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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-25 21:36:09 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-03-25 21:36:09 +0000
commitdac8a746a7f80b50834e750927335d8d1a00c1c1 (patch)
tree461e51086bf9daff9b03fdf6caf4513f19bff772 /code/renderer/tr_public.h
parent37e48fb6ad3a6081c6bf226021b2aa30ad09673c (diff)
downloadioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.tar.gz
ioquake3-aero-dac8a746a7f80b50834e750927335d8d1a00c1c1.zip
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf. git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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