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-rw-r--r-- | web/include/help.php | 64 | ||||
-rw-r--r-- | web/include/thebrain.php | 1 | ||||
-rw-r--r-- | web/ioq3.css | 3 |
4 files changed, 78 insertions, 64 deletions
diff --git a/web/include/get.php b/web/include/get.php new file mode 100644 index 0000000..cdb5481 --- /dev/null +++ b/web/include/get.php @@ -0,0 +1,74 @@ +<p>We have not yet had an official release. Nonetheless, you can still get +icculus.org/quake3 a few distributions or build it yourself from Subversion.</p> +<h2>Using packages for your Linux Distribution</h2> +<p>If you're lucky your distribution or someone else using it may have already +done all of the work for you.</p> +<h3>Gentoo</h3> +<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell"> +emerge quake3</span> to get a recent snapshot of our Subversion repository.</p> +<h3>SUSE</h3> +<p>Ludwig "Angst" Nussel works on this project and also provides +<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3"> +RPMs for SUSE Linux Enterprise Server.</a> Note that these are just the binaries, +no scripts or KDE/Gnome files to start them. Ludwig also mentions that the packages +should work on any glibc 2.3 system.</p> + +<h2>Check out and build from Subversion</h2> +<p>( This part assumes Windows users are using Cygwin. If you aren't, +<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client. )</p> +<ol> + <li>Change into a directory that you want the tree to be kept in.</li> + <li>Check out the source tree:<br /> + <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span> + <br /> + (You can check out a specific revision with the -r option, like this: + <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>) + </li> + <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> + file. Really. Do it.</li> + <li>Compile and install Quake 3: + <ul> + <li><h3>Linux and friends</h3> + <p>Everyone else can compile it themselves</p> + <ol> + <li>Install Quake 3 for Linux using the latest point + release installer. While the Quake3 engine is Free + Software, you still need to copy over legal PK3s like + before.</li> + <li>Change into the top level directory (it contains + the <span class="shell">ui</span> and + <span class="shell">code</span> directories.)</li> + <li>Run <span class="shell">make</span>.</li> + <li>Set <span class="shell">$COPYDIR</span> to the + directory you installed Quake3 to and make the copyfiles + target. Make sure you are changed to the owner of + this path (probably root).<br /> + <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span> + </li> + </ol> + </li> + <li><h3>Mac OS X</h3> + <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in + XCode, press build. Enjoy!</p> + </li> + <li><h3>Windows</h3> + <p>Building on Windows is slightly complicated. You can either + use Microsoft Visual C++ or MinGW. MinGW works better currently; + both methods are described in the + <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> + you already are supposed to have read.</p> + </li> + </ul> + </li> + <li>If everything has gone well, you should have a binary that works! If not, seek + <a href="?page=help">help</a>.</li> +</ol> +<h2>Point Release Installers</h2> +<p>As of now, you still need to install the old point releases before this project +because they contain updated <span class="shell">pk3</span> files. We mirror them +for your convienience:</p> +<ul> + <li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li> + <li><a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">Windows</a></li> + <li><a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">Macintosh</a></li> +</ul> diff --git a/web/include/help.php b/web/include/help.php index 13ffe09..f04d0e1 100644 --- a/web/include/help.php +++ b/web/include/help.php @@ -1,67 +1,3 @@ -<h2>Using packages for your Linux Distribution</h2> -<p>If you're lucky your distribution or someone else using it may have already -done all of the work for you.</p> -<h3>Gentoo</h3> -<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell"> -emerge quake3</span> to get a recent snapshot of our Subversion repository.</p> -<h3>SUSE</h3> -<p>Ludwig "Angst" Nussel works on this project and also provides -<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3"> -RPMs for SUSE Linux Enterprise Server.</a> Note thatthese are just the binaries, -no scripts or KDE/Gnome files to start them. Ludwig also mentions that the packages -should work on any glibc 2.3 system.</p> - -<h2>Check out and build from Subversion</h2> -<p>( This part assumes Windows users are using Cygwin. If you aren't, -<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client. )</p> -<ol> - <li>Change into a directory that you want the tree to be kept in.</li> - <li>Check out the source tree:<br /> - <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span> - <br /> - (You can check out a specific revision with the -r option, like this: - <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>) - </li> - <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> - file. Really. Do it.</li> - <li>Compile and install Quake 3: - <ul> - <li><h3>Linux and friends</h3> - <p>Everyone else can compile it themselves</p> - <ol> - <li>Install Quake 3 for Linux using the latest point - release installer. While the Quake3 engine is Free - Software, you still need to copy over legal PK3s like - before.</li> - <li>Change into the top level directory (it contains - the <span class="shell">ui</span> and - <span class="shell">code</span> directories.)</li> - <li>Run <span class="shell">make</span>.</li> - <li>Set <span class="shell">$COPYDIR</span> to the - directory you installed Quake3 to and make the copyfiles - target. Make sure you are changed to the owner of - this path (probably root).<br /> - <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span> - </li> - </ol> - </li> - <li><h3>Mac OS X</h3> - <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in - XCode, press build. Enjoy!</p> - </li> - <li><h3>Windows</h3> - <p>Building on Windows is slightly complicated. You can either - use Microsoft Visual C++ or MinGW. MinGW works better currently; - both methods are described in the - <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> - you already are supposed to have read.</p> - </li> - </ul> - </li> - <li>If everything has gone well, you should have a binary that works! If not, seek - help.</li> -</ol> - <h2>Something isn't working right. Heeeeeeeelp!</h2> <p>You have four choices for help: documentation, the mailing list, the IRC channel, and Bugzilla. There is some great documentation for Linux users at the diff --git a/web/include/thebrain.php b/web/include/thebrain.php index 6b47a7f..4ee671e 100644 --- a/web/include/thebrain.php +++ b/web/include/thebrain.php @@ -17,6 +17,7 @@ header("Content-type: $content_type; charset=UTF-8"); $navlist = array( "home" => "Home", + "get" => "Get It", "help" => "Help", "status" => "Status", "mailinglists" => "Mailing Lists" diff --git a/web/ioq3.css b/web/ioq3.css index daf94d2..461bee2 100644 --- a/web/ioq3.css +++ b/web/ioq3.css @@ -29,6 +29,8 @@ body, html { } #navigation { + position: absolute; + right: 0; float: right; list-style: none; display: inline; @@ -61,6 +63,7 @@ h1 { font-size: 1.75em; padding-left: .25em; margin-bottom: 0; + margin-top: 1em; } h2 { |