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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/win32/win_gamma.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/win32/win_gamma.c')
-rwxr-xr-xcode/win32/win_gamma.c428
1 files changed, 214 insertions, 214 deletions
diff --git a/code/win32/win_gamma.c b/code/win32/win_gamma.c
index 9b51209..1473dff 100755
--- a/code/win32/win_gamma.c
+++ b/code/win32/win_gamma.c
@@ -1,214 +1,214 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-/*
-** WIN_GAMMA.C
-*/
-#include <assert.h>
-#include "../renderer/tr_local.h"
-#include "../qcommon/qcommon.h"
-#include "glw_win.h"
-#include "win_local.h"
-
-static unsigned short s_oldHardwareGamma[3][256];
-
-/*
-** WG_CheckHardwareGamma
-**
-** Determines if the underlying hardware supports the Win32 gamma correction API.
-*/
-void WG_CheckHardwareGamma( void )
-{
- HDC hDC;
-
- glConfig.deviceSupportsGamma = qfalse;
-
- if ( qwglSetDeviceGammaRamp3DFX )
- {
- glConfig.deviceSupportsGamma = qtrue;
-
- hDC = GetDC( GetDesktopWindow() );
- glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma );
- ReleaseDC( GetDesktopWindow(), hDC );
-
- return;
- }
-
- // non-3Dfx standalone drivers don't support gamma changes, period
- if ( glConfig.driverType == GLDRV_STANDALONE )
- {
- return;
- }
-
- if ( !r_ignorehwgamma->integer )
- {
- hDC = GetDC( GetDesktopWindow() );
- glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
- ReleaseDC( GetDesktopWindow(), hDC );
-
- if ( glConfig.deviceSupportsGamma )
- {
- //
- // do a sanity check on the gamma values
- //
- if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) ||
- ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) ||
- ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) )
- {
- glConfig.deviceSupportsGamma = qfalse;
- ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" );
- }
-
- //
- // make sure that we didn't have a prior crash in the game, and if so we need to
- // restore the gamma values to at least a linear value
- //
- if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) )
- {
- int g;
-
- ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" );
-
- for ( g = 0; g < 255; g++ )
- {
- s_oldHardwareGamma[0][g] = g << 8;
- s_oldHardwareGamma[1][g] = g << 8;
- s_oldHardwareGamma[2][g] = g << 8;
- }
- }
- }
- }
-}
-
-/*
-void mapGammaMax( void ) {
- int i, j;
- unsigned short table[3][256];
-
- // try to figure out what win2k will let us get away with setting
- for ( i = 0 ; i < 256 ; i++ ) {
- if ( i >= 128 ) {
- table[0][i] = table[1][i] = table[2][i] = 0xffff;
- } else {
- table[0][i] = table[1][i] = table[2][i] = i<<9;
- }
- }
-
- for ( i = 0 ; i < 128 ; i++ ) {
- for ( j = i*2 ; j < 255 ; j++ ) {
- table[0][i] = table[1][i] = table[2][i] = j<<8;
- if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
- break;
- }
- }
- table[0][i] = table[1][i] = table[2][i] = i<<9;
- Com_Printf( "index %i max: %i\n", i, j-1 );
- }
-}
-*/
-
-/*
-** GLimp_SetGamma
-**
-** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
-*/
-void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
- unsigned short table[3][256];
- int i, j;
- int ret;
- OSVERSIONINFO vinfo;
-
- if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) {
- return;
- }
-
-//mapGammaMax();
-
- for ( i = 0; i < 256; i++ ) {
- table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
- table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
- table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
- }
-
- // Win2K puts this odd restriction on gamma ramps...
- vinfo.dwOSVersionInfoSize = sizeof(vinfo);
- GetVersionEx( &vinfo );
- if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
- Com_DPrintf( "performing W2K gamma clamp.\n" );
- for ( j = 0 ; j < 3 ; j++ ) {
- for ( i = 0 ; i < 128 ; i++ ) {
- if ( table[j][i] > ( (128+i) << 8 ) ) {
- table[j][i] = (128+i) << 8;
- }
- }
- if ( table[j][127] > 254<<8 ) {
- table[j][127] = 254<<8;
- }
- }
- } else {
- Com_DPrintf( "skipping W2K gamma clamp.\n" );
- }
-
- // enforce constantly increasing
- for ( j = 0 ; j < 3 ; j++ ) {
- for ( i = 1 ; i < 256 ; i++ ) {
- if ( table[j][i] < table[j][i-1] ) {
- table[j][i] = table[j][i-1];
- }
- }
- }
-
-
- if ( qwglSetDeviceGammaRamp3DFX )
- {
- qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table );
- }
- else
- {
- ret = SetDeviceGammaRamp( glw_state.hDC, table );
- if ( !ret ) {
- Com_Printf( "SetDeviceGammaRamp failed.\n" );
- }
- }
-}
-
-/*
-** WG_RestoreGamma
-*/
-void WG_RestoreGamma( void )
-{
- if ( glConfig.deviceSupportsGamma )
- {
- if ( qwglSetDeviceGammaRamp3DFX )
- {
- qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma );
- }
- else
- {
- HDC hDC;
-
- hDC = GetDC( GetDesktopWindow() );
- SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
- ReleaseDC( GetDesktopWindow(), hDC );
- }
- }
-}
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+** WIN_GAMMA.C
+*/
+#include <assert.h>
+#include "../renderer/tr_local.h"
+#include "../qcommon/qcommon.h"
+#include "glw_win.h"
+#include "win_local.h"
+
+static unsigned short s_oldHardwareGamma[3][256];
+
+/*
+** WG_CheckHardwareGamma
+**
+** Determines if the underlying hardware supports the Win32 gamma correction API.
