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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-15 02:22:58 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-15 02:22:58 +0000
commitf1692e7d753e2ae0b2222425ba51f185928c2988 (patch)
tree7d6358faf8684b7a6c761362b2083a7f5e160c5a /code/game/g_session.c
parent5adc7bfafe2c2e214103e96b4e2a089871b83d8e (diff)
downloadioquake3-aero-f1692e7d753e2ae0b2222425ba51f185928c2988.tar.gz
ioquake3-aero-f1692e7d753e2ae0b2222425ba51f185928c2988.zip
* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms. git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
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