defined in bg_lib.c,
- you will have to add your own version for support in the VM.
-
- **********************************************************************/
-
-#ifdef Q3_VM
-
-#include "bg_lib.h"
-
-#else
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdlib.h>
-#include <time.h>
-#include <ctype.h>
-#include <limits.h>
-
-#endif
-
-#ifdef _MSC_VER
-
-//#pragma intrinsic( memset, memcpy )
-
-#endif
-
-
-// this is the define for determining if we have an asm version of a C function
-#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
-#define id386 1
-#else
-#define id386 0
-#endif
-
-#if (defined(powerc) || defined(powerpc) || defined(ppc) || defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
-#define idppc 1
-#if defined(__VEC__)
-#define idppc_altivec 1
-#else
-#define idppc_altivec 0
-#endif
-#else
-#define idppc 0
-#define idppc_altivec 0
-#endif
-
-// for windows fastcall option
-
-#define QDECL
-
-short ShortSwap (short l);
-int LongSwap (int l);
-float FloatSwap (const float *f);
-
-//======================= WIN32 DEFINES =================================
-
-#ifdef WIN32
-
-#define MAC_STATIC
-
-#undef QDECL
-#define QDECL __cdecl
-
-// buildstring will be incorporated into the version string
-#ifdef _MSC_VER
-#ifdef NDEBUG
-#ifdef _M_IX86
-#define CPUSTRING "win-x86"
-#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP"
-#endif
-#else
-#ifdef _M_IX86
-#define CPUSTRING "win-x86-debug"
-#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP-debug"
-#endif
-#endif
-#elif defined __MINGW32__
-#ifdef NDEBUG
-#ifdef __i386__
-#define CPUSTRING "mingw-x86"
-#endif
-#else
-#ifdef __i386__
-#define CPUSTRING "mingw-x86-debug"
-#endif
-#endif
-#endif
-
-#define ID_INLINE __inline
-
-static ID_INLINE short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-static ID_INLINE int BigLong(int l) { return LongSwap(l); }
-#define LittleLong
-static ID_INLINE float BigFloat(const float l) { return FloatSwap(&l); }
-#define LittleFloat
-
-#define PATH_SEP '\\'
-
-#endif
-
-//======================= MAC OS X DEFINES =====================
-
-#if defined(MACOS_X)
-
-#define MAC_STATIC
-#define __cdecl
-#define __declspec(x)
-#define stricmp strcasecmp
-#define ID_INLINE inline
-
-#ifdef __ppc__
-#define CPUSTRING "MacOSX-ppc"
-#elif defined __i386__
-#define CPUSTRING "MacOSX-i386"
-#else
-#define CPUSTRING "MacOSX-other"
-#endif
-
-#define PATH_SEP '/'
-
-#define __rlwimi(out, in, shift, maskBegin, maskEnd) asm("rlwimi %0,%1,%2,%3,%4" : "=r" (out) : "r" (in), "i" (shift), "i" (maskBegin), "i" (maskEnd))
-#define __dcbt(addr, offset) asm("dcbt %0,%1" : : "b" (addr), "r" (offset))
-
-static inline unsigned int __lwbrx(register void *addr, register int offset) {
- register unsigned int word;
-
- asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset));
- return word;
-}
-
-static inline unsigned short __lhbrx(register void *addr, register int offset) {
- register unsigned short halfword;
-
- asm("lhbrx %0,%2,%1" : "=r" (halfword) : "r" (addr), "b" (offset));
- return halfword;
-}
-
-static inline float __fctiw(register float f) {
- register float fi;
-
- asm("fctiw %0,%1" : "=f" (fi) : "f" (f));
-
- return fi;
-}
-
-#define BigShort
-static inline short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static inline int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static inline float LittleFloat (const float l) { return FloatSwap(&l); }
-
-#endif
-
-//======================= MAC DEFINES =================================
-
-#ifdef __MACOS__
-
-#include <MacTypes.h>
-#define MAC_STATIC
-#define ID_INLINE inline
-
-#define CPUSTRING "MacOS-PPC"
-
-#define PATH_SEP ':'
-
-void Sys_PumpEvents( void );
-
-#define BigShort
-static inline short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static inline int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static inline float LittleFloat (const float l) { return FloatSwap(&l); }
-
-#endif
-
-//======================= LINUX DEFINES =================================
-
-// the mac compiler can't handle >32k of locals, so we
-// just waste space and make big arrays static...
