diff options
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | README | 31 | ||||
-rw-r--r-- | code/qcommon/puff.c | 758 | ||||
-rw-r--r-- | code/qcommon/puff.h | 43 | ||||
-rw-r--r-- | code/renderer/tr_image.c | 2488 |
5 files changed, 3296 insertions, 25 deletions
@@ -945,6 +945,7 @@ Q3OBJ = \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ + $(B)/client/puff.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ @@ -6,7 +6,7 @@ | |_| | | | `---------- http://ioquake3.org --------' - + The intent of this project is to provide a baseline Quake 3 which may be used for further development. Some of the major features currently implemented are: @@ -27,6 +27,7 @@ for further development. Some of the major features currently implemented are: * HTTP/FTP download redirection (using cURL) * Multiuser support on Windows systems (user specific game data is stored in "%APPDATA%\Quake3") + * PNG support * Many, many bug fixes The map editor and associated compiling tools are not included. We suggest you @@ -62,7 +63,7 @@ For Mac OS X, building a Universal Binary XCode 2.2 and newer. 2. Change to the directory containing this README file. 3. Run './make-macosx-ub.sh' - 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your + 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your /Applications/ioquake3 folder. Installation, for *nix @@ -154,7 +155,7 @@ New cvars cl_guidServerUniq - makes cl_guid unique for each server cl_cURLLib - filename of cURL library to load sv_dlURL - the base of the HTTP or FTP site that - holds custom pk3 files for your server + holds custom pk3 files for your server New commands video [filename] - start video capture (use with demo command) @@ -215,7 +216,7 @@ cl_guid Support If cl_guidServerUniq is non-zero (the default), then this value is also pseudo-unique for each server a client connects to (based on IP:PORT of - the server). + the server). The purpose of cl_guid is to add an identifier for each player on a server. This value can be reset by the client at any time so it's not @@ -223,7 +224,7 @@ cl_guid Support your mod's game code: 1) improve logging to allow statistical tools to index players by more than just name - 2) granting some weak admin rights to players without requiring passwords + 2) granting some weak admin rights to players without requiring passwords Using HTTP/FTP Download Support (Server) You can enable redirected downloads on your server even if it's not @@ -248,7 +249,7 @@ Using HTTP/FTP Download Support (Server) Server operators who are concerned about potential "leeching" from their HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}". For, - example, Apache's mod_rewrite can restrict access based on HTTP_REFERER. + example, Apache's mod_rewrite can restrict access based on HTTP_REFERER. Using HTTP/FTP Download Support (Client) Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads @@ -261,7 +262,7 @@ Using HTTP/FTP Download Support (Client) When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms), it will use the value of the cvar cl_cURLLib as the filename of the cURL - library to dynamically load. + library to dynamically load. Multiuser Support on Windows systems On Windows, all user specific files such as autogenerated configuration, @@ -271,19 +272,19 @@ Multiuser Support on Windows systems On NT-based such as Windows XP, this is usually a directory named: "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\" - Windows 95, Windows 98, and Windows ME will use a directory like: + Windows 95, Windows 98, and Windows ME will use a directory like: "C:\Windows\Application Data\Quake3" in single-user mode, or: "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3" - if multiple logins have been enabled. + if multiple logins have been enabled. In order to access this directory more easily, the installer may create a Shortcut which has its target set to: "%APPDATA%\Quake3\" This Shortcut would work for all users on the system regardless of the - locale settings. Unfortunately, this environment variable is only + locale settings. Unfortunately, this environment variable is only present on Windows NT based systems. - + You can revert to the old single-user behaviour by setting the fs_homepath cvar to the directory where ioquake3 is installed. For example: ioquake3.exe +set fs_homepath "c:\ioquake3" @@ -294,7 +295,7 @@ SDL Keyboard Differences keyboard behaviour than the original Quake3 clients. * "Caps Lock" and "Num Lock" can not be used as normal binds since they - do not send a KEYUP event until the key is pressed again. + do not send a KEYUP event until the key is pressed again. * SDL > 1.2.9 does not support disabling "Dead Key" recognition. In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you @@ -311,6 +312,12 @@ SDL Keyboard Differences annoying to use on many non-US keyboards. In response, an additional toggleConsole bind has been added on the key combination Shift-Esc. +PNG support + ioquake3 supports the use of PNG (Portable Network Graphic) images as + textures. It should be noted that the use of such images in a maps will + result in missing placeholder textures where the map is used with the id + Quake 3 client or earlier versions of ioquake3. + ------------------------------------------------------------- Contributing ----- Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the diff --git a/code/qcommon/puff.c b/code/qcommon/puff.c new file mode 100644 index 0000000..721854d --- /dev/null +++ b/code/qcommon/puff.c @@ -0,0 +1,758 @@ +/* + * This is a modified version of Mark Adlers work, + * see below for the original copyright. + * 2006 - Joerg Dietrich <dietrich_joerg@gmx.de> + */ + +/* + * puff.c + * Copyright (C) 2002-2004 Mark Adler + * For conditions of distribution and use, see copyright notice in puff.h + * version 1.8, 9 Jan 2004 + * + * puff.c is a simple inflate written to be an unambiguous way to specify the + * deflate format. It is not written for speed but rather simplicity. As a + * side benefit, this code might actually be useful when small code is more + * important than speed, such as bootstrap applications. For typical deflate + * data, zlib's inflate() is about four times as fast as puff(). zlib's + * inflate compiles to around 20K on my machine, whereas puff.c compiles to + * around 4K on my machine (a PowerPC using GNU cc). If the faster decode() + * function here is used, then puff() is only twice as slow as zlib's + * inflate(). + * + * All dynamically allocated memory comes from the stack. The stack required + * is less than 2K bytes. This code is compatible with 16-bit int's and + * assumes that long's are at least 32 bits. puff.c uses the short data type, + * assumed to be 16 bits, for arrays in order to to conserve memory. The code + * works whether integers are stored big endian or little endian. + * + * In the comments below are "Format notes" that describe the inflate process + * and document some of the less obvious aspects of the format. This source + * code is meant to supplement RFC 1951, which formally describes the deflate + * format: + * + * http://www.zlib.org/rfc-deflate.html + */ + +/* + * Change history: + * + * 1.0 10 Feb 2002 - First version + * 1.1 17 Feb 2002 - Clarifications of some comments and notes + * - Update puff() dest and source pointers on negative + * errors to facilitate debugging deflators + * - Remove longest from struct huffman -- not needed + * - Simplify offs[] index in construct() + * - Add input size and checking, using longjmp() to + * maintain easy readability + * - Use short data type for large arrays + * - Use pointers instead of long to specify source and + * destination sizes to avoid arbitrary 4 GB limits + * 1.2 17 Mar 2002 - Add faster version of decode(), doubles speed (!), + * but leave simple version for readabilty + * - Make sure invalid distances detected if pointers + * are 16 bits + * - Fix fixed codes table error + * - Provide a scanning mode for determining size of + * uncompressed data + * 1.3 20 Mar 2002 - Go back to lengths for puff() parameters [Jean-loup] + * - Add a puff.h file for the interface + * - Add braces in puff() for else do [Jean-loup] + * - Use indexes instead of pointers for readability + * 1.4 31 Mar 2002 - Simplify construct() code set check + * - Fix some comments + * - Add FIXLCODES #define + * 1.5 6 Apr 2002 - Minor comment fixes + * 1.6 7 Aug 2002 - Minor format changes + * 1.7 3 Mar 2003 - Added test code for distribution + * - Added zlib-like license + * 1.8 9 Jan 2004 - Added some comments on no distance codes case + */ + +#include <setjmp.h> /* for setjmp(), longjmp(), and jmp_buf */ +#include "puff.h" /* prototype for puff() */ + +#define local static /* for local function definitions */ + +/* + * Maximums for allocations and loops. It is not useful to change these -- + * they are fixed by the deflate format. + */ +#define MAXBITS 15 /* maximum bits in a code */ +#define MAXLCODES 286 /* maximum number of literal/length codes */ +#define MAXDCODES 30 /* maximum number of distance codes */ +#define MAXCODES (MAXLCODES+MAXDCODES) /* maximum codes lengths to read */ +#define FIXLCODES 288 /* number of fixed literal/length codes */ + +/* input and output state */ +struct state { + /* output state */ + uint8_t *out; /* output buffer */ + uint32_t outlen; /* available space at out */ + uint32_t outcnt; /* bytes written to out so far */ + + /* input state */ + uint8_t *in; /* input buffer */ + uint32_t inlen; /* available input at in */ + uint32_t incnt; /* bytes read so far */ + int32_t bitbuf; /* bit buffer */ + int32_t bitcnt; /* number of bits in bit buffer */ + + /* input limit error return state for bits() and decode() */ + jmp_buf