diff options
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 50 |
1 files changed, 24 insertions, 26 deletions
@@ -283,45 +283,46 @@ ifeq ($(PLATFORM),darwin) CLIENT_LDFLAGS= LDFLAGS= OPTIMIZE= + + ifndef MACOSX_SDK_DIR + MACOSX_SDK_DIR="/Developer/SDKs/MacOSX10.5.sdk" + endif + + # building the QVMs on MacOSX is broken, atm. + BUILD_GAME_QVM=0 + ifeq ($(BUILD_MACOSX_UB),ppc) - CC=gcc-3.3 + CC=gcc-4.0 BASE_CFLAGS += -arch ppc -DSMP \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \ - -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ - -I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ - -isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include - # when using the 10.2 SDK we are not allowed the two-level namespace so - # in order to get the OpenAL dlopen() stuff to work without major - # modifications, the controversial -m linker flag must be used. this - # throws a ton of multiply defined errors which cannot be suppressed. + -F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \ + -I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \ + -isystem "$(MACOSX_SDK_DIR)"/usr/include LDFLAGS += -arch ppc \ - -L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ - -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ - -Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m + -L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/darwin/4.0 \ + -F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \ + -Wl,-syslibroot,"$(MACOSX_SDK_DIR)" ARCH=ppc # OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway - BUILD_SERVER=0 +# BUILD_SERVER=0 - # because of a problem with linking on 10.2 this will generate multiply - # defined symbol errors. The errors can be turned into warnings with - # the -m linker flag, but you can't shut up the warnings - USE_OPENAL_DLOPEN=1 else + ifeq ($(BUILD_MACOSX_UB),i386) CC=gcc-4.0 BASE_CFLAGS += -arch i386 -DSMP \ -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \ - -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ - -I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \ - -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include + -F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \ + -I"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1/include \ + -isystem "$(MACOSX_SDK_DIR)"/usr/include LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \ - -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 \ - -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ - -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk + -L"$(MACOSX_SDK_DIR)"/usr/lib/gcc/i686-apple-darwin9/4.0.1 \ + -F"$(MACOSX_SDK_DIR)"/System/Library/Frameworks \ + -Wl,-syslibroot,"$(MACOSX_SDK_DIR)" ARCH=i386 - BUILD_SERVER=0 +# BUILD_SERVER=0 else # for whatever reason using the headers in the MacOSX SDKs tend to throw # errors even though they are identical to the system ones which don't @@ -343,9 +344,6 @@ ifeq ($(PLATFORM),darwin) BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe - # Always include debug symbols...you can strip the binary later... - BASE_CFLAGS += -gfull - ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL ifneq ($(USE_OPENAL_DLOPEN),1) |