-#ifdef __linux__
-
-// bk001205 - from Makefile
-#define stricmp strcasecmp
-
-#define MAC_STATIC // bk: FIXME
-#define ID_INLINE inline
-
-#ifdef __i386__
-#define CPUSTRING "linux-i386"
-#elif defined __axp__
-#define CPUSTRING "linux-alpha"
-#elif defined __x86_64__
-#define CPUSTRING "linux-x86_64"
-#elif defined __powerpc64__
-#define CPUSTRING "linux-ppc64"
-#elif defined __powerpc__
-#define CPUSTRING "linux-ppc"
-#elif defined __s390__
-#define CPUSTRING "linux-s390"
-#elif defined __s390x__
-#define CPUSTRING "linux-s390x"
-#elif defined __ia64__
-#define CPUSTRING "linux-ia64"
-#else
-#define CPUSTRING "linux-other"
-#endif
-
-#define PATH_SEP '/'
-
-// bk001205 - try
-#ifdef Q3_STATIC
-#define GAME_HARD_LINKED
-#define CGAME_HARD_LINKED
-#define UI_HARD_LINKED
-#define BOTLIB_HARD_LINKED
-#endif
-
-#if __FLOAT_WORD_ORDER == __LITTLE_ENDIAN
-inline static short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-inline static int BigLong(int l) { return LongSwap(l); }
-#define LittleLong
-inline static float BigFloat(const float l) { return FloatSwap(&l); }
-#define LittleFloat
-#else
-#define BigShort
-inline static short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-inline static int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-inline static float LittleFloat (const float l) { return FloatSwap(&l); }
-#endif
-
-#endif
-
-//======================= FreeBSD DEFINES =====================
-#ifdef __FreeBSD__ // rb010123
-
-#define stricmp strcasecmp
-
-#define MAC_STATIC
-#define ID_INLINE inline
-
-#ifdef __i386__
-#define CPUSTRING "freebsd-i386"
-#elif defined __axp__
-#define CPUSTRING "freebsd-alpha"
-#else
-#define CPUSTRING "freebsd-other"
-#endif
-
-#define PATH_SEP '/'
-
-// bk010116 - omitted Q3STATIC (see Linux above), broken target
-
-#if !idppc
-static short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-static int BigLong(int l) { return LongSwap(l); }
-#define LittleLong
-static float BigFloat(const float l) { return FloatSwap(&l); }
-#define LittleFloat
-#else
-#define BigShort
-static short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static float LittleFloat (const float l) { return FloatSwap(&l); }
-#endif
-
-#endif
-
-//=============================================================
-
-typedef unsigned char byte;
-
-typedef enum {qfalse, qtrue} qboolean;
-
-typedef int qhandle_t;
-typedef int sfxHandle_t;
-typedef int fileHandle_t;
-typedef int clipHandle_t;
-
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#define MAX_QINT 0x7fffffff
-#define MIN_QINT (-MAX_QINT-1)
-
-
-// angle indexes
-#define PITCH 0 // up / down
-#define YAW 1 // left / right
-#define ROLL 2 // fall over
-
-// the game guarantees that no string from the network will ever
-// exceed MAX_STRING_CHARS
-#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
-#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
-#define MAX_TOKEN_CHARS 1024 // max length of an individual token
-
-#define MAX_INFO_STRING 1024
-#define MAX_INFO_KEY 1024
-#define MAX_INFO_VALUE 1024
-
-#define BIG_INFO_STRING 8192 // used for system info key only
-#define BIG_INFO_KEY 8192
-#define BIG_INFO_VALUE 8192
-
-
-#define MAX_QPATH 64 // max length of a quake game pathname
-#ifdef PATH_MAX
-#define MAX_OSPATH PATH_MAX
-#else
-#define MAX_OSPATH 256 // max length of a filesystem pathname
-#endif
-
-#define MAX_NAME_LENGTH 32 // max length of a client name
-
-#define MAX_SAY_TEXT 150
-
-// paramters for command buffer stuffing
-typedef enum {
- EXEC_NOW, // don't return until completed, a VM should NEVER use this,
- // because some commands might cause the VM to be unloaded...
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer (normal case)
-} cbufExec_t;
-
-
-//
-// these aren't needed by any of the VMs. put in another header?
-//
-#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
-
-
-// print levels from renderer (FIXME: set up for game / cgame?)