env; +}; + +/* + * Return need bits from the input stream. This always leaves less than + * eight bits in the buffer. bits() works properly for need == 0. + * + * Format notes: + * + * - Bits are stored in bytes from the least significant bit to the most + * significant bit. Therefore bits are dropped from the bottom of the bit + * buffer, using shift right, and new bytes are appended to the top of the + * bit buffer, using shift left. + */ +local int32_t bits(struct state *s, int32_t need) +{ + int32_t val; /* bit accumulator (can use up to 20 bits) */ + + /* load at least need bits into val */ + val = s->bitbuf; + while (s->bitcnt < need) { + if (s->incnt == s->inlen) longjmp(s->env, 1); /* out of input */ + val |= (int32_t)(s->in[s->incnt++]) << s->bitcnt; /* load eight bits */ + s->bitcnt += 8; + } + + /* drop need bits and update buffer, always zero to seven bits left */ + s->bitbuf = (int32_t)(val >> need); + s->bitcnt -= need; + + /* return need bits, zeroing the bits above that */ + return (int32_t)(val & ((1L << need) - 1)); +} + +/* + * Process a stored block. + * + * Format notes: + * + * - After the two-bit stored block type (00), the stored block length and + * stored bytes are byte-aligned for fast copying. Therefore any leftover + * bits in the byte that has the last bit of the type, as many as seven, are + * discarded. The value of the discarded bits are not defined and should not + * be checked against any expectation. + * + * - The second inverted copy of the stored block length does not have to be + * checked, but it's probably a good idea to do so anyway. + * + * - A stored block can have zero length. This is sometimes used to byte-align + * subsets of the compressed data for random access or partial recovery. + */ +local int32_t stored(struct state *s) +{ + uint32_t len; /* length of stored block */ + + /* discard leftover bits from current byte (assumes s->bitcnt < 8) */ + s->bitbuf = 0; + s->bitcnt = 0; + + /* get length and check against its one's complement */ + if (s->incnt + 4 > s->inlen) return 2; /* not enough input */ + len = s->in[s->incnt++]; + len |= s->in[s->incnt++] << 8; + if (s->in[s->incnt++] != (~len & 0xff) || + s->in[s->incnt++] != ((~len >> 8) & 0xff)) + return -2; /* didn't match complement! */ + + /* copy len bytes from in to out */ + if (s->incnt + len > s->inlen) return 2; /* not enough input */ + if (s->out != NULL) { + if (s->outcnt + len > s->outlen) + return 1; /* not enough output space */ + while (len--) + s->out[s->outcnt++] = s->in[s->incnt++]; + } + else { /* just scanning */ + s->outcnt += len; + s->incnt += len; + } + + /* done with a valid stored block */ + return 0; +} + +/* + * Huffman code decoding tables. count[1..MAXBITS] is the number of symbols of + * each length, which for a canonical code are stepped through in order. + * symbol[] are the symbol values in canonical order, where the number of + * entries is the sum of the counts in count[]. The decoding process can be + * seen in the function decode() below. + */ +struct huffman { + int16_t *count; /* number of symbols of each length */ + int16_t *symbol; /* canonically ordered symbols */ +}; + +/* + * Decode a code from the stream s using huffman table h. Return the symbol or + * a negative value if there is an error. If all of the lengths are zero, i.e. + * an empty code, or if the code is incomplete and an invalid code is received, + * then -9 is returned after reading MAXBITS bits. + * + * Format notes: + * + * - The codes as stored in the compressed data are bit-reversed relative to + * a simple integer ordering of codes of the same lengths. Hence below the + * bits are pulled from the compressed data one at a time and used to + * build the code value reversed from what is in the stream in order to + * permit simple integer comparisons for decoding. A table-based decoding + * scheme (as used in zlib) does not need to do this reversal. + * + * - The first code for the shortest length is all zeros. Subsequent codes of + * the same length are simply integer increments of the previous code. When + * moving up a length, a zero bit is appended to the code. For a complete + * code, the last code of the longest length will be all ones. + * + * - Incomplete codes are handled by this decoder, since they are permitted + * in the deflate format. See the format notes for fixed() and dynamic(). + */ +local int32_t decode(struct state *s, struct huffman *h) +{ + int32_t len; /* current number of bits in code */ + int32_t code; /* len bits being decoded */ + int32_t first; /* first code of length len */ + int32_t count; /* number of codes of length len */ + int32_t index; /* index of first code of length len in symbol table */ + int32_t bitbuf; /* bits from stream */ + int32_t left; /* bits left in next or left to process */ + int16_t *next; /* next number of codes */ + + bitbuf = s->bitbuf; + left = s->bitcnt; + code = first = index = 0; + len = 1; + next = h->count + 1; + while (1) { + while (left--) { + code |= bitbuf & 1; + bitbuf >>= 1; + count = *next++; + if (code < first + count) { /* if length len, return symbol */ + s->bitbuf = bitbuf; + s->bitcnt = (s->bitcnt - len) & 7; + return h->symbol[index + (code - first)]; + } + index += count; /* else update for next length */ + first += count; + first <<= 1; + code <<= 1; + len++; + } + left = (MAXBITS+1) - len; + if (left == 0) break; + if (s->incnt == s->inlen) longjmp(s->env, 1); /* out of input */ + bitbuf = s->in[s->incnt++]; + if (left > 8) left = 8; + } + return -9; /* ran out of codes */ +} + +/* + * Given the list of code lengths length[0..n-1] representing a canonical + * Huffman code for n symbols, construct the tables required to decode those + * codes. Those tables are the number of codes of each length, and the symbols + * sorted by length, retaining their original order within each length. The + * return value is zero for a complete code set, negative for an over- + * subscribed code set, and positive for an incomplete code set. The tables + * can be used if the return value is zero or positive, but they cannot be used + * if the return value is negative. If the return value is zero, it is not + * possible for decode() using that table to return an error--any stream of + * enough bits will resolve to a symbol. If the return value is positive, then + * it is possible for decode() using that table to return an error for received + * codes past the end of the incomplete lengths. + * + * Not used by decode(), but used for error checking, h->count[0] is the number + * of the n symbols not in the code. So n - h->count[0] is the number of + * codes. This is useful for checking for incomplete codes that have more than + * one symbol, which is an error in a dynamic block. + * + * Assumption: for all i in 0..n-1, 0 <= length[i] <= MAXBITS + * This is assured by the construction of the length arrays in dynamic() and + * fixed() and is not verified by construct(). + * + * Format notes: + * + * - Permitted and expected examples of incomplete codes are one of the fixed + * codes and any code with a single symbol which in deflate is coded as one + * bit instead of zero bits. See the format notes for fixed() and dynamic(). + * + * - Within a given code length, the symbols are kept in ascending order for + * the code bits definition. + */ +local int32_t construct(struct huffman *h, int16_t *length, int32_t n) +{ + int32_t symbol; /* current symbol when stepping through length[] */ + int32_t len; /* current length when stepping through h->count[] */ + int32_t left; /* number of possible codes left of current length */ + int16_t offs[MAXBITS+1]; /* offsets in symbol table for each length */ + + /* count number of codes of each length */ + for (len = 0; len <= MAXBITS; len++) + h->count[len] = 0; + for (symbol = 0; symbol < n; symbol++) + (h->count[length[symbol]])++; /* assumes lengths are within bounds */ + if (h->count[0] == n) /* no codes! */ + return 0; /* complete, but decode() will fail */ + + /* check for an over-subscribed or incomplete set of lengths */ + left = 1; /* one possible code of zero length */ + for (len = 1; len <= MAXBITS; len++) { + left <<= 1; /* one more bit, double codes left */ + left -= h->count[len]; /* deduct count from possible codes */ + if (left < 0) return left; /* over-subscribed--return negative */ + } /* left > 0 means incomplete */ + + /* generate offsets into symbol table for each length for sorting */ + offs[1] = 0; + for (len = 1; len < MAXBITS; len++) + offs[len + 1] = offs[len] + h->count[len]; + + /* + * put symbols in table sorted by length, by symbol order within each + * length + */ + for (symbol = 0; symbol < n; symbol++) + if (length[symbol] != 0) + h->symbol[offs[length[symbol]]++] = symbol; + + /* return zero for complete set, positive for incomplete set */ + return left; +} + +/* + * Decode literal/length and distance codes until an end-of-block code. + * + * Format notes: + * + * - Compressed data that is after the block type if fixed or after the code + * description if dynamic is a combination of literals and length/distance + * pairs terminated by and end-of-block code. Literals are simply Huffman + * coded bytes. A length/distance pair is a coded length followed by a + * coded distance to represent a string that occurs earlier in the + * uncompressed data that occurs again at the current location. + * + * - Literals, lengths, and the end-of-block code are combined into a single + * code of up to 286 symbols. They are 256 literals (0..255), 29 length + * symbols (257..285), and the end-of-block symbol (256). + * + * - There are 256 possible lengths (3..258), and so 29 symbols are not enough + * to represent all of those. Lengths 