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-rw-r--r--README12
1 files changed, 5 insertions, 7 deletions
diff --git a/README b/README
index 9f5a8ae..46c8261 100644
--- a/README
+++ b/README
@@ -25,11 +25,9 @@ Refer to the web-site for updated status, enjoy!
Compiling (Under Windows)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Run Space Visual Dot Net 2040 Extra Entropy Edition under your BeOS emulator.
-Open the quake3.vcproj file in the win32 directory.
-Build.
-Copy the resultant Quake3.exe to your quake 3 directory, make a backup if you want to keep
-your original.
+Run Visual Studio, open the quake3.vcproj file in the win32
+directory. Build. Copy the resultant Quake3.exe to your quake 3
+directory, make a backup if you want to keep your original.
Copy the resultant dlls to your baseq3 directory, backup etc.
@@ -41,7 +39,7 @@ Compiling (Under Linux)
1. If not already there, change to the directory containing this readme
2. Run 'make'
-For distrib maintainers, you can set some make variables:
+For distribution maintainers, you can set some make variables:
OPTIMIZE - use this for custom CFLAGS
DEFAULT_BASEDIR - extra path to search for baseq3 and such
BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1)
@@ -51,7 +49,7 @@ Installing under Linux
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Set the COPYDIR variable in the shell to be where you installed
Quake 3 to. By default it will be /usr/local/games/quake3 if you
-haven't set it.
+haven't set it. Which is where the id patch installs by default.
Then run "make copyfiles", beware that this will overwrite any binaries
installed previously, even official id ones.