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-rw-r--r--code/client/cl_main.c3
-rw-r--r--code/client/cl_parse.c9
-rw-r--r--code/client/client.h1
-rw-r--r--code/qcommon/common.c7
4 files changed, 16 insertions, 4 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c
index 2df8cb1..6fc4cab 100644
--- a/code/client/cl_main.c
+++ b/code/client/cl_main.c
@@ -1199,6 +1199,9 @@ void CL_Vid_Restart_f( void ) {
CL_CloseAVI( );
}
+ if(clc.demorecording)
+ CL_StopRecord_f();
+
// don't let them loop during the restart
S_StopAllSounds();
// shutdown the UI
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index d8ad6d7..e6b655a 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -482,8 +482,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
+ // stop recording before FS_Restart closes the demo file
+ if(clc.demorecording)
+ CL_StopRecord_f();
+ // same fore AVI recording
+ if(CL_VideoRecording())
+ CL_CloseAVI();
+
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame
diff --git a/code/client/client.h b/code/client/client.h
index 9db786a..89ea4c6 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -376,6 +376,7 @@ void CL_Snd_Restart_f (void);
void CL_StartDemoLoop( void );
void CL_NextDemo( void );
void CL_ReadDemoMessage( void );
+void CL_StopRecord_f(void);
void CL_InitDownloads(void);
void CL_NextDownload(void);
diff --git a/code/qcommon/common.c b/code/qcommon/common.c
index 438f049..efb7851 100644
--- a/code/qcommon/common.c
+++ b/code/qcommon/common.c
@@ -262,9 +262,6 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
code = ERR_FATAL;
}
- // make sure we can get at our local stuff
- FS_PureServerSetLoadedPaks( "", "" );
-
// if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
currentTime = Sys_Milliseconds();
if ( currentTime - lastErrorTime < 100 ) {
@@ -292,6 +289,8 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
if ( code == ERR_SERVERDISCONNECT ) {
CL_Disconnect( qtrue );
CL_FlushMemory( );
+ // make sure we can get at our local stuff
+ FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if ( code == ERR_DROP || code == ERR_DISCONNECT ) {
@@ -299,6 +298,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
SV_Shutdown (va("Server crashed: %s", com_errorMessage));
CL_Disconnect( qtrue );
CL_FlushMemory( );
+ FS_PureServerSetLoadedPaks("", "");
com_errorEntered = qfalse;
longjmp (abortframe, -1);
} else if ( code == ERR_NEED_CD ) {
@@ -311,6 +311,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
} else {
Com_Printf("Server didn't have CD\n" );
}
+ FS_PureServerSetLoadedPaks("", "");
longjmp (abortframe, -1);
} else {
CL_Shutdown ();