3..10 and 258 are in fact represented + * by just a length symbol. Lengths 11..257 are represented as a symbol and + * some number of extra bits that are added as an integer to the base length + * of the length symbol. The number of extra bits is determined by the base + * length symbol. These are in the static arrays below, lens[] for the base + * lengths and lext[] for the corresponding number of extra bits. + * + * - The reason that 258 gets its own symbol is that the longest length is used + * often in highly redundant files. Note that 258 can also be coded as the + * base value 227 plus the maximum extra value of 31. While a good deflate + * should never do this, it is not an error, and should be decoded properly. + * + * - If a length is decoded, including its extra bits if any, then it is + * followed a distance code. There are up to 30 distance symbols. Again + * there are many more possible distances (1..32768), so extra bits are added + * to a base value represented by the symbol. The distances 1..4 get their + * own symbol, but the rest require extra bits. The base distances and + * corresponding number of extra bits are below in the static arrays dist[] + * and dext[]. + * + * - Literal bytes are simply written to the output. A length/distance pair is + * an instruction to copy previously uncompressed bytes to the output. The + * copy is from distance bytes back in the output stream, copying for length + * bytes. + * + * - Distances pointing before the beginning of the output data are not + * permitted. + * + * - Overlapped copies, where the length is greater than the distance, are + * allowed and common. For example, a distance of one and a length of 258 + * simply copies the last byte 258 times. A distance of four and a length of + * twelve copies the last four bytes three times. A simple forward copy + * ignoring whether the length is greater than the distance or not implements + * this correctly. You should not use memcpy() since its behavior is not + * defined for overlapped arrays. You should not use memmove() or bcopy() + * since though their behavior -is- defined for overlapping arrays, it is + * defined to do the wrong thing in this case. + */ +local int32_t codes(struct state *s, + struct huffman *lencode, + struct huffman *distcode) +{ + int32_t symbol; /* decoded symbol */ + int32_t len; /* length for copy */ + uint32_t dist; /* distance for copy */ + static const int16_t lens[29] = { /* Size base for length codes 257..285 */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258}; + static const int16_t lext[29] = { /* Extra bits for length codes 257..285 */ + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, + 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0}; + static const int16_t dists[30] = { /* Offset base for distance codes 0..29 */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577}; + static const int16_t dext[30] = { /* Extra bits for distance codes 0..29 */ + 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, + 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, + 12, 12, 13, 13}; + + /* decode literals and length/distance pairs */ + do { + symbol = decode(s, lencode); + if (symbol < 0) return symbol; /* invalid symbol */ + if (symbol < 256) { /* literal: symbol is the byte */ + /* write out the literal */ + if (s->out != NULL) { + if (s->outcnt == s->outlen) return 1; + s->out[s->outcnt] = symbol; + } + s->outcnt++; + } + else if (symbol > 256) { /* length */ + /* get and compute length */ + symbol -= 257; + if (symbol >= 29) return -9; /* invalid fixed code */ + len = lens[symbol] + bits(s, lext[symbol]); + + /* get and check distance */ + symbol = decode(s, distcode); + if (symbol < 0) return symbol; /* invalid symbol */ + dist = dists[symbol] + bits(s, dext[symbol]); + if (dist > s->outcnt) + return -10; /* distance too far back */ + + /* copy length bytes from distance bytes back */ + if (s->out != NULL) { + if (s->outcnt + len > s->outlen) return 1; + while (len--) { + s->out[s->outcnt] = s->out[s->outcnt - dist]; + s->outcnt++; + } + } + else + s->outcnt += len; + } + } while (symbol != 256); /* end of block symbol */ + + /* done with a valid fixed or dynamic block */ + return 0; +} + +/* + * Process a fixed codes block. + * + * Format notes: + * + * - This block type can be useful for compressing small amounts of data for + * which the size of the code descriptions in a dynamic block exceeds the + * benefit of custom codes for that block. For fixed codes, no bits are + * spent on code descriptions. Instead the code lengths for literal/length + * codes and distance codes are fixed. The specific lengths for each symbol + * can be seen in the "for" loops below. + * + * - The literal/length code is complete, but has two symbols that are invalid + * and should result in an error if received. This cannot be implemented + * simply as an incomplete code since those two symbols are in the "middle" + * of the code. They are eight bits long and the longest literal/length\ + * code is nine bits. Therefore the code must be constructed with those + * symbols, and the invalid symbols must be detected after decoding. + * + * - The fixed distance codes also have two invalid symbols that should result + * in an error if received. Since all of the distance codes are the same + * length, this can be implemented as an incomplete code. Then the invalid + * codes are detected while decoding. + */ +local int32_t fixed(struct state *s) +{ + static int32_t virgin = 1; + static int16_t lencnt[MAXBITS+1], lensym[FIXLCODES]; + static int16_t distcnt[MAXBITS+1], distsym[MAXDCODES]; + static struct huffman lencode = {lencnt, lensym}; + static struct huffman distcode = {distcnt, distsym}; + + /* build fixed huffman tables if first call (may not be thread safe) */ + if (virgin) { + int32_t symbol; + int16_t lengths[FIXLCODES]; + + /* literal/length table */ + for (symbol = 0; symbol < 144; symbol++) + lengths[symbol] = 8; + for (; symbol < 256; symbol++) + lengths[symbol] = 9; + for (; symbol < 280; symbol++) + lengths[symbol] = 7; + for (; symbol < FIXLCODES; symbol++) + lengths[symbol] = 8; + construct(&lencode, lengths, FIXLCODES); + + /* distance table */ + for (symbol = 0; symbol < MAXDCODES; symbol++) + lengths[symbol] = 5; + construct(&distcode, lengths, MAXDCODES); + + /* do this just once */ + virgin = 0; + } + + /* decode data until end-of-block code */ + return codes(s, &lencode, &distcode); +} + +/* + * Process a dynamic codes block. + * + * Format notes: + * + * - A dynamic block starts with a description of the literal/length and + * distance codes for that block. New dynamic blocks allow the compressor to + * rapidly adapt to changing data with new codes optimized for that data. + * + * - The codes used by the deflate format are "canonical", which means that + * the actual bits of the codes are generated in an unambiguous way simply + * from the number of bits in each code. Therefore the code descriptions + * are simply a list of code lengths for each symbol. + * + * - The code lengths are stored in order for the symbols, so lengths are + * provided for each of the literal/length symbols, and for each of the + * distance symbols. + * + * - If a symbol is not used in the block, this is represented by a zero as + * as the code length. This does not mean a zero-length code, but rather + * that no code should be created for this symbol. There is no way in the + * deflate format to represent a zero-length code. + * + * - The maximum number of bits in a code is 15, so the possible lengths for + * any code are 1..15. + * + * - The fact that a length of zero is not permitted for a code has an + * interesting consequence. Normally if only one symbol is used for a given + * code, then in fact that code could be represented with zero bits. However + * in deflate, that code has to be at least one bit. So for example, if + * only a single distance base symbol appears in a block, then it will be + * represented by a single code of length one, in particular one 0 bit. This + * is an incomplete code, since if a 1 bit is received, it has no meaning, + * and should result in an error. So incomplete distance codes of one symbol + * should be permitted, and the receipt of invalid codes should be handled. + * + * - It is also possible to have a single literal/length code, but that code + * must be the end-of-block code, since every dynamic block has one. This + * is not the most efficient way to create an empty block (an empty fixed + * block is fewer bits), but it is allowed by the format. So incomplete + * literal/length codes of one symbol should also be permitted. + * + * - If there are only literal codes and no lengths, then there are no distance + * codes. This is represented by one distance code with zero bits. + * + * - The list of up to 286 length/literal lengths and up to 30 distance lengths + * are themselves compressed using Huffman codes and run-length encoding. In + * the list of code lengths, a 0 symbol means no code, a 1..15 symbol means + * that length, and the symbols 16, 17, and 18 are run-length instructions. + * Each of 16, 17, and 18 are follwed by extra bits to define the length of + * the run. 16 copies the last length 3 to 6 times. 