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-rw-r--r--code/client/cl_parse.c5
-rw-r--r--code/client/client.h1
2 files changed, 2 insertions, 4 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index 763486b..35b6605 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -505,11 +505,8 @@ void CL_ParseGamestate( msg_t *msg ) {
CL_SystemInfoChanged();
// stop recording now so the demo won't have an unnecessary level load at the end.
- if(clc.demorecording)
+ if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
- // same fore AVI recording
- if(CL_VideoRecording())
- CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );
diff --git a/code/client/client.h b/code/client/client.h
index 35d8251..17b6d21 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -370,6 +370,7 @@ extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_lanForcePackets;
+extern cvar_t *cl_autoRecordDemo;
//=================================================