-typedef enum {
- PRINT_ALL,
- PRINT_DEVELOPER, // only print when "developer 1"
- PRINT_WARNING,
- PRINT_ERROR
-} printParm_t;
-
-
-#ifdef ERR_FATAL
-#undef ERR_FATAL // this is be defined in malloc.h
-#endif
-
-// parameters to the main Error routine
-typedef enum {
- ERR_FATAL, // exit the entire game with a popup window
- ERR_DROP, // print to console and disconnect from game
- ERR_SERVERDISCONNECT, // don't kill server
- ERR_DISCONNECT, // client disconnected from the server
- ERR_NEED_CD // pop up the need-cd dialog
-} errorParm_t;
-
-
-// font rendering values used by ui and cgame
-
-#define PROP_GAP_WIDTH 3
-#define PROP_SPACE_WIDTH 8
-#define PROP_HEIGHT 27
-#define PROP_SMALL_SIZE_SCALE 0.75
-
-#define BLINK_DIVISOR 200
-#define PULSE_DIVISOR 75
-
-#define UI_LEFT 0x00000000 // default
-#define UI_CENTER 0x00000001
-#define UI_RIGHT 0x00000002
-#define UI_FORMATMASK 0x00000007
-#define UI_SMALLFONT 0x00000010
-#define UI_BIGFONT 0x00000020 // default
-#define UI_GIANTFONT 0x00000040
-#define UI_DROPSHADOW 0x00000800
-#define UI_BLINK 0x00001000
-#define UI_INVERSE 0x00002000
-#define UI_PULSE 0x00004000
-
-#if defined(_DEBUG) && !defined(BSPC)
- #define HUNK_DEBUG
-#endif
-
-typedef enum {
- h_high,
- h_low,
- h_dontcare
-} ha_pref;
-
-#ifdef HUNK_DEBUG
-#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
-void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
-#else
-void *Hunk_Alloc( int size, ha_pref preference );
-#endif
-
-#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(MACOS_X)
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
-// custom Snd_Memset implementation for glibc memset bug workaround
-void Snd_Memset (void* dest, const int val, const size_t count);
-#else
-#define Snd_Memset Com_Memset
-#endif
-
-#if !( defined __VECTORC )
-void Com_Memset (void* dest, const int val, const size_t count);
-void Com_Memcpy (void* dest, const void* src, const size_t count);
-#else
-#define Com_Memset memset
-#define Com_Memcpy memcpy
-#endif
-
-#define CIN_system 1
-#define CIN_loop 2
-#define CIN_hold 4
-#define CIN_silent 8
-#define CIN_shader 16
-
-/*
-==============================================================
-
-MATHLIB
-
-==============================================================
-*/
-
-
-typedef float vec_t;
-typedef vec_t vec2_t[2];
-typedef vec_t vec3_t[3];
-typedef vec_t vec4_t[4];
-typedef vec_t vec5_t[5];
-
-typedef int fixed4_t;
-typedef int fixed8_t;
-typedef int fixed16_t;
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
-#endif
-
-#define NUMVERTEXNORMALS 162
-extern vec3_t bytedirs[NUMVERTEXNORMALS];
-
-// all drawing is done to a 640*480 virtual screen size
-// and will be automatically scaled to the real resolution
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
-
-#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
-#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
-
-#define SMALLCHAR_WIDTH 8
-#define SMALLCHAR_HEIGHT 16
-
-#define BIGCHAR_WIDTH 16
-#define BIGCHAR_HEIGHT 16
-
-#define GIANTCHAR_WIDTH 32
-#define GIANTCHAR_HEIGHT 48
-
-extern vec4_t colorBlack;
-extern vec4_t colorRed;
-extern vec4_t colorGreen;
-extern vec4_t colorBlue;
-extern vec4_t colorYellow;
-extern vec4_t colorMagenta;
-extern vec4_t colorCyan;
-extern vec4_t colorWhite;
-extern vec4_t colorLtGrey;
-extern vec4_t colorMdGrey;
-extern vec4_t colorDkGrey;
-
-#define Q_COLOR_ESCAPE '^'
-#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
-#define COLOR_BLACK '0'
-#define COLOR_RED '1'
-#define COLOR_GREEN '2'
-#define COLOR_YELLOW '3'
-#define COLOR_BLUE '4'
-#define COLOR_CYAN '5'
-#define COLOR_MAGENTA '6'
-#define COLOR_WHITE '7'
-#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
-
-#define S_COLOR_BLACK "^0"
-#define S_COLOR_RED "^1"
-#define S_COLOR_GREEN "^2"
-#define S_COLOR_YELLOW "^3"
-#define S_COLOR_BLUE "^4"
-#define S_COLOR_CYAN "^5"
-#define S_COLOR_MAGENTA "^6"
-#define S_COLOR_WHITE "^7"
-
-extern vec4_t g_color_table[8];
-
-#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
-#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
-
-#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
-#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
-
-struct cplane_s;
-
-extern vec3_t vec3_origin;
-extern vec3_t axisDefault[3];
-
-#define nanmask (255<<23)
-
-#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
-
-#if idppc
-
-static inline float Q_rsqrt( float number ) {
- float x = 0.5f * number;
- float y;
-#ifdef __GNUC__
- asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
-#else
- y = __frsqrte( number );
-#endif
- return y * (1.5f - (x * y * y));
- }
-
-#ifdef __GNUC__
-static inline float Q_fabs(float x) {
- float abs_x;
-
- asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
- return abs_x;
-}
-#else
-#define Q_fabs __fabsf
-#endif
-
-#else
-float Q_fabs( float f );
-float Q_rsqrt( float f ); // reciprocal square root
-#endif
-
-#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
-
-signed char ClampChar( int i );
-signed short ClampShort( int i );
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir );
-void ByteToDir( int b, vec3_t dir );