17 represents 3 to 10 + * zero lengths, and 18 represents 11 to 138 zero lengths. Unused symbols + * are common, hence the special coding for zero lengths. + * + * - The symbols for 0..18 are Huffman coded, and so that code must be + * described first. This is simply a sequence of up to 19 three-bit values + * representing no code (0) or the code length for that symbol (1..7). + * + * - A dynamic block starts with three fixed-size counts from which is computed + * the number of literal/length code lengths, the number of distance code + * lengths, and the number of code length code lengths (ok, you come up with + * a better name!) in the code descriptions. For the literal/length and + * distance codes, lengths after those provided are considered zero, i.e. no + * code. The code length code lengths are received in a permuted order (see + * the order[] array below) to make a short code length code length list more + * likely. As it turns out, very short and very long codes are less likely + * to be seen in a dynamic code description, hence what may appear initially + * to be a peculiar ordering. + * + * - Given the number of literal/length code lengths (nlen) and distance code + * lengths (ndist), then they are treated as one long list of nlen + ndist + * code lengths. Therefore run-length coding can and often does cross the + * boundary between the two sets of lengths. + * + * - So to summarize, the code description at the start of a dynamic block is + * three counts for the number of code lengths for the literal/length codes, + * the distance codes, and the code length codes. This is followed by the + * code length code lengths, three bits each. This is used to construct the + * code length code which is used to read the remainder of the lengths. Then + * the literal/length code lengths and distance lengths are read as a single + * set of lengths using the code length codes. Codes are constructed from + * the resulting two sets of lengths, and then finally you can start + * decoding actual compressed data in the block. + * + * - For reference, a "typical" size for the code description in a dynamic + * block is around 80 bytes. + */ +local int32_t dynamic(struct state *s) +{ + int32_t nlen, ndist, ncode; /* number of lengths in descriptor */ + int32_t index; /* index of lengths[] */ + int32_t err; /* construct() return value */ + int16_t lengths[MAXCODES]; /* descriptor code lengths */ + int16_t lencnt[MAXBITS+1], lensym[MAXLCODES]; /* lencode memory */ + int16_t distcnt[MAXBITS+1], distsym[MAXDCODES]; /* distcode memory */ + struct huffman lencode = {lencnt, lensym}; /* length code */ + struct huffman distcode = {distcnt, distsym}; /* distance code */ + static const int16_t order[19] = /* permutation of code length codes */ + {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15}; + + /* get number of lengths in each table, check lengths */ + nlen = bits(s, 5) + 257; + ndist = bits(s, 5) + 1; + ncode = bits(s, 4) + 4; + if (nlen > MAXLCODES || ndist > MAXDCODES) + return -3; /* bad counts */ + + /* read code length code lengths (really), missing lengths are zero */ + for (index = 0; index < ncode; index++) + lengths[order[index]] = bits(s, 3); + for (; index < 19; index++) + lengths[order[index]] = 0; + + /* build huffman table for code lengths codes (use lencode temporarily) */ + err = construct(&lencode, lengths, 19); + if (err != 0) return -4; /* require complete code set here */ + + /* read length/literal and distance code length tables */ + index = 0; + while (index < nlen + ndist) { + int32_t symbol; /* decoded value */ + int32_t len; /* last length to repeat */ + + symbol = decode(s, &lencode); + if (symbol < 16) /* length in 0..15 */ + lengths[index++] = symbol; + else { /* repeat instruction */ + len = 0; /* assume repeating zeros */ + if (symbol == 16) { /* repeat last length 3..6 times */ + if (index == 0) return -5; /* no last length! */ + len = lengths[index - 1]; /* last length */ + symbol = 3 + bits(s, 2); + } + else if (symbol == 17) /* repeat zero 3..10 times */ + symbol = 3 + bits(s, 3); + else /* == 18, repeat zero 11..138 times */ + symbol = 11 + bits(s, 7); + if (index + symbol > nlen + ndist) + return -6; /* too many lengths! */ + while (symbol--) /* repeat last or zero symbol times */ + lengths[index++] = len; + } + } + + /* build huffman table for literal/length codes */ + err = construct(&lencode, lengths, nlen); + if (err < 0 || (err > 0 && nlen - lencode.count[0] != 1)) + return -7; /* only allow incomplete codes if just one code */ + + /* build huffman table for distance codes */ + err = construct(&distcode, lengths + nlen, ndist); + if (err < 0 || (err > 0 && ndist - distcode.count[0] != 1)) + return -8; /* only allow incomplete codes if just one code */ + + /* decode data until end-of-block code */ + return codes(s, &lencode, &distcode); +} + +/* + * Inflate source to dest. On return, destlen and sourcelen are updated to the + * size of the uncompressed data and the size of the deflate data respectively. + * On success, the return value of puff() is zero. If there is an error in the + * source data, i.e. it is not in the deflate format, then a negative value is + * returned. If there is not enough input available or there is not enough + * output space, then a positive error is returned. In that case, destlen and + * sourcelen are not updated to facilitate retrying from the beginning with the + * provision of more input data or more output space. In the case of invalid + * inflate data (a negative error), the dest and source pointers are updated to + * facilitate the debugging of deflators. + * + * puff() also has a mode to determine the size of the uncompressed output with + * no output written. For this dest must be (uint8_t *)0. In this case, + * the input value of *destlen is ignored, and on return *destlen is set to the + * size of the uncompressed output. + * + * The return codes are: + * + * 2: available inflate data did not terminate + * 1: output space exhausted before completing inflate + * 0: successful inflate + * -1: invalid block type (type == 3) + * -2: stored block length did not match one's complement + * -3: dynamic block code description: too many length or distance codes + * -4: dynamic block code description: code lengths codes incomplete + * -5: dynamic block code description: repeat lengths with no first length + * -6: dynamic block code description: repeat more than specified lengths + * -7: dynamic block code description: invalid literal/length code lengths + * -8: dynamic block code description: invalid distance code lengths + * -9: invalid literal/length or distance code in fixed or dynamic block + * -10: distance is too far back in fixed or dynamic block + * + * Format notes: + * + * - Three bits are read for each block to determine the kind of block and + * whether or not it is the last block. Then the block is decoded and the + * process repeated if it was not the last block. + * + * - The leftover bits in the last byte of the deflate data after the last + * block (if it was a fixed or dynamic block) are undefined and have no + * expected values to check. + */ +int32_t puff(uint8_t *dest, /* pointer to destination pointer */ + uint32_t *destlen, /* amount of output space */ + uint8_t *source, /* pointer to source data pointer */ + uint32_t *sourcelen) /* amount of input available */ +{ + struct state s; /* input/output state */ + int32_t last, type; /* block information */ + int32_t err; /* return value */ + + /* initialize output state */ + s.out = dest; + s.outlen = *destlen; /* ignored if dest is NULL */ + s.outcnt = 0; + + /* initialize input state */ + s.in = source; + s.inlen = *sourcelen; + s.incnt = 0; + s.bitbuf = 0; + s.bitcnt = 0; + + /* return if bits() or decode() tries to read past available input */ + if (setjmp(s.env) != 0) /* if came back here via longjmp() */ + err = 2; /* then skip do-loop, return error */ + else { + /* process blocks until last block or error */ + do { + last = bits(&s, 1); /* one if last block */ + type = bits(&s, 2); /* block type 0..3 */ + err = type == 0 ? stored(&s) : + (type == 1 ? fixed(&s) : + (type == 2 ? dynamic(&s) : + -1)); /* type == 3, invalid */ + if (err != 0) break; /* return with error */ + } while (!last); + } + + /* update the lengths and return */ + if (err <= 0) { + *destlen = s.outcnt; + *sourcelen = s.incnt; + } + return err; +} diff --git a/code/qcommon/puff.h b/code/qcommon/puff.h new file mode 100644 index 0000000..14070f6 --- /dev/null +++ b/code/qcommon/puff.h @@ -0,0 +1,43 @@ +/* + * This is a modified version of Mark Adlers work, + * see below for the original copyright. + * 2006 - Joerg Dietrich <dietrich_joerg@gmx.de> + */ + +/* puff.h + Copyright (C) 2002, 2003 Mark Adler, all rights reserved + version 1.7, 3 Mar 2002 + + This software is provided 'as-is', without any express or implied + warranty. In no event will the author be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Mark Adler madler@alumni.caltech.edu + */ + +#ifndef __PUFF_H +#define __PUFF_H + +#include "q_shared.h" /* for definitions of the <stdint.h> types */ + +/* + * See puff.c for purpose and usage. + */ +int32_t puff(uint8_t *dest, /* pointer to destination pointer */ + uint32_t *destlen, /* amount of output space */ + uint8_t *source, /* pointer to source data pointer */ + uint32_t *sourcelen); /* amount of input available */ + +#endif // __PUFF_H diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c index 30a9b6b..e6990b9 100644 --- a/code/renderer/tr_image.c +++ b/code/renderer/tr_image.c @@ -33,10 +33,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define JPEG_INTERNALS #include "../jpeg-6/jpeglib.h" +#include "../qcommon/puff.h" + static void LoadBMP( const char *name, byte **pic, int *width, int *height ); static void LoadTGA( const char *name, byte **pic, int *width, int *height ); static void LoadJPG( const char *name, byte **pic, int *width, int *height ); +static void LoadPNG( const char *name, byte **pic, int *width, int *height ); static byte s_intensitytable[256]; static unsigned char s_gammatable[256]; @@ -1931,6 +1934,2450 @@ int