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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-22 22:16:37 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-22 22:16:37 +0000 |
commit | 6e6bab9af628a899fca58dffc42c2ebb09eceb69 (patch) | |
tree | d747b218e1f979cabe2341fef85324d4624b65ea /code/game/ai_main.c | |
parent | f7b8641a76bdf60a9ebadcae5c7b67fd3a3401b8 (diff) | |
download | ioquake3-aero-6e6bab9af628a899fca58dffc42c2ebb09eceb69.tar.gz ioquake3-aero-6e6bab9af628a899fca58dffc42c2ebb09eceb69.zip |
* Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window
already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
if a mode change actually takes place
git-svn-id: svn://svn.icculus.org/quake3/trunk@1455 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_main.c')
0 files changed, 0 insertions, 0 deletions