-
-#if 1
-
-#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
-#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
-#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-
-#else
-
-#define DotProduct(x,y) _DotProduct(x,y)
-#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
-#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
-#define VectorCopy(a,b) _VectorCopy(a,b)
-#define VectorScale(v, s, o) _VectorScale(v,s,o)
-#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
-
-#endif
-
-#ifdef __LCC__
-#ifdef VectorCopy
-#undef VectorCopy
-// this is a little hack to get more efficient copies in our interpreter
-typedef struct {
- float v[3];
-} vec3struct_t;
-#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
-#define ID_INLINE static
-#endif
-#endif
-
-#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-
-#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
-// just in case you do't want to use the macros
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorCopy( const vec3_t in, vec3_t out );
-void _VectorScale( const vec3_t in, float scale, vec3_t out );
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
-
-unsigned ColorBytes3 (float r, float g, float b);
-unsigned ColorBytes4 (float r, float g, float b, float a);
-
-float NormalizeColor( const vec3_t in, vec3_t out );
-
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
-void ClearBounds( vec3_t mins, vec3_t maxs );
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
-
-#ifndef __LCC__
-static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
-}
-
-static ID_INLINE vec_t VectorLength( const vec3_t v ) {
- return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
-}
-
-static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-static ID_INLINE void VectorNormalizeFast( vec3_t v )
-{
- float ilength;
-
- ilength = Q_rsqrt( DotProduct( v, v ) );
-
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
-}
-
-static ID_INLINE void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-#else
-int VectorCompare( const vec3_t v1, const vec3_t v2 );
-
-vec_t VectorLength( const vec3_t v );
-
-vec_t VectorLengthSquared( const vec3_t v );
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 );
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
-
-void VectorNormalizeFast( vec3_t v );
-
-void VectorInverse( vec3_t v );
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
-
-#endif
-
-vec_t VectorNormalize (vec3_t v); // returns vector length
-vec_t VectorNormalize2( const vec3_t v, vec3_t out );
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
-int Q_log2(int val);
-
-float Q_acos(float c);
-
-int Q_rand( int *seed );
-float Q_random( int *seed );
-float Q_crandom( int *seed );
-
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-#define crandom() (2.0 * (random() - 0.5))
-
-void vectoangles( const vec3_t value1, vec3_t angles);
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
-
-void AxisClear( vec3_t axis[3] );
-void AxisCopy( vec3_t in[3], vec3_t out[3] );
-
-void SetPlaneSignbits( struct cplane_s *out );
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
-
-float AngleMod(float a);
-float LerpAngle (float from, float to, float frac);
-float AngleSubtract( float a1, float a2 );
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
-
-float AngleNormalize360 ( float angle );
-float AngleNormalize180 ( float angle );
-float AngleDelta ( float angle1, float angle2 );
-
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
-void RotateAroundDirection( vec3_t axis[3], float yaw );
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
-// perpendicular vector could be replaced by this
-
-//int PlaneTypeForNormal (vec3_t normal);
-
-void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
-void PerpendicularVector( vec3_t dst, const vec3_t src );
-
-
-//=============================================
-
-float Com_Clamp( float min, float max, float value );
-
-char *COM_SkipPath( char *pathname );
-void COM_StripExtension( const char *in, char *out );
-void COM_DefaultExtension( char *path, int maxSize, const char *extension );
-
-void COM_BeginParseSession( const char *name );
-int COM_GetCurrentParseLine( void );
-char *COM_Parse( char **data_p );
-char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
-int COM_Compress( char *data_p );
-void COM_ParseError( char *format, ... );
-void COM_ParseWarning( char *format, ... );
-//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
-
-#define MAX_TOKENLENGTH 1024
-
-#ifndef TT_STRING
-//token types
-#define TT_STRING 1 // string
-#define TT_LITERAL 2 // literal
-#define TT_NUMBER 3 // number
-#define TT_NAME 4 // name
-#define TT_PUNCTUATION 5 // punctuation
-#endif
-
-typedef struct pc_token_s
-{
- int type;
- int subtype;
- int intvalue;
- float floatvalue;
- char string[MAX_TOKENLENGTH];
-} pc_token_t;
-
-// data is an in/out parm, returns a parsed out token
-
-void COM_MatchToken( char**buf_p, char *match );
-
-void SkipBracedSection (char **program);
-void SkipRestOfLine ( char **data );
-
-void Parse1DMatrix (char **buf_p, int x, float *m);