SaveJPGToBuffer( byte *buffer, int quality, /* ================= +PNG LOADING +================= +*/ + +/* + * Quake 3 image format : RGBA + */ + +#define Q3IMAGE_BYTESPERPIXEL (4) + +/* + * PNG specifications + */ + +/* + * The first 8 Bytes of every PNG-File are a fixed signature + * to identify the file as a PNG. + */ + +#define PNG_Signature "\x89\x50\x4E\x47\xD\xA\x1A\xA" +#define PNG_Signature_Size (8) + +/* + * After the signature diverse chunks follow. + * A chunk consists of a header and if Length + * is bigger than 0 a body and a CRC of the body follow. + */ + +struct PNG_ChunkHeader +{ + uint32_t Length; + uint32_t Type; +}; + +#define PNG_ChunkHeader_Size (8) + +typedef uint32_t PNG_ChunkCRC; + +#define PNG_ChunkCRC_Size (4) + +/* + * We use the following ChunkTypes. + * All others are ignored. + */ + +#define MAKE_CHUNKTYPE(a,b,c,d) (((a) << 24) | ((b) << 16) | ((c) << 8) | ((d))) + +#define PNG_ChunkType_IHDR MAKE_CHUNKTYPE('I', 'H', 'D', 'R') +#define PNG_ChunkType_PLTE MAKE_CHUNKTYPE('P', 'L', 'T', 'E') +#define PNG_ChunkType_IDAT MAKE_CHUNKTYPE('I', 'D', 'A', 'T') +#define PNG_ChunkType_IEND MAKE_CHUNKTYPE('I', 'E', 'N', 'D') +#define PNG_ChunkType_tRNS MAKE_CHUNKTYPE('t', 'R', 'N', 'S') + +/* + * Per specification the first chunk after the signature SHALL be IHDR. + */ + +struct PNG_Chunk_IHDR +{ + uint32_t Width; + uint32_t Height; + uint8_t BitDepth; + uint8_t ColourType; + uint8_t CompressionMethod; + uint8_t FilterMethod; + uint8_t InterlaceMethod; +}; + +#define PNG_Chunk_IHDR_Size (13) + +/* + * ColourTypes + */ + +#define PNG_ColourType_Grey (0) +#define PNG_ColourType_True (2) +#define PNG_ColourType_Indexed (3) +#define PNG_ColourType_GreyAlpha (4) +#define PNG_ColourType_TrueAlpha (6) + +/* + * number of colour components + * + * Grey : 1 grey + * True : 1 R, 1 G, 1 B + * Indexed : 1 index + * GreyAlpha : 1 grey, 1 alpha + * TrueAlpha : 1 R, 1 G, 1 B, 1 alpha + */ + +#define PNG_NumColourComponents_Grey (1) +#define PNG_NumColourComponents_True (3) +#define PNG_NumColourComponents_Indexed (1) +#define PNG_NumColourComponents_GreyAlpha (2) +#define PNG_NumColourComponents_TrueAlpha (4) + +/* + * For the different ColourTypes + * different BitDepths are specified. + */ + +#define PNG_BitDepth_1 ( 1) +#define PNG_BitDepth_2 ( 2) +#define PNG_BitDepth_4 ( 4) +#define PNG_BitDepth_8 ( 8) +#define PNG_BitDepth_16 (16) + +/* + * Only one valid CompressionMethod is standardized. + */ + +#define PNG_CompressionMethod_0 (0) + +/* + * Only one valid FilterMethod is currently standardized. + */ + +#define PNG_FilterMethod_0 (0) + +/* + * This FilterMethod defines 5 FilterTypes + */ + +#define PNG_FilterType_None (0) +#define PNG_FilterType_Sub (1) +#define PNG_FilterType_Up (2) +#define PNG_FilterType_Average (3) +#define PNG_FilterType_Paeth (4) + +/* + * Two InterlaceMethods are standardized : + * 0 - NonInterlaced + * 1 - Interlaced + */ + +#define PNG_InterlaceMethod_NonInterlaced (0) +#define PNG_InterlaceMethod_Interlaced (1) + +/* + * The Adam7 interlace method uses 7 passes. + */ + +#define PNG_Adam7_NumPasses (7) + +/* + * The compressed data starts with a header ... + */ + +struct PNG_ZlibHeader +{ + uint8_t CompressionMethod; + uint8_t Flags; +}; + +#define PNG_ZlibHeader_Size (2) + +/* + * ... and is followed by a check value + */ + +#define PNG_ZlibCheckValue_Size (4) + +/* + * Some support functions for buffered files follow. + */ + +/* + * buffered file representation + */ + +struct BufferedFile +{ + byte *Buffer; + int Length; + byte *Ptr; + int BytesLeft; +}; + +/* + * Read a file into a buffer. + */ + +static struct BufferedFile *ReadBufferedFile(const char *name) +{ + struct BufferedFile *BF; + + /* + * input verification + */ + + if(!name) + { + return(NULL); + } + + /* + * Allocate control struct. + */ + + BF = ri.Malloc(sizeof(struct BufferedFile)); + if(!BF) + { + return(NULL); + } + + /* + * Initialize the structs components. + */ + + BF->Length = 0; + BF->Buffer = NULL; + BF->Ptr = NULL; + BF->BytesLeft = 0; + + /* + * Read the file. + */ + + BF->Length = ri.FS_ReadFile((char *) name, (void **) &BF->Buffer); + + /* + * Did we get it? Is it big enough? + */ + + if(!(BF->Buffer && (BF->Length > 0))) + { + ri.Free(BF); + + return(NULL); + } + + /* + * Set the pointers and counters. + */ + + BF->Ptr = BF->Buffer; + BF->BytesLeft = BF->Length; + + return(BF); +} + +/* + * Close a buffered file. + */ + +static void CloseBufferedFile(struct BufferedFile *BF) +{ + if(BF) + { + if(BF->Buffer) + { + ri.FS_FreeFile(BF->Buffer); + } + + ri.Free(BF); + } +} + +/* + * Get a pointer to the requested bytes. + */ + +static void *BufferedFileRead(struct BufferedFile *BF, int Length) +{ + void *RetVal; + + /* + * input verification + */ + + if(!(BF && Length)) + { + return(NULL); + } + + /* + * not enough bytes left + */ + + if(Length > BF->BytesLeft) + { + return(NULL); + } + + /* + * the pointer to the requested data + */ + + RetVal = BF->Ptr; + + /* + * Raise the pointer and counter. + */ + + BF->Ptr += Length; + BF->BytesLeft -= Length; + + return(RetVal); +} + +/* + * Rewind the buffer. + */ + +static qboolean BufferedFileRewind(struct BufferedFile *BF, int Offset) +{ + int BytesRead; + + /* + * input verification + */ + + if(!BF) + { + return(qfalse); + } + + /* + * special trick to rewind to the beginning of the buffer + */ + + if(Offset == -1) + { + BF->Ptr = BF->Buffer; + BF->BytesLeft = BF->Length; + + return(qtrue); + } + + /* + * How many bytes do we have already read? + */ + + BytesRead = BF->Ptr - BF->Buffer; + + /* + * We can only rewind to the beginning of the BufferedFile. + */ + + if(Offset > BytesRead) + { + return(qfalse); + } + + /* + * lower the pointer and counter. + */ + + BF->Ptr -= Offset; + BF->BytesLeft += Offset; + + return(qtrue); +} + +/* + * Skip some bytes. + */ + +static qboolean BufferedFileSkip(struct BufferedFile *BF, int Offset) +{ + /* + * input verification + */ + + if(!BF) + { + return(qfalse); + } + + /* + * We can only skip to the end of the BufferedFile. + */ + + if(Offset > BF->BytesLeft) + { + return(qfalse); + } + + /* + * lower the pointer and counter. + */ + + BF->Ptr += Offset; + BF->BytesLeft -= Offset; + + return(qtrue); +} + +/* + * Find a chunk + */ + +static qboolean FindChunk(struct BufferedFile *BF, uint32_t ChunkType) +{ + struct PNG_ChunkHeader *CH; + + uint32_t Length; + uint32_t Type; + + /* + * input verification + */ + + if(!BF) + { + return(qfalse); + } + + /* + * cycle trough the chunks + */ + + while(qtrue) + { + /* + * Read the chunk-header. + */ + + CH = BufferedFileRead(BF, PNG_ChunkHeader_Size); + if(!CH) + { + return(qfalse); + } + + /* + * Do not swap the original types + * they might be needed later. + */ + + Length = BigLong(CH->Length); + Type = BigLong(CH->Type); + + /* + * We found it! + */ + + if(Type == ChunkType) + { + /* + * Rewind to the start of the chunk. + */ + + BufferedFileRewind(BF, PNG_ChunkHeader_Size); + + break; + } + else + { + /* + * Skip the rest of the chunk. + */ + + if(Length) + { + if(!BufferedFileSkip(BF, Length + PNG_ChunkCRC_Size)) + { + return(qfalse); + } + } + } + } + + return(qtrue); +} + +/* + * Decompress all IDATs + */ + +static uint32_t DecompressIDATs(struct BufferedFile *BF, uint8_t **Buffer) +{ + uint8_t *DecompressedData; + uint32_t DecompressedDataLength; + + uint8_t *CompressedData; + uint8_t *CompressedDataPtr; + uint32_t CompressedDataLength; + + struct PNG_ChunkHeader *CH; + + uint32_t Length; + uint32_t Type; + + int BytesToRewind; + + int32_t puffResult; + uint8_t *puffDest; + uint32_t puffDestLen; + uint8_t *puffSrc; + uint32_t puffSrcLen; + + /* + * input verification + */ + + if(!(BF && Buffer)) + { + return(-1); + } + + /* + * some zeroing + */ + + DecompressedData = NULL; + DecompressedDataLength = 0; + *Buffer = DecompressedData; + + CompressedData = NULL; + CompressedDataLength = 0; + + BytesToRewind = 0; + + /* + * Find the first IDAT chunk. + */ + + if(!FindChunk(BF, PNG_ChunkType_IDAT)) + { + return(-1); + } + + /* + * Count the size of the uncompressed data + */ + + while(qtrue) + { + /* + * Read chunk header + */ + + CH = BufferedFileRead(BF, PNG_ChunkHeader_Size); + if(!CH) + { + /* + * Rewind to the start of this adventure + * and return unsuccessfull + */ + + BufferedFileRewind(BF, BytesToRewind); + + return(-1); + } + + /* + * Length and Type of chunk + */ + + Length = BigLong(CH->Length); + Type = BigLong(CH->Type); + + /* + * We have reached the end of the IDAT chunks + */ + + if(!(Type == PNG_ChunkType_IDAT)) + { + BufferedFileRewind(BF, PNG_ChunkHeader_Size); + + break; + } + + /* + * Add chunk header to count. + */ + + BytesToRewind += PNG_ChunkHeader_Size; + + /* + * Skip to next chunk + */ + + if(Length) + { + if(!BufferedFileSkip(BF, Length + PNG_ChunkCRC_Size)) + { + BufferedFileRewind(BF, BytesToRewind); + + return(-1); + } + + BytesToRewind += Length + PNG_ChunkCRC_Size; + CompressedDataLength += Length; + } + } + + BufferedFileRewind(BF, BytesToRewind); + + CompressedData = ri.Malloc(CompressedDataLength); + if(!CompressedData) + { + return(-1); + } + + CompressedDataPtr = CompressedData; + + /* + * Collect the compressed Data + */ + + while(qtrue) + { + /* + * Read chunk header + */ + + CH = BufferedFileRead(BF, PNG_ChunkHeader_Size); + if(!CH) + { + ri.Free(CompressedData); + + return(-1); + } + + /* + * Length and Type of chunk + */ + + Length = BigLong(CH->Length); + Type = BigLong(CH->Type); + + /* + * We have reached the end of the IDAT chunks + */ + + if(!