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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-09-24 00:11:08 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-09-24 00:11:08 +0000 |
commit | 23e2d7c93652f7b2d2ecf6c9174bf649a76a186d (patch) | |
tree | 28146c24c9807ad42baba6d898d6636a493821a3 /code/game/g_items.c | |
parent | 698e356d6ab6664ee151bbfb66751d974b5c6bc6 (diff) | |
download | ioquake3-aero-23e2d7c93652f7b2d2ecf6c9174bf649a76a186d.tar.gz ioquake3-aero-23e2d7c93652f7b2d2ecf6c9174bf649a76a186d.zip |
* Mac OS X ppc version needs to be compiled with an -O flag (-O3 is used)
or the client simply neglects to draw most models. I didn't believe it
myself, but I can reproduce by compiling with both XCode 2.3 on PPC and
XCode 2.4 on x86. Compiler flag voodoo to the extreeeem!
git-svn-id: svn://svn.icculus.org/quake3/trunk@915 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_items.c')
0 files changed, 0 insertions, 0 deletions