-void Parse2DMatrix (char **buf_p, int y, int x, float *m);
-void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
-
-void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
-
-
-// mode parm for FS_FOpenFile
-typedef enum {
- FS_READ,
- FS_WRITE,
- FS_APPEND,
- FS_APPEND_SYNC
-} fsMode_t;
-
-typedef enum {
- FS_SEEK_CUR,
- FS_SEEK_END,
- FS_SEEK_SET
-} fsOrigin_t;
-
-//=============================================
-
-int Q_isprint( int c );
-int Q_islower( int c );
-int Q_isupper( int c );
-int Q_isalpha( int c );
-
-// portable case insensitive compare
-int Q_stricmp (const char *s1, const char *s2);
-int Q_strncmp (const char *s1, const char *s2, int n);
-int Q_stricmpn (const char *s1, const char *s2, int n);
-char *Q_strlwr( char *s1 );
-char *Q_strupr( char *s1 );
-char *Q_strrchr( const char* string, int c );
-
-// buffer size safe library replacements
-void Q_strncpyz( char *dest, const char *src, int destsize );
-void Q_strcat( char *dest, int size, const char *src );
-
-// strlen that discounts Quake color sequences
-int Q_PrintStrlen( const char *string );
-// removes color sequences from string
-char *Q_CleanStr( char *string );
-
-//=============================================
-
-// 64-bit integers for global rankings interface
-// implemented as a struct for qvm compatibility
-typedef struct
-{
- byte b0;
- byte b1;
- byte b2;
- byte b3;
- byte b4;
- byte b5;
- byte b6;
- byte b7;
-} qint64;
-
-//=============================================
-/*
-short BigShort(short l);
-short LittleShort(short l);
-int BigLong (int l);
-int LittleLong (int l);
-qint64 BigLong64 (qint64 l);
-qint64 LittleLong64 (qint64 l);
-float BigFloat (const float *l);
-float LittleFloat (const float *l);
-
-void Swap_Init (void);
-*/
-char * QDECL va(char *format, ...);
-
-//=============================================
-
-//
-// key / value info strings
-//
-char *Info_ValueForKey( const char *s, const char *key );
-void Info_RemoveKey( char *s, const char *key );
-void Info_RemoveKey_big( char *s, const char *key );
-void Info_SetValueForKey( char *s, const char *key, const char *value );
-void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
-qboolean Info_Validate( const char *s );
-void Info_NextPair( const char **s, char *key, char *value );
-
-// this is only here so the functions in q_shared.c and bg_*.c can link
-void QDECL Com_Error( int level, const char *error, ... );
-void QDECL Com_Printf( const char *msg, ... );
-
-
-/*
-==========================================================
-
-CVARS (console variables)
-
-Many variables can be used for cheating purposes, so when
-cheats is zero, force all unspecified variables to their
-default values.
-==========================================================
-*/
-
-#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
- // used for system variables, not for player
- // specific configurations
-#define CVAR_USERINFO 2 // sent to server on connect or change
-#define CVAR_SERVERINFO 4 // sent in response to front end requests
-#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
-#define CVAR_INIT 16 // don't allow change from console at all,
- // but can be set from the command line
-#define CVAR_LATCH 32 // will only change when C code next does
- // a Cvar_Get(), so it can't be changed
- // without proper initialization. modified
- // will be set, even though the value hasn't
- // changed yet
-#define CVAR_ROM 64 // display only, cannot be set by user at all
-#define CVAR_USER_CREATED 128 // created by a set command
-#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
-#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
-#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
-
-// nothing outside the Cvar_*() functions should modify these fields!
-typedef struct cvar_s {
- char *name;
- char *string;
- char *resetString; // cvar_restart will reset to this value
- char *latchedString; // for CVAR_LATCH vars
- int flags;
- qboolean modified; // set each time the cvar is changed
- int modificationCount; // incremented each time the cvar is changed
- float value; // atof( string )
- int integer; // atoi( string )
- struct cvar_s *next;
- struct cvar_s *hashNext;
-} cvar_t;
-
-#define MAX_CVAR_VALUE_STRING 256
-
-typedef int cvarHandle_t;
-
-// the modules that run in the virtual machine can't access the cvar_t directly,
-// so they must ask for structured updates
-typedef struct {
- cvarHandle_t handle;
- int modificationCount;
- float value;
- int integer;
- char string[MAX_CVAR_VALUE_STRING];
-} vmCvar_t;
-
-/*
-==============================================================
-
-COLLISION DETECTION
-
-==============================================================
-*/
-
-#include "surfaceflags.h" // shared with the q3map utility
-
-// plane types are used to speed some tests
-// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-#define PLANE_NON_AXIAL 3
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-
-#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
-
-// plane_t structure
-// !!! if this is changed, it must be changed in asm code too !!!