+*/
+void WG_CheckHardwareGamma( void )
+{
+ HDC hDC;
+
+ glConfig.deviceSupportsGamma = qfalse;
+
+ if ( qwglSetDeviceGammaRamp3DFX )
+ {
+ glConfig.deviceSupportsGamma = qtrue;
+
+ hDC = GetDC( GetDesktopWindow() );
+ glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma );
+ ReleaseDC( GetDesktopWindow(), hDC );
+
+ return;
+ }
+
+ // non-3Dfx standalone drivers don't support gamma changes, period
+ if ( glConfig.driverType == GLDRV_STANDALONE )
+ {
+ return;
+ }
+
+ if ( !r_ignorehwgamma->integer )
+ {
+ hDC = GetDC( GetDesktopWindow() );
+ glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
+ ReleaseDC( GetDesktopWindow(), hDC );
+
+ if ( glConfig.deviceSupportsGamma )
+ {
+ //
+ // do a sanity check on the gamma values
+ //
+ if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) ||
+ ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) ||
+ ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) )
+ {
+ glConfig.deviceSupportsGamma = qfalse;
+ ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" );
+ }
+
+ //
+ // make sure that we didn't have a prior crash in the game, and if so we need to
+ // restore the gamma values to at least a linear value
+ //
+ if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) )
+ {
+ int g;
+
+ ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" );
+
+ for ( g = 0; g < 255; g++ )
+ {
+ s_oldHardwareGamma[0][g] = g << 8;
+ s_oldHardwareGamma[1][g] = g << 8;
+ s_oldHardwareGamma[2][g] = g << 8;
+ }
+ }
+ }
+ }
+}
+
+/*
+void mapGammaMax( void ) {
+ int i, j;
+ unsigned short table[3][256];
+
+ // try to figure out what win2k will let us get away with setting
+ for ( i = 0 ; i < 256 ; i++ ) {
+ if ( i >= 128 ) {
+ table[0][i] = table[1][i] = table[2][i] = 0xffff;
+ } else {
+ table[0][i] = table[1][i] = table[2][i] = i<<9;
+ }
+ }
+
+ for ( i = 0 ; i < 128 ; i++ ) {
+ for ( j = i*2 ; j < 255 ; j++ ) {
+ table[0][i] = table[1][i] = table[2][i] = j<<8;
+ if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
+ break;
+ }
+ }
+ table[0][i] = table[1][i] = table[2][i] = i<<9;
+ Com_Printf( "index %i max: %i\n", i, j-1 );
+ }
+}
+*/
+
+/*
+** GLimp_SetGamma
+**
+** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
+*/
+void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
+ unsigned short table[3][256];
+ int i, j;
+ int ret;
+ OSVERSIONINFO vinfo;
+
+ if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) {
+ return;
+ }
+
+//mapGammaMax();
+
+ for ( i = 0; i < 256; i++ ) {
+ table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
+ table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
+ table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
+ }
+
+ // Win2K puts this odd restriction on gamma ramps...
+ vinfo.dwOSVersionInfoSize = sizeof(vinfo);
+ GetVersionEx( &vinfo );
+ if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
+ Com_DPrintf( "performing W2K gamma clamp.\n" );
+ for ( j = 0 ; j < 3 ; j++ ) {
+ for ( i = 0 ; i < 128 ; i++ ) {
+ if ( table[j][i] > ( (128+i) << 8 ) ) {
+ table[j][i] = (128+i) << 8;
+ }
+ }
+ if ( table[j][127] > 254<<8 ) {
+ table[j][127] = 254<<8;
+ }
+ }
+ } else {
+ Com_DPrintf( "skipping W2K gamma clamp.\n" );
+ }
+
+ // enforce constantly increasing
+ for ( j = 0 ; j < 3 ; j++ ) {
+ for ( i = 1 ; i < 256 ; i++ ) {
+ if ( table[j][i] < table[j][i-1] ) {
+ table[j][i] = table[j][i-1];
+ }
+ }
+ }
+
+
+ if ( qwglSetDeviceGammaRamp3DFX )
+ {
+ qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table );
+ }
+ else
+ {
+ ret = SetDeviceGammaRamp( glw_state.hDC, table );
+ if ( !ret ) {
+ Com_Printf( "SetDeviceGammaRamp failed.\n" );
+ }
+ }
+}
+
+/*
+** WG_RestoreGamma
+*/
+void WG_RestoreGamma( void )
+{
+ if ( glConfig.deviceSupportsGamma )
+ {
+ if ( qwglSetDeviceGammaRamp3DFX )
+ {
+ qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma );
+ }
+ else
+ {
+ HDC hDC;
+
+ hDC = GetDC( GetDesktopWindow() );
+ SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
+ ReleaseDC( GetDesktopWindow(), hDC );
+ }
+ }
+}
+