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-rw-r--r--code/qcommon/files.c4
-rw-r--r--code/unix/unix_main.c36
2 files changed, 35 insertions, 5 deletions
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
index 4227128..af5518b 100644
--- a/code/qcommon/files.c
+++ b/code/qcommon/files.c
@@ -2829,10 +2829,6 @@ static void FS_Startup( const char *gameName ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
-#ifdef MACOS_X
- // allow .app bundles to be placed along side base dir
- FS_AddGameDirectory( ".", gameName );
-#endif
// fs_homepath is somewhat particular to *nix systems, only add if relevant
// NOTE: same filtering below for mods and basegame
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c
index 47746ab..c432026 100644
--- a/code/unix/unix_main.c
+++ b/code/unix/unix_main.c
@@ -1382,8 +1382,42 @@ void Sys_ParseArgs( int argc, char* argv[] ) {
}
}
+#ifdef MACOS_X
+/*
+=================
+Sys_EscapeAppBundle
+
+Discovers if passed dir is suffixed with the directory structure of a
+Mac OS X .app bundle. If it is, the .app directory structure is stripped off
+the end and the result is returned. If not, dir is returned untouched.
+
+=================
+*/
+char *Sys_StripAppBundle(char *dir)
+{
+ static char cwd[MAX_OSPATH];
+
+ Q_strncpyz(cwd, dir, sizeof(cwd));
+ if(strcmp(basename(cwd), "MacOS"))
+ return dir;
+ Q_strncpyz(cwd, dirname(cwd), sizeof(cwd));
+ if(strcmp(basename(cwd), "Contents"))
+ return dir;
+ Q_strncpyz(cwd, dirname(cwd), sizeof(cwd));
+ if(!strstr(basename(cwd), ".app"))
+ return dir;
+ Q_strncpyz(cwd, dirname(cwd), sizeof(cwd));
+ return cwd;
+}
+#endif /* MACOS_X */
+
#ifndef DEFAULT_BASEDIR
-# define DEFAULT_BASEDIR Sys_DefaultCDPath()
+ #ifdef MACOS_X
+ // if run from an .app bundle, we want to also search its containing dir
+ #define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_DefaultCDPath())
+ #else
+ #define DEFAULT_BASEDIR Sys_DefaultCDPath()
+ #endif
#endif
#include "../client/client.h"