diff options
Diffstat (limited to 'code/client')
-rwxr-xr-x | code/client/cl_cgame.c | 1029 | ||||
-rwxr-xr-x | code/client/cl_cin.c | 1740 | ||||
-rwxr-xr-x | code/client/cl_console.c | 786 | ||||
-rwxr-xr-x | code/client/cl_input.c | 901 | ||||
-rwxr-xr-x | code/client/cl_keys.c | 1252 | ||||
-rwxr-xr-x | code/client/cl_main.c | 3324 | ||||
-rwxr-xr-x | code/client/cl_net_chan.c | 167 | ||||
-rwxr-xr-x | code/client/cl_parse.c | 655 | ||||
-rwxr-xr-x | code/client/cl_scrn.c | 547 | ||||
-rwxr-xr-x | code/client/cl_ui.c | 1200 | ||||
-rwxr-xr-x | code/client/client.h | 519 | ||||
-rwxr-xr-x | code/client/keys.h | 57 | ||||
-rwxr-xr-x | code/client/snd_adpcm.c | 330 | ||||
-rwxr-xr-x | code/client/snd_dma.c | 1636 | ||||
-rwxr-xr-x | code/client/snd_local.h | 204 | ||||
-rwxr-xr-x | code/client/snd_mem.c | 404 | ||||
-rwxr-xr-x | code/client/snd_mix.c | 681 | ||||
-rwxr-xr-x | code/client/snd_public.h | 72 | ||||
-rwxr-xr-x | code/client/snd_wavelet.c | 253 |
19 files changed, 15757 insertions, 0 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c new file mode 100755 index 0000000..0b259d3 --- /dev/null +++ b/code/client/cl_cgame.c @@ -0,0 +1,1029 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl_cgame.c -- client system interaction with client game
+
+#include "client.h"
+
+#include "../game/botlib.h"
+
+extern botlib_export_t *botlib_export;
+
+extern qboolean loadCamera(const char *name);
+extern void startCamera(int time);
+extern qboolean getCameraInfo(int time, vec3_t *origin, vec3_t *angles);
+
+/*
+====================
+CL_GetGameState
+====================
+*/
+void CL_GetGameState( gameState_t *gs ) {
+ *gs = cl.gameState;
+}
+
+/*
+====================
+CL_GetGlconfig
+====================
+*/
+void CL_GetGlconfig( glconfig_t *glconfig ) {
+ *glconfig = cls.glconfig;
+}
+
+
+/*
+====================
+CL_GetUserCmd
+====================
+*/
+qboolean CL_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
+ // cmds[cmdNumber] is the last properly generated command
+
+ // can't return anything that we haven't created yet
+ if ( cmdNumber > cl.cmdNumber ) {
+ Com_Error( ERR_DROP, "CL_GetUserCmd: %i >= %i", cmdNumber, cl.cmdNumber );
+ }
+
+ // the usercmd has been overwritten in the wrapping
+ // buffer because it is too far out of date
+ if ( cmdNumber <= cl.cmdNumber - CMD_BACKUP ) {
+ return qfalse;
+ }
+
+ *ucmd = cl.cmds[ cmdNumber & CMD_MASK ];
+
+ return qtrue;
+}
+
+int CL_GetCurrentCmdNumber( void ) {
+ return cl.cmdNumber;
+}
+
+
+/*
+====================
+CL_GetParseEntityState
+====================
+*/
+qboolean CL_GetParseEntityState( int parseEntityNumber, entityState_t *state ) {
+ // can't return anything that hasn't been parsed yet
+ if ( parseEntityNumber >= cl.parseEntitiesNum ) {
+ Com_Error( ERR_DROP, "CL_GetParseEntityState: %i >= %i",
+ parseEntityNumber, cl.parseEntitiesNum );
+ }
+
+ // can't return anything that has been overwritten in the circular buffer
+ if ( parseEntityNumber <= cl.parseEntitiesNum - MAX_PARSE_ENTITIES ) {
+ return qfalse;
+ }
+
+ *state = cl.parseEntities[ parseEntityNumber & ( MAX_PARSE_ENTITIES - 1 ) ];
+ return qtrue;
+}
+
+/*
+====================
+CL_GetCurrentSnapshotNumber
+====================
+*/
+void CL_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
+ *snapshotNumber = cl.snap.messageNum;
+ *serverTime = cl.snap.serverTime;
+}
+
+/*
+====================
+CL_GetSnapshot
+====================
+*/
+qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
+ clSnapshot_t *clSnap;
+ int i, count;
+
+ if ( snapshotNumber > cl.snap.messageNum ) {
+ Com_Error( ERR_DROP, "CL_GetSnapshot: snapshotNumber > cl.snapshot.messageNum" );
+ }
+
+ // if the frame has fallen out of the circular buffer, we can't return it
+ if ( cl.snap.messageNum - snapshotNumber >= PACKET_BACKUP ) {
+ return qfalse;
+ }
+
+ // if the frame is not valid, we can't return it
+ clSnap = &cl.snapshots[snapshotNumber & PACKET_MASK];
+ if ( !clSnap->valid ) {
+ return qfalse;
+ }
+
+ // if the entities in the frame have fallen out of their
+ // circular buffer, we can't return it
+ if ( cl.parseEntitiesNum - clSnap->parseEntitiesNum >= MAX_PARSE_ENTITIES ) {
+ return qfalse;
+ }
+
+ // write the snapshot
+ snapshot->snapFlags = clSnap->snapFlags;
+ snapshot->serverCommandSequence = clSnap->serverCommandNum;
+ snapshot->ping = clSnap->ping;
+ snapshot->serverTime = clSnap->serverTime;
+ Com_Memcpy( snapshot->areamask, clSnap->areamask, sizeof( snapshot->areamask ) );
+ snapshot->ps = clSnap->ps;
+ count = clSnap->numEntities;
+ if ( count > MAX_ENTITIES_IN_SNAPSHOT ) {
+ Com_DPrintf( "CL_GetSnapshot: truncated %i entities to %i\n", count, MAX_ENTITIES_IN_SNAPSHOT );
+ count = MAX_ENTITIES_IN_SNAPSHOT;
+ }
+ snapshot->numEntities = count;
+ for ( i = 0 ; i < count ; i++ ) {
+ snapshot->entities[i] =
+ cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ];
+ }
+
+ // FIXME: configstring changes and server commands!!!
+
+ return qtrue;
+}
+
+/*
+=====================
+CL_SetUserCmdValue
+=====================
+*/
+void CL_SetUserCmdValue( int userCmdValue, float sensitivityScale ) {
+ cl.cgameUserCmdValue = userCmdValue;
+ cl.cgameSensitivity = sensitivityScale;
+}
+
+/*
+=====================
+CL_AddCgameCommand
+=====================
+*/
+void CL_AddCgameCommand( const char *cmdName ) {
+ Cmd_AddCommand( cmdName, NULL );
+}
+
+/*
+=====================
+CL_CgameError
+=====================
+*/
+void CL_CgameError( const char *string ) {
+ Com_Error( ERR_DROP, "%s", string );
+}
+
+
+/*
+=====================
+CL_ConfigstringModified
+=====================
+*/
+void CL_ConfigstringModified( void ) {
+ char *old, *s;
+ int i, index;
+ char *dup;
+ gameState_t oldGs;
+ int len;
+
+ index = atoi( Cmd_Argv(1) );
+ if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
+ Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
+ }
+ // get everything after "cs <num>"
+ s = Cmd_ArgsFrom(2);
+
+ old = cl.gameState.stringData + cl.gameState.stringOffsets[ index ];
+ if ( !strcmp( old, s ) ) {
+ return; // unchanged
+ }
+
+ // build the new gameState_t
+ oldGs = cl.gameState;
+
+ Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
+
+ // leave the first 0 for uninitialized strings
+ cl.gameState.dataCount = 1;
+
+ for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
+ if ( i == index ) {
+ dup = s;
+ } else {
+ dup = oldGs.stringData + oldGs.stringOffsets[ i ];
+ }
+ if ( !dup[0] ) {
+ continue; // leave with the default empty string
+ }
+
+ len = strlen( dup );
+
+ if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
+ Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
+ }
+
+ // append it to the gameState string buffer
+ cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
+ Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, dup, len + 1 );
+ cl.gameState.dataCount += len + 1;
+ }
+
+ if ( index == CS_SYSTEMINFO ) {
+ // parse serverId and other cvars
+ CL_SystemInfoChanged();
+ }
+
+}
+
+
+/*
+===================
+CL_GetServerCommand
+
+Set up argc/argv for the given command
+===================
+*/
+qboolean CL_GetServerCommand( int serverCommandNumber ) {
+ char *s;
+ char *cmd;
+ static char bigConfigString[BIG_INFO_STRING];
+ int argc;
+
+ // if we have irretrievably lost a reliable command, drop the connection
+ if ( serverCommandNumber <= clc.serverCommandSequence - MAX_RELIABLE_COMMANDS ) {
+ // when a demo record was started after the client got a whole bunch of
+ // reliable commands then the client never got those first reliable commands
+ if ( clc.demoplaying )
+ return qfalse;
+ Com_Error( ERR_DROP, "CL_GetServerCommand: a reliable command was cycled out" );
+ return qfalse;
+ }
+
+ if ( serverCommandNumber > clc.serverCommandSequence ) {
+ Com_Error( ERR_DROP, "CL_GetServerCommand: requested a command not received" );
+ return qfalse;
+ }
+
+ s = clc.serverCommands[ serverCommandNumber & ( MAX_RELIABLE_COMMANDS - 1 ) ];
+ clc.lastExecutedServerCommand = serverCommandNumber;
+
+ Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
+
+rescan:
+ Cmd_TokenizeString( s );
+ cmd = Cmd_Argv(0);
+ argc = Cmd_Argc();
+
+ if ( !strcmp( cmd, "disconnect" ) ) {
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
+ // allow server to indicate why they were disconnected
+ if ( argc >= 2 )
+ Com_Error (ERR_SERVERDISCONNECT, va( "Server Disconnected - %s", Cmd_Argv( 1 ) ) );
+ else
+ Com_Error (ERR_SERVERDISCONNECT,"Server disconnected\n");
+ }
+
+ if ( !strcmp( cmd, "bcs0" ) ) {
+ Com_sprintf( bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2) );
+ return qfalse;
+ }
+
+ if ( !strcmp( cmd, "bcs1" ) ) {
+ s = Cmd_Argv(2);
+ if( strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
+ }
+ strcat( bigConfigString, s );
+ return qfalse;
+ }
+
+ if ( !strcmp( cmd, "bcs2" ) ) {
+ s = Cmd_Argv(2);
+ if( strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
+ }
+ strcat( bigConfigString, s );
+ strcat( bigConfigString, "\"" );
+ s = bigConfigString;
+ goto rescan;
+ }
+
+ if ( !strcmp( cmd, "cs" ) ) {
+ CL_ConfigstringModified();
+ // reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
+ Cmd_TokenizeString( s );
+ return qtrue;
+ }
+
+ if ( !strcmp( cmd, "map_restart" ) ) {
+ // clear notify lines and outgoing commands before passing
+ // the restart to the cgame
+ Con_ClearNotify();
+ Com_Memset( cl.cmds, 0, sizeof( cl.cmds ) );
+ return qtrue;
+ }
+
+ // the clientLevelShot command is used during development
+ // to generate 128*128 screenshots from the intermission
+ // point of levels for the menu system to use
+ // we pass it along to the cgame to make apropriate adjustments,
+ // but we also clear the console and notify lines here
+ if ( !strcmp( cmd, "clientLevelShot" ) ) {
+ // don't do it if we aren't running the server locally,
+ // otherwise malicious remote servers could overwrite
+ // the existing thumbnails
+ if ( !com_sv_running->integer ) {
+ return qfalse;
+ }
+ // close the console
+ Con_Close();
+ // take a special screenshot next frame
+ Cbuf_AddText( "wait ; wait ; wait ; wait ; screenshot levelshot\n" );
+ return qtrue;
+ }
+
+ // we may want to put a "connect to other server" command here
+
+ // cgame can now act on the command
+ return qtrue;
+}
+
+
+/*
+====================
+CL_CM_LoadMap
+
+Just adds default parameters that cgame doesn't need to know about
+====================
+*/
+void CL_CM_LoadMap( const char *mapname ) {
+ int checksum;
+
+ CM_LoadMap( mapname, qtrue, &checksum );
+}
+
+/*
+====================
+CL_ShutdonwCGame
+
+====================
+*/
+void CL_ShutdownCGame( void ) {
+ cls.keyCatchers &= ~KEYCATCH_CGAME;
+ cls.cgameStarted = qfalse;
+ if ( !cgvm ) {
+ return;
+ }
+ VM_Call( cgvm, CG_SHUTDOWN );
+ VM_Free( cgvm );
+ cgvm = NULL;
+}
+
+static int FloatAsInt( float f ) {
+ int temp;
+
+ *(float *)&temp = f;
+
+ return temp;
+}
+
+/*
+====================
+CL_CgameSystemCalls
+
+The cgame module is making a system call
+====================
+*/
+#define VMA(x) VM_ArgPtr(args[x])
+#define VMF(x) ((float *)args)[x]
+int CL_CgameSystemCalls( int *args ) {
+ switch( args[0] ) {
+ case CG_PRINT:
+ Com_Printf( "%s", VMA(1) );
+ return 0;
+ case CG_ERROR:
+ Com_Error( ERR_DROP, "%s", VMA(1) );
+ return 0;
+ case CG_MILLISECONDS:
+ return Sys_Milliseconds();
+ case CG_CVAR_REGISTER:
+ Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
+ return 0;
+ case CG_CVAR_UPDATE:
+ Cvar_Update( VMA(1) );
+ return 0;
+ case CG_CVAR_SET:
+ Cvar_Set( VMA(1), VMA(2) );
+ return 0;
+ case CG_CVAR_VARIABLESTRINGBUFFER:
+ Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
+ return 0;
+ case CG_ARGC:
+ return Cmd_Argc();
+ case CG_ARGV:
+ Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
+ return 0;
+ case CG_ARGS:
+ Cmd_ArgsBuffer( VMA(1), args[2] );
+ return 0;
+ case CG_FS_FOPENFILE:
+ return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
+ case CG_FS_READ:
+ FS_Read2( VMA(1), args[2], args[3] );
+ return 0;
+ case CG_FS_WRITE:
+ FS_Write( VMA(1), args[2], args[3] );
+ return 0;
+ case CG_FS_FCLOSEFILE:
+ FS_FCloseFile( args[1] );
+ return 0;
+ case CG_FS_SEEK:
+ return FS_Seek( args[1], args[2], args[3] );
+ case CG_SENDCONSOLECOMMAND:
+ Cbuf_AddText( VMA(1) );
+ return 0;
+ case CG_ADDCOMMAND:
+ CL_AddCgameCommand( VMA(1) );
+ return 0;
+ case CG_REMOVECOMMAND:
+ Cmd_RemoveCommand( VMA(1) );
+ return 0;
+ case CG_SENDCLIENTCOMMAND:
+ CL_AddReliableCommand( VMA(1) );
+ return 0;
+ case CG_UPDATESCREEN:
+ // this is used during lengthy level loading, so pump message loop
+// Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN!
+// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
+// if there is a map change while we are downloading at pk3.
+// ZOID
+ SCR_UpdateScreen();
+ return 0;
+ case CG_CM_LOADMAP:
+ CL_CM_LoadMap( VMA(1) );
+ return 0;
+ case CG_CM_NUMINLINEMODELS:
+ return CM_NumInlineModels();
+ case CG_CM_INLINEMODEL:
+ return CM_InlineModel( args[1] );
+ case CG_CM_TEMPBOXMODEL:
+ return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qfalse );
+ case CG_CM_TEMPCAPSULEMODEL:
+ return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qtrue );
+ case CG_CM_POINTCONTENTS:
+ return CM_PointContents( VMA(1), args[2] );
+ case CG_CM_TRANSFORMEDPOINTCONTENTS:
+ return CM_TransformedPointContents( VMA(1), args[2], VMA(3), VMA(4) );
+ case CG_CM_BOXTRACE:
+ CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse );
+ return 0;
+ case CG_CM_CAPSULETRACE:
+ CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue );
+ return 0;
+ case CG_CM_TRANSFORMEDBOXTRACE:
+ CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse );
+ return 0;
+ case CG_CM_TRANSFORMEDCAPSULETRACE:
+ CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue );
+ return 0;
+ case CG_CM_MARKFRAGMENTS:
+ return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) );
+ case CG_S_STARTSOUND:
+ S_StartSound( VMA(1), args[2], args[3], args[4] );
+ return 0;
+ case CG_S_STARTLOCALSOUND:
+ S_StartLocalSound( args[1], args[2] );
+ return 0;
+ case CG_S_CLEARLOOPINGSOUNDS:
+ S_ClearLoopingSounds(args[1]);
+ return 0;
+ case CG_S_ADDLOOPINGSOUND:
+ S_AddLoopingSound( args[1], VMA(2), VMA(3), args[4] );
+ return 0;
+ case CG_S_ADDREALLOOPINGSOUND:
+ S_AddRealLoopingSound( args[1], VMA(2), VMA(3), args[4] );
+ return 0;
+ case CG_S_STOPLOOPINGSOUND:
+ S_StopLoopingSound( args[1] );
+ return 0;
+ case CG_S_UPDATEENTITYPOSITION:
+ S_UpdateEntityPosition( args[1], VMA(2) );
+ return 0;
+ case CG_S_RESPATIALIZE:
+ S_Respatialize( args[1], VMA(2), VMA(3), args[4] );
+ return 0;
+ case CG_S_REGISTERSOUND:
+ return S_RegisterSound( VMA(1), args[2] );
+ case CG_S_STARTBACKGROUNDTRACK:
+ S_StartBackgroundTrack( VMA(1), VMA(2) );
+ return 0;
+ case CG_R_LOADWORLDMAP:
+ re.LoadWorld( VMA(1) );
+ return 0;
+ case CG_R_REGISTERMODEL:
+ return re.RegisterModel( VMA(1) );
+ case CG_R_REGISTERSKIN:
+ return re.RegisterSkin( VMA(1) );
+ case CG_R_REGISTERSHADER:
+ return re.RegisterShader( VMA(1) );
+ case CG_R_REGISTERSHADERNOMIP:
+ return re.RegisterShaderNoMip( VMA(1) );
+ case CG_R_REGISTERFONT:
+ re.RegisterFont( VMA(1), args[2], VMA(3));
+ case CG_R_CLEARSCENE:
+ re.ClearScene();
+ return 0;
+ case CG_R_ADDREFENTITYTOSCENE:
+ re.AddRefEntityToScene( VMA(1) );
+ return 0;
+ case CG_R_ADDPOLYTOSCENE:
+ re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
+ return 0;
+ case CG_R_ADDPOLYSTOSCENE:
+ re.AddPolyToScene( args[1], args[2], VMA(3), args[4] );
+ return 0;
+ case CG_R_LIGHTFORPOINT:
+ return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) );
+ case CG_R_ADDLIGHTTOSCENE:
+ re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
+ return 0;
+ case CG_R_ADDADDITIVELIGHTTOSCENE:
+ re.AddAdditiveLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
+ return 0;
+ case CG_R_RENDERSCENE:
+ re.RenderScene( VMA(1) );
+ return 0;
+ case CG_R_SETCOLOR:
+ re.SetColor( VMA(1) );
+ return 0;
+ case CG_R_DRAWSTRETCHPIC:
+ re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
+ return 0;
+ case CG_R_MODELBOUNDS:
+ re.ModelBounds( args[1], VMA(2), VMA(3) );
+ return 0;
+ case CG_R_LERPTAG:
+ return re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
+ case CG_GETGLCONFIG:
+ CL_GetGlconfig( VMA(1) );
+ return 0;
+ case CG_GETGAMESTATE:
+ CL_GetGameState( VMA(1) );
+ return 0;
+ case CG_GETCURRENTSNAPSHOTNUMBER:
+ CL_GetCurrentSnapshotNumber( VMA(1), VMA(2) );
+ return 0;
+ case CG_GETSNAPSHOT:
+ return CL_GetSnapshot( args[1], VMA(2) );
+ case CG_GETSERVERCOMMAND:
+ return CL_GetServerCommand( args[1] );
+ case CG_GETCURRENTCMDNUMBER:
+ return CL_GetCurrentCmdNumber();
+ case CG_GETUSERCMD:
+ return CL_GetUserCmd( args[1], VMA(2) );
+ case CG_SETUSERCMDVALUE:
+ CL_SetUserCmdValue( args[1], VMF(2) );
+ return 0;
+ case CG_MEMORY_REMAINING:
+ return Hunk_MemoryRemaining();
+ case CG_KEY_ISDOWN:
+ return Key_IsDown( args[1] );
+ case CG_KEY_GETCATCHER:
+ return Key_GetCatcher();
+ case CG_KEY_SETCATCHER:
+ Key_SetCatcher( args[1] );
+ return 0;
+ case CG_KEY_GETKEY:
+ return Key_GetKey( VMA(1) );
+
+
+
+ case CG_MEMSET:
+ Com_Memset( VMA(1), args[2], args[3] );
+ return 0;
+ case CG_MEMCPY:
+ Com_Memcpy( VMA(1), VMA(2), args[3] );
+ return 0;
+ case CG_STRNCPY:
+ return (int)strncpy( VMA(1), VMA(2), args[3] );
+ case CG_SIN:
+ return FloatAsInt( sin( VMF(1) ) );
+ case CG_COS:
+ return FloatAsInt( cos( VMF(1) ) );
+ case CG_ATAN2:
+ return FloatAsInt( atan2( VMF(1), VMF(2) ) );
+ case CG_SQRT:
+ return FloatAsInt( sqrt( VMF(1) ) );
+ case CG_FLOOR:
+ return FloatAsInt( floor( VMF(1) ) );
+ case CG_CEIL:
+ return FloatAsInt( ceil( VMF(1) ) );
+ case CG_ACOS:
+ return FloatAsInt( Q_acos( VMF(1) ) );
+
+ case CG_PC_ADD_GLOBAL_DEFINE:
+ return botlib_export->PC_AddGlobalDefine( VMA(1) );
+ case CG_PC_LOAD_SOURCE:
+ return botlib_export->PC_LoadSourceHandle( VMA(1) );
+ case CG_PC_FREE_SOURCE:
+ return botlib_export->PC_FreeSourceHandle( args[1] );
+ case CG_PC_READ_TOKEN:
+ return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
+ case CG_PC_SOURCE_FILE_AND_LINE:
+ return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
+
+ case CG_S_STOPBACKGROUNDTRACK:
+ S_StopBackgroundTrack();
+ return 0;
+
+ case CG_REAL_TIME:
+ return Com_RealTime( VMA(1) );
+ case CG_SNAPVECTOR:
+ Sys_SnapVector( VMA(1) );
+ return 0;
+
+ case CG_CIN_PLAYCINEMATIC:
+ return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
+
+ case CG_CIN_STOPCINEMATIC:
+ return CIN_StopCinematic(args[1]);
+
+ case CG_CIN_RUNCINEMATIC:
+ return CIN_RunCinematic(args[1]);
+
+ case CG_CIN_DRAWCINEMATIC:
+ CIN_DrawCinematic(args[1]);
+ return 0;
+
+ case CG_CIN_SETEXTENTS:
+ CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
+ return 0;
+
+ case CG_R_REMAP_SHADER:
+ re.RemapShader( VMA(1), VMA(2), VMA(3) );
+ return 0;
+
+/*
+ case CG_LOADCAMERA:
+ return loadCamera(VMA(1));
+
+ case CG_STARTCAMERA:
+ startCamera(args[1]);
+ return 0;
+
+ case CG_GETCAMERAINFO:
+ return getCameraInfo(args[1], VMA(2), VMA(3));
+*/
+ case CG_GET_ENTITY_TOKEN:
+ return re.GetEntityToken( VMA(1), args[2] );
+ case CG_R_INPVS:
+ return re.inPVS( VMA(1), VMA(2) );
+
+ default:
+ assert(0); // bk010102
+ Com_Error( ERR_DROP, "Bad cgame system trap: %i", args[0] );
+ }
+ return 0;
+}
+
+
+/*
+====================
+CL_InitCGame
+
+Should only be called by CL_StartHunkUsers
+====================
+*/
+void CL_InitCGame( void ) {
+ const char *info;
+ const char *mapname;
+ int t1, t2;
+ vmInterpret_t interpret;
+
+ t1 = Sys_Milliseconds();
+
+ // put away the console
+ Con_Close();
+
+ // find the current mapname
+ info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ];
+ mapname = Info_ValueForKey( info, "mapname" );
+ Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname );
+
+ // load the dll or bytecode
+ if ( cl_connectedToPureServer != 0 ) {
+ // if sv_pure is set we only allow qvms to be loaded
+ interpret = VMI_COMPILED;
+ }
+ else {
+ interpret = Cvar_VariableValue( "vm_cgame" );
+ }
+ cgvm = VM_Create( "cgame", CL_CgameSystemCalls, interpret );
+ if ( !cgvm ) {
+ Com_Error( ERR_DROP, "VM_Create on cgame failed" );
+ }
+ cls.state = CA_LOADING;
+
+ // init for this gamestate
+ // use the lastExecutedServerCommand instead of the serverCommandSequence
+ // otherwise server commands sent just before a gamestate are dropped
+ VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
+
+ // we will send a usercmd this frame, which
+ // will cause the server to send us the first snapshot
+ cls.state = CA_PRIMED;
+
+ t2 = Sys_Milliseconds();
+
+ Com_Printf( "CL_InitCGame: %5.2f seconds\n", (t2-t1)/1000.0 );
+
+ // have the renderer touch all its images, so they are present
+ // on the card even if the driver does deferred loading
+ re.EndRegistration();
+
+ // make sure everything is paged in
+ if (!Sys_LowPhysicalMemory()) {
+ Com_TouchMemory();
+ }
+
+ // clear anything that got printed
+ Con_ClearNotify ();
+}
+
+
+/*
+====================
+CL_GameCommand
+
+See if the current console command is claimed by the cgame
+====================
+*/
+qboolean CL_GameCommand( void ) {
+ if ( !cgvm ) {
+ return qfalse;
+ }
+
+ return VM_Call( cgvm, CG_CONSOLE_COMMAND );
+}
+
+
+
+/*
+=====================
+CL_CGameRendering
+=====================
+*/
+void CL_CGameRendering( stereoFrame_t stereo ) {
+ VM_Call( cgvm, CG_DRAW_ACTIVE_FRAME, cl.serverTime, stereo, clc.demoplaying );
+ VM_Debug( 0 );
+}
+
+
+/*
+=================
+CL_AdjustTimeDelta
+
+Adjust the clients view of server time.
+
+We attempt to have cl.serverTime exactly equal the server's view
+of time plus the timeNudge, but with variable latencies over
+the internet it will often need to drift a bit to match conditions.
+
+Our ideal time would be to have the adjusted time approach, but not pass,
+the very latest snapshot.
+
+Adjustments are only made when a new snapshot arrives with a rational
+latency, which keeps the adjustment process framerate independent and
+prevents massive overadjustment during times of significant packet loss
+or bursted delayed packets.
+=================
+*/
+
+#define RESET_TIME 500
+
+void CL_AdjustTimeDelta( void ) {
+ int resetTime;
+ int newDelta;
+ int deltaDelta;
+
+ cl.newSnapshots = qfalse;
+
+ // the delta never drifts when replaying a demo
+ if ( clc.demoplaying ) {
+ return;
+ }
+
+ // if the current time is WAY off, just correct to the current value
+ if ( com_sv_running->integer ) {
+ resetTime = 100;
+ } else {
+ resetTime = RESET_TIME;
+ }
+
+ newDelta = cl.snap.serverTime - cls.realtime;
+ deltaDelta = abs( newDelta - cl.serverTimeDelta );
+
+ if ( deltaDelta > RESET_TIME ) {
+ cl.serverTimeDelta = newDelta;
+ cl.oldServerTime = cl.snap.serverTime; // FIXME: is this a problem for cgame?
+ cl.serverTime = cl.snap.serverTime;
+ if ( cl_showTimeDelta->integer ) {
+ Com_Printf( "<RESET> " );
+ }
+ } else if ( deltaDelta > 100 ) {
+ // fast adjust, cut the difference in half
+ if ( cl_showTimeDelta->integer ) {
+ Com_Printf( "<FAST> " );
+ }
+ cl.serverTimeDelta = ( cl.serverTimeDelta + newDelta ) >> 1;
+ } else {
+ // slow drift adjust, only move 1 or 2 msec
+
+ // if any of the frames between this and the previous snapshot
+ // had to be extrapolated, nudge our sense of time back a little
+ // the granularity of +1 / -2 is too high for timescale modified frametimes
+ if ( com_timescale->value == 0 || com_timescale->value == 1 ) {
+ if ( cl.extrapolatedSnapshot ) {
+ cl.extrapolatedSnapshot = qfalse;
+ cl.serverTimeDelta -= 2;
+ } else {
+ // otherwise, move our sense of time forward to minimize total latency
+ cl.serverTimeDelta++;
+ }
+ }
+ }
+
+ if ( cl_showTimeDelta->integer ) {
+ Com_Printf( "%i ", cl.serverTimeDelta );
+ }
+}
+
+
+/*
+==================
+CL_FirstSnapshot
+==================
+*/
+void CL_FirstSnapshot( void ) {
+ // ignore snapshots that don't have entities
+ if ( cl.snap.snapFlags & SNAPFLAG_NOT_ACTIVE ) {
+ return;
+ }
+ cls.state = CA_ACTIVE;
+
+ // set the timedelta so we are exactly on this first frame
+ cl.serverTimeDelta = cl.snap.serverTime - cls.realtime;
+ cl.oldServerTime = cl.snap.serverTime;
+
+ clc.timeDemoBaseTime = cl.snap.serverTime;
+
+ // if this is the first frame of active play,
+ // execute the contents of activeAction now
+ // this is to allow scripting a timedemo to start right
+ // after loading
+ if ( cl_activeAction->string[0] ) {
+ Cbuf_AddText( cl_activeAction->string );
+ Cvar_Set( "activeAction", "" );
+ }
+
+ Sys_BeginProfiling();
+}
+
+/*
+==================
+CL_SetCGameTime
+==================
+*/
+void CL_SetCGameTime( void ) {
+ // getting a valid frame message ends the connection process
+ if ( cls.state != CA_ACTIVE ) {
+ if ( cls.state != CA_PRIMED ) {
+ return;
+ }
+ if ( clc.demoplaying ) {
+ // we shouldn't get the first snapshot on the same frame
+ // as the gamestate, because it causes a bad time skip
+ if ( !clc.firstDemoFrameSkipped ) {
+ clc.firstDemoFrameSkipped = qtrue;
+ return;
+ }
+ CL_ReadDemoMessage();
+ }
+ if ( cl.newSnapshots ) {
+ cl.newSnapshots = qfalse;
+ CL_FirstSnapshot();
+ }
+ if ( cls.state != CA_ACTIVE ) {
+ return;
+ }
+ }
+
+ // if we have gotten to this point, cl.snap is guaranteed to be valid
+ if ( !cl.snap.valid ) {
+ Com_Error( ERR_DROP, "CL_SetCGameTime: !cl.snap.valid" );
+ }
+
+ // allow pause in single player
+ if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) {
+ // paused
+ return;
+ }
+
+ if ( cl.snap.serverTime < cl.oldFrameServerTime ) {
+ Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" );
+ }
+ cl.oldFrameServerTime = cl.snap.serverTime;
+
+
+ // get our current view of time
+
+ if ( clc.demoplaying && cl_freezeDemo->integer ) {
+ // cl_freezeDemo is used to lock a demo in place for single frame advances
+
+ } else {
+ // cl_timeNudge is a user adjustable cvar that allows more
+ // or less latency to be added in the interest of better
+ // smoothness or better responsiveness.
+ int tn;
+
+ tn = cl_timeNudge->integer;
+ if (tn<-30) {
+ tn = -30;
+ } else if (tn>30) {
+ tn = 30;
+ }
+
+ cl.serverTime = cls.realtime + cl.serverTimeDelta - tn;
+
+ // guarantee that time will never flow backwards, even if
+ // serverTimeDelta made an adjustment or cl_timeNudge was changed
+ if ( cl.serverTime < cl.oldServerTime ) {
+ cl.serverTime = cl.oldServerTime;
+ }
+ cl.oldServerTime = cl.serverTime;
+
+ // note if we are almost past the latest frame (without timeNudge),
+ // so we will try and adjust back a bit when the next snapshot arrives
+ if ( cls.realtime + cl.serverTimeDelta >= cl.snap.serverTime - 5 ) {
+ cl.extrapolatedSnapshot = qtrue;
+ }
+ }
+
+ // if we have gotten new snapshots, drift serverTimeDelta
+ // don't do this every frame, or a period of packet loss would
+ // make a huge adjustment
+ if ( cl.newSnapshots ) {
+ CL_AdjustTimeDelta();
+ }
+
+ if ( !clc.demoplaying ) {
+ return;
+ }
+
+ // if we are playing a demo back, we can just keep reading
+ // messages from the demo file until the cgame definately
+ // has valid snapshots to interpolate between
+
+ // a timedemo will always use a deterministic set of time samples
+ // no matter what speed machine it is run on,
+ // while a normal demo may have different time samples
+ // each time it is played back
+ if ( cl_timedemo->integer ) {
+ if (!clc.timeDemoStart) {
+ clc.timeDemoStart = Sys_Milliseconds();
+ }
+ clc.timeDemoFrames++;
+ cl.serverTime = clc.timeDemoBaseTime + clc.timeDemoFrames * 50;
+ }
+
+ while ( cl.serverTime >= cl.snap.serverTime ) {
+ // feed another messag, which should change
+ // the contents of cl.snap
+ CL_ReadDemoMessage();
+ if ( cls.state != CA_ACTIVE ) {
+ return; // end of demo
+ }
+ }
+
+}
+
+
+
diff --git a/code/client/cl_cin.c b/code/client/cl_cin.c new file mode 100755 index 0000000..7929624 --- /dev/null +++ b/code/client/cl_cin.c @@ -0,0 +1,1740 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: cl_cin.c
+ *
+ * desc: video and cinematic playback
+ *
+ * $Archive: /MissionPack/code/client/cl_cin.c $
+ *
+ * cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256
+ *
+ *****************************************************************************/
+
+#include "client.h"
+#include "snd_local.h"
+
+#define MAXSIZE 8
+#define MINSIZE 4
+
+#define DEFAULT_CIN_WIDTH 512
+#define DEFAULT_CIN_HEIGHT 512
+
+#define ROQ_QUAD 0x1000
+#define ROQ_QUAD_INFO 0x1001
+#define ROQ_CODEBOOK 0x1002
+#define ROQ_QUAD_VQ 0x1011
+#define ROQ_QUAD_JPEG 0x1012
+#define ROQ_QUAD_HANG 0x1013
+#define ROQ_PACKET 0x1030
+#define ZA_SOUND_MONO 0x1020
+#define ZA_SOUND_STEREO 0x1021
+
+#define MAX_VIDEO_HANDLES 16
+
+extern glconfig_t glConfig;
+extern int s_paintedtime;
+extern int s_rawend;
+
+
+static void RoQ_init( void );
+
+/******************************************************************************
+*
+* Class: trFMV
+*
+* Description: RoQ/RnR manipulation routines
+* not entirely complete for first run
+*
+******************************************************************************/
+
+static long ROQ_YY_tab[256];
+static long ROQ_UB_tab[256];
+static long ROQ_UG_tab[256];
+static long ROQ_VG_tab[256];
+static long ROQ_VR_tab[256];
+static unsigned short vq2[256*16*4];
+static unsigned short vq4[256*64*4];
+static unsigned short vq8[256*256*4];
+
+
+typedef struct {
+ byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2];
+ byte file[65536];
+ short sqrTable[256];
+
+ unsigned int mcomp[256];
+ byte *qStatus[2][32768];
+
+ long oldXOff, oldYOff, oldysize, oldxsize;
+
+ int currentHandle;
+} cinematics_t;
+
+typedef struct {
+ char fileName[MAX_OSPATH];
+ int CIN_WIDTH, CIN_HEIGHT;
+ int xpos, ypos, width, height;
+ qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
+ fileHandle_t iFile;
+ e_status status;
+ unsigned int startTime;
+ unsigned int lastTime;
+ long tfps;
+ long RoQPlayed;
+ long ROQSize;
+ unsigned int RoQFrameSize;
+ long onQuad;
+ long numQuads;
+ long samplesPerLine;
+ unsigned int roq_id;
+ long screenDelta;
+
+ void ( *VQ0)(byte *status, void *qdata );
+ void ( *VQ1)(byte *status, void *qdata );
+ void ( *VQNormal)(byte *status, void *qdata );
+ void ( *VQBuffer)(byte *status, void *qdata );
+
+ long samplesPerPixel; // defaults to 2
+ byte* gray;
+ unsigned int xsize, ysize, maxsize, minsize;
+
+ qboolean half, smootheddouble, inMemory;
+ long normalBuffer0;
+ long roq_flags;
+ long roqF0;
+ long roqF1;
+ long t[2];
+ long roqFPS;
+ int playonwalls;
+ byte* buf;
+ long drawX, drawY;
+} cin_cache;
+
+static cinematics_t cin;
+static cin_cache cinTable[MAX_VIDEO_HANDLES];
+static int currentHandle = -1;
+static int CL_handle = -1;
+
+extern int s_soundtime; // sample PAIRS
+extern int s_paintedtime; // sample PAIRS
+
+
+void CIN_CloseAllVideos(void) {
+ int i;
+
+ for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
+ if (cinTable[i].fileName[0] != 0 ) {
+ CIN_StopCinematic(i);
+ }
+ }
+}
+
+
+static int CIN_HandleForVideo(void) {
+ int i;
+
+ for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
+ if ( cinTable[i].fileName[0] == 0 ) {
+ return i;
+ }
+ }
+ Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" );
+ return -1;
+}
+
+
+extern int CL_ScaledMilliseconds(void);
+
+//-----------------------------------------------------------------------------
+// RllSetupTable
+//
+// Allocates and initializes the square table.
+//
+// Parameters: None
+//
+// Returns: Nothing
+//-----------------------------------------------------------------------------
+static void RllSetupTable()
+{
+ int z;
+
+ for (z=0;z<128;z++) {
+ cin.sqrTable[z] = (short)(z*z);
+ cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+// RllDecodeMonoToMono
+//
+// Decode mono source data into a mono buffer.
+//
+// Parameters: from -> buffer holding encoded data
+// to -> buffer to hold decoded data
+// size = number of bytes of input (= # of shorts of output)
+// signedOutput = 0 for unsigned output, non-zero for signed output
+// flag = flags from asset header
+//
+// Returns: Number of samples placed in output buffer
+//-----------------------------------------------------------------------------
+long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag)
+{
+ unsigned int z;
+ int prev;
+
+ if (signedOutput)
+ prev = flag - 0x8000;
+ else
+ prev = flag;
+
+ for (z=0;z<size;z++) {
+ prev = to[z] = (short)(prev + cin.sqrTable[from[z]]);
+ }
+ return size; //*sizeof(short));
+}
+
+
+//-----------------------------------------------------------------------------
+// RllDecodeMonoToStereo
+//
+// Decode mono source data into a stereo buffer. Output is 4 times the number
+// of bytes in the input.
+//
+// Parameters: from -> buffer holding encoded data
+// to -> buffer to hold decoded data
+// size = number of bytes of input (= 1/4 # of bytes of output)
+// signedOutput = 0 for unsigned output, non-zero for signed output
+// flag = flags from asset header
+//
+// Returns: Number of samples placed in output buffer
+//-----------------------------------------------------------------------------
+long RllDecodeMonoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput,unsigned short flag)
+{
+ unsigned int z;
+ int prev;
+
+ if (signedOutput)
+ prev = flag - 0x8000;
+ else
+ prev = flag;
+
+ for (z = 0; z < size; z++) {
+ prev = (short)(prev + cin.sqrTable[from[z]]);
+ to[z*2+0] = to[z*2+1] = (short)(prev);
+ }
+
+ return size; // * 2 * sizeof(short));
+}
+
+
+//-----------------------------------------------------------------------------
+// RllDecodeStereoToStereo
+//
+// Decode stereo source data into a stereo buffer.
+//
+// Parameters: from -> buffer holding encoded data
+// to -> buffer to hold decoded data
+// size = number of bytes of input (= 1/2 # of bytes of output)
+// signedOutput = 0 for unsigned output, non-zero for signed output
+// flag = flags from asset header
+//
+// Returns: Number of samples placed in output buffer
+//-----------------------------------------------------------------------------
+long RllDecodeStereoToStereo(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag)
+{
+ unsigned int z;
+ unsigned char *zz = from;
+ int prevL, prevR;
+
+ if (signedOutput) {
+ prevL = (flag & 0xff00) - 0x8000;
+ prevR = ((flag & 0x00ff) << 8) - 0x8000;
+ } else {
+ prevL = flag & 0xff00;
+ prevR = (flag & 0x00ff) << 8;
+ }
+
+ for (z=0;z<size;z+=2) {
+ prevL = (short)(prevL + cin.sqrTable[*zz++]);
+ prevR = (short)(prevR + cin.sqrTable[*zz++]);
+ to[z+0] = (short)(prevL);
+ to[z+1] = (short)(prevR);
+ }
+
+ return (size>>1); //*sizeof(short));
+}
+
+
+//-----------------------------------------------------------------------------
+// RllDecodeStereoToMono
+//
+// Decode stereo source data into a mono buffer.