(Type == PNG_ChunkType_IDAT)) + { + BufferedFileRewind(BF, PNG_ChunkHeader_Size); + + break; + } + + /* + * Copy the Data + */ + + if(Length) + { + uint8_t *OrigCompressedData; + + OrigCompressedData = BufferedFileRead(BF, Length); + if(!OrigCompressedData) + { + ri.Free(CompressedData); + + return(-1); + } + + if(!BufferedFileSkip(BF, PNG_ChunkCRC_Size)) + { + ri.Free(CompressedData); + + return(-1); + } + + memcpy(CompressedDataPtr, OrigCompressedData, Length); + CompressedDataPtr += Length; + } + } + + /* + * Let puff() calculate the decompressed data length. + */ + + puffDest = NULL; + puffDestLen = 0; + + /* + * The zlib header and checkvalue don't belong to the compressed data. + */ + + puffSrc = CompressedData + PNG_ZlibHeader_Size; + puffSrcLen = CompressedDataLength - PNG_ZlibHeader_Size - PNG_ZlibCheckValue_Size; + + /* + * first puff() to calculate the size of the uncompressed data + */ + + puffResult = puff(puffDest, &puffDestLen, puffSrc, &puffSrcLen); + if(!((puffResult == 0) && (puffDestLen > 0))) + { + ri.Free(CompressedData); + + return(-1); + } + + /* + * Allocate the buffer for the uncompressed data. + */ + + DecompressedData = ri.Malloc(puffDestLen); + if(!DecompressedData) + { + ri.Free(CompressedData); + + return(-1); + } + + /* + * Set the input again in case something was changed by the last puff() . + */ + + puffDest = DecompressedData; + puffSrc = CompressedData + PNG_ZlibHeader_Size; + puffSrcLen = CompressedDataLength - PNG_ZlibHeader_Size - PNG_ZlibCheckValue_Size; + + /* + * decompression puff() + */ + + puffResult = puff(puffDest, &puffDestLen, puffSrc, &puffSrcLen); + + /* + * The compressed data is not needed anymore. + */ + + ri.Free(CompressedData); + + /* + * Check if the last puff() was successfull. + */ + + if(!((puffResult == 0) && (puffDestLen > 0))) + { + ri.Free(DecompressedData); + + return(-1); + } + + /* + * Set the output of this function. + */ + + DecompressedDataLength = puffDestLen; + *Buffer = DecompressedData; + + return(DecompressedDataLength); +} + +/* + * the Paeth predictor + */ + +static uint8_t PredictPaeth(uint8_t a, uint8_t b, uint8_t c) +{ + /* + * a == Left + * b == Up + * c == UpLeft + */ + + uint8_t Pr; + int p; + int pa, pb, pc; + + Pr = 0; + + p = ((int) a) + ((int) b) - ((int) c); + pa = abs(p - ((int) a)); + pb = abs(p - ((int) b)); + pc = abs(p - ((int) c)); + + if((pa <= pb) && (pa <= pc)) + { + Pr = a; + } + else if(pb <= pc) + { + Pr = b; + } + else + { + Pr = c; + } + + return(Pr); + +} + +/* + * Reverse the filters. + */ + +static qboolean UnfilterImage(uint8_t *DecompressedData, + uint32_t ImageHeight, + uint32_t BytesPerScanline, + uint32_t BytesPerPixel) +{ + uint8_t *DecompPtr; + uint8_t FilterType; + uint8_t *PixelLeft, *PixelUp, *PixelUpLeft; + uint32_t w, h, p; + + /* + * some zeros for the filters + */ + + uint8_t Zeros[8] = {0, 0, 0, 0, 0, 0, 0, 0}; + + /* + * input verification + * + * ImageHeight and BytesPerScanline are not checked, + * because these can be zero in some interlace passes. + */ + + if(!(DecompressedData && BytesPerPixel)) + { + return(qfalse); + } + + + /* + * Set the pointer to the start of the decompressed Data. + */ + + DecompPtr = DecompressedData; + + /* + * Un-filtering is done in place. + */ + + /* + * Go trough all scanlines. + */ + + for(h = 0; h < ImageHeight; h++) + { + /* + * Every scanline starts with a FilterType byte. + */ + + FilterType = *DecompPtr; + DecompPtr++; + + /* + * Left pixel of the first byte in a scanline is zero. + */ + + PixelLeft = Zeros; + + /* + * Set PixelUp to previous line only if we are on the second line or above. + * + * Plus one byte for the FilterType + */ + + if(h > 0) + { + PixelUp = DecompPtr - (BytesPerScanline + 1); + } + else + { + PixelUp = Zeros; + } + + /* + * The pixel left to the first pixel of the previous scanline is zero too. + */ + + PixelUpLeft = Zeros; + + /* + * Cycle trough all pixels of the scanline. + */ + + for(w = 0; w < (BytesPerScanline / BytesPerPixel); w++) + { + /* + * Cycle trough the bytes of the pixel. + */ + + for(p = 0; p < BytesPerPixel; p++) + { + switch(FilterType) + { + case PNG_FilterType_None : + { + /* + * The byte is unfiltered. + */ + + break; + } + + case PNG_FilterType_Sub : + { + DecompPtr[p] += PixelLeft[p]; + + break; + } + + case PNG_FilterType_Up : + { + DecompPtr[p] += PixelUp[p]; + + break; + } + + case PNG_FilterType_Average : + { + DecompPtr[p] += ((uint8_t) ((((uint16_t) PixelLeft[p]) + ((uint16_t) PixelUp[p])) / 2)); + + break; + } + + case PNG_FilterType_Paeth : + { + DecompPtr[p] += PredictPaeth(PixelLeft[p], PixelUp[p], PixelUpLeft[p]); + + break; + } + + default : + { + return(qfalse); + } + } + } + + PixelLeft = DecompPtr; + + /* + * We only have a upleft pixel if we are on the second line or above. + */ + + if(h > 0) + { + PixelUpLeft = DecompPtr - (BytesPerScanline + 1); + } + + /* + * Skip to the next pixel. + */ + + DecompPtr += BytesPerPixel; + + /* + * We only have a previous line if we are on the second line and above. + */ + + if(h > 0) + { + PixelUp = DecompPtr - (BytesPerScanline + 1); + } + } + } + + return(qtrue); +} + +/* + * Convert a raw input pixel to Quake 3 RGA format. + */ + +static qboolean ConvertPixel(struct PNG_Chunk_IHDR *IHDR, + byte *OutPtr, + uint8_t *DecompPtr, + qboolean HasTransparentColour, + uint8_t *TransparentColour, + uint8_t *OutPal) +{ + /* + * input verification + */ + + if(!(IHDR && OutPtr && DecompPtr && TransparentColour && OutPal)) + { + return(qfalse); + } + + switch(IHDR->ColourType) + { + case PNG_ColourType_Grey : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_1 : + case PNG_BitDepth_2 : + case PNG_BitDepth_4 : + { + uint8_t Step; + uint8_t GreyValue; + + Step = 0xFF / ((1 << IHDR->BitDepth) - 1); + + GreyValue = DecompPtr[0] * Step; + + OutPtr[0] = GreyValue; + OutPtr[1] = GreyValue; + OutPtr[2] = GreyValue; + OutPtr[3] = 0xFF; + + /* + * Grey supports full transparency for one specified colour + */ + + if(HasTransparentColour) + { + if(TransparentColour[1] == DecompPtr[0]) + { + OutPtr[3] = 0x00; + } + } + + + break; + } + + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[0]; + OutPtr[2] = DecompPtr[0]; + OutPtr[3] = 0xFF; + + /* + * Grey supports full transparency for one specified colour + */ + + if(HasTransparentColour) + { + if(IHDR->BitDepth == PNG_BitDepth_8) + { + if(TransparentColour[1] == DecompPtr[0]) + { + OutPtr[3] = 0x00; + } + } + else + { + if((TransparentColour[0] == DecompPtr[0]) && (TransparentColour[1] == DecompPtr[1])) + { + OutPtr[3] = 0x00; + } + } + } + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_True : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + { + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[1]; + OutPtr[2] = DecompPtr[2]; + OutPtr[3] = 0xFF; + + /* + * True supports full transparency for one specified colour + */ + + if(HasTransparentColour) + { + if((TransparentColour[1] == DecompPtr[0]) && + (TransparentColour[3] == DecompPtr[1]) && + (TransparentColour[5] == DecompPtr[3])) + { + OutPtr[3] = 0x00; + } + } + + break; + } + + case PNG_BitDepth_16 : + { + /* + * We use only the upper byte. + */ + + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[2]; + OutPtr[2] = DecompPtr[4]; + OutPtr[3] = 0xFF; + + /* + * True supports full transparency for one specified colour + */ + + if(HasTransparentColour) + { + if((TransparentColour[0] == DecompPtr[0]) && (TransparentColour[1] == DecompPtr[1]) && + (TransparentColour[2] == DecompPtr[2]) && (TransparentColour[3] == DecompPtr[3]) && + (TransparentColour[4] == DecompPtr[4]) && (TransparentColour[5] == DecompPtr[5])) + { + OutPtr[3] = 0x00; + } + } + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_Indexed : + { + OutPtr[0] = OutPal[DecompPtr[0] * Q3IMAGE_BYTESPERPIXEL + 0]; + OutPtr[1] = OutPal[DecompPtr[0] * Q3IMAGE_BYTESPERPIXEL + 1]; + OutPtr[2] = OutPal[DecompPtr[0] * Q3IMAGE_BYTESPERPIXEL + 2]; + OutPtr[3] = OutPal[DecompPtr[0] * Q3IMAGE_BYTESPERPIXEL + 3]; + + break; + } + + case PNG_ColourType_GreyAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + { + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[0]; + OutPtr[2] = DecompPtr[0]; + OutPtr[3] = DecompPtr[1]; + + break; + } + + case PNG_BitDepth_16 : + { + /* + * We use only the upper byte. + */ + + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[0]; + OutPtr[2] = DecompPtr[0]; + OutPtr[3] = DecompPtr[2]; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_TrueAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + { + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[1]; + OutPtr[2] = DecompPtr[2]; + OutPtr[3] = DecompPtr[3]; + + break; + } + + case PNG_BitDepth_16 : + { + /* + * We use only the upper byte. + */ + + OutPtr[0] = DecompPtr[0]; + OutPtr[1] = DecompPtr[2]; + OutPtr[2] = DecompPtr[4]; + OutPtr[3] = DecompPtr[6]; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + default : + { + return(qfalse); + } + } + + return(qtrue); +} + + +/* + * Decode a non-interlaced image. + */ + +static qboolean DecodeImageNonInterlaced(struct PNG_Chunk_IHDR *IHDR, + byte *OutBuffer, + uint8_t *DecompressedData, + uint32_t DecompressedDataLength, + qboolean HasTransparentColour, + uint8_t *TransparentColour, + uint8_t *OutPal) +{ + uint32_t IHDR_Width; + uint32_t IHDR_Height; + uint32_t BytesPerScanline, BytesPerPixel, PixelsPerByte; + uint32_t w, h, p; + byte *OutPtr; + uint8_t *DecompPtr; + + /* + * input verification + */ + + if(!