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-rw-r--r--code/client/cl_main.c3
-rw-r--r--code/client/cl_parse.c9
-rw-r--r--code/client/client.h1
3 files changed, 1 insertions, 12 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index 6fc4cab..2df8cb1 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -1199,9 +1199,6 @@ void CL_Vid_Restart_f( void ) {
CL_CloseAVI( );
}
- if(clc.demorecording)
- CL_StopRecord_f();
-
// don't let them loop during the restart
S_StopAllSounds();
// shutdown the UI
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index e6b655a..d8ad6d7 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
- // stop recording before FS_Restart closes the demo file
- if(clc.demorecording)
- CL_StopRecord_f();
- // same fore AVI recording
- if(CL_VideoRecording())
- CL_CloseAVI();
-
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame
diff --git a/code/client/client.h b/code/client/client.h
index 89ea4c6..9db786a 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -376,7 +376,6 @@ void CL_Snd_Restart_f (void);
void CL_StartDemoLoop( void );
void CL_NextDemo( void );
void CL_ReadDemoMessage( void );
-void CL_StopRecord_f(void);
void CL_InitDownloads(void);
void CL_NextDownload(void);