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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-22 22:16:37 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-22 22:16:37 +0000
commit6e6bab9af628a899fca58dffc42c2ebb09eceb69 (patch)
treed747b218e1f979cabe2341fef85324d4624b65ea /code/game/chars.h
parentf7b8641a76bdf60a9ebadcae5c7b67fd3a3401b8 (diff)
downloadioquake3-aero-6e6bab9af628a899fca58dffc42c2ebb09eceb69.tar.gz
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* Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window already; this fixes in_nograb * Stop grabbing the mouse in windowed mode when there is no sense in doing so * Make sure that IN_Restart is only called on r_fullscreen modification if a mode change actually takes place git-svn-id: svn://svn.icculus.org/quake3/trunk@1455 edf5b092-35ff-0310-97b2-ce42778d08ea
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