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Diffstat (limited to 'code/bspc/q2files.h')
-rw-r--r-- | code/bspc/q2files.h | 487 |
1 files changed, 0 insertions, 487 deletions
diff --git a/code/bspc/q2files.h b/code/bspc/q2files.h deleted file mode 100644 index b987f85..0000000 --- a/code/bspc/q2files.h +++ /dev/null @@ -1,487 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -// -// qfiles.h: quake file formats -// This file must be identical in the quake and utils directories -// - -/* -======================================================================== - -The .pak files are just a linear collapse of a directory tree - -======================================================================== -*/ - -#define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') - -typedef struct -{ - char name[56]; - int filepos, filelen; -} dpackfile_t; - -typedef struct -{ - int ident; // == IDPAKHEADER - int dirofs; - int dirlen; -} dpackheader_t; - -#define MAX_FILES_IN_PACK 4096 - - -/* -======================================================================== - -PCX files are used for as many images as possible - -======================================================================== -*/ - -typedef struct -{ - char manufacturer; - char version; - char encoding; - char bits_per_pixel; - unsigned short xmin,ymin,xmax,ymax; - unsigned short hres,vres; - unsigned char palette[48]; - char reserved; - char color_planes; - unsigned short bytes_per_line; - unsigned short palette_type; - char filler[58]; - unsigned char data; // unbounded -} pcx_t; - - -/* -======================================================================== - -.MD2 triangle model file format - -======================================================================== -*/ - -#define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I') -#define ALIAS_VERSION 8 - -#define MAX_TRIANGLES 4096 -#define MAX_VERTS 2048 -#define MAX_FRAMES 512 -#define MAX_MD2SKINS 32 -#define MAX_SKINNAME 64 - -typedef struct -{ - short s; - short t; -} dstvert_t; - -typedef struct -{ - short index_xyz[3]; - short index_st[3]; -} dtriangle_t; - -typedef struct -{ - byte v[3]; // scaled byte to fit in frame mins/maxs - byte lightnormalindex; -} dtrivertx_t; - -#define DTRIVERTX_V0 0 -#define DTRIVERTX_V1 1 -#define DTRIVERTX_V2 2 -#define DTRIVERTX_LNI 3 -#define DTRIVERTX_SIZE 4 - -typedef struct -{ - float scale[3]; // multiply byte verts by this - float translate[3]; // then add this - char name[16]; // frame name from grabbing - dtrivertx_t verts[1]; // variable sized -} daliasframe_t; - - -// the glcmd format: -// a positive integer starts a tristrip command, followed by that many -// vertex structures. -// a negative integer starts a trifan command, followed by -x vertexes -// a zero indicates the end of the command list. -// a vertex consists of a floating point s, a floating point t, -// and an integer vertex index. - - -typedef struct -{ - int ident; - int version; - - int skinwidth; - int skinheight; - int framesize; // byte size of each frame - - int num_skins; - int num_xyz; - int num_st; // greater than num_xyz for seams - int num_tris; - int num_glcmds; // dwords in strip/fan command list - int num_frames; - - int ofs_skins; // each skin is a MAX_SKINNAME string - int ofs_st; // byte offset from start for stverts - int ofs_tris; // offset for dtriangles - int ofs_frames; // offset for first frame - int ofs_glcmds; - int ofs_end; // end of file - -} dmdl_t; - -/* -======================================================================== - -.SP2 sprite file format - -======================================================================== -*/ - -#define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') - // little-endian "IDS2" -#define SPRITE_VERSION 2 - -typedef struct -{ - int width, height; - int origin_x, origin_y; // raster coordinates inside pic - char name[MAX_SKINNAME]; // name of pcx file -} dsprframe_t; - -typedef struct { - int ident; - int version; - int numframes; - dsprframe_t frames[1]; // variable sized -} dsprite_t; - -/* -============================================================================== - - .WAL texture file format - -============================================================================== -*/ - - -#define MIPLEVELS 4 -typedef struct miptex_s -{ - char name[32]; - unsigned width, height; - unsigned offsets[MIPLEVELS]; // four mip maps stored - char animname[32]; // next frame in animation chain - int flags; - int contents; - int value; -} miptex_t; - - - -/* -============================================================================== - - .BSP file format - -============================================================================== -*/ - -#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I') - // little-endian "IBSP" - -#define BSPVERSION 38 - - -// upper design bounds -// leaffaces, leafbrushes, planes, and verts are still bounded by -// 16 bit short limits -#define MAX_MAP_MODELS 1024 -#define MAX_MAP_BRUSHES 8192 -#define MAX_MAP_ENTITIES 2048 -#define MAX_MAP_ENTSTRING 0x40000 -#define MAX_MAP_TEXINFO 8192 - -#define MAX_MAP_AREAS 256 -#define MAX_MAP_AREAPORTALS 1024 -#define MAX_MAP_PLANES 65536 -#define MAX_MAP_NODES 65536 -#define MAX_MAP_BRUSHSIDES 65536 -#define MAX_MAP_LEAFS 65536 -#define MAX_MAP_VERTS 65536 -#define MAX_MAP_FACES 65536 -#define MAX_MAP_LEAFFACES 65536 -#define MAX_MAP_LEAFBRUSHES 65536 -#define MAX_MAP_PORTALS 65536 -#define MAX_MAP_EDGES 128000 -#define MAX_MAP_SURFEDGES 256000 -#define MAX_MAP_LIGHTING 0x320000 -#define MAX_MAP_VISIBILITY 0x280000 - -// key / value pair sizes - -#define MAX_KEY 32 -#define MAX_VALUE 1024 - -//============================================================================= - -typedef struct -{ - int fileofs, filelen; -} lump_t; - -#define LUMP_ENTITIES 0 -#define LUMP_PLANES 1 -#define LUMP_VERTEXES 2 -#define LUMP_VISIBILITY 3 -#define LUMP_NODES 4 -#define LUMP_TEXINFO 5 -#define LUMP_FACES 6 -#define LUMP_LIGHTING 7 -#define LUMP_LEAFS 8 -#define LUMP_LEAFFACES 9 -#define LUMP_LEAFBRUSHES 10 -#define LUMP_EDGES 11 -#define LUMP_SURFEDGES 12 -#define LUMP_MODELS 13 -#define LUMP_BRUSHES 14 -#define LUMP_BRUSHSIDES 15 -#define LUMP_POP 16 -#define LUMP_AREAS 17 -#define LUMP_AREAPORTALS 18 -#define HEADER_LUMPS 19 - -typedef struct -{ - int ident; - int version; - lump_t lumps[HEADER_LUMPS]; -} dheader_t; - -typedef struct -{ - float mins[3], maxs[3]; - float origin[3]; // for sounds or lights - int headnode; - int firstface, numfaces; // submodels just draw faces - // without walking the bsp tree -} dmodel_t; - - -typedef struct -{ - float point[3]; -} dvertex_t; - - -// 0-2 are axial planes -#define PLANE_X 0 -#define PLANE_Y 1 -#define PLANE_Z 2 - -// 3-5 are non-axial planes snapped to the nearest -#define PLANE_ANYX 3 -#define PLANE_ANYY 4 -#define PLANE_ANYZ 5 - -// planes (x&~1) and (x&~1)+1 are allways opposites - -typedef struct -{ - float normal[3]; - float dist; - int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate -} dplane_t; - - -// contents flags are seperate bits -// a given brush can contribute multiple content bits -// multiple brushes can be in a single leaf - -// these definitions also need to be in q_shared.h! - -// lower bits are stronger, and will eat weaker brushes completely -#define CONTENTS_SOLID 1 // an eye is never valid in a solid -#define CONTENTS_WINDOW 2 // translucent, but not watery -#define CONTENTS_AUX 4 -#define CONTENTS_LAVA 8 -#define CONTENTS_SLIME 16 -#define CONTENTS_WATER 32 -#define CONTENTS_MIST 64 -#define LAST_VISIBLE_CONTENTS 64 - -// remaining contents are non-visible, and don't eat brushes - -#define CONTENTS_AREAPORTAL 0x8000 - -#define CONTENTS_PLAYERCLIP 0x10000 -#define CONTENTS_MONSTERCLIP 0x20000 - -// currents can be added to any other contents, and may be mixed -#define CONTENTS_CURRENT_0 0x40000 -#define CONTENTS_CURRENT_90 0x80000 -#define CONTENTS_CURRENT_180 0x100000 -#define CONTENTS_CURRENT_270 0x200000 -#define CONTENTS_CURRENT_UP 0x400000 -#define CONTENTS_CURRENT_DOWN 0x800000 - -#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity - -#define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game -#define CONTENTS_DEADMONSTER 0x4000000 -#define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs -//renamed because it's in conflict with the Q3A translucent contents -#define CONTENTS_Q2TRANSLUCENT 0x10000000 // auto set if any surface has trans -#define CONTENTS_LADDER 0x20000000 - - - -#define SURF_LIGHT 0x1 // value will hold the light strength - -#define SURF_SLICK 0x2 // effects game physics - -#define SURF_SKY 0x4 // don't draw, but add to skybox -#define SURF_WARP 0x8 // turbulent water warp -#define SURF_TRANS33 0x10 -#define SURF_TRANS66 0x20 -#define SURF_FLOWING 0x40 // scroll towards angle -#define SURF_NODRAW 0x80 // don't bother referencing the texture - -#define SURF_HINT 0x100 // make a primary bsp splitter -#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes - - - -typedef struct -{ - int planenum; - int children[2]; // negative numbers are -(leafs+1), not nodes - short mins[3]; // for frustom culling - short maxs[3]; - unsigned short firstface; - unsigned short numfaces; // counting both sides -} dnode_t; - - -typedef struct texinfo_s -{ - float vecs[2][4]; // [s/t][xyz offset] - int flags; // miptex flags + overrides - int value; // light emission, etc - char texture[32]; // texture name (textures/*.wal) - int nexttexinfo; // for animations, -1 = end of chain -} texinfo_t; - - -// note that edge 0 is never used, because negative edge nums are used for -// counterclockwise use of the edge in a face -typedef struct -{ - unsigned short v[2]; // vertex numbers -} dedge_t; - -#define MAXLIGHTMAPS 4 -typedef struct -{ - unsigned short planenum; - short side; - - int firstedge; // we must support > 64k edges - short numedges; - short texinfo; - -// lighting info - byte styles[MAXLIGHTMAPS]; - int lightofs; // start of [numstyles*surfsize] samples -} dface_t; - -typedef struct -{ - int contents; // OR of all brushes (not needed?) - - short cluster; - short area; - - short mins[3]; // for frustum culling - short maxs[3]; - - unsigned short firstleafface; - unsigned short numleaffaces; - - unsigned short firstleafbrush; - unsigned short numleafbrushes; -} dleaf_t; - -typedef struct -{ - unsigned short planenum; // facing out of the leaf - short texinfo; -} dbrushside_t; - -typedef struct -{ - int firstside; - int numsides; - int contents; -} dbrush_t; - -#define ANGLE_UP -1 -#define ANGLE_DOWN -2 - - -// the visibility lump consists of a header with a count, then -// byte offsets for the PVS and PHS of each cluster, then the raw -// compressed bit vectors -#define DVIS_PVS 0 -#define DVIS_PHS 1 -typedef struct -{ - int numclusters; - int bitofs[8][2]; // bitofs[numclusters][2] -} dvis_t; - -// each area has a list of portals that lead into other areas -// when portals are closed, other areas may not be visible or -// hearable even if the vis info says that it should be -typedef struct -{ - int portalnum; - int otherarea; -} dareaportal_t; - -typedef struct -{ - int numareaportals; - int firstareaportal; -} darea_t; |