+//
+// Parameters: from -> buffer holding encoded data
+// to -> buffer to hold decoded data
+// size = number of bytes of input (= # of bytes of output)
+// signedOutput = 0 for unsigned output, non-zero for signed output
+// flag = flags from asset header
+//
+// Returns: Number of samples placed in output buffer
+//-----------------------------------------------------------------------------
+long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag)
+{
+ unsigned int z;
+ int prevL,prevR;
+
+ if (signedOutput) {
+ prevL = (flag & 0xff00) - 0x8000;
+ prevR = ((flag & 0x00ff) << 8) -0x8000;
+ } else {
+ prevL = flag & 0xff00;
+ prevR = (flag & 0x00ff) << 8;
+ }
+
+ for (z=0;z<size;z+=1) {
+ prevL= prevL + cin.sqrTable[from[z*2]];
+ prevR = prevR + cin.sqrTable[from[z*2+1]];
+ to[z] = (short)((prevL + prevR)/2);
+ }
+
+ return size;
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void move8_32( byte *src, byte *dst, int spl )
+{
+ double *dsrc, *ddst;
+ int dspl;
+
+ dsrc = (double *)src;
+ ddst = (double *)dst;
+ dspl = spl>>3;
+
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void move4_32( byte *src, byte *dst, int spl )
+{
+ double *dsrc, *ddst;
+ int dspl;
+
+ dsrc = (double *)src;
+ ddst = (double *)dst;
+ dspl = spl>>3;
+
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += dspl; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void blit8_32( byte *src, byte *dst, int spl )
+{
+ double *dsrc, *ddst;
+ int dspl;
+
+ dsrc = (double *)src;
+ ddst = (double *)dst;
+ dspl = spl>>3;
+
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+ dsrc += 4; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3];
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+#define movs double
+static void blit4_32( byte *src, byte *dst, int spl )
+{
+ movs *dsrc, *ddst;
+ int dspl;
+
+ dsrc = (movs *)src;
+ ddst = (movs *)dst;
+ dspl = spl>>3;
+
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += 2; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += 2; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+ dsrc += 2; ddst += dspl;
+ ddst[0] = dsrc[0]; ddst[1] = dsrc[1];
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void blit2_32( byte *src, byte *dst, int spl )
+{
+ double *dsrc, *ddst;
+ int dspl;
+
+ dsrc = (double *)src;
+ ddst = (double *)dst;
+ dspl = spl>>3;
+
+ ddst[0] = dsrc[0];
+ ddst[dspl] = dsrc[1];
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void blitVQQuad32fs( byte **status, unsigned char *data )
+{
+unsigned short newd, celdata, code;
+unsigned int index, i;
+int spl;
+
+ newd = 0;
+ celdata = 0;
+ index = 0;
+
+ spl = cinTable[currentHandle].samplesPerLine;
+
+ do {
+ if (!newd) {
+ newd = 7;
+ celdata = data[0] + data[1]*256;
+ data += 2;
+ } else {
+ newd--;
+ }
+
+ code = (unsigned short)(celdata&0xc000);
+ celdata <<= 2;
+
+ switch (code) {
+ case 0x8000: // vq code
+ blit8_32( (byte *)&vq8[(*data)*128], status[index], spl );
+ data++;
+ index += 5;
+ break;
+ case 0xc000: // drop
+ index++; // skip 8x8
+ for(i=0;i<4;i++) {
+ if (!newd) {
+ newd = 7;
+ celdata = data[0] + data[1]*256;
+ data += 2;
+ } else {
+ newd--;
+ }
+
+ code = (unsigned short)(celdata&0xc000); celdata <<= 2;
+
+ switch (code) { // code in top two bits of code
+ case 0x8000: // 4x4 vq code
+ blit4_32( (byte *)&vq4[(*data)*32], status[index], spl );
+ data++;
+ break;
+ case 0xc000: // 2x2 vq code
+ blit2_32( (byte *)&vq2[(*data)*8], status[index], spl );
+ data++;
+ blit2_32( (byte *)&vq2[(*data)*8], status[index]+8, spl );
+ data++;
+ blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2, spl );
+ data++;
+ blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2+8, spl );
+ data++;
+ break;
+ case 0x4000: // motion compensation
+ move4_32( status[index] + cin.mcomp[(*data)], status[index], spl );
+ data++;
+ break;
+ }
+ index++;
+ }
+ break;
+ case 0x4000: // motion compensation
+ move8_32( status[index] + cin.mcomp[(*data)], status[index], spl );
+ data++;
+ index += 5;
+ break;
+ case 0x0000:
+ index += 5;
+ break;
+ }
+ } while ( status[index] != NULL );
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void ROQ_GenYUVTables( void )
+{
+ float t_ub,t_vr,t_ug,t_vg;
+ long i;
+
+ t_ub = (1.77200f/2.0f) * (float)(1<<6) + 0.5f;
+ t_vr = (1.40200f/2.0f) * (float)(1<<6) + 0.5f;
+ t_ug = (0.34414f/2.0f) * (float)(1<<6) + 0.5f;
+ t_vg = (0.71414f/2.0f) * (float)(1<<6) + 0.5f;
+ for(i=0;i<256;i++) {
+ float x = (float)(2 * i - 255);
+
+ ROQ_UB_tab[i] = (long)( ( t_ub * x) + (1<<5));
+ ROQ_VR_tab[i] = (long)( ( t_vr * x) + (1<<5));
+ ROQ_UG_tab[i] = (long)( (-t_ug * x) );
+ ROQ_VG_tab[i] = (long)( (-t_vg * x) + (1<<5));
+ ROQ_YY_tab[i] = (long)( (i << 6) | (i >> 2) );
+ }
+}
+
+#define VQ2TO4(a,b,c,d) { \
+ *c++ = a[0]; \
+ *d++ = a[0]; \
+ *d++ = a[0]; \
+ *c++ = a[1]; \
+ *d++ = a[1]; \
+ *d++ = a[1]; \
+ *c++ = b[0]; \
+ *d++ = b[0]; \
+ *d++ = b[0]; \
+ *c++ = b[1]; \
+ *d++ = b[1]; \
+ *d++ = b[1]; \
+ *d++ = a[0]; \
+ *d++ = a[0]; \
+ *d++ = a[1]; \
+ *d++ = a[1]; \
+ *d++ = b[0]; \
+ *d++ = b[0]; \
+ *d++ = b[1]; \
+ *d++ = b[1]; \
+ a += 2; b += 2; }
+
+#define VQ2TO2(a,b,c,d) { \
+ *c++ = *a; \
+ *d++ = *a; \
+ *d++ = *a; \
+ *c++ = *b; \
+ *d++ = *b; \
+ *d++ = *b; \
+ *d++ = *a; \
+ *d++ = *a; \
+ *d++ = *b; \
+ *d++ = *b; \
+ a++; b++; }
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static unsigned short yuv_to_rgb( long y, long u, long v )
+{
+ long r,g,b,YY = (long)(ROQ_YY_tab[(y)]);
+
+ r = (YY + ROQ_VR_tab[v]) >> 9;
+ g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8;
+ b = (YY + ROQ_UB_tab[u]) >> 9;
+
+ if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0;
+ if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31;
+
+ return (unsigned short)((r<<11)+(g<<5)+(b));
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+#if defined(MACOS_X)
+
+static inline unsigned int yuv_to_rgb24( long y, long u, long v )
+{
+ long r,g,b,YY;
+
+ YY = (long)(ROQ_YY_tab[(y)]);
+
+ r = (YY + ROQ_VR_tab[v]) >> 6;
+ g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6;
+ b = (YY + ROQ_UB_tab[u]) >> 6;
+
+ if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0;
+ if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
+
+ return ((r<<24)|(g<<16)|(b<<8))|(255); //+(255<<24));
+}
+
+#else
+static unsigned int yuv_to_rgb24( long y, long u, long v )
+{
+ long r,g,b,YY = (long)(ROQ_YY_tab[(y)]);
+
+ r = (YY + ROQ_VR_tab[v]) >> 6;
+ g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6;
+ b = (YY + ROQ_UB_tab[u]) >> 6;
+
+ if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0;
+ if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255;
+
+ return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24));
+}
+#endif
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void decodeCodeBook( byte *input, unsigned short roq_flags )
+{
+ long i, j, two, four;
+ unsigned short *aptr, *bptr, *cptr, *dptr;
+ long y0,y1,y2,y3,cr,cb;
+ byte *bbptr, *baptr, *bcptr, *bdptr;
+ unsigned int *iaptr, *ibptr, *icptr, *idptr;
+
+ if (!roq_flags) {
+ two = four = 256;
+ } else {
+ two = roq_flags>>8;
+ if (!two) two = 256;
+ four = roq_flags&0xff;
+ }
+
+ four *= 2;
+
+ bptr = (unsigned short *)vq2;
+
+ if (!cinTable[currentHandle].half) {
+ if (!cinTable[currentHandle].smootheddouble) {
+//
+// normal height
+//
+ if (cinTable[currentHandle].samplesPerPixel==2) {
+ for(i=0;i<two;i++) {
+ y0 = (long)*input++;
+ y1 = (long)*input++;
+ y2 = (long)*input++;
+ y3 = (long)*input++;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *bptr++ = yuv_to_rgb( y0, cr, cb );
+ *bptr++ = yuv_to_rgb( y1, cr, cb );
+ *bptr++ = yuv_to_rgb( y2, cr, cb );
+ *bptr++ = yuv_to_rgb( y3, cr, cb );
+ }
+
+ cptr = (unsigned short *)vq4;
+ dptr = (unsigned short *)vq8;
+
+ for(i=0;i<four;i++) {
+ aptr = (unsigned short *)vq2 + (*input++)*4;
+ bptr = (unsigned short *)vq2 + (*input++)*4;
+ for(j=0;j<2;j++)
+ VQ2TO4(aptr,bptr,cptr,dptr);
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel==4) {
+ ibptr = (unsigned int *)bptr;
+ for(i=0;i<two;i++) {
+ y0 = (long)*input++;
+ y1 = (long)*input++;
+ y2 = (long)*input++;
+ y3 = (long)*input++;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *ibptr++ = yuv_to_rgb24( y0, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y1, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y2, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y3, cr, cb );
+ }
+
+ icptr = (unsigned int *)vq4;
+ idptr = (unsigned int *)vq8;
+
+ for(i=0;i<four;i++) {
+ iaptr = (unsigned int *)vq2 + (*input++)*4;
+ ibptr = (unsigned int *)vq2 + (*input++)*4;
+ for(j=0;j<2;j++)
+ VQ2TO4(iaptr, ibptr, icptr, idptr);
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel==1) {
+ bbptr = (byte *)bptr;
+ for(i=0;i<two;i++) {
+ *bbptr++ = cinTable[currentHandle].gray[*input++];
+ *bbptr++ = cinTable[currentHandle].gray[*input++];
+ *bbptr++ = cinTable[currentHandle].gray[*input++];
+ *bbptr++ = cinTable[currentHandle].gray[*input]; input +=3;
+ }
+
+ bcptr = (byte *)vq4;
+ bdptr = (byte *)vq8;
+
+ for(i=0;i<four;i++) {
+ baptr = (byte *)vq2 + (*input++)*4;
+ bbptr = (byte *)vq2 + (*input++)*4;
+ for(j=0;j<2;j++)
+ VQ2TO4(baptr,bbptr,bcptr,bdptr);
+ }
+ }
+ } else {
+//
+// double height, smoothed
+//
+ if (cinTable[currentHandle].samplesPerPixel==2) {
+ for(i=0;i<two;i++) {
+ y0 = (long)*input++;
+ y1 = (long)*input++;
+ y2 = (long)*input++;
+ y3 = (long)*input++;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *bptr++ = yuv_to_rgb( y0, cr, cb );
+ *bptr++ = yuv_to_rgb( y1, cr, cb );
+ *bptr++ = yuv_to_rgb( ((y0*3)+y2)/4, cr, cb );
+ *bptr++ = yuv_to_rgb( ((y1*3)+y3)/4, cr, cb );
+ *bptr++ = yuv_to_rgb( (y0+(y2*3))/4, cr, cb );
+ *bptr++ = yuv_to_rgb( (y1+(y3*3))/4, cr, cb );
+ *bptr++ = yuv_to_rgb( y2, cr, cb );
+ *bptr++ = yuv_to_rgb( y3, cr, cb );
+ }
+
+ cptr = (unsigned short *)vq4;
+ dptr = (unsigned short *)vq8;
+
+ for(i=0;i<four;i++) {
+ aptr = (unsigned short *)vq2 + (*input++)*8;
+ bptr = (unsigned short *)vq2 + (*input++)*8;
+ for(j=0;j<2;j++) {
+ VQ2TO4(aptr,bptr,cptr,dptr);
+ VQ2TO4(aptr,bptr,cptr,dptr);
+ }
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel==4) {
+ ibptr = (unsigned int *)bptr;
+ for(i=0;i<two;i++) {
+ y0 = (long)*input++;
+ y1 = (long)*input++;
+ y2 = (long)*input++;
+ y3 = (long)*input++;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *ibptr++ = yuv_to_rgb24( y0, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y1, cr, cb );
+ *ibptr++ = yuv_to_rgb24( ((y0*3)+y2)/4, cr, cb );
+ *ibptr++ = yuv_to_rgb24( ((y1*3)+y3)/4, cr, cb );
+ *ibptr++ = yuv_to_rgb24( (y0+(y2*3))/4, cr, cb );
+ *ibptr++ = yuv_to_rgb24( (y1+(y3*3))/4, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y2, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y3, cr, cb );
+ }
+
+ icptr = (unsigned int *)vq4;
+ idptr = (unsigned int *)vq8;
+
+ for(i=0;i<four;i++) {
+ iaptr = (unsigned int *)vq2 + (*input++)*8;
+ ibptr = (unsigned int *)vq2 + (*input++)*8;
+ for(j=0;j<2;j++) {
+ VQ2TO4(iaptr, ibptr, icptr, idptr);
+ VQ2TO4(iaptr, ibptr, icptr, idptr);
+ }
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel==1) {
+ bbptr = (byte *)bptr;
+ for(i=0;i<two;i++) {
+ y0 = (long)*input++;
+ y1 = (long)*input++;
+ y2 = (long)*input++;
+ y3 = (long)*input; input+= 3;
+ *bbptr++ = cinTable[currentHandle].gray[y0];
+ *bbptr++ = cinTable[currentHandle].gray[y1];
+ *bbptr++ = cinTable[currentHandle].gray[((y0*3)+y2)/4];
+ *bbptr++ = cinTable[currentHandle].gray[((y1*3)+y3)/4];
+ *bbptr++ = cinTable[currentHandle].gray[(y0+(y2*3))/4];
+ *bbptr++ = cinTable[currentHandle].gray[(y1+(y3*3))/4];
+ *bbptr++ = cinTable[currentHandle].gray[y2];
+ *bbptr++ = cinTable[currentHandle].gray[y3];
+ }
+
+ bcptr = (byte *)vq4;
+ bdptr = (byte *)vq8;
+
+ for(i=0;i<four;i++) {
+ baptr = (byte *)vq2 + (*input++)*8;
+ bbptr = (byte *)vq2 + (*input++)*8;
+ for(j=0;j<2;j++) {
+ VQ2TO4(baptr,bbptr,bcptr,bdptr);
+ VQ2TO4(baptr,bbptr,bcptr,bdptr);
+ }
+ }
+ }
+ }
+ } else {
+//
+// 1/4 screen
+//
+ if (cinTable[currentHandle].samplesPerPixel==2) {
+ for(i=0;i<two;i++) {
+ y0 = (long)*input; input+=2;
+ y2 = (long)*input; input+=2;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *bptr++ = yuv_to_rgb( y0, cr, cb );
+ *bptr++ = yuv_to_rgb( y2, cr, cb );
+ }
+
+ cptr = (unsigned short *)vq4;
+ dptr = (unsigned short *)vq8;
+
+ for(i=0;i<four;i++) {
+ aptr = (unsigned short *)vq2 + (*input++)*2;
+ bptr = (unsigned short *)vq2 + (*input++)*2;
+ for(j=0;j<2;j++) {
+ VQ2TO2(aptr,bptr,cptr,dptr);
+ }
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel == 1) {
+ bbptr = (byte *)bptr;
+
+ for(i=0;i<two;i++) {
+ *bbptr++ = cinTable[currentHandle].gray[*input]; input+=2;
+ *bbptr++ = cinTable[currentHandle].gray[*input]; input+=4;
+ }
+
+ bcptr = (byte *)vq4;
+ bdptr = (byte *)vq8;
+
+ for(i=0;i<four;i++) {
+ baptr = (byte *)vq2 + (*input++)*2;
+ bbptr = (byte *)vq2 + (*input++)*2;
+ for(j=0;j<2;j++) {
+ VQ2TO2(baptr,bbptr,bcptr,bdptr);
+ }
+ }
+ } else if (cinTable[currentHandle].samplesPerPixel == 4) {
+ ibptr = (unsigned int *) bptr;
+ for(i=0;i<two;i++) {
+ y0 = (long)*input; input+=2;
+ y2 = (long)*input; input+=2;
+ cr = (long)*input++;
+ cb = (long)*input++;
+ *ibptr++ = yuv_to_rgb24( y0, cr, cb );
+ *ibptr++ = yuv_to_rgb24( y2, cr, cb );
+ }
+
+ icptr = (unsigned int *)vq4;
+ idptr = (unsigned int *)vq8;
+
+ for(i=0;i<four;i++) {
+ iaptr = (unsigned int *)vq2 + (*input++)*2;
+ ibptr = (unsigned int *)vq2 + (*input++)*2;
+ for(j=0;j<2;j++) {
+ VQ2TO2(iaptr,ibptr,icptr,idptr);
+ }
+ }
+ }
+ }
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void recurseQuad( long startX, long startY, long quadSize, long xOff, long yOff )
+{
+ byte *scroff;
+ long bigx, bigy, lowx, lowy, useY;
+ long offset;
+
+ offset = cinTable[currentHandle].screenDelta;
+
+ lowx = lowy = 0;
+ bigx = cinTable[currentHandle].xsize;
+ bigy = cinTable[currentHandle].ysize;
+
+ if (bigx > cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH;
+ if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT;
+
+ if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) {
+ useY = startY;
+ scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*cinTable[currentHandle].samplesPerPixel);
+
+ cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff;
+ cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset;
+ }
+
+ if ( quadSize != MINSIZE ) {
+ quadSize >>= 1;
+ recurseQuad( startX, startY , quadSize, xOff, yOff );
+ recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff );
+ recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff );
+ recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff );
+ }
+}
+
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void setupQuad( long xOff, long yOff )
+{
+ long numQuadCels, i,x,y;
+ byte *temp;
+
+ if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == cin.oldysize && cinTable[currentHandle].xsize == cin.oldxsize) {
+ return;
+ }
+
+ cin.oldXOff = xOff;
+ cin.oldYOff = yOff;
+ cin.oldysize = cinTable[currentHandle].ysize;
+ cin.oldxsize = cinTable[currentHandle].xsize;
+
+ numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16);
+ numQuadCels += numQuadCels/4 + numQuadCels/16;
+ numQuadCels += 64; // for overflow
+
+ numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16);
+ numQuadCels += numQuadCels/4;
+ numQuadCels += 64; // for overflow
+
+ cinTable[currentHandle].onQuad = 0;
+
+ for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16)
+ for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16)
+ recurseQuad( x, y, 16, xOff, yOff );
+
+ temp = NULL;
+
+ for(i=(numQuadCels-64);i<numQuadCels;i++) {
+ cin.qStatus[0][i] = temp; // eoq
+ cin.qStatus[1][i] = temp; // eoq
+ }
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void readQuadInfo( byte *qData )
+{
+ if (currentHandle < 0) return;
+
+ cinTable[currentHandle].xsize = qData[0]+qData[1]*256;
+ cinTable[currentHandle].ysize = qData[2]+qData[3]*256;
+ cinTable[currentHandle].maxsize = qData[4]+qData[5]*256;
+ cinTable[currentHandle].minsize = qData[6]+qData[7]*256;
+
+ cinTable[currentHandle].CIN_HEIGHT = cinTable[currentHandle].ysize;
+ cinTable[currentHandle].CIN_WIDTH = cinTable[currentHandle].xsize;
+
+ cinTable[currentHandle].samplesPerLine = cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].samplesPerPixel;
+ cinTable[currentHandle].screenDelta = cinTable[currentHandle].CIN_HEIGHT*cinTable[currentHandle].samplesPerLine;
+
+ cinTable[currentHandle].half = qfalse;
+ cinTable[currentHandle].smootheddouble = qfalse;
+
+ cinTable[currentHandle].VQ0 = cinTable[currentHandle].VQNormal;
+ cinTable[currentHandle].VQ1 = cinTable[currentHandle].VQBuffer;
+
+ cinTable[currentHandle].t[0] = (0 - (unsigned int)cin.linbuf)+(unsigned int)cin.linbuf+cinTable[currentHandle].screenDelta;
+ cinTable[currentHandle].t[1] = (0 - ((unsigned int)cin.linbuf + cinTable[currentHandle].screenDelta))+(unsigned int)cin.linbuf;
+
+ cinTable[currentHandle].drawX = cinTable[currentHandle].CIN_WIDTH;
+ cinTable[currentHandle].drawY = cinTable[currentHandle].CIN_HEIGHT;
+
+ // rage pro is very slow at 512 wide textures, voodoo can't do it at all
+ if ( glConfig.hardwareType == GLHW_RAGEPRO || glConfig.maxTextureSize <= 256) {
+ if (cinTable[currentHandle].drawX>256) {
+ cinTable[currentHandle].drawX = 256;
+ }
+ if (cinTable[currentHandle].drawY>256) {
+ cinTable[currentHandle].drawY = 256;
+ }
+ if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) {
+ Com_Printf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n");
+ }
+ }
+#if defined(MACOS_X)
+ cinTable[currentHandle].drawX = 256;
+ cinTable[currentHandle].drawX = 256;
+#endif
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void RoQPrepMcomp( long xoff, long yoff )
+{
+ long i, j, x, y, temp, temp2;
+
+ i=cinTable[currentHandle].samplesPerLine; j=cinTable[currentHandle].samplesPerPixel;
+ if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) && !cinTable[currentHandle].half ) { j = j+j; i = i+i; }
+
+ for(y=0;y<16;y++) {
+ temp2 = (y+yoff-8)*i;
+ for(x=0;x<16;x++) {
+ temp = (x+xoff-8)*j;
+ cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp);
+ }
+ }
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void initRoQ()
+{
+ if (currentHandle < 0) return;
+
+ cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs;
+ cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs;
+ cinTable[currentHandle].samplesPerPixel = 4;
+ ROQ_GenYUVTables();
+ RllSetupTable();
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+/*
+static byte* RoQFetchInterlaced( byte *source ) {
+ int x, *src, *dst;
+
+ if (currentHandle < 0) return NULL;
+
+ src = (int *)source;
+ dst = (int *)cinTable[currentHandle].buf2;
+
+ for(x=0;x<256*256;x++) {
+ *dst = *src;
+ dst++; src += 2;
+ }
+ return cinTable[currentHandle].buf2;
+}
+*/
+static void RoQReset() {
+
+ if (currentHandle < 0) return;
+
+ Sys_EndStreamedFile(cinTable[currentHandle].iFile);
+ FS_FCloseFile( cinTable[currentHandle].iFile );
+ FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue);
+ // let the background thread start reading ahead
+ Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 );
+ Sys_StreamedRead (cin.file, 16, 1, cinTable[currentHandle].iFile);
+ RoQ_init();
+ cinTable[currentHandle].status = FMV_LOOPED;
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void RoQInterrupt(void)
+{
+ byte *framedata;
+ short sbuf[32768];
+ int ssize;
+
+ if (currentHandle < 0) return;
+
+ Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile );
+ if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
+ if (cinTable[currentHandle].holdAtEnd==qfalse) {
+ if (cinTable[currentHandle].looping) {
+ RoQReset();
+ } else {
+ cinTable[currentHandle].status = FMV_EOF;
+ }
+ } else {
+ cinTable[currentHandle].status = FMV_IDLE;
+ }
+ return;
+ }
+
+ framedata = cin.file;
+//
+// new frame is ready
+//
+redump:
+ switch(cinTable[currentHandle].roq_id)
+ {
+ case ROQ_QUAD_VQ:
+ if ((cinTable[currentHandle].numQuads&1)) {
+ cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1];
+ RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
+ cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata);
+ cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta;
+ } else {
+ cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0];
+ RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 );
+ cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata );
+ cinTable[currentHandle].buf = cin.linbuf;
+ }
+ if (cinTable[currentHandle].numQuads == 0) { // first frame
+ Com_Memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize);
+ }
+ cinTable[currentHandle].numQuads++;
+ cinTable[currentHandle].dirty = qtrue;
+ break;
+ case ROQ_CODEBOOK:
+ decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags );
+ break;
+ case ZA_SOUND_MONO:
+ if (!cinTable[currentHandle].silent) {
+ ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
+ S_RawSamples( ssize, 22050, 2, 1, (byte *)sbuf, 1.0f );
+ }
+ break;
+ case ZA_SOUND_STEREO:
+ if (!cinTable[currentHandle].silent) {
+ if (cinTable[currentHandle].numQuads == -1) {
+ S_Update();
+ s_rawend = s_soundtime;
+ }
+ ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
+ S_RawSamples( ssize, 22050, 2, 2, (byte *)sbuf, 1.0f );
+ }
+ break;
+ case ROQ_QUAD_INFO:
+ if (cinTable[currentHandle].numQuads == -1) {
+ readQuadInfo( framedata );
+ setupQuad( 0, 0 );
+ // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
+ cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
+ }
+ if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
+ break;
+ case ROQ_PACKET:
+ cinTable[currentHandle].inMemory = cinTable[currentHandle].roq_flags;
+ cinTable[currentHandle].RoQFrameSize = 0; // for header
+ break;
+ case ROQ_QUAD_HANG:
+ cinTable[currentHandle].RoQFrameSize = 0;
+ break;
+ case ROQ_QUAD_JPEG:
+ break;
+ default:
+ cinTable[currentHandle].status = FMV_EOF;
+ break;
+ }
+//
+// read in next frame data
+//
+ if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) {
+ if (cinTable[currentHandle].holdAtEnd==qfalse) {
+ if (cinTable[currentHandle].looping) {
+ RoQReset();
+ } else {
+ cinTable[currentHandle].status = FMV_EOF;
+ }
+ } else {
+ cinTable[currentHandle].status = FMV_IDLE;
+ }
+ return;
+ }
+
+ framedata += cinTable[currentHandle].RoQFrameSize;
+ cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256;
+ cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536;
+ cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256;
+ cinTable[currentHandle].roqF0 = (char)framedata[7];
+ cinTable[currentHandle].roqF1 = (char)framedata[6];
+
+ if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) {
+ Com_DPrintf("roq_size>65536||roq_id==0x1084\n");
+ cinTable[currentHandle].status = FMV_EOF;
+ if (cinTable[currentHandle].looping) {
+ RoQReset();
+ }
+ return;
+ }
+ if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF)) { cinTable[currentHandle].inMemory--; framedata += 8; goto redump; }
+//
+// one more frame hits the dust
+//
+// assert(cinTable[currentHandle].RoQFrameSize <= 65536);
+// r = Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile );
+ cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8;
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void RoQ_init( void )
+{
+ // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
+ cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
+
+ cinTable[currentHandle].RoQPlayed = 24;
+
+/* get frame rate */
+ cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256;
+
+ if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30;
+
+ cinTable[currentHandle].numQuads = -1;
+
+ cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256;
+ cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536;
+ cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256;
+
+ if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) {
+ return;
+ }
+
+}
+
+/******************************************************************************
+*
+* Function:
+*
+* Description:
+*
+******************************************************************************/
+
+static void RoQShutdown( void ) {
+ const char *s;
+
+ if (!cinTable[currentHandle].buf) {
+ return;
+ }
+
+ if ( cinTable[currentHandle].status == FMV_IDLE ) {
+ return;
+ }
+ Com_DPrintf("finished cinematic\n");
+ cinTable[currentHandle].status = FMV_IDLE;
+
+ if (cinTable[currentHandle].iFile) {
+ Sys_EndStreamedFile( cinTable[currentHandle].iFile );
+ FS_FCloseFile( cinTable[currentHandle].iFile );
+ cinTable[currentHandle].iFile = 0;
+ }
+
+ if (cinTable[currentHandle].alterGameState) {
+ cls.state = CA_DISCONNECTED;
+ // we can't just do a vstr nextmap, because
+ // if we are aborting the intro cinematic with
+ // a devmap command, nextmap would be valid by
+ // the time it was referenced
+ s = Cvar_VariableString( "nextmap" );
+ if ( s[0] ) {
+ Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) );
+ Cvar_Set( "nextmap", "" );
+ }
+ CL_handle = -1;
+ }
+ cinTable[currentHandle].fileName[0] = 0;
+ currentHandle = -1;
+}
+
+/*
+==================
+SCR_StopCinematic
+==================
+*/
+e_status CIN_StopCinematic(int handle) {
+
+ if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
+ currentHandle = handle;
+
+ Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName);
+
+ if (!cinTable[currentHandle].buf) {
+ return FMV_EOF;
+ }
+
+ if (cinTable[currentHandle].alterGameState) {
+ if ( cls.state != CA_CINEMATIC ) {
+ return cinTable[currentHandle].status;
+ }
+ }
+ cinTable[currentHandle].status = FMV_EOF;
+ RoQShutdown();
+
+ return FMV_EOF;
+}
+
+/*
+==================
+SCR_RunCinematic
+
+Fetch and decompress the pending frame
+==================
+*/
+
+
+e_status CIN_RunCinematic (int handle)
+{
+ // bk001204 - init
+ int start = 0;
+ int thisTime = 0;
+
+ if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
+
+ if (cin.currentHandle != handle) {
+ currentHandle = handle;
+ cin.currentHandle = currentHandle;
+ cinTable[currentHandle].status = FMV_EOF;
+ RoQReset();
+ }
+
+ if (cinTable[handle].playonwalls < -1)
+ {
+ return cinTable[handle].status;
+ }
+
+ currentHandle = handle;
+
+ if (cinTable[currentHandle].alterGameState) {
+ if ( cls.state != CA_CINEMATIC ) {
+ return cinTable[currentHandle].status;
+ }
+ }
+
+ if (cinTable[currentHandle].status == FMV_IDLE) {
+ return cinTable[currentHandle].status;
+ }
+
+ // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
+ thisTime = CL_ScaledMilliseconds()*com_timescale->value;
+ if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
+ cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
+ }
+ // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
+ cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100);
+
+ start = cinTable[currentHandle].startTime;
+ while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
+ && (cinTable[currentHandle].status == FMV_PLAY) )
+ {
+ RoQInterrupt();
+ if (start != cinTable[currentHandle].startTime) {
+ // we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
+ cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value)
+ - cinTable[currentHandle].startTime)*3)/100);
+ start = cinTable[currentHandle].startTime;
+ }
+ }
+
+ cinTable[currentHandle].lastTime = thisTime;
+
+ if (cinTable[currentHandle].status == FMV_LOOPED) {
+ cinTable[currentHandle].status = FMV_PLAY;
+ }
+
+ if (cinTable[currentHandle].status == FMV_EOF) {
+ if (cinTable[currentHandle].looping) {
+ RoQReset();
+ } else {
+ RoQShutdown();
+ }
+ }
+
+ return cinTable[currentHandle].status;
+}
+
+/*
+==================
+CL_PlayCinematic
+
+==================
+*/
+int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) {
+ unsigned short RoQID;
+ char name[MAX_OSPATH];
+ int i;
+
+ if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) {
+ Com_sprintf (name, sizeof(name), "video/%s", arg);
+ } else {
+ Com_sprintf (name, sizeof(name), "%s", arg);
+ }
+
+ if (!(systemBits & CIN_system)) {
+ for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) {
+ if (!strcmp(cinTable[i].fileName, name) ) {
+ return i;
+ }
+ }
+ }
+
+ Com_DPrintf("SCR_PlayCinematic( %s )\n", arg);
+
+ Com_Memset(&cin, 0, sizeof(cinematics_t) );
+ currentHandle = CIN_HandleForVideo();
+
+ cin.currentHandle = currentHandle;
+
+ strcpy(cinTable[currentHandle].fileName, name);
+
+ cinTable[currentHandle].ROQSize = 0;
+ cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue);
+
+ if (cinTable[currentHandle].ROQSize<=0) {
+ Com_DPrintf("play(%s), ROQSize<=0\n", arg);
+ cinTable[currentHandle].fileName[0] = 0;
+ return -1;
+ }
+
+ CIN_SetExtents(currentHandle, x, y, w, h);
+ CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0);
+
+ cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT;
+ cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH;
+ cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0;
+ cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0;
+ cinTable[currentHandle].playonwalls = 1;
+ cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0;
+ cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0;
+
+ if (cinTable[currentHandle].alterGameState) {
+ // close the menu
+ if ( uivm ) {
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
+ }
+ } else {
+ cinTable[currentHandle].playonwalls = cl_inGameVideo->integer;
+ }
+
+ initRoQ();
+
+ FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
+
+ RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256;
+ if (RoQID == 0x1084)
+ {
+ RoQ_init();
+// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile);
+ // let the background thread start reading ahead
+ Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 );
+
+ cinTable[currentHandle].status = FMV_PLAY;
+ Com_DPrintf("trFMV::play(), playing %s\n", arg);
+
+ if (cinTable[currentHandle].alterGameState) {
+ cls.state = CA_CINEMATIC;
+ }
+
+ Con_Close();
+
+ s_rawend = s_soundtime;
+
+ return currentHandle;
+ }
+ Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
+
+ RoQShutdown();
+ return -1;
+}
+
+void CIN_SetExtents (int handle, int x, int y, int w, int h) {
+ if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
+ cinTable[handle].xpos = x;
+ cinTable[handle].ypos = y;
+ cinTable[handle].width = w;
+ cinTable[handle].height = h;
+ cinTable[handle].dirty = qtrue;
+}
+
+void CIN_SetLooping(int handle, qboolean loop) {
+ if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
+ cinTable[handle].looping = loop;
+}
+
+/*
+==================
+SCR_DrawCinematic
+
+==================
+*/
+void CIN_DrawCinematic (int handle) {
+ float x, y, w, h;
+ byte *buf;
+
+ if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return;
+
+ if (!cinTable[handle].buf) {
+ return;
+ }
+
+ x = cinTable[handle].xpos;
+ y = cinTable[handle].ypos;
+ w = cinTable[handle].width;
+ h = cinTable[handle].height;
+ buf = cinTable[handle].buf;
+ SCR_AdjustFrom640( &x, &y, &w, &h );
+
+ if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) {
+ int ix, iy, *buf2, *buf3, xm, ym, ll;
+
+ xm = cinTable[handle].CIN_WIDTH/256;
+ ym = cinTable[handle].CIN_HEIGHT/256;
+ ll = 8;
+ if (cinTable[handle].CIN_WIDTH==512) {
+ ll = 9;
+ }
+
+ buf3 = (int*)buf;
+ buf2 = Hunk_AllocateTempMemory( 256*256*4 );
+ if (xm==2 && ym==2) {
+ byte *bc2, *bc3;
+ int ic, iiy;
+
+ bc2 = (byte *)buf2;
+ bc3 = (byte *)buf3;
+ for (iy = 0; iy<256; iy++) {
+ iiy = iy<<12;
+ for (ix = 0; ix<2048; ix+=8) {
+ for(ic = ix;ic<(ix+4);ic++) {
+ *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic]+bc3[iiy+2048+ic]+bc3[iiy+2048+4+ic])>>2;
+ bc2++;
+ }
+ }
+ }
+ } else if (xm==2 && ym==1) {
+ byte *bc2, *bc3;
+ int ic, iiy;
+
+ bc2 = (byte *)buf2;
+ bc3 = (byte *)buf3;
+ for (iy = 0; iy<256; iy++) {
+ iiy = iy<<11;
+ for (ix = 0; ix<2048; ix+=8) {
+ for(ic = ix;ic<(ix+4);ic++) {
+ *bc2=(bc3[iiy+ic]+bc3[iiy+4+ic])>>1;
+ bc2++;
+ }
+ }
+ }
+ } else {
+ for (iy = 0; iy<256; iy++) {
+ for (ix = 0; ix<256; ix++) {
+ buf2[(iy<<8)+ix] = buf3[((iy*ym)<<ll) + (ix*xm)];
+ }
+ }
+ }
+ re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue);
+ cinTable[handle].dirty = qfalse;
+ Hunk_FreeTempMemory(buf2);
+ return;
+ }
+
+ re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, buf, handle, cinTable[handle].dirty);
+ cinTable[handle].dirty = qfalse;
+}
+
+void CL_PlayCinematic_f(void) {
+ char *arg, *s;
+ qboolean holdatend;
+ int bits = CIN_system;
+
+ Com_DPrintf("CL_PlayCinematic_f\n");
+ if (cls.state == CA_CINEMATIC) {
+ SCR_StopCinematic();
+ }
+
+ arg = Cmd_Argv( 1 );
+ s = Cmd_Argv(2);
+
+ holdatend = qfalse;
+ if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
+ bits |= CIN_hold;
+ }
+ if (s && s[0] == '2') {
+ bits |= CIN_loop;
+ }
+
+ S_StopAllSounds ();
+
+ CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits );
+ if (CL_handle >= 0) {
+ do {
+ SCR_RunCinematic();
+ } while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound)
+ }
+}
+
+
+void SCR_DrawCinematic (void) {
+ if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
+ CIN_DrawCinematic(CL_handle);
+ }
+}
+
+void SCR_RunCinematic (void)
+{
+ if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
+ CIN_RunCinematic(CL_handle);
+ }
+}
+
+void SCR_StopCinematic(void) {
+ if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
+ CIN_StopCinematic(CL_handle);
+ S_StopAllSounds ();
+ CL_handle = -1;
+ }
+}
+
+void CIN_UploadCinematic(int handle) {
+ if (handle >= 0 && handle < MAX_VIDEO_HANDLES) {
+ if (!cinTable[handle].buf) {
+ return;
+ }
+ if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) {
+ if (cinTable[handle].playonwalls == 0) {
+ cinTable[handle].playonwalls = -1;
+ } else {
+ if (cinTable[handle].playonwalls == -1) {
+ cinTable[handle].playonwalls = -2;
+ } else {
+ cinTable[handle].dirty = qfalse;
+ }
+ }
+ }
+ re.UploadCinematic( 256, 256, 256, 256, cinTable[handle].buf, handle, cinTable[handle].dirty);
+ if (cl_inGameVideo->integer == 0 && cinTable[handle].playonwalls == 1) {
+ cinTable[handle].playonwalls--;
+ }
+ }
+}
+
diff --git a/code/client/cl_console.c b/code/client/cl_console.c new file mode 100755 index 0000000..50df0e2 --- /dev/null +++ b/code/client/cl_console.c @@ -0,0 +1,786 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// console.c
+
+#include "client.h"
+
+
+int g_console_field_width = 78;
+
+
+#define NUM_CON_TIMES 4
+
+#define CON_TEXTSIZE 32768
+typedef struct {
+ qboolean initialized;
+
+ short text[CON_TEXTSIZE];
+ int current; // line where next message will be printed
+ int x; // offset in current line for next print
+ int display; // bottom of console displays this line
+
+ int linewidth; // characters across screen
+ int totallines; // total lines in console scrollback
+
+ float xadjust; // for wide aspect screens
+
+ float displayFrac; // aproaches finalFrac at scr_conspeed
+ float finalFrac; // 0.0 to 1.0 lines of console to display
+
+ int vislines; // in scanlines
+
+ int times[NUM_CON_TIMES]; // cls.realtime time the line was generated
+ // for transparent notify lines
+ vec4_t color;
+} console_t;
+
+extern console_t con;
+
+console_t con;
+
+cvar_t *con_conspeed;
+cvar_t *con_notifytime;
+
+#define DEFAULT_CONSOLE_WIDTH 78
+
+vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
+
+
+/*
+================
+Con_ToggleConsole_f
+================
+*/
+void Con_ToggleConsole_f (void) {
+ // closing a full screen console restarts the demo loop
+ if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
+ CL_StartDemoLoop();
+ return;
+ }
+
+ Field_Clear( &g_consoleField );
+ g_consoleField.widthInChars = g_console_field_width;
+
+ Con_ClearNotify ();
+ cls.keyCatchers ^= KEYCATCH_CONSOLE;
+}
+
+/*
+================
+Con_MessageMode_f
+================
+*/
+void Con_MessageMode_f (void) {
+ chat_playerNum = -1;
+ chat_team = qfalse;
+ Field_Clear( &chatField );
+ chatField.widthInChars = 30;
+
+ cls.keyCatchers ^= KEYCATCH_MESSAGE;
+}
+
+/*
+================
+Con_MessageMode2_f
+================
+*/
+void Con_MessageMode2_f (void) {
+ chat_playerNum = -1;
+ chat_team = qtrue;
+ Field_Clear( &chatField );
+ chatField.widthInChars = 25;
+ cls.keyCatchers ^= KEYCATCH_MESSAGE;
+}
+
+/*
+================
+Con_MessageMode3_f
+================
+*/
+void Con_MessageMode3_f (void) {
+ chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
+ if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
+ chat_playerNum = -1;
+ return;
+ }
+ chat_team = qfalse;
+ Field_Clear( &chatField );
+ chatField.widthInChars = 30;
+ cls.keyCatchers ^= KEYCATCH_MESSAGE;
+}
+
+/*
+================
+Con_MessageMode4_f
+================
+*/
+void Con_MessageMode4_f (void) {
+ chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
+ if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
+ chat_playerNum = -1;
+ return;
+ }
+ chat_team = qfalse;
+ Field_Clear( &chatField );
+ chatField.widthInChars = 30;
+ cls.keyCatchers ^= KEYCATCH_MESSAGE;
+}
+
+/*
+================
+Con_Clear_f
+================
+*/
+void Con_Clear_f (void) {
+ int i;
+
+ for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+ }
+
+ Con_Bottom(); // go to end
+}
+
+
+/*
+================
+Con_Dump_f
+
+Save the console contents out to a file
+================
+*/
+void Con_Dump_f (void)
+{
+ int l, x, i;
+ short *line;
+ fileHandle_t f;
+ char buffer[1024];
+
+ if (Cmd_Argc() != 2)
+ {
+ Com_Printf ("usage: condump <filename>\n");
+ return;
+ }
+
+ Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
+
+ f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
+ if (!f)
+ {
+ Com_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+
+ // skip empty lines
+ for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
+ {
+ line = con.text + (l%con.totallines)*con.linewidth;
+ for (x=0 ; x<con.linewidth ; x++)
+ if ((line[x] & 0xff) != ' ')
+ break;
+ if (x != con.linewidth)
+ break;
+ }
+
+ // write the remaining lines
+ buffer[con.linewidth] = 0;
+ for ( ; l <= con.current ; l++)
+ {
+ line = con.text + (l%con.totallines)*con.linewidth;
+ for(i=0; i<con.linewidth; i++)
+ buffer[i] = line[i] & 0xff;
+ for (x=con.linewidth-1 ; x>=0 ; x--)
+ {
+ if (buffer[x] == ' ')
+ buffer[x] = 0;
+ else
+ break;
+ }
+ strcat( buffer, "\n" );
+ FS_Write(buffer, strlen(buffer), f);
+ }
+
+ FS_FCloseFile( f );
+}
+
+
+/*
+================
+Con_ClearNotify
+================
+*/
+void Con_ClearNotify( void ) {
+ int i;
+
+ for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
+ con.times[i] = 0;
+ }
+}
+
+
+
+/*
+================
+Con_CheckResize
+
+If the line width has changed, reformat the buffer.
+================
+*/
+void Con_CheckResize (void)
+{
+ int i, j, width, oldwidth, oldtotallines, numlines, numchars;
+ MAC_STATIC short tbuf[CON_TEXTSIZE];
+
+ width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
+
+ if (width == con.linewidth)
+ return;
+
+ if (width < 1) // video hasn't been initialized yet
+ {
+ width = DEFAULT_CONSOLE_WIDTH;
+ con.linewidth = width;
+ con.totallines = CON_TEXTSIZE / con.linewidth;
+ for(i=0; i<CON_TEXTSIZE; i++)
+
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+ }
+ else
+ {
+ oldwidth = con.linewidth;
+ con.linewidth = width;
+ oldtotallines = con.totallines;
+ con.totallines = CON_TEXTSIZE / con.linewidth;
+ numlines = oldtotallines;
+
+ if (con.totallines < numlines)
+ numlines = con.totallines;
+
+ numchars = oldwidth;
+
+ if (con.linewidth < numchars)
+ numchars = con.linewidth;
+
+ Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
+ for(i=0; i<CON_TEXTSIZE; i++)
+
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+
+
+ for (i=0 ; i<numlines ; i++)
+ {
+ for (j=0 ; j<numchars ; j++)
+ {
+ con.text[(con.totallines - 1 - i) * con.linewidth + j] =
+ tbuf[((con.current - i + oldtotallines) %
+ oldtotallines) * oldwidth + j];
+ }
+ }
+
+ Con_ClearNotify ();
+ }
+
+ con.current = con.totallines - 1;
+ con.display = con.current;
+}
+
+
+/*
+================
+Con_Init
+================
+*/
+void Con_Init (void) {
+ int i;
+
+ con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
+ con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
+
+ Field_Clear( &g_consoleField );
+ g_consoleField.widthInChars = g_console_field_width;
+ for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
+ Field_Clear( &historyEditLines[i] );
+ historyEditLines[i].widthInChars = g_console_field_width;
+ }
+
+ Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
+ Cmd_AddCommand ("messagemode", Con_MessageMode_f);
+ Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
+ Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
+ Cmd_AddCommand ("messagemode4", Con_MessageMode4_f);
+ Cmd_AddCommand ("clear", Con_Clear_f);
+ Cmd_AddCommand ("condump", Con_Dump_f);
+}
+
+
+/*
+===============
+Con_Linefeed
+===============
+*/
+void Con_Linefeed (qboolean skipnotify)
+{
+ int i;
+
+ // mark time for transparent overlay
+ if (con.current >= 0)
+ {
+ if (skipnotify)
+ con.times[con.current % NUM_CON_TIMES] = 0;
+ else
+ con.times[con.current % NUM_CON_TIMES] = cls.realtime;
+ }
+
+ con.x = 0;
+ if (con.display == con.current)
+ con.display++;
+ con.current++;
+ for(i=0; i<con.linewidth; i++)
+ con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+}
+
+/*
+================
+CL_ConsolePrint
+
+Handles cursor positioning, line wrapping, etc
+All console printing must go through this in order to be logged to disk
+If no console is visible, the text will appear at the top of the game window
+================
+*/
+void CL_ConsolePrint( char *txt ) {
+ int y;
+ int c, l;
+ int color;
+ qboolean skipnotify = qfalse; // NERVE - SMF
+ int prev; // NERVE - SMF
+
+ // TTimo - prefix for text that shows up in console but not in notify
+ // backported from RTCW
+ if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) {
+ skipnotify = qtrue;
+ txt += 12;
+ }
+
+ // for some demos we don't want to ever show anything on the console
+ if ( cl_noprint && cl_noprint->integer ) {
+ return;
+ }
+
+ if (!con.initialized) {
+ con.color[0] =
+ con.color[1] =
+ con.color[2] =
+ con.color[3] = 1.0f;
+ con.linewidth = -1;
+ Con_CheckResize ();
+ con.initialized = qtrue;
+ }
+
+ color = ColorIndex(COLOR_WHITE);
+
+ while ( (c = *txt) != 0 ) {
+ if ( Q_IsColorString( txt ) ) {
+ color = ColorIndex( *(txt+1) );
+ txt += 2;
+ continue;
+ }
+
+ // count word length
+ for (l=0 ; l< con.linewidth ; l++) {
+ if ( txt[l] <= ' ') {
+ break;
+ }
+
+ }
+
+ // word wrap
+ if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
+ Con_Linefeed(skipnotify);
+
+ }
+
+ txt++;
+
+ switch (c)
+ {
+ case '\n':
+ Con_Linefeed (skipnotify);
+ break;
+ case '\r':
+ con.x = 0;
+ break;
+ default: // display character and advance
+ y = con.current % con.totallines;
+ con.text[y*con.linewidth+con.x] = (color << 8) | c;
+ con.x++;
+ if (con.x >= con.linewidth) {
+ Con_Linefeed(skipnotify);
+ con.x = 0;
+ }
+ break;
+ }
+ }
+
+
+ // mark time for transparent overlay
+ if (con.current >= 0) {
+ // NERVE - SMF
+ if ( skipnotify ) {
+ prev = con.current % NUM_CON_TIMES - 1;
+ if ( prev < 0 )
+ prev = NUM_CON_TIMES - 1;
+ con.times[prev] = 0;
+ }
+ else
+ // -NERVE - SMF
+ con.times[con.current % NUM_CON_TIMES] = cls.realtime;
+ }
+}
+
+
+/*
+==============================================================================
+
+DRAWING
+
+==============================================================================
+*/
+
+
+/*
+================
+Con_DrawInput
+
+Draw the editline after a ] prompt
+================
+*/
+void Con_DrawInput (void) {
+ int y;
+
+ if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
+ return;
+ }
+
+ y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
+
+ re.SetColor( con.color );
+
+ SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
+
+ Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
+ SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
+}
+
+
+/*
+================
+Con_DrawNotify
+
+Draws the last few lines of output transparently over the game top
+================
+*/
+void Con_DrawNotify (void)
+{
+ int x, v;
+ short *text;
+ int i;
+ int time;
+ int skip;
+ int currentColor;
+
+ currentColor = 7;
+ re.SetColor( g_color_table[currentColor] );
+
+ v = 0;
+ for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
+ {
+ if (i < 0)
+ continue;
+ time = con.times[i % NUM_CON_TIMES];
+ if (time == 0)
+ continue;
+ time = cls.realtime - time;
+ if (time > con_notifytime->value*1000)
+ continue;
+ text = con.text + (i % con.totallines)*con.linewidth;
+
+ if (cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
+ continue;
+ }
+
+ for (x = 0 ; x < con.linewidth ; x++) {
+ if ( ( text[x] & 0xff ) == ' ' ) {
+ continue;
+ }
+ if ( ( (text[x]>>8)&7 ) != currentColor ) {
+ currentColor = (text[x]>>8)&7;
+ re.SetColor( g_color_table[currentColor] );
+ }
+ SCR_DrawSmallChar( cl_conXOffset->integer + con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
+ }
+
+ v += SMALLCHAR_HEIGHT;
+ }
+
+ re.SetColor( NULL );
+
+ if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
+ return;
+ }
+
+ // draw the chat line
+ if ( cls.keyCatchers & KEYCATCH_MESSAGE )
+ {
+ if (chat_team)
+ {
+ SCR_DrawBigString (8, v, "say_team:", 1.0f );
+ skip = 11;
+ }
+ else
+ {
+ SCR_DrawBigString (8, v, "say:", 1.0f );
+ skip = 5;
+ }
+
+ Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
+ SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue );
+
+ v += BIGCHAR_HEIGHT;
+ }
+
+}
+
+/*
+================
+Con_DrawSolidConsole
+
+Draws the console with the solid background
+================
+*/
+void Con_DrawSolidConsole( float frac ) {
+ int i, x, y;
+ int rows;
+ short *text;
+ int row;
+ int lines;
+// qhandle_t conShader;
+ int currentColor;
+ vec4_t color;
+
+ lines = cls.glconfig.vidHeight * frac;
+ if (lines <= 0)
+ return;
+
+ if (lines > cls.glconfig.vidHeight )
+ lines = cls.glconfig.vidHeight;
+
+ // on wide screens, we will center the text
+ con.xadjust = 0;
+ SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL );
+
+ // draw the background
+ y = frac * SCREEN_HEIGHT - 2;
+ if ( y < 1 ) {
+ y = 0;
+ }
+ else {
+ SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader );
+ }
+
+ color[0] = 1;
+ color[1] = 0;
+ color[2] = 0;
+ color[3] = 1;
+ SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
+
+
+ // draw the version number
+
+ re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
+
+ i = strlen( Q3_VERSION );
+
+ for (x=0 ; x<i ; x++) {
+
+ SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH,
+
+ (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
+
+ }
+
+
+ // draw the text
+ con.vislines = lines;
+ rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
+
+ y = lines - (SMALLCHAR_HEIGHT*3);
+
+ // draw from the bottom up
+ if (con.display != con.current)
+ {
+ // draw arrows to show the buffer is backscrolled
+ re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
+ for (x=0 ; x<con.linewidth ; x+=4)
+ SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
+ y -= SMALLCHAR_HEIGHT;
+ rows--;
+ }
+
+ row = con.display;
+
+ if ( con.x == 0 ) {
+ row--;
+ }
+
+ currentColor = 7;
+ re.SetColor( g_color_table[currentColor] );
+
+ for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--)
+ {
+ if (row < 0)
+ break;
+ if (con.current - row >= con.totallines) {
+ // past scrollback wrap point
+ continue;
+ }
+
+ text = con.text + (row % con.totallines)*con.linewidth;
+
+ for (x=0 ; x<con.linewidth ; x++) {
+ if ( ( text[x] & 0xff ) == ' ' ) {
+ continue;
+ }
+
+ if ( ( (text[x]>>8)&7 ) != currentColor ) {
+ currentColor = (text[x]>>8)&7;
+ re.SetColor( g_color_table[currentColor] );
+ }
+ SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
+ }
+ }
+
+ // draw the input prompt, user text, and cursor if desired
+ Con_DrawInput ();
+
+ re.SetColor( NULL );
+}
+
+
+
+/*
+==================
+Con_DrawConsole
+==================
+*/
+void Con_DrawConsole( void ) {
+ // check for console width changes from a vid mode change
+ Con_CheckResize ();
+
+ // if disconnected, render console full screen
+ if ( cls.state == CA_DISCONNECTED ) {
+ if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
+ Con_DrawSolidConsole( 1.0 );
+ return;
+ }
+ }
+
+ if ( con.displayFrac ) {
+ Con_DrawSolidConsole( con.displayFrac );
+ } else {
+ // draw notify lines
+ if ( cls.state == CA_ACTIVE ) {
+ Con_DrawNotify ();
+ }
+ }
+}
+
+//================================================================
+
+/*
+==================
+Con_RunConsole
+
+Scroll it up or down
+==================
+*/
+void Con_RunConsole (void) {
+ // decide on the destination height of the console
+ if ( cls.keyCatchers & KEYCATCH_CONSOLE )
+ con.finalFrac = 0.5; // half screen
+ else
+ con.finalFrac = 0; // none visible
+
+ // scroll towards the destination height
+ if (con.finalFrac < con.displayFrac)
+ {
+ con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
+ if (con.finalFrac > con.displayFrac)
+ con.displayFrac = con.finalFrac;
+
+ }
+ else if (con.finalFrac > con.displayFrac)
+ {
+ con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
+ if (con.finalFrac < con.displayFrac)
+ con.displayFrac = con.finalFrac;
+ }
+
+}
+
+
+void Con_PageUp( void ) {
+ con.display -= 2;
+ if ( con.current - con.display >= con.totallines ) {
+ con.display = con.current - con.totallines + 1;
+ }
+}
+
+void Con_PageDown( void ) {
+ con.display += 2;
+ if (con.display > con.current) {
+ con.display = con.current;
+ }
+}
+
+void Con_Top( void ) {
+ con.display = con.totallines;
+ if ( con.current - con.display >= con.totallines ) {
+ con.display = con.current - con.totallines + 1;
+ }
+}
+
+void Con_Bottom( void ) {
+ con.display = con.current;
+}
+
+
+void Con_Close( void ) {
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+ Field_Clear( &g_consoleField );
+ Con_ClearNotify ();
+ cls.keyCatchers &= ~KEYCATCH_CONSOLE;
+ con.finalFrac = 0; // none visible
+ con.displayFrac = 0;
+}
diff --git a/code/client/cl_input.c b/code/client/cl_input.c new file mode 100755 index 0000000..f450ee7 --- /dev/null +++ b/code/client/cl_input.c @@ -0,0 +1,901 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl.input.c -- builds an intended movement command to send to the server
+
+#include "client.h"
+
+unsigned frame_msec;
+int old_com_frameTime;
+
+/*
+===============================================================================
+
+KEY BUTTONS
+
+Continuous button event tracking is complicated by the fact that two different
+input sources (say, mouse button 1 and the control key) can both press the
+same button, but the button should only be released when both of the
+pressing key have been released.
+
+When a key event issues a button command (+forward, +attack, etc), it appends
+its key number as argv(1) so it can be matched up with the release.
+
+argv(2) will be set to the time the event happened, which allows exact
+control even at low framerates when the down and up events may both get qued
+at the same time.