(IHDR && OutBuffer && DecompressedData && DecompressedDataLength && TransparentColour && OutPal)) + { + return(qfalse); + } + + /* + * byte swapping + */ + + IHDR_Width = BigLong(IHDR->Width); + IHDR_Height = BigLong(IHDR->Height); + + /* + * information for un-filtering + */ + + switch(IHDR->ColourType) + { + case PNG_ColourType_Grey : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_1 : + case PNG_BitDepth_2 : + case PNG_BitDepth_4 : + { + BytesPerPixel = 1; + PixelsPerByte = 8 / IHDR->BitDepth; + + break; + } + + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_Grey; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_True : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_True; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_Indexed : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_1 : + case PNG_BitDepth_2 : + case PNG_BitDepth_4 : + { + BytesPerPixel = 1; + PixelsPerByte = 8 / IHDR->BitDepth; + + break; + } + + case PNG_BitDepth_8 : + { + BytesPerPixel = PNG_NumColourComponents_Indexed; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_GreyAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_GreyAlpha; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_TrueAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_TrueAlpha; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + default : + { + return(qfalse); + } + } + + /* + * Calculate the size of one scanline + */ + + BytesPerScanline = (IHDR_Width * BytesPerPixel + (PixelsPerByte - 1)) / PixelsPerByte; + + /* + * Check if we have enough data for the whole image. + */ + + if(!(DecompressedDataLength == ((BytesPerScanline + 1) * IHDR_Height))) + { + return(qfalse); + } + + /* + * Unfilter the image. + */ + + if(!UnfilterImage(DecompressedData, IHDR_Height, BytesPerScanline, BytesPerPixel)) + { + return(qfalse); + } + + /* + * Set the working pointers to the beginning of the buffers. + */ + + OutPtr = OutBuffer; + DecompPtr = DecompressedData; + + /* + * Create the output image. + */ + + for(h = 0; h < IHDR_Height; h++) + { + /* + * Count the pixels on the scanline for those multipixel bytes + */ + + uint32_t CurrPixel; + + /* + * skip FilterType + */ + + DecompPtr++; + + /* + * Reset the pixel count. + */ + + CurrPixel = 0; + + for(w = 0; w < (BytesPerScanline / BytesPerPixel); w++) + { + if(PixelsPerByte > 1) + { + uint8_t Mask; + uint32_t Shift; + uint8_t SinglePixel; + + for(p = 0; p < PixelsPerByte; p++) + { + if(CurrPixel < IHDR_Width) + { + Mask = (1 << IHDR->BitDepth) - 1; + Shift = (PixelsPerByte - 1 - p) * IHDR->BitDepth; + + SinglePixel = ((DecompPtr[0] & (Mask << Shift)) >> Shift); + + if(!ConvertPixel(IHDR, OutPtr, &SinglePixel, HasTransparentColour, TransparentColour, OutPal)) + { + return(qfalse); + } + + OutPtr += Q3IMAGE_BYTESPERPIXEL; + CurrPixel++; + } + } + + } + else + { + if(!ConvertPixel(IHDR, OutPtr, DecompPtr, HasTransparentColour, TransparentColour, OutPal)) + { + return(qfalse); + } + + + OutPtr += Q3IMAGE_BYTESPERPIXEL; + } + + DecompPtr += BytesPerPixel; + } + } + + return(qtrue); +} + +/* + * Decode an interlaced image. + */ + +static qboolean DecodeImageInterlaced(struct PNG_Chunk_IHDR *IHDR, + byte *OutBuffer, + uint8_t *DecompressedData, + uint32_t DecompressedDataLength, + qboolean HasTransparentColour, + uint8_t *TransparentColour, + uint8_t *OutPal) +{ + uint32_t IHDR_Width; + uint32_t IHDR_Height; + uint32_t BytesPerScanline[PNG_Adam7_NumPasses], BytesPerPixel, PixelsPerByte; + uint32_t PassWidth[PNG_Adam7_NumPasses], PassHeight[PNG_Adam7_NumPasses]; + uint32_t WSkip[PNG_Adam7_NumPasses], WOffset[PNG_Adam7_NumPasses], HSkip[PNG_Adam7_NumPasses], HOffset[PNG_Adam7_NumPasses]; + uint32_t w, h, p, a; + byte *OutPtr; + uint8_t *DecompPtr; + uint32_t TargetLength; + + /* + * input verification + */ + + if(!(IHDR && OutBuffer && DecompressedData && DecompressedDataLength && TransparentColour && OutPal)) + { + return(qfalse); + } + + /* + * byte swapping + */ + + IHDR_Width = BigLong(IHDR->Width); + IHDR_Height = BigLong(IHDR->Height); + + /* + * Skip and Offset for the passes. + */ + + WSkip[0] = 8; + WOffset[0] = 0; + HSkip[0] = 8; + HOffset[0] = 0; + + WSkip[1] = 8; + WOffset[1] = 4; + HSkip[1] = 8; + HOffset[1] = 0; + + WSkip[2] = 4; + WOffset[2] = 0; + HSkip[2] = 8; + HOffset[2] = 4; + + WSkip[3] = 4; + WOffset[3] = 2; + HSkip[3] = 4; + HOffset[3] = 0; + + WSkip[4] = 2; + WOffset[4] = 0; + HSkip[4] = 4; + HOffset[4] = 2; + + WSkip[5] = 2; + WOffset[5] = 1; + HSkip[5] = 2; + HOffset[5] = 0; + + WSkip[6] = 1; + WOffset[6] = 0; + HSkip[6] = 2; + HOffset[6] = 1; + + /* + * Calculate the sizes of the passes. + */ + + PassWidth[0] = (IHDR_Width + 7) / 8; + PassHeight[0] = (IHDR_Height + 7) / 8; + + PassWidth[1] = (IHDR_Width + 3) / 8; + PassHeight[1] = (IHDR_Height + 7) / 8; + + PassWidth[2] = (IHDR_Width + 3) / 4; + PassHeight[2] = (IHDR_Height + 3) / 8; + + PassWidth[3] = (IHDR_Width + 1) / 4; + PassHeight[3] = (IHDR_Height + 3) / 4; + + PassWidth[4] = (IHDR_Width + 1) / 2; + PassHeight[4] = (IHDR_Height + 1) / 4; + + PassWidth[5] = (IHDR_Width + 0) / 2; + PassHeight[5] = (IHDR_Height + 1) / 2; + + PassWidth[6] = (IHDR_Width + 0) / 1; + PassHeight[6] = (IHDR_Height + 0) / 2; + + /* + * information for un-filtering + */ + + switch(IHDR->ColourType) + { + case PNG_ColourType_Grey : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_1 : + case PNG_BitDepth_2 : + case PNG_BitDepth_4 : + { + BytesPerPixel = 1; + PixelsPerByte = 8 / IHDR->BitDepth; + + break; + } + + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_Grey; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_True : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_True; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_Indexed : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_1 : + case PNG_BitDepth_2 : + case PNG_BitDepth_4 : + { + BytesPerPixel = 1; + PixelsPerByte = 8 / IHDR->BitDepth; + + break; + } + + case PNG_BitDepth_8 : + { + BytesPerPixel = PNG_NumColourComponents_Indexed; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_GreyAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_GreyAlpha; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + case PNG_ColourType_TrueAlpha : + { + switch(IHDR->BitDepth) + { + case PNG_BitDepth_8 : + case PNG_BitDepth_16 : + { + BytesPerPixel = (IHDR->BitDepth / 8) * PNG_NumColourComponents_TrueAlpha; + PixelsPerByte = 1; + + break; + } + + default : + { + return(qfalse); + } + } + + break; + } + + default : + { + return(qfalse); + } + } + + /* + * Calculate the size of the scanlines per pass + */ + + for(a = 0; a < PNG_Adam7_NumPasses; a++) + { + BytesPerScanline[a] = (PassWidth[a] * BytesPerPixel + (PixelsPerByte - 1)) / PixelsPerByte; + } + + /* + * Calculate the size of all passes + */ + + TargetLength = 0; + + for(a = 0; a < PNG_Adam7_NumPasses; a++) + { + TargetLength += ((BytesPerScanline[a] + (BytesPerScanline[a] ? 1 : 0)) * PassHeight[a]); + } + + /* + * Check if we have enough data for the whole image. + */ + + if(!(DecompressedDataLength == TargetLength)) + { + return(qfalse); + } + + /* + * Unfilter the image. + */ + + DecompPtr = DecompressedData; + + for(a = 0; a < PNG_Adam7_NumPasses; a++) + { + if(!UnfilterImage(DecompPtr, PassHeight[a], BytesPerScanline[a], BytesPerPixel)) + { + return(qfalse); + } + + DecompPtr += ((BytesPerScanline[a] + (BytesPerScanline[a] ? 1 : 0)) * PassHeight[a]); + } + + /* + * Set the working pointers to the beginning of the buffers. + */ + + DecompPtr = DecompressedData; + + /* + * Create the output image. + */ + + for(a = 0; a < PNG_Adam7_NumPasses; a++) + { + for(h = 0; h < PassHeight[a]; h++) + { + /* + * Count the pixels on the scanline for those multipixel bytes + */ + + uint32_t CurrPixel; + + /* + * skip FilterType + */ + + DecompPtr++; + + /* + * Reset the pixel count. + */ + + CurrPixel = 0; + + for(w = 0; w < (BytesPerScanline[a] / BytesPerPixel); w++) + { + if(PixelsPerByte > 1) + { + uint8_t Mask; + uint32_t Shift; + uint8_t SinglePixel; + + for(p = 0; p < PixelsPerByte; p++) + { + if(CurrPixel < PassWidth[a]) + { + Mask = (1 << IHDR->BitDepth) - 1; + Shift = (PixelsPerByte - 1 - p) * IHDR->BitDepth; + + SinglePixel = ((DecompPtr[0] & (Mask << Shift)) >> Shift); + + OutPtr = OutBuffer + (((((h * HSkip[a]) + HOffset[a]) * IHDR_Width) + ((CurrPixel * WSkip[a]) + WOffset[a])) * Q3IMAGE_BYTESPERPIXEL); + + if(!ConvertPixel(IHDR, OutPtr, &SinglePixel, HasTransparentColour, TransparentColour, OutPal)) + { + return(qfalse); + } + + CurrPixel++; + } + } + + } + else + { + OutPtr = OutBuffer + (((((h * HSkip[a]) + HOffset[a]) * IHDR_Width) + ((w * WSkip[a]) + WOffset[a])) * Q3IMAGE_BYTESPERPIXEL); + + if(!ConvertPixel(IHDR, OutPtr, DecompPtr, HasTransparentColour, TransparentColour, OutPal)) + { + return(qfalse); + } + } + + DecompPtr += BytesPerPixel; + } + } + } + + return(qtrue); +} + +/* + * The PNG loader + */ + +static void LoadPNG(const char *name, byte **pic, int *width, int *height) +{ + struct BufferedFile *ThePNG; + byte *OutBuffer; + uint8_t *Signature; + struct PNG_ChunkHeader *CH; + uint32_t ChunkHeaderLength; + uint32_t ChunkHeaderType; + struct PNG_Chunk_IHDR *IHDR; + uint32_t IHDR_Width; + uint32_t IHDR_Height; + PNG_ChunkCRC *CRC; + uint8_t *InPal; + uint8_t *DecompressedData; + uint32_t DecompressedDataLength; + uint32_t i; + + /* + * palette with 256 RGBA entries + */ + + uint8_t OutPal[1024]; + + /* + * transparent colour from the tRNS chunk + */ + + qboolean HasTransparentColour = qfalse; + uint8_t TransparentColour[6] = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; + + /* + * input verification + */ + + if(!(name && pic)) + { + return; + } + + /* + * Zero out return values. + */ + + *pic = NULL; + + if(width) + { + *width = 0; + } + + if(height) + { + *height = 0; + } + + /* + * Read the file. + */ + + ThePNG = ReadBufferedFile(name); + if(!ThePNG) + { + return; + } + + /* + * Read the siganture of the file. + */ + + Signature = BufferedFileRead(ThePNG, PNG_Signature_Size); + if(!Signature) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Is it a PNG? + */ + + if(memcmp(Signature, PNG_Signature, PNG_Signature_Size)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the first chunk-header. + */ + + CH = BufferedFileRead(ThePNG, PNG_ChunkHeader_Size); + if(!CH) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * PNG multi-byte types are in Big Endian + */ + + ChunkHeaderLength = BigLong(CH->Length); + ChunkHeaderType = BigLong(CH->Type); + + /* + * Check if the first chunk is an IHDR. + */ + + if(!