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-rw-r--r--web/include/get.php74
-rw-r--r--web/include/help.php64
-rw-r--r--web/include/thebrain.php1
-rw-r--r--web/ioq3.css3
4 files changed, 78 insertions, 64 deletions
diff --git a/web/include/get.php b/web/include/get.php
new file mode 100644
index 0000000..cdb5481
--- /dev/null
+++ b/web/include/get.php
@@ -0,0 +1,74 @@
+<p>We have not yet had an official release. Nonetheless, you can still get
+icculus.org/quake3 a few distributions or build it yourself from Subversion.</p>
+<h2>Using packages for your Linux Distribution</h2>
+<p>If you're lucky your distribution or someone else using it may have already
+done all of the work for you.</p>
+<h3>Gentoo</h3>
+<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell">
+emerge quake3</span> to get a recent snapshot of our Subversion repository.</p>
+<h3>SUSE</h3>
+<p>Ludwig "Angst" Nussel works on this project and also provides
+<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3">
+RPMs for SUSE Linux Enterprise Server.</a> Note that these are just the binaries,
+no scripts or KDE/Gnome files to start them. Ludwig also mentions that the packages
+should work on any glibc 2.3 system.</p>
+
+<h2>Check out and build from Subversion</h2>
+<p>( This part assumes Windows users are using Cygwin. If you aren't,
+<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client. )</p>
+<ol>
+ <li>Change into a directory that you want the tree to be kept in.</li>
+ <li>Check out the source tree:<br />
+ <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span>
+ <br />
+ (You can check out a specific revision with the -r option, like this:
+ <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
+ </li>
+ <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
+ file. Really. Do it.</li>
+ <li>Compile and install Quake 3:
+ <ul>
+ <li><h3>Linux and friends</h3>
+ <p>Everyone else can compile it themselves</p>
+ <ol>
+ <li>Install Quake 3 for Linux using the latest point
+ release installer. While the Quake3 engine is Free
+ Software, you still need to copy over legal PK3s like
+ before.</li>
+ <li>Change into the top level directory (it contains
+ the <span class="shell">ui</span> and
+ <span class="shell">code</span> directories.)</li>
+ <li>Run <span class="shell">make</span>.</li>
+ <li>Set <span class="shell">$COPYDIR</span> to the
+ directory you installed Quake3 to and make the copyfiles
+ target. Make sure you are changed to the owner of
+ this path (probably root).<br />
+ <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span>
+ </li>
+ </ol>
+ </li>
+ <li><h3>Mac OS X</h3>
+ <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in
+ XCode, press build. Enjoy!</p>
+ </li>
+ <li><h3>Windows</h3>
+ <p>Building on Windows is slightly complicated. You can either
+ use Microsoft Visual C++ or MinGW. MinGW works better currently;
+ both methods are described in the
+ <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
+ you already are supposed to have read.</p>
+ </li>
+ </ul>
+ </li>
+ <li>If everything has gone well, you should have a binary that works! If not, seek
+ <a href="?page=help">help</a>.</li>
+</ol>
+<h2>Point Release Installers</h2>
+<p>As of now, you still need to install the old point releases before this project
+because they contain updated <span class="shell">pk3</span> files. We mirror them
+for your convienience:</p>
+<ul>
+ <li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li>
+ <li><a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">Windows</a></li>
+ <li><a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">Macintosh</a></li>
+</ul>
diff --git a/web/include/help.php b/web/include/help.php
index 13ffe09..f04d0e1 100644
--- a/web/include/help.php
+++ b/web/include/help.php
@@ -1,67 +1,3 @@
-<h2>Using packages for your Linux Distribution</h2>
-<p>If you're lucky your distribution or someone else using it may have already
-done all of the work for you.</p>
-<h3>Gentoo</h3>
-<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell">
-emerge quake3</span> to get a recent snapshot of our Subversion repository.</p>
-<h3>SUSE</h3>
-<p>Ludwig "Angst" Nussel works on this project and also provides
-<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3">
-RPMs for SUSE Linux Enterprise Server.</a> Note thatthese are just the binaries,
-no scripts or KDE/Gnome files to start them. Ludwig also mentions that the packages
-should work on any glibc 2.3 system.</p>
-
-<h2>Check out and build from Subversion</h2>
-<p>( This part assumes Windows users are using Cygwin. If you aren't,
-<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client. )</p>
-<ol>
- <li>Change into a directory that you want the tree to be kept in.</li>
- <li>Check out the source tree:<br />
- <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span>
- <br />
- (You can check out a specific revision with the -r option, like this:
- <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
- </li>
- <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
- file. Really. Do it.</li>
- <li>Compile and install Quake 3:
- <ul>
- <li><h3>Linux and friends</h3>
- <p>Everyone else can compile it themselves</p>
- <ol>
- <li>Install Quake 3 for Linux using the latest point
- release installer. While the Quake3 engine is Free
- Software, you still need to copy over legal PK3s like
- before.</li>
- <li>Change into the top level directory (it contains
- the <span class="shell">ui</span> and
- <span class="shell">code</span> directories.)</li>
- <li>Run <span class="shell">make</span>.</li>
- <li>Set <span class="shell">$COPYDIR</span> to the
- directory you installed Quake3 to and make the copyfiles
- target. Make sure you are changed to the owner of
- this path (probably root).<br />
- <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span>
- </li>
- </ol>
- </li>
- <li><h3>Mac OS X</h3>
- <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in
- XCode, press build. Enjoy!</p>
- </li>
- <li><h3>Windows</h3>
- <p>Building on Windows is slightly complicated. You can either
- use Microsoft Visual C++ or MinGW. MinGW works better currently;
- both methods are described in the
- <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
- you already are supposed to have read.</p>
- </li>
- </ul>
- </li>
- <li>If everything has gone well, you should have a binary that works! If not, seek
- help.</li>
-</ol>
-
<h2>Something isn't working right. Heeeeeeeelp!</h2>
<p>You have four choices for help: documentation, the mailing list, the IRC channel,
and Bugzilla. There is some great documentation for Linux users at the
diff --git a/web/include/thebrain.php b/web/include/thebrain.php
index 6b47a7f..4ee671e 100644
--- a/web/include/thebrain.php
+++ b/web/include/thebrain.php
@@ -17,6 +17,7 @@ header("Content-type: $content_type; charset=UTF-8");
$navlist = array(
"home" => "Home",
+ "get" => "Get It",
"help" => "Help",
"status" => "Status",
"mailinglists" => "Mailing Lists"
diff --git a/web/ioq3.css b/web/ioq3.css
index daf94d2..461bee2 100644
--- a/web/ioq3.css
+++ b/web/ioq3.css
@@ -29,6 +29,8 @@ body, html {
}
#navigation {
+ position: absolute;
+ right: 0;
float: right;
list-style: none;
display: inline;
@@ -61,6 +63,7 @@ h1 {
font-size: 1.75em;
padding-left: .25em;
margin-bottom: 0;
+ margin-top: 1em;
}
h2 {