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-rwxr-xr-xcode/bspc/aas_cfg.h146
1 files changed, 73 insertions, 73 deletions
diff --git a/code/bspc/aas_cfg.h b/code/bspc/aas_cfg.h
index 25537c6..a5db5a8 100755
--- a/code/bspc/aas_cfg.h
+++ b/code/bspc/aas_cfg.h
@@ -1,73 +1,73 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
-#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
-
-typedef struct cfg_s
-{
- int numbboxes; //number of bounding boxes
- aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
- int allpresencetypes; //or of all presence types
- // aas settings
- vec3_t phys_gravitydirection;
- float phys_friction;
- float phys_stopspeed;
- float phys_gravity;
- float phys_waterfriction;
- float phys_watergravity;
- float phys_maxvelocity;
- float phys_maxwalkvelocity;
- float phys_maxcrouchvelocity;
- float phys_maxswimvelocity;
- float phys_walkaccelerate;
- float phys_airaccelerate;
- float phys_swimaccelerate;
- float phys_maxstep;
- float phys_maxsteepness;
- float phys_maxwaterjump;
- float phys_maxbarrier;
- float phys_jumpvel;
- float phys_falldelta5;
- float phys_falldelta10;
- float rs_waterjump;
- float rs_teleport;
- float rs_barrierjump;
- float rs_startcrouch;
- float rs_startgrapple;
- float rs_startwalkoffledge;
- float rs_startjump;
- float rs_rocketjump;
- float rs_bfgjump;
- float rs_jumppad;
- float rs_aircontrolledjumppad;
- float rs_funcbob;
- float rs_startelevator;
- float rs_falldamage5;
- float rs_falldamage10;
- float rs_maxjumpfallheight;
-} cfg_t;
-
-extern cfg_t cfg;
-
-void DefaultCfg(void);
-int LoadCfgFile(char *filename);
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#define BBOXFL_GROUNDED 1 //bounding box only valid when on ground
+#define BBOXFL_NOTGROUNDED 2 //bounding box only valid when NOT on ground
+
+typedef struct cfg_s
+{
+ int numbboxes; //number of bounding boxes
+ aas_bbox_t bboxes[AAS_MAX_BBOXES]; //all the bounding boxes
+ int allpresencetypes; //or of all presence types
+ // aas settings
+ vec3_t phys_gravitydirection;
+ float phys_friction;
+ float phys_stopspeed;
+ float phys_gravity;
+ float phys_waterfriction;
+ float phys_watergravity;
+ float phys_maxvelocity;
+ float phys_maxwalkvelocity;
+ float phys_maxcrouchvelocity;
+ float phys_maxswimvelocity;
+ float phys_walkaccelerate;
+ float phys_airaccelerate;
+ float phys_swimaccelerate;
+ float phys_maxstep;
+ float phys_maxsteepness;
+ float phys_maxwaterjump;
+ float phys_maxbarrier;
+ float phys_jumpvel;
+ float phys_falldelta5;
+ float phys_falldelta10;
+ float rs_waterjump;
+ float rs_teleport;
+ float rs_barrierjump;
+ float rs_startcrouch;
+ float rs_startgrapple;
+ float rs_startwalkoffledge;
+ float rs_startjump;
+ float rs_rocketjump;
+ float rs_bfgjump;
+ float rs_jumppad;
+ float rs_aircontrolledjumppad;
+ float rs_funcbob;
+ float rs_startelevator;
+ float rs_falldamage5;
+ float rs_falldamage10;
+ float rs_maxjumpfallheight;
+} cfg_t;
+
+extern cfg_t cfg;
+
+void DefaultCfg(void);
+int LoadCfgFile(char *filename);