+
+===============================================================================
+*/
+
+
+kbutton_t in_left, in_right, in_forward, in_back;
+kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
+kbutton_t in_strafe, in_speed;
+kbutton_t in_up, in_down;
+
+kbutton_t in_buttons[16];
+
+
+qboolean in_mlooking;
+
+
+void IN_MLookDown( void ) {
+ in_mlooking = qtrue;
+}
+
+void IN_MLookUp( void ) {
+ in_mlooking = qfalse;
+ if ( !cl_freelook->integer ) {
+ IN_CenterView ();
+ }
+}
+
+void IN_KeyDown( kbutton_t *b ) {
+ int k;
+ char *c;
+
+ c = Cmd_Argv(1);
+ if ( c[0] ) {
+ k = atoi(c);
+ } else {
+ k = -1; // typed manually at the console for continuous down
+ }
+
+ if ( k == b->down[0] || k == b->down[1] ) {
+ return; // repeating key
+ }
+
+ if ( !b->down[0] ) {
+ b->down[0] = k;
+ } else if ( !b->down[1] ) {
+ b->down[1] = k;
+ } else {
+ Com_Printf ("Three keys down for a button!\n");
+ return;
+ }
+
+ if ( b->active ) {
+ return; // still down
+ }
+
+ // save timestamp for partial frame summing
+ c = Cmd_Argv(2);
+ b->downtime = atoi(c);
+
+ b->active = qtrue;
+ b->wasPressed = qtrue;
+}
+
+void IN_KeyUp( kbutton_t *b ) {
+ int k;
+ char *c;
+ unsigned uptime;
+
+ c = Cmd_Argv(1);
+ if ( c[0] ) {
+ k = atoi(c);
+ } else {
+ // typed manually at the console, assume for unsticking, so clear all
+ b->down[0] = b->down[1] = 0;
+ b->active = qfalse;
+ return;
+ }
+
+ if ( b->down[0] == k ) {
+ b->down[0] = 0;
+ } else if ( b->down[1] == k ) {
+ b->down[1] = 0;
+ } else {
+ return; // key up without coresponding down (menu pass through)
+ }
+ if ( b->down[0] || b->down[1] ) {
+ return; // some other key is still holding it down
+ }
+
+ b->active = qfalse;
+
+ // save timestamp for partial frame summing
+ c = Cmd_Argv(2);
+ uptime = atoi(c);
+ if ( uptime ) {
+ b->msec += uptime - b->downtime;
+ } else {
+ b->msec += frame_msec / 2;
+ }
+
+ b->active = qfalse;
+}
+
+
+
+/*
+===============
+CL_KeyState
+
+Returns the fraction of the frame that the key was down
+===============
+*/
+float CL_KeyState( kbutton_t *key ) {
+ float val;
+ int msec;
+
+ msec = key->msec;
+ key->msec = 0;
+
+ if ( key->active ) {
+ // still down
+ if ( !key->downtime ) {
+ msec = com_frameTime;
+ } else {
+ msec += com_frameTime - key->downtime;
+ }
+ key->downtime = com_frameTime;
+ }
+
+#if 0
+ if (msec) {
+ Com_Printf ("%i ", msec);
+ }
+#endif
+
+ val = (float)msec / frame_msec;
+ if ( val < 0 ) {
+ val = 0;
+ }
+ if ( val > 1 ) {
+ val = 1;
+ }
+
+ return val;
+}
+
+
+
+void IN_UpDown(void) {IN_KeyDown(&in_up);}
+void IN_UpUp(void) {IN_KeyUp(&in_up);}
+void IN_DownDown(void) {IN_KeyDown(&in_down);}
+void IN_DownUp(void) {IN_KeyUp(&in_down);}
+void IN_LeftDown(void) {IN_KeyDown(&in_left);}
+void IN_LeftUp(void) {IN_KeyUp(&in_left);}
+void IN_RightDown(void) {IN_KeyDown(&in_right);}
+void IN_RightUp(void) {IN_KeyUp(&in_right);}
+void IN_ForwardDown(void) {IN_KeyDown(&in_forward);}
+void IN_ForwardUp(void) {IN_KeyUp(&in_forward);}
+void IN_BackDown(void) {IN_KeyDown(&in_back);}
+void IN_BackUp(void) {IN_KeyUp(&in_back);}
+void IN_LookupDown(void) {IN_KeyDown(&in_lookup);}
+void IN_LookupUp(void) {IN_KeyUp(&in_lookup);}
+void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);}
+void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);}
+void IN_MoveleftDown(void) {IN_KeyDown(&in_moveleft);}
+void IN_MoveleftUp(void) {IN_KeyUp(&in_moveleft);}
+void IN_MoverightDown(void) {IN_KeyDown(&in_moveright);}
+void IN_MoverightUp(void) {IN_KeyUp(&in_moveright);}
+
+void IN_SpeedDown(void) {IN_KeyDown(&in_speed);}
+void IN_SpeedUp(void) {IN_KeyUp(&in_speed);}
+void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
+void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);}
+
+void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);}
+void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);}
+void IN_Button1Down(void) {IN_KeyDown(&in_buttons[1]);}
+void IN_Button1Up(void) {IN_KeyUp(&in_buttons[1]);}
+void IN_Button2Down(void) {IN_KeyDown(&in_buttons[2]);}
+void IN_Button2Up(void) {IN_KeyUp(&in_buttons[2]);}
+void IN_Button3Down(void) {IN_KeyDown(&in_buttons[3]);}
+void IN_Button3Up(void) {IN_KeyUp(&in_buttons[3]);}
+void IN_Button4Down(void) {IN_KeyDown(&in_buttons[4]);}
+void IN_Button4Up(void) {IN_KeyUp(&in_buttons[4]);}
+void IN_Button5Down(void) {IN_KeyDown(&in_buttons[5]);}
+void IN_Button5Up(void) {IN_KeyUp(&in_buttons[5]);}
+void IN_Button6Down(void) {IN_KeyDown(&in_buttons[6]);}
+void IN_Button6Up(void) {IN_KeyUp(&in_buttons[6]);}
+void IN_Button7Down(void) {IN_KeyDown(&in_buttons[7]);}
+void IN_Button7Up(void) {IN_KeyUp(&in_buttons[7]);}
+void IN_Button8Down(void) {IN_KeyDown(&in_buttons[8]);}
+void IN_Button8Up(void) {IN_KeyUp(&in_buttons[8]);}
+void IN_Button9Down(void) {IN_KeyDown(&in_buttons[9]);}
+void IN_Button9Up(void) {IN_KeyUp(&in_buttons[9]);}
+void IN_Button10Down(void) {IN_KeyDown(&in_buttons[10]);}
+void IN_Button10Up(void) {IN_KeyUp(&in_buttons[10]);}
+void IN_Button11Down(void) {IN_KeyDown(&in_buttons[11]);}
+void IN_Button11Up(void) {IN_KeyUp(&in_buttons[11]);}
+void IN_Button12Down(void) {IN_KeyDown(&in_buttons[12]);}
+void IN_Button12Up(void) {IN_KeyUp(&in_buttons[12]);}
+void IN_Button13Down(void) {IN_KeyDown(&in_buttons[13]);}
+void IN_Button13Up(void) {IN_KeyUp(&in_buttons[13]);}
+void IN_Button14Down(void) {IN_KeyDown(&in_buttons[14]);}
+void IN_Button14Up(void) {IN_KeyUp(&in_buttons[14]);}
+void IN_Button15Down(void) {IN_KeyDown(&in_buttons[15]);}
+void IN_Button15Up(void) {IN_KeyUp(&in_buttons[15]);}
+
+void IN_ButtonDown (void) {
+ IN_KeyDown(&in_buttons[1]);}
+void IN_ButtonUp (void) {
+ IN_KeyUp(&in_buttons[1]);}
+
+void IN_CenterView (void) {
+ cl.viewangles[PITCH] = -SHORT2ANGLE(cl.snap.ps.delta_angles[PITCH]);
+}
+
+
+//==========================================================================
+
+cvar_t *cl_upspeed;
+cvar_t *cl_forwardspeed;
+cvar_t *cl_sidespeed;
+
+cvar_t *cl_yawspeed;
+cvar_t *cl_pitchspeed;
+
+cvar_t *cl_run;
+
+cvar_t *cl_anglespeedkey;
+
+
+/*
+================
+CL_AdjustAngles
+
+Moves the local angle positions
+================
+*/
+void CL_AdjustAngles( void ) {
+ float speed;
+
+ if ( in_speed.active ) {
+ speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
+ } else {
+ speed = 0.001 * cls.frametime;
+ }
+
+ if ( !in_strafe.active ) {
+ cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
+ cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
+ }
+
+ cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_lookup);
+ cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown);
+}
+
+/*
+================
+CL_KeyMove
+
+Sets the usercmd_t based on key states
+================
+*/
+void CL_KeyMove( usercmd_t *cmd ) {
+ int movespeed;
+ int forward, side, up;
+
+ //
+ // adjust for speed key / running
+ // the walking flag is to keep animations consistant
+ // even during acceleration and develeration
+ //
+ if ( in_speed.active ^ cl_run->integer ) {
+ movespeed = 127;
+ cmd->buttons &= ~BUTTON_WALKING;
+ } else {
+ cmd->buttons |= BUTTON_WALKING;
+ movespeed = 64;
+ }
+
+ forward = 0;
+ side = 0;
+ up = 0;
+ if ( in_strafe.active ) {
+ side += movespeed * CL_KeyState (&in_right);
+ side -= movespeed * CL_KeyState (&in_left);
+ }
+
+ side += movespeed * CL_KeyState (&in_moveright);
+ side -= movespeed * CL_KeyState (&in_moveleft);
+
+
+ up += movespeed * CL_KeyState (&in_up);
+ up -= movespeed * CL_KeyState (&in_down);
+
+ forward += movespeed * CL_KeyState (&in_forward);
+ forward -= movespeed * CL_KeyState (&in_back);
+
+ cmd->forwardmove = ClampChar( forward );
+ cmd->rightmove = ClampChar( side );
+ cmd->upmove = ClampChar( up );
+}
+
+/*
+=================
+CL_MouseEvent
+=================
+*/
+void CL_MouseEvent( int dx, int dy, int time ) {
+ if ( cls.keyCatchers & KEYCATCH_UI ) {
+ VM_Call( uivm, UI_MOUSE_EVENT, dx, dy );
+ } else if (cls.keyCatchers & KEYCATCH_CGAME) {
+ VM_Call (cgvm, CG_MOUSE_EVENT, dx, dy);
+ } else {
+ cl.mouseDx[cl.mouseIndex] += dx;
+ cl.mouseDy[cl.mouseIndex] += dy;
+ }
+}
+
+/*
+=================
+CL_JoystickEvent
+
+Joystick values stay set until changed
+=================
+*/
+void CL_JoystickEvent( int axis, int value, int time ) {
+ if ( axis < 0 || axis >= MAX_JOYSTICK_AXIS ) {
+ Com_Error( ERR_DROP, "CL_JoystickEvent: bad axis %i", axis );
+ }
+ cl.joystickAxis[axis] = value;
+}
+
+/*
+=================
+CL_JoystickMove
+=================
+*/
+void CL_JoystickMove( usercmd_t *cmd ) {
+ int movespeed;
+ float anglespeed;
+
+ if ( in_speed.active ^ cl_run->integer ) {
+ movespeed = 2;
+ } else {
+ movespeed = 1;
+ cmd->buttons |= BUTTON_WALKING;
+ }
+
+ if ( in_speed.active ) {
+ anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value;
+ } else {
+ anglespeed = 0.001 * cls.frametime;
+ }
+
+ if ( !in_strafe.active ) {
+ cl.viewangles[YAW] += anglespeed * cl_yawspeed->value * cl.joystickAxis[AXIS_SIDE];
+ } else {
+ cmd->rightmove = ClampChar( cmd->rightmove + cl.joystickAxis[AXIS_SIDE] );
+ }
+
+ if ( in_mlooking ) {
+ cl.viewangles[PITCH] += anglespeed * cl_pitchspeed->value * cl.joystickAxis[AXIS_FORWARD];
+ } else {
+ cmd->forwardmove = ClampChar( cmd->forwardmove + cl.joystickAxis[AXIS_FORWARD] );
+ }
+
+ cmd->upmove = ClampChar( cmd->upmove + cl.joystickAxis[AXIS_UP] );
+}
+
+/*
+=================
+CL_MouseMove
+=================
+*/
+void CL_MouseMove( usercmd_t *cmd ) {
+ float mx, my;
+ float accelSensitivity;
+ float rate;
+
+ // allow mouse smoothing
+ if ( m_filter->integer ) {
+ mx = ( cl.mouseDx[0] + cl.mouseDx[1] ) * 0.5;
+ my = ( cl.mouseDy[0] + cl.mouseDy[1] ) * 0.5;
+ } else {
+ mx = cl.mouseDx[cl.mouseIndex];
+ my = cl.mouseDy[cl.mouseIndex];
+ }
+ cl.mouseIndex ^= 1;
+ cl.mouseDx[cl.mouseIndex] = 0;
+ cl.mouseDy[cl.mouseIndex] = 0;
+
+ rate = sqrt( mx * mx + my * my ) / (float)frame_msec;
+ accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
+
+ // scale by FOV
+ accelSensitivity *= cl.cgameSensitivity;
+
+ if ( rate && cl_showMouseRate->integer ) {
+ Com_Printf( "%f : %f\n", rate, accelSensitivity );
+ }
+
+ mx *= accelSensitivity;
+ my *= accelSensitivity;
+
+ if (!mx && !my) {
+ return;
+ }
+
+ // add mouse X/Y movement to cmd
+ if ( in_strafe.active ) {
+ cmd->rightmove = ClampChar( cmd->rightmove + m_side->value * mx );
+ } else {
+ cl.viewangles[YAW] -= m_yaw->value * mx;
+ }
+
+ if ( (in_mlooking || cl_freelook->integer) && !in_strafe.active ) {
+ cl.viewangles[PITCH] += m_pitch->value * my;
+ } else {
+ cmd->forwardmove = ClampChar( cmd->forwardmove - m_forward->value * my );
+ }
+}
+
+
+/*
+==============
+CL_CmdButtons
+==============
+*/
+void CL_CmdButtons( usercmd_t *cmd ) {
+ int i;
+
+ //
+ // figure button bits
+ // send a button bit even if the key was pressed and released in
+ // less than a frame
+ //
+ for (i = 0 ; i < 15 ; i++) {
+ if ( in_buttons[i].active || in_buttons[i].wasPressed ) {
+ cmd->buttons |= 1 << i;
+ }
+ in_buttons[i].wasPressed = qfalse;
+ }
+
+ if ( cls.keyCatchers ) {
+ cmd->buttons |= BUTTON_TALK;
+ }
+
+ // allow the game to know if any key at all is
+ // currently pressed, even if it isn't bound to anything
+ if ( anykeydown && !cls.keyCatchers ) {
+ cmd->buttons |= BUTTON_ANY;
+ }
+}
+
+
+/*
+==============
+CL_FinishMove
+==============
+*/
+void CL_FinishMove( usercmd_t *cmd ) {
+ int i;
+
+ // copy the state that the cgame is currently sending
+ cmd->weapon = cl.cgameUserCmdValue;
+
+ // send the current server time so the amount of movement
+ // can be determined without allowing cheating
+ cmd->serverTime = cl.serverTime;
+
+ for (i=0 ; i<3 ; i++) {
+ cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
+ }
+}
+
+
+/*
+=================
+CL_CreateCmd
+=================
+*/
+usercmd_t CL_CreateCmd( void ) {
+ usercmd_t cmd;
+ vec3_t oldAngles;
+
+ VectorCopy( cl.viewangles, oldAngles );
+
+ // keyboard angle adjustment
+ CL_AdjustAngles ();
+
+ Com_Memset( &cmd, 0, sizeof( cmd ) );
+
+ CL_CmdButtons( &cmd );
+
+ // get basic movement from keyboard
+ CL_KeyMove( &cmd );
+
+ // get basic movement from mouse
+ CL_MouseMove( &cmd );
+
+ // get basic movement from joystick
+ CL_JoystickMove( &cmd );
+
+ // check to make sure the angles haven't wrapped
+ if ( cl.viewangles[PITCH] - oldAngles[PITCH] > 90 ) {
+ cl.viewangles[PITCH] = oldAngles[PITCH] + 90;
+ } else if ( oldAngles[PITCH] - cl.viewangles[PITCH] > 90 ) {
+ cl.viewangles[PITCH] = oldAngles[PITCH] - 90;
+ }
+
+ // store out the final values
+ CL_FinishMove( &cmd );
+
+ // draw debug graphs of turning for mouse testing
+ if ( cl_debugMove->integer ) {
+ if ( cl_debugMove->integer == 1 ) {
+ SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]), 0 );
+ }
+ if ( cl_debugMove->integer == 2 ) {
+ SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]), 0 );
+ }
+ }
+
+ return cmd;
+}
+
+
+/*
+=================
+CL_CreateNewCommands
+
+Create a new usercmd_t structure for this frame
+=================
+*/
+void CL_CreateNewCommands( void ) {
+ usercmd_t *cmd;
+ int cmdNum;
+
+ // no need to create usercmds until we have a gamestate
+ if ( cls.state < CA_PRIMED ) {
+ return;
+ }
+
+ frame_msec = com_frameTime - old_com_frameTime;
+
+ // if running less than 5fps, truncate the extra time to prevent
+ // unexpected moves after a hitch
+ if ( frame_msec > 200 ) {
+ frame_msec = 200;
+ }
+ old_com_frameTime = com_frameTime;
+
+
+ // generate a command for this frame
+ cl.cmdNumber++;
+ cmdNum = cl.cmdNumber & CMD_MASK;
+ cl.cmds[cmdNum] = CL_CreateCmd ();
+ cmd = &cl.cmds[cmdNum];
+}
+
+/*
+=================
+CL_ReadyToSendPacket
+
+Returns qfalse if we are over the maxpackets limit
+and should choke back the bandwidth a bit by not sending
+a packet this frame. All the commands will still get
+delivered in the next packet, but saving a header and
+getting more delta compression will reduce total bandwidth.
+=================
+*/
+qboolean CL_ReadyToSendPacket( void ) {
+ int oldPacketNum;
+ int delta;
+
+ // don't send anything if playing back a demo
+ if ( clc.demoplaying || cls.state == CA_CINEMATIC ) {
+ return qfalse;
+ }
+
+ // If we are downloading, we send no less than 50ms between packets
+ if ( *clc.downloadTempName &&
+ cls.realtime - clc.lastPacketSentTime < 50 ) {
+ return qfalse;
+ }
+
+ // if we don't have a valid gamestate yet, only send
+ // one packet a second
+ if ( cls.state != CA_ACTIVE &&
+ cls.state != CA_PRIMED &&
+ !*clc.downloadTempName &&
+ cls.realtime - clc.lastPacketSentTime < 1000 ) {
+ return qfalse;
+ }
+
+ // send every frame for loopbacks
+ if ( clc.netchan.remoteAddress.type == NA_LOOPBACK ) {
+ return qtrue;
+ }
+
+ // send every frame for LAN
+ if ( Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
+ return qtrue;
+ }
+
+ // check for exceeding cl_maxpackets
+ if ( cl_maxpackets->integer < 15 ) {
+ Cvar_Set( "cl_maxpackets", "15" );
+ } else if ( cl_maxpackets->integer > 125 ) {
+ Cvar_Set( "cl_maxpackets", "125" );
+ }
+ oldPacketNum = (clc.netchan.outgoingSequence - 1) & PACKET_MASK;
+ delta = cls.realtime - cl.outPackets[ oldPacketNum ].p_realtime;
+ if ( delta < 1000 / cl_maxpackets->integer ) {
+ // the accumulated commands will go out in the next packet
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+/*
+===================
+CL_WritePacket
+
+Create and send the command packet to the server
+Including both the reliable commands and the usercmds
+
+During normal gameplay, a client packet will contain something like:
+
+4 sequence number
+2 qport
+4 serverid
+4 acknowledged sequence number
+4 clc.serverCommandSequence
+<optional reliable commands>
+1 clc_move or clc_moveNoDelta
+1 command count
+<count * usercmds>
+
+===================
+*/
+void CL_WritePacket( void ) {
+ msg_t buf;
+ byte data[MAX_MSGLEN];
+ int i, j;
+ usercmd_t *cmd, *oldcmd;
+ usercmd_t nullcmd;
+ int packetNum;
+ int oldPacketNum;
+ int count, key;
+
+ // don't send anything if playing back a demo
+ if ( clc.demoplaying || cls.state == CA_CINEMATIC ) {
+ return;
+ }
+
+ Com_Memset( &nullcmd, 0, sizeof(nullcmd) );
+ oldcmd = &nullcmd;
+
+ MSG_Init( &buf, data, sizeof(data) );
+
+ MSG_Bitstream( &buf );
+ // write the current serverId so the server
+ // can tell if this is from the current gameState
+ MSG_WriteLong( &buf, cl.serverId );
+
+ // write the last message we received, which can
+ // be used for delta compression, and is also used
+ // to tell if we dropped a gamestate
+ MSG_WriteLong( &buf, clc.serverMessageSequence );
+
+ // write the last reliable message we received
+ MSG_WriteLong( &buf, clc.serverCommandSequence );
+
+ // write any unacknowledged clientCommands
+ for ( i = clc.reliableAcknowledge + 1 ; i <= clc.reliableSequence ; i++ ) {
+ MSG_WriteByte( &buf, clc_clientCommand );
+ MSG_WriteLong( &buf, i );
+ MSG_WriteString( &buf, clc.reliableCommands[ i & (MAX_RELIABLE_COMMANDS-1) ] );
+ }
+
+ // we want to send all the usercmds that were generated in the last
+ // few packet, so even if a couple packets are dropped in a row,
+ // all the cmds will make it to the server
+ if ( cl_packetdup->integer < 0 ) {
+ Cvar_Set( "cl_packetdup", "0" );
+ } else if ( cl_packetdup->integer > 5 ) {
+ Cvar_Set( "cl_packetdup", "5" );
+ }
+ oldPacketNum = (clc.netchan.outgoingSequence - 1 - cl_packetdup->integer) & PACKET_MASK;
+ count = cl.cmdNumber - cl.outPackets[ oldPacketNum ].p_cmdNumber;
+ if ( count > MAX_PACKET_USERCMDS ) {
+ count = MAX_PACKET_USERCMDS;
+ Com_Printf("MAX_PACKET_USERCMDS\n");
+ }
+ if ( count >= 1 ) {
+ if ( cl_showSend->integer ) {
+ Com_Printf( "(%i)", count );
+ }
+
+ // begin a client move command
+ if ( cl_nodelta->integer || !cl.snap.valid || clc.demowaiting
+ || clc.serverMessageSequence != cl.snap.messageNum ) {
+ MSG_WriteByte (&buf, clc_moveNoDelta);
+ } else {
+ MSG_WriteByte (&buf, clc_move);
+ }
+
+ // write the command count
+ MSG_WriteByte( &buf, count );
+
+ // use the checksum feed in the key
+ key = clc.checksumFeed;
+ // also use the message acknowledge
+ key ^= clc.serverMessageSequence;
+ // also use the last acknowledged server command in the key
+ key ^= Com_HashKey(clc.serverCommands[ clc.serverCommandSequence & (MAX_RELIABLE_COMMANDS-1) ], 32);
+
+ // write all the commands, including the predicted command
+ for ( i = 0 ; i < count ; i++ ) {
+ j = (cl.cmdNumber - count + i + 1) & CMD_MASK;
+ cmd = &cl.cmds[j];
+ MSG_WriteDeltaUsercmdKey (&buf, key, oldcmd, cmd);
+ oldcmd = cmd;
+ }
+ }
+
+ //
+ // deliver the message
+ //
+ packetNum = clc.netchan.outgoingSequence & PACKET_MASK;
+ cl.outPackets[ packetNum ].p_realtime = cls.realtime;
+ cl.outPackets[ packetNum ].p_serverTime = oldcmd->serverTime;
+ cl.outPackets[ packetNum ].p_cmdNumber = cl.cmdNumber;
+ clc.lastPacketSentTime = cls.realtime;
+
+ if ( cl_showSend->integer ) {
+ Com_Printf( "%i ", buf.cursize );
+ }
+
+ CL_Netchan_Transmit (&clc.netchan, &buf);
+
+ // clients never really should have messages large enough
+ // to fragment, but in case they do, fire them all off
+ // at once
+ // TTimo: this causes a packet burst, which is bad karma for winsock
+ // added a WARNING message, we'll see if there are legit situations where this happens
+ while ( clc.netchan.unsentFragments ) {
+ Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" );
+ CL_Netchan_TransmitNextFragment( &clc.netchan );
+ }
+}
+
+/*
+=================
+CL_SendCmd
+
+Called every frame to builds and sends a command packet to the server.
+=================
+*/
+void CL_SendCmd( void ) {
+ // don't send any message if not connected
+ if ( cls.state < CA_CONNECTED ) {
+ return;
+ }
+
+ // don't send commands if paused
+ if ( com_sv_running->integer && sv_paused->integer && cl_paused->integer ) {
+ return;
+ }
+
+ // we create commands even if a demo is playing,
+ CL_CreateNewCommands();
+
+ // don't send a packet if the last packet was sent too recently
+ if ( !CL_ReadyToSendPacket() ) {
+ if ( cl_showSend->integer ) {
+ Com_Printf( ". " );
+ }
+ return;
+ }
+
+ CL_WritePacket();
+}
+
+/*
+============
+CL_InitInput
+============
+*/
+void CL_InitInput( void ) {
+ Cmd_AddCommand ("centerview",IN_CenterView);
+
+ Cmd_AddCommand ("+moveup",IN_UpDown);
+ Cmd_AddCommand ("-moveup",IN_UpUp);
+ Cmd_AddCommand ("+movedown",IN_DownDown);
+ Cmd_AddCommand ("-movedown",IN_DownUp);
+ Cmd_AddCommand ("+left",IN_LeftDown);
+ Cmd_AddCommand ("-left",IN_LeftUp);
+ Cmd_AddCommand ("+right",IN_RightDown);
+ Cmd_AddCommand ("-right",IN_RightUp);
+ Cmd_AddCommand ("+forward",IN_ForwardDown);
+ Cmd_AddCommand ("-forward",IN_ForwardUp);
+ Cmd_AddCommand ("+back",IN_BackDown);
+ Cmd_AddCommand ("-back",IN_BackUp);
+ Cmd_AddCommand ("+lookup", IN_LookupDown);
+ Cmd_AddCommand ("-lookup", IN_LookupUp);
+ Cmd_AddCommand ("+lookdown", IN_LookdownDown);
+ Cmd_AddCommand ("-lookdown", IN_LookdownUp);
+ Cmd_AddCommand ("+strafe", IN_StrafeDown);
+ Cmd_AddCommand ("-strafe", IN_StrafeUp);
+ Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
+ Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
+ Cmd_AddCommand ("+moveright", IN_MoverightDown);
+ Cmd_AddCommand ("-moveright", IN_MoverightUp);
+ Cmd_AddCommand ("+speed", IN_SpeedDown);
+ Cmd_AddCommand ("-speed", IN_SpeedUp);
+ Cmd_AddCommand ("+attack", IN_Button0Down);
+ Cmd_AddCommand ("-attack", IN_Button0Up);
+ Cmd_AddCommand ("+button0", IN_Button0Down);
+ Cmd_AddCommand ("-button0", IN_Button0Up);
+ Cmd_AddCommand ("+button1", IN_Button1Down);
+ Cmd_AddCommand ("-button1", IN_Button1Up);
+ Cmd_AddCommand ("+button2", IN_Button2Down);
+ Cmd_AddCommand ("-button2", IN_Button2Up);
+ Cmd_AddCommand ("+button3", IN_Button3Down);
+ Cmd_AddCommand ("-button3", IN_Button3Up);
+ Cmd_AddCommand ("+button4", IN_Button4Down);
+ Cmd_AddCommand ("-button4", IN_Button4Up);
+ Cmd_AddCommand ("+button5", IN_Button5Down);
+ Cmd_AddCommand ("-button5", IN_Button5Up);
+ Cmd_AddCommand ("+button6", IN_Button6Down);
+ Cmd_AddCommand ("-button6", IN_Button6Up);
+ Cmd_AddCommand ("+button7", IN_Button7Down);
+ Cmd_AddCommand ("-button7", IN_Button7Up);
+ Cmd_AddCommand ("+button8", IN_Button8Down);
+ Cmd_AddCommand ("-button8", IN_Button8Up);
+ Cmd_AddCommand ("+button9", IN_Button9Down);
+ Cmd_AddCommand ("-button9", IN_Button9Up);
+ Cmd_AddCommand ("+button10", IN_Button10Down);
+ Cmd_AddCommand ("-button10", IN_Button10Up);
+ Cmd_AddCommand ("+button11", IN_Button11Down);
+ Cmd_AddCommand ("-button11", IN_Button11Up);
+ Cmd_AddCommand ("+button12", IN_Button12Down);
+ Cmd_AddCommand ("-button12", IN_Button12Up);
+ Cmd_AddCommand ("+button13", IN_Button13Down);
+ Cmd_AddCommand ("-button13", IN_Button13Up);
+ Cmd_AddCommand ("+button14", IN_Button14Down);
+ Cmd_AddCommand ("-button14", IN_Button14Up);
+ Cmd_AddCommand ("+mlook", IN_MLookDown);
+ Cmd_AddCommand ("-mlook", IN_MLookUp);
+
+ cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
+ cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0);
+}
diff --git a/code/client/cl_keys.c b/code/client/cl_keys.c new file mode 100755 index 0000000..7dcd7d8 --- /dev/null +++ b/code/client/cl_keys.c @@ -0,0 +1,1252 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "client.h"
+
+/*
+
+key up events are sent even if in console mode
+
+*/
+
+field_t historyEditLines[COMMAND_HISTORY];
+
+int nextHistoryLine; // the last line in the history buffer, not masked
+int historyLine; // the line being displayed from history buffer
+ // will be <= nextHistoryLine
+
+field_t g_consoleField;
+field_t chatField;
+qboolean chat_team;
+
+int chat_playerNum;
+
+
+qboolean key_overstrikeMode;
+
+qboolean anykeydown;
+qkey_t keys[MAX_KEYS];
+
+
+typedef struct {
+ char *name;
+ int keynum;
+} keyname_t;
+
+
+// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
+keyname_t keynames[] =
+{
+ {"TAB", K_TAB},
+ {"ENTER", K_ENTER},
+ {"ESCAPE", K_ESCAPE},
+ {"SPACE", K_SPACE},
+ {"BACKSPACE", K_BACKSPACE},
+ {"UPARROW", K_UPARROW},
+ {"DOWNARROW", K_DOWNARROW},
+ {"LEFTARROW", K_LEFTARROW},
+ {"RIGHTARROW", K_RIGHTARROW},
+
+ {"ALT", K_ALT},
+ {"CTRL", K_CTRL},
+ {"SHIFT", K_SHIFT},
+
+ {"COMMAND", K_COMMAND},
+
+ {"CAPSLOCK", K_CAPSLOCK},
+
+
+ {"F1", K_F1},
+ {"F2", K_F2},
+ {"F3", K_F3},
+ {"F4", K_F4},
+ {"F5", K_F5},
+ {"F6", K_F6},
+ {"F7", K_F7},
+ {"F8", K_F8},
+ {"F9", K_F9},
+ {"F10", K_F10},
+ {"F11", K_F11},
+ {"F12", K_F12},
+
+ {"INS", K_INS},
+ {"DEL", K_DEL},
+ {"PGDN", K_PGDN},
+ {"PGUP", K_PGUP},
+ {"HOME", K_HOME},
+ {"END", K_END},
+
+ {"MOUSE1", K_MOUSE1},
+ {"MOUSE2", K_MOUSE2},
+ {"MOUSE3", K_MOUSE3},
+ {"MOUSE4", K_MOUSE4},
+ {"MOUSE5", K_MOUSE5},
+
+ {"MWHEELUP", K_MWHEELUP },
+ {"MWHEELDOWN", K_MWHEELDOWN },
+
+ {"JOY1", K_JOY1},
+ {"JOY2", K_JOY2},
+ {"JOY3", K_JOY3},
+ {"JOY4", K_JOY4},
+ {"JOY5", K_JOY5},
+ {"JOY6", K_JOY6},
+ {"JOY7", K_JOY7},
+ {"JOY8", K_JOY8},
+ {"JOY9", K_JOY9},
+ {"JOY10", K_JOY10},
+ {"JOY11", K_JOY11},
+ {"JOY12", K_JOY12},
+ {"JOY13", K_JOY13},
+ {"JOY14", K_JOY14},
+ {"JOY15", K_JOY15},
+ {"JOY16", K_JOY16},
+ {"JOY17", K_JOY17},
+ {"JOY18", K_JOY18},
+ {"JOY19", K_JOY19},
+ {"JOY20", K_JOY20},
+ {"JOY21", K_JOY21},
+ {"JOY22", K_JOY22},
+ {"JOY23", K_JOY23},
+ {"JOY24", K_JOY24},
+ {"JOY25", K_JOY25},
+ {"JOY26", K_JOY26},
+ {"JOY27", K_JOY27},
+ {"JOY28", K_JOY28},
+ {"JOY29", K_JOY29},
+ {"JOY30", K_JOY30},
+ {"JOY31", K_JOY31},
+ {"JOY32", K_JOY32},
+
+ {"AUX1", K_AUX1},
+ {"AUX2", K_AUX2},
+ {"AUX3", K_AUX3},
+ {"AUX4", K_AUX4},
+ {"AUX5", K_AUX5},
+ {"AUX6", K_AUX6},
+ {"AUX7", K_AUX7},
+ {"AUX8", K_AUX8},
+ {"AUX9", K_AUX9},
+ {"AUX10", K_AUX10},
+ {"AUX11", K_AUX11},
+ {"AUX12", K_AUX12},
+ {"AUX13", K_AUX13},
+ {"AUX14", K_AUX14},
+ {"AUX15", K_AUX15},
+ {"AUX16", K_AUX16},
+
+ {"KP_HOME", K_KP_HOME },
+ {"KP_UPARROW", K_KP_UPARROW },
+ {"KP_PGUP", K_KP_PGUP },
+ {"KP_LEFTARROW", K_KP_LEFTARROW },
+ {"KP_5", K_KP_5 },
+ {"KP_RIGHTARROW", K_KP_RIGHTARROW },
+ {"KP_END", K_KP_END },
+ {"KP_DOWNARROW", K_KP_DOWNARROW },
+ {"KP_PGDN", K_KP_PGDN },
+ {"KP_ENTER", K_KP_ENTER },
+ {"KP_INS", K_KP_INS },
+ {"KP_DEL", K_KP_DEL },
+ {"KP_SLASH", K_KP_SLASH },
+ {"KP_MINUS", K_KP_MINUS },
+ {"KP_PLUS", K_KP_PLUS },
+ {"KP_NUMLOCK", K_KP_NUMLOCK },
+ {"KP_STAR", K_KP_STAR },
+ {"KP_EQUALS", K_KP_EQUALS },
+
+ {"PAUSE", K_PAUSE},
+
+ {"SEMICOLON", ';'}, // because a raw semicolon seperates commands
+
+ {NULL,0}
+};
+
+/*
+=============================================================================
+
+EDIT FIELDS
+
+=============================================================================
+*/
+
+
+/*
+===================
+Field_Draw
+
+Handles horizontal scrolling and cursor blinking
+x, y, amd width are in pixels
+===================
+*/
+void Field_VariableSizeDraw( field_t *edit, int x, int y, int width, int size, qboolean showCursor ) {
+ int len;
+ int drawLen;
+ int prestep;
+ int cursorChar;
+ char str[MAX_STRING_CHARS];
+ int i;
+
+ drawLen = edit->widthInChars;
+ len = strlen( edit->buffer ) + 1;
+
+ // guarantee that cursor will be visible
+ if ( len <= drawLen ) {
+ prestep = 0;
+ } else {
+ if ( edit->scroll + drawLen > len ) {
+ edit->scroll = len - drawLen;
+ if ( edit->scroll < 0 ) {
+ edit->scroll = 0;
+ }
+ }
+ prestep = edit->scroll;
+
+/*
+ if ( edit->cursor < len - drawLen ) {
+ prestep = edit->cursor; // cursor at start
+ } else {
+ prestep = len - drawLen;
+ }
+*/
+ }
+
+ if ( prestep + drawLen > len ) {
+ drawLen = len - prestep;
+ }
+
+ // extract <drawLen> characters from the field at <prestep>
+ if ( drawLen >= MAX_STRING_CHARS ) {
+ Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" );
+ }
+
+ Com_Memcpy( str, edit->buffer + prestep, drawLen );
+ str[ drawLen ] = 0;
+
+ // draw it
+ if ( size == SMALLCHAR_WIDTH ) {
+ float color[4];
+
+ color[0] = color[1] = color[2] = color[3] = 1.0;
+ SCR_DrawSmallStringExt( x, y, str, color, qfalse );
+ } else {
+ // draw big string with drop shadow
+ SCR_DrawBigString( x, y, str, 1.0 );
+ }
+
+ // draw the cursor
+ if ( !showCursor ) {
+ return;
+ }
+
+ if ( (int)( cls.realtime >> 8 ) & 1 ) {
+ return; // off blink
+ }
+
+ if ( key_overstrikeMode ) {
+ cursorChar = 11;
+ } else {
+ cursorChar = 10;
+ }
+
+ i = drawLen - ( Q_PrintStrlen( str ) + 1 );
+
+ if ( size == SMALLCHAR_WIDTH ) {
+ SCR_DrawSmallChar( x + ( edit->cursor - prestep - i ) * size, y, cursorChar );
+ } else {
+ str[0] = cursorChar;
+ str[1] = 0;
+ SCR_DrawBigString( x + ( edit->cursor - prestep - i ) * size, y, str, 1.0 );
+
+ }
+}
+
+void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor )
+{
+ Field_VariableSizeDraw( edit, x, y, width, SMALLCHAR_WIDTH, showCursor );
+}
+
+void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor )
+{
+ Field_VariableSizeDraw( edit, x, y, width, BIGCHAR_WIDTH, showCursor );
+}
+
+/*
+================
+Field_Paste
+================
+*/
+void Field_Paste( field_t *edit ) {
+ char *cbd;
+ int pasteLen, i;
+
+ cbd = Sys_GetClipboardData();
+
+ if ( !cbd ) {
+ return;
+ }
+
+ // send as if typed, so insert / overstrike works properly
+ pasteLen = strlen( cbd );
+ for ( i = 0 ; i < pasteLen ; i++ ) {
+ Field_CharEvent( edit, cbd[i] );
+ }
+
+ Z_Free( cbd );
+}
+
+/*
+=================
+Field_KeyDownEvent
+
+Performs the basic line editing functions for the console,
+in-game talk, and menu fields
+
+Key events are used for non-printable characters, others are gotten from char events.
+=================
+*/
+void Field_KeyDownEvent( field_t *edit, int key ) {
+ int len;
+
+ // shift-insert is paste
+ if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) {
+ Field_Paste( edit );
+ return;
+ }
+
+ len = strlen( edit->buffer );
+
+ if ( key == K_DEL ) {
+ if ( edit->cursor < len ) {
+ memmove( edit->buffer + edit->cursor,
+ edit->buffer + edit->cursor + 1, len - edit->cursor );
+ }
+ return;
+ }
+
+ if ( key == K_RIGHTARROW )
+ {
+ if ( edit->cursor < len ) {
+ edit->cursor++;
+ }
+
+ if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
+ {
+ edit->scroll++;
+ }
+ return;
+ }
+
+ if ( key == K_LEFTARROW )
+ {
+ if ( edit->cursor > 0 ) {
+ edit->cursor--;
+ }
+ if ( edit->cursor < edit->scroll )
+ {
+ edit->scroll--;
+ }
+ return;
+ }
+
+ if ( key == K_HOME || ( tolower(key) == 'a' && keys[K_CTRL].down ) ) {
+ edit->cursor = 0;
+ return;
+ }
+
+ if ( key == K_END || ( tolower(key) == 'e' && keys[K_CTRL].down ) ) {
+ edit->cursor = len;
+ return;
+ }
+
+ if ( key == K_INS ) {
+ key_overstrikeMode = !key_overstrikeMode;
+ return;
+ }
+}
+
+/*
+==================
+Field_CharEvent
+==================
+*/
+void Field_CharEvent( field_t *edit, int ch ) {
+ int len;
+
+ if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
+ Field_Paste( edit );
+ return;
+ }
+
+ if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
+ Field_Clear( edit );
+ return;
+ }
+
+ len = strlen( edit->buffer );
+
+ if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
+ if ( edit->cursor > 0 ) {
+ memmove( edit->buffer + edit->cursor - 1,
+ edit->buffer + edit->cursor, len + 1 - edit->cursor );
+ edit->cursor--;
+ if ( edit->cursor < edit->scroll )
+ {
+ edit->scroll--;
+ }
+ }
+ return;
+ }
+
+ if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
+ edit->cursor = 0;
+ edit->scroll = 0;
+ return;
+ }
+
+ if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
+ edit->cursor = len;
+ edit->scroll = edit->cursor - edit->widthInChars;
+ return;
+ }
+
+ //
+ // ignore any other non printable chars
+ //
+ if ( ch < 32 ) {
+ return;
+ }
+
+ if ( key_overstrikeMode ) {
+ if ( edit->cursor == MAX_EDIT_LINE - 1 )
+ return;
+ edit->buffer[edit->cursor] = ch;
+ edit->cursor++;
+ } else { // insert mode
+ if ( len == MAX_EDIT_LINE - 1 ) {
+ return; // all full
+ }
+ memmove( edit->buffer + edit->cursor + 1,
+ edit->buffer + edit->cursor, len + 1 - edit->cursor );
+ edit->buffer[edit->cursor] = ch;
+ edit->cursor++;
+ }
+
+
+ if ( edit->cursor >= edit->widthInChars ) {
+ edit->scroll++;
+ }
+
+ if ( edit->cursor == len + 1) {
+ edit->buffer[edit->cursor] = 0;
+ }
+}
+
+/*
+=============================================================================
+
+CONSOLE LINE EDITING
+
+==============================================================================
+*/
+
+/*
+====================
+Console_Key
+
+Handles history and console scrollback
+====================
+*/
+void Console_Key (int key) {
+ // ctrl-L clears screen
+ if ( key == 'l' && keys[K_CTRL].down ) {
+ Cbuf_AddText ("clear\n");
+ return;
+ }
+
+ // enter finishes the line
+ if ( key == K_ENTER || key == K_KP_ENTER ) {
+ // if not in the game explicitly prepent a slash if needed
+ if ( cls.state != CA_ACTIVE && g_consoleField.buffer[0] != '\\'
+ && g_consoleField.buffer[0] != '/' ) {
+ char temp[MAX_STRING_CHARS];
+
+ Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) );
+ Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp );
+ g_consoleField.cursor++;
+ }
+
+ Com_Printf ( "]%s\n", g_consoleField.buffer );
+
+ // leading slash is an explicit command
+ if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) {
+ Cbuf_AddText( g_consoleField.buffer+1 ); // valid command
+ Cbuf_AddText ("\n");
+ } else {
+ // other text will be chat messages
+ if ( !g_consoleField.buffer[0] ) {
+ return; // empty lines just scroll the console without adding to history
+ } else {
+ Cbuf_AddText ("cmd say ");
+ Cbuf_AddText( g_consoleField.buffer );
+ Cbuf_AddText ("\n");
+ }
+ }
+
+ // copy line to history buffer
+ historyEditLines[nextHistoryLine % COMMAND_HISTORY] = g_consoleField;
+ nextHistoryLine++;
+ historyLine = nextHistoryLine;
+
+ Field_Clear( &g_consoleField );
+
+ g_consoleField.widthInChars = g_console_field_width;
+
+ if ( cls.state == CA_DISCONNECTED ) {
+ SCR_UpdateScreen (); // force an update, because the command
+ } // may take some time
+ return;
+ }
+
+ // command completion
+
+ if (key == K_TAB) {
+ Field_CompleteCommand(&g_consoleField);
+ return;
+ }
+
+ // command history (ctrl-p ctrl-n for unix style)
+
+ if ( (key == K_MWHEELUP && keys[K_SHIFT].down) || ( key == K_UPARROW ) || ( key == K_KP_UPARROW ) ||
+ ( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) {
+ if ( nextHistoryLine - historyLine < COMMAND_HISTORY
+ && historyLine > 0 ) {
+ historyLine--;
+ }
+ g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
+ return;
+ }
+
+ if ( (key == K_MWHEELDOWN && keys[K_SHIFT].down) || ( key == K_DOWNARROW ) || ( key == K_KP_DOWNARROW ) ||
+ ( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) {
+ if (historyLine == nextHistoryLine)
+ return;
+ historyLine++;
+ g_consoleField = historyEditLines[ historyLine % COMMAND_HISTORY ];
+ return;
+ }
+
+ // console scrolling
+ if ( key == K_PGUP ) {
+ Con_PageUp();
+ return;
+ }
+
+ if ( key == K_PGDN) {
+ Con_PageDown();
+ return;
+ }
+
+ if ( key == K_MWHEELUP) { //----(SA) added some mousewheel functionality to the console
+ Con_PageUp();
+ if(keys[K_CTRL].down) { // hold <ctrl> to accelerate scrolling
+ Con_PageUp();
+ Con_PageUp();
+ }
+ return;
+ }
+
+ if ( key == K_MWHEELDOWN) { //----(SA) added some mousewheel functionality to the console
+ Con_PageDown();
+ if(keys[K_CTRL].down) { // hold <ctrl> to accelerate scrolling
+ Con_PageDown();
+ Con_PageDown();
+ }
+ return;
+ }
+
+ // ctrl-home = top of console
+ if ( key == K_HOME && keys[K_CTRL].down ) {
+ Con_Top();
+ return;
+ }
+
+ // ctrl-end = bottom of console
+ if ( key == K_END && keys[K_CTRL].down ) {
+ Con_Bottom();
+ return;
+ }
+
+ // pass to the normal editline routine
+ Field_KeyDownEvent( &g_consoleField, key );
+}
+
+//============================================================================
+
+
+/*
+================
+Message_Key
+
+In game talk message
+================
+*/
+void Message_Key( int key ) {
+
+ char buffer[MAX_STRING_CHARS];
+
+
+ if (key == K_ESCAPE) {
+ cls.keyCatchers &= ~KEYCATCH_MESSAGE;
+ Field_Clear( &chatField );
+ return;
+ }
+
+ if ( key == K_ENTER || key == K_KP_ENTER )
+ {
+ if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) {
+ if (chat_playerNum != -1 )
+
+ Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer );
+
+ else if (chat_team)
+
+ Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer );
+ else
+ Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer );
+
+
+
+ CL_AddReliableCommand( buffer );
+ }
+ cls.keyCatchers &= ~KEYCATCH_MESSAGE;
+ Field_Clear( &chatField );
+ return;
+ }
+
+ Field_KeyDownEvent( &chatField, key );
+}
+
+//============================================================================
+
+
+qboolean Key_GetOverstrikeMode( void ) {
+ return key_overstrikeMode;
+}
+
+
+void Key_SetOverstrikeMode( qboolean state ) {
+ key_overstrikeMode = state;
+}
+
+
+/*
+===================
+Key_IsDown
+===================
+*/
+qboolean Key_IsDown( int keynum ) {
+ if ( keynum == -1 ) {
+ return qfalse;
+ }
+
+ return keys[keynum].down;
+}
+
+
+/*
+===================
+Key_StringToKeynum
+
+Returns a key number to be used to index keys[] by looking at
+the given string. Single ascii characters return themselves, while
+the K_* names are matched up.
+
+0x11 will be interpreted as raw hex, which will allow new controlers
+
+to be configured even if they don't have defined names.
+===================
+*/
+int Key_StringToKeynum( char *str ) {
+ keyname_t *kn;
+
+ if ( !str || !str[0] ) {
+ return -1;
+ }
+ if ( !str[1] ) {
+ return str[0];
+ }
+
+ // check for hex code
+ if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) {
+ int n1, n2;
+
+ n1 = str[2];
+ if ( n1 >= '0' && n1 <= '9' ) {
+ n1 -= '0';
+ } else if ( n1 >= 'a' && n1 <= 'f' ) {
+ n1 = n1 - 'a' + 10;
+ } else {
+ n1 = 0;
+ }
+
+ n2 = str[3];
+ if ( n2 >= '0' && n2 <= '9' ) {
+ n2 -= '0';
+ } else if ( n2 >= 'a' && n2 <= 'f' ) {
+ n2 = n2 - 'a' + 10;
+ } else {
+ n2 = 0;
+ }
+
+ return n1 * 16 + n2;
+ }
+
+ // scan for a text match
+ for ( kn=keynames ; kn->name ; kn++ ) {
+ if ( !Q_stricmp( str,kn->name ) )
+ return kn->keynum;
+ }
+
+ return -1;
+}
+
+/*
+===================
+Key_KeynumToString
+
+Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the
+given keynum.
+===================
+*/
+char *Key_KeynumToString( int keynum ) {
+ keyname_t *kn;
+ static char tinystr[5];
+ int i, j;
+
+ if ( keynum == -1 ) {
+ return "<KEY NOT FOUND>";
+ }
+
+ if ( keynum < 0 || keynum > 255 ) {
+ return "<OUT OF RANGE>";
+ }
+
+ // check for printable ascii (don't use quote)
+ if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) {
+ tinystr[0] = keynum;
+ tinystr[1] = 0;
+ return tinystr;
+ }
+
+ // check for a key string
+ for ( kn=keynames ; kn->name ; kn++ ) {
+ if (keynum == kn->keynum) {
+ return kn->name;
+ }
+ }
+
+ // make a hex string
+ i = keynum >> 4;
+ j = keynum & 15;
+
+ tinystr[0] = '0';
+ tinystr[1] = 'x';
+ tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0';
+ tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0';
+ tinystr[4] = 0;
+
+ return tinystr;
+}
+
+
+/*
+===================
+Key_SetBinding
+===================
+*/
+void Key_SetBinding( int keynum, const char *binding ) {
+ if ( keynum == -1 ) {
+ return;
+ }
+
+ // free old bindings
+ if ( keys[ keynum ].binding ) {
+ Z_Free( keys[ keynum ].binding );
+ }
+
+ // allocate memory for new binding
+ keys[keynum].binding = CopyString( binding );
+
+ // consider this like modifying an archived cvar, so the
+ // file write will be triggered at the next oportunity
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+}
+
+
+/*
+===================
+Key_GetBinding
+===================
+*/
+char *Key_GetBinding( int keynum ) {
+ if ( keynum == -1 ) {
+ return "";
+ }
+
+ return keys[ keynum ].binding;
+}
+
+/*
+===================
+Key_GetKey
+===================
+*/
+
+int Key_GetKey(const char *binding) {
+ int i;
+
+ if (binding) {
+ for (i=0 ; i<256 ; i++) {
+ if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) {
+ return i;
+ }
+ }
+ }
+ return -1;
+}
+
+/*
+===================
+Key_Unbind_f
+===================
+*/
+void Key_Unbind_f (void)
+{
+ int b;
+
+ if (Cmd_Argc() != 2)
+ {
+ Com_Printf ("unbind <key> : remove commands from a key\n");
+ return;
+ }
+
+ b = Key_StringToKeynum (Cmd_Argv(1));
+ if (b==-1)
+ {
+ Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
+ return;
+ }
+
+ Key_SetBinding (b, "");
+}
+
+/*
+===================
+Key_Unbindall_f
+===================
+*/
+void Key_Unbindall_f (void)
+{
+ int i;
+
+ for (i=0 ; i<256 ; i++)
+ if (keys[i].binding)
+ Key_SetBinding (i, "");
+}
+
+
+/*
+===================
+Key_Bind_f
+===================
+*/
+void Key_Bind_f (void)
+{
+ int i, c, b;
+ char cmd[1024];
+
+ c = Cmd_Argc();
+
+ if (c < 2)
+ {
+ Com_Printf ("bind <key> [command] : attach a command to a key\n");
+ return;
+ }
+ b = Key_StringToKeynum (Cmd_Argv(1));
+ if (b==-1)
+ {
+ Com_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1));
+ return;
+ }
+
+ if (c == 2)
+ {
+ if (keys[b].binding)
+ Com_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[b].binding );
+ else
+ Com_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) );
+ return;
+ }
+
+// copy the rest of the command line
+ cmd[0] = 0; // start out with a null string
+ for (i=2 ; i< c ; i++)
+ {
+ strcat (cmd, Cmd_Argv(i));
+ if (i != (c-1))
+ strcat (cmd, " ");
+ }
+
+ Key_SetBinding (b, cmd);
+}
+
+/*
+============
+Key_WriteBindings
+
+Writes lines containing "bind key value"
+============
+*/
+void Key_WriteBindings( fileHandle_t f ) {
+ int i;
+
+ FS_Printf (f, "unbindall\n" );
+
+ for (i=0 ; i<256 ; i++) {
+ if (keys[i].binding && keys[i].binding[0] ) {
+ FS_Printf (f, "bind %s \"%s\"\n", Key_KeynumToString(i), keys[i].binding);
+
+ }
+
+ }
+}
+
+
+/*
+============
+Key_Bindlist_f
+
+============
+*/
+void Key_Bindlist_f( void ) {
+ int i;
+
+ for ( i = 0 ; i < 256 ; i++ ) {
+ if ( keys[i].binding && keys[i].binding[0] ) {
+ Com_Printf( "%s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
+ }
+ }
+}
+
+/*
+===================
+CL_InitKeyCommands
+===================
+*/
+void CL_InitKeyCommands( void ) {
+ // register our functions
+ Cmd_AddCommand ("bind",Key_Bind_f);
+ Cmd_AddCommand ("unbind",Key_Unbind_f);
+ Cmd_AddCommand ("unbindall",Key_Unbindall_f);
+ Cmd_AddCommand ("bindlist",Key_Bindlist_f);
+}
+
+/*
+===================
+CL_AddKeyUpCommands
+===================
+*/
+void CL_AddKeyUpCommands( int key, char *kb ) {
+ int i;
+ char button[1024], *buttonPtr;
+ char cmd[1024];
+ qboolean keyevent;
+
+ if ( !kb ) {
+ return;
+ }
+ keyevent = qfalse;
+ buttonPtr = button;
+ for ( i = 0; ; i++ ) {
+ if ( kb[i] == ';' || !kb[i] ) {
+ *buttonPtr = '\0';
+ if ( button[0] == '+') {
+ // button commands add keynum and time as parms so that multiple
+ // sources can be discriminated and subframe corrected
+ Com_sprintf (cmd, sizeof(cmd), "-%s %i %i\n", button+1, key, time);
+ Cbuf_AddText (cmd);
+ keyevent = qtrue;
+ } else {
+ if (keyevent) {
+ // down-only command
+ Cbuf_AddText (button);
+ Cbuf_AddText ("\n");
+ }
+ }
+ buttonPtr = button;
+ while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
+ i++;
+ }
+ }
+ *buttonPtr++ = kb[i];
+ if ( !kb[i] ) {
+ break;
+ }
+ }
+}
+
+/*
+===================
+CL_KeyEvent
+
+Called by the system for both key up and key down events
+===================
+*/
+void CL_KeyEvent (int key, qboolean down, unsigned time) {
+ char *kb;
+ char cmd[1024];
+
+ // update auto-repeat status and BUTTON_ANY status
+ keys[key].down = down;
+
+ if (down) {
+ keys[key].repeats++;
+ if ( keys[key].repeats == 1) {
+ anykeydown++;
+ }
+ } else {
+ keys[key].repeats = 0;
+ anykeydown--;
+ if (anykeydown < 0) {
+ anykeydown = 0;
+ }
+ }
+
+#ifdef __linux__
+ if (key == K_ENTER)
+ {
+ if (down)
+ {
+ if (keys[K_ALT].down)
+ {
+ Key_ClearStates();
+ if (Cvar_VariableValue("r_fullscreen") == 0)
+ {
+ Com_Printf("Switching to fullscreen rendering\n");
+ Cvar_Set("r_fullscreen", "1");
+ }
+ else
+ {
+ Com_Printf("Switching to windowed rendering\n");
+ Cvar_Set("r_fullscreen", "0");
+ }
+ Cbuf_ExecuteText( EXEC_APPEND, "vid_restart\n");
+ return;
+ }
+ }
+ }
+#endif
+
+ // console key is hardcoded, so the user can never unbind it
+ if (key == '`' || key == '~') {
+ if (!down) {
+ return;
+ }
+ Con_ToggleConsole_f ();
+ return;
+ }
+
+
+ // keys can still be used for bound actions
+ if ( down && ( key < 128 || key == K_MOUSE1 ) && ( clc.demoplaying || cls.state == CA_CINEMATIC ) && !cls.keyCatchers) {
+
+ if (Cvar_VariableValue ("com_cameraMode") == 0) {
+ Cvar_Set ("nextdemo","");
+ key = K_ESCAPE;
+ }
+ }
+
+
+ // escape is always handled special
+ if ( key == K_ESCAPE && down ) {
+ if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
+ // clear message mode
+ Message_Key( key );
+ return;
+ }
+
+ // escape always gets out of CGAME stuff
+ if (cls.keyCatchers & KEYCATCH_CGAME) {
+ cls.keyCatchers &= ~KEYCATCH_CGAME;
+ VM_Call (cgvm, CG_EVENT_HANDLING, CGAME_EVENT_NONE);
+ return;
+ }
+
+ if ( !( cls.keyCatchers & KEYCATCH_UI ) ) {
+ if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
+ }
+ else {
+ CL_Disconnect_f();
+ S_StopAllSounds();
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
+ }
+ return;
+ }
+
+ VM_Call( uivm, UI_KEY_EVENT, key, down );
+ return;
+ }
+
+ //
+ // key up events only perform actions if the game key binding is
+ // a button command (leading + sign). These will be processed even in
+ // console mode and menu mode, to keep the character from continuing
+ // an action started before a mode switch.
