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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-12-30 16:16:25 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-12-30 16:16:25 +0000
commit148f86b3d35357bea3c7b981cbbc7a77e4e3fd56 (patch)
tree93fe32d7c3d64b7876f3eb45ae914a1faed52df6 /code/game/bg_public.h
parentf0fc390a026dfff392ba465b76f60f3f0e5a70e2 (diff)
downloadioquake3-aero-148f86b3d35357bea3c7b981cbbc7a77e4e3fd56.tar.gz
ioquake3-aero-148f86b3d35357bea3c7b981cbbc7a77e4e3fd56.zip
- also check for point release pak files
- make missing pak0 non fatal if fs_game != baseq3. This way total conversions like westernq3 work without Q3 data. git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
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