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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-24 00:11:08 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-24 00:11:08 +0000
commit23e2d7c93652f7b2d2ecf6c9174bf649a76a186d (patch)
tree28146c24c9807ad42baba6d898d6636a493821a3 /code/game/g_items.c
parent698e356d6ab6664ee151bbfb66751d974b5c6bc6 (diff)
downloadioquake3-aero-23e2d7c93652f7b2d2ecf6c9174bf649a76a186d.tar.gz
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* Mac OS X ppc version needs to be compiled with an -O flag (-O3 is used)
or the client simply neglects to draw most models. I didn't believe it myself, but I can reproduce by compiling with both XCode 2.3 on PPC and XCode 2.4 on x86. Compiler flag voodoo to the extreeeem! git-svn-id: svn://svn.icculus.org/quake3/trunk@915 edf5b092-35ff-0310-97b2-ce42778d08ea
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