+ //
+ if (!down) {
+ kb = keys[key].binding;
+
+ CL_AddKeyUpCommands( key, kb );
+
+ if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
+ VM_Call( uivm, UI_KEY_EVENT, key, down );
+ } else if ( cls.keyCatchers & KEYCATCH_CGAME && cgvm ) {
+ VM_Call( cgvm, CG_KEY_EVENT, key, down );
+ }
+
+ return;
+ }
+
+
+ // distribute the key down event to the apropriate handler
+ if ( cls.keyCatchers & KEYCATCH_CONSOLE ) {
+ Console_Key( key );
+ } else if ( cls.keyCatchers & KEYCATCH_UI ) {
+ if ( uivm ) {
+ VM_Call( uivm, UI_KEY_EVENT, key, down );
+ }
+ } else if ( cls.keyCatchers & KEYCATCH_CGAME ) {
+ if ( cgvm ) {
+ VM_Call( cgvm, CG_KEY_EVENT, key, down );
+ }
+ } else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
+ Message_Key( key );
+ } else if ( cls.state == CA_DISCONNECTED ) {
+ Console_Key( key );
+ } else {
+ // send the bound action
+ kb = keys[key].binding;
+ if ( !kb ) {
+ if (key >= 200) {
+ Com_Printf ("%s is unbound, use controls menu to set.\n"
+ , Key_KeynumToString( key ) );
+ }
+ } else if (kb[0] == '+') {
+ int i;
+ char button[1024], *buttonPtr;
+ buttonPtr = button;
+ for ( i = 0; ; i++ ) {
+ if ( kb[i] == ';' || !kb[i] ) {
+ *buttonPtr = '\0';
+ if ( button[0] == '+') {
+ // button commands add keynum and time as parms so that multiple
+ // sources can be discriminated and subframe corrected
+ Com_sprintf (cmd, sizeof(cmd), "%s %i %i\n", button, key, time);
+ Cbuf_AddText (cmd);
+ } else {
+ // down-only command
+ Cbuf_AddText (button);
+ Cbuf_AddText ("\n");
+ }
+ buttonPtr = button;
+ while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
+ i++;
+ }
+ }
+ *buttonPtr++ = kb[i];
+ if ( !kb[i] ) {
+ break;
+ }
+ }
+ } else {
+ // down-only command
+ Cbuf_AddText (kb);
+ Cbuf_AddText ("\n");
+ }
+ }
+}
+
+
+/*
+===================
+CL_CharEvent
+
+Normal keyboard characters, already shifted / capslocked / etc
+===================
+*/
+void CL_CharEvent( int key ) {
+ // the console key should never be used as a char
+ if ( key == '`' || key == '~' ) {
+ return;
+ }
+
+ // distribute the key down event to the apropriate handler
+ if ( cls.keyCatchers & KEYCATCH_CONSOLE )
+ {
+ Field_CharEvent( &g_consoleField, key );
+ }
+ else if ( cls.keyCatchers & KEYCATCH_UI )
+ {
+ VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
+ }
+ else if ( cls.keyCatchers & KEYCATCH_MESSAGE )
+ {
+ Field_CharEvent( &chatField, key );
+ }
+ else if ( cls.state == CA_DISCONNECTED )
+ {
+ Field_CharEvent( &g_consoleField, key );
+ }
+}
+
+
+/*
+===================
+Key_ClearStates
+===================
+*/
+void Key_ClearStates (void)
+{
+ int i;
+
+ anykeydown = qfalse;
+
+ for ( i=0 ; i < MAX_KEYS ; i++ ) {
+ if ( keys[i].down ) {
+ CL_KeyEvent( i, qfalse, 0 );
+
+ }
+ keys[i].down = 0;
+ keys[i].repeats = 0;
+ }
+}
+
diff --git a/code/client/cl_main.c b/code/client/cl_main.c new file mode 100755 index 0000000..89d3b48 --- /dev/null +++ b/code/client/cl_main.c @@ -0,0 +1,3324 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl_main.c -- client main loop
+
+#include "client.h"
+#include <limits.h>
+
+cvar_t *cl_nodelta;
+cvar_t *cl_debugMove;
+
+cvar_t *cl_noprint;
+cvar_t *cl_motd;
+
+cvar_t *rcon_client_password;
+cvar_t *rconAddress;
+
+cvar_t *cl_timeout;
+cvar_t *cl_maxpackets;
+cvar_t *cl_packetdup;
+cvar_t *cl_timeNudge;
+cvar_t *cl_showTimeDelta;
+cvar_t *cl_freezeDemo;
+
+cvar_t *cl_shownet;
+cvar_t *cl_showSend;
+cvar_t *cl_timedemo;
+cvar_t *cl_avidemo;
+cvar_t *cl_forceavidemo;
+
+cvar_t *cl_freelook;
+cvar_t *cl_sensitivity;
+
+cvar_t *cl_mouseAccel;
+cvar_t *cl_showMouseRate;
+
+cvar_t *m_pitch;
+cvar_t *m_yaw;
+cvar_t *m_forward;
+cvar_t *m_side;
+cvar_t *m_filter;
+
+cvar_t *cl_activeAction;
+
+cvar_t *cl_motdString;
+
+cvar_t *cl_allowDownload;
+cvar_t *cl_conXOffset;
+cvar_t *cl_inGameVideo;
+
+cvar_t *cl_serverStatusResendTime;
+cvar_t *cl_trn;
+
+clientActive_t cl;
+clientConnection_t clc;
+clientStatic_t cls;
+vm_t *cgvm;
+
+// Structure containing functions exported from refresh DLL
+refexport_t re;
+
+ping_t cl_pinglist[MAX_PINGREQUESTS];
+
+typedef struct serverStatus_s
+{
+ char string[BIG_INFO_STRING];
+ netadr_t address;
+ int time, startTime;
+ qboolean pending;
+ qboolean print;
+ qboolean retrieved;
+} serverStatus_t;
+
+serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
+int serverStatusCount;
+
+#if defined __USEA3D && defined __A3D_GEOM
+ void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
+#endif
+
+extern void SV_BotFrame( int time );
+void CL_CheckForResend( void );
+void CL_ShowIP_f(void);
+void CL_ServerStatus_f(void);
+void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
+
+/*
+===============
+CL_CDDialog
+
+Called by Com_Error when a cd is needed
+===============
+*/
+void CL_CDDialog( void ) {
+ cls.cddialog = qtrue; // start it next frame
+}
+
+
+/*
+=======================================================================
+
+CLIENT RELIABLE COMMAND COMMUNICATION
+
+=======================================================================
+*/
+
+/*
+======================
+CL_AddReliableCommand
+
+The given command will be transmitted to the server, and is gauranteed to
+not have future usercmd_t executed before it is executed
+======================
+*/
+void CL_AddReliableCommand( const char *cmd ) {
+ int index;
+
+ // if we would be losing an old command that hasn't been acknowledged,
+ // we must drop the connection
+ if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
+ Com_Error( ERR_DROP, "Client command overflow" );
+ }
+ clc.reliableSequence++;
+ index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
+ Q_strncpyz( clc.reliableCommands[ index ], cmd, sizeof( clc.reliableCommands[ index ] ) );
+}
+
+/*
+======================
+CL_ChangeReliableCommand
+======================
+*/
+void CL_ChangeReliableCommand( void ) {
+ int r, index, l;
+
+ r = clc.reliableSequence - (random() * 5);
+ index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
+ l = strlen(clc.reliableCommands[ index ]);
+ if ( l >= MAX_STRING_CHARS - 1 ) {
+ l = MAX_STRING_CHARS - 2;
+ }
+ clc.reliableCommands[ index ][ l ] = '\n';
+ clc.reliableCommands[ index ][ l+1 ] = '\0';
+}
+
+/*
+=======================================================================
+
+CLIENT SIDE DEMO RECORDING
+
+=======================================================================
+*/
+
+/*
+====================
+CL_WriteDemoMessage
+
+Dumps the current net message, prefixed by the length
+====================
+*/
+void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
+ int len, swlen;
+
+ // write the packet sequence
+ len = clc.serverMessageSequence;
+ swlen = LittleLong( len );
+ FS_Write (&swlen, 4, clc.demofile);
+
+ // skip the packet sequencing information
+ len = msg->cursize - headerBytes;
+ swlen = LittleLong(len);
+ FS_Write (&swlen, 4, clc.demofile);
+ FS_Write ( msg->data + headerBytes, len, clc.demofile );
+}
+
+
+/*
+====================
+CL_StopRecording_f
+
+stop recording a demo
+====================
+*/
+void CL_StopRecord_f( void ) {
+ int len;
+
+ if ( !clc.demorecording ) {
+ Com_Printf ("Not recording a demo.\n");
+ return;
+ }
+
+ // finish up
+ len = -1;
+ FS_Write (&len, 4, clc.demofile);
+ FS_Write (&len, 4, clc.demofile);
+ FS_FCloseFile (clc.demofile);
+ clc.demofile = 0;
+ clc.demorecording = qfalse;
+ clc.spDemoRecording = qfalse;
+ Com_Printf ("Stopped demo.\n");
+}
+
+/*
+==================
+CL_DemoFilename
+==================
+*/
+void CL_DemoFilename( int number, char *fileName ) {
+ int a,b,c,d;
+
+ if ( number < 0 || number > 9999 ) {
+ Com_sprintf( fileName, MAX_OSPATH, "demo9999.tga" );
+ return;
+ }
+
+ a = number / 1000;
+ number -= a*1000;
+ b = number / 100;
+ number -= b*100;
+ c = number / 10;
+ number -= c*10;
+ d = number;
+
+ Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i"
+ , a, b, c, d );
+}
+
+/*
+====================
+CL_Record_f
+
+record <demoname>
+
+Begins recording a demo from the current position
+====================
+*/
+static char demoName[MAX_QPATH]; // compiler bug workaround
+void CL_Record_f( void ) {
+ char name[MAX_OSPATH];
+ byte bufData[MAX_MSGLEN];
+ msg_t buf;
+ int i;
+ int len;
+ entityState_t *ent;
+ entityState_t nullstate;
+ char *s;
+
+ if ( Cmd_Argc() > 2 ) {
+ Com_Printf ("record <demoname>\n");
+ return;
+ }
+
+ if ( clc.demorecording ) {
+ if (!clc.spDemoRecording) {
+ Com_Printf ("Already recording.\n");
+ }
+ return;
+ }
+
+ if ( cls.state != CA_ACTIVE ) {
+ Com_Printf ("You must be in a level to record.\n");
+ return;
+ }
+
+ // sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 ..
+ if ( !Cvar_VariableValue( "g_synchronousClients" ) ) {
+ Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n");
+ }
+
+ if ( Cmd_Argc() == 2 ) {
+ s = Cmd_Argv(1);
+ Q_strncpyz( demoName, s, sizeof( demoName ) );
+ Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
+ } else {
+ int number;
+
+ // scan for a free demo name
+ for ( number = 0 ; number <= 9999 ; number++ ) {
+ CL_DemoFilename( number, demoName );
+ Com_sprintf (name, sizeof(name), "demos/%s.dm_%d", demoName, PROTOCOL_VERSION );
+
+ len = FS_ReadFile( name, NULL );
+ if ( len <= 0 ) {
+ break; // file doesn't exist
+ }
+ }
+ }
+
+ // open the demo file
+
+ Com_Printf ("recording to %s.\n", name);
+ clc.demofile = FS_FOpenFileWrite( name );
+ if ( !clc.demofile ) {
+ Com_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+ clc.demorecording = qtrue;
+ if (Cvar_VariableValue("ui_recordSPDemo")) {
+ clc.spDemoRecording = qtrue;
+ } else {
+ clc.spDemoRecording = qfalse;
+ }
+
+
+ Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
+
+ // don't start saving messages until a non-delta compressed message is received
+ clc.demowaiting = qtrue;
+
+ // write out the gamestate message
+ MSG_Init (&buf, bufData, sizeof(bufData));
+ MSG_Bitstream(&buf);
+
+ // NOTE, MRE: all server->client messages now acknowledge
+ MSG_WriteLong( &buf, clc.reliableSequence );
+
+ MSG_WriteByte (&buf, svc_gamestate);
+ MSG_WriteLong (&buf, clc.serverCommandSequence );
+
+ // configstrings
+ for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
+ if ( !cl.gameState.stringOffsets[i] ) {
+ continue;
+ }
+ s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
+ MSG_WriteByte (&buf, svc_configstring);
+ MSG_WriteShort (&buf, i);
+ MSG_WriteBigString (&buf, s);
+ }
+
+ // baselines
+ Com_Memset (&nullstate, 0, sizeof(nullstate));
+ for ( i = 0; i < MAX_GENTITIES ; i++ ) {
+ ent = &cl.entityBaselines[i];
+ if ( !ent->number ) {
+ continue;
+ }
+ MSG_WriteByte (&buf, svc_baseline);
+ MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
+ }
+
+ MSG_WriteByte( &buf, svc_EOF );
+
+ // finished writing the gamestate stuff
+
+ // write the client num
+ MSG_WriteLong(&buf, clc.clientNum);
+ // write the checksum feed
+ MSG_WriteLong(&buf, clc.checksumFeed);
+
+ // finished writing the client packet
+ MSG_WriteByte( &buf, svc_EOF );
+
+ // write it to the demo file
+ len = LittleLong( clc.serverMessageSequence - 1 );
+ FS_Write (&len, 4, clc.demofile);
+
+ len = LittleLong (buf.cursize);
+ FS_Write (&len, 4, clc.demofile);
+ FS_Write (buf.data, buf.cursize, clc.demofile);
+
+ // the rest of the demo file will be copied from net messages
+}
+
+/*
+=======================================================================
+
+CLIENT SIDE DEMO PLAYBACK
+
+=======================================================================
+*/
+
+/*
+=================
+CL_DemoCompleted
+=================
+*/
+void CL_DemoCompleted( void ) {
+ if (cl_timedemo && cl_timedemo->integer) {
+ int time;
+
+ time = Sys_Milliseconds() - clc.timeDemoStart;
+ if ( time > 0 ) {
+ Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", clc.timeDemoFrames,
+ time/1000.0, clc.timeDemoFrames*1000.0 / time);
+ }
+ }
+
+ CL_Disconnect( qtrue );
+ CL_NextDemo();
+}
+
+/*
+=================
+CL_ReadDemoMessage
+=================
+*/
+void CL_ReadDemoMessage( void ) {
+ int r;
+ msg_t buf;
+ byte bufData[ MAX_MSGLEN ];
+ int s;
+
+ if ( !clc.demofile ) {
+ CL_DemoCompleted ();
+ return;
+ }
+
+ // get the sequence number
+ r = FS_Read( &s, 4, clc.demofile);
+ if ( r != 4 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ clc.serverMessageSequence = LittleLong( s );
+
+ // init the message
+ MSG_Init( &buf, bufData, sizeof( bufData ) );
+
+ // get the length
+ r = FS_Read (&buf.cursize, 4, clc.demofile);
+ if ( r != 4 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ buf.cursize = LittleLong( buf.cursize );
+ if ( buf.cursize == -1 ) {
+ CL_DemoCompleted ();
+ return;
+ }
+ if ( buf.cursize > buf.maxsize ) {
+ Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
+ }
+ r = FS_Read( buf.data, buf.cursize, clc.demofile );
+ if ( r != buf.cursize ) {
+ Com_Printf( "Demo file was truncated.\n");
+ CL_DemoCompleted ();
+ return;
+ }
+
+ clc.lastPacketTime = cls.realtime;
+ buf.readcount = 0;
+ CL_ParseServerMessage( &buf );
+}
+
+/*
+====================
+CL_WalkDemoExt
+====================
+*/
+static void CL_WalkDemoExt(char *arg, char *name, int *demofile)
+{
+ int i = 0;
+ *demofile = 0;
+ while(demo_protocols[i])
+ {
+ Com_sprintf (name, MAX_OSPATH, "demos/%s.dm_%d", arg, demo_protocols[i]);
+ FS_FOpenFileRead( name, demofile, qtrue );
+ if (*demofile)
+ {
+ Com_Printf("Demo file: %s\n", name);
+ break;
+ }
+ else
+ Com_Printf("Not found: %s\n", name);
+ i++;
+ }
+}
+
+/*
+====================
+CL_PlayDemo_f
+
+demo <demoname>
+
+====================
+*/
+void CL_PlayDemo_f( void ) {
+ char name[MAX_OSPATH];
+ char *arg, *ext_test;
+ int protocol, i;
+ char retry[MAX_OSPATH];
+
+ if (Cmd_Argc() != 2) {
+ Com_Printf ("playdemo <demoname>\n");
+ return;
+ }
+
+ // make sure a local server is killed
+ Cvar_Set( "sv_killserver", "1" );
+
+ CL_Disconnect( qtrue );
+
+ // open the demo file
+ arg = Cmd_Argv(1);
+
+ // check for an extension .dm_?? (?? is protocol)
+ ext_test = arg + strlen(arg) - 6;
+ if ((strlen(arg) > 6) && (ext_test[0] == '.') && ((ext_test[1] == 'd') || (ext_test[1] == 'D')) && ((ext_test[2] == 'm') || (ext_test[2] == 'M')) && (ext_test[3] == '_'))
+ {
+ protocol = atoi(ext_test+4);
+ i=0;
+ while(demo_protocols[i])
+ {
+ if (demo_protocols[i] == protocol)
+ break;
+ i++;
+ }
+ if (demo_protocols[i])
+ {
+ Com_sprintf (name, sizeof(name), "demos/%s", arg);
+ FS_FOpenFileRead( name, &clc.demofile, qtrue );
+ } else {
+ Com_Printf("Protocol %d not supported for demos\n", protocol);
+ Q_strncpyz(retry, arg, sizeof(retry));
+ retry[strlen(retry)-6] = 0;
+ CL_WalkDemoExt( retry, name, &clc.demofile );
+ }
+ } else {
+ CL_WalkDemoExt( arg, name, &clc.demofile );
+ }
+
+ if (!clc.demofile) {
+ Com_Error( ERR_DROP, "couldn't open %s", name);
+ return;
+ }
+ Q_strncpyz( clc.demoName, Cmd_Argv(1), sizeof( clc.demoName ) );
+
+ Con_Close();
+
+ cls.state = CA_CONNECTED;
+ clc.demoplaying = qtrue;
+ Q_strncpyz( cls.servername, Cmd_Argv(1), sizeof( cls.servername ) );
+
+ // read demo messages until connected
+ while ( cls.state >= CA_CONNECTED && cls.state < CA_PRIMED ) {
+ CL_ReadDemoMessage();
+ }
+ // don't get the first snapshot this frame, to prevent the long
+ // time from the gamestate load from messing causing a time skip
+ clc.firstDemoFrameSkipped = qfalse;
+}
+
+
+/*
+====================
+CL_StartDemoLoop
+
+Closing the main menu will restart the demo loop
+====================
+*/
+void CL_StartDemoLoop( void ) {
+ // start the demo loop again
+ Cbuf_AddText ("d1\n");
+ cls.keyCatchers = 0;
+}
+
+/*
+==================
+CL_NextDemo
+
+Called when a demo or cinematic finishes
+If the "nextdemo" cvar is set, that command will be issued
+==================
+*/
+void CL_NextDemo( void ) {
+ char v[MAX_STRING_CHARS];
+
+ Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
+ v[MAX_STRING_CHARS-1] = 0;
+ Com_DPrintf("CL_NextDemo: %s\n", v );
+ if (!v[0]) {
+ return;
+ }
+
+ Cvar_Set ("nextdemo","");
+ Cbuf_AddText (v);
+ Cbuf_AddText ("\n");
+ Cbuf_Execute();
+}
+
+
+//======================================================================
+
+/*
+=====================
+CL_ShutdownAll
+=====================
+*/
+void CL_ShutdownAll(void) {
+
+ // clear sounds
+ S_DisableSounds();
+ // shutdown CGame
+ CL_ShutdownCGame();
+ // shutdown UI
+ CL_ShutdownUI();
+
+ // shutdown the renderer
+ if ( re.Shutdown ) {
+ re.Shutdown( qfalse ); // don't destroy window or context
+ }
+
+ cls.uiStarted = qfalse;
+ cls.cgameStarted = qfalse;
+ cls.rendererStarted = qfalse;
+ cls.soundRegistered = qfalse;
+}
+
+/*
+=================
+CL_FlushMemory
+
+Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
+ways a client gets into a game
+Also called by Com_Error
+=================
+*/
+void CL_FlushMemory( void ) {
+
+ // shutdown all the client stuff
+ CL_ShutdownAll();
+
+ // if not running a server clear the whole hunk
+ if ( !com_sv_running->integer ) {
+ // clear the whole hunk
+ Hunk_Clear();
+ // clear collision map data
+ CM_ClearMap();
+ }
+ else {
+ // clear all the client data on the hunk
+ Hunk_ClearToMark();
+ }
+
+ CL_StartHunkUsers();
+}
+
+/*
+=====================
+CL_MapLoading
+
+A local server is starting to load a map, so update the
+screen to let the user know about it, then dump all client
+memory on the hunk from cgame, ui, and renderer
+=====================
+*/
+void CL_MapLoading( void ) {
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ Con_Close();
+ cls.keyCatchers = 0;
+
+ // if we are already connected to the local host, stay connected
+ if ( cls.state >= CA_CONNECTED && !Q_stricmp( cls.servername, "localhost" ) ) {
+ cls.state = CA_CONNECTED; // so the connect screen is drawn
+ Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
+ Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
+ Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
+ clc.lastPacketSentTime = -9999;
+ SCR_UpdateScreen();
+ } else {
+ // clear nextmap so the cinematic shutdown doesn't execute it
+ Cvar_Set( "nextmap", "" );
+ CL_Disconnect( qtrue );
+ Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
+ cls.state = CA_CHALLENGING; // so the connect screen is drawn
+ cls.keyCatchers = 0;
+ SCR_UpdateScreen();
+ clc.connectTime = -RETRANSMIT_TIMEOUT;
+ NET_StringToAdr( cls.servername, &clc.serverAddress);
+ // we don't need a challenge on the localhost
+
+ CL_CheckForResend();
+ }
+}
+
+/*
+=====================
+CL_ClearState
+
+Called before parsing a gamestate
+=====================
+*/
+void CL_ClearState (void) {
+
+// S_StopAllSounds();
+
+ Com_Memset( &cl, 0, sizeof( cl ) );
+}
+
+
+/*
+=====================
+CL_Disconnect
+
+Called when a connection, demo, or cinematic is being terminated.
+Goes from a connected state to either a menu state or a console state
+Sends a disconnect message to the server
+This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
+=====================
+*/
+void CL_Disconnect( qboolean showMainMenu ) {
+ if ( !com_cl_running || !com_cl_running->integer ) {
+ return;
+ }
+
+ // shutting down the client so enter full screen ui mode
+ Cvar_Set("r_uiFullScreen", "1");
+
+ if ( clc.demorecording ) {
+ CL_StopRecord_f ();
+ }
+
+ if (clc.download) {
+ FS_FCloseFile( clc.download );
+ clc.download = 0;
+ }
+ *clc.downloadTempName = *clc.downloadName = 0;
+ Cvar_Set( "cl_downloadName", "" );
+
+ if ( clc.demofile ) {
+ FS_FCloseFile( clc.demofile );
+ clc.demofile = 0;
+ }
+
+ if ( uivm && showMainMenu ) {
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
+ }
+
+ SCR_StopCinematic ();
+ S_ClearSoundBuffer();
+
+ // send a disconnect message to the server
+ // send it a few times in case one is dropped
+ if ( cls.state >= CA_CONNECTED ) {
+ CL_AddReliableCommand( "disconnect" );
+ CL_WritePacket();
+ CL_WritePacket();
+ CL_WritePacket();
+ }
+
+ CL_ClearState ();
+
+ // wipe the client connection
+ Com_Memset( &clc, 0, sizeof( clc ) );
+
+ cls.state = CA_DISCONNECTED;
+
+ // allow cheats locally
+ Cvar_Set( "sv_cheats", "1" );
+
+ // not connected to a pure server anymore
+ cl_connectedToPureServer = qfalse;
+}
+
+
+/*
+===================
+CL_ForwardCommandToServer
+
+adds the current command line as a clientCommand
+things like godmode, noclip, etc, are commands directed to the server,
+so when they are typed in at the console, they will need to be forwarded.
+===================
+*/
+void CL_ForwardCommandToServer( const char *string ) {
+ char *cmd;
+
+ cmd = Cmd_Argv(0);
+
+ // ignore key up commands
+ if ( cmd[0] == '-' ) {
+ return;
+ }
+
+ if ( clc.demoplaying || cls.state < CA_CONNECTED || cmd[0] == '+' ) {
+ Com_Printf ("Unknown command \"%s\"\n", cmd);
+ return;
+ }
+
+ if ( Cmd_Argc() > 1 ) {
+ CL_AddReliableCommand( string );
+ } else {
+ CL_AddReliableCommand( cmd );
+ }
+}
+
+/*
+===================
+CL_RequestMotd
+
+===================
+*/
+void CL_RequestMotd( void ) {
+ char info[MAX_INFO_STRING];
+
+ if ( !cl_motd->integer ) {
+ return;
+ }
+ Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
+ if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+ cls.updateServer.port = BigShort( PORT_UPDATE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
+ cls.updateServer.ip[0], cls.updateServer.ip[1],
+ cls.updateServer.ip[2], cls.updateServer.ip[3],
+ BigShort( cls.updateServer.port ) );
+
+ info[0] = 0;
+ // NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
+ // only srand I could catch before here is tr_noise.c l:26 srand(1001)
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
+ // NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
+ // but I decided it was enough randomization
+ Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
+
+ Info_SetValueForKey( info, "challenge", cls.updateChallenge );
+ Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
+ Info_SetValueForKey( info, "version", com_version->string );
+
+ NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
+}
+
+/*
+===================
+CL_RequestAuthorization
+
+Authorization server protocol
+-----------------------------
+
+All commands are text in Q3 out of band packets (leading 0xff 0xff 0xff 0xff).
+
+Whenever the client tries to get a challenge from the server it wants to
+connect to, it also blindly fires off a packet to the authorize server:
+
+getKeyAuthorize <challenge> <cdkey>
+
+cdkey may be "demo"
+
+
+#OLD The authorize server returns a:
+#OLD
+#OLD keyAthorize <challenge> <accept | deny>
+#OLD
+#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
+#OLD address in the last 15 minutes.
+
+
+The server sends a:
+
+getIpAuthorize <challenge> <ip>
+
+The authorize server returns a:
+
+ipAuthorize <challenge> <accept | deny | demo | unknown >
+
+A client will be accepted if a valid cdkey was sent by that ip (only) in the last 15 minutes.
+If no response is received from the authorize server after two tries, the client will be let
+in anyway.
+===================
+*/
+void CL_RequestAuthorization( void ) {
+ char nums[64];
+ int i, j, l;
+ cvar_t *fs;
+
+ if ( !cls.authorizeServer.port ) {
+ Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
+ if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &cls.authorizeServer ) ) {
+ Com_Printf( "Couldn't resolve address\n" );
+ return;
+ }
+
+ cls.authorizeServer.port = BigShort( PORT_AUTHORIZE );
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
+ cls.authorizeServer.ip[0], cls.authorizeServer.ip[1],
+ cls.authorizeServer.ip[2], cls.authorizeServer.ip[3],
+ BigShort( cls.authorizeServer.port ) );
+ }
+ if ( cls.authorizeServer.type == NA_BAD ) {
+ return;
+ }
+
+ if ( Cvar_VariableValue( "fs_restrict" ) ) {
+ Q_strncpyz( nums, "demota", sizeof( nums ) );
+ } else {
+ // only grab the alphanumeric values from the cdkey, to avoid any dashes or spaces
+ j = 0;
+ l = strlen( cl_cdkey );
+ if ( l > 32 ) {
+ l = 32;
+ }
+ for ( i = 0 ; i < l ; i++ ) {
+ if ( ( cl_cdkey[i] >= '0' && cl_cdkey[i] <= '9' )
+ || ( cl_cdkey[i] >= 'a' && cl_cdkey[i] <= 'z' )
+ || ( cl_cdkey[i] >= 'A' && cl_cdkey[i] <= 'Z' )
+ ) {
+ nums[j] = cl_cdkey[i];
+ j++;
+ }
+ }
+ nums[j] = 0;
+ }
+
+ fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
+
+ NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, va("getKeyAuthorize %i %s", fs->integer, nums) );
+}
+
+/*
+======================================================================
+
+CONSOLE COMMANDS
+
+======================================================================
+*/
+
+/*
+==================
+CL_ForwardToServer_f
+==================
+*/
+void CL_ForwardToServer_f( void ) {
+ if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
+ Com_Printf ("Not connected to a server.\n");
+ return;
+ }
+
+ // don't forward the first argument
+ if ( Cmd_Argc() > 1 ) {
+ CL_AddReliableCommand( Cmd_Args() );
+ }
+}
+
+/*
+==================
+CL_Setenv_f
+
+Mostly for controlling voodoo environment variables
+==================
+*/
+void CL_Setenv_f( void ) {
+ int argc = Cmd_Argc();
+
+ if ( argc > 2 ) {
+ char buffer[1024];
+ int i;
+
+ strcpy( buffer, Cmd_Argv(1) );
+ strcat( buffer, "=" );
+
+ for ( i = 2; i < argc; i++ ) {
+ strcat( buffer, Cmd_Argv( i ) );
+ strcat( buffer, " " );
+ }
+
+ putenv( buffer );
+ } else if ( argc == 2 ) {
+ char *env = getenv( Cmd_Argv(1) );
+
+ if ( env ) {
+ Com_Printf( "%s=%s\n", Cmd_Argv(1), env );
+ } else {
+ Com_Printf( "%s undefined\n", Cmd_Argv(1), env );
+ }
+ }
+}
+
+
+/*
+==================
+CL_Disconnect_f
+==================
+*/
+void CL_Disconnect_f( void ) {
+ SCR_StopCinematic();
+ Cvar_Set("ui_singlePlayerActive", "0");
+ if ( cls.state != CA_DISCONNECTED && cls.state != CA_CINEMATIC ) {
+ Com_Error (ERR_DISCONNECT, "Disconnected from server");
+ }
+}
+
+
+/*
+================
+CL_Reconnect_f
+
+================
+*/
+void CL_Reconnect_f( void ) {
+ if ( !strlen( cls.servername ) || !strcmp( cls.servername, "localhost" ) ) {
+ Com_Printf( "Can't reconnect to localhost.\n" );
+ return;
+ }
+ Cvar_Set("ui_singlePlayerActive", "0");
+ Cbuf_AddText( va("connect %s\n", cls.servername ) );
+}
+
+/*
+================
+CL_Connect_f
+
+================
+*/
+void CL_Connect_f( void ) {
+ char *server;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "usage: connect [server]\n");
+ return;
+ }
+
+ Cvar_Set("ui_singlePlayerActive", "0");
+
+ // fire a message off to the motd server
+ CL_RequestMotd();
+
+ // clear any previous "server full" type messages
+ clc.serverMessage[0] = 0;
+
+ server = Cmd_Argv (1);
+
+ if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
+ // if running a local server, kill it
+ SV_Shutdown( "Server quit\n" );
+ }
+
+ // make sure a local server is killed
+ Cvar_Set( "sv_killserver", "1" );
+ SV_Frame( 0 );
+
+ CL_Disconnect( qtrue );
+ Con_Close();
+
+ /* MrE: 2000-09-13: now called in CL_DownloadsComplete
+ CL_FlushMemory( );
+ */
+
+ Q_strncpyz( cls.servername, server, sizeof(cls.servername) );
+
+ if (!NET_StringToAdr( cls.servername, &clc.serverAddress) ) {
+ Com_Printf ("Bad server address\n");
+ cls.state = CA_DISCONNECTED;
+ return;
+ }
+ if (clc.serverAddress.port == 0) {
+ clc.serverAddress.port = BigShort( PORT_SERVER );
+ }
+ Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", cls.servername,
+ clc.serverAddress.ip[0], clc.serverAddress.ip[1],
+ clc.serverAddress.ip[2], clc.serverAddress.ip[3],
+ BigShort( clc.serverAddress.port ) );
+
+ // if we aren't playing on a lan, we need to authenticate
+ // with the cd key
+ if ( NET_IsLocalAddress( clc.serverAddress ) ) {
+ cls.state = CA_CHALLENGING;
+ } else {
+ cls.state = CA_CONNECTING;
+ }
+
+ cls.keyCatchers = 0;
+ clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
+ clc.connectPacketCount = 0;
+
+ // server connection string
+ Cvar_Set( "cl_currentServerAddress", server );
+}
+
+
+/*
+=====================
+CL_Rcon_f
+
+ Send the rest of the command line over as
+ an unconnected command.
+=====================
+*/
+void CL_Rcon_f( void ) {
+ char message[1024];
+ netadr_t to;
+
+ if ( !rcon_client_password->string ) {
+ Com_Printf ("You must set 'rconpassword' before\n"
+ "issuing an rcon command.\n");
+ return;
+ }
+
+ message[0] = -1;
+ message[1] = -1;
+ message[2] = -1;
+ message[3] = -1;
+ message[4] = 0;
+
+ strcat (message, "rcon ");
+
+ strcat (message, rcon_client_password->string);
+ strcat (message, " ");
+
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
+ strcat (message, Cmd_Cmd()+5);
+
+ if ( cls.state >= CA_CONNECTED ) {
+ to = clc.netchan.remoteAddress;
+ } else {
+ if (!strlen(rconAddress->string)) {
+ Com_Printf ("You must either be connected,\n"
+ "or set the 'rconAddress' cvar\n"
+ "to issue rcon commands\n");
+
+ return;
+ }
+ NET_StringToAdr (rconAddress->string, &to);
+ if (to.port == 0) {
+ to.port = BigShort (PORT_SERVER);
+ }
+ }
+
+ NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
+}
+
+/*
+=================
+CL_SendPureChecksums
+=================
+*/
+void CL_SendPureChecksums( void ) {
+ const char *pChecksums;
+ char cMsg[MAX_INFO_VALUE];
+ int i;
+
+ // if we are pure we need to send back a command with our referenced pk3 checksums
+ pChecksums = FS_ReferencedPakPureChecksums();
+
+ // "cp"
+ // "Yf"
+ Com_sprintf(cMsg, sizeof(cMsg), "Yf ");
+ Q_strcat(cMsg, sizeof(cMsg), va("%d ", cl.serverId) );
+ Q_strcat(cMsg, sizeof(cMsg), pChecksums);
+ for (i = 0; i < 2; i++) {
+ cMsg[i] += 10;
+ }
+ CL_AddReliableCommand( cMsg );
+}
+
+/*
+=================
+CL_ResetPureClientAtServer
+=================
+*/
+void CL_ResetPureClientAtServer( void ) {
+ CL_AddReliableCommand( va("vdr") );
+}
+
+/*
+=================
+CL_Vid_Restart_f
+
+Restart the video subsystem
+
+we also have to reload the UI and CGame because the renderer
+doesn't know what graphics to reload
+=================
+*/
+void CL_Vid_Restart_f( void ) {
+
+ // don't let them loop during the restart
+ S_StopAllSounds();
+ // shutdown the UI
+ CL_ShutdownUI();
+ // shutdown the CGame
+ CL_ShutdownCGame();
+ // shutdown the renderer and clear the renderer interface
+ CL_ShutdownRef();
+ // client is no longer pure untill new checksums are sent
+ CL_ResetPureClientAtServer();
+ // clear pak references
+ FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
+ // reinitialize the filesystem if the game directory or checksum has changed
+ FS_ConditionalRestart( clc.checksumFeed );
+
+ cls.rendererStarted = qfalse;
+ cls.uiStarted = qfalse;
+ cls.cgameStarted = qfalse;
+ cls.soundRegistered = qfalse;
+
+ // unpause so the cgame definately gets a snapshot and renders a frame
+ Cvar_Set( "cl_paused", "0" );
+
+ // if not running a server clear the whole hunk
+ if ( !com_sv_running->integer ) {
+ // clear the whole hunk
+ Hunk_Clear();
+ }
+ else {
+ // clear all the client data on the hunk
+ Hunk_ClearToMark();
+ }
+
+ // initialize the renderer interface
+ CL_InitRef();
+
+ // startup all the client stuff
+ CL_StartHunkUsers();
+
+ // start the cgame if connected
+ if ( cls.state > CA_CONNECTED && cls.state != CA_CINEMATIC ) {
+ cls.cgameStarted = qtrue;
+ CL_InitCGame();
+ // send pure checksums
+ CL_SendPureChecksums();
+ }
+}
+
+/*
+=================
+CL_Snd_Restart_f
+
+Restart the sound subsystem
+The cgame and game must also be forced to restart because
+handles will be invalid
+=================
+*/
+void CL_Snd_Restart_f( void ) {
+ S_Shutdown();
+ S_Init();
+
+ CL_Vid_Restart_f();
+}
+
+
+/*
+==================
+CL_PK3List_f
+==================
+*/
+void CL_OpenedPK3List_f( void ) {
+ Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
+}
+
+/*
+==================
+CL_PureList_f
+==================
+*/
+void CL_ReferencedPK3List_f( void ) {
+ Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
+}
+
+/*
+==================
+CL_Configstrings_f
+==================
+*/
+void CL_Configstrings_f( void ) {
+ int i;
+ int ofs;
+
+ if ( cls.state != CA_ACTIVE ) {
+ Com_Printf( "Not connected to a server.\n");
+ return;
+ }
+
+ for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
+ ofs = cl.gameState.stringOffsets[ i ];
+ if ( !ofs ) {
+ continue;
+ }
+ Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
+ }
+}
+
+/*
+==============
+CL_Clientinfo_f
+==============
+*/
+void CL_Clientinfo_f( void ) {
+ Com_Printf( "--------- Client Information ---------\n" );
+ Com_Printf( "state: %i\n", cls.state );
+ Com_Printf( "Server: %s\n", cls.servername );
+ Com_Printf ("User info settings:\n");
+ Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
+ Com_Printf( "--------------------------------------\n" );
+}
+
+
+//====================================================================
+
+/*
+=================
+CL_DownloadsComplete
+
+Called when all downloading has been completed
+=================
+*/
+void CL_DownloadsComplete( void ) {
+
+ // if we downloaded files we need to restart the file system
+ if (clc.downloadRestart) {
+ clc.downloadRestart = qfalse;
+
+ FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
+
+ // inform the server so we get new gamestate info
+ CL_AddReliableCommand( "donedl" );
+
+ // by sending the donedl command we request a new gamestate
+ // so we don't want to load stuff yet
+ return;
+ }
+
+ // let the client game init and load data
+ cls.state = CA_LOADING;
+
+ // Pump the loop, this may change gamestate!
+ Com_EventLoop();
+
+ // if the gamestate was changed by calling Com_EventLoop
+ // then we loaded everything already and we don't want to do it again.
+ if ( cls.state != CA_LOADING ) {
+ return;
+ }
+
+ // starting to load a map so we get out of full screen ui mode
+ Cvar_Set("r_uiFullScreen", "0");
+
+ // flush client memory and start loading stuff
+ // this will also (re)load the UI
+ // if this is a local client then only the client part of the hunk
+ // will be cleared, note that this is done after the hunk mark has been set
+ CL_FlushMemory();
+
+ // initialize the CGame
+ cls.cgameStarted = qtrue;
+ CL_InitCGame();
+
+ // set pure checksums
+ CL_SendPureChecksums();
+
+ CL_WritePacket();
+ CL_WritePacket();
+ CL_WritePacket();
+}
+
+/*
+=================
+CL_BeginDownload
+
+Requests a file to download from the server. Stores it in the current
+game directory.
+=================
+*/
+void CL_BeginDownload( const char *localName, const char *remoteName ) {
+
+ Com_DPrintf("***** CL_BeginDownload *****\n"
+ "Localname: %s\n"
+ "Remotename: %s\n"
+ "****************************\n", localName, remoteName);
+
+ Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
+ Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );
+
+ // Set so UI gets access to it
+ Cvar_Set( "cl_downloadName", remoteName );
+ Cvar_Set( "cl_downloadSize", "0" );
+ Cvar_Set( "cl_downloadCount", "0" );
+ Cvar_SetValue( "cl_downloadTime", cls.realtime );
+
+ clc.downloadBlock = 0; // Starting new file
+ clc.downloadCount = 0;
+
+ CL_AddReliableCommand( va("download %s", remoteName) );
+}
+
+/*
+=================
+CL_NextDownload
+
+A download completed or failed
+=================
+*/
+void CL_NextDownload(void) {
+ char *s;
+ char *remoteName, *localName;
+
+ // We are looking to start a download here
+ if (*clc.downloadList) {
+ s = clc.downloadList;
+
+ // format is:
+ // @remotename@localname@remotename@localname, etc.
+
+ if (*s == '@')
+ s++;
+ remoteName = s;
+
+ if ( (s = strchr(s, '@')) == NULL ) {
+ CL_DownloadsComplete();
+ return;
+ }
+
+ *s++ = 0;
+ localName = s;
+ if ( (s = strchr(s, '@')) != NULL )
+ *s++ = 0;
+ else
+ s = localName + strlen(localName); // point at the nul byte
+
+ CL_BeginDownload( localName, remoteName );
+
+ clc.downloadRestart = qtrue;
+
+ // move over the rest
+ memmove( clc.downloadList, s, strlen(s) + 1);
+
+ return;
+ }
+
+ CL_DownloadsComplete();
+}
+
+/*
+=================
+CL_InitDownloads
+
+After receiving a valid game state, we valid the cgame and local zip files here
+and determine if we need to download them
+=================
+*/
+void CL_InitDownloads(void) {
+ char missingfiles[1024];
+
+ if ( !cl_allowDownload->integer )
+ {
+ // autodownload is disabled on the client
+ // but it's possible that some referenced files on the server are missing
+ if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
+ {
+ // NOTE TTimo I would rather have that printed as a modal message box
+ // but at this point while joining the game we don't know wether we will successfully join or not
+ Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
+ "You might not be able to join the game\n"
+ "Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
+ }
+ }
+ else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {
+
+ Com_Printf("Need paks: %s\n", clc.downloadList );
+
+ if ( *clc.downloadList ) {
+ // if autodownloading is not enabled on the server
+ cls.state = CA_CONNECTED;
+ CL_NextDownload();
+ return;
+ }
+
+ }
+
+ CL_DownloadsComplete();
+}
+
+/*
+=================
+CL_CheckForResend
+
+Resend a connect message if the last one has timed out
+=================
+*/
+void CL_CheckForResend( void ) {
+ int port, i;
+ char info[MAX_INFO_STRING];
+ char data[MAX_INFO_STRING];
+
+ // don't send anything if playing back a demo
+ if ( clc.demoplaying ) {
+ return;
+ }
+
+ // resend if we haven't gotten a reply yet
+ if ( cls.state != CA_CONNECTING && cls.state != CA_CHALLENGING ) {
+ return;
+ }
+
+ if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
+ return;
+ }
+
+ clc.connectTime = cls.realtime; // for retransmit requests
+ clc.connectPacketCount++;
+
+
+ switch ( cls.state ) {
+ case CA_CONNECTING:
+ // requesting a challenge
+ if ( !Sys_IsLANAddress( clc.serverAddress ) ) {
+ CL_RequestAuthorization();
+ }
+ NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
+ break;
+
+ case CA_CHALLENGING:
+ // sending back the challenge
+ port = Cvar_VariableValue ("net_qport");
+
+ Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
+ Info_SetValueForKey( info, "protocol", va("%i", PROTOCOL_VERSION ) );
+ Info_SetValueForKey( info, "qport", va("%i", port ) );
+ Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
+
+ strcpy(data, "connect ");
+ // TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
+ // (Com_TokenizeString tokenizes around spaces)
+ data[8] = '"';
+
+ for(i=0;i<strlen(info);i++) {
+ data[9+i] = info[i]; // + (clc.challenge)&0x3;
+ }
+ data[9+i] = '"';
+ data[10+i] = 0;
+
+ // NOTE TTimo don't forget to set the right data length!
+ NET_OutOfBandData( NS_CLIENT, clc.serverAddress, &data[0], i+10 );
+ // the most current userinfo has been sent, so watch for any
+ // newer changes to userinfo variables
+ cvar_modifiedFlags &= ~CVAR_USERINFO;
+ break;
+
+ default:
+ Com_Error( ERR_FATAL, "CL_CheckForResend: bad cls.state" );
+ }
+}
+
+/*
+===================
+CL_DisconnectPacket
+
+Sometimes the server can drop the client and the netchan based
+disconnect can be lost. If the client continues to send packets
+to the server, the server will send out of band disconnect packets
+to the client so it doesn't have to wait for the full timeout period.
+===================
+*/
+void CL_DisconnectPacket( netadr_t from ) {
+ if ( cls.state < CA_AUTHORIZING ) {
+ return;
+ }
+
+ // if not from our server, ignore it
+ if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
+ return;
+ }
+
+ // if we have received packets within three seconds, ignore it
+ // (it might be a malicious spoof)
+ if ( cls.realtime - clc.lastPacketTime < 3000 ) {
+ return;
+ }
+
+ // drop the connection
+ Com_Printf( "Server disconnected for unknown reason\n" );
+ Cvar_Set("com_errorMessage", "Server disconnected for unknown reason\n" );
+ CL_Disconnect( qtrue );
+}
+
+
+/*
+===================
+CL_MotdPacket
+
+===================
+*/
+void CL_MotdPacket( netadr_t from ) {
+ char *challenge;
+ char *info;
+
+ // if not from our server, ignore it
+ if ( !NET_CompareAdr( from, cls.updateServer ) ) {
+ return;
+ }
+
+ info = Cmd_Argv(1);
+
+ // check challenge
+ challenge = Info_ValueForKey( info, "challenge" );
+ if ( strcmp( challenge, cls.updateChallenge ) ) {
+ return;
+ }
+
+ challenge = Info_ValueForKey( info, "motd" );
+
+ Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
+ Cvar_Set( "cl_motdString", challenge );
+}
+
+/*
+===================
+CL_InitServerInfo
+===================
+*/
+void CL_InitServerInfo( serverInfo_t *server, serverAddress_t *address ) {
+ server->adr.type = NA_IP;
+ server->adr.ip[0] = address->ip[0];
+ server->adr.ip[1] = address->ip[1];
+ server->adr.ip[2] = address->ip[2];
+ server->adr.ip[3] = address->ip[3];
+ server->adr.port = address->port;
+ server->clients = 0;
+ server->hostName[0] = '\0';
+ server->mapName[0] = '\0';
+ server->maxClients = 0;
+ server->maxPing = 0;
+ server->minPing = 0;
+ server->ping = -1;
+ server->game[0] = '\0';
+ server->gameType = 0;
+ server->netType = 0;
+}
+
+#define MAX_SERVERSPERPACKET 256
+
+/*
+===================
+CL_ServersResponsePacket
+===================
+*/
+void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
+ int i, count, max, total;
+ serverAddress_t addresses[MAX_SERVERSPERPACKET];
+ int numservers;
+ byte* buffptr;
+ byte* buffend;
+
+ Com_Printf("CL_ServersResponsePacket\n");
+
+ if (cls.numglobalservers == -1) {
+ // state to detect lack of servers or lack of response
+ cls.numglobalservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ }
+
+ if (cls.nummplayerservers == -1) {
+ cls.nummplayerservers = 0;
+ }
+
+ // parse through server response string
+ numservers = 0;
+ buffptr = msg->data;
+ buffend = buffptr + msg->cursize;
+ while (buffptr+1 < buffend) {
+ // advance to initial token
+ do {
+ if (*buffptr++ == '\\')
+ break;
+ }
+ while (buffptr < buffend);
+
+ if ( buffptr >= buffend - 6 ) {
+ break;
+ }
+
+ // parse out ip
+ addresses[numservers].ip[0] = *buffptr++;
+ addresses[numservers].ip[1] = *buffptr++;
+ addresses[numservers].ip[2] = *buffptr++;
+ addresses[numservers].ip[3] = *buffptr++;
+
+ // parse out port
+ addresses[numservers].port = (*buffptr++)<<8;
+ addresses[numservers].port += *buffptr++;
+ addresses[numservers].port = BigShort( addresses[numservers].port );
+
+ // syntax check
+ if (*buffptr != '\\') {
+ break;
+ }
+
+ Com_DPrintf( "server: %d ip: %d.%d.%d.%d:%d\n",numservers,
+ addresses[numservers].ip[0],
+ addresses[numservers].ip[1],
+ addresses[numservers].ip[2],
+ addresses[numservers].ip[3],
+ addresses[numservers].port );
+
+ numservers++;
+ if (numservers >= MAX_SERVERSPERPACKET) {
+ break;
+ }
+
+ // parse out EOT
+ if (buffptr[1] == 'E' && buffptr[2] == 'O' && buffptr[3] == 'T') {
+ break;
+ }
+ }
+
+ if (cls.masterNum == 0) {
+ count = cls.numglobalservers;
+ max = MAX_GLOBAL_SERVERS;
+ } else {
+ count = cls.nummplayerservers;
+ max = MAX_OTHER_SERVERS;
+ }
+
+ for (i = 0; i < numservers && count < max; i++) {
+ // build net address
+ serverInfo_t *server = (cls.masterNum == 0) ? &cls.globalServers[count] : &cls.mplayerServers[count];
+
+ CL_InitServerInfo( server, &addresses[i] );
+ // advance to next slot
+ count++;
+ }
+
+ // if getting the global list
+ if (cls.masterNum == 0) {
+ if ( cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS ) {
+ // if we couldn't store the servers in the main list anymore
+ for (; i < numservers && count >= max; i++) {
+ serverAddress_t *addr;
+ // just store the addresses in an additional list
+ addr = &cls.globalServerAddresses[cls.numGlobalServerAddresses++];
+ addr->ip[0] = addresses[i].ip[0];
+ addr->ip[1] = addresses[i].ip[1];
+ addr->ip[2] = addresses[i].ip[2];
+ addr->ip[3] = addresses[i].ip[3];
+ addr->port = addresses[i].port;
+ }
+ }
+ }
+
+ if (cls.masterNum == 0) {
+ cls.numglobalservers = count;
+ total = count + cls.numGlobalServerAddresses;
+ } else {
+ cls.nummplayerservers = count;
+ total = count;
+ }
+
+ Com_Printf("%d servers parsed (total %d)\n", numservers, total);
+}
+
+/*
+=================
+CL_ConnectionlessPacket
+
+Responses to broadcasts, etc
+=================
+*/
+void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
+ char *s;
+ char *c;
+
+ MSG_BeginReadingOOB( msg );
+ MSG_ReadLong( msg ); // skip the -1
+
+ s = MSG_ReadStringLine( msg );
+
+ Cmd_TokenizeString( s );
+
+ c = Cmd_Argv(0);
+
+ Com_DPrintf ("CL packet %s: %s\n", NET_AdrToString(from), c);
+
+ // challenge from the server we are connecting to
+ if ( !Q_stricmp(c, "challengeResponse") ) {
+ if ( cls.state != CA_CONNECTING ) {
+ Com_Printf( "Unwanted challenge response received. Ignored.\n" );
+ } else {
+ // start sending challenge repsonse instead of challenge request packets
+ clc.challenge = atoi(Cmd_Argv(1));
+ cls.state = CA_CHALLENGING;
+ clc.connectPacketCount = 0;
+ clc.connectTime = -99999;
+
+ // take this address as the new server address. This allows
+ // a server proxy to hand off connections to multiple servers
+ clc.serverAddress = from;
+ Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
+ }
+ return;
+ }
+
+ // server connection
+ if ( !Q_stricmp(c, "connectResponse") ) {
+ if ( cls.state >= CA_CONNECTED ) {
+ Com_Printf ("Dup connect received. Ignored.\n");
+ return;
+ }
+ if ( cls.state != CA_CHALLENGING ) {
+ Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
+ return;
+ }
+ if ( !NET_CompareBaseAdr( from, clc.serverAddress ) ) {
+ Com_Printf( "connectResponse from a different address. Ignored.\n" );
+ Com_Printf( "%s should have been %s\n", NET_AdrToString( from ),
+ NET_AdrToString( clc.serverAddress ) );
+ return;
+ }
+ Netchan_Setup (NS_CLIENT, &clc.netchan, from, Cvar_VariableValue( "net_qport" ) );
+ cls.state = CA_CONNECTED;
+ clc.lastPacketSentTime = -9999; // send first packet immediately
+ return;
+ }
+
+ // server responding to an info broadcast
+ if ( !Q_stricmp(c, "infoResponse") ) {
+ CL_ServerInfoPacket( from, msg );
+ return;
+ }
+
+ // server responding to a get playerlist
+ if ( !Q_stricmp(c, "statusResponse") ) {
+ CL_ServerStatusResponse( from, msg );
+ return;
+ }
+
+ // a disconnect message from the server, which will happen if the server
+ // dropped the connection but it is still getting packets from us
+ if (!Q_stricmp(c, "disconnect")) {
+ CL_DisconnectPacket( from );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_stricmp(c, "echo") ) {
+ NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
+ return;
+ }
+
+ // cd check
+ if ( !Q_stricmp(c, "keyAuthorize") ) {
+ // we don't use these now, so dump them on the floor
+ return;
+ }
+
+ // global MOTD from id
+ if ( !Q_stricmp(c, "motd") ) {
+ CL_MotdPacket( from );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_stricmp(c, "print") ) {
+ s = MSG_ReadString( msg );
+ Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
+ Com_Printf( "%s", s );
+ return;
+ }
+
+ // echo request from server
+ if ( !Q_strncmp(c, "getserversResponse", 18) ) {
+ CL_ServersResponsePacket( from, msg );
+ return;
+ }
+
+ Com_DPrintf ("Unknown connectionless packet command.\n");
+}
+
+
+/*
+=================
+CL_PacketEvent
+
+A packet has arrived from the main event loop
+=================
+*/
+void CL_PacketEvent( netadr_t from, msg_t *msg ) {
+ int headerBytes;
+
+ clc.lastPacketTime = cls.realtime;
+
+ if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
+ CL_ConnectionlessPacket( from, msg );
+ return;
+ }
+
+ if ( cls.state < CA_CONNECTED ) {
+ return; // can't be a valid sequenced packet
+ }
+
+ if ( msg->cursize < 4 ) {
+ Com_Printf ("%s: Runt packet\n",NET_AdrToString( from ));
+ return;
+ }
+
+ //
+ // packet from server
+ //
+ if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
+ Com_DPrintf ("%s:sequenced packet without connection\n"
+ ,NET_AdrToString( from ) );
+ // FIXME: send a client disconnect?
