diff options
-rw-r--r-- | code/game/bg_pmove.c | 11 | ||||
-rw-r--r-- | code/game/bg_public.h | 2 | ||||
-rw-r--r-- | code/game/g_client.c | 13 | ||||
-rw-r--r-- | code/game/g_cmds.c | 59 | ||||
-rw-r--r-- | code/game/g_items.c | 33 | ||||
-rw-r--r-- | code/game/g_misc.c | 3 | ||||
-rw-r--r-- | code/game/g_missile.c | 2 |
7 files changed, 106 insertions, 17 deletions
diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index f31222a..028b849 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -146,6 +146,7 @@ void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { float backoff; float change; int i; + backoff = DotProduct (in, normal); @@ -159,6 +160,12 @@ void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { change = normal[i]*backoff; out[i] = in[i] - change; } + // wall detect code -bnewbold + if(backoff < -.1 && backoff > -2000.0 && in[2] == 0) { + // Com_Printf("HITTING: %f, %f, %f, %f\n", backoff, in[1], out[1], out[2]); + // if(backoff < -25.0 && backoff > -50.0) Com_Printf("TELEPORT!\n"); + trap_SendConsoleCommand( EXEC_APPEND, "randomteleport\n" ); + } } @@ -1808,6 +1815,8 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { // circularly clamp the angles with deltas for (i=0 ; i<3 ; i++) { + //temp = cmd->angles[i] + ps->delta_angles[i]; + // thirded for slowness... NOT -bnewbold temp = cmd->angles[i] + ps->delta_angles[i]; if ( i == PITCH ) { // don't let the player look up or down more than 90 degrees @@ -1819,7 +1828,7 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { temp = -16000; } } - ps->viewangles[i] = SHORT2ANGLE(temp); + ps->viewangles[i] = SHORT2ANGLE(temp); // TODO: track this down to slow pans -bnewbold } } diff --git a/code/game/bg_public.h b/code/game/bg_public.h index ad5ab39..fdb9433 100644 --- a/code/game/bg_public.h +++ b/code/game/bg_public.h @@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // because games can change separately from the main system version, we need a // second version that must match between game and cgame -#define GAME_VERSION BASEGAME "-1" +#define GAME_VERSION BASEGAME "-aero" // -bnewbold #define DEFAULT_GRAVITY 800 #define GIB_HEALTH -40 diff --git a/code/game/g_client.c b/code/game/g_client.c index 7160e31..c0b500f 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -497,14 +497,16 @@ respawn ================ */ void respawn( gentity_t *ent ) { - gentity_t *tent; + //gentity_t *tent; + + // -bnewbold CopyToBodyQue (ent); ClientSpawn(ent); - // add a teleportation effect - tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN ); - tent->s.clientNum = ent->s.clientNum; + // add a teleportation effect // disabled -bnewbold + //tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN ); + //tent->s.clientNum = ent->s.clientNum; } /* @@ -1241,6 +1243,9 @@ void ClientSpawn(gentity_t *ent) { // clear entity state values BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue ); + + // Get going! -bnewbold + trap_SendConsoleCommand( EXEC_APPEND, "+forward\n" ); } diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c index 06df2db..a6a92fe 100644 --- a/code/game/g_cmds.c +++ b/code/game/g_cmds.c @@ -1680,6 +1680,65 @@ void ClientCommand( int clientNum ) { Cmd_SetViewpos_f( ent ); else if (Q_stricmp (cmd, "stats") == 0) Cmd_Stats_f( ent ); + else if (Q_stricmp (cmd, "randomteleport") == 0) + Cmd_RandomTeleport_f( ent ); + else if (Q_stricmp (cmd, "addpoint") == 0) + Cmd_AddPoint_f( ent ); + else if (Q_stricmp (cmd, "doiframe") == 0) + Cmd_DoIframe_f( ent ); + else if (Q_stricmp (cmd, "dobsod") == 0) + Cmd_DoBsod_f( ent ); else trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) ); } + +/* +================= +Cmd_RandomTeleport_f +================= +*/ +void Cmd_RandomTeleport_f( gentity_t *ent ) { + // -bnewbold + vec3_t origin, angles; + + char *msg; // message to player + + // in this case, message is printed in the actual TeleportPlayer function... + SelectSpawnPoint( ent->client->ps.origin, origin, angles, qfalse ); + TeleportPlayer( ent, origin, angles ); + msg = "Randomly Teleported...