diff options
-rw-r--r-- | code/game/g_client.c | 4 | ||||
-rw-r--r-- | code/game/g_items.c | 2 | ||||
-rw-r--r-- | code/game/g_misc.c | 2 | ||||
-rw-r--r-- | code/game/g_spawn.c | 4 | ||||
-rw-r--r-- | code/game/g_trigger.c | 2 | ||||
-rw-r--r-- | code/q3_ui/ui_atoms.c | 4 | ||||
-rw-r--r-- | code/q3_ui/ui_ingame.c | 4 | ||||
-rw-r--r-- | code/q3_ui/ui_menu.c | 2 | ||||
-rw-r--r-- | code/q3_ui/ui_servers2.c | 4 | ||||
-rw-r--r-- | code/ui/ui_shared.c | 8 | ||||
-rw-r--r-- | code/ui/ui_util.c | 29 | ||||
-rw-r--r-- | code/unix/Makefile | 1 |
12 files changed, 18 insertions, 48 deletions
diff --git a/code/game/g_client.c b/code/game/g_client.c index 9dcfaa4..84e366f 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) { trap_UnlinkEntity( ent ); } G_InitGentity( ent ); - ent->touch = NULL; - ent->pain = NULL; + ent->touch = 0; + ent->pain = 0; ent->client = client; client->pers.connected = CON_CONNECTED; diff --git a/code/game/g_items.c b/code/game/g_items.c index fd75412..1222fbd 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) { // events such as ctf flags if ( respawn <= 0 ) { ent->nextthink = 0; - ent->think = NULL; + ent->think = 0; } else { ent->nextthink = level.time + respawn * 1000; ent->think = RespawnItem; diff --git a/code/game/g_misc.c b/code/game/g_misc.c index f631a8d..ee75cde 100644 --- a/code/game/g_misc.c +++ b/code/game/g_misc.c @@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) { static void InitShooter_Finish( gentity_t *ent ) { ent->enemy = G_PickTarget( ent->target ); - ent->think = NULL; + ent->think = 0; ent->nextthink = 0; } diff --git a/code/game/g_spawn.c b/code/game/g_spawn.c index f21e13b..7d2ac10 100644 --- a/code/game/g_spawn.c +++ b/code/game/g_spawn.c @@ -191,7 +191,7 @@ void SP_team_blueobelisk( gentity_t *ent ); void SP_team_redobelisk( gentity_t *ent ); void SP_team_neutralobelisk( gentity_t *ent ); #endif -void SP_item_botroam( gentity_t *ent ) {}; +void SP_item_botroam( gentity_t *ent ) { } spawn_t spawns[] = { // info entities don't do anything at all, but provide positional @@ -266,7 +266,7 @@ spawn_t spawns[] = { #endif {"item_botroam", SP_item_botroam}, - {NULL, NULL} + {NULL, 0} }; /* diff --git a/code/game/g_trigger.c b/code/game/g_trigger.c index 16c1fc9..9db2304 100644 --- a/code/game/g_trigger.c +++ b/code/game/g_trigger.c @@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) { } else { // we can't just remove (self) here, because this is a touch function // called while looping through area links... - ent->touch = NULL; + ent->touch = 0; ent->nextthink = level.time + FRAMETIME; ent->think = G_FreeEntity; } diff --git a/code/q3_ui/ui_atoms.c b/code/q3_ui/ui_atoms.c index ae4cbb9..b74ad7f 100644 --- a/code/q3_ui/ui_atoms.c +++ b/code/q3_ui/ui_atoms.c @@ -821,10 +821,10 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) { UI_MainMenu(); return; case UIMENU_NEED_CD: - UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction ); + UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction ); return; case UIMENU_BAD_CD_KEY: - UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction ); + UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction ); return; case UIMENU_INGAME: /* diff --git a/code/q3_ui/ui_ingame.c b/code/q3_ui/ui_ingame.c index 9b58c11..2ec053e 100644 --- a/code/q3_ui/ui_ingame.c +++ b/code/q3_ui/ui_ingame.c @@ -120,11 +120,11 @@ void InGame_Event( void *ptr, int notification ) { break; case ID_RESTART: - UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction ); + UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction ); break; case ID_QUIT: - UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction ); + UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction ); break; case ID_SERVERINFO: diff --git a/code/q3_ui/ui_menu.c b/code/q3_ui/ui_menu.c index 6722435..1850464 100644 --- a/code/q3_ui/ui_menu.c +++ b/code/q3_ui/ui_menu.c @@ -126,7 +126,7 @@ void Main_MenuEvent (void* ptr, int event) { break; case ID_EXIT: - UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction ); + UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction ); break; } } diff --git a/code/q3_ui/ui_servers2.c b/code/q3_ui/ui_servers2.c index 2067354..d7fae72 100644 --- a/code/q3_ui/ui_servers2.c +++ b/code/q3_ui/ui_servers2.c @@ -1265,11 +1265,11 @@ static void ArenaServers_Event( void* ptr, int event ) { case ID_PUNKBUSTER: if (g_arenaservers.punkbuster.curvalue) { - UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmEnable ); + UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable ); } else { - UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmDisable ); + UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable ); } break; } diff --git a/code/ui/ui_shared.c b/code/ui/ui_shared.c index db643ca..da4a29e 100644 --- a/code/ui/ui_shared.c +++ b/code/ui/ui_shared.c @@ -42,7 +42,7 @@ typedef struct scrollInfo_s { static scrollInfo_t scrollInfo; -static void (*captureFunc) (void *p) = NULL; +static void (*captureFunc) (void *p) = 0; static void *captureData = NULL; static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any ) @@ -2371,7 +2371,7 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) { if (itemCapture) { Item_StopCapture(itemCapture); itemCapture = NULL; - captureFunc = NULL; + captureFunc = 0; captureData = NULL; } else { // bk001206 - parentheses @@ -5134,7 +5134,7 @@ keywordHash_t itemParseKeywords[] = { {"hideCvar", ItemParse_hideCvar, NULL}, {"cinematic", ItemParse_cinematic, NULL}, {"doubleclick", ItemParse_doubleClick, NULL}, - {NULL, NULL, NULL} + {NULL, 0, NULL} }; keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; @@ -5535,7 +5535,7 @@ keywordHash_t menuParseKeywords[] = { {"fadeClamp", MenuParse_fadeClamp, NULL}, {"fadeCycle", MenuParse_fadeCycle, NULL}, {"fadeAmount", MenuParse_fadeAmount, NULL}, - {NULL, NULL, NULL} + {NULL, 0, NULL} }; keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; diff --git a/code/ui/ui_util.c b/code/ui/ui_util.c deleted file mode 100644 index e0bb1e0..0000000 --- a/code/ui/ui_util.c +++ /dev/null @@ -1,29 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// ui_util.c -// -// origin: rad -// new ui support stuff -// -// memory, string alloc - - diff --git a/code/unix/Makefile b/code/unix/Makefile index a526338..0418b4b 100644 --- a/code/unix/Makefile +++ b/code/unix/Makefile @@ -1325,7 +1325,6 @@ MPUIOBJ_ = \ $(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_players.o \ - $(B)/missionpack/ui/ui_util.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/game/bg_misc.o \ |