diff options
Diffstat (limited to 'code/client')
-rw-r--r-- | code/client/cl_main.c | 3 | ||||
-rw-r--r-- | code/client/cl_parse.c | 9 | ||||
-rw-r--r-- | code/client/client.h | 1 |
3 files changed, 1 insertions, 12 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 6fc4cab..2df8cb1 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -1199,9 +1199,6 @@ void CL_Vid_Restart_f( void ) { CL_CloseAVI( ); } - if(clc.demorecording) - CL_StopRecord_f(); - // don't let them loop during the restart S_StopAllSounds(); // shutdown the UI diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index e6b655a..d8ad6d7 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -482,15 +482,8 @@ void CL_ParseGamestate( msg_t *msg ) { // parse serverId and other cvars CL_SystemInfoChanged(); - // stop recording before FS_Restart closes the demo file - if(clc.demorecording) - CL_StopRecord_f(); - // same fore AVI recording - if(CL_VideoRecording()) - CL_CloseAVI(); - // reinitialize the filesystem if the game directory has changed - FS_ConditionalRestart( clc.checksumFeed ); + FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame diff --git a/code/client/client.h b/code/client/client.h index 89ea4c6..9db786a 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -376,7 +376,6 @@ void CL_Snd_Restart_f (void); void CL_StartDemoLoop( void ); void CL_NextDemo( void ); void CL_ReadDemoMessage( void ); -void CL_StopRecord_f(void); void CL_InitDownloads(void); void CL_NextDownload(void); |