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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-08 19:21:42 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-08 19:21:42 +0000
commit6f7eb0e4c943f44d7ec87c050f703a7eeb050d7c (patch)
tree0657742773c7eba0f9544c6bfdd71466fca72a3e /code/SDL12/include/SDL_opengl.h
parentcbb9b5e31d8d0a84db17363fd411886c2d364d2a (diff)
downloadioquake3-aero-6f7eb0e4c943f44d7ec87c050f703a7eeb050d7c.tar.gz
ioquake3-aero-6f7eb0e4c943f44d7ec87c050f703a7eeb050d7c.zip
Don't set SDL variables if we don't build the client -> removes error messages when building on a server without SDL installed.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1648 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/SDL12/include/SDL_opengl.h')
0 files changed, 0 insertions, 0 deletions