-typedef struct cplane_s {
- vec3_t normal;
- float dist;
- byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
- byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
- byte pad[2];
-} cplane_t;
-
-
-// a trace is returned when a box is swept through the world
-typedef struct {
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact, transformed to world space
- int surfaceFlags; // surface hit
- int contents; // contents on other side of surface hit
- int entityNum; // entity the contacted sirface is a part of
-} trace_t;
-
-// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
-// or ENTITYNUM_NONE, ENTITYNUM_WORLD
-
-
-// markfragments are returned by CM_MarkFragments()
-typedef struct {
- int firstPoint;
- int numPoints;
-} markFragment_t;
-
-
-
-typedef struct {
- vec3_t origin;
- vec3_t axis[3];
-} orientation_t;
-
-//=====================================================================
-
-
-// in order from highest priority to lowest
-// if none of the catchers are active, bound key strings will be executed
-#define KEYCATCH_CONSOLE 0x0001
-#define KEYCATCH_UI 0x0002
-#define KEYCATCH_MESSAGE 0x0004
-#define KEYCATCH_CGAME 0x0008
-
-
-// sound channels
-// channel 0 never willingly overrides
-// other channels will allways override a playing sound on that channel
-typedef enum {
- CHAN_AUTO,
- CHAN_LOCAL, // menu sounds, etc
- CHAN_WEAPON,
- CHAN_VOICE,
- CHAN_ITEM,
- CHAN_BODY,
- CHAN_LOCAL_SOUND, // chat messages, etc
- CHAN_ANNOUNCER // announcer voices, etc
-} soundChannel_t;
-
-
-/*
-========================================================================
-
- ELEMENTS COMMUNICATED ACROSS THE NET
-
-========================================================================
-*/
-
-#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
-#define SHORT2ANGLE(x) ((x)*(360.0/65536))
-
-#define SNAPFLAG_RATE_DELAYED 1
-#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
-#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
-
-//
-// per-level limits
-//
-#define MAX_CLIENTS 64 // absolute limit
-#define MAX_LOCATIONS 64
-
-#define GENTITYNUM_BITS 10 // don't need to send any more
-#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
-
-// entitynums are communicated with GENTITY_BITS, so any reserved
-// values that are going to be communcated over the net need to
-// also be in this range
-#define ENTITYNUM_NONE (MAX_GENTITIES-1)
-#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
-#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
-
-
-#define MAX_MODELS 256 // these are sent over the net as 8 bits
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
-
-
-#define MAX_CONFIGSTRINGS 1024
-
-// these are the only configstrings that the system reserves, all the
-// other ones are strictly for servergame to clientgame communication
-#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
-#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
-
-#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
-
-#define MAX_GAMESTATE_CHARS 16000
-typedef struct {
- int stringOffsets[MAX_CONFIGSTRINGS];
- char stringData[MAX_GAMESTATE_CHARS];
- int dataCount;
-} gameState_t;
-
-//=========================================================
-
-// bit field limits
-#define MAX_STATS 16
-#define MAX_PERSISTANT 16
-#define MAX_POWERUPS 16
-#define MAX_WEAPONS 16
-
-#define MAX_PS_EVENTS 2
-
-#define PS_PMOVEFRAMECOUNTBITS 6
-
-// playerState_t is the information needed by both the client and server
-// to predict player motion and actions
-// nothing outside of pmove should modify these, or some degree of prediction error
-// will occur
-
-// you can't add anything to this without modifying the code in msg.c
-
-// playerState_t is a full superset of entityState_t as it is used by players,
-// so if a playerState_t is transmitted, the entityState_t can be fully derived
-// from it.
