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+<?xml version="1.0" encoding="UTF-8" ?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
+<head>
+ <meta content="application/xhtml+xml; charset=UTF-8" />
+ <title>icculus.org/quake3 - retalS yrahcaZ ,em ot sehctap ruoy dnes tsum uoy ,emag
+ siht niw oT</title>
+ <link rel="stylesheet" href="ioq3.css" type="text/css" />
+</head>
+<body>
+ <h1>icculus.org/quake3</h1>
+
+ <p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the
+ game source.</p>
+
+ <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez,
+ pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in
+ the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired
+ the game data illegally!</p>
+ <p><img src="quake3.jpg" alt="Quake3" /></p>
+
+
+ <h2>What works:</h2>
+ <ul>
+ <li>Everything.</li>
+ <li>x86_64 support (including movies, native and interpreted vm mods!)</li>
+ <li>PowerPC, we think.</li>
+ <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input/joysticks/window handling/etc</li>
+ <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li>
+ <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li>
+ <li>mingw support.</li>
+ <li>FreeBSD</li>
+ </ul>
+
+ <h2>What doesn't work/known bugs:</h2>
+ <ul>
+ <li>World of Warcraft client.</li>
+ <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li>
+ <li>Nobody has made any optional graphics upgrades yet.</li>
+ <li>Nobody has ported this thing to the PSP yet.</li>
+ <li>Punkbuster, never will work unless even balance makes it so.</li>
+ </ul>
+ <h2>What's the point?</h2>
+ <ul>
+ <li>No random patches to make the mynx model naked, etc.</li>
+ <li>No patches to change the gameplay. Make a mod, not an engine change.</li>
+ <li>No patches to remove the cdkey check from anything that requires the
+ Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena,
+ mods that use Quake 3 maps/textures/models/etc.)</li>
+ <li>Security fixes.</li>
+ <li>Bug fixes.</li>
+ <li>New architectures (x86-64/AmigaOS/BeOS/DOS/PSP, whatever.)</li>
+ <li><a href="http://www.openal.org/">OpenAL</a> (for better support of
+ <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a>
+ and such) at some point</li>
+ <li>Entirely optional, and disabled by default, graphics upgrades. We love
+ bloom lighting and such, but please make sure they're disabled by default
+ (at the compilation level), and when enabled still need to be ticked on in
+ the menus.</li>
+ <li>Ditto for sound.</li>
+ <li>Mod support.</li>
+ <li>Hopefully we'll get a pack of bare-bones data files to test that the
+ engine works, too.</li>
+ </ul>
+
+ <h2>To use:</h2>
+ <ul>
+ <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away
+ with the shareware version or one of the other retail versions, but I haven't
+ tried. The Quake 3 source release does not obviate the need for a legitimate
+ copy of Quake 3.</li>
+ <li>If you're using Gentoo, just <i>emerge quake3</i>, you'll get a semi-recent
+ build.</li>
+ <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li>
+ <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li>
+ <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">
+ Read the README.</a></li>
+ <li>Compile.</li>
+ <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also
+ need the pk3s from the latest id patch (<a href="linuxq3apoint-1.32b-3.x86.run">linux</a>
+ /<a href="q3pointrelease_132.exe">win32</a>/<a href="Quake3-132.pkg.sit">mac</a>).</li>
+ <li>Run game, be happy.</li>
+ <li>Touch the penguin.</li>
+ <li>Clap your hands!</li>
+ <li>Feature requests, bug reports, and preferably patches go to the
+ <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla
+ url or bug # for your bug in the mailing list.</li>
+ <li>Subscribe to the mailing list:
+ <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li>
+ <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a>
+ if you're not interested in bugzilla.</li>
+ <li>Please do not send patches that aren't yours without the approval of
+ the actual patch author.</li>
+ <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/">
+ http://svn.icculus.org/quake3/trunk/</a></li>
+ <li>Buy id software's other games.</li>
+ <li>Donate everything else to charity.</li>
+ <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li>
+ </ul>
+
+ <h1>If you have problems:</h1>
+ <p>
+ Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>.
+ Do NOT contact us for copies of the game.
+ Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all.
+ </p>
+ </body>
+</html>
diff --git a/web/ioq3.css b/web/ioq3.css
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+body, html {
+ font-family: "Trebuchet Sans MS", "Bitstream Vera Sans", sans-serif;
+ font-size: 10pt;
+ background-color: #888;
+}
+
+:link, :visited {
+ color: black;
+ font-weight: bold;
+ text-decoration: underline;
+}
+
+:link:hover, :visited:hover {
+ color: maroon;
+}
+
+h1 {
+ color: maroon;
+ font-size: 1.75em;
+}
+
+h2 {
+ color: #440000;
+ font-size: 1.25em;
+}
+
+img {
+ float: right;
+}
+
+.shell {
+ font-family: "smoothansi", "Bitstream Vera Sans Mono", "Terminal", monospace;
+}
+
+.angryzakk {
+ background-color: #aaa;
+ font-style: italic;
+ font-size: 1.2em;
+ font-weight: bold;
+}
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