\n"; + //ent->client->ps.powerups[PW_INVIS] = level.time; + + trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg)); +} + + +/* +================= +Cmd_DoIframe_f +================= +*/ +void Cmd_DoIframe_f( gentity_t *ent ) { + // -bnewbold + G_Printf("###VIDEOHOOK:doiframe\n"); +} + +/* +================= +Cmd_AddPoint_f +================= +*/ +void Cmd_AddPoint_f( gentity_t *ent ) { + // -bnewbold + G_Printf("###VIDEOHOOK:addpoint\n"); +} + +/* +================= +Cmd_DoBsod_f +================= +*/ +void Cmd_DoBsod_f( gentity_t *ent ) { + // -bnewbold + G_Printf("###VIDEOHOOK:dobsod\n"); +} diff --git a/code/game/g_items.c b/code/game/g_items.c index 73b2552..06f8c00 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -51,12 +51,23 @@ int Pickup_Powerup( gentity_t *ent, gentity_t *other ) { int i; gclient_t *client; - if ( !other->client->ps.powerups[ent->item->giTag] ) { + // don't do most of this; just send hook -bnewbold + + switch(ent->item->giTag) { + case PW_QUAD: + trap_SendConsoleCommand( EXEC_APPEND, "dobsod\n" ); + break; + case PW_HASTE: + trap_SendConsoleCommand( EXEC_APPEND, "doiframe\n" ); + break; + } + + //if ( !other->client->ps.powerups[ent->item->giTag] ) { // round timing to seconds to make multiple powerup timers // count in sync - other->client->ps.powerups[ent->item->giTag] = - level.time - ( level.time % 1000 ); - } + // other->client->ps.powerups[ent->item->giTag] = + // level.time - ( level.time % 1000 ); + //} if ( ent->count ) { quantity = ent->count; @@ -64,7 +75,7 @@ int Pickup_Powerup( gentity_t *ent, gentity_t *other ) { quantity = ent->item->quantity; } - other->client->ps.powerups[ent->item->giTag] += quantity * 1000; + //other->client->ps.powerups[ent->item->giTag] += quantity * 1000; // give any nearby players a "denied" anti-reward for ( i = 0 ; i < level.maxclients ; i++ ) { @@ -331,10 +342,12 @@ int Pickup_Armor( gentity_t *ent, gentity_t *other ) { other->client->ps.stats[STAT_ARMOR] = upperBound; } #else - other->client->ps.stats[STAT_ARMOR] += ent->item->quantity; - if ( other->client->ps.stats[STAT_ARMOR] > other->client->ps.stats[STAT_MAX_HEALTH] * 2 ) { - other->client->ps.stats[STAT_ARMOR] = other->client->ps.stats[STAT_MAX_HEALTH] * 2; - } + // addpoint -bnewbold + trap_SendConsoleCommand( EXEC_APPEND, "addpoint\n" ); + //other->client->ps.stats[STAT_ARMOR] += ent->item->quantity; + //if ( other->client->ps.stats[STAT_ARMOR] > other->client->ps.stats[STAT_MAX_HEALTH] * 2 ) { +// other->client->ps.stats[STAT_ARMOR] = other->client->ps.stats[STAT_MAX_HEALTH] * 2; +// } #endif return RESPAWN_ARMOR; @@ -443,7 +456,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) { respawn = Pickup_Ammo(ent, other); // predict = qfalse; break; - case IT_ARMOR: + case IT_ARMOR: // -bnewbold respawn = Pickup_Armor(ent, other); break; case IT_HEALTH: diff --git a/code/game/g_misc.c b/code/game/g_misc.c index b736cfd..a2bdb95 100644 --- a/code/game/g_misc.c +++ b/code/game/g_misc.c @@ -79,6 +79,9 @@ TELEPORTERS void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles ) { gentity_t *tent; + // WRITE OUT HOOK HERE -bnewbold + G_Printf("###VIDEOHOOK:teleport\n"); + // use temp events at source and destination to prevent the effect // from getting dropped by a second player event if ( player->client->sess.sessionTeam != TEAM_SPECTATOR ) { diff --git a/code/game/g_missile.c b/code/game/g_missile.c index fbf21e4..d54b5bc 100644 --- a/code/game/g_missile.c +++ b/code/game/g_missile.c @@ -666,7 +666,7 @@ gentity_t *fire_rocket (gentity_t *self, vec3_t start, vec3_t dir) { bolt->s.pos.trType = TR_LINEAR; bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame VectorCopy( start, bolt->s.pos.trBase ); - VectorScale( dir, 900, bolt->s.pos.trDelta ); + VectorScale( dir, 350, bolt->s.pos.trDelta ); // default: 900 -bnewbold SnapVector( bolt->s.pos.trDelta ); // save net bandwidth VectorCopy (start, bolt->r.currentOrigin); |