-typedef struct playerState_s {
- int commandTime; // cmd->serverTime of last executed command
- int pm_type;
- int bobCycle; // for view bobbing and footstep generation
- int pm_flags; // ducked, jump_held, etc
- int pm_time;
-
- vec3_t origin;
- vec3_t velocity;
- int weaponTime;
- int gravity;
- int speed;
- int delta_angles[3]; // add to command angles to get view direction
- // changed by spawns, rotating objects, and teleporters
-
- int groundEntityNum;// ENTITYNUM_NONE = in air
-
- int legsTimer; // don't change low priority animations until this runs out
- int legsAnim; // mask off ANIM_TOGGLEBIT
-
- int torsoTimer; // don't change low priority animations until this runs out
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int movementDir; // a number 0 to 7 that represents the reletive angle
- // of movement to the view angle (axial and diagonals)
- // when at rest, the value will remain unchanged
- // used to twist the legs during strafing
-
- vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
-
- int eFlags; // copied to entityState_t->eFlags
-
- int eventSequence; // pmove generated events
- int events[MAX_PS_EVENTS];
- int eventParms[MAX_PS_EVENTS];
-
- int externalEvent; // events set on player from another source
- int externalEventParm;
- int externalEventTime;
-
- int clientNum; // ranges from 0 to MAX_CLIENTS-1
- int weapon; // copied to entityState_t->weapon
- int weaponstate;
-
- vec3_t viewangles; // for fixed views
- int viewheight;
-
- // damage feedback
- int damageEvent; // when it changes, latch the other parms
- int damageYaw;
- int damagePitch;
- int damageCount;
-
- int stats[MAX_STATS];
- int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
- int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
- int ammo[MAX_WEAPONS];
-
- int generic1;
- int loopSound;
- int jumppad_ent; // jumppad entity hit this frame
-
- // not communicated over the net at all
- int ping; // server to game info for scoreboard
- int pmove_framecount; // FIXME: don't transmit over the network
- int jumppad_frame;
- int entityEventSequence;
-} playerState_t;
-
-
-//====================================================================
-
-
-//
-// usercmd_t->button bits, many of which are generated by the client system,
-// so they aren't game/cgame only definitions
-//
-#define BUTTON_ATTACK 1
-#define BUTTON_TALK 2 // displays talk balloon and disables actions
-#define BUTTON_USE_HOLDABLE 4
-#define BUTTON_GESTURE 8
-#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
- // because a key pressed late in the frame will
- // only generate a small move value for that frame
- // walking will use different animations and
- // won't generate footsteps
-#define BUTTON_AFFIRMATIVE 32
-#define BUTTON_NEGATIVE 64
-
-#define BUTTON_GETFLAG 128
-#define BUTTON_GUARDBASE 256
-#define BUTTON_PATROL 512
-#define BUTTON_FOLLOWME 1024
-
-#define BUTTON_ANY 2048 // any key whatsoever
-
-#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
- // then BUTTON_WALKING should be set
-
-// usercmd_t is sent to the server each client frame
-typedef struct usercmd_s {
- int serverTime;
- int angles[3];
- int buttons;
- byte weapon; // weapon
- signed char forwardmove, rightmove, upmove;
-} usercmd_t;
-
-//===================================================================
-
-// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
-#define SOLID_BMODEL 0xffffff
-
-typedef enum {
- TR_STATIONARY,
- TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
- TR_LINEAR,
- TR_LINEAR_STOP,
- TR_SINE, // value = base + sin( time / duration ) * delta
- TR_GRAVITY
-} trType_t;
-
-typedef struct {
- trType_t trType;
- int trTime;
- int trDuration; // if non 0, trTime + trDuration = stop time
- vec3_t trBase;
- vec3_t trDelta; // velocity, etc
-} trajectory_t;
-
-// entityState_t is the information conveyed from the server
-// in an update message about entities that the client will
-// need to render in some way
-// Different eTypes may use the information in different ways
-// The messages are delta compressed, so it doesn't really matter if
-// the structure size is fairly large
-
-typedef struct entityState_s {
- int number; // entity index
- int eType; // entityType_t
- int eFlags;
-
- trajectory_t pos; // for calculating position
- trajectory_t apos; // for calculating angles
-
- int time;
- int time2;
-
- vec3_t origin;
- vec3_t origin2;
-
- vec3_t angles;
- vec3_t angles2;
-
- int otherEntityNum; // shotgun sources, etc
- int otherEntityNum2;
-
- int groundEntityNum; // -1 = in air
-
- int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
- int loopSound; // constantly loop this sound
-
- int modelindex;
- int modelindex2;
- int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
- int frame;
-
- int solid; // for client side prediction, trap_linkentity sets this properly
-
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm;
-
- // for players
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int generic1;
-} entityState_t;
-
-typedef enum {
- CA_UNINITIALIZED,
- CA_DISCONNECTED, // not talking to a server
