diff options
Diffstat (limited to 'code/cgame')
| -rw-r--r-- | code/cgame/cg_local.h | 4 | ||||
| -rw-r--r-- | code/cgame/tr_types.h | 229 | 
2 files changed, 2 insertions, 231 deletions
diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index 27ec4fc..be502fc 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -20,8 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  ===========================================================================  */  // -#include "../game/q_shared.h" -#include "tr_types.h" +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h"  #include "../game/bg_public.h"  #include "cg_public.h" diff --git a/code/cgame/tr_types.h b/code/cgame/tr_types.h deleted file mode 100644 index d68a174..0000000 --- a/code/cgame/tr_types.h +++ /dev/null @@ -1,229 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA -=========================================================================== -*/ -// -#ifndef __TR_TYPES_H -#define __TR_TYPES_H - - -#define	MAX_DLIGHTS		32			// can't be increased, because bit flags are used on surfaces -#define	MAX_ENTITIES	1023		// can't be increased without changing drawsurf bit packing - -// renderfx flags -#define	RF_MINLIGHT			1		// allways have some light (viewmodel, some items) -#define	RF_THIRD_PERSON		2		// don't draw through eyes, only mirrors (player bodies, chat sprites) -#define	RF_FIRST_PERSON		4		// only draw through eyes (view weapon, damage blood blob) -#define	RF_DEPTHHACK		8		// for view weapon Z crunching -#define	RF_NOSHADOW			64		// don't add stencil shadows - -#define RF_LIGHTING_ORIGIN	128		// use refEntity->lightingOrigin instead of refEntity->origin -									// for lighting.  This allows entities to sink into the floor -									// with their origin going solid, and allows all parts of a -									// player to get the same lighting -#define	RF_SHADOW_PLANE		256		// use refEntity->shadowPlane -#define	RF_WRAP_FRAMES		512		// mod the model frames by the maxframes to allow continuous -									// animation without needing to know the frame count - -// refdef flags -#define RDF_NOWORLDMODEL	1		// used for player configuration screen -#define RDF_HYPERSPACE		4		// teleportation effect - -typedef struct { -	vec3_t		xyz; -	float		st[2]; -	byte		modulate[4]; -} polyVert_t; - -typedef struct poly_s { -	qhandle_t			hShader; -	int					numVerts; -	polyVert_t			*verts; -} poly_t; - -typedef enum { -	RT_MODEL, -	RT_POLY, -	RT_SPRITE, -	RT_BEAM, -	RT_RAIL_CORE, -	RT_RAIL_RINGS, -	RT_LIGHTNING, -	RT_PORTALSURFACE,		// doesn't draw anything, just info for portals - -	RT_MAX_REF_ENTITY_TYPE -} refEntityType_t; - -typedef struct { -	refEntityType_t	reType; -	int			renderfx; - -	qhandle_t	hModel;				// opaque type outside refresh - -	// most recent data -	vec3_t		lightingOrigin;		// so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) -	float		shadowPlane;		// projection shadows go here, stencils go slightly lower - -	vec3_t		axis[3];			// rotation vectors -	qboolean	nonNormalizedAxes;	// axis are not normalized, i.e. they have scale -	float		origin[3];			// also used as MODEL_BEAM's "from" -	int			frame;				// also used as MODEL_BEAM's diameter - -	// previous data for frame interpolation -	float		oldorigin[3];		// also used as MODEL_BEAM's "to" -	int			oldframe; -	float		backlerp;			// 0.0 = current, 1.0 = old - -	// texturing -	int			skinNum;			// inline skin index -	qhandle_t	customSkin;			// NULL for default skin -	qhandle_t	customShader;		// use one image for the entire thing - -	// misc -	byte		shaderRGBA[4];		// colors used by rgbgen entity shaders -	float		shaderTexCoord[2];	