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-rw-r--r--code/game/be_ai_gen.h33
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diff --git a/code/game/be_ai_gen.h b/code/game/be_ai_gen.h
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-
-/*****************************************************************************
- * name: be_ai_gen.h
- *
- * desc: genetic selection
- *
- * $Archive: /source/code/botlib/be_ai_gen.h $
- *
- *****************************************************************************/
-
-int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);