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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+
+/*****************************************************************************
+ * name: be_aas.h
+ *
+ * desc: Area Awareness System, stuff exported to the AI
+ *
+ * $Archive: /source/code/botlib/be_aas.h $
+ *
+ *****************************************************************************/
+
+#ifndef MAX_STRINGFIELD
+#define MAX_STRINGFIELD 80
+#endif
+
+//travel flags
+#define TFL_INVALID 0x00000001 //traveling temporary not possible
+#define TFL_WALK 0x00000002 //walking
+#define TFL_CROUCH 0x00000004 //crouching
+#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier
+#define TFL_JUMP 0x00000010 //jumping
+#define TFL_LADDER 0x00000020 //climbing a ladder
+#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge
+#define TFL_SWIM 0x00000100 //swimming
+#define TFL_WATERJUMP 0x00000200 //jumping out of the water
+#define TFL_TELEPORT 0x00000400 //teleporting
+#define TFL_ELEVATOR 0x00000800 //elevator
+#define TFL_ROCKETJUMP 0x00001000 //rocket jumping
+#define TFL_BFGJUMP 0x00002000 //bfg jumping
+#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook
+#define TFL_DOUBLEJUMP 0x00008000 //double jump
+#define TFL_RAMPJUMP 0x00010000 //ramp jump
+#define TFL_STRAFEJUMP 0x00020000 //strafe jump
+#define TFL_JUMPPAD 0x00040000 //jump pad
+#define TFL_AIR 0x00080000 //travel through air
+#define TFL_WATER 0x00100000 //travel through water
+#define TFL_SLIME 0x00200000 //travel through slime
+#define TFL_LAVA 0x00400000 //travel through lava
+#define TFL_DONOTENTER 0x00800000 //travel through donotenter area
+#define TFL_FUNCBOB 0x01000000 //func bobbing
+#define TFL_FLIGHT 0x02000000 //flight
+#define TFL_BRIDGE 0x04000000 //move over a bridge
+//
+#define TFL_NOTTEAM1 0x08000000 //not team 1
+#define TFL_NOTTEAM2 0x10000000 //not team 2
+
+//default travel flags
+#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
+ TFL_JUMP|TFL_LADDER|\
+ TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
+ TFL_TELEPORT|TFL_ELEVATOR|\
+ TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
+
+typedef enum
+{
+ SOLID_NOT, // no interaction with other objects
+ SOLID_TRIGGER, // only touch when inside, after moving
+ SOLID_BBOX, // touch on edge
+ SOLID_BSP // bsp clip, touch on edge
+} solid_t;
+
+//a trace is returned when a box is swept through the AAS world
+typedef struct aas_trace_s
+{
+ qboolean startsolid; // if true, the initial point was in a solid area
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ int ent; // entity blocking the trace
+ int lastarea; // last area the trace was in (zero if none)
+ int area; // area blocking the trace (zero if none)
+ int planenum; // number of the plane that was hit
+} aas_trace_t;
+
+/* Defined in botlib.h
+
+//bsp_trace_t hit surface
+typedef struct bsp_surface_s
+{
+ char name[16];
+ int flags;
+ int value;
+} bsp_surface_t;
+
+//a trace is returned when a box is swept through the BSP world
+typedef struct bsp_trace_s
+{
+ qboolean allsolid; // if true, plane is not valid
+ qboolean startsolid; // if true, the initial point was in a solid area
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ cplane_t plane; // surface normal at impact
+ float exp_dist; // expanded plane distance
+ int sidenum; // number of the brush side hit
+ bsp_surface_t surface; // hit surface
+ int contents; // contents on other side of surface hit
+ int ent; // number of entity hit
+} bsp_trace_t;
+//
+*/
+
+//entity info
+typedef struct aas_entityinfo_s
+{
+ int valid; // true if updated this frame
+ int type; // entity type
+ int flags; // entity flags
+ float ltime; // local time
+ float update_time; // time between last and current update
+ int number; // number of the entity
+ vec3_t origin; // origin of the entity
+ vec3_t angles; // angles of the model
+ vec3_t old_origin; // for lerping
+ vec3_t lastvisorigin; // last visible origin
+ vec3_t mins; // bounding box minimums
+ vec3_t maxs; // bounding box maximums
+ int groundent; // ground entity
+ int solid; // solid type
+ int modelindex; // model used
+ int modelindex2; // weapons, CTF flags, etc
+ int frame; // model frame number
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm; // even parameter
+ int powerups; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+} aas_entityinfo_t;
+
+// area info
+typedef struct aas_areainfo_s
+{
+ int contents;
+ int flags;
+ int presencetype;
+ int cluster;
+ vec3_t mins;
+ vec3_t maxs;
+ vec3_t center;
+} aas_areainfo_t;
+
+// client movement prediction stop events, stop as soon as:
+#define SE_NONE 0
+#define SE_HITGROUND 1 // the ground is hit
+#define SE_LEAVEGROUND 2 // there's no ground
+#define SE_ENTERWATER 4 // water is entered
+#define SE_ENTERSLIME 8 // slime is entered
+#define SE_ENTERLAVA 16 // lava is entered
+#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage
+#define SE_GAP 64 // there's a gap
+#define SE_TOUCHJUMPPAD 128 // touching a jump pad area
+#define SE_TOUCHTELEPORTER 256 // touching teleporter
+#define SE_ENTERAREA 512 // the given stoparea is entered
+#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit
+#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box
+#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal
+
+typedef struct aas_clientmove_s
+{
+ vec3_t endpos; //position at the end of movement prediction
+ int endarea; //area at end of movement prediction
+ vec3_t velocity; //velocity at the end of movement prediction
+ aas_trace_t trace; //last trace
+ int presencetype; //presence type at end of movement prediction
+ int stopevent; //event that made the prediction stop
+ int endcontents; //contents at the end of movement prediction
+ float time; //time predicted ahead
+ int frames; //number of frames predicted ahead
+} aas_clientmove_t;
+
+// alternate route goals
+#define ALTROUTEGOAL_ALL 1
+#define ALTROUTEGOAL_CLUSTERPORTALS 2
+#define ALTROUTEGOAL_VIEWPORTALS 4
+
+typedef struct aas_altroutegoal_s
+{
+ vec3_t origin;
+ int areanum;
+ unsigned short starttraveltime;
+ unsigned short goaltraveltime;
+ unsigned short extratraveltime;
+} aas_altroutegoal_t;
+
+// route prediction stop events
+#define RSE_NONE 0
+#define RSE_NOROUTE 1 //no route to goal
+#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used
+#define RSE_ENTERCONTENTS 4 //stop when entering the given contents
+#define RSE_ENTERAREA 8 //stop when entering the given area
+
+typedef struct aas_predictroute_s
+{
+ vec3_t endpos; //position at the end of movement prediction
+ int endarea; //area at end of movement prediction
+ int stopevent; //event that made the prediction stop
+ int endcontents; //contents at the end of movement prediction
+ int endtravelflags; //end travel flags
+ int numareas; //number of areas predicted ahead
+ int time; //time predicted ahead (in hundreth of a sec)
+} aas_predictroute_t;