((ChunkHeaderType == PNG_ChunkType_IHDR) && (ChunkHeaderLength == PNG_Chunk_IHDR_Size))) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the IHDR. + */ + + IHDR = BufferedFileRead(ThePNG, PNG_Chunk_IHDR_Size); + if(!IHDR) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the CRC for IHDR + */ + + CRC = BufferedFileRead(ThePNG, PNG_ChunkCRC_Size); + if(!CRC) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Here we could check the CRC if we wanted to. + */ + + /* + * multi-byte type swapping + */ + + IHDR_Width = BigLong(IHDR->Width); + IHDR_Height = BigLong(IHDR->Height); + + /* + * Check if Width and Height are valid. + */ + + if(!((IHDR_Width > 0) && (IHDR_Height > 0))) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Do we need to check if the dimensions of the image are valid for Quake3? + */ + + /* + * Check if CompressionMethod and FilterMethod are valid. + */ + + if(!((IHDR->CompressionMethod == PNG_CompressionMethod_0) && (IHDR->FilterMethod == PNG_FilterMethod_0))) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Check if InterlaceMethod is valid. + */ + + if(!((IHDR->InterlaceMethod == PNG_InterlaceMethod_NonInterlaced) || (IHDR->InterlaceMethod == PNG_InterlaceMethod_Interlaced))) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read palette for an indexed image. + */ + + if(IHDR->ColourType == PNG_ColourType_Indexed) + { + /* + * We need the palette first. + */ + + if(!FindChunk(ThePNG, PNG_ChunkType_PLTE)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the chunk-header. + */ + + CH = BufferedFileRead(ThePNG, PNG_ChunkHeader_Size); + if(!CH) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * PNG multi-byte types are in Big Endian + */ + + ChunkHeaderLength = BigLong(CH->Length); + ChunkHeaderType = BigLong(CH->Type); + + /* + * Check if the chunk is an PLTE. + */ + + if(!(ChunkHeaderType == PNG_ChunkType_PLTE)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Check if Length is divisible by 3 + */ + + if(ChunkHeaderLength % 3) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the raw palette data + */ + + InPal = BufferedFileRead(ThePNG, ChunkHeaderLength); + if(!InPal) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the CRC for the palette + */ + + CRC = BufferedFileRead(ThePNG, PNG_ChunkCRC_Size); + if(!CRC) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Set some default values. + */ + + for(i = 0; i < 256; i++) + { + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 0] = 0x00; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 1] = 0x00; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 2] = 0x00; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 3] = 0xFF; + } + + /* + * Convert to the Quake3 RGBA-format. + */ + + for(i = 0; i < (ChunkHeaderLength / 3); i++) + { + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 0] = InPal[i*3+0]; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 1] = InPal[i*3+1]; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 2] = InPal[i*3+2]; + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 3] = 0xFF; + } + } + + /* + * transparency information is sometimes stored in an tRNS chunk + */ + + /* + * Let's see if there is a tRNS chunk + */ + + if(FindChunk(ThePNG, PNG_ChunkType_tRNS)) + { + uint8_t *Trans; + + /* + * Read the chunk-header. + */ + + CH = BufferedFileRead(ThePNG, PNG_ChunkHeader_Size); + if(!CH) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * PNG multi-byte types are in Big Endian + */ + + ChunkHeaderLength = BigLong(CH->Length); + ChunkHeaderType = BigLong(CH->Type); + + /* + * Check if the chunk is an tRNS. + */ + + if(!(ChunkHeaderType == PNG_ChunkType_tRNS)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the transparency information. + */ + + Trans = BufferedFileRead(ThePNG, ChunkHeaderLength); + if(!Trans) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Read the CRC. + */ + + CRC = BufferedFileRead(ThePNG, PNG_ChunkCRC_Size); + if(!CRC) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Only for Grey, True and Indexed ColourType should tRNS exist. + */ + + switch(IHDR->ColourType) + { + case PNG_ColourType_Grey : + { + if(!ChunkHeaderLength == 2) + { + CloseBufferedFile(ThePNG); + + return; + } + + HasTransparentColour = qtrue; + + /* + * Grey can have one colour which is completely transparent. + * This colour is always stored in 16 bits. + */ + + TransparentColour[0] = Trans[0]; + TransparentColour[1] = Trans[1]; + + break; + } + + case PNG_ColourType_True : + { + if(!ChunkHeaderLength == 6) + { + CloseBufferedFile(ThePNG); + + return; + } + + HasTransparentColour = qtrue; + + /* + * True can have one colour which is completely transparent. + * This colour is always stored in 16 bits. + */ + + TransparentColour[0] = Trans[0]; + TransparentColour[1] = Trans[1]; + TransparentColour[2] = Trans[2]; + TransparentColour[3] = Trans[3]; + TransparentColour[4] = Trans[4]; + TransparentColour[5] = Trans[5]; + + break; + } + + case PNG_ColourType_Indexed : + { + /* + * Maximum of 256 one byte transparency entries. + */ + + if(ChunkHeaderLength > 256) + { + CloseBufferedFile(ThePNG); + + return; + } + + HasTransparentColour = qtrue; + + /* + * alpha values for palette entries + */ + + for(i = 0; i < ChunkHeaderLength; i++) + { + OutPal[i * Q3IMAGE_BYTESPERPIXEL + 3] = Trans[i]; + } + + break; + } + + /* + * All other ColourTypes should not have tRNS chunks + */ + + default : + { + CloseBufferedFile(ThePNG); + + return; + } + } + } + + /* + * Rewind to the start of the file. + */ + + if(!BufferedFileRewind(ThePNG, -1)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Skip the signature + */ + + if(!BufferedFileSkip(ThePNG, PNG_Signature_Size)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Decompress all IDAT chunks + */ + + DecompressedDataLength = DecompressIDATs(ThePNG, &DecompressedData); + if(!(DecompressedDataLength && DecompressedData)) + { + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Allocate output buffer. + */ + + OutBuffer = ri.Malloc(IHDR_Width * IHDR_Height * Q3IMAGE_BYTESPERPIXEL); + if(!OutBuffer) + { + ri.Free(DecompressedData); + CloseBufferedFile(ThePNG); + + return; + } + + /* + * Interlaced and Non-interlaced images need to be handled differently. + */ + + switch(IHDR->InterlaceMethod) + { + case PNG_InterlaceMethod_NonInterlaced : + { + if(!DecodeImageNonInterlaced(IHDR, OutBuffer, DecompressedData, DecompressedDataLength, HasTransparentColour, TransparentColour, OutPal)) + { + ri.Free(OutBuffer); + ri.Free(DecompressedData); + CloseBufferedFile(ThePNG); + + return; + } + + break; + } + + case PNG_InterlaceMethod_Interlaced : + { + if(!DecodeImageInterlaced(IHDR, OutBuffer, DecompressedData, DecompressedDataLength, HasTransparentColour, TransparentColour, OutPal)) + { + ri.Free(OutBuffer); + ri.Free(DecompressedData); + CloseBufferedFile(ThePNG); + + return; + } + + break; + } + + default : + { + ri.Free(OutBuffer); + ri.Free(DecompressedData); + CloseBufferedFile(ThePNG); + + return; + } + } + + /* + * update the pointer to the image data + */ + + *pic = OutBuffer; + + /* + * Fill width and height. + */ + + if(width) + { + *width = IHDR_Width; + } + + if(height) + { + *height = IHDR_Height; + } + + /* + * DecompressedData is not needed anymore. + */ + + ri.Free(DecompressedData); + + /* + * We have all data, so close the file. + */ + + CloseBufferedFile(ThePNG); +} + +//=================================================================== + +/* +================= R_LoadImage Loads any of the supported image types into a cannonical @@ -1950,23 +4397,38 @@ void R_LoadImage( const char *name, byte **pic, int *width, int *height ) { } if ( !Q_stricmp( name+len-4, ".tga" ) ) { - LoadTGA( name, pic, width, height ); // try tga first - if (!*pic) { // - char altname[MAX_QPATH]; // try jpg in place of tga - strcpy( altname, name ); - len = strlen( altname ); - altname[len-3] = 'j'; - altname[len-2] = 'p'; - altname[len-1] = 'g'; + LoadTGA( name, pic, width, height ); + + // This is a hack to get around the fact that some + // baseq3 shaders refer to tga files where the images + // are actually jpgs + if (!*pic) { + // try jpg in place of tga + char altname[MAX_QPATH]; + strcpy( altname, name ); + len = strlen( altname ); + altname[len-3] = 'j'; + altname[len-2] = 'p'; + altname[len-1] = 'g'; LoadJPG( altname, pic, width, height ); } - } else if ( !Q_stricmp(name+len-4, ".pcx") ) { - LoadPCX32( name, pic, width, height ); - } else if ( !Q_stricmp( name+len-4, ".bmp" ) ) { + } + else if ( !Q_stricmp(name+len-4, ".pcx") ) + { + LoadPCX32( name, pic, width, height ); + } + else if ( !Q_stricmp( name+len-4, ".bmp" ) ) + { LoadBMP( name, pic, width, height ); - } else if ( !Q_stricmp( name+len-4, ".jpg" ) ) { + } + else if ( !Q_stricmp( name+len-4, ".jpg" ) ) + { LoadJPG( name, pic, width, height ); } + else if ( !Q_stricmp( name+len-4, ".png" ) ) + { + LoadPNG( name, pic, width, height ); + } } @@ -2023,7 +4485,7 @@ image_t *R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmi altname[len-3] = toupper(altname[len-3]); // and try upper case extension for unix systems altname[len-2] = toupper(altname[len-2]); // altname[len-1] = toupper(altname[len-1]); // - ri.Printf( PRINT_ALL, "trying %s...\n", altname ); // + ri.Printf( PRINT_DEVELOPER, "trying %s...\n", altname ); // R_LoadImage( altname, &pic, &width, &height ); // if (pic == NULL) { // if that fails return NULL; // bail |