// texture coordinates used by tcMod entity modifiers -	float		shaderTime;			// subtracted from refdef time to control effect start times - -	// extra sprite information -	float		radius; -	float		rotation; -} refEntity_t; - - -#define	MAX_RENDER_STRINGS			8 -#define	MAX_RENDER_STRING_LENGTH	32 - -typedef struct { -	int			x, y, width, height; -	float		fov_x, fov_y; -	vec3_t		vieworg; -	vec3_t		viewaxis[3];		// transformation matrix - -	// time in milliseconds for shader effects and other time dependent rendering issues -	int			time; - -	int			rdflags;			// RDF_NOWORLDMODEL, etc - -	// 1 bits will prevent the associated area from rendering at all -	byte		areamask[MAX_MAP_AREA_BYTES]; - -	// text messages for deform text shaders -	char		text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; -} refdef_t; - - -typedef enum { -	STEREO_CENTER, -	STEREO_LEFT, -	STEREO_RIGHT -} stereoFrame_t; - - -/* -** glconfig_t -** -** Contains variables specific to the OpenGL configuration -** being run right now.  These are constant once the OpenGL -** subsystem is initialized. -*/ -typedef enum { -	TC_NONE, -	TC_S3TC -} textureCompression_t; - -typedef enum { -	GLDRV_ICD,					// driver is integrated with window system -								// WARNING: there are tests that check for -								// > GLDRV_ICD for minidriverness, so this -								// should always be the lowest value in this -								// enum set -	GLDRV_STANDALONE,			// driver is a non-3Dfx standalone driver -	GLDRV_VOODOO				// driver is a 3Dfx standalone driver -} glDriverType_t; - -typedef enum { -	GLHW_GENERIC,			// where everthing works the way it should -	GLHW_3DFX_2D3D,			// Voodoo Banshee or Voodoo3, relevant since if this is -							// the hardware type then there can NOT exist a secondary -							// display adapter -	GLHW_RIVA128,			// where you can't interpolate alpha -	GLHW_RAGEPRO,			// where you can't modulate alpha on alpha textures -	GLHW_PERMEDIA2			// where you don't have src*dst -} glHardwareType_t; - -typedef struct { -	char					renderer_string[MAX_STRING_CHARS]; -	char					vendor_string[MAX_STRING_CHARS]; -	char					version_string[MAX_STRING_CHARS]; -	char					extensions_string[BIG_INFO_STRING]; - -	int						maxTextureSize;			// queried from GL -	int						maxActiveTextures;		// multitexture ability - -	int						colorBits, depthBits, stencilBits; - -	glDriverType_t			driverType; -	glHardwareType_t		hardwareType; - -	qboolean				deviceSupportsGamma; -	textureCompression_t	textureCompression; -	qboolean				textureEnvAddAvailable; - -	int						vidWidth, vidHeight; -	// aspect is the screen's physical width / height, which may be different -	// than scrWidth / scrHeight if the pixels are non-square -	// normal screens should be 4/3, but wide aspect monitors may be 16/9 -	float					windowAspect; - -	int						displayFrequency; - -	// synonymous with "does rendering consume the entire screen?", therefore -	// a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that -	// used CDS. -	qboolean				isFullscreen; -	qboolean				stereoEnabled; -	qboolean				smpActive;		// dual processor -} glconfig_t; - -// FIXME: VM should be OS agnostic .. in theory - -/* -#ifdef Q3_VM - -#define _3DFX_DRIVER_NAME	"Voodoo" -#define OPENGL_DRIVER_NAME	"Default" - -#elif defined(_WIN32) -*/ - -#if defined(Q3_VM) || defined(_WIN32) - -#define _3DFX_DRIVER_NAME	"3dfxvgl" -#define OPENGL_DRIVER_NAME	"opengl32" - -#else - -#define _3DFX_DRIVER_NAME	"libMesaVoodooGL.so" -// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524 -#define OPENGL_DRIVER_NAME	"libGL.so.1" - -#endif	// !defined _WIN32 - -#endif	// __TR_TYPES_H  | 
