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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+//========================================================
+//========================================================
+//name
+#define CHARACTERISTIC_NAME 0 //string
+//gender of the bot
+#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
+//attack skill
+// > 0.0 && < 0.2 = don't move
+// > 0.3 && < 1.0 = aim at enemy during retreat
+// > 0.0 && < 0.4 = only move forward/backward
+// >= 0.4 && < 1.0 = circle strafing
+// > 0.7 && < 1.0 = random strafe direction change
+#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
+//weapon weight file
+#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
+//view angle difference to angle change factor
+#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
+//maximum view angle change
+#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
+//reaction time in seconds
+#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
+//accuracy when aiming
+#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
+//weapon specific aim accuracy
+#define CHARACTERISTIC_AIM_ACCURACY_MACHINEGUN 8 //float [0, 1]
+#define CHARACTERISTIC_AIM_ACCURACY_SHOTGUN 9 //float [0, 1]
+#define CHARACTERISTIC_AIM_ACCURACY_ROCKETLAUNCHER 10 //float [0, 1]
+#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 11 //float [0, 1]
+#define CHARACTERISTIC_AIM_ACCURACY_LIGHTNING 12
+#define CHARACTERISTIC_AIM_ACCURACY_PLASMAGUN 13 //float [0, 1]
+#define CHARACTERISTIC_AIM_ACCURACY_RAILGUN 14
+#define CHARACTERISTIC_AIM_ACCURACY_BFG10K 15 //float [0, 1]
+//skill when aiming
+// > 0.0 && < 0.9 = aim is affected by enemy movement
+// > 0.4 && <= 0.8 = enemy linear leading
+// > 0.8 && <= 1.0 = enemy exact movement leading
+// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
+// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
+#define CHARACTERISTIC_AIM_SKILL 16 //float [0, 1]
+//weapon specific aim skill
+#define CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER 17 //float [0, 1]
+#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 18 //float [0, 1]
+#define CHARACTERISTIC_AIM_SKILL_PLASMAGUN 19 //float [0, 1]
+#define CHARACTERISTIC_AIM_SKILL_BFG10K 20 //float [0, 1]
+//========================================================
+//chat
+//========================================================
+//file with chats
+#define CHARACTERISTIC_CHAT_FILE 21 //string
+//name of the chat character
+#define CHARACTERISTIC_CHAT_NAME 22 //string
+//characters per minute type speed
+#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
+//tendency to insult/praise
+#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
+//tendency to chat misc
+#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
+//tendency to chat at start or end of level
+#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
+//tendency to chat entering or exiting the game
+#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
+//tendency to chat when killed someone
+#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
+//tendency to chat when died
+#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
+//tendency to chat when enemy suicides
+#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
+//tendency to chat when hit while talking
+#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
+//tendency to chat when bot was hit but didn't dye
+#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
+//tendency to chat when bot hit the enemy but enemy didn't dye
+#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
+//tendency to randomly chat
+#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
+//tendency to reply
+#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
+//========================================================
+//movement
+//========================================================
+//tendency to crouch
+#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
+//tendency to jump
+#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
+//tendency to walk
+#define CHARACTERISTIC_WALKER 48 //float [0, 1]
+//tendency to jump using a weapon
+#define CHARACTERISTIC_WEAPONJUMPING 38 //float [0, 1]
+//tendency to use the grapple hook when available
+#define CHARACTERISTIC_GRAPPLE_USER 39 //float [0, 1] //use this!!
+//========================================================
+//goal
+//========================================================
+//item weight file
+#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
+//the aggression of the bot
+#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
+//the self preservation of the bot (rockets near walls etc.)
+#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
+//how likely the bot is to take revenge
+#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
+//tendency to camp
+#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
+//========================================================
+//========================================================
+//tendency to get easy frags
+#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
+//how alert the bot is (view distance)
+#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
+//how much the bot fires it's weapon
+#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
+