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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-12 18:02:38 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-12 18:02:38 +0000 |
commit | 0df037543f28ce0af60b427bba126c773eb76426 (patch) | |
tree | c6c0e452879832a1bec7ccd5c2d18021c9509099 /code/game/ai_dmnet.h | |
parent | 33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (diff) | |
download | ioquake3-aero-0df037543f28ce0af60b427bba126c773eb76426.tar.gz ioquake3-aero-0df037543f28ce0af60b427bba126c773eb76426.zip |
* Revert 1176 -- MinGW's headers are too old *sigh*
* Revert to using literal function pointers for GL extensions rather than PFN*
typedefs as some platforms' headers are broken enough that they prevent
SDL_opengl.h from fixing things up if the PFN* typedefs are missing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/ai_dmnet.h')
0 files changed, 0 insertions, 0 deletions