+ return;
+ }
+
+ if (!CL_Netchan_Process( &clc.netchan, msg) ) {
+ return; // out of order, duplicated, etc
+ }
+
+ // the header is different lengths for reliable and unreliable messages
+ headerBytes = msg->readcount;
+
+ // track the last message received so it can be returned in
+ // client messages, allowing the server to detect a dropped
+ // gamestate
+ clc.serverMessageSequence = LittleLong( *(int *)msg->data );
+
+ clc.lastPacketTime = cls.realtime;
+ CL_ParseServerMessage( msg );
+
+ //
+ // we don't know if it is ok to save a demo message until
+ // after we have parsed the frame
+ //
+ if ( clc.demorecording && !clc.demowaiting ) {
+ CL_WriteDemoMessage( msg, headerBytes );
+ }
+}
+
+/*
+==================
+CL_CheckTimeout
+
+==================
+*/
+void CL_CheckTimeout( void ) {
+ //
+ // check timeout
+ //
+ if ( ( !cl_paused->integer || !sv_paused->integer )
+ && cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC
+ && cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
+ if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
+ Com_Printf ("\nServer connection timed out.\n");
+ CL_Disconnect( qtrue );
+ return;
+ }
+ } else {
+ cl.timeoutcount = 0;
+ }
+}
+
+
+//============================================================================
+
+/*
+==================
+CL_CheckUserinfo
+
+==================
+*/
+void CL_CheckUserinfo( void ) {
+ // don't add reliable commands when not yet connected
+ if ( cls.state < CA_CHALLENGING ) {
+ return;
+ }
+ // don't overflow the reliable command buffer when paused
+ if ( cl_paused->integer ) {
+ return;
+ }
+ // send a reliable userinfo update if needed
+ if ( cvar_modifiedFlags & CVAR_USERINFO ) {
+ cvar_modifiedFlags &= ~CVAR_USERINFO;
+ CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
+ }
+
+}
+
+/*
+==================
+CL_Frame
+
+==================
+*/
+void CL_Frame ( int msec ) {
+
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ if ( cls.cddialog ) {
+ // bring up the cd error dialog if needed
+ cls.cddialog = qfalse;
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NEED_CD );
+ } else if ( cls.state == CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_UI )
+ && !com_sv_running->integer ) {
+ // if disconnected, bring up the menu
+ S_StopAllSounds();
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
+ }
+
+ // if recording an avi, lock to a fixed fps
+ if ( cl_avidemo->integer && msec) {
+ // save the current screen
+ if ( cls.state == CA_ACTIVE || cl_forceavidemo->integer) {
+ Cbuf_ExecuteText( EXEC_NOW, "screenshot silent\n" );
+ }
+ // fixed time for next frame'
+ msec = (1000 / cl_avidemo->integer) * com_timescale->value;
+ if (msec == 0) {
+ msec = 1;
+ }
+ }
+
+ // save the msec before checking pause
+ cls.realFrametime = msec;
+
+ // decide the simulation time
+ cls.frametime = msec;
+
+ cls.realtime += cls.frametime;
+
+ if ( cl_timegraph->integer ) {
+ SCR_DebugGraph ( cls.realFrametime * 0.25, 0 );
+ }
+
+ // see if we need to update any userinfo
+ CL_CheckUserinfo();
+
+ // if we haven't gotten a packet in a long time,
+ // drop the connection
+ CL_CheckTimeout();
+
+ // send intentions now
+ CL_SendCmd();
+
+ // resend a connection request if necessary
+ CL_CheckForResend();
+
+ // decide on the serverTime to render
+ CL_SetCGameTime();
+
+ // update the screen
+ SCR_UpdateScreen();
+
+ // update audio
+ S_Update();
+
+ // advance local effects for next frame
+ SCR_RunCinematic();
+
+ Con_RunConsole();
+
+ cls.framecount++;
+}
+
+
+//============================================================================
+
+/*
+================
+CL_RefPrintf
+
+DLL glue
+================
+*/
+void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
+ va_list argptr;
+ char msg[MAXPRINTMSG];
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
+ va_end (argptr);
+
+ if ( print_level == PRINT_ALL ) {
+ Com_Printf ("%s", msg);
+ } else if ( print_level == PRINT_WARNING ) {
+ Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
+ } else if ( print_level == PRINT_DEVELOPER ) {
+ Com_DPrintf (S_COLOR_RED "%s", msg); // red
+ }
+}
+
+
+
+/*
+============
+CL_ShutdownRef
+============
+*/
+void CL_ShutdownRef( void ) {
+ if ( !re.Shutdown ) {
+ return;
+ }
+ re.Shutdown( qtrue );
+ Com_Memset( &re, 0, sizeof( re ) );
+}
+
+/*
+============
+CL_InitRenderer
+============
+*/
+void CL_InitRenderer( void ) {
+ // this sets up the renderer and calls R_Init
+ re.BeginRegistration( &cls.glconfig );
+
+ // load character sets
+ cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
+ cls.whiteShader = re.RegisterShader( "white" );
+ cls.consoleShader = re.RegisterShader( "console" );
+ g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
+ g_consoleField.widthInChars = g_console_field_width;
+}
+
+/*
+============================
+CL_StartHunkUsers
+
+After the server has cleared the hunk, these will need to be restarted
+This is the only place that any of these functions are called from
+============================
+*/
+void CL_StartHunkUsers( void ) {
+ if (!com_cl_running) {
+ return;
+ }
+
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+
+ if ( !cls.rendererStarted ) {
+ cls.rendererStarted = qtrue;
+ CL_InitRenderer();
+ }
+
+ if ( !cls.soundStarted ) {
+ cls.soundStarted = qtrue;
+ S_Init();
+ }
+
+ if ( !cls.soundRegistered ) {
+ cls.soundRegistered = qtrue;
+ S_BeginRegistration();
+ }
+
+ if ( !cls.uiStarted ) {
+ cls.uiStarted = qtrue;
+ CL_InitUI();
+ }
+}
+
+/*
+============
+CL_RefMalloc
+============
+*/
+void *CL_RefMalloc( int size ) {
+ return Z_TagMalloc( size, TAG_RENDERER );
+}
+
+int CL_ScaledMilliseconds(void) {
+ return Sys_Milliseconds()*com_timescale->value;
+}
+
+/*
+============
+CL_InitRef
+============
+*/
+void CL_InitRef( void ) {
+ refimport_t ri;
+ refexport_t *ret;
+
+ Com_Printf( "----- Initializing Renderer ----\n" );
+
+ ri.Cmd_AddCommand = Cmd_AddCommand;
+ ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
+ ri.Cmd_Argc = Cmd_Argc;
+ ri.Cmd_Argv = Cmd_Argv;
+ ri.Cmd_ExecuteText = Cbuf_ExecuteText;
+ ri.Printf = CL_RefPrintf;
+ ri.Error = Com_Error;
+ ri.Milliseconds = CL_ScaledMilliseconds;
+ ri.Malloc = CL_RefMalloc;
+ ri.Free = Z_Free;
+#ifdef HUNK_DEBUG
+ ri.Hunk_AllocDebug = Hunk_AllocDebug;
+#else
+ ri.Hunk_Alloc = Hunk_Alloc;
+#endif
+ ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
+ ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory;
+ ri.CM_DrawDebugSurface = CM_DrawDebugSurface;
+ ri.FS_ReadFile = FS_ReadFile;
+ ri.FS_FreeFile = FS_FreeFile;
+ ri.FS_WriteFile = FS_WriteFile;
+ ri.FS_FreeFileList = FS_FreeFileList;
+ ri.FS_ListFiles = FS_ListFiles;
+ ri.FS_FileIsInPAK = FS_FileIsInPAK;
+ ri.FS_FileExists = FS_FileExists;
+ ri.Cvar_Get = Cvar_Get;
+ ri.Cvar_Set = Cvar_Set;
+
+ // cinematic stuff
+
+ ri.CIN_UploadCinematic = CIN_UploadCinematic;
+ ri.CIN_PlayCinematic = CIN_PlayCinematic;
+ ri.CIN_RunCinematic = CIN_RunCinematic;
+
+ ret = GetRefAPI( REF_API_VERSION, &ri );
+
+#if defined __USEA3D && defined __A3D_GEOM
+ hA3Dg_ExportRenderGeom (ret);
+#endif
+
+ Com_Printf( "-------------------------------\n");
+
+ if ( !ret ) {
+ Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
+ }
+
+ re = *ret;
+
+ // unpause so the cgame definately gets a snapshot and renders a frame
+ Cvar_Set( "cl_paused", "0" );
+}
+
+
+//===========================================================================================
+
+
+void CL_SetModel_f( void ) {
+ char *arg;
+ char name[256];
+
+ arg = Cmd_Argv( 1 );
+ if (arg[0]) {
+ Cvar_Set( "model", arg );
+ Cvar_Set( "headmodel", arg );
+ } else {
+ Cvar_VariableStringBuffer( "model", name, sizeof(name) );
+ Com_Printf("model is set to %s\n", name);
+ }
+}
+
+/*
+====================
+CL_Init
+====================
+*/
+void CL_Init( void ) {
+ Com_Printf( "----- Client Initialization -----\n" );
+
+ Con_Init ();
+
+ CL_ClearState ();
+
+ cls.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
+
+ cls.realtime = 0;
+
+ CL_InitInput ();
+
+ //
+ // register our variables
+ //
+ cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
+ cl_motd = Cvar_Get ("cl_motd", "1", 0);
+
+ cl_timeout = Cvar_Get ("cl_timeout", "200", 0);
+
+ cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
+ cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
+ cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
+ cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
+ cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
+ rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
+ cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );
+
+ cl_timedemo = Cvar_Get ("timedemo", "0", 0);
+ cl_avidemo = Cvar_Get ("cl_avidemo", "0", 0);
+ cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);
+
+ rconAddress = Cvar_Get ("rconAddress", "", 0);
+
+ cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
+ cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
+ cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
+
+ cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
+ cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );
+
+ cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
+ cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
+ cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
+ cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );
+
+ cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
+
+ cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
+
+ cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
+#ifdef MACOS_X
+ // In game video is REALLY slow in Mac OS X right now due to driver slowness
+ cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
+#else
+ cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
+#endif
+
+ cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
+
+ // init autoswitch so the ui will have it correctly even
+ // if the cgame hasn't been started
+ Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
+
+ m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
+ m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
+ m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
+ m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
+#ifdef MACOS_X
+ // Input is jittery on OS X w/o this
+ m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
+#else
+ m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
+#endif
+
+ cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
+
+ Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
+
+
+ // userinfo
+ Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("rate", "3000", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("g_redTeam", "Stroggs", CVAR_SERVERINFO | CVAR_ARCHIVE);
+ Cvar_Get ("g_blueTeam", "Pagans", CVAR_SERVERINFO | CVAR_ARCHIVE);
+ Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("teamtask", "0", CVAR_USERINFO );
+ Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
+ Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE );
+
+ Cvar_Get ("password", "", CVAR_USERINFO);
+ Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
+
+
+ // cgame might not be initialized before menu is used
+ Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
+
+ //
+ // register our commands
+ //
+ Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
+ Cmd_AddCommand ("configstrings", CL_Configstrings_f);
+ Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
+ Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
+ Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
+ Cmd_AddCommand ("disconnect", CL_Disconnect_f);
+ Cmd_AddCommand ("record", CL_Record_f);
+ Cmd_AddCommand ("demo", CL_PlayDemo_f);
+ Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
+ Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
+ Cmd_AddCommand ("connect", CL_Connect_f);
+ Cmd_AddCommand ("reconnect", CL_Reconnect_f);
+ Cmd_AddCommand ("localservers", CL_LocalServers_f);
+ Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
+ Cmd_AddCommand ("rcon", CL_Rcon_f);
+ Cmd_AddCommand ("setenv", CL_Setenv_f );
+ Cmd_AddCommand ("ping", CL_Ping_f );
+ Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
+ Cmd_AddCommand ("showip", CL_ShowIP_f );
+ Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
+ Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
+ Cmd_AddCommand ("model", CL_SetModel_f );
+ CL_InitRef();
+
+ SCR_Init ();
+
+ Cbuf_Execute ();
+
+ Cvar_Set( "cl_running", "1" );
+
+ Com_Printf( "----- Client Initialization Complete -----\n" );
+}
+
+
+/*
+===============
+CL_Shutdown
+
+===============
+*/
+void CL_Shutdown( void ) {
+ static qboolean recursive = qfalse;
+
+ Com_Printf( "----- CL_Shutdown -----\n" );
+
+ if ( recursive ) {
+ printf ("recursive shutdown\n");
+ return;
+ }
+ recursive = qtrue;
+
+ CL_Disconnect( qtrue );
+
+ S_Shutdown();
+ CL_ShutdownRef();
+
+ CL_ShutdownUI();
+
+ Cmd_RemoveCommand ("cmd");
+ Cmd_RemoveCommand ("configstrings");
+ Cmd_RemoveCommand ("userinfo");
+ Cmd_RemoveCommand ("snd_restart");
+ Cmd_RemoveCommand ("vid_restart");
+ Cmd_RemoveCommand ("disconnect");
+ Cmd_RemoveCommand ("record");
+ Cmd_RemoveCommand ("demo");
+ Cmd_RemoveCommand ("cinematic");
+ Cmd_RemoveCommand ("stoprecord");
+ Cmd_RemoveCommand ("connect");
+ Cmd_RemoveCommand ("localservers");
+ Cmd_RemoveCommand ("globalservers");
+ Cmd_RemoveCommand ("rcon");
+ Cmd_RemoveCommand ("setenv");
+ Cmd_RemoveCommand ("ping");
+ Cmd_RemoveCommand ("serverstatus");
+ Cmd_RemoveCommand ("showip");
+ Cmd_RemoveCommand ("model");
+
+ Cvar_Set( "cl_running", "0" );
+
+ recursive = qfalse;
+
+ Com_Memset( &cls, 0, sizeof( cls ) );
+
+ Com_Printf( "-----------------------\n" );
+
+}
+
+static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
+ if (server) {
+ if (info) {
+ server->clients = atoi(Info_ValueForKey(info, "clients"));
+ Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
+ Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
+ server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
+ Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
+ server->gameType = atoi(Info_ValueForKey(info, "gametype"));
+ server->netType = atoi(Info_ValueForKey(info, "nettype"));
+ server->minPing = atoi(Info_ValueForKey(info, "minping"));
+ server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
+ server->punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
+ }
+ server->ping = ping;
+ }
+}
+
+static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
+ int i;
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.localServers[i].adr)) {
+ CL_SetServerInfo(&cls.localServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.mplayerServers[i].adr)) {
+ CL_SetServerInfo(&cls.mplayerServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
+ CL_SetServerInfo(&cls.globalServers[i], info, ping);
+ }
+ }
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
+ CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
+ }
+ }
+
+}
+
+/*
+===================
+CL_ServerInfoPacket
+===================
+*/
+void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
+ int i, type;
+ char info[MAX_INFO_STRING];
+ char* str;
+ char *infoString;
+ int prot;
+
+ infoString = MSG_ReadString( msg );
+
+ // if this isn't the correct protocol version, ignore it
+ prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
+ if ( prot != PROTOCOL_VERSION ) {
+ Com_DPrintf( "Different protocol info packet: %s\n", infoString );
+ return;
+ }
+
+ // iterate servers waiting for ping response
+ for (i=0; i<MAX_PINGREQUESTS; i++)
+ {
+ if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
+ {
+ // calc ping time
+ cl_pinglist[i].time = cls.realtime - cl_pinglist[i].start + 1;
+ Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
+
+ // save of info
+ Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );
+
+ // tack on the net type
+ // NOTE: make sure these types are in sync with the netnames strings in the UI
+ switch (from.type)
+ {
+ case NA_BROADCAST:
+ case NA_IP:
+ str = "udp";
+ type = 1;
+ break;
+
+ case NA_IPX:
+ case NA_BROADCAST_IPX:
+ str = "ipx";
+ type = 2;
+ break;
+
+ default:
+ str = "???";
+ type = 0;
+ break;
+ }
+ Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
+ CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);
+
+ return;
+ }
+ }
+
+ // if not just sent a local broadcast or pinging local servers
+ if (cls.pingUpdateSource != AS_LOCAL) {
+ return;
+ }
+
+ for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
+ // empty slot
+ if ( cls.localServers[i].adr.port == 0 ) {
+ break;
+ }
+
+ // avoid duplicate
+ if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
+ return;
+ }
+ }
+
+ if ( i == MAX_OTHER_SERVERS ) {
+ Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
+ return;
+ }
+
+ // add this to the list
+ cls.numlocalservers = i+1;
+ cls.localServers[i].adr = from;
+ cls.localServers[i].clients = 0;
+ cls.localServers[i].hostName[0] = '\0';
+ cls.localServers[i].mapName[0] = '\0';
+ cls.localServers[i].maxClients = 0;
+ cls.localServers[i].maxPing = 0;
+ cls.localServers[i].minPing = 0;
+ cls.localServers[i].ping = -1;
+ cls.localServers[i].game[0] = '\0';
+ cls.localServers[i].gameType = 0;
+ cls.localServers[i].netType = from.type;
+ cls.localServers[i].punkbuster = 0;
+
+ Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
+ if (strlen(info)) {
+ if (info[strlen(info)-1] != '\n') {
+ strncat(info, "\n", sizeof(info));
+ }
+ Com_Printf( "%s: %s", NET_AdrToString( from ), info );
+ }
+}
+
+/*
+===================
+CL_GetServerStatus
+===================
+*/
+serverStatus_t *CL_GetServerStatus( netadr_t from ) {
+ serverStatus_t *serverStatus;
+ int i, oldest, oldestTime;
+
+ serverStatus = NULL;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
+ return &cl_serverStatusList[i];
+ }
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( cl_serverStatusList[i].retrieved ) {
+ return &cl_serverStatusList[i];
+ }
+ }
+ oldest = -1;
+ oldestTime = 0;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
+ oldest = i;
+ oldestTime = cl_serverStatusList[i].startTime;
+ }
+ }
+ if (oldest != -1) {
+ return &cl_serverStatusList[oldest];
+ }
+ serverStatusCount++;
+ return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
+}
+
+/*
+===================
+CL_ServerStatus
+===================
+*/
+int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
+ int i;
+ netadr_t to;
+ serverStatus_t *serverStatus;
+
+ // if no server address then reset all server status requests
+ if ( !serverAddress ) {
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ cl_serverStatusList[i].address.port = 0;
+ cl_serverStatusList[i].retrieved = qtrue;
+ }
+ return qfalse;
+ }
+ // get the address
+ if ( !NET_StringToAdr( serverAddress, &to ) ) {
+ return qfalse;
+ }
+ serverStatus = CL_GetServerStatus( to );
+ // if no server status string then reset the server status request for this address
+ if ( !serverStatusString ) {
+ serverStatus->retrieved = qtrue;
+ return qfalse;
+ }
+
+ // if this server status request has the same address
+ if ( NET_CompareAdr( to, serverStatus->address) ) {
+ // if we recieved an response for this server status request
+ if (!serverStatus->pending) {
+ Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
+ serverStatus->retrieved = qtrue;
+ serverStatus->startTime = 0;
+ return qtrue;
+ }
+ // resend the request regularly
+ else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
+ serverStatus->print = qfalse;
+ serverStatus->pending = qtrue;
+ serverStatus->retrieved = qfalse;
+ serverStatus->time = 0;
+ serverStatus->startTime = Com_Milliseconds();
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+ return qfalse;
+ }
+ }
+ // if retrieved
+ else if ( serverStatus->retrieved ) {
+ serverStatus->address = to;
+ serverStatus->print = qfalse;
+ serverStatus->pending = qtrue;
+ serverStatus->retrieved = qfalse;
+ serverStatus->startTime = Com_Milliseconds();
+ serverStatus->time = 0;
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+ return qfalse;
+ }
+ return qfalse;
+}
+
+/*
+===================
+CL_ServerStatusResponse
+===================
+*/
+void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
+ char *s;
+ char info[MAX_INFO_STRING];
+ int i, l, score, ping;
+ int len;
+ serverStatus_t *serverStatus;
+
+ serverStatus = NULL;
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
+ serverStatus = &cl_serverStatusList[i];
+ break;
+ }
+ }
+ // if we didn't request this server status
+ if (!serverStatus) {
+ return;
+ }
+
+ s = MSG_ReadStringLine( msg );
+
+ len = 0;
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);
+
+ if (serverStatus->print) {
+ Com_Printf("Server settings:\n");
+ // print cvars
+ while (*s) {
+ for (i = 0; i < 2 && *s; i++) {
+ if (*s == '\\')
+ s++;
+ l = 0;
+ while (*s) {
+ info[l++] = *s;
+ if (l >= MAX_INFO_STRING-1)
+ break;
+ s++;
+ if (*s == '\\') {
+ break;
+ }
+ }
+ info[l] = '\0';
+ if (i) {
+ Com_Printf("%s\n", info);
+ }
+ else {
+ Com_Printf("%-24s", info);
+ }
+ }
+ }
+ }
+
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
+
+ if (serverStatus->print) {
+ Com_Printf("\nPlayers:\n");
+ Com_Printf("num: score: ping: name:\n");
+ }
+ for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
+
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
+
+ if (serverStatus->print) {
+ score = ping = 0;
+ sscanf(s, "%d %d", &score, &ping);
+ s = strchr(s, ' ');
+ if (s)
+ s = strchr(s+1, ' ');
+ if (s)
+ s++;
+ else
+ s = "unknown";
+ Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
+ }
+ }
+ len = strlen(serverStatus->string);
+ Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
+
+ serverStatus->time = Com_Milliseconds();
+ serverStatus->address = from;
+ serverStatus->pending = qfalse;
+ if (serverStatus->print) {
+ serverStatus->retrieved = qtrue;
+ }
+}
+
+/*
+==================
+CL_LocalServers_f
+==================
+*/
+void CL_LocalServers_f( void ) {
+ char *message;
+ int i, j;
+ netadr_t to;
+
+ Com_Printf( "Scanning for servers on the local network...\n");
+
+ // reset the list, waiting for response
+ cls.numlocalservers = 0;
+ cls.pingUpdateSource = AS_LOCAL;
+
+ for (i = 0; i < MAX_OTHER_SERVERS; i++) {
+ qboolean b = cls.localServers[i].visible;
+ Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
+ cls.localServers[i].visible = b;
+ }
+ Com_Memset( &to, 0, sizeof( to ) );
+
+ // The 'xxx' in the message is a challenge that will be echoed back
+ // by the server. We don't care about that here, but master servers
+ // can use that to prevent spoofed server responses from invalid ip
+ message = "\377\377\377\377getinfo xxx";
+
+ // send each message twice in case one is dropped
+ for ( i = 0 ; i < 2 ; i++ ) {
+ // send a broadcast packet on each server port
+ // we support multiple server ports so a single machine
+ // can nicely run multiple servers
+ for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
+ to.port = BigShort( (short)(PORT_SERVER + j) );
+
+ to.type = NA_BROADCAST;
+ NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
+
+ to.type = NA_BROADCAST_IPX;
+ NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
+ }
+ }
+}
+
+/*
+==================
+CL_GlobalServers_f
+==================
+*/
+void CL_GlobalServers_f( void ) {
+ netadr_t to;
+ int i;
+ int count;
+ char *buffptr;
+ char command[1024];
+
+ if ( Cmd_Argc() < 3) {
+ Com_Printf( "usage: globalservers <master# 0-1> <protocol> [keywords]\n");
+ return;
+ }
+
+ cls.masterNum = atoi( Cmd_Argv(1) );
+
+ Com_Printf( "Requesting servers from the master...\n");
+
+ // reset the list, waiting for response
+ // -1 is used to distinguish a "no response"
+
+ if( cls.masterNum == 1 ) {
+ NET_StringToAdr( MASTER_SERVER_NAME, &to );
+ cls.nummplayerservers = -1;
+ cls.pingUpdateSource = AS_MPLAYER;
+ }
+ else {
+ NET_StringToAdr( MASTER_SERVER_NAME, &to );
+ cls.numglobalservers = -1;
+ cls.pingUpdateSource = AS_GLOBAL;
+ }
+ to.type = NA_IP;
+ to.port = BigShort(PORT_MASTER);
+
+ sprintf( command, "getservers %s", Cmd_Argv(2) );
+
+ // tack on keywords
+ buffptr = command + strlen( command );
+ count = Cmd_Argc();
+ for (i=3; i<count; i++)
+ buffptr += sprintf( buffptr, " %s", Cmd_Argv(i) );
+
+ // if we are a demo, automatically add a "demo" keyword
+ if ( Cvar_VariableValue( "fs_restrict" ) ) {
+ buffptr += sprintf( buffptr, " demo" );
+ }
+
+ NET_OutOfBandPrint( NS_SERVER, to, command );
+}
+
+
+/*
+==================
+CL_GetPing
+==================
+*/
+void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
+{
+ const char *str;
+ int time;
+ int maxPing;
+
+ if (!cl_pinglist[n].adr.port)
+ {
+ // empty slot
+ buf[0] = '\0';
+ *pingtime = 0;
+ return;
+ }
+
+ str = NET_AdrToString( cl_pinglist[n].adr );
+ Q_strncpyz( buf, str, buflen );
+
+ time = cl_pinglist[n].time;
+ if (!time)
+ {
+ // check for timeout
+ time = cls.realtime - cl_pinglist[n].start;
+ maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
+ if( maxPing < 100 ) {
+ maxPing = 100;
+ }
+ if (time < maxPing)
+ {
+ // not timed out yet
+ time = 0;
+ }
+ }
+
+ CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);
+
+ *pingtime = time;
+}
+
+/*
+==================
+CL_UpdateServerInfo
+==================
+*/
+void CL_UpdateServerInfo( int n )
+{
+ if (!cl_pinglist[n].adr.port)
+ {
+ return;
+ }
+
+ CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time );
+}
+
+/*
+==================
+CL_GetPingInfo
+==================
+*/
+void CL_GetPingInfo( int n, char *buf, int buflen )
+{
+ if (!cl_pinglist[n].adr.port)
+ {
+ // empty slot
+ if (buflen)
+ buf[0] = '\0';
+ return;
+ }
+
+ Q_strncpyz( buf, cl_pinglist[n].info, buflen );
+}
+
+/*
+==================
+CL_ClearPing
+==================
+*/
+void CL_ClearPing( int n )
+{
+ if (n < 0 || n >= MAX_PINGREQUESTS)
+ return;
+
+ cl_pinglist[n].adr.port = 0;
+}
+
+/*
+==================
+CL_GetPingQueueCount
+==================
+*/
+int CL_GetPingQueueCount( void )
+{
+ int i;
+ int count;
+ ping_t* pingptr;
+
+ count = 0;
+ pingptr = cl_pinglist;
+
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
+ if (pingptr->adr.port) {
+ count++;
+ }
+ }
+
+ return (count);
+}
+
+/*
+==================
+CL_GetFreePing
+==================
+*/
+ping_t* CL_GetFreePing( void )
+{
+ ping_t* pingptr;
+ ping_t* best;
+ int oldest;
+ int i;
+ int time;
+
+ pingptr = cl_pinglist;
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
+ {
+ // find free ping slot
+ if (pingptr->adr.port)
+ {
+ if (!pingptr->time)
+ {
+ if (cls.realtime - pingptr->start < 500)
+ {
+ // still waiting for response
+ continue;
+ }
+ }
+ else if (pingptr->time < 500)
+ {
+ // results have not been queried
+ continue;
+ }
+ }
+
+ // clear it
+ pingptr->adr.port = 0;
+ return (pingptr);
+ }
+
+ // use oldest entry
+ pingptr = cl_pinglist;
+ best = cl_pinglist;
+ oldest = INT_MIN;
+ for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
+ {
+ // scan for oldest
+ time = cls.realtime - pingptr->start;
+ if (time > oldest)
+ {
+ oldest = time;
+ best = pingptr;
+ }
+ }
+
+ return (best);
+}
+
+/*
+==================
+CL_Ping_f
+==================
+*/
+void CL_Ping_f( void ) {
+ netadr_t to;
+ ping_t* pingptr;
+ char* server;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "usage: ping [server]\n");
+ return;
+ }
+
+ Com_Memset( &to, 0, sizeof(netadr_t) );
+
+ server = Cmd_Argv(1);
+
+ if ( !NET_StringToAdr( server, &to ) ) {
+ return;
+ }
+
+ pingptr = CL_GetFreePing();
+
+ memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
+ pingptr->start = cls.realtime;
+ pingptr->time = 0;
+
+ CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
+
+ NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
+}
+
+/*
+==================
+CL_UpdateVisiblePings_f
+==================
+*/
+qboolean CL_UpdateVisiblePings_f(int source) {
+ int slots, i;
+ char buff[MAX_STRING_CHARS];
+ int pingTime;
+ int max;
+ qboolean status = qfalse;
+
+ if (source < 0 || source > AS_FAVORITES) {
+ return qfalse;
+ }
+
+ cls.pingUpdateSource = source;
+
+ slots = CL_GetPingQueueCount();
+ if (slots < MAX_PINGREQUESTS) {
+ serverInfo_t *server = NULL;
+
+ max = (source == AS_GLOBAL) ? MAX_GLOBAL_SERVERS : MAX_OTHER_SERVERS;
+ switch (source) {
+ case AS_LOCAL :
+ server = &cls.localServers[0];
+ max = cls.numlocalservers;
+ break;
+ case AS_MPLAYER :
+ server = &cls.mplayerServers[0];
+ max = cls.nummplayerservers;
+ break;
+ case AS_GLOBAL :
+ server = &cls.globalServers[0];
+ max = cls.numglobalservers;
+ break;
+ case AS_FAVORITES :
+ server = &cls.favoriteServers[0];
+ max = cls.numfavoriteservers;
+ break;
+ }
+ for (i = 0; i < max; i++) {
+ if (server[i].visible) {
+ if (server[i].ping == -1) {
+ int j;
+
+ if (slots >= MAX_PINGREQUESTS) {
+ break;
+ }
+ for (j = 0; j < MAX_PINGREQUESTS; j++) {
+ if (!cl_pinglist[j].adr.port) {
+ continue;
+ }
+ if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
+ // already on the list
+ break;
+ }
+ }
+ if (j >= MAX_PINGREQUESTS) {
+ status = qtrue;
+ for (j = 0; j < MAX_PINGREQUESTS; j++) {
+ if (!cl_pinglist[j].adr.port) {
+ break;
+ }
+ }
+ memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
+ cl_pinglist[j].start = cls.realtime;
+ cl_pinglist[j].time = 0;
+ NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
+ slots++;
+ }
+ }
+ // if the server has a ping higher than cl_maxPing or
+ // the ping packet got lost
+ else if (server[i].ping == 0) {
+ // if we are updating global servers
+ if (source == AS_GLOBAL) {
+ //
+ if ( cls.numGlobalServerAddresses > 0 ) {
+ // overwrite this server with one from the additional global servers
+ cls.numGlobalServerAddresses--;
+ CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
+ // NOTE: the server[i].visible flag stays untouched
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (slots) {
+ status = qtrue;
+ }
+ for (i = 0; i < MAX_PINGREQUESTS; i++) {
+ if (!cl_pinglist[i].adr.port) {
+ continue;
+ }
+ CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
+ if (pingTime != 0) {
+ CL_ClearPing(i);
+ status = qtrue;
+ }
+ }
+
+ return status;
+}
+
+/*
+==================
+CL_ServerStatus_f
+==================
+*/
+void CL_ServerStatus_f(void) {
+ netadr_t to;
+ char *server;
+ serverStatus_t *serverStatus;
+
+ Com_Memset( &to, 0, sizeof(netadr_t) );
+
+ if ( Cmd_Argc() != 2 ) {
+ if ( cls.state != CA_ACTIVE || clc.demoplaying ) {
+ Com_Printf ("Not connected to a server.\n");
+ Com_Printf( "Usage: serverstatus [server]\n");
+ return;
+ }
+ server = cls.servername;
+ }
+ else {
+ server = Cmd_Argv(1);
+ }
+
+ if ( !NET_StringToAdr( server, &to ) ) {
+ return;
+ }
+
+ NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
+
+ serverStatus = CL_GetServerStatus( to );
+ serverStatus->address = to;
+ serverStatus->print = qtrue;
+ serverStatus->pending = qtrue;
+}
+
+/*
+==================
+CL_ShowIP_f
+==================
+*/
+void CL_ShowIP_f(void) {
+ Sys_ShowIP();
+}
+
+/*
+=================
+bool CL_CDKeyValidate
+=================
+*/
+qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
+ char ch;
+ byte sum;
+ char chs[3];
+ int i, len;
+
+ len = strlen(key);
+ if( len != CDKEY_LEN ) {
+ return qfalse;
+ }
+
+ if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
+ return qfalse;
+ }
+
+ sum = 0;
+ // for loop gets rid of conditional assignment warning
+ for (i = 0; i < len; i++) {
+ ch = *key++;
+ if (ch>='a' && ch<='z') {
+ ch -= 32;
+ }
+ switch( ch ) {
+ case '2':
+ case '3':
+ case '7':
+ case 'A':
+ case 'B':
+ case 'C':
+ case 'D':
+ case 'G':
+ case 'H':
+ case 'J':
+ case 'L':
+ case 'P':
+ case 'R':
+ case 'S':
+ case 'T':
+ case 'W':
+ sum += ch;
+ continue;
+ default:
+ return qfalse;
+ }
+ }
+
+ sprintf(chs, "%02x", sum);
+
+ if (checksum && !Q_stricmp(chs, checksum)) {
+ return qtrue;
+ }
+
+ if (!checksum) {
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+
diff --git a/code/client/cl_net_chan.c b/code/client/cl_net_chan.c new file mode 100755 index 0000000..d1e0b08 --- /dev/null +++ b/code/client/cl_net_chan.c @@ -0,0 +1,167 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "client.h"
+
+/*
+==============
+CL_Netchan_Encode
+
+ // first 12 bytes of the data are always:
+ long serverId;
+ long messageAcknowledge;
+ long reliableAcknowledge;
+
+==============
+*/
+static void CL_Netchan_Encode( msg_t *msg ) {
+ int serverId, messageAcknowledge, reliableAcknowledge;
+ int i, index, srdc, sbit, soob;
+ byte key, *string;
+
+ if ( msg->cursize <= CL_ENCODE_START ) {
+ return;
+ }
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->bit = 0;
+ msg->readcount = 0;
+ msg->oob = 0;
+
+ serverId = MSG_ReadLong(msg);
+ messageAcknowledge = MSG_ReadLong(msg);
+ reliableAcknowledge = MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = (byte *)clc.serverCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
+ index = 0;
+ //
+ key = clc.challenge ^ serverId ^ messageAcknowledge;
+ for (i = CL_ENCODE_START; i < msg->cursize; i++) {
+ // modify the key with the last received now acknowledged server command
+ if (!string[index])
+ index = 0;
+ if (string[index] > 127 || string[index] == '%') {
+ key ^= '.' << (i & 1);
+ }
+ else {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // encode the data with this key
+ *(msg->data + i) = (*(msg->data + i)) ^ key;
+ }
+}
+
+/*
+==============
+CL_Netchan_Decode
+
+ // first four bytes of the data are always:
+ long reliableAcknowledge;
+
+==============
+*/
+static void CL_Netchan_Decode( msg_t *msg ) {
+ long reliableAcknowledge, i, index;
+ byte key, *string;
+ int srdc, sbit, soob;
+
+ srdc = msg->readcount;
+ sbit = msg->bit;
+ soob = msg->oob;
+
+ msg->oob = 0;
+
+ reliableAcknowledge = MSG_ReadLong(msg);
+
+ msg->oob = soob;
+ msg->bit = sbit;
+ msg->readcount = srdc;
+
+ string = clc.reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
+ index = 0;
+ // xor the client challenge with the netchan sequence number (need something that changes every message)
+ key = clc.challenge ^ LittleLong( *(unsigned *)msg->data );
+ for (i = msg->readcount + CL_DECODE_START; i < msg->cursize; i++) {
+ // modify the key with the last sent and with this message acknowledged client command
+ if (!string[index])
+ index = 0;
+ if (string[index] > 127 || string[index] == '%') {
+ key ^= '.' << (i & 1);
+ }
+ else {
+ key ^= string[index] << (i & 1);
+ }
+ index++;
+ // decode the data with this key
+ *(msg->data + i) = *(msg->data + i) ^ key;
+ }
+}
+
+/*
+=================
+CL_Netchan_TransmitNextFragment
+=================
+*/
+void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
+ Netchan_TransmitNextFragment( chan );
+}
+
+/*
+===============
+CL_Netchan_Transmit
+================
+*/
+void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
+ MSG_WriteByte( msg, clc_EOF );
+
+ CL_Netchan_Encode( msg );
+ Netchan_Transmit( chan, msg->cursize, msg->data );
+}
+
+extern int oldsize;
+int newsize = 0;
+
+/*
+=================
+CL_Netchan_Process
+=================
+*/
+qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
+ int ret;
+
+ ret = Netchan_Process( chan, msg );
+ if (!ret)
+ return qfalse;
+ CL_Netchan_Decode( msg );
+ newsize += msg->cursize;
+ return qtrue;
+}
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c new file mode 100755 index 0000000..9de3588 --- /dev/null +++ b/code/client/cl_parse.c @@ -0,0 +1,655 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl_parse.c -- parse a message received from the server
+
+#include "client.h"
+
+char *svc_strings[256] = {
+ "svc_bad",
+
+ "svc_nop",
+ "svc_gamestate",
+ "svc_configstring",
+ "svc_baseline",
+ "svc_serverCommand",
+ "svc_download",
+ "svc_snapshot"
+};
+
+void SHOWNET( msg_t *msg, char *s) {
+ if ( cl_shownet->integer >= 2) {
+ Com_Printf ("%3i:%s\n", msg->readcount-1, s);
+ }
+}
+
+
+/*
+=========================================================================
+
+MESSAGE PARSING
+
+=========================================================================
+*/
+
+/*
+==================
+CL_DeltaEntity
+
+Parses deltas from the given base and adds the resulting entity
+to the current frame
+==================
+*/
+void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
+ qboolean unchanged) {
+ entityState_t *state;
+
+ // save the parsed entity state into the big circular buffer so
+ // it can be used as the source for a later delta
+ state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
+
+ if ( unchanged ) {
+ *state = *old;
+ } else {
+ MSG_ReadDeltaEntity( msg, old, state, newnum );
+ }
+
+ if ( state->number == (MAX_GENTITIES-1) ) {
+ return; // entity was delta removed
+ }
+ cl.parseEntitiesNum++;
+ frame->numEntities++;
+}
+
+/*
+==================
+CL_ParsePacketEntities
+
+==================
+*/
+void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
+ int newnum;
+ entityState_t *oldstate;
+ int oldindex, oldnum;
+
+ newframe->parseEntitiesNum = cl.parseEntitiesNum;
+ newframe->numEntities = 0;
+
+ // delta from the entities present in oldframe
+ oldindex = 0;
+ oldstate = NULL;
+ if (!oldframe) {
+ oldnum = 99999;
+ } else {
+ if ( oldindex >= oldframe->numEntities ) {
+ oldnum = 99999;
+ } else {
+ oldstate = &cl.parseEntities[
+ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
+ oldnum = oldstate->number;
+ }
+ }
+
+ while ( 1 ) {
+ // read the entity index number
+ newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
+
+ if ( newnum == (MAX_GENTITIES-1) ) {
+ break;
+ }
+
+ if ( msg->readcount > msg->cursize ) {
+ Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
+ }
+
+ while ( oldnum < newnum ) {
+ // one or more entities from the old packet are unchanged
+ if ( cl_shownet->integer == 3 ) {
+ Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
+ }
+ CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
+
+ oldindex++;
+
+ if ( oldindex >= oldframe->numEntities ) {
+ oldnum = 99999;
+ } else {
+ oldstate = &cl.parseEntities[
+ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
+ oldnum = oldstate->number;
+ }
+ }
+ if (oldnum == newnum) {
+ // delta from previous state
+ if ( cl_shownet->integer == 3 ) {
+ Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
+ }
+ CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
+
+ oldindex++;
+
+ if ( oldindex >= oldframe->numEntities ) {
+ oldnum = 99999;
+ } else {
+ oldstate = &cl.parseEntities[
+ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
+ oldnum = oldstate->number;
+ }
+ continue;
+ }
+
+ if ( oldnum > newnum ) {
+ // delta from baseline
+ if ( cl_shownet->integer == 3 ) {
+ Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
+ }
+ CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
+ continue;
+ }
+
+ }
+
+ // any remaining entities in the old frame are copied over
+ while ( oldnum != 99999 ) {
+ // one or more entities from the old packet are unchanged
+ if ( cl_shownet->integer == 3 ) {
+ Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
+ }
+ CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
+
+ oldindex++;
+
+ if ( oldindex >= oldframe->numEntities ) {
+ oldnum = 99999;
+ } else {
+ oldstate = &cl.parseEntities[
+ (oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
+ oldnum = oldstate->number;
+ }
+ }
+}
+
+
+/*
+================
+CL_ParseSnapshot
+
+If the snapshot is parsed properly, it will be copied to
+cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
+for any reason, no changes to the state will be made at all.
+================
+*/
+void CL_ParseSnapshot( msg_t *msg ) {
+ int len;
+ clSnapshot_t *old;
+ clSnapshot_t newSnap;
+ int deltaNum;
+ int oldMessageNum;
+ int i, packetNum;
+
+ // get the reliable sequence acknowledge number
+ // NOTE: now sent with all server to client messages
+ //clc.reliableAcknowledge = MSG_ReadLong( msg );
+
+ // read in the new snapshot to a temporary buffer
+ // we will only copy to cl.snap if it is valid
+ Com_Memset (&newSnap, 0, sizeof(newSnap));
+
+ // we will have read any new server commands in this
+ // message before we got to svc_snapshot
+ newSnap.serverCommandNum = clc.serverCommandSequence;
+
+ newSnap.serverTime = MSG_ReadLong( msg );
+
+ newSnap.messageNum = clc.serverMessageSequence;
+
+ deltaNum = MSG_ReadByte( msg );
+ if ( !deltaNum ) {
+ newSnap.deltaNum = -1;
+ } else {
+ newSnap.deltaNum = newSnap.messageNum - deltaNum;
+ }
+ newSnap.snapFlags = MSG_ReadByte( msg );
+
+ // If the frame is delta compressed from data that we
+ // no longer have available, we must suck up the rest of
+ // the frame, but not use it, then ask for a non-compressed
+ // message
+ if ( newSnap.deltaNum <= 0 ) {
+ newSnap.valid = qtrue; // uncompressed frame
+ old = NULL;
+ clc.demowaiting = qfalse; // we can start recording now
+ } else {
+ old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
+ if ( !old->valid ) {
+ // should never happen
+ Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
+ } else if ( old->messageNum != newSnap.deltaNum ) {
+ // The frame that the server did the delta from
+ // is too old, so we can't reconstruct it properly.
+ Com_Printf ("Delta frame too old.\n");
+ } else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
+ Com_Printf ("Delta parseEntitiesNum too old.\n");
+ } else {
+ newSnap.valid = qtrue; // valid delta parse
+ }
+ }
+
+ // read areamask
+ len = MSG_ReadByte( msg );
+ MSG_ReadData( msg, &newSnap.areamask, len);
+
+ // read playerinfo
+ SHOWNET( msg, "playerstate" );
+ if ( old ) {
+ MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
+ } else {
+ MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
+ }
+
+ // read packet entities
+ SHOWNET( msg, "packet entities" );
+ CL_ParsePacketEntities( msg, old, &newSnap );
+
+ // if not valid, dump the entire thing now that it has
+ // been properly read
+ if ( !newSnap.valid ) {
+ return;
+ }
+
+ // clear the valid flags of any snapshots between the last
+ // received and this one, so if there was a dropped packet
+ // it won't look like something valid to delta from next
+ // time we wrap around in the buffer
+ oldMessageNum = cl.snap.messageNum + 1;
+
+ if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
+ oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
+ }
+ for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
+ cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
+ }
+
+ // copy to the current good spot
+ cl.snap = newSnap;
+ cl.snap.ping = 999;
+ // calculate ping time
+ for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
+ packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
+ if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
+ cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
+ break;
+ }
+ }
+ // save the frame off in the backup array for later delta comparisons
+ cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
+
+ if (cl_shownet->integer == 3) {
+ Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
+ cl.snap.deltaNum, cl.snap.ping );
+ }
+
+ cl.newSnapshots = qtrue;
+}
+
+
+//=====================================================================
+
+int cl_connectedToPureServer;
+
+/*
+==================
+CL_SystemInfoChanged
+
+The systeminfo configstring has been changed, so parse
+new information out of it. This will happen at every
+gamestate, and possibly during gameplay.
+==================
+*/
+void CL_SystemInfoChanged( void ) {
+ char *systemInfo;
+ const char *s, *t;
+ char key[BIG_INFO_KEY];
+ char value[BIG_INFO_VALUE];
+ qboolean gameSet;
+
+ systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
+ // NOTE TTimo:
+ // when the serverId changes, any further messages we send to the server will use this new serverId
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
+ // in some cases, outdated cp commands might get sent with this news serverId
+ cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
+
+ // don't set any vars when playing a demo
+ if ( clc.demoplaying ) {
+ return;
+ }
+
+ s = Info_ValueForKey( systemInfo, "sv_cheats" );
+ if ( atoi(s) == 0 ) {
+ Cvar_SetCheatState();
+ }
+
+ // check pure server string
+ s = Info_ValueForKey( systemInfo, "sv_paks" );
+ t = Info_ValueForKey( systemInfo, "sv_pakNames" );
+ FS_PureServerSetLoadedPaks( s, t );
+
+ s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
+ t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
+ FS_PureServerSetReferencedPaks( s, t );
+
+ gameSet = qfalse;
+ // scan through all the variables in the systeminfo and locally set cvars to match
+ s = systemInfo;
+ while ( s ) {
+ Info_NextPair( &s, key, value );
+ if ( !key[0] ) {
+ break;
+ }
+ // ehw!
+ if ( !Q_stricmp( key, "fs_game" ) ) {
+ gameSet = qtrue;
+ }
+
+ Cvar_Set( key, value );
+ }
+ // if game folder should not be set and it is set at the client side
+ if ( !gameSet && *Cvar_VariableString("fs_game") ) {
+ Cvar_Set( "fs_game", "" );
+ }
+ cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
+}
+
+/*
+==================
+CL_ParseGamestate
+==================
+*/
+void CL_ParseGamestate( msg_t *msg ) {
+ int i;
+ entityState_t *es;
+ int newnum;
+ entityState_t nullstate;
+ int cmd;
+ char *s;
+
+ Con_Close();
+
+ clc.connectPacketCount = 0;
+
+ // wipe local client state
+ CL_ClearState();
+
+ // a gamestate always marks a server command sequence
+ clc.serverCommandSequence = MSG_ReadLong( msg );
+
+ // parse all the configstrings and baselines
+ cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
+ while ( 1 ) {
+ cmd = MSG_ReadByte( msg );
+
+ if ( cmd == svc_EOF ) {
+ break;
+ }
+
+ if ( cmd == svc_configstring ) {
+ int len;
+
+ i = MSG_ReadShort( msg );
+ if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
+ Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
+ }
+ s = MSG_ReadBigString( msg );
+ len = strlen( s );
+
+ if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
+ Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
+ }
+
+ // append it to the gameState string buffer
+ cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
+ Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
+ cl.gameState.dataCount += len + 1;
+ } else if ( cmd == svc_baseline ) {
+ newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
+ if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
+ Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
+ }
+ Com_Memset (&nullstate, 0, sizeof(nullstate));
+ es = &cl.entityBaselines[ newnum ];
+ MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
+ } else {
+ Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
+ }
+ }
+
+ clc.clientNum = MSG_ReadLong(msg);
+ // read the checksum feed
+ clc.checksumFeed = MSG_ReadLong( msg );
+
+ // parse serverId and other cvars
+ CL_SystemInfoChanged();
+
+ // reinitialize the filesystem if the game directory has changed
+ FS_ConditionalRestart( clc.checksumFeed );
+
+ // This used to call CL_StartHunkUsers, but now we enter the download state before loading the
+ // cgame
+ CL_InitDownloads();
+
+ // make sure the game starts
+ Cvar_Set( "cl_paused", "0" );
+}
+
+
+//=====================================================================
+
+/*
+=====================
+CL_ParseDownload
+
+A download message has been received from the server
+=====================
+*/
+void CL_ParseDownload ( msg_t *msg ) {
+ int size;
+ unsigned char data[MAX_MSGLEN];
+ int block;
+
+ // read the data
+ block = MSG_ReadShort ( msg );
+
+ if ( !block )
+ {
+ // block zero is special, contains file size
+ clc.downloadSize = MSG_ReadLong ( msg );
+
+ Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
+
+ if (clc.downloadSize < 0)
+ {
+ Com_Error(ERR_DROP, MSG_ReadString( msg ) );
+ return;
+ }
+ }
+
+ size = MSG_ReadShort ( msg );
+ if (size > 0)
+ MSG_ReadData( msg, data, size );
+
+ if (clc.downloadBlock != block) {
+ Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", clc.downloadBlock, block);
+ return;
+ }
+
+ // open the file if not opened yet
+ if (!clc.download)
+ {
+ if (!*clc.downloadTempName) {
+ Com_Printf("Server sending download, but no download was requested\n");
+ CL_AddReliableCommand( "stopdl" );
+ return;
+ }
+
+ clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
+
+ if (!clc.download) {
+ Com_Printf( "Could not create %s\n", clc.downloadTempName );
+ CL_AddReliableCommand( "stopdl" );
+ CL_NextDownload();
+ return;
+ }
+ }
+
+ if (size)
+ FS_Write( data, size, clc.download );
+
+ CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
+ clc.downloadBlock++;
+
+ clc.downloadCount += size;
+
+ // So UI gets access to it
+ Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
+
+ if (!size) { // A zero length block means EOF
+ if (clc.download) {
+ FS_FCloseFile( clc.download );
+ clc.download = 0;
+
+ // rename the file
+ FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
+ }
+ *clc.downloadTempName = *clc.downloadName = 0;
+ Cvar_Set( "cl_downloadName", "" );
+
+ // send intentions now
+ // We need this because without it, we would hold the last nextdl and then start
+ // loading right away. If we take a while to load, the server is happily trying
+ // to send us that last block over and over.