- CA_AUTHORIZING, // not used any more, was checking cd key
- CA_CONNECTING, // sending request packets to the server
- CA_CHALLENGING, // sending challenge packets to the server
- CA_CONNECTED, // netchan_t established, getting gamestate
- CA_LOADING, // only during cgame initialization, never during main loop
- CA_PRIMED, // got gamestate, waiting for first frame
- CA_ACTIVE, // game views should be displayed
- CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
-} connstate_t;
-
-// font support
-
-#define GLYPH_START 0
-#define GLYPH_END 255
-#define GLYPH_CHARSTART 32
-#define GLYPH_CHAREND 127
-#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
-typedef struct {
- int height; // number of scan lines
- int top; // top of glyph in buffer
- int bottom; // bottom of glyph in buffer
- int pitch; // width for copying
- int xSkip; // x adjustment
- int imageWidth; // width of actual image
- int imageHeight; // height of actual image
- float s; // x offset in image where glyph starts
- float t; // y offset in image where glyph starts
- float s2;
- float t2;
- qhandle_t glyph; // handle to the shader with the glyph
- char shaderName[32];
-} glyphInfo_t;
-
-typedef struct {
- glyphInfo_t glyphs [GLYPHS_PER_FONT];
- float glyphScale;
- char name[MAX_QPATH];
-} fontInfo_t;
-
-#define Square(x) ((x)*(x))
-
-// real time
-//=============================================
-
-
-typedef struct qtime_s {
- int tm_sec; /* seconds after the minute - [0,59] */
- int tm_min; /* minutes after the hour - [0,59] */
- int tm_hour; /* hours since midnight - [0,23] */
- int tm_mday; /* day of the month - [1,31] */
- int tm_mon; /* months since January - [0,11] */
- int tm_year; /* years since 1900 */
- int tm_wday; /* days since Sunday - [0,6] */
- int tm_yday; /* days since January 1 - [0,365] */
- int tm_isdst; /* daylight savings time flag */
-} qtime_t;
-
-
-// server browser sources
-// TTimo: AS_MPLAYER is no longer used
-#define AS_LOCAL 0
-#define AS_MPLAYER 1
-#define AS_GLOBAL 2
-#define AS_FAVORITES 3
-
-
-// cinematic states
-typedef enum {
- FMV_IDLE,
- FMV_PLAY, // play
- FMV_EOF, // all other conditions, i.e. stop/EOF/abort
- FMV_ID_BLT,
- FMV_ID_IDLE,
- FMV_LOOPED,
- FMV_ID_WAIT
-} e_status;
-
-typedef enum _flag_status {
- FLAG_ATBASE = 0,
- FLAG_TAKEN, // CTF
- FLAG_TAKEN_RED, // One Flag CTF
- FLAG_TAKEN_BLUE, // One Flag CTF
- FLAG_DROPPED
-} flagStatus_t;
-
-
-
-#define MAX_GLOBAL_SERVERS 4096
-#define MAX_OTHER_SERVERS 128
-#define MAX_PINGREQUESTS 32
-#define MAX_SERVERSTATUSREQUESTS 16
-
-#define SAY_ALL 0
-#define SAY_TEAM 1
-#define SAY_TELL 2
-
-#define CDKEY_LEN 16
-#define CDCHKSUM_LEN 2
-
-
-#endif // __Q_SHARED_H
diff --git a/code/game/surfaceflags.h b/code/game/surfaceflags.h
deleted file mode 100644
index 92e28d2..0000000
--- a/code/game/surfaceflags.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-// This file must be identical in the quake and utils directories
-
-// contents flags are seperate bits
-// a given brush can contribute multiple content bits
-
-// these definitions also need to be in q_shared.h!
-
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid
-#define CONTENTS_LAVA 8
-#define CONTENTS_SLIME 16
-#define CONTENTS_WATER 32
-#define CONTENTS_FOG 64
-
-#define CONTENTS_NOTTEAM1 0x0080
-#define CONTENTS_NOTTEAM2 0x0100
-#define CONTENTS_NOBOTCLIP 0x0200
-
-#define CONTENTS_AREAPORTAL 0x8000
-
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
-//bot specific contents types
-#define CONTENTS_TELEPORTER 0x40000
-#define CONTENTS_JUMPPAD 0x80000
-#define CONTENTS_CLUSTERPORTAL 0x100000
-#define CONTENTS_DONOTENTER 0x200000
-#define CONTENTS_BOTCLIP 0x400000
-#define CONTENTS_MOVER 0x800000
-
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-
-#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
-#define CONTENTS_CORPSE 0x4000000
-#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
-#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
-#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
-#define CONTENTS_TRIGGER 0x40000000
-#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
-
-#define SURF_NODAMAGE 0x1 // never give falling damage
-#define SURF_SLICK 0x2 // effects game physics
-#define SURF_SKY 0x4 // lighting from environment map
-#define SURF_LADDER 0x8
-#define SURF_NOIMPACT 0x10 // don't make missile explosions
-#define SURF_NOMARKS 0x20 // don't leave missile marks
-#define SURF_FLESH 0x40 // make flesh sounds and effects
-#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
-#define SURF_HINT 0x100 // make a primary bsp splitter
-#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
-#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
-#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
-#define SURF_METALSTEPS 0x1000 // clanking footsteps
-#define SURF_NOSTEPS 0x2000 // no footstep sounds
-#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
-#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
-#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
-#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
-#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface