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-rw-r--r--code/SDL12/include/SDL_keyboard.h92
1 files changed, 53 insertions, 39 deletions
diff --git a/code/SDL12/include/SDL_keyboard.h b/code/SDL12/include/SDL_keyboard.h
index 1ad7dca..7b59d24 100644
--- a/code/SDL12/include/SDL_keyboard.h
+++ b/code/SDL12/include/SDL_keyboard.h
@@ -1,6 +1,6 @@
/*
SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
+ Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@@ -20,7 +20,9 @@
slouken@libsdl.org
*/
-/* Include file for SDL keyboard event handling */
+/** @file SDL_keyboard.h
+ * Include file for SDL keyboard event handling
+ */
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
@@ -35,78 +37,90 @@
extern "C" {
#endif
-/* Keysym structure
- - The scancode is hardware dependent, and should not be used by general
- applications. If no hardware scancode is available, it will be 0.
-
- - The 'unicode' translated character is only available when character
- translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
- this is a UNICODE character corresponding to the keypress. If the
- high 9 bits of the character are 0, then this maps to the equivalent
- ASCII character:
- char ch;
- if ( (keysym.unicode & 0xFF80) == 0 ) {
- ch = keysym.unicode & 0x7F;
- } else {
- An international character..
- }
+/** Keysym structure
+ *
+ * - The scancode is hardware dependent, and should not be used by general
+ * applications. If no hardware scancode is available, it will be 0.
+ *
+ * - The 'unicode' translated character is only available when character
+ * translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
+ * this is a UNICODE character corresponding to the keypress. If the
+ * high 9 bits of the character are 0, then this maps to the equivalent
+ * ASCII character:
+ * @code
+ * char ch;
+ * if ( (keysym.unicode & 0xFF80) == 0 ) {
+ * ch = keysym.unicode & 0x7F;
+ * } else {
+ * An international character..
+ * }
+ * @endcode
*/
typedef struct SDL_keysym {
- Uint8 scancode; /* hardware specific scancode */
- SDLKey sym; /* SDL virtual keysym */
- SDLMod mod; /* current key modifiers */
- Uint16 unicode; /* translated character */
+ Uint8 scancode; /**< hardware specific scancode */
+ SDLKey sym; /**< SDL virtual keysym */
+ SDLMod mod; /**< current key modifiers */
+ Uint16 unicode; /**< translated character */
} SDL_keysym;
-/* This is the mask which refers to all hotkey bindings */
+/** This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
/* Function prototypes */
-/*
+/**
* Enable/Disable UNICODE translation of keyboard input.
+ *
* This translation has some overhead, so translation defaults off.
+ *
+ * @param[in] enable
* If 'enable' is 1, translation is enabled.
* If 'enable' is 0, translation is disabled.
* If 'enable' is -1, the translation state is not changed.
- * It returns the previous state of keyboard translation.
+ *
+ * @return It returns the previous state of keyboard translation.
*/
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
-/*
- * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
- * 'delay' is the initial delay in ms between the time when a key is
- * pressed, and keyboard repeat begins.
- * 'interval' is the time in ms between keyboard repeat events.
- */
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
-/*
- * If 'delay' is set to 0, keyboard repeat is disabled.
+/**
+ * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
+ *
+ * @param[in] delay
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ *
+ * @param[in] interval
+ * 'interval' is the time in ms between keyboard repeat events.
+ *
+ * If 'delay' is set to 0, keyboard repeat is disabled.
*/
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
-/*
+/**
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
- * Used:
+ * Usage:
+ * @code
* Uint8 *keystate = SDL_GetKeyState(NULL);
- * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
+ * @endcode
*/
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
-/*
+/**
* Get the current key modifier state
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
-/*
- * Set the current key modifier state
+/**
+ * Set the current key modifier state.
* This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
-/*
+/**
* Get the name of an SDL virtual keysym
*/
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);