+ // Write it twice to help make sure we acknowledge the download
+ CL_WritePacket();
+ CL_WritePacket();
+
+ // get another file if needed
+ CL_NextDownload ();
+ }
+}
+
+/*
+=====================
+CL_ParseCommandString
+
+Command strings are just saved off until cgame asks for them
+when it transitions a snapshot
+=====================
+*/
+void CL_ParseCommandString( msg_t *msg ) {
+ char *s;
+ int seq;
+ int index;
+
+ seq = MSG_ReadLong( msg );
+ s = MSG_ReadString( msg );
+
+ // see if we have already executed stored it off
+ if ( clc.serverCommandSequence >= seq ) {
+ return;
+ }
+ clc.serverCommandSequence = seq;
+
+ index = seq & (MAX_RELIABLE_COMMANDS-1);
+ Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
+}
+
+
+/*
+=====================
+CL_ParseServerMessage
+=====================
+*/
+void CL_ParseServerMessage( msg_t *msg ) {
+ int cmd;
+
+ if ( cl_shownet->integer == 1 ) {
+ Com_Printf ("%i ",msg->cursize);
+ } else if ( cl_shownet->integer >= 2 ) {
+ Com_Printf ("------------------\n");
+ }
+
+ MSG_Bitstream(msg);
+
+ // get the reliable sequence acknowledge number
+ clc.reliableAcknowledge = MSG_ReadLong( msg );
+ //
+ if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
+ clc.reliableAcknowledge = clc.reliableSequence;
+ }
+
+ //
+ // parse the message
+ //
+ while ( 1 ) {
+ if ( msg->readcount > msg->cursize ) {
+ Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
+ break;
+ }
+
+ cmd = MSG_ReadByte( msg );
+
+ if ( cmd == svc_EOF) {
+ SHOWNET( msg, "END OF MESSAGE" );
+ break;
+ }
+
+ if ( cl_shownet->integer >= 2 ) {
+ if ( !svc_strings[cmd] ) {
+ Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
+ } else {
+ SHOWNET( msg, svc_strings[cmd] );
+ }
+ }
+
+ // other commands
+ switch ( cmd ) {
+ default:
+ Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
+ break;
+ case svc_nop:
+ break;
+ case svc_serverCommand:
+ CL_ParseCommandString( msg );
+ break;
+ case svc_gamestate:
+ CL_ParseGamestate( msg );
+ break;
+ case svc_snapshot:
+ CL_ParseSnapshot( msg );
+ break;
+ case svc_download:
+ CL_ParseDownload( msg );
+ break;
+ }
+ }
+}
+
+
diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c new file mode 100755 index 0000000..c4ccb40 --- /dev/null +++ b/code/client/cl_scrn.c @@ -0,0 +1,547 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
+
+#include "client.h"
+
+qboolean scr_initialized; // ready to draw
+
+cvar_t *cl_timegraph;
+cvar_t *cl_debuggraph;
+cvar_t *cl_graphheight;
+cvar_t *cl_graphscale;
+cvar_t *cl_graphshift;
+
+/*
+================
+SCR_DrawNamedPic
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
+ qhandle_t hShader;
+
+ assert( width != 0 );
+
+ hShader = re.RegisterShader( picname );
+ SCR_AdjustFrom640( &x, &y, &width, &height );
+ re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
+}
+
+
+/*
+================
+SCR_AdjustFrom640
+
+Adjusted for resolution and screen aspect ratio
+================
+*/
+void SCR_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+ float xscale;
+ float yscale;
+
+#if 0
+ // adjust for wide screens
+ if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
+ *x += 0.5 * ( cls.glconfig.vidWidth - ( cls.glconfig.vidHeight * 640 / 480 ) );
+ }
+#endif
+
+ // scale for screen sizes
+ xscale = cls.glconfig.vidWidth / 640.0;
+ yscale = cls.glconfig.vidHeight / 480.0;
+ if ( x ) {
+ *x *= xscale;
+ }
+ if ( y ) {
+ *y *= yscale;
+ }
+ if ( w ) {
+ *w *= xscale;
+ }
+ if ( h ) {
+ *h *= yscale;
+ }
+}
+
+/*
+================
+SCR_FillRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void SCR_FillRect( float x, float y, float width, float height, const float *color ) {
+ re.SetColor( color );
+
+ SCR_AdjustFrom640( &x, &y, &width, &height );
+ re.DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cls.whiteShader );
+
+ re.SetColor( NULL );
+}
+
+
+/*
+================
+SCR_DrawPic
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
+ SCR_AdjustFrom640( &x, &y, &width, &height );
+ re.DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
+}
+
+
+
+/*
+** SCR_DrawChar
+** chars are drawn at 640*480 virtual screen size
+*/
+static void SCR_DrawChar( int x, int y, float size, int ch ) {
+ int row, col;
+ float frow, fcol;
+ float ax, ay, aw, ah;
+
+ ch &= 255;
+
+ if ( ch == ' ' ) {
+ return;
+ }
+
+ if ( y < -size ) {
+ return;
+ }
+
+ ax = x;
+ ay = y;
+ aw = size;
+ ah = size;
+ SCR_AdjustFrom640( &ax, &ay, &aw, &ah );
+
+ row = ch>>4;
+ col = ch&15;
+
+ frow = row*0.0625;
+ fcol = col*0.0625;
+ size = 0.0625;
+
+ re.DrawStretchPic( ax, ay, aw, ah,
+ fcol, frow,
+ fcol + size, frow + size,
+ cls.charSetShader );
+}
+
+/*
+** SCR_DrawSmallChar
+** small chars are drawn at native screen resolution
+*/
+void SCR_DrawSmallChar( int x, int y, int ch ) {
+ int row, col;
+ float frow, fcol;
+ float size;
+
+ ch &= 255;
+
+ if ( ch == ' ' ) {
+ return;
+ }
+
+ if ( y < -SMALLCHAR_HEIGHT ) {
+ return;
+ }
+
+ row = ch>>4;
+ col = ch&15;
+
+ frow = row*0.0625;
+ fcol = col*0.0625;
+ size = 0.0625;
+
+ re.DrawStretchPic( x, y, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT,
+ fcol, frow,
+ fcol + size, frow + size,
+ cls.charSetShader );
+}
+
+
+/*
+==================
+SCR_DrawBigString[Color]
+
+Draws a multi-colored string with a drop shadow, optionally forcing
+to a fixed color.
+
+Coordinates are at 640 by 480 virtual resolution
+==================
+*/
+void SCR_DrawStringExt( int x, int y, float size, const char *string, float *setColor, qboolean forceColor ) {
+ vec4_t color;
+ const char *s;
+ int xx;
+
+ // draw the drop shadow
+ color[0] = color[1] = color[2] = 0;
+ color[3] = setColor[3];
+ re.SetColor( color );
+ s = string;
+ xx = x;
+ while ( *s ) {
+ if ( Q_IsColorString( s ) ) {
+ s += 2;
+ continue;
+ }
+ SCR_DrawChar( xx+2, y+2, size, *s );
+ xx += size;
+ s++;
+ }
+
+
+ // draw the colored text
+ s = string;
+ xx = x;
+ re.SetColor( setColor );
+ while ( *s ) {
+ if ( Q_IsColorString( s ) ) {
+ if ( !forceColor ) {
+ Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
+ color[3] = setColor[3];
+ re.SetColor( color );
+ }
+ s += 2;
+ continue;
+ }
+ SCR_DrawChar( xx, y, size, *s );
+ xx += size;
+ s++;
+ }
+ re.SetColor( NULL );
+}
+
+
+void SCR_DrawBigString( int x, int y, const char *s, float alpha ) {
+ float color[4];
+
+ color[0] = color[1] = color[2] = 1.0;
+ color[3] = alpha;
+ SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qfalse );
+}
+
+void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
+ SCR_DrawStringExt( x, y, BIGCHAR_WIDTH, s, color, qtrue );
+}
+
+
+/*
+==================
+SCR_DrawSmallString[Color]
+
+Draws a multi-colored string with a drop shadow, optionally forcing
+to a fixed color.
+
+Coordinates are at 640 by 480 virtual resolution
+==================
+*/
+void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor ) {
+ vec4_t color;
+ const char *s;
+ int xx;
+
+ // draw the colored text
+ s = string;
+ xx = x;
+ re.SetColor( setColor );
+ while ( *s ) {
+ if ( Q_IsColorString( s ) ) {
+ if ( !forceColor ) {
+ Com_Memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
+ color[3] = setColor[3];
+ re.SetColor( color );
+ }
+ s += 2;
+ continue;
+ }
+ SCR_DrawSmallChar( xx, y, *s );
+ xx += SMALLCHAR_WIDTH;
+ s++;
+ }
+ re.SetColor( NULL );
+}
+
+
+
+/*
+** SCR_Strlen -- skips color escape codes
+*/
+static int SCR_Strlen( const char *str ) {
+ const char *s = str;
+ int count = 0;
+
+ while ( *s ) {
+ if ( Q_IsColorString( s ) ) {
+ s += 2;
+ } else {
+ count++;
+ s++;
+ }
+ }
+
+ return count;
+}
+
+/*
+** SCR_GetBigStringWidth
+*/
+int SCR_GetBigStringWidth( const char *str ) {
+ return SCR_Strlen( str ) * 16;
+}
+
+
+//===============================================================================
+
+/*
+=================
+SCR_DrawDemoRecording
+=================
+*/
+void SCR_DrawDemoRecording( void ) {
+ char string[1024];
+ int pos;
+
+ if ( !clc.demorecording ) {
+ return;
+ }
+ if ( clc.spDemoRecording ) {
+ return;
+ }
+
+ pos = FS_FTell( clc.demofile );
+ sprintf( string, "RECORDING %s: %ik", clc.demoName, pos / 1024 );
+
+ SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue );
+}
+
+
+/*
+===============================================================================
+
+DEBUG GRAPH
+
+===============================================================================
+*/
+
+typedef struct
+{
+ float value;
+ int color;
+} graphsamp_t;
+
+static int current;
+static graphsamp_t values[1024];
+
+/*
+==============
+SCR_DebugGraph
+==============
+*/
+void SCR_DebugGraph (float value, int color)
+{
+ values[current&1023].value = value;
+ values[current&1023].color = color;
+ current++;
+}
+
+/*
+==============
+SCR_DrawDebugGraph
+==============
+*/
+void SCR_DrawDebugGraph (void)
+{
+ int a, x, y, w, i, h;
+ float v;
+ int color;
+
+ //
+ // draw the graph
+ //
+ w = cls.glconfig.vidWidth;
+ x = 0;
+ y = cls.glconfig.vidHeight;
+ re.SetColor( g_color_table[0] );
+ re.DrawStretchPic(x, y - cl_graphheight->integer,
+ w, cl_graphheight->integer, 0, 0, 0, 0, cls.whiteShader );
+ re.SetColor( NULL );
+
+ for (a=0 ; a<w ; a++)
+ {
+ i = (current-1-a+1024) & 1023;
+ v = values[i].value;
+ color = values[i].color;
+ v = v * cl_graphscale->integer + cl_graphshift->integer;
+
+ if (v < 0)
+ v += cl_graphheight->integer * (1+(int)(-v / cl_graphheight->integer));
+ h = (int)v % cl_graphheight->integer;
+ re.DrawStretchPic( x+w-1-a, y - h, 1, h, 0, 0, 0, 0, cls.whiteShader );
+ }
+}
+
+//=============================================================================
+
+/*
+==================
+SCR_Init
+==================
+*/
+void SCR_Init( void ) {
+ cl_timegraph = Cvar_Get ("timegraph", "0", CVAR_CHEAT);
+ cl_debuggraph = Cvar_Get ("debuggraph", "0", CVAR_CHEAT);
+ cl_graphheight = Cvar_Get ("graphheight", "32", CVAR_CHEAT);
+ cl_graphscale = Cvar_Get ("graphscale", "1", CVAR_CHEAT);
+ cl_graphshift = Cvar_Get ("graphshift", "0", CVAR_CHEAT);
+
+ scr_initialized = qtrue;
+}
+
+
+//=======================================================
+
+/*
+==================
+SCR_DrawScreenField
+
+This will be called twice if rendering in stereo mode
+==================
+*/
+void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
+ re.BeginFrame( stereoFrame );
+
+ // wide aspect ratio screens need to have the sides cleared
+ // unless they are displaying game renderings
+ if ( cls.state != CA_ACTIVE ) {
+ if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
+ re.SetColor( g_color_table[0] );
+ re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );
+ re.SetColor( NULL );
+ }
+ }
+
+ if ( !uivm ) {
+ Com_DPrintf("draw screen without UI loaded\n");
+ return;
+ }
+
+ // if the menu is going to cover the entire screen, we
+ // don't need to render anything under it
+ if ( !VM_Call( uivm, UI_IS_FULLSCREEN )) {
+ switch( cls.state ) {
+ default:
+ Com_Error( ERR_FATAL, "SCR_DrawScreenField: bad cls.state" );
+ break;
+ case CA_CINEMATIC:
+ SCR_DrawCinematic();
+ break;
+ case CA_DISCONNECTED:
+ // force menu up
+ S_StopAllSounds();
+ VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
+ break;
+ case CA_CONNECTING:
+ case CA_CHALLENGING:
+ case CA_CONNECTED:
+ // connecting clients will only show the connection dialog
+ // refresh to update the time
+ VM_Call( uivm, UI_REFRESH, cls.realtime );
+ VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qfalse );
+ break;
+ case CA_LOADING:
+ case CA_PRIMED:
+ // draw the game information screen and loading progress
+ CL_CGameRendering( stereoFrame );
+
+ // also draw the connection information, so it doesn't
+ // flash away too briefly on local or lan games
+ // refresh to update the time
+ VM_Call( uivm, UI_REFRESH, cls.realtime );
+ VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qtrue );
+ break;
+ case CA_ACTIVE:
+ CL_CGameRendering( stereoFrame );
+ SCR_DrawDemoRecording();
+ break;
+ }
+ }
+
+ // the menu draws next
+ if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
+ VM_Call( uivm, UI_REFRESH, cls.realtime );
+ }
+
+ // console draws next
+ Con_DrawConsole ();
+
+ // debug graph can be drawn on top of anything
+ if ( cl_debuggraph->integer || cl_timegraph->integer || cl_debugMove->integer ) {
+ SCR_DrawDebugGraph ();
+ }
+}
+
+/*
+==================
+SCR_UpdateScreen
+
+This is called every frame, and can also be called explicitly to flush
+text to the screen.
+==================
+*/
+void SCR_UpdateScreen( void ) {
+ static int recursive;
+
+ if ( !scr_initialized ) {
+ return; // not initialized yet
+ }
+
+ if ( ++recursive > 2 ) {
+ Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );
+ }
+ recursive = 1;
+
+ // if running in stereo, we need to draw the frame twice
+ if ( cls.glconfig.stereoEnabled ) {
+ SCR_DrawScreenField( STEREO_LEFT );
+ SCR_DrawScreenField( STEREO_RIGHT );
+ } else {
+ SCR_DrawScreenField( STEREO_CENTER );
+ }
+
+ if ( com_speeds->integer ) {
+ re.EndFrame( &time_frontend, &time_backend );
+ } else {
+ re.EndFrame( NULL, NULL );
+ }
+
+ recursive = 0;
+}
+
diff --git a/code/client/cl_ui.c b/code/client/cl_ui.c new file mode 100755 index 0000000..80040a8 --- /dev/null +++ b/code/client/cl_ui.c @@ -0,0 +1,1200 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "client.h"
+
+#include "../game/botlib.h"
+
+extern botlib_export_t *botlib_export;
+
+vm_t *uivm;
+
+/*
+====================
+GetClientState
+====================
+*/
+static void GetClientState( uiClientState_t *state ) {
+ state->connectPacketCount = clc.connectPacketCount;
+ state->connState = cls.state;
+ Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
+ Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
+ Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
+ state->clientNum = cl.snap.ps.clientNum;
+}
+
+/*
+====================
+LAN_LoadCachedServers
+====================
+*/
+void LAN_LoadCachedServers( ) {
+ int size;
+ fileHandle_t fileIn;
+ cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
+ FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
+ FS_Read(&cls.nummplayerservers, sizeof(int), fileIn);
+ FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
+ FS_Read(&size, sizeof(int), fileIn);
+ if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) {
+ FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
+ FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn);
+ FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
+ } else {
+ cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
+ cls.numGlobalServerAddresses = 0;
+ }
+ FS_FCloseFile(fileIn);
+ }
+}
+
+/*
+====================
+LAN_SaveServersToCache
+====================
+*/
+void LAN_SaveServersToCache( ) {
+ int size;
+ fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
+ FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
+ FS_Write(&cls.nummplayerservers, sizeof(int), fileOut);
+ FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
+ size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers);
+ FS_Write(&size, sizeof(int), fileOut);
+ FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
+ FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut);
+ FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
+ FS_FCloseFile(fileOut);
+}
+
+
+/*
+====================
+LAN_ResetPings
+====================
+*/
+static void LAN_ResetPings(int source) {
+ int count,i;
+ serverInfo_t *servers = NULL;
+ count = 0;
+
+ switch (source) {
+ case AS_LOCAL :
+ servers = &cls.localServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ case AS_MPLAYER :
+ servers = &cls.mplayerServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ case AS_GLOBAL :
+ servers = &cls.globalServers[0];
+ count = MAX_GLOBAL_SERVERS;
+ break;
+ case AS_FAVORITES :
+ servers = &cls.favoriteServers[0];
+ count = MAX_OTHER_SERVERS;
+ break;
+ }
+ if (servers) {
+ for (i = 0; i < count; i++) {
+ servers[i].ping = -1;
+ }
+ }
+}
+
+/*
+====================
+LAN_AddServer
+====================
+*/
+static int LAN_AddServer(int source, const char *name, const char *address) {
+ int max, *count, i;
+ netadr_t adr;
+ serverInfo_t *servers = NULL;
+ max = MAX_OTHER_SERVERS;
+ count = 0;
+
+ switch (source) {
+ case AS_LOCAL :
+ count = &cls.numlocalservers;
+ servers = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ count = &cls.nummplayerservers;
+ servers = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ max = MAX_GLOBAL_SERVERS;
+ count = &cls.numglobalservers;
+ servers = &cls.globalServers[0];
+ break;
+ case AS_FAVORITES :
+ count = &cls.numfavoriteservers;
+ servers = &cls.favoriteServers[0];
+ break;
+ }
+ if (servers && *count < max) {
+ NET_StringToAdr( address, &adr );
+ for ( i = 0; i < *count; i++ ) {
+ if (NET_CompareAdr(servers[i].adr, adr)) {
+ break;
+ }
+ }
+ if (i >= *count) {
+ servers[*count].adr = adr;
+ Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
+ servers[*count].visible = qtrue;
+ (*count)++;
+ return 1;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+/*
+====================
+LAN_RemoveServer
+====================
+*/
+static void LAN_RemoveServer(int source, const char *addr) {
+ int *count, i;
+ serverInfo_t *servers = NULL;
+ count = 0;
+ switch (source) {
+ case AS_LOCAL :
+ count = &cls.numlocalservers;
+ servers = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ count = &cls.nummplayerservers;
+ servers = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ count = &cls.numglobalservers;
+ servers = &cls.globalServers[0];
+ break;
+ case AS_FAVORITES :
+ count = &cls.numfavoriteservers;
+ servers = &cls.favoriteServers[0];
+ break;
+ }
+ if (servers) {
+ netadr_t comp;
+ NET_StringToAdr( addr, &comp );
+ for (i = 0; i < *count; i++) {
+ if (NET_CompareAdr( comp, servers[i].adr)) {
+ int j = i;
+ while (j < *count - 1) {
+ Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
+ j++;
+ }
+ (*count)--;
+ break;
+ }
+ }
+ }
+}
+
+
+/*
+====================
+LAN_GetServerCount
+====================
+*/
+static int LAN_GetServerCount( int source ) {
+ switch (source) {
+ case AS_LOCAL :
+ return cls.numlocalservers;
+ break;
+ case AS_MPLAYER :
+ return cls.nummplayerservers;
+ break;
+ case AS_GLOBAL :
+ return cls.numglobalservers;
+ break;
+ case AS_FAVORITES :
+ return cls.numfavoriteservers;
+ break;
+ }
+ return 0;
+}
+
+/*
+====================
+LAN_GetLocalServerAddressString
+====================
+*/
+static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen );
+ return;
+ }
+ break;
+ }
+ buf[0] = '\0';
+}
+
+/*
+====================
+LAN_GetServerInfo
+====================
+*/
+static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
+ char info[MAX_STRING_CHARS];
+ serverInfo_t *server = NULL;
+ info[0] = '\0';
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ server = &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.favoriteServers[n];
+ }
+ break;
+ }
+ if (server && buf) {
+ buf[0] = '\0';
+ Info_SetValueForKey( info, "hostname", server->hostName);
+ Info_SetValueForKey( info, "mapname", server->mapName);
+ Info_SetValueForKey( info, "clients", va("%i",server->clients));
+ Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
+ Info_SetValueForKey( info, "ping", va("%i",server->ping));
+ Info_SetValueForKey( info, "minping", va("%i",server->minPing));
+ Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
+ Info_SetValueForKey( info, "game", server->game);
+ Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
+ Info_SetValueForKey( info, "nettype", va("%i",server->netType));
+ Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
+ Info_SetValueForKey( info, "punkbuster", va("%i", server->punkbuster));
+ Q_strncpyz(buf, info, buflen);
+ } else {
+ if (buf) {
+ buf[0] = '\0';
+ }
+ }
+}
+
+/*
+====================
+LAN_GetServerPing
+====================
+*/
+static int LAN_GetServerPing( int source, int n ) {
+ serverInfo_t *server = NULL;
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ server = &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ server = &cls.favoriteServers[n];
+ }
+ break;
+ }
+ if (server) {
+ return server->ping;
+ }
+ return -1;
+}
+
+/*
+====================
+LAN_GetServerPtr
+====================
+*/
+static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.localServers[n];
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.mplayerServers[n];
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ return &cls.globalServers[n];
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return &cls.favoriteServers[n];
+ }
+ break;
+ }
+ return NULL;
+}
+
+/*
+====================
+LAN_CompareServers
+====================
+*/
+static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
+ int res;
+ serverInfo_t *server1, *server2;
+
+ server1 = LAN_GetServerPtr(source, s1);
+ server2 = LAN_GetServerPtr(source, s2);
+ if (!server1 || !server2) {
+ return 0;
+ }
+
+ res = 0;
+ switch( sortKey ) {
+ case SORT_HOST:
+ res = Q_stricmp( server1->hostName, server2->hostName );
+ break;
+
+ case SORT_MAP:
+ res = Q_stricmp( server1->mapName, server2->mapName );
+ break;
+ case SORT_CLIENTS:
+ if (server1->clients < server2->clients) {
+ res = -1;
+ }
+ else if (server1->clients > server2->clients) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ case SORT_GAME:
+ if (server1->gameType < server2->gameType) {
+ res = -1;
+ }
+ else if (server1->gameType > server2->gameType) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ case SORT_PING:
+ if (server1->ping < server2->ping) {
+ res = -1;
+ }
+ else if (server1->ping > server2->ping) {
+ res = 1;
+ }
+ else {
+ res = 0;
+ }
+ break;
+ }
+
+ if (sortDir) {
+ if (res < 0)
+ return 1;
+ if (res > 0)
+ return -1;
+ return 0;
+ }
+ return res;
+}
+
+/*
+====================
+LAN_GetPingQueueCount
+====================
+*/
+static int LAN_GetPingQueueCount( void ) {
+ return (CL_GetPingQueueCount());
+}
+
+/*
+====================
+LAN_ClearPing
+====================
+*/
+static void LAN_ClearPing( int n ) {
+ CL_ClearPing( n );
+}
+
+/*
+====================
+LAN_GetPing
+====================
+*/
+static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
+ CL_GetPing( n, buf, buflen, pingtime );
+}
+
+/*
+====================
+LAN_GetPingInfo
+====================
+*/
+static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
+ CL_GetPingInfo( n, buf, buflen );
+}
+
+/*
+====================
+LAN_MarkServerVisible
+====================
+*/
+static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
+ if (n == -1) {
+ int count = MAX_OTHER_SERVERS;
+ serverInfo_t *server = NULL;
+ switch (source) {
+ case AS_LOCAL :
+ server = &cls.localServers[0];
+ break;
+ case AS_MPLAYER :
+ server = &cls.mplayerServers[0];
+ break;
+ case AS_GLOBAL :
+ server = &cls.globalServers[0];
+ count = MAX_GLOBAL_SERVERS;
+ break;
+ case AS_FAVORITES :
+ server = &cls.favoriteServers[0];
+ break;
+ }
+ if (server) {
+ for (n = 0; n < count; n++) {
+ server[n].visible = visible;
+ }
+ }
+
+ } else {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.localServers[n].visible = visible;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.mplayerServers[n].visible = visible;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ cls.globalServers[n].visible = visible;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ cls.favoriteServers[n].visible = visible;
+ }
+ break;
+ }
+ }
+}
+
+
+/*
+=======================
+LAN_ServerIsVisible
+=======================
+*/
+static int LAN_ServerIsVisible(int source, int n ) {
+ switch (source) {
+ case AS_LOCAL :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.localServers[n].visible;
+ }
+ break;
+ case AS_MPLAYER :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.mplayerServers[n].visible;
+ }
+ break;
+ case AS_GLOBAL :
+ if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
+ return cls.globalServers[n].visible;
+ }
+ break;
+ case AS_FAVORITES :
+ if (n >= 0 && n < MAX_OTHER_SERVERS) {
+ return cls.favoriteServers[n].visible;
+ }
+ break;
+ }
+ return qfalse;
+}
+
+/*
+=======================
+LAN_UpdateVisiblePings
+=======================
+*/
+qboolean LAN_UpdateVisiblePings(int source ) {
+ return CL_UpdateVisiblePings_f(source);
+}
+
+/*
+====================
+LAN_GetServerStatus
+====================
+*/
+int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
+ return CL_ServerStatus( serverAddress, serverStatus, maxLen );
+}
+
+/*
+====================
+CL_GetGlConfig
+====================
+*/
+static void CL_GetGlconfig( glconfig_t *config ) {
+ *config = cls.glconfig;
+}
+
+/*
+====================
+GetClipboardData
+====================
+*/
+static void GetClipboardData( char *buf, int buflen ) {
+ char *cbd;
+
+ cbd = Sys_GetClipboardData();
+
+ if ( !cbd ) {
+ *buf = 0;
+ return;
+ }
+
+ Q_strncpyz( buf, cbd, buflen );
+
+ Z_Free( cbd );
+}
+
+/*
+====================
+Key_KeynumToStringBuf
+====================
+*/
+static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
+ Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
+}
+
+/*
+====================
+Key_GetBindingBuf
+====================
+*/
+static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
+ char *value;
+
+ value = Key_GetBinding( keynum );
+ if ( value ) {
+ Q_strncpyz( buf, value, buflen );
+ }
+ else {
+ *buf = 0;
+ }
+}
+
+/*
+====================
+Key_GetCatcher
+====================
+*/
+int Key_GetCatcher( void ) {
+ return cls.keyCatchers;
+}
+
+/*
+====================
+Ket_SetCatcher
+====================
+*/
+void Key_SetCatcher( int catcher ) {
+ cls.keyCatchers = catcher;
+}
+
+
+/*
+====================
+CLUI_GetCDKey
+====================
+*/
+static void CLUI_GetCDKey( char *buf, int buflen ) {
+ cvar_t *fs;
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
+ Com_Memcpy( buf, &cl_cdkey[16], 16);
+ buf[16] = 0;
+ } else {
+ Com_Memcpy( buf, cl_cdkey, 16);
+ buf[16] = 0;
+ }
+}
+
+
+/*
+====================
+CLUI_SetCDKey
+====================
+*/
+static void CLUI_SetCDKey( char *buf ) {
+ cvar_t *fs;
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
+ Com_Memcpy( &cl_cdkey[16], buf, 16 );
+ cl_cdkey[32] = 0;
+ // set the flag so the fle will be written at the next opportunity
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+ } else {
+ Com_Memcpy( cl_cdkey, buf, 16 );
+ // set the flag so the fle will be written at the next opportunity
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+ }
+}
+
+/*
+====================
+GetConfigString
+====================
+*/
+static int GetConfigString(int index, char *buf, int size)
+{
+ int offset;
+
+ if (index < 0 || index >= MAX_CONFIGSTRINGS)
+ return qfalse;
+
+ offset = cl.gameState.stringOffsets[index];
+ if (!offset) {
+ if( size ) {
+ buf[0] = 0;
+ }
+ return qfalse;
+ }
+
+ Q_strncpyz( buf, cl.gameState.stringData+offset, size);
+
+ return qtrue;
+}
+
+/*
+====================
+FloatAsInt
+====================
+*/
+static int FloatAsInt( float f ) {
+ int temp;
+
+ *(float *)&temp = f;
+
+ return temp;
+}
+
+void *VM_ArgPtr( int intValue );
+#define VMA(x) VM_ArgPtr(args[x])
+#define VMF(x) ((float *)args)[x]
+
+/*
+====================
+CL_UISystemCalls
+
+The ui module is making a system call
+====================
+*/
+int CL_UISystemCalls( int *args ) {
+ switch( args[0] ) {
+ case UI_ERROR:
+ Com_Error( ERR_DROP, "%s", VMA(1) );
+ return 0;
+
+ case UI_PRINT:
+ Com_Printf( "%s", VMA(1) );
+ return 0;
+
+ case UI_MILLISECONDS:
+ return Sys_Milliseconds();
+
+ case UI_CVAR_REGISTER:
+ Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
+ return 0;
+
+ case UI_CVAR_UPDATE:
+ Cvar_Update( VMA(1) );
+ return 0;
+
+ case UI_CVAR_SET:
+ Cvar_Set( VMA(1), VMA(2) );
+ return 0;
+
+ case UI_CVAR_VARIABLEVALUE:
+ return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
+
+ case UI_CVAR_VARIABLESTRINGBUFFER:
+ Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_CVAR_SETVALUE:
+ Cvar_SetValue( VMA(1), VMF(2) );
+ return 0;
+
+ case UI_CVAR_RESET:
+ Cvar_Reset( VMA(1) );
+ return 0;
+
+ case UI_CVAR_CREATE:
+ Cvar_Get( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_CVAR_INFOSTRINGBUFFER:
+ Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_ARGC:
+ return Cmd_Argc();
+
+ case UI_ARGV:
+ Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_CMD_EXECUTETEXT:
+ Cbuf_ExecuteText( args[1], VMA(2) );
+ return 0;
+
+ case UI_FS_FOPENFILE:
+ return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
+
+ case UI_FS_READ:
+ FS_Read2( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_FS_WRITE:
+ FS_Write( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_FS_FCLOSEFILE:
+ FS_FCloseFile( args[1] );
+ return 0;
+
+ case UI_FS_GETFILELIST:
+ return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
+
+ case UI_FS_SEEK:
+ return FS_Seek( args[1], args[2], args[3] );
+
+ case UI_R_REGISTERMODEL:
+ return re.RegisterModel( VMA(1) );
+
+ case UI_R_REGISTERSKIN:
+ return re.RegisterSkin( VMA(1) );
+
+ case UI_R_REGISTERSHADERNOMIP:
+ return re.RegisterShaderNoMip( VMA(1) );
+
+ case UI_R_CLEARSCENE:
+ re.ClearScene();
+ return 0;
+
+ case UI_R_ADDREFENTITYTOSCENE:
+ re.AddRefEntityToScene( VMA(1) );
+ return 0;
+
+ case UI_R_ADDPOLYTOSCENE:
+ re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
+ return 0;
+
+ case UI_R_ADDLIGHTTOSCENE:
+ re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
+ return 0;
+
+ case UI_R_RENDERSCENE:
+ re.RenderScene( VMA(1) );
+ return 0;
+
+ case UI_R_SETCOLOR:
+ re.SetColor( VMA(1) );
+ return 0;
+
+ case UI_R_DRAWSTRETCHPIC:
+ re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
+ return 0;
+
+ case UI_R_MODELBOUNDS:
+ re.ModelBounds( args[1], VMA(2), VMA(3) );
+ return 0;
+
+ case UI_UPDATESCREEN:
+ SCR_UpdateScreen();
+ return 0;
+
+ case UI_CM_LERPTAG:
+ re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
+ return 0;
+
+ case UI_S_REGISTERSOUND:
+ return S_RegisterSound( VMA(1), args[2] );
+
+ case UI_S_STARTLOCALSOUND:
+ S_StartLocalSound( args[1], args[2] );
+ return 0;
+
+ case UI_KEY_KEYNUMTOSTRINGBUF:
+ Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_KEY_GETBINDINGBUF:
+ Key_GetBindingBuf( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_KEY_SETBINDING:
+ Key_SetBinding( args[1], VMA(2) );
+ return 0;
+
+ case UI_KEY_ISDOWN:
+ return Key_IsDown( args[1] );
+
+ case UI_KEY_GETOVERSTRIKEMODE:
+ return Key_GetOverstrikeMode();
+
+ case UI_KEY_SETOVERSTRIKEMODE:
+ Key_SetOverstrikeMode( args[1] );
+ return 0;
+
+ case UI_KEY_CLEARSTATES:
+ Key_ClearStates();
+ return 0;
+
+ case UI_KEY_GETCATCHER:
+ return Key_GetCatcher();
+
+ case UI_KEY_SETCATCHER:
+ Key_SetCatcher( args[1] );
+ return 0;
+
+ case UI_GETCLIPBOARDDATA:
+ GetClipboardData( VMA(1), args[2] );
+ return 0;
+
+ case UI_GETCLIENTSTATE:
+ GetClientState( VMA(1) );
+ return 0;
+
+ case UI_GETGLCONFIG:
+ CL_GetGlconfig( VMA(1) );
+ return 0;
+
+ case UI_GETCONFIGSTRING:
+ return GetConfigString( args[1], VMA(2), args[3] );
+
+ case UI_LAN_LOADCACHEDSERVERS:
+ LAN_LoadCachedServers();
+ return 0;
+
+ case UI_LAN_SAVECACHEDSERVERS:
+ LAN_SaveServersToCache();
+ return 0;
+
+ case UI_LAN_ADDSERVER:
+ return LAN_AddServer(args[1], VMA(2), VMA(3));
+
+ case UI_LAN_REMOVESERVER:
+ LAN_RemoveServer(args[1], VMA(2));
+ return 0;
+
+ case UI_LAN_GETPINGQUEUECOUNT:
+ return LAN_GetPingQueueCount();
+
+ case UI_LAN_CLEARPING:
+ LAN_ClearPing( args[1] );
+ return 0;
+
+ case UI_LAN_GETPING:
+ LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
+ return 0;
+
+ case UI_LAN_GETPINGINFO:
+ LAN_GetPingInfo( args[1], VMA(2), args[3] );
+ return 0;
+
+ case UI_LAN_GETSERVERCOUNT:
+ return LAN_GetServerCount(args[1]);
+
+ case UI_LAN_GETSERVERADDRESSSTRING:
+ LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
+ return 0;
+
+ case UI_LAN_GETSERVERINFO:
+ LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
+ return 0;
+
+ case UI_LAN_GETSERVERPING:
+ return LAN_GetServerPing( args[1], args[2] );
+
+ case UI_LAN_MARKSERVERVISIBLE:
+ LAN_MarkServerVisible( args[1], args[2], args[3] );
+ return 0;
+
+ case UI_LAN_SERVERISVISIBLE:
+ return LAN_ServerIsVisible( args[1], args[2] );
+
+ case UI_LAN_UPDATEVISIBLEPINGS:
+ return LAN_UpdateVisiblePings( args[1] );
+
+ case UI_LAN_RESETPINGS:
+ LAN_ResetPings( args[1] );
+ return 0;
+
+ case UI_LAN_SERVERSTATUS:
+ return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );
+
+ case UI_LAN_COMPARESERVERS:
+ return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
+
+ case UI_MEMORY_REMAINING:
+ return Hunk_MemoryRemaining();
+
+ case UI_GET_CDKEY:
+ CLUI_GetCDKey( VMA(1), args[2] );
+ return 0;
+
+ case UI_SET_CDKEY:
+ CLUI_SetCDKey( VMA(1) );
+ return 0;
+
+ case UI_SET_PBCLSTATUS:
+ return 0;
+
+ case UI_R_REGISTERFONT:
+ re.RegisterFont( VMA(1), args[2], VMA(3));
+ return 0;
+
+ case UI_MEMSET:
+ Com_Memset( VMA(1), args[2], args[3] );
+ return 0;
+
+ case UI_MEMCPY:
+ Com_Memcpy( VMA(1), VMA(2), args[3] );
+ return 0;
+
+ case UI_STRNCPY:
+ return (int)strncpy( VMA(1), VMA(2), args[3] );
+
+ case UI_SIN:
+ return FloatAsInt( sin( VMF(1) ) );
+
+ case UI_COS:
+ return FloatAsInt( cos( VMF(1) ) );
+
+ case UI_ATAN2:
+ return FloatAsInt( atan2( VMF(1), VMF(2) ) );
+
+ case UI_SQRT:
+ return FloatAsInt( sqrt( VMF(1) ) );
+
+ case UI_FLOOR:
+ return FloatAsInt( floor( VMF(1) ) );
+
+ case UI_CEIL:
+ return FloatAsInt( ceil( VMF(1) ) );
+
+ case UI_PC_ADD_GLOBAL_DEFINE:
+ return botlib_export->PC_AddGlobalDefine( VMA(1) );
+ case UI_PC_LOAD_SOURCE:
+ return botlib_export->PC_LoadSourceHandle( VMA(1) );
+ case UI_PC_FREE_SOURCE:
+ return botlib_export->PC_FreeSourceHandle( args[1] );
+ case UI_PC_READ_TOKEN:
+ return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
+ case UI_PC_SOURCE_FILE_AND_LINE:
+ return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
+
+ case UI_S_STOPBACKGROUNDTRACK:
+ S_StopBackgroundTrack();
+ return 0;
+ case UI_S_STARTBACKGROUNDTRACK:
+ S_StartBackgroundTrack( VMA(1), VMA(2));
+ return 0;
+
+ case UI_REAL_TIME:
+ return Com_RealTime( VMA(1) );
+
+ case UI_CIN_PLAYCINEMATIC:
+ Com_DPrintf("UI_CIN_PlayCinematic\n");
+ return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
+
+ case UI_CIN_STOPCINEMATIC:
+ return CIN_StopCinematic(args[1]);
+
+ case UI_CIN_RUNCINEMATIC:
+ return CIN_RunCinematic(args[1]);
+
+ case UI_CIN_DRAWCINEMATIC:
+ CIN_DrawCinematic(args[1]);
+ return 0;
+
+ case UI_CIN_SETEXTENTS:
+ CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
+ return 0;
+
+ case UI_R_REMAP_SHADER:
+ re.RemapShader( VMA(1), VMA(2), VMA(3) );
+ return 0;
+
+ case UI_VERIFY_CDKEY:
+ return CL_CDKeyValidate(VMA(1), VMA(2));
+
+
+
+ default:
+ Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
+
+ }
+
+ return 0;
+}
+
+/*
+====================
+CL_ShutdownUI
+====================
+*/
+void CL_ShutdownUI( void ) {
+ cls.keyCatchers &= ~KEYCATCH_UI;
+ cls.uiStarted = qfalse;
+ if ( !uivm ) {
+ return;
+ }
+ VM_Call( uivm, UI_SHUTDOWN );
+ VM_Free( uivm );
+ uivm = NULL;
+}
+
+/*
+====================
+CL_InitUI
+====================
+*/
+#define UI_OLD_API_VERSION 4
+
+void CL_InitUI( void ) {
+ int v;
+ vmInterpret_t interpret;
+
+ // load the dll or bytecode
+ if ( cl_connectedToPureServer != 0 ) {
+ // if sv_pure is set we only allow qvms to be loaded
+ interpret = VMI_COMPILED;
+ }
+ else {
+ interpret = Cvar_VariableValue( "vm_ui" );
+ }
+ uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
+ if ( !uivm ) {
+ Com_Error( ERR_FATAL, "VM_Create on UI failed" );
+ }
+
+ // sanity check
+ v = VM_Call( uivm, UI_GETAPIVERSION );
+ if (v == UI_OLD_API_VERSION) {
+// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
+ // init for this gamestate
+ VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
+ }
+ else if (v != UI_API_VERSION) {
+ Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
+ cls.uiStarted = qfalse;
+ }
+ else {
+ // init for this gamestate
+ VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
+ }
+}
+
+qboolean UI_usesUniqueCDKey() {
+ if (uivm) {
+ return (VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
+ } else {
+ return qfalse;
+ }
+}
+
+/*
+====================
+UI_GameCommand
+
+See if the current console command is claimed by the ui
+====================
+*/
+qboolean UI_GameCommand( void ) {
+ if ( !uivm ) {
+ return qfalse;
+ }
+
+ return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
+}
diff --git a/code/client/client.h b/code/client/client.h new file mode 100755 index 0000000..09e02a8 --- /dev/null +++ b/code/client/client.h @@ -0,0 +1,519 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// client.h -- primary header for client
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "../renderer/tr_public.h"
+#include "../ui/ui_public.h"
+#include "keys.h"
+#include "snd_public.h"
+#include "../cgame/cg_public.h"
+#include "../game/bg_public.h"
+
+#define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits
+
+
+// snapshots are a view of the server at a given time
+typedef struct {
+ qboolean valid; // cleared if delta parsing was invalid
+ int snapFlags; // rate delayed and dropped commands
+
+ int serverTime; // server time the message is valid for (in msec)
+
+ int messageNum; // copied from netchan->incoming_sequence
+ int deltaNum; // messageNum the delta is from
+ int ping; // time from when cmdNum-1 was sent to time packet was reeceived
+ byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
+
+ int cmdNum; // the next cmdNum the server is expecting
+ playerState_t ps; // complete information about the current player at this time
+
+ int numEntities; // all of the entities that need to be presented
+ int parseEntitiesNum; // at the time of this snapshot
+
+ int serverCommandNum; // execute all commands up to this before
+ // making the snapshot current
+} clSnapshot_t;
+
+
+
+/*
+=============================================================================
+
+the clientActive_t structure is wiped completely at every
+new gamestate_t, potentially several times during an established connection
+
+=============================================================================
+*/
+
+typedef struct {
+ int p_cmdNumber; // cl.cmdNumber when packet was sent
+ int p_serverTime; // usercmd->serverTime when packet was sent
+ int p_realtime; // cls.realtime when packet was sent
+} outPacket_t;
+
+// the parseEntities array must be large enough to hold PACKET_BACKUP frames of
+// entities, so that when a delta compressed message arives from the server
+// it can be un-deltad from the original
+#define MAX_PARSE_ENTITIES 2048
+
+extern int g_console_field_width;
+
+typedef struct {
+ int timeoutcount; // it requres several frames in a timeout condition
+ // to disconnect, preventing debugging breaks from
+ // causing immediate disconnects on continue
+ clSnapshot_t snap; // latest received from server
+
+ int serverTime; // may be paused during play
+ int oldServerTime; // to prevent time from flowing bakcwards
+ int oldFrameServerTime; // to check tournament restarts
+ int serverTimeDelta; // cl.serverTime = cls.realtime + cl.serverTimeDelta
+ // this value changes as net lag varies
+ qboolean extrapolatedSnapshot; // set if any cgame frame has been forced to extrapolate
+ // cleared when CL_AdjustTimeDelta looks at it
+ qboolean newSnapshots; // set on parse of any valid packet
+
+ gameState_t gameState; // configstrings
+ char mapname[MAX_QPATH]; // extracted from CS_SERVERINFO
+
+ int parseEntitiesNum; // index (not anded off) into cl_parse_entities[]
+
+ int mouseDx[2], mouseDy[2]; // added to by mouse events
+ int mouseIndex;
+ int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events
+
+ // cgame communicates a few values to the client system
+ int cgameUserCmdValue; // current weapon to add to usercmd_t
+ float cgameSensitivity;
+
+ // cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last
+ // properly generated command
+ usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
+ int cmdNumber; // incremented each frame, because multiple
+ // frames may need to be packed into a single packet
+
+ outPacket_t outPackets[PACKET_BACKUP]; // information about each packet we have sent out
+
+ // the client maintains its own idea of view angles, which are
+ // sent to the server each frame. It is cleared to 0 upon entering each level.
+ // the server sends a delta each frame which is added to the locally
+ // tracked view angles to account for standing on rotating objects,
+ // and teleport direction changes
+ vec3_t viewangles;
+
+ int serverId; // included in each client message so the server
+ // can tell if it is for a prior map_restart
+ // big stuff at end of structure so most offsets are 15 bits or less
+ clSnapshot_t snapshots[PACKET_BACKUP];
+
+ entityState_t entityBaselines[MAX_GENTITIES]; // for delta compression when not in previous frame
+
+ entityState_t parseEntities[MAX_PARSE_ENTITIES];
+} clientActive_t;
+
+extern clientActive_t cl;
+
+/*
+=============================================================================
+
+the clientConnection_t structure is wiped when disconnecting from a server,
+either to go to a full screen console, play a demo, or connect to a different server
+
+A connection can be to either a server through the network layer or a
+demo through a file.
+
+=============================================================================
+*/
+
+
+typedef struct {
+
+ int clientNum;
+ int lastPacketSentTime; // for retransmits during connection
+ int lastPacketTime; // for timeouts
+
+ netadr_t serverAddress;
+ int connectTime; // for connection retransmits
+ int connectPacketCount; // for display on connection dialog
+ char serverMessage[MAX_STRING_TOKENS]; // for display on connection dialog
+
+ int challenge; // from the server to use for connecting
+ int checksumFeed; // from the server for checksum calculations
+
+ // these are our reliable messages that go to the server
+ int reliableSequence;
+ int reliableAcknowledge; // the last one the server has executed
+ char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
+
+ // server message (unreliable) and command (reliable) sequence
+ // numbers are NOT cleared at level changes, but continue to
+ // increase as long as the connection is valid
+
+ // message sequence is used by both the network layer and the
+ // delta compression layer
+ int serverMessageSequence;
+
+ // reliable messages received from server
+ int serverCommandSequence;
+ int lastExecutedServerCommand; // last server command grabbed or executed with CL_GetServerCommand
+ char serverCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
+
+ // file transfer from server
+ fileHandle_t download;
+ char downloadTempName[MAX_OSPATH];
+ char downloadName[MAX_OSPATH];
+ int downloadNumber;
+ int downloadBlock; // block we are waiting for
+ int downloadCount; // how many bytes we got
+ int downloadSize; // how many bytes we got
+ char downloadList[MAX_INFO_STRING]; // list of paks we need to download
+ qboolean downloadRestart; // if true, we need to do another FS_Restart because we downloaded a pak
+
+ // demo information
+ char demoName[MAX_QPATH];
+ qboolean spDemoRecording;
+ qboolean demorecording;
+ qboolean demoplaying;
+ qboolean demowaiting; // don't record until a non-delta message is received
+ qboolean firstDemoFrameSkipped;
+ fileHandle_t demofile;
+
+ int timeDemoFrames; // counter of rendered frames
+ int timeDemoStart; // cls.realtime before first frame
+ int timeDemoBaseTime; // each frame will be at this time + frameNum * 50
+
+ // big stuff at end of structure so most offsets are 15 bits or less
+ netchan_t netchan;
+} clientConnection_t;
+
+extern clientConnection_t clc;
+
+/*
+==================================================================
+
+the clientStatic_t structure is never wiped, and is used even when
+no client connection is active at all
+
+==================================================================
+*/
+
+typedef struct {
+ netadr_t adr;
+ int start;
+ int time;
+ char info[MAX_INFO_STRING];
+} ping_t;
+
+typedef struct {
+ netadr_t adr;
+ char hostName[MAX_NAME_LENGTH];
+ char mapName[MAX_NAME_LENGTH];
+ char game[MAX_NAME_LENGTH];
+ int netType;
+ int gameType;
+ int clients;
+ int maxClients;
+ int minPing;
+ int maxPing;
+ int ping;
+ qboolean visible;
+ int punkbuster;
+} serverInfo_t;
+
+typedef struct {
+ byte ip[4];
+ unsigned short port;
+} serverAddress_t;
+
+typedef struct {
+ connstate_t state; // connection status
+ int keyCatchers; // bit flags
+
+ qboolean cddialog; // bring up the cd needed dialog next frame
+
+ char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect)
+
+ // when the server clears the hunk, all of these must be restarted
+ qboolean rendererStarted;
+ qboolean soundStarted;
+ qboolean soundRegistered;
+ qboolean uiStarted;
+ qboolean cgameStarted;
+
+ int framecount;
+ int frametime; // msec since last frame
+
+ int realtime; // ignores pause
+ int realFrametime; // ignoring pause, so console always works
+
+ int numlocalservers;
+ serverInfo_t localServers[MAX_OTHER_SERVERS];
+
+ int numglobalservers;
+ serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
+ // additional global servers
+ int numGlobalServerAddresses;
+ serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS];
+
+ int numfavoriteservers;
+ serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
+
+ int nummplayerservers;
+ serverInfo_t mplayerServers[MAX_OTHER_SERVERS];
+
+ int pingUpdateSource; // source currently pinging or updating
+
+ int masterNum;
+
+ // update server info
+ netadr_t updateServer;
+ char updateChallenge[MAX_TOKEN_CHARS];
+ char updateInfoString[MAX_INFO_STRING];
+
+ netadr_t authorizeServer;
+
+ // rendering info
+ glconfig_t glconfig;
+ qhandle_t charSetShader;
+ qhandle_t whiteShader;
+ qhandle_t consoleShader;
+} clientStatic_t;
+
+extern clientStatic_t cls;
+
+//=============================================================================
+
+extern vm_t *cgvm; // interface to cgame dll or vm
+extern vm_t *uivm; // interface to ui dll or vm
+extern refexport_t re; // interface to refresh .dll
+
+
+//
+// cvars
+//
+extern cvar_t *cl_nodelta;
+extern cvar_t *cl_debugMove;
+extern cvar_t *cl_noprint;
+extern cvar_t *cl_timegraph;
+extern cvar_t *cl_maxpackets;
+extern cvar_t *cl_packetdup;
+extern cvar_t *cl_shownet;
+extern cvar_t *cl_showSend;
+extern cvar_t *cl_timeNudge;
+extern cvar_t *cl_showTimeDelta;
+extern cvar_t *cl_freezeDemo;
+
+extern cvar_t *cl_yawspeed;
+extern cvar_t *cl_pitchspeed;
+extern cvar_t *cl_run;
+extern cvar_t *cl_anglespeedkey;
+
+extern cvar_t *cl_sensitivity;
+extern cvar_t *cl_freelook;
+
+extern cvar_t *cl_mouseAccel;
+extern cvar_t *cl_showMouseRate;
+
+extern cvar_t *m_pitch;
+extern cvar_t *m_yaw;
+extern cvar_t *m_forward;
+extern cvar_t *m_side;
+extern cvar_t *m_filter;
+
+extern cvar_t *cl_timedemo;
+
+extern cvar_t *cl_activeAction;
+
+extern cvar_t *cl_allowDownload;
+extern cvar_t *cl_conXOffset;
+extern cvar_t *cl_inGameVideo;
+
+//=================================================
+
+//
+// cl_main
+//
+
+void CL_Init (void);
+void CL_FlushMemory(void);
+void CL_ShutdownAll(void);
+void CL_AddReliableCommand( const char *cmd );
+
+void CL_StartHunkUsers( void );
+
+void CL_Disconnect_f (void);
+void CL_GetChallengePacket (void);
+void CL_Vid_Restart_f( void );
+void CL_Snd_Restart_f (void);
+void CL_StartDemoLoop( void );
+void CL_NextDemo( void );
+void CL_ReadDemoMessage( void );
+
+void CL_InitDownloads(void);
+void CL_NextDownload(void);
+
+void CL_GetPing( int n, char *buf, int buflen, int *pingtime );
+void CL_GetPingInfo( int n, char *buf, int buflen );
+void CL_ClearPing( int n );
+int CL_GetPingQueueCount( void );
+
+void CL_ShutdownRef( void );
+void CL_InitRef( void );
+qboolean CL_CDKeyValidate( const char *key, const char *checksum );
+int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
+
+
+//
+// cl_input
+//
+typedef struct {
+ int down[2]; // key nums holding it down
+ unsigned downtime; // msec timestamp
+ unsigned msec; // msec down this frame if both a down and up happened
+ qboolean active; // current state
+ qboolean wasPressed; // set when down, not cleared when up
+} kbutton_t;
+
+extern kbutton_t in_mlook, in_klook;
+extern kbutton_t in_strafe;
+extern kbutton_t in_speed;
+
+void CL_InitInput (void);
+void CL_SendCmd (void);
+void CL_ClearState (void);
+void CL_ReadPackets (void);
+
+void CL_WritePacket( void );
+void IN_CenterView (void);
+
+void CL_VerifyCode( void );
+
+float CL_KeyState (kbutton_t *key);
+char *Key_KeynumToString (int keynum);
+
+//
+// cl_parse.c
+//
+extern int cl_connectedToPureServer;
+
+void CL_SystemInfoChanged( void );
+void CL_ParseServerMessage( msg_t *msg );
+
+//====================================================================
+
+void CL_ServerInfoPacket( netadr_t from, msg_t *msg );
+void CL_LocalServers_f( void );
+void CL_GlobalServers_f( void );
+void CL_FavoriteServers_f( void );
+void CL_Ping_f( void );
+qboolean CL_UpdateVisiblePings_f( int source );
+
+
+//
+// console
+//
+void Con_DrawCharacter (int cx, int line, int num);
+
+void Con_CheckResize (void);
+void Con_Init (void);
+void Con_Clear_f (void);
+void Con_ToggleConsole_f (void);
+void Con_DrawNotify (void);
+void Con_ClearNotify (void);
+void Con_RunConsole (void);
+void Con_DrawConsole (void);
+void Con_PageUp( void );
+void Con_PageDown( void );
+void Con_Top( void );
+void Con_Bottom( void );
+void Con_Close( void );
+
+
+//
+// cl_scrn.c
+//
+void SCR_Init (void);
+void SCR_UpdateScreen (void);
+
+void SCR_DebugGraph (float value, int color);
+
+int SCR_GetBigStringWidth( const char *str ); // returns in virtual 640x480 coordinates
+
+void SCR_AdjustFrom640( float *x, float *y, float *w, float *h );
+void SCR_FillRect( float x, float y, float width, float height,
+ const float *color );
+void SCR_DrawPic( float x, float y, float width, float height, qhandle_t hShader );
+void SCR_DrawNamedPic( float x, float y, float width, float height, const char *picname );
+
+void SCR_DrawBigString( int x, int y, const char *s, float alpha ); // draws a string with embedded color control characters with fade
+void SCR_DrawBigStringColor( int x, int y, const char *s, vec4_t color ); // ignores embedded color control characters
+void SCR_DrawSmallStringExt( int x, int y, const char *string, float *setColor, qboolean forceColor );
+void SCR_DrawSmallChar( int x, int y, int ch );
+
+
+//
+// cl_cin.c
+//
+
+void CL_PlayCinematic_f( void );
+void SCR_DrawCinematic (void);
+void SCR_RunCinematic (void);
+void SCR_StopCinematic (void);
+int CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
+e_status CIN_StopCinematic(int handle);
+e_status CIN_RunCinematic (int handle);
+void CIN_DrawCinematic (int handle);
+void CIN_SetExtents (int handle, int x, int y, int w, int h);
+void CIN_SetLooping (int handle, qboolean loop);
+void CIN_UploadCinematic(int handle);
+void CIN_CloseAllVideos(void);
+
+//
+// cl_cgame.c
+//
+void CL_InitCGame( void );
+void CL_ShutdownCGame( void );
+qboolean CL_GameCommand( void );
+void CL_CGameRendering( stereoFrame_t stereo );
+void CL_SetCGameTime( void );
+void CL_FirstSnapshot( void );
+void CL_ShaderStateChanged(void);
+
+//
+// cl_ui.c
+//
+void CL_InitUI( void );
+void CL_ShutdownUI( void );
+int Key_GetCatcher( void );
+void Key_SetCatcher( int catcher );
+void LAN_LoadCachedServers();
+void LAN_SaveServersToCache();
+
+
+//
+// cl_net_chan.c
+//
+void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
+void CL_Netchan_TransmitNextFragment( netchan_t *chan );
+qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg );
diff --git a/code/client/keys.h b/code/client/keys.h new file mode 100755 index 0000000..bc598f4 --- /dev/null +++ b/code/client/keys.h @@ -0,0 +1,57 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "../ui/keycodes.h"
+
+#define MAX_KEYS 256
+
+typedef struct {
+ qboolean down;
+ int repeats; // if > 1, it is autorepeating
+ char *binding;
+} qkey_t;
+
+extern qboolean key_overstrikeMode;
+extern qkey_t keys[MAX_KEYS];
+
+// NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h
+void Field_KeyDownEvent( field_t *edit, int key );
+void Field_CharEvent( field_t *edit, int ch );
+void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor );
+void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor );
+
+#define COMMAND_HISTORY 32
+extern field_t historyEditLines[COMMAND_HISTORY];
+
+extern field_t g_consoleField;
+extern field_t chatField;
+extern qboolean anykeydown;
+extern qboolean chat_team;
+extern int chat_playerNum;
+
+void Key_WriteBindings( fileHandle_t f );
+void Key_SetBinding( int keynum, const char *binding );
+char *Key_GetBinding( int keynum );
+qboolean Key_IsDown( int keynum );
+qboolean Key_GetOverstrikeMode( void );
+void Key_SetOverstrikeMode( qboolean state );
+void Key_ClearStates( void );
+int Key_GetKey(const char *binding);
diff --git a/code/client/snd_adpcm.c b/code/client/snd_adpcm.c new file mode 100755 index 0000000..bc52ad4 --- /dev/null +++ b/code/client/snd_adpcm.c @@ -0,0 +1,330 @@ +/***********************************************************
+Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
+Netherlands.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the names of Stichting Mathematisch
+Centrum or CWI not be used in advertising or publicity pertaining to
+distribution of the software without specific, written prior permission.
+
+STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
+THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
+FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
+OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+******************************************************************/
+
+/*
+** Intel/DVI ADPCM coder/decoder.
+**
+** The algorithm for this coder was taken from the IMA Compatability Project
+** proceedings, Vol 2, Number 2; May 1992.
+**
+** Version 1.2, 18-Dec-92.
+*/
+
+#include "snd_local.h"
+
+
+/* Intel ADPCM step variation table */
+static int indexTable[16] = {
+ -1, -1, -1, -1, 2, 4, 6, 8,
+ -1, -1, -1, -1, 2, 4, 6, 8,
+};
+
+static int stepsizeTable[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
+ 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
+ 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
+ 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
+ 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
+ 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
+ 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
+};
+
+
+void S_AdpcmEncode( short indata[], char outdata[], int len, struct adpcm_state *state ) {
+ short *inp; /* Input buffer pointer */
+ signed char *outp; /* output buffer pointer */
+ int val; /* Current input sample value */
+ int sign; /* Current adpcm sign bit */
+ int delta; /* Current adpcm output value */
+ int diff; /* Difference between val and sample */
+ int step; /* Stepsize */
+ int valpred; /* Predicted output value */
+ int vpdiff; /* Current change to valpred */
+ int index; /* Current step change index */
+ int outputbuffer; /* place to keep previous 4-bit value */
+ int bufferstep; /* toggle between outputbuffer/output */
+
+ outp = (signed char *)outdata;
+ inp = indata;
+
+ valpred = state->sample;
+ index = state->index;
+ step = stepsizeTable[index];
+
+ outputbuffer = 0; // quiet a compiler warning
+ bufferstep = 1;
+
+ for ( ; len > 0 ; len-- ) {
+ val = *inp++;
+
+ /* Step 1 - compute difference with previous value */
+ diff = val - valpred;
+ sign = (diff < 0) ? 8 : 0;
+ if ( sign ) diff = (-diff);
+
+ /* Step 2 - Divide and clamp */
+ /* Note:
+ ** This code *approximately* computes:
+ ** delta = diff*4/step;
+ ** vpdiff = (delta+0.5)*step/4;
+ ** but in shift step bits are dropped. The net result of this is
+ ** that even if you have fast mul/div hardware you cannot put it to
+ ** good use since the fixup would be too expensive.
+ */
+ delta = 0;
+ vpdiff = (step >> 3);
+
+ if ( diff >= step ) {
+ delta = 4;
+ diff -= step;
+ vpdiff += step;
+ }
+ step >>= 1;
+ if ( diff >= step ) {
+ delta |= 2;
+ diff -= step;
+ vpdiff += step;
+ }
+ step >>= 1;
+ if ( diff >= step ) {
+ delta |= 1;
+ vpdiff += step;
+ }
+
+ /* Step 3 - Update previous value */
+ if ( sign )
+ valpred -= vpdiff;
+ else
+ valpred += vpdiff;
+
+ /* Step 4 - Clamp previous value to 16 bits */
+ if ( valpred > 32767 )
+ valpred = 32767;
+ else if ( valpred < -32768 )
+ valpred = -32768;
+
+ /* Step 5 - Assemble value, update index and step values */
+ delta |= sign;
+
+ index += indexTable[delta];
+ if ( index < 0 ) index = 0;
+ if ( index > 88 ) index = 88;
+ step = stepsizeTable[index];
+
+ /* Step 6 - Output value */
+ if ( bufferstep ) {
+ outputbuffer = (delta << 4) & 0xf0;
+ } else {
+ *outp++ = (delta & 0x0f) | outputbuffer;
+ }
+ bufferstep = !bufferstep;
+ }
+
+ /* Output last step, if needed */
+ if ( !bufferstep )
+ *outp++ = outputbuffer;
+
+ state->sample = valpred;
+ state->index = index;
+}
+
+
+/* static */ void S_AdpcmDecode( const char indata[], short *outdata, int len, struct adpcm_state *state ) {
+ signed char *inp; /* Input buffer pointer */
+ int outp; /* output buffer pointer */
+ int sign; /* Current adpcm sign bit */
+ int delta; /* Current adpcm output value */
+ int step; /* Stepsize */
+ int valpred; /* Predicted value */
+ int vpdiff; /* Current change to valpred */
+ int index; /* Current step change index */
+ int inputbuffer; /* place to keep next 4-bit value */
+ int bufferstep; /* toggle between inputbuffer/input */
+
+ outp = 0;
+ inp = (signed char *)indata;
+
+ valpred = state->sample;
+ index = state->index;
+ step = stepsizeTable[index];
+
+ bufferstep = 0;
+ inputbuffer = 0; // quiet a compiler warning
+ for ( ; len > 0 ; len-- ) {
+
+ /* Step 1 - get the delta value */
+ if ( bufferstep ) {
+ delta = inputbuffer & 0xf;
+ } else {
+ inputbuffer = *inp++;
+ delta = (inputbuffer >> 4) & 0xf;
+ }
+ bufferstep = !bufferstep;
+
+ /* Step 2 - Find new index value (for later) */
+ index += indexTable[delta];
+ if ( index < 0 ) index = 0;
+ if ( index > 88 ) index = 88;
+
+ /* Step 3 - Separate sign and magnitude */
+ sign = delta & 8;
+ delta = delta & 7;
+
+ /* Step 4 - Compute difference and new predicted value */
+ /*
+ ** Computes 'vpdiff = (delta+0.5)*step/4', but see comment
+ ** in adpcm_coder.
+ */
+ vpdiff = step >> 3;
+ if ( delta & 4 ) vpdiff += step;
+ if ( delta & 2 ) vpdiff += step>>1;
+ if ( delta & 1 ) vpdiff += step>>2;
+
+ if ( sign )
+ valpred -= vpdiff;
+ else
+ valpred += vpdiff;
+
+ /* Step 5 - clamp output value */
+ if ( valpred > 32767 )
+ valpred = 32767;
+ else if ( valpred < -32768 )
+ valpred = -32768;
+
+ /* Step 6 - Update step value */
+ step = stepsizeTable[index];
+
+ /* Step 7 - Output value */
+ outdata[outp] = valpred;
+ outp++;
+ }
+
+ state->sample = valpred;
+ state->index = index;
+}
+
+
+/*
+====================
+S_AdpcmMemoryNeeded
+
+Returns the amount of memory (in bytes) needed to store the samples in out internal adpcm format
+====================
+*/
+int S_AdpcmMemoryNeeded( const wavinfo_t *info ) {
+ float scale;
+ int scaledSampleCount;
+ int sampleMemory;
+ int blockCount;
+ int headerMemory;
+
+ // determine scale to convert from input sampling rate to desired sampling rate
+ scale = (float)info->rate / dma.speed;
+
+ // calc number of samples at playback sampling rate
+ scaledSampleCount = info->samples / scale;
+
+ // calc memory need to store those samples using ADPCM at 4 bits per sample
+ sampleMemory = scaledSampleCount / 2;
+
+ // calc number of sample blocks needed of PAINTBUFFER_SIZE
+ blockCount = scaledSampleCount / PAINTBUFFER_SIZE;
+ if( scaledSampleCount % PAINTBUFFER_SIZE ) {
+ blockCount++;
+ }
+
+ // calc memory needed to store the block headers
+ headerMemory = blockCount * sizeof(adpcm_state_t);
+
+ return sampleMemory + headerMemory;
+}
+
+
+/*
+====================
+S_AdpcmGetSamples
+====================
+*/
+void S_AdpcmGetSamples(sndBuffer *chunk, short *to) {
+ adpcm_state_t state;
+ byte *out;
+
+ // get the starting state from the block header
+ state.index = chunk->adpcm.index;
+ state.sample = chunk->adpcm.sample;
+
+ out = (byte *)chunk->sndChunk;
+ // get samples
+ S_AdpcmDecode( out, to, SND_CHUNK_SIZE_BYTE*2, &state );
+}
+
+
+/*
+====================
+S_AdpcmEncodeSound
+====================
+*/
+void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ) {
+ adpcm_state_t state;
+ int inOffset;
+ int count;
+ int n;
+ sndBuffer *newchunk, *chunk;
+ byte *out;
+
+ inOffset = 0;
+ count = sfx->soundLength;
+ state.index = 0;
+ state.sample = samples[0];
+
+ chunk = NULL;
+ while( count ) {
+ n = count;
+ if( n > SND_CHUNK_SIZE_BYTE*2 ) {
+ n = SND_CHUNK_SIZE_BYTE*2;
+ }
+
+ newchunk = SND_malloc();
+ if (sfx->soundData == NULL) {
+ sfx->soundData = newchunk;
+ } else {
+ chunk->next = newchunk;
+ }
+ chunk = newchunk;
+
+ // output the header
+ chunk->adpcm.index = state.index;
+ chunk->adpcm.sample = state.sample;
+
+ out = (byte *)chunk->sndChunk;
+
+ // encode the samples
+ S_AdpcmEncode( samples + inOffset, out, n, &state );
+
+ inOffset += n;
+ count -= n;
+ }
+}
diff --git a/code/client/snd_dma.c b/code/client/snd_dma.c new file mode 100755 index 0000000..6ecff18 --- /dev/null +++ b/code/client/snd_dma.c @@ -0,0 +1,1636 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: snd_dma.c
+ *
+ * desc: main control for any streaming sound output device
+ *
+ * $Archive: /MissionPack/code/client/snd_dma.c $
+ *
+ *****************************************************************************/
+
+#include "snd_local.h"
+#include "client.h"
+
+void S_Play_f(void);
+void S_SoundList_f(void);
+void S_Music_f(void);
+
+void S_Update_();
+void S_StopAllSounds(void);
+void S_UpdateBackgroundTrack( void );
+
+static fileHandle_t s_backgroundFile;
+static wavinfo_t s_backgroundInfo;
+//int s_nextWavChunk;
+static int s_backgroundSamples;
+static char s_backgroundLoop[MAX_QPATH];
+//static char s_backgroundMusic[MAX_QPATH]; //TTimo: unused
+
+
+// =======================================================================
+// Internal sound data & structures
+// =======================================================================
+
+// only begin attenuating sound volumes when outside the FULLVOLUME range
+#define SOUND_FULLVOLUME 80
+
+#define SOUND_ATTENUATE 0.0008f
+
+channel_t s_channels[MAX_CHANNELS];
+channel_t loop_channels[MAX_CHANNELS];
+int numLoopChannels;
+
+static int s_soundStarted;
+static qboolean s_soundMuted;
+
+dma_t dma;
+
+static int listener_number;
+static vec3_t listener_origin;
+static vec3_t listener_axis[3];
+
+int s_soundtime; // sample PAIRS
+int s_paintedtime; // sample PAIRS
+
+// MAX_SFX may be larger than MAX_SOUNDS because
+// of custom player sounds
+#define MAX_SFX 4096
+sfx_t s_knownSfx[MAX_SFX];
+int s_numSfx = 0;
+
+#define LOOP_HASH 128
+static sfx_t *sfxHash[LOOP_HASH];
+
+cvar_t *s_volume;
+cvar_t *s_testsound;
+cvar_t *s_khz;
+cvar_t *s_show;
+cvar_t *s_mixahead;
+cvar_t *s_mixPreStep;
+cvar_t *s_musicVolume;
+cvar_t *s_separation;
+cvar_t *s_doppler;
+
+static loopSound_t loopSounds[MAX_GENTITIES];
+static channel_t *freelist = NULL;
+
+int s_rawend;
+portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
+
+
+// ====================================================================
+// User-setable variables
+// ====================================================================
+
+
+void S_SoundInfo_f(void) {
+ Com_Printf("----- Sound Info -----\n" );
+ if (!s_soundStarted) {
+ Com_Printf ("sound system not started\n");
+ } else {
+ if ( s_soundMuted ) {
+ Com_Printf ("sound system is muted\n");
+ }
+
+ Com_Printf("%5d stereo\n", dma.channels - 1);
+ Com_Printf("%5d samples\n", dma.samples);
+ Com_Printf("%5d samplebits\n", dma.samplebits);
+ Com_Printf("%5d submission_chunk\n", dma.submission_chunk);
+ Com_Printf("%5d speed\n", dma.speed);
+ Com_Printf("0x%x dma buffer\n", dma.buffer);
+ if ( s_backgroundFile ) {
+ Com_Printf("Background file: %s\n", s_backgroundLoop );
+ } else {
+ Com_Printf("No background file.\n" );
+ }
+
+ }
+ Com_Printf("----------------------\n" );
+}
+
+
+
+/*
+================
+S_Init
+================
+*/
+void S_Init( void ) {
+ cvar_t *cv;
+ qboolean r;
+
+ Com_Printf("\n------- sound initialization -------\n");
+
+ s_volume = Cvar_Get ("s_volume", "0.8", CVAR_ARCHIVE);
+ s_musicVolume = Cvar_Get ("s_musicvolume", "0.25", CVAR_ARCHIVE);
+ s_separation = Cvar_Get ("s_separation", "0.5", CVAR_ARCHIVE);
+ s_doppler = Cvar_Get ("s_doppler", "1", CVAR_ARCHIVE);
+ s_khz = Cvar_Get ("s_khz", "22", CVAR_ARCHIVE);
+ s_mixahead = Cvar_Get ("s_mixahead", "0.2", CVAR_ARCHIVE);
+
+ s_mixPreStep = Cvar_Get ("s_mixPreStep", "0.05", CVAR_ARCHIVE);
+ s_show = Cvar_Get ("s_show", "0", CVAR_CHEAT);
+ s_testsound = Cvar_Get ("s_testsound", "0", CVAR_CHEAT);
+
+ cv = Cvar_Get ("s_initsound", "1", 0);
+ if ( !cv->integer ) {
+ Com_Printf ("not initializing.\n");
+ Com_Printf("------------------------------------\n");
+ return;
+ }
+
+ Cmd_AddCommand("play", S_Play_f);
+ Cmd_AddCommand("music", S_Music_f);
+ Cmd_AddCommand("s_list", S_SoundList_f);
+ Cmd_AddCommand("s_info", S_SoundInfo_f);
+ Cmd_AddCommand("s_stop", S_StopAllSounds);
+
+ r = SNDDMA_Init();
+ Com_Printf("------------------------------------\n");
+
+ if ( r ) {
+ s_soundStarted = 1;
+ s_soundMuted = 1;
+// s_numSfx = 0;
+
+ Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH);
+
+ s_soundtime = 0;
+ s_paintedtime = 0;
+
+ S_StopAllSounds ();
+
+ S_SoundInfo_f();
+ }
+
+}
+
+
+void S_ChannelFree(channel_t *v) {
+ v->thesfx = NULL;
+ *(channel_t **)v = freelist;
+ freelist = (channel_t*)v;
+}
+
+channel_t* S_ChannelMalloc() {
+ channel_t *v;
+ if (freelist == NULL) {
+ return NULL;
+ }
+ v = freelist;
+ freelist = *(channel_t **)freelist;
+ v->allocTime = Com_Milliseconds();
+ return v;
+}
+
+void S_ChannelSetup() {
+ channel_t *p, *q;
+
+ // clear all the sounds so they don't
+ Com_Memset( s_channels, 0, sizeof( s_channels ) );
+
+ p = s_channels;;
+ q = p + MAX_CHANNELS;
+ while (--q > p) {
+ *(channel_t **)q = q-1;
+ }
+
+ *(channel_t **)q = NULL;
+ freelist = p + MAX_CHANNELS - 1;
+ Com_DPrintf("Channel memory manager started\n");
+}
+
+// =======================================================================
+// Shutdown sound engine
+// =======================================================================
+
+void S_Shutdown( void ) {
+ if ( !s_soundStarted ) {
+ return;
+ }
+
+ SNDDMA_Shutdown();
+
+ s_soundStarted = 0;
+
+ Cmd_RemoveCommand("play");
+ Cmd_RemoveCommand("music");
+ Cmd_RemoveCommand("stopsound");
+ Cmd_RemoveCommand("soundlist");
+ Cmd_RemoveCommand("soundinfo");
+}
+
+
+// =======================================================================
+// Load a sound
+// =======================================================================
+
+/*
+================
+return a hash value for the sfx name
+================
+*/
+static long S_HashSFXName(const char *name) {
+ int i;
+ long hash;
+ char letter;
+
+ hash = 0;
+ i = 0;
+ while (name[i] != '\0') {
+ letter = tolower(name[i]);
+ if (letter =='.') break; // don't include extension
+ if (letter =='\\') letter = '/'; // damn path names
+ hash+=(long)(letter)*(i+119);
+ i++;
+ }
+ hash &= (LOOP_HASH-1);
+ return hash;
+}
+
+/*
+==================
+S_FindName
+
+Will allocate a new sfx if it isn't found
+==================
+*/
+static sfx_t *S_FindName( const char *name ) {
+ int i;
+ int hash;
+
+ sfx_t *sfx;
+
+ if (!name) {
+ Com_Error (ERR_FATAL, "S_FindName: NULL\n");
+ }
+ if (!name[0]) {
+ Com_Error (ERR_FATAL, "S_FindName: empty name\n");
+ }
+
+ if (strlen(name) >= MAX_QPATH) {
+ Com_Error (ERR_FATAL, "Sound name too long: %s", name);
+ }
+
+ hash = S_HashSFXName(name);
+
+ sfx = sfxHash[hash];
+ // see if already loaded
+ while (sfx) {
+ if (!Q_stricmp(sfx->soundName, name) ) {
+ return sfx;
+ }
+ sfx = sfx->next;
+ }
+
+ // find a free sfx
+ for (i=0 ; i < s_numSfx ; i++) {
+ if (!s_knownSfx[i].soundName[0]) {
+ break;
+ }
+ }
+
+ if (i == s_numSfx) {
+ if (s_numSfx == MAX_SFX) {
+ Com_Error (ERR_FATAL, "S_FindName: out of sfx_t");
+ }
+ s_numSfx++;
+ }
+
+ sfx = &s_knownSfx[i];
+ Com_Memset (sfx, 0, sizeof(*sfx));
+ strcpy (sfx->soundName, name);
+
+ sfx->next = sfxHash[hash];
+ sfxHash[hash] = sfx;
+
+ return sfx;
+}
+
+/*
+=================
+S_DefaultSound
+=================
+*/
+void S_DefaultSound( sfx_t *sfx ) {
+
+ int i;
+
+ sfx->soundLength = 512;
+ sfx->soundData = SND_malloc();
+ sfx->soundData->next = NULL;
+
+
+ for ( i = 0 ; i < sfx->soundLength ; i++ ) {
+ sfx->soundData->sndChunk[i] = i;
+ }
+}
+
+/*
+===================
+S_DisableSounds
+
+Disables sounds until the next S_BeginRegistration.
+This is called when the hunk is cleared and the sounds
+are no longer valid.
+===================
+*/
+void S_DisableSounds( void ) {
+ S_StopAllSounds();
+ s_soundMuted = qtrue;
+}
+
+/*
+=====================
+S_BeginRegistration
+
+=====================
+*/
+void S_BeginRegistration( void ) {
+ s_soundMuted = qfalse; // we can play again
+
+ if (s_numSfx == 0) {
+ SND_setup();
+
+ s_numSfx = 0;
+ Com_Memset( s_knownSfx, 0, sizeof( s_knownSfx ) );
+ Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH);
+
+ S_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3
+ }
+}
+
+
+/*
+==================
+S_RegisterSound
+
+Creates a default buzz sound if the file can't be loaded
+==================
+*/
+sfxHandle_t S_RegisterSound( const char *name, qboolean compressed ) {
+ sfx_t *sfx;
+
+ compressed = qfalse;
+ if (!s_soundStarted) {
+ return 0;
+ }
+
+ if ( strlen( name ) >= MAX_QPATH ) {
+ Com_Printf( "Sound name exceeds MAX_QPATH\n" );
+ return 0;
+ }
+
+ sfx = S_FindName( name );
+ if ( sfx->soundData ) {
+ if ( sfx->defaultSound ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: could not find %s - using default\n", sfx->soundName );
+ return 0;
+ }
+ return sfx - s_knownSfx;
+ }
+
+ sfx->inMemory = qfalse;
+ sfx->soundCompressed = compressed;
+
+ S_memoryLoad(sfx);
+
+ if ( sfx->defaultSound ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: could not find %s - using default\n", sfx->soundName );
+ return 0;
+ }
+
+ return sfx - s_knownSfx;
+}
+
+void S_memoryLoad(sfx_t *sfx) {
+ // load the sound file
+ if ( !S_LoadSound ( sfx ) ) {
+// Com_Printf( S_COLOR_YELLOW "WARNING: couldn't load sound: %s\n", sfx->soundName );
+ sfx->defaultSound = qtrue;
+ }
+ sfx->inMemory = qtrue;
+}
+
+//=============================================================================
+
+/*
+=================
+S_SpatializeOrigin
+
+Used for spatializing s_channels
+=================
+*/
+void S_SpatializeOrigin (vec3_t origin, int master_vol, int *left_vol, int *right_vol)
+{
+ vec_t dot;
+ vec_t dist;
+ vec_t lscale, rscale, scale;
+ vec3_t source_vec;
+ vec3_t vec;
+
+ const float dist_mult = SOUND_ATTENUATE;
+
+ // calculate stereo seperation and distance attenuation
+ VectorSubtract(origin, listener_origin, source_vec);
+
+ dist = VectorNormalize(source_vec);
+ dist -= SOUND_FULLVOLUME;
+ if (dist < 0)
+ dist = 0; // close enough to be at full volume
+ dist *= dist_mult; // different attenuation levels
+
+ VectorRotate( source_vec, listener_axis, vec );
+
+ dot = -vec[1];
+
+ if (dma.channels == 1)
+ { // no attenuation = no spatialization
+ rscale = 1.0;
+ lscale = 1.0;
+ }
+ else
+ {
+ rscale = 0.5 * (1.0 + dot);
+ lscale = 0.5 * (1.0 - dot);
+ //rscale = s_separation->value + ( 1.0 - s_separation->value ) * dot;
+ //lscale = s_separation->value - ( 1.0 - s_separation->value ) * dot;
+ if ( rscale < 0 ) {
+ rscale = 0;
+ }
+ if ( lscale < 0 ) {
+ lscale = 0;
+ }
+ }
+
+ // add in distance effect
+ scale = (1.0 - dist) * rscale;
+ *right_vol = (master_vol * scale);
+ if (*right_vol < 0)
+ *right_vol = 0;
+
+ scale = (1.0 - dist) * lscale;
+ *left_vol = (master_vol * scale);
+ if (*left_vol < 0)
+ *left_vol = 0;
+}
+
+// =======================================================================
+// Start a sound effect
+// =======================================================================
+
+/*
+====================
+S_StartSound
+
+Validates the parms and ques the sound up
+if pos is NULL, the sound will be dynamically sourced from the entity
+Entchannel 0 will never override a playing sound
+====================
+*/
+void S_StartSound(vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfxHandle ) {
+ channel_t *ch;
+ sfx_t *sfx;
+ int i, oldest, chosen, time;
+ int inplay, allowed;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ if ( !origin && ( entityNum < 0 || entityNum > MAX_GENTITIES ) ) {
+ Com_Error( ERR_DROP, "S_StartSound: bad entitynum %i", entityNum );
+ }
+
+ if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) {
+ Com_Printf( S_COLOR_YELLOW, "S_StartSound: handle %i out of range\n", sfxHandle );
+ return;
+ }
+
+ sfx = &s_knownSfx[ sfxHandle ];
+
+ if (sfx->inMemory == qfalse) {
+ S_memoryLoad(sfx);
+ }
+
+ if ( s_show->integer == 1 ) {
+ Com_Printf( "%i : %s\n", s_paintedtime, sfx->soundName );
+ }
+
+ time = Com_Milliseconds();
+
+// Com_Printf("playing %s\n", sfx->soundName);
+ // pick a channel to play on
+
+ allowed = 4;
+ if (entityNum == listener_number) {
+ allowed = 8;
+ }
+
+ ch = s_channels;
+ inplay = 0;
+ for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) {
+ if (ch[i].entnum == entityNum && ch[i].thesfx == sfx) {
+ if (time - ch[i].allocTime < 50) {
+// if (Cvar_VariableValue( "cg_showmiss" )) {
+// Com_Printf("double sound start\n");
+// }
+ return;
+ }
+ inplay++;
+ }
+ }
+
+ if (inplay>allowed) {
+ return;
+ }
+
+ sfx->lastTimeUsed = time;
+
+ ch = S_ChannelMalloc(); // entityNum, entchannel);
+ if (!ch) {
+ ch = s_channels;
+
+ oldest = sfx->lastTimeUsed;
+ chosen = -1;
+ for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) {
+ if (ch->entnum != listener_number && ch->entnum == entityNum && ch->allocTime<oldest && ch->entchannel != CHAN_ANNOUNCER) {
+ oldest = ch->allocTime;
+ chosen = i;
+ }
+ }
+ if (chosen == -1) {
+ ch = s_channels;
+ for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) {
+ if (ch->entnum != listener_number && ch->allocTime<oldest && ch->entchannel != CHAN_ANNOUNCER) {
+ oldest = ch->allocTime;
+ chosen = i;
+ }
+ }
+ if (chosen == -1) {
+ if (ch->entnum == listener_number) {
+ for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) {
+ if (ch->allocTime<oldest) {
+ oldest = ch->allocTime;
+ chosen = i;
+ }
+ }
+ }
+ if (chosen == -1) {
+ Com_Printf("dropping sound\n");
+ return;
+ }
+ }
+ }
+ ch = &s_channels[chosen];
+ ch->allocTime = sfx->lastTimeUsed;
+ }
+
+ if (origin) {
+ VectorCopy (origin, ch->origin);
+ ch->fixed_origin = qtrue;
+ } else {
+ ch->fixed_origin = qfalse;
+ }
+
+ ch->master_vol = 127;
+ ch->entnum = entityNum;
+ ch->thesfx = sfx;
+ ch->startSample = START_SAMPLE_IMMEDIATE;
+ ch->entchannel = entchannel;
+ ch->leftvol = ch->master_vol; // these will get calced at next spatialize
+ ch->rightvol = ch->master_vol; // unless the game isn't running
+ ch->doppler = qfalse;
+}
+
+
+/*
+==================
+S_StartLocalSound
+==================
+*/
+void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) {
+ Com_Printf( S_COLOR_YELLOW, "S_StartLocalSound: handle %i out of range\n", sfxHandle );
+ return;
+ }
+
+ S_StartSound (NULL, listener_number, channelNum, sfxHandle );
+}
+
+
+/*
+==================
+S_ClearSoundBuffer
+
+If we are about to perform file access, clear the buffer
+so sound doesn't stutter.
+==================
+*/
+void S_ClearSoundBuffer( void ) {
+ int clear;
+
+ if (!s_soundStarted)
+ return;
+
+ // stop looping sounds
+ Com_Memset(loopSounds, 0, MAX_GENTITIES*sizeof(loopSound_t));
+ Com_Memset(loop_channels, 0, MAX_CHANNELS*sizeof(channel_t));
+ numLoopChannels = 0;
+
+ S_ChannelSetup();
+
+ s_rawend = 0;
+
+ if (dma.samplebits == 8)
+ clear = 0x80;
+ else
+ clear = 0;
+
+ SNDDMA_BeginPainting ();
+ if (dma.buffer)
+ // TTimo: due to a particular bug workaround in linux sound code,
+ // have to optionally use a custom C implementation of Com_Memset
+ // not affecting win32, we have #define Snd_Memset Com_Memset
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
+ Snd_Memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
+ SNDDMA_Submit ();
+}
+
+/*
+==================
+S_StopAllSounds
+==================
+*/
+void S_StopAllSounds(void) {
+ if ( !s_soundStarted ) {
+ return;
+ }
+
+ // stop the background music
+ S_StopBackgroundTrack();
+
+ S_ClearSoundBuffer ();
+}
+
+/*
+==============================================================
+
+continuous looping sounds are added each frame
+
+==============================================================
+*/
+
+void S_StopLoopingSound(int entityNum) {
+ loopSounds[entityNum].active = qfalse;
+// loopSounds[entityNum].sfx = 0;
+ loopSounds[entityNum].kill = qfalse;
+}
+
+/*
+==================
+S_ClearLoopingSounds
+
+==================
+*/
+void S_ClearLoopingSounds( qboolean killall ) {
+ int i;
+ for ( i = 0 ; i < MAX_GENTITIES ; i++) {
+ if (killall || loopSounds[i].kill == qtrue || (loopSounds[i].sfx && loopSounds[i].sfx->soundLength == 0)) {
+ loopSounds[i].kill = qfalse;
+ S_StopLoopingSound(i);
+ }
+ }
+ numLoopChannels = 0;
+}
+
+/*
+==================
+S_AddLoopingSound
+
+Called during entity generation for a frame
+Include velocity in case I get around to doing doppler...
+==================
+*/
+void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle ) {
+ sfx_t *sfx;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) {
+ Com_Printf( S_COLOR_YELLOW, "S_AddLoopingSound: handle %i out of range\n", sfxHandle );
+ return;
+ }
+
+ sfx = &s_knownSfx[ sfxHandle ];
+
+ if (sfx->inMemory == qfalse) {
+ S_memoryLoad(sfx);
+ }
+
+ if ( !sfx->soundLength ) {
+ Com_Error( ERR_DROP, "%s has length 0", sfx->soundName );
+ }
+
+ VectorCopy( origin, loopSounds[entityNum].origin );
+ VectorCopy( velocity, loopSounds[entityNum].velocity );
+ loopSounds[entityNum].active = qtrue;
+ loopSounds[entityNum].kill = qtrue;
+ loopSounds[entityNum].doppler = qfalse;
+ loopSounds[entityNum].oldDopplerScale = 1.0;
+ loopSounds[entityNum].dopplerScale = 1.0;
+ loopSounds[entityNum].sfx = sfx;
+
+ if (s_doppler->integer && VectorLengthSquared(velocity)>0.0) {
+ vec3_t out;
+ float lena, lenb;
+
+ loopSounds[entityNum].doppler = qtrue;
+ lena = DistanceSquared(loopSounds[listener_number].origin, loopSounds[entityNum].origin);
+ VectorAdd(loopSounds[entityNum].origin, loopSounds[entityNum].velocity, out);
+ lenb = DistanceSquared(loopSounds[listener_number].origin, out);
+ if ((loopSounds[entityNum].framenum+1) != cls.framecount) {
+ loopSounds[entityNum].oldDopplerScale = 1.0;
+ } else {
+ loopSounds[entityNum].oldDopplerScale = loopSounds[entityNum].dopplerScale;
+ }
+ loopSounds[entityNum].dopplerScale = lenb/(lena*100);
+ if (loopSounds[entityNum].dopplerScale<=1.0) {
+ loopSounds[entityNum].doppler = qfalse; // don't bother doing the math
+ }
+ }
+
+ loopSounds[entityNum].framenum = cls.framecount;
+}
+
+/*
+==================
+S_AddLoopingSound
+
+Called during entity generation for a frame
+Include velocity in case I get around to doing doppler...
+==================
+*/
+void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle ) {
+ sfx_t *sfx;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ if ( sfxHandle < 0 || sfxHandle >= s_numSfx ) {
+ Com_Printf( S_COLOR_YELLOW, "S_AddRealLoopingSound: handle %i out of range\n", sfxHandle );
+ return;
+ }
+
+ sfx = &s_knownSfx[ sfxHandle ];
+
+ if (sfx->inMemory == qfalse) {
+ S_memoryLoad(sfx);
+ }
+
+ if ( !sfx->soundLength ) {
+ Com_Error( ERR_DROP, "%s has length 0", sfx->soundName );
+ }
+ VectorCopy( origin, loopSounds[entityNum].origin );
+ VectorCopy( velocity, loopSounds[entityNum].velocity );
+ loopSounds[entityNum].sfx = sfx;
+ loopSounds[entityNum].active = qtrue;
+ loopSounds[entityNum].kill = qfalse;
+ loopSounds[entityNum].doppler = qfalse;
+}
+
+
+
+/*
+==================
+S_AddLoopSounds
+
+Spatialize all of the looping sounds.
+All sounds are on the same cycle, so any duplicates can just
+sum up the channel multipliers.
+==================
+*/
+void S_AddLoopSounds (void) {
+ int i, j, time;
+ int left_total, right_total, left, right;
+ channel_t *ch;
+ loopSound_t *loop, *loop2;
+ static int loopFrame;
+
+
+ numLoopChannels = 0;
+
+ time = Com_Milliseconds();
+
+ loopFrame++;
+ for ( i = 0 ; i < MAX_GENTITIES ; i++) {
+ loop = &loopSounds[i];
+ if ( !loop->active || loop->mergeFrame == loopFrame ) {
+ continue; // already merged into an earlier sound
+ }
+
+ if (loop->kill) {
+ S_SpatializeOrigin( loop->origin, 127, &left_total, &right_total); // 3d
+ } else {
+ S_SpatializeOrigin( loop->origin, 90, &left_total, &right_total); // sphere
+ }
+
+ loop->sfx->lastTimeUsed = time;
+
+ for (j=(i+1); j< MAX_GENTITIES ; j++) {
+ loop2 = &loopSounds[j];
+ if ( !loop2->active || loop2->doppler || loop2->sfx != loop->sfx) {
+ continue;
+ }
+ loop2->mergeFrame = loopFrame;
+
+ if (loop2->kill) {
+ S_SpatializeOrigin( loop2->origin, 127, &left, &right); // 3d
+ } else {
+ S_SpatializeOrigin( loop2->origin, 90, &left, &right); // sphere
+ }
+
+ loop2->sfx->lastTimeUsed = time;
+ left_total += left;
+ right_total += right;
+ }
+ if (left_total == 0 && right_total == 0) {
+ continue; // not audible
+ }
+
+ // allocate a channel
+ ch = &loop_channels[numLoopChannels];
+
+ if (left_total > 255) {
+ left_total = 255;
+ }
+ if (right_total > 255) {
+ right_total = 255;
+ }
+
+ ch->master_vol = 127;
+ ch->leftvol = left_total;
+ ch->rightvol = right_total;
+ ch->thesfx = loop->sfx;
+ ch->doppler = loop->doppler;
+ ch->dopplerScale = loop->dopplerScale;
+ ch->oldDopplerScale = loop->oldDopplerScale;
+ numLoopChannels++;
+ if (numLoopChannels == MAX_CHANNELS) {
+ return;
+ }
+ }
+}
+
+//=============================================================================
+
+/*
+=================
+S_ByteSwapRawSamples
+
+If raw data has been loaded in little endien binary form, this must be done.
+If raw data was calculated, as with ADPCM, this should not be called.
+=================
+*/
+void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) {
+ int i;
+
+ if ( width != 2 ) {
+ return;
+ }
+ if ( LittleShort( 256 ) == 256 ) {
+ return;
+ }
+
+ if ( s_channels == 2 ) {
+ samples <<= 1;
+ }
+ for ( i = 0 ; i < samples ; i++ ) {
+ ((short *)data)[i] = LittleShort( ((short *)data)[i] );
+ }
+}
+
+portable_samplepair_t *S_GetRawSamplePointer() {
+ return s_rawsamples;
+}
+
+/*
+============
+S_RawSamples
+
+Music streaming
+============
+*/
+void S_RawSamples( int samples, int rate, int width, int s_channels, const byte *data, float volume ) {
+ int i;
+ int src, dst;
+ float scale;
+ int intVolume;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ intVolume = 256 * volume;
+
+ if ( s_rawend < s_soundtime ) {
+ Com_DPrintf( "S_RawSamples: resetting minimum: %i < %i\n", s_rawend, s_soundtime );
+ s_rawend = s_soundtime;
+ }
+
+ scale = (float)rate / dma.speed;
+
+//Com_Printf ("%i < %i < %i\n", s_soundtime, s_paintedtime, s_rawend);
+ if (s_channels == 2 && width == 2)
+ {
+ if (scale == 1.0)
+ { // optimized case
+ for (i=0 ; i<samples ; i++)
+ {
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
+ s_rawend++;
+ s_rawsamples[dst].left = ((short *)data)[i*2] * intVolume;
+ s_rawsamples[dst].right = ((short *)data)[i*2+1] * intVolume;
+ }
+ }
+ else
+ {
+ for (i=0 ; ; i++)
+ {
+ src = i*scale;
+ if (src >= samples)
+ break;
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
+ s_rawend++;
+ s_rawsamples[dst].left = ((short *)data)[src*2] * intVolume;
+ s_rawsamples[dst].right = ((short *)data)[src*2+1] * intVolume;
+ }
+ }
+ }
+ else if (s_channels == 1 && width == 2)
+ {
+ for (i=0 ; ; i++)
+ {
+ src = i*scale;
+ if (src >= samples)
+ break;
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
+ s_rawend++;
+ s_rawsamples[dst].left = ((short *)data)[src] * intVolume;
+ s_rawsamples[dst].right = ((short *)data)[src] * intVolume;
+ }
+ }
+ else if (s_channels == 2 && width == 1)
+ {
+ intVolume *= 256;
+
+ for (i=0 ; ; i++)
+ {
+ src = i*scale;
+ if (src >= samples)
+ break;
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
+ s_rawend++;
+ s_rawsamples[dst].left = ((char *)data)[src*2] * intVolume;
+ s_rawsamples[dst].right = ((char *)data)[src*2+1] * intVolume;
+ }
+ }
+ else if (s_channels == 1 && width == 1)
+ {
+ intVolume *= 256;
+
+ for (i=0 ; ; i++)
+ {
+ src = i*scale;
+ if (src >= samples)
+ break;
+ dst = s_rawend&(MAX_RAW_SAMPLES-1);
+ s_rawend++;
+ s_rawsamples[dst].left = (((byte *)data)[src]-128) * intVolume;
+ s_rawsamples[dst].right = (((byte *)data)[src]-128) * intVolume;
+ }
+ }
+
+ if ( s_rawend > s_soundtime + MAX_RAW_SAMPLES ) {
+ Com_DPrintf( "S_RawSamples: overflowed %i > %i\n", s_rawend, s_soundtime );
+ }
+}
+
+//=============================================================================
+
+/*
+=====================
+S_UpdateEntityPosition
+
+let the sound system know where an entity currently is
+======================
+*/
+void S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
+ if ( entityNum < 0 || entityNum > MAX_GENTITIES ) {
+ Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
+ }
+ VectorCopy( origin, loopSounds[entityNum].origin );
+}
+
+
+/*
+============
+S_Respatialize
+
+Change the volumes of all the playing sounds for changes in their positions
+============
+*/
+void S_Respatialize( int entityNum, const vec3_t head, vec3_t axis[3], int inwater ) {
+ int i;
+ channel_t *ch;
+ vec3_t origin;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ listener_number = entityNum;
+ VectorCopy(head, listener_origin);
+ VectorCopy(axis[0], listener_axis[0]);
+ VectorCopy(axis[1], listener_axis[1]);
+ VectorCopy(axis[2], listener_axis[2]);
+
+ // update spatialization for dynamic sounds
+ ch = s_channels;
+ for ( i = 0 ; i < MAX_CHANNELS ; i++, ch++ ) {
+ if ( !ch->thesfx ) {
+ continue;
+ }
+ // anything coming from the view entity will always be full volume
+ if (ch->entnum == listener_number) {
+ ch->leftvol = ch->master_vol;
+ ch->rightvol = ch->master_vol;
+ } else {
+ if (ch->fixed_origin) {
+ VectorCopy( ch->origin, origin );
+ } else {
+ VectorCopy( loopSounds[ ch->entnum ].origin, origin );
+ }
+
+ S_SpatializeOrigin (origin, ch->master_vol, &ch->leftvol, &ch->rightvol);
+ }
+ }
+
+ // add loopsounds
+ S_AddLoopSounds ();
+}
+
+
+/*
+========================
+S_ScanChannelStarts
+
+Returns qtrue if any new sounds were started since the last mix
+========================
+*/
+qboolean S_ScanChannelStarts( void ) {
+ channel_t *ch;
+ int i;
+ qboolean newSamples;
+
+ newSamples = qfalse;
+ ch = s_channels;
+
+ for (i=0; i<MAX_CHANNELS ; i++, ch++) {
+ if ( !ch->thesfx ) {
+ continue;
+ }
+ // if this channel was just started this frame,
+ // set the sample count to it begins mixing
+ // into the very first sample
+ if ( ch->startSample == START_SAMPLE_IMMEDIATE ) {
+ ch->startSample = s_paintedtime;
+ newSamples = qtrue;
+ continue;
+ }
+
+ // if it is completely finished by now, clear it
+ if ( ch->startSample + (ch->thesfx->soundLength) <= s_paintedtime ) {
+ S_ChannelFree(ch);
+ }
+ }
+
+ return newSamples;
+}
+
+/*
+============
+S_Update
+
+Called once each time through the main loop
+============
+*/
+void S_Update( void ) {
+ int i;
+ int total;
+ channel_t *ch;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ Com_DPrintf ("not started or muted\n");
+ return;
+ }
+
+ //
+ // debugging output
+ //
+ if ( s_show->integer == 2 ) {
+ total = 0;
+ ch = s_channels;
+ for (i=0 ; i<MAX_CHANNELS; i++, ch++) {
+ if (ch->thesfx && (ch->leftvol || ch->rightvol) ) {
+ Com_Printf ("%f %f %s\n", ch->leftvol, ch->rightvol, ch->thesfx->soundName);
+ total++;
+ }
+ }
+
+ Com_Printf ("----(%i)---- painted: %i\n", total, s_paintedtime);
+ }
+
+ // add raw data from streamed samples
+ S_UpdateBackgroundTrack();
+
+ // mix some sound
+ S_Update_();
+}
+
+void S_GetSoundtime(void)
+{
+ int samplepos;
+ static int buffers;
+ static int oldsamplepos;
+ int fullsamples;
+
+ fullsamples = dma.samples / dma.channels;
+
+ // it is possible to miscount buffers if it has wrapped twice between
+ // calls to S_Update. Oh well.
+ samplepos = SNDDMA_GetDMAPos();
+ if (samplepos < oldsamplepos)
+ {
+ buffers++; // buffer wrapped
+
+ if (s_paintedtime > 0x40000000)
+ { // time to chop things off to avoid 32 bit limits
+ buffers = 0;
+ s_paintedtime = fullsamples;
+ S_StopAllSounds ();
+ }
+ }
+ oldsamplepos = samplepos;
+
+ s_soundtime = buffers*fullsamples + samplepos/dma.channels;
+
+#if 0
+// check to make sure that we haven't overshot
+ if (s_paintedtime < s_soundtime)
+ {
+ Com_DPrintf ("S_Update_ : overflow\n");
+ s_paintedtime = s_soundtime;
+ }
+#endif
+
+ if ( dma.submission_chunk < 256 ) {
+ s_paintedtime = s_soundtime + s_mixPreStep->value * dma.speed;
+ } else {
+ s_paintedtime = s_soundtime + dma.submission_chunk;
+ }
+}
+
+
+void S_Update_(void) {
+ unsigned endtime;
+ int samps;
+ static float lastTime = 0.0f;
+ float ma, op;
+ float thisTime, sane;
+ static int ot = -1;
+
+ if ( !s_soundStarted || s_soundMuted ) {
+ return;
+ }
+
+ thisTime = Com_Milliseconds();
+
+ // Updates s_soundtime
+ S_GetSoundtime();
+
+ if (s_soundtime == ot) {
+ return;
+ }
+ ot = s_soundtime;
+
+ // clear any sound effects that end before the current time,
+ // and start any new sounds
+ S_ScanChannelStarts();
+
+ sane = thisTime - lastTime;
+ if (sane<11) {
+ sane = 11; // 85hz
+ }
+
+ ma = s_mixahead->value * dma.speed;
+ op = s_mixPreStep->value + sane*dma.speed*0.01;
+
+ if (op < ma) {
+ ma = op;
+ }
+
+ // mix ahead of current position
+ endtime = s_soundtime + ma;
+
+ // mix to an even submission block size
+ endtime = (endtime + dma.submission_chunk-1)
+ & ~(dma.submission_chunk-1);
+
+ // never mix more than the complete buffer
+ samps = dma.samples >> (dma.channels-1);
+ if (endtime - s_soundtime > samps)
+ endtime = s_soundtime + samps;
+
+
+
+ SNDDMA_BeginPainting ();
+
+ S_PaintChannels (endtime);
+
+ SNDDMA_Submit ();
+
+ lastTime = thisTime;
+}
+
+/*
+===============================================================================
+
+console functions
+
+===============================================================================
+*/
+
+void S_Play_f( void ) {
+ int i;
+ sfxHandle_t h;
+ char name[256];
+
+ i = 1;
+ while ( i<Cmd_Argc() ) {
+ if ( !Q_strrchr(Cmd_Argv(i), '.') ) {
+ Com_sprintf( name, sizeof(name), "%s.wav", Cmd_Argv(1) );
+ } else {
+ Q_strncpyz( name, Cmd_Argv(i), sizeof(name) );
+ }
+ h = S_RegisterSound( name, qfalse );
+ if( h ) {
+ S_StartLocalSound( h, CHAN_LOCAL_SOUND );
+ }
+ i++;
+ }
+}
+
+void S_Music_f( void ) {
+ int c;
+
+ c = Cmd_Argc();
+
+ if ( c == 2 ) {
+ S_StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(1) );
+ s_backgroundLoop[0] = 0;
+ } else if ( c == 3 ) {
+ S_StartBackgroundTrack( Cmd_Argv(1), Cmd_Argv(2) );
+ } else {
+ Com_Printf ("music <musicfile> [loopfile]\n");
+ return;
+ }
+
+}
+
+void S_SoundList_f( void ) {
+ int i;
+ sfx_t *sfx;
+ int size, total;
+ char type[4][16];
+ char mem[2][16];
+
+ strcpy(type[0], "16bit");
+ strcpy(type[1], "adpcm");
+ strcpy(type[2], "daub4");
+ strcpy(type[3], "mulaw");
+ strcpy(mem[0], "paged out");
+ strcpy(mem[1], "resident ");
+ total = 0;
+ for (sfx=s_knownSfx, i=0 ; i<s_numSfx ; i++, sfx++) {
+ size = sfx->soundLength;
+ total += size;
+ Com_Printf("%6i[%s] : %s[%s]\n", size, type[sfx->soundCompressionMethod], sfx->soundName, mem[sfx->inMemory] );
+ }
+ Com_Printf ("Total resident: %i\n", total);
+ S_DisplayFreeMemory();
+}
+
+
+/*
+===============================================================================
+
+background music functions
+
+===============================================================================
+*/
+
+int FGetLittleLong( fileHandle_t f ) {
+ int v;
+
+ FS_Read( &v, sizeof(v), f );
+
+ return LittleLong( v);
+}
+
+int FGetLittleShort( fileHandle_t f ) {
+ short v;
+
+ FS_Read( &v, sizeof(v), f );
+
+ return LittleShort( v);
+}
+
+// returns the length of the data in the chunk, or 0 if not found
+int S_FindWavChunk( fileHandle_t f, char *chunk ) {
+ char name[5];
+ int len;
+ int r;
+
+ name[4] = 0;
+ len = 0;
+ r = FS_Read( name, 4, f );
+ if ( r != 4 ) {
+ return 0;
+ }
+ len = FGetLittleLong( f );
+ if ( len < 0 || len > 0xfffffff ) {
+ len = 0;
+ return 0;
+ }
+ len = (len + 1 ) & ~1; // pad to word boundary
+// s_nextWavChunk += len + 8;
+
+ if ( strcmp( name, chunk ) ) {
+ return 0;
+ }
+
+ return len;
+}
+
+/*
+======================
+S_StopBackgroundTrack
+======================
+*/
+void S_StopBackgroundTrack( void ) {
+ if ( !s_backgroundFile ) {
+ return;
+ }
+ Sys_EndStreamedFile( s_backgroundFile );
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ s_rawend = 0;
+}
+
+/*
+======================
+S_StartBackgroundTrack
+======================
+*/
+void S_StartBackgroundTrack( const char *intro, const char *loop ){
+ int len;
+ char dump[16];
+ char name[MAX_QPATH];
+
+ if ( !intro ) {
+ intro = "";
+ }
+ if ( !loop || !loop[0] ) {
+ loop = intro;
+ }
+ Com_DPrintf( "S_StartBackgroundTrack( %s, %s )\n", intro, loop );
+
+ Q_strncpyz( name, intro, sizeof( name ) - 4 );
+ COM_DefaultExtension( name, sizeof( name ), ".wav" );
+
+ if ( !intro[0] ) {
+ return;
+ }
+
+ Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
+
+ // close the background track, but DON'T reset s_rawend
+ // if restarting the same back ground track
+ if ( s_backgroundFile ) {
+ Sys_EndStreamedFile( s_backgroundFile );
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ }
+
+ //
+ // open up a wav file and get all the info
+ //
+ FS_FOpenFileRead( name, &s_backgroundFile, qtrue );
+ if ( !s_backgroundFile ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: couldn't open music file %s\n", name );
+ return;
+ }
+
+ // skip the riff wav header
+
+ FS_Read(dump, 12, s_backgroundFile);
+
+ if ( !S_FindWavChunk( s_backgroundFile, "fmt " ) ) {
+ Com_Printf( "No fmt chunk in %s\n", name );
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ return;
+ }
+
+ // save name for soundinfo
+ s_backgroundInfo.format = FGetLittleShort( s_backgroundFile );
+ s_backgroundInfo.channels = FGetLittleShort( s_backgroundFile );
+ s_backgroundInfo.rate = FGetLittleLong( s_backgroundFile );
+ FGetLittleLong( s_backgroundFile );
+ FGetLittleShort( s_backgroundFile );
+ s_backgroundInfo.width = FGetLittleShort( s_backgroundFile ) / 8;
+
+ if ( s_backgroundInfo.format != WAV_FORMAT_PCM ) {
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ Com_Printf("Not a microsoft PCM format wav: %s\n", name);
+ return;
+ }
+
+ if ( s_backgroundInfo.channels != 2 || s_backgroundInfo.rate != 22050 ) {
+ Com_Printf(S_COLOR_YELLOW "WARNING: music file %s is not 22k stereo\n", name );
+ }
+
+ if ( ( len = S_FindWavChunk( s_backgroundFile, "data" ) ) == 0 ) {
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ Com_Printf("No data chunk in %s\n", name);
+ return;
+ }
+
+ s_backgroundInfo.samples = len / (s_backgroundInfo.width * s_backgroundInfo.channels);
+
+ s_backgroundSamples = s_backgroundInfo.samples;
+
+ //
+ // start the background streaming
+ //
+ Sys_BeginStreamedFile( s_backgroundFile, 0x10000 );
+}
+
+/*
+======================
+S_UpdateBackgroundTrack
+======================
+*/
+void S_UpdateBackgroundTrack( void ) {
+ int bufferSamples;
+ int fileSamples;
+ byte raw[30000]; // just enough to fit in a mac stack frame
+ int fileBytes;
+ int r;
+ static float musicVolume = 0.5f;
+
+ if ( !s_backgroundFile ) {
+ return;
+ }
+
+ // graeme see if this is OK
+ musicVolume = (musicVolume + (s_musicVolume->value * 2))/4.0f;
+
+ // don't bother playing anything if musicvolume is 0
+ if ( musicVolume <= 0 ) {
+ return;
+ }
+
+ // see how many samples should be copied into the raw buffer
+ if ( s_rawend < s_soundtime ) {
+ s_rawend = s_soundtime;
+ }
+
+ while ( s_rawend < s_soundtime + MAX_RAW_SAMPLES ) {
+ bufferSamples = MAX_RAW_SAMPLES - (s_rawend - s_soundtime);
+
+ // decide how much data needs to be read from the file
+ fileSamples = bufferSamples * s_backgroundInfo.rate / dma.speed;
+
+ // don't try and read past the end of the file
+ if ( fileSamples > s_backgroundSamples ) {
+ fileSamples = s_backgroundSamples;
+ }
+
+ // our max buffer size
+ fileBytes = fileSamples * (s_backgroundInfo.width * s_backgroundInfo.channels);
+ if ( fileBytes > sizeof(raw) ) {
+ fileBytes = sizeof(raw);
+ fileSamples = fileBytes / (s_backgroundInfo.width * s_backgroundInfo.channels);
+ }
+
+ r = Sys_StreamedRead( raw, 1, fileBytes, s_backgroundFile );
+ if ( r != fileBytes ) {
+ Com_Printf("StreamedRead failure on music track\n");
+ S_StopBackgroundTrack();
+ return;
+ }
+
+ // byte swap if needed
+ S_ByteSwapRawSamples( fileSamples, s_backgroundInfo.width, s_backgroundInfo.channels, raw );
+
+ // add to raw buffer
+ S_RawSamples( fileSamples, s_backgroundInfo.rate,
+ s_backgroundInfo.width, s_backgroundInfo.channels, raw, musicVolume );
+
+ s_backgroundSamples -= fileSamples;
+ if ( !s_backgroundSamples ) {
+ // loop
+ if (s_backgroundLoop[0]) {
+ Sys_EndStreamedFile( s_backgroundFile );
+ FS_FCloseFile( s_backgroundFile );
+ s_backgroundFile = 0;
+ S_StartBackgroundTrack( s_backgroundLoop, s_backgroundLoop );
+ if ( !s_backgroundFile ) {
+ return; // loop failed to restart
+ }
+ } else {
+ s_backgroundFile = 0;
+ return;
+ }
+ }
+ }
+}
+
+
+/*
+======================
+S_FreeOldestSound
+======================
+*/
+
+void S_FreeOldestSound() {
+ int i, oldest, used;
+ sfx_t *sfx;
+ sndBuffer *buffer, *nbuffer;
+
+ oldest = Com_Milliseconds();
+ used = 0;
+
+ for (i=1 ; i < s_numSfx ; i++) {
+ sfx = &s_knownSfx[i];
+ if (sfx->inMemory && sfx->lastTimeUsed<oldest) {
+ used = i;
+ oldest = sfx->lastTimeUsed;
+ }
+ }
+
+ sfx = &s_knownSfx[used];
+
+ Com_DPrintf("S_FreeOldestSound: freeing sound %s\n", sfx->soundName);
+
+ buffer = sfx->soundData;
+ while(buffer != NULL) {
+ nbuffer = buffer->next;
+ SND_free(buffer);
+ buffer = nbuffer;
+ }
+ sfx->inMemory = qfalse;
+ sfx->soundData = NULL;
+}
diff --git a/code/client/snd_local.h b/code/client/snd_local.h new file mode 100755 index 0000000..5b0c97a --- /dev/null +++ b/code/client/snd_local.h @@ -0,0 +1,204 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// snd_local.h -- private sound definations
+
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "snd_public.h"
+
+#define PAINTBUFFER_SIZE 4096 // this is in samples
+
+#define SND_CHUNK_SIZE 1024 // samples
+#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats
+#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats
+
+typedef struct {
+ int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down
+ int right;
+} portable_samplepair_t;
+
+typedef struct adpcm_state {
+ short sample; /* Previous output value */
+ char index; /* Index into stepsize table */
+} adpcm_state_t;
+
+typedef struct sndBuffer_s {
+ short sndChunk[SND_CHUNK_SIZE];
+ struct sndBuffer_s *next;
+ int size;
+ adpcm_state_t adpcm;
+} sndBuffer;
+
+typedef struct sfx_s {
+ sndBuffer *soundData;
+ qboolean defaultSound; // couldn't be loaded, so use buzz
+ qboolean inMemory; // not in Memory
+ qboolean soundCompressed; // not in Memory
+ int soundCompressionMethod;
+ int soundLength;
+ char soundName[MAX_QPATH];
+ int lastTimeUsed;
+ struct sfx_s *next;
+} sfx_t;
+
+typedef struct {
+ int channels;
+ int samples; // mono samples in buffer
+ int submission_chunk; // don't mix less than this #
+ int samplebits;
+ int speed;
+ byte *buffer;
+} dma_t;
+
+#define START_SAMPLE_IMMEDIATE 0x7fffffff
+
+typedef struct loopSound_s {
+ vec3_t origin;
+ vec3_t velocity;
+ sfx_t *sfx;
+ int mergeFrame;
+ qboolean active;
+ qboolean kill;
+ qboolean doppler;
+ float dopplerScale;
+ float oldDopplerScale;
+ int framenum;
+} loopSound_t;
+
+typedef struct
+{
+ int allocTime;
+ int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix
+ int entnum; // to allow overriding a specific sound
+ int entchannel; // to allow overriding a specific sound
+ int leftvol; // 0-255 volume after spatialization
+ int rightvol; // 0-255 volume after spatialization
+ int master_vol; // 0-255 volume before spatialization
+ float dopplerScale;
+ float oldDopplerScale;
+ vec3_t origin; // only use if fixed_origin is set
+ qboolean fixed_origin; // use origin instead of fetching entnum's origin
+ sfx_t *thesfx; // sfx structure
+ qboolean doppler;
+} channel_t;
+
+
+#define WAV_FORMAT_PCM 1
+
+
+typedef struct {
+ int format;
+ int rate;
+ int width;
+ int channels;
+ int samples;
+ int dataofs; // chunk starts this many bytes from file start
+} wavinfo_t;
+
+
+/*
+====================================================================
+
+ SYSTEM SPECIFIC FUNCTIONS
+
+====================================================================
+*/
+
+// initializes cycling through a DMA buffer and returns information on it
+qboolean SNDDMA_Init(void);
+
+// gets the current DMA position
+int SNDDMA_GetDMAPos(void);
+
+// shutdown the DMA xfer.
+void SNDDMA_Shutdown(void);
+
+void SNDDMA_BeginPainting (void);
+
+void SNDDMA_Submit(void);
+
+//====================================================================
+
+#define MAX_CHANNELS 96
+
+extern channel_t s_channels[MAX_CHANNELS];
+extern channel_t loop_channels[MAX_CHANNELS];
+extern int numLoopChannels;
+
+extern int s_paintedtime;
+extern int s_rawend;
+extern vec3_t listener_forward;
+extern vec3_t listener_right;
+extern vec3_t listener_up;
+extern dma_t dma;
+
+#define MAX_RAW_SAMPLES 16384
+extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
+
+extern cvar_t *s_volume;
+extern cvar_t *s_nosound;
+extern cvar_t *s_khz;
+extern cvar_t *s_show;
+extern cvar_t *s_mixahead;
+
+extern cvar_t *s_testsound;
+extern cvar_t *s_separation;
+
+qboolean S_LoadSound( sfx_t *sfx );
+
+void SND_free(sndBuffer *v);
+sndBuffer* SND_malloc();
+void SND_setup();
+
+void S_PaintChannels(int endtime);
+
+void S_memoryLoad(sfx_t *sfx);
+portable_samplepair_t *S_GetRawSamplePointer();
+
+// spatializes a channel
+void S_Spatialize(channel_t *ch);
+
+// adpcm functions
+int S_AdpcmMemoryNeeded( const wavinfo_t *info );
+void S_AdpcmEncodeSound( sfx_t *sfx, short *samples );
+void S_AdpcmGetSamples(sndBuffer *chunk, short *to);
+
+// wavelet function
+
+#define SENTINEL_MULAW_ZERO_RUN 127
+#define SENTINEL_MULAW_FOUR_BIT_RUN 126
+
+void S_FreeOldestSound();
+
+#define NXStream byte
+
+void encodeWavelet(sfx_t *sfx, short *packets);
+void decodeWavelet( sndBuffer *stream, short *packets);
+
+void encodeMuLaw( sfx_t *sfx, short *packets);
+extern short mulawToShort[256];
+
+extern short *sfxScratchBuffer;
+extern sfx_t *sfxScratchPointer;
+extern int sfxScratchIndex;
+
diff --git a/code/client/snd_mem.c b/code/client/snd_mem.c new file mode 100755 index 0000000..0e400d5 --- /dev/null +++ b/code/client/snd_mem.c @@ -0,0 +1,404 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: snd_mem.c
+ *
+ * desc: sound caching
+ *
+ * $Archive: /MissionPack/code/client/snd_mem.c $
+ *
+ *****************************************************************************/
+
+#include "snd_local.h"
+
+#define DEF_COMSOUNDMEGS "8"
+
+/*
+===============================================================================
+
+memory management
+
+===============================================================================
+*/
+
+static sndBuffer *buffer = NULL;
+static sndBuffer *freelist = NULL;
+static int inUse = 0;
+static int totalInUse = 0;
+
+short *sfxScratchBuffer = NULL;
+sfx_t *sfxScratchPointer = NULL;
+int sfxScratchIndex = 0;
+
+void SND_free(sndBuffer *v) {
+ *(sndBuffer **)v = freelist;
+ freelist = (sndBuffer*)v;
+ inUse += sizeof(sndBuffer);
+}
+
+sndBuffer* SND_malloc() {
+ sndBuffer *v;
+redo:
+ if (freelist == NULL) {
+ S_FreeOldestSound();
+ goto redo;
+ }
+
+ inUse -= sizeof(sndBuffer);
+ totalInUse += sizeof(sndBuffer);
+
+ v = freelist;
+ freelist = *(sndBuffer **)freelist;
+ v->next = NULL;
+ return v;
+}
+
+void SND_setup() {
+ sndBuffer *p, *q;
+ cvar_t *cv;
+ int scs;
+
+ cv = Cvar_Get( "com_soundMegs", DEF_COMSOUNDMEGS, CVAR_LATCH | CVAR_ARCHIVE );
+
+ scs = (cv->integer*1536);
+
+ buffer = malloc(scs*sizeof(sndBuffer) );
+ // allocate the stack based hunk allocator
+ sfxScratchBuffer = malloc(SND_CHUNK_SIZE * sizeof(short) * 4); //Hunk_Alloc(SND_CHUNK_SIZE * sizeof(short) * 4);
+ sfxScratchPointer = NULL;
+
+ inUse = scs*sizeof(sndBuffer);
+ p = buffer;;
+ q = p + scs;
+ while (--q > p)
+ *(sndBuffer **)q = q-1;
+
+ *(sndBuffer **)q = NULL;
+ freelist = p + scs - 1;
+
+ Com_Printf("Sound memory manager started\n");
+}
+
+/*
+===============================================================================
+
+WAV loading
+
+===============================================================================
+*/
+
+static byte *data_p;
+static byte *iff_end;
+static byte *last_chunk;
+static byte *iff_data;
+static int iff_chunk_len;
+
+static short GetLittleShort(void)
+{
+ short val = 0;
+ val = *data_p;
+ val = val + (*(data_p+1)<<8);
+ data_p += 2;
+ return val;
+}
+
+static int GetLittleLong(void)
+{
+ int val = 0;
+ val = *data_p;
+ val = val + (*(data_p+1)<<8);
+ val = val + (*(data_p+2)<<16);
+ val = val + (*(data_p+3)<<24);
+ data_p += 4;
+ return val;
+}
+
+static void FindNextChunk(char *name)
+{
+ while (1)
+ {
+ data_p=last_chunk;
+
+ if (data_p >= iff_end)
+ { // didn't find the chunk
+ data_p = NULL;
+ return;
+ }
+
+ data_p += 4;
+ iff_chunk_len = GetLittleLong();
+ if (iff_chunk_len < 0)
+ {
+ data_p = NULL;
+ return;
+ }
+ data_p -= 8;
+ last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
+ if (!strncmp((char *)data_p, name, 4))
+ return;
+ }
+}
+
+static void FindChunk(char *name)
+{
+ last_chunk = iff_data;
+ FindNextChunk (name);
+}
+
+/*
+============
+GetWavinfo
+============
+*/
+static wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength)
+{
+ wavinfo_t info;
+
+ Com_Memset (&info, 0, sizeof(info));
+
+ if (!wav)
+ return info;
+
+ iff_data = wav;
+ iff_end = wav + wavlength;
+
+// find "RIFF" chunk
+ FindChunk("RIFF");
+ if (!(data_p && !strncmp((char *)data_p+8, "WAVE", 4)))
+ {
+ Com_Printf("Missing RIFF/WAVE chunks\n");
+ return info;
+ }
+
+// get "fmt " chunk
+ iff_data = data_p + 12;
+// DumpChunks ();
+
+ FindChunk("fmt ");
+ if (!data_p)
+ {
+ Com_Printf("Missing fmt chunk\n");
+ return info;
+ }
+ data_p += 8;
+ info.format = GetLittleShort();
+ info.channels = GetLittleShort();
+ info.rate = GetLittleLong();
+ data_p += 4+2;
+ info.width = GetLittleShort() / 8;
+
+ if (info.format != 1)
+ {
+ Com_Printf("Microsoft PCM format only\n");
+ return info;
+ }
+
+
+// find data chunk
+ FindChunk("data");
+ if (!data_p)
+ {
+ Com_Printf("Missing data chunk\n");
+ return info;
+ }
+
+ data_p += 4;
+ info.samples = GetLittleLong () / info.width;
+ info.dataofs = data_p - wav;
+
+ return info;
+}
+
+
+/*
+================
+ResampleSfx
+
+resample / decimate to the current source rate
+================
+*/
+static void ResampleSfx( sfx_t *sfx, int inrate, int inwidth, byte *data, qboolean compressed ) {
+ int outcount;
+ int srcsample;
+ float stepscale;
+ int i;
+ int sample, samplefrac, fracstep;
+ int part;
+ sndBuffer *chunk;
+
+ stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2
+
+ outcount = sfx->soundLength / stepscale;
+ sfx->soundLength = outcount;
+
+ samplefrac = 0;
+ fracstep = stepscale * 256;
+ chunk = sfx->soundData;
+
+ for (i=0 ; i<outcount ; i++)
+ {
+ srcsample = samplefrac >> 8;
+ samplefrac += fracstep;
+ if( inwidth == 2 ) {
+ sample = LittleShort ( ((short *)data)[srcsample] );
+ } else {
+ sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
+ }
+ part = (i&(SND_CHUNK_SIZE-1));
+ if (part == 0) {
+ sndBuffer *newchunk;
+ newchunk = SND_malloc();
+ if (chunk == NULL) {
+ sfx->soundData = newchunk;
+ } else {
+ chunk->next = newchunk;
+ }
+ chunk = newchunk;
+ }
+
+ chunk->sndChunk[part] = sample;
+ }
+}
+
+/*
+================
+ResampleSfx
+
+resample / decimate to the current source rate
+================
+*/
+static int ResampleSfxRaw( short *sfx, int inrate, int inwidth, int samples, byte *data ) {
+ int outcount;
+ int srcsample;
+ float stepscale;
+ int i;
+ int sample, samplefrac, fracstep;
+
+ stepscale = (float)inrate / dma.speed; // this is usually 0.5, 1, or 2
+
+ outcount = samples / stepscale;
+
+ samplefrac = 0;
+ fracstep = stepscale * 256;
+
+ for (i=0 ; i<outcount ; i++)
+ {
+ srcsample = samplefrac >> 8;
+ samplefrac += fracstep;
+ if( inwidth == 2 ) {
+ sample = LittleShort ( ((short *)data)[srcsample] );
+ } else {
+ sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
+ }
+ sfx[i] = sample;
+ }
+ return outcount;
+}
+
+
+//=============================================================================
+
+/*
+==============
+S_LoadSound
+
+The filename may be different than sfx->name in the case
+of a forced fallback of a player specific sound
+==============
+*/
+qboolean S_LoadSound( sfx_t *sfx )
+{
+ byte *data;
+ short *samples;
+ wavinfo_t info;
+ int size;
+
+ // player specific sounds are never directly loaded
+ if ( sfx->soundName[0] == '*') {
+ return qfalse;
+ }
+
+ // load it in
+ size = FS_ReadFile( sfx->soundName, (void **)&data );
+ if ( !data ) {
+ return qfalse;
+ }
+
+ info = GetWavinfo( sfx->soundName, data, size );
+ if ( info.channels != 1 ) {
+ Com_Printf ("%s is a stereo wav file\n", sfx->soundName);
+ FS_FreeFile (data);
+ return qfalse;
+ }
+
+ if ( info.width == 1 ) {
+ Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is a 8 bit wav file\n", sfx->soundName);
+ }
+
+ if ( info.rate != 22050 ) {
+ Com_DPrintf(S_COLOR_YELLOW "WARNING: %s is not a 22kHz wav file\n", sfx->soundName);
+ }
+
+ samples = Hunk_AllocateTempMemory(info.samples * sizeof(short) * 2);
+
+ sfx->lastTimeUsed = Com_Milliseconds()+1;
+
+ // each of these compression schemes works just fine
+ // but the 16bit quality is much nicer and with a local
+ // install assured we can rely upon the sound memory
+ // manager to do the right thing for us and page
+ // sound in as needed
+
+ if( sfx->soundCompressed == qtrue) {
+ sfx->soundCompressionMethod = 1;
+ sfx->soundData = NULL;
+ sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) );
+ S_AdpcmEncodeSound(sfx, samples);
+#if 0
+ } else if (info.samples>(SND_CHUNK_SIZE*16) && info.width >1) {
+ sfx->soundCompressionMethod = 3;
+ sfx->soundData = NULL;
+ sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) );
+ encodeMuLaw( sfx, samples);
+ } else if (info.samples>(SND_CHUNK_SIZE*6400) && info.width >1) {
+ sfx->soundCompressionMethod = 2;
+ sfx->soundData = NULL;
+ sfx->soundLength = ResampleSfxRaw( samples, info.rate, info.width, info.samples, (data + info.dataofs) );
+ encodeWavelet( sfx, samples);
+#endif
+ } else {
+ sfx->soundCompressionMethod = 0;
+ sfx->soundLength = info.samples;
+ sfx->soundData = NULL;
+ ResampleSfx( sfx, info.rate, info.width, data + info.dataofs, qfalse );
+ }
+
+ Hunk_FreeTempMemory(samples);
+ FS_FreeFile( data );
+
+ return qtrue;
+}
+
+void S_DisplayFreeMemory() {
+ Com_Printf("%d bytes free sound buffer memory, %d total used\n", inUse, totalInUse);
+}
diff --git a/code/client/snd_mix.c b/code/client/snd_mix.c new file mode 100755 index 0000000..ec983b9 --- /dev/null +++ b/code/client/snd_mix.c @@ -0,0 +1,681 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// snd_mix.c -- portable code to mix sounds for snd_dma.c
+
+#include "snd_local.h"
+
+static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
+static int snd_vol;
+
+// bk001119 - these not static, required by unix/snd_mixa.s
+int* snd_p;
+int snd_linear_count;
+short* snd_out;
+
+#if !( (defined __linux__ || defined __FreeBSD__ ) && (defined __i386__) ) // rb010123
+#if !id386
+
+void S_WriteLinearBlastStereo16 (void)
+{
+ int i;
+ int val;
+
+ for (i=0 ; i<snd_linear_count ; i+=2)
+ {
+ val = snd_p[i]>>8;
+ if (val > 0x7fff)
+ snd_out[i] = 0x7fff;
+ else if (val < -32768)
+ snd_out[i] = -32768;
+ else
+ snd_out[i] = val;
+
+ val = snd_p[i+1]>>8;
+ if (val > 0x7fff)
+ snd_out[i+1] = 0x7fff;
+ else if (val < -32768)
+ snd_out[i+1] = -32768;
+ else
+ snd_out[i+1] = val;
+ }
+}
+#else
+
+__declspec( naked ) void S_WriteLinearBlastStereo16 (void)
+{
+ __asm {
+
+ push edi
+ push ebx
+ mov ecx,ds:dword ptr[snd_linear_count]
+ mov ebx,ds:dword ptr[snd_p]
+ mov edi,ds:dword ptr[snd_out]
+LWLBLoopTop:
+ mov eax,ds:dword ptr[-8+ebx+ecx*4]
+ sar eax,8
+ cmp eax,07FFFh
+ jg LClampHigh
+ cmp eax,0FFFF8000h
+ jnl LClampDone
+ mov eax,0FFFF8000h
+ jmp LClampDone
+LClampHigh:
+ mov eax,07FFFh
+LClampDone:
+ mov edx,ds:dword ptr[-4+ebx+ecx*4]
+ sar edx,8
+ cmp edx,07FFFh
+ jg LClampHigh2
+ cmp edx,0FFFF8000h
+ jnl LClampDone2
+ mov edx,0FFFF8000h
+ jmp LClampDone2
+LClampHigh2:
+ mov edx,07FFFh
+LClampDone2:
+ shl edx,16
+ and eax,0FFFFh
+ or edx,eax
+ mov ds:dword ptr[-4+edi+ecx*2],edx
+ sub ecx,2
+ jnz LWLBLoopTop
+ pop ebx
+ pop edi
+ ret
+ }
+}
+
+#endif
+#else
+// forward declare, implementation somewhere else
+void S_WriteLinearBlastStereo16 (void);
+#endif
+
+void S_TransferStereo16 (unsigned long *pbuf, int endtime)
+{
+ int lpos;
+ int ls_paintedtime;
+
+ snd_p = (int *) paintbuffer;
+ ls_paintedtime = s_paintedtime;
+
+ while (ls_paintedtime < endtime)
+ {
+ // handle recirculating buffer issues
+ lpos = ls_paintedtime & ((dma.samples>>1)-1);
+
+ snd_out = (short *) pbuf + (lpos<<1);
+
+ snd_linear_count = (dma.samples>>1) - lpos;
+ if (ls_paintedtime + snd_linear_count > endtime)
+ snd_linear_count = endtime - ls_paintedtime;
+
+ snd_linear_count <<= 1;
+
+ // write a linear blast of samples
+ S_WriteLinearBlastStereo16 ();
+
+ snd_p += snd_linear_count;
+ ls_paintedtime += (snd_linear_count>>1);
+ }
+}
+
+/*
+===================
+S_TransferPaintBuffer
+
+===================
+*/
+void S_TransferPaintBuffer(int endtime)
+{
+ int out_idx;
+ int count;
+ int out_mask;
+ int *p;
+ int step;
+ int val;
+ unsigned long *pbuf;
+
+ pbuf = (unsigned long *)dma.buffer;
+
+
+ if ( s_testsound->integer ) {
+ int i;
+ int count;
+
+ // write a fixed sine wave
+ count = (endtime - s_paintedtime);
+ for (i=0 ; i<count ; i++)
+ paintbuffer[i].left = paintbuffer[i].right = sin((s_paintedtime+i)*0.1)*20000*256;
+ }
+
+
+ if (dma.samplebits == 16 && dma.channels == 2)
+ { // optimized case
+ S_TransferStereo16 (pbuf, endtime);
+ }
+ else
+ { // general case
+ p = (int *) paintbuffer;
+ count = (endtime - s_paintedtime) * dma.channels;
+ out_mask = dma.samples - 1;
+ out_idx = s_paintedtime * dma.channels & out_mask;
+ step = 3 - dma.channels;
+
+ if (dma.samplebits == 16)
+ {
+ short *out = (short *) pbuf;
+ while (count--)
+ {
+ val = *p >> 8;
+ p+= step;
+ if (val > 0x7fff)
+ val = 0x7fff;
+ else if (val < -32768)
+ val = -32768;
+ out[out_idx] = val;
+ out_idx = (out_idx + 1) & out_mask;
+ }
+ }
+ else if (dma.samplebits == 8)
+ {
+ unsigned char *out = (unsigned char *) pbuf;
+ while (count--)
+ {
+ val = *p >> 8;
+ p+= step;
+ if (val > 0x7fff)
+ val = 0x7fff;
+ else if (val < -32768)
+ val = -32768;
+ out[out_idx] = (val>>8) + 128;
+ out_idx = (out_idx + 1) & out_mask;
+ }
+ }
+ }
+}
+
+
+/*
+===============================================================================
+
+CHANNEL MIXING
+
+===============================================================================
+*/
+
+static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
+ int data, aoff, boff;
+ int leftvol, rightvol;
+ int i, j;
+ portable_samplepair_t *samp;
+ sndBuffer *chunk;
+ short *samples;
+ float ooff, fdata, fdiv, fleftvol, frightvol;
+
+ samp = &paintbuffer[ bufferOffset ];
+
+ if (ch->doppler) {
+ sampleOffset = sampleOffset*ch->oldDopplerScale;
+ }
+
+ chunk = sc->soundData;
+ while (sampleOffset>=SND_CHUNK_SIZE) {
+ chunk = chunk->next;
+ sampleOffset -= SND_CHUNK_SIZE;
+ if (!chunk) {
+ chunk = sc->soundData;
+ }
+ }
+
+ if (!ch->doppler || ch->dopplerScale==1.0f) {
+#if idppc_altivec
+ vector signed short volume_vec;
+ vector unsigned int volume_shift;
+ int vectorCount, samplesLeft, chunkSamplesLeft;
+#endif
+ leftvol = ch->leftvol*snd_vol;
+ rightvol = ch->rightvol*snd_vol;
+ samples = chunk->sndChunk;
+#if idppc_altivec
+ ((short *)&volume_vec)[0] = leftvol;
+ ((short *)&volume_vec)[1] = leftvol;
+ ((short *)&volume_vec)[4] = leftvol;
+ ((short *)&volume_vec)[5] = leftvol;
+ ((short *)&volume_vec)[2] = rightvol;
+ ((short *)&volume_vec)[3] = rightvol;
+ ((short *)&volume_vec)[6] = rightvol;
+ ((short *)&volume_vec)[7] = rightvol;
+ volume_shift = vec_splat_u32(8);
+ i = 0;
+
+ while(i < count) {
+ /* Try to align destination to 16-byte boundary */
+ while(i < count && (((unsigned long)&samp[i] & 0x1f) || ((count-i) < 8) || ((SND_CHUNK_SIZE - sampleOffset) < 8))) {
+ data = samples[sampleOffset++];
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+
+ if (sampleOffset == SND_CHUNK_SIZE) {
+ chunk = chunk->next;
+ samples = chunk->sndChunk;
+ sampleOffset = 0;
+ }
+ i++;
+ }
+ /* Destination is now aligned. Process as many 8-sample
+ chunks as we can before we run out of room from the current
+ sound chunk. We do 8 per loop to avoid extra source data reads. */
+ samplesLeft = count - i;
+ chunkSamplesLeft = SND_CHUNK_SIZE - sampleOffset;
+ if(samplesLeft > chunkSamplesLeft)
+ samplesLeft = chunkSamplesLeft;
+
+ vectorCount = samplesLeft / 8;
+
+ if(vectorCount)
+ {
+ vector unsigned char tmp;
+ vector short s0, s1, sampleData0, sampleData1;
+ vector short samples0, samples1;
+ vector signed int left0, right0;
+ vector signed int merge0, merge1;
+ vector signed int d0, d1, d2, d3;
+ vector unsigned char samplePermute0 =
+ (vector unsigned char)(0, 1, 4, 5, 0, 1, 4, 5, 2, 3, 6, 7, 2, 3, 6, 7);
+ vector unsigned char samplePermute1 =
+ (vector unsigned char)(8, 9, 12, 13, 8, 9, 12, 13, 10, 11, 14, 15, 10, 11, 14, 15);
+ vector unsigned char loadPermute0, loadPermute1;
+
+ // Rather than permute the vectors after we load them to do the sample
+ // replication and rearrangement, we permute the alignment vector so
+ // we do everything in one step below and avoid data shuffling.
+ tmp = vec_lvsl(0,&samples[sampleOffset]);
+ loadPermute0 = vec_perm(tmp,tmp,samplePermute0);
+ loadPermute1 = vec_perm(tmp,tmp,samplePermute1);
+
+ s0 = *(vector short *)&samples[sampleOffset];
+ while(vectorCount)
+ {
+ /* Load up source (16-bit) sample data */
+ s1 = *(vector short *)&samples[sampleOffset+7];
+
+ /* Load up destination sample data */
+ d0 = *(vector signed int *)&samp[i];
+ d1 = *(vector signed int *)&samp[i+2];
+ d2 = *(vector signed int *)&samp[i+4];
+ d3 = *(vector signed int *)&samp[i+6];
+
+ sampleData0 = vec_perm(s0,s1,loadPermute0);
+ sampleData1 = vec_perm(s0,s1,loadPermute1);
+
+ merge0 = vec_mule(sampleData0,volume_vec);
+ merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */
+
+ merge1 = vec_mulo(sampleData0,volume_vec);
+ merge1 = vec_sra(merge1,volume_shift);
+
+ d0 = vec_add(merge0,d0);
+ d1 = vec_add(merge1,d1);
+
+ merge0 = vec_mule(sampleData1,volume_vec);
+ merge0 = vec_sra(merge0,volume_shift); /* Shift down to proper range */
+
+ merge1 = vec_mulo(sampleData1,volume_vec);
+ merge1 = vec_sra(merge1,volume_shift);
+
+ d2 = vec_add(merge0,d2);
+ d3 = vec_add(merge1,d3);
+
+ /* Store destination sample data */
+ *(vector signed int *)&samp[i] = d0;
+ *(vector signed int *)&samp[i+2] = d1;
+ *(vector signed int *)&samp[i+4] = d2;
+ *(vector signed int *)&samp[i+6] = d3;
+
+ i += 8;
+ vectorCount--;
+ s0 = s1;
+ sampleOffset += 8;
+ }
+ if (sampleOffset == SND_CHUNK_SIZE) {
+ chunk = chunk->next;
+ samples = chunk->sndChunk;
+ sampleOffset = 0;
+ }
+ }
+ }
+#else
+ for ( i=0 ; i<count ; i++ ) {
+ data = samples[sampleOffset++];
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+
+ if (sampleOffset == SND_CHUNK_SIZE) {
+ chunk = chunk->next;
+ samples = chunk->sndChunk;
+ sampleOffset = 0;
+ }
+ }
+#endif
+ } else {
+ fleftvol = ch->leftvol*snd_vol;
+ frightvol = ch->rightvol*snd_vol;
+
+ ooff = sampleOffset;
+ samples = chunk->sndChunk;
+
+
+
+
+ for ( i=0 ; i<count ; i++ ) {
+
+ aoff = ooff;
+ ooff = ooff + ch->dopplerScale;
+ boff = ooff;
+ fdata = 0;
+ for (j=aoff; j<boff; j++) {
+ if (j == SND_CHUNK_SIZE) {
+ chunk = chunk->next;
+ if (!chunk) {
+ chunk = sc->soundData;
+ }
+ samples = chunk->sndChunk;
+ ooff -= SND_CHUNK_SIZE;
+ }
+ fdata += samples[j&(SND_CHUNK_SIZE-1)];
+ }
+ fdiv = 256 * (boff-aoff);
+ samp[i].left += (fdata * fleftvol)/fdiv;
+ samp[i].right += (fdata * frightvol)/fdiv;
+ }
+ }
+}
+
+void S_PaintChannelFromWavelet( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
+ int data;
+ int leftvol, rightvol;
+ int i;
+ portable_samplepair_t *samp;
+ sndBuffer *chunk;
+ short *samples;
+
+ leftvol = ch->leftvol*snd_vol;
+ rightvol = ch->rightvol*snd_vol;
+
+ i = 0;
+ samp = &paintbuffer[ bufferOffset ];
+ chunk = sc->soundData;
+ while (sampleOffset>=(SND_CHUNK_SIZE_FLOAT*4)) {
+ chunk = chunk->next;
+ sampleOffset -= (SND_CHUNK_SIZE_FLOAT*4);
+ i++;
+ }
+
+ if (i!=sfxScratchIndex || sfxScratchPointer != sc) {
+ S_AdpcmGetSamples( chunk, sfxScratchBuffer );
+ sfxScratchIndex = i;
+ sfxScratchPointer = sc;
+ }
+
+ samples = sfxScratchBuffer;
+
+ for ( i=0 ; i<count ; i++ ) {
+ data = samples[sampleOffset++];
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+
+ if (sampleOffset == SND_CHUNK_SIZE*2) {
+ chunk = chunk->next;
+ decodeWavelet(chunk, sfxScratchBuffer);
+ sfxScratchIndex++;
+ sampleOffset = 0;
+ }
+ }
+}
+
+void S_PaintChannelFromADPCM( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
+ int data;
+ int leftvol, rightvol;
+ int i;
+ portable_samplepair_t *samp;
+ sndBuffer *chunk;
+ short *samples;
+
+ leftvol = ch->leftvol*snd_vol;
+ rightvol = ch->rightvol*snd_vol;
+
+ i = 0;
+ samp = &paintbuffer[ bufferOffset ];
+ chunk = sc->soundData;
+
+ if (ch->doppler) {
+ sampleOffset = sampleOffset*ch->oldDopplerScale;
+ }
+
+ while (sampleOffset>=(SND_CHUNK_SIZE*4)) {
+ chunk = chunk->next;
+ sampleOffset -= (SND_CHUNK_SIZE*4);
+ i++;
+ }
+
+ if (i!=sfxScratchIndex || sfxScratchPointer != sc) {
+ S_AdpcmGetSamples( chunk, sfxScratchBuffer );
+ sfxScratchIndex = i;
+ sfxScratchPointer = sc;
+ }
+
+ samples = sfxScratchBuffer;
+
+ for ( i=0 ; i<count ; i++ ) {
+ data = samples[sampleOffset++];
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+
+ if (sampleOffset == SND_CHUNK_SIZE*4) {
+ chunk = chunk->next;
+ S_AdpcmGetSamples( chunk, sfxScratchBuffer);
+ sampleOffset = 0;
+ sfxScratchIndex++;
+ }
+ }
+}
+
+void S_PaintChannelFromMuLaw( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
+ int data;
+ int leftvol, rightvol;
+ int i;
+ portable_samplepair_t *samp;
+ sndBuffer *chunk;
+ byte *samples;
+ float ooff;
+
+ leftvol = ch->leftvol*snd_vol;
+ rightvol = ch->rightvol*snd_vol;
+
+ samp = &paintbuffer[ bufferOffset ];
+ chunk = sc->soundData;
+ while (sampleOffset>=(SND_CHUNK_SIZE*2)) {
+ chunk = chunk->next;
+ sampleOffset -= (SND_CHUNK_SIZE*2);
+ if (!chunk) {
+ chunk = sc->soundData;
+ }
+ }
+
+ if (!ch->doppler) {
+ samples = (byte *)chunk->sndChunk + sampleOffset;
+ for ( i=0 ; i<count ; i++ ) {
+ data = mulawToShort[*samples];
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+ samples++;
+ if (samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) {
+ chunk = chunk->next;
+ samples = (byte *)chunk->sndChunk;
+ }
+ }
+ } else {
+ ooff = sampleOffset;
+ samples = (byte *)chunk->sndChunk;
+ for ( i=0 ; i<count ; i++ ) {
+ data = mulawToShort[samples[(int)(ooff)]];
+ ooff = ooff + ch->dopplerScale;
+ samp[i].left += (data * leftvol)>>8;
+ samp[i].right += (data * rightvol)>>8;
+ if (ooff >= SND_CHUNK_SIZE*2) {
+ chunk = chunk->next;
+ if (!chunk) {
+ chunk = sc->soundData;
+ }
+ samples = (byte *)chunk->sndChunk;
+ ooff = 0.0;
+ }
+ }
+ }
+}
+
+/*
+===================
+S_PaintChannels
+===================
+*/
+void S_PaintChannels( int endtime ) {
+ int i;
+ int end;
+ channel_t *ch;
+ sfx_t *sc;
+ int ltime, count;
+ int sampleOffset;
+
+
+ snd_vol = s_volume->value*255;
+
+//Com_Printf ("%i to %i\n", s_paintedtime, endtime);
+ while ( s_paintedtime < endtime ) {
+ // if paintbuffer is smaller than DMA buffer
+ // we may need to fill it multiple times
+ end = endtime;
+ if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) {
+ end = s_paintedtime + PAINTBUFFER_SIZE;
+ }
+
+ // clear the paint buffer to either music or zeros
+ if ( s_rawend < s_paintedtime ) {
+ if ( s_rawend ) {
+ //Com_DPrintf ("background sound underrun\n");
+ }
+ Com_Memset(paintbuffer, 0, (end - s_paintedtime) * sizeof(portable_samplepair_t));
+ } else {
+ // copy from the streaming sound source
+ int s;
+ int stop;
+
+ stop = (end < s_rawend) ? end : s_rawend;
+
+ for ( i = s_paintedtime ; i < stop ; i++ ) {
+ s = i&(MAX_RAW_SAMPLES-1);
+ paintbuffer[i-s_paintedtime] = s_rawsamples[s];
+ }
+// if (i != end)
+// Com_Printf ("partial stream\n");
+// else
+// Com_Printf ("full stream\n");
+ for ( ; i < end ; i++ ) {
+ paintbuffer[i-s_paintedtime].left =
+ paintbuffer[i-s_paintedtime].right = 0;
+ }
+ }
+
+ // paint in the channels.
+ ch = s_channels;
+ for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) {
+ if ( !ch->thesfx || (ch->leftvol<0.25 && ch->rightvol<0.25 )) {
+ continue;
+ }
+
+ ltime = s_paintedtime;
+ sc = ch->thesfx;
+
+ sampleOffset = ltime - ch->startSample;
+ count = end - ltime;
+ if ( sampleOffset + count > sc->soundLength ) {
+ count = sc->soundLength - sampleOffset;
+ }
+
+ if ( count > 0 ) {
+ if( sc->soundCompressionMethod == 1) {
+ S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else if( sc->soundCompressionMethod == 2) {
+ S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else if( sc->soundCompressionMethod == 3) {
+ S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else {
+ S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ }
+ }
+ }
+
+ // paint in the looped channels.
+ ch = loop_channels;
+ for ( i = 0; i < numLoopChannels ; i++, ch++ ) {
+ if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol )) {
+ continue;
+ }
+
+ ltime = s_paintedtime;
+ sc = ch->thesfx;
+
+ if (sc->soundData==NULL || sc->soundLength==0) {
+ continue;
+ }
+ // we might have to make two passes if it
+ // is a looping sound effect and the end of
+ // the sample is hit
+ do {
+ sampleOffset = (ltime % sc->soundLength);
+
+ count = end - ltime;
+ if ( sampleOffset + count > sc->soundLength ) {
+ count = sc->soundLength - sampleOffset;
+ }
+
+ if ( count > 0 ) {
+ if( sc->soundCompressionMethod == 1) {
+ S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else if( sc->soundCompressionMethod == 2) {
+ S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else if( sc->soundCompressionMethod == 3) {
+ S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ } else {
+ S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime);
+ }
+ ltime += count;
+ }
+ } while ( ltime < end);
+ }
+
+ // transfer out according to DMA format
+ S_TransferPaintBuffer( end );
+ s_paintedtime = end;
+ }
+}
diff --git a/code/client/snd_public.h b/code/client/snd_public.h new file mode 100755 index 0000000..438fc53 --- /dev/null +++ b/code/client/snd_public.h @@ -0,0 +1,72 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+void S_Init( void );
+void S_Shutdown( void );
+
+// if origin is NULL, the sound will be dynamically sourced from the entity
+void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
+void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
+
+void S_StartBackgroundTrack( const char *intro, const char *loop );
+void S_StopBackgroundTrack( void );
+
+// cinematics and voice-over-network will send raw samples
+// 1.0 volume will be direct output of source samples
+void S_RawSamples (int samples, int rate, int width, int channels,
+ const byte *data, float volume);
+
+// stop all sounds and the background track
+void S_StopAllSounds( void );
+
+// all continuous looping sounds must be added before calling S_Update
+void S_ClearLoopingSounds( qboolean killall );
+void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
+void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
+void S_StopLoopingSound(int entityNum );
+
+// recompute the reletive volumes for all running sounds
+// reletive to the given entityNum / orientation
+void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
+
+// let the sound system know where an entity currently is
+void S_UpdateEntityPosition( int entityNum, const vec3_t origin );
+
+void S_Update( void );
+
+void S_DisableSounds( void );
+
+void S_BeginRegistration( void );
+
+// RegisterSound will allways return a valid sample, even if it
+// has to create a placeholder. This prevents continuous filesystem
+// checks for missing files
+sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
+
+void S_DisplayFreeMemory(void);
+
+void S_ClearSoundBuffer( void );
+
+void SNDDMA_Activate( void );
+
+void S_UpdateBackgroundTrack( void );
diff --git a/code/client/snd_wavelet.c b/code/client/snd_wavelet.c new file mode 100755 index 0000000..9b07ee1 --- /dev/null +++ b/code/client/snd_wavelet.c @@ -0,0 +1,253 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "snd_local.h"
+
+long myftol( float f );
+
+#define C0 0.4829629131445341
+#define C1 0.8365163037378079
+#define C2 0.2241438680420134
+#define C3 -0.1294095225512604
+
+void daub4(float b[], unsigned long n, int isign)
+{
+ float wksp[4097];
+ float *a=b-1; // numerical recipies so a[1] = b[0]
+
+ unsigned long nh,nh1,i,j;
+
+ if (n < 4) return;
+
+ nh1=(nh=n >> 1)+1;
+ if (isign >= 0) {
+ for (i=1,j=1;j<=n-3;j+=2,i++) {
+ wksp[i] = C0*a[j]+C1*a[j+1]+C2*a[j+2]+C3*a[j+3];
+ wksp[i+nh] = C3*a[j]-C2*a[j+1]+C1*a[j+2]-C0*a[j+3];
+ }
+ wksp[i ] = C0*a[n-1]+C1*a[n]+C2*a[1]+C3*a[2];
+ wksp[i+nh] = C3*a[n-1]-C2*a[n]+C1*a[1]-C0*a[2];
+ } else {
+ wksp[1] = C2*a[nh]+C1*a[n]+C0*a[1]+C3*a[nh1];
+ wksp[2] = C3*a[nh]-C0*a[n]+C1*a[1]-C2*a[nh1];
+ for (i=1,j=3;i<nh;i++) {
+ wksp[j++] = C2*a[i]+C1*a[i+nh]+C0*a[i+1]+C3*a[i+nh1];
+ wksp[j++] = C3*a[i]-C0*a[i+nh]+C1*a[i+1]-C2*a[i+nh1];
+ }
+ }
+ for (i=1;i<=n;i++) {
+ a[i]=wksp[i];
+ }
+}
+
+void wt1(float a[], unsigned long n, int isign)
+{
+ unsigned long nn;
+ int inverseStartLength = n/4;
+ if (n < inverseStartLength) return;
+ if (isign >= 0) {
+ for (nn=n;nn>=inverseStartLength;nn>>=1) daub4(a,nn,isign);
+ } else {
+ for (nn=inverseStartLength;nn<=n;nn<<=1) daub4(a,nn,isign);
+ }
+}
+
+/* The number of bits required by each value */
+static unsigned char numBits[] = {
+ 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+};
+
+byte MuLawEncode(short s) {
+ unsigned long adjusted;
+ byte sign, exponent, mantissa;
+
+ sign = (s<0)?0:0x80;
+
+ if (s<0) s=-s;
+ adjusted = (long)s << (16-sizeof(short)*8);
+ adjusted += 128L + 4L;
+ if (adjusted > 32767) adjusted = 32767;
+ exponent = numBits[(adjusted>>7)&0xff] - 1;
+ mantissa = (adjusted>>(exponent+3))&0xf;
+ return ~(sign | (exponent<<4) | mantissa);
+}
+
+short MuLawDecode(byte uLaw) {
+ signed long adjusted;
+ byte exponent, mantissa;
+
+ uLaw = ~uLaw;
+ exponent = (uLaw>>4) & 0x7;
+ mantissa = (uLaw&0xf) + 16;
+ adjusted = (mantissa << (exponent +3)) - 128 - 4;
+
+ return (uLaw & 0x80)? adjusted : -adjusted;
+}
+
+short mulawToShort[256];
+static qboolean madeTable = qfalse;
+
+static int NXStreamCount;
+
+void NXPutc(NXStream *stream, char out) {
+ stream[NXStreamCount++] = out;
+}
+
+
+void encodeWavelet( sfx_t *sfx, short *packets) {
+ float wksp[4097], temp;
+ int i, samples, size;
+ sndBuffer *newchunk, *chunk;
+ byte *out;
+
+ if (!madeTable) {
+ for (i=0;i<256;i++) {
+ mulawToShort[i] = (float)MuLawDecode((byte)i);
+ }
+ madeTable = qtrue;
+ }
+ chunk = NULL;
+
+ samples = sfx->soundLength;
+ while(samples>0) {
+ size = samples;
+ if (size>(SND_CHUNK_SIZE*2)) {
+ size = (SND_CHUNK_SIZE*2);
+ }
+
+ if (size<4) {
+ size = 4;
+ }
+
+ newchunk = SND_malloc();
+ if (sfx->soundData == NULL) {
+ sfx->soundData = newchunk;
+ } else {
+ chunk->next = newchunk;
+ }
+ chunk = newchunk;
+ for(i=0; i<size; i++) {
+ wksp[i] = *packets;
+ packets++;
+ }
+ wt1(wksp, size, 1);
+ out = (byte *)chunk->sndChunk;
+
+ for(i=0;i<size;i++) {
+ temp = wksp[i];
+ if (temp > 32767) temp = 32767; else if (temp<-32768) temp = -32768;
+ out[i] = MuLawEncode((short)temp);
+ }
+
+ chunk->size = size;
+ samples -= size;
+ }
+}
+
+void decodeWavelet(sndBuffer *chunk, short *to) {
+ float wksp[4097];
+ int i;
+ byte *out;
+
+ int size = chunk->size;
+
+ out = (byte *)chunk->sndChunk;
+ for(i=0;i<size;i++) {
+ wksp[i] = mulawToShort[out[i]];
+ }
+
+ wt1(wksp, size, -1);
+
+ if (!to) return;
+
+ for(i=0; i<size; i++) {
+ to[i] = wksp[i];
+ }
+}
+
+
+void encodeMuLaw( sfx_t *sfx, short *packets) {
+ int i, samples, size, grade, poop;
+ sndBuffer *newchunk, *chunk;
+ byte *out;
+
+ if (!madeTable) {
+ for (i=0;i<256;i++) {
+ mulawToShort[i] = (float)MuLawDecode((byte)i);
+ }
+ madeTable = qtrue;
+ }
+
+ chunk = NULL;
+ samples = sfx->soundLength;
+ grade = 0;
+
+ while(samples>0) {
+ size = samples;
+ if (size>(SND_CHUNK_SIZE*2)) {
+ size = (SND_CHUNK_SIZE*2);
+ }
+
+ newchunk = SND_malloc();
+ if (sfx->soundData == NULL) {
+ sfx->soundData = newchunk;
+ } else {
+ chunk->next = newchunk;
+ }
+ chunk = newchunk;
+ out = (byte *)chunk->sndChunk;
+ for(i=0; i<size; i++) {
+ poop = packets[0]+grade;
+ if (poop>32767) {
+ poop = 32767;
+ } else if (poop<-32768) {
+ poop = -32768;
+ }
+ out[i] = MuLawEncode((short)poop);
+ grade = poop - mulawToShort[out[i]];
+ packets++;
+ }
+ chunk->size = size;
+ samples -= size;
+ }
+}
+
+void decodeMuLaw(sndBuffer *chunk, short *to) {
+ int i;
+ byte *out;
+
+ int size = chunk->size;
+
+ out = (byte *)chunk->sndChunk;
+ for(i=0;i<size;i++) {
+ to[i] = mulawToShort[out[i]];
+ }
+}
+
+
|