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<title>archive/ioquake3-aero/code/ui, branch master</title>
<subtitle>[no description]</subtitle>
<id>https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master</id>
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<updated>2009-09-15T02:48:17+00:00</updated>
<entry>
<title>Enable -fvisibility=hidden on Linux.</title>
<updated>2009-09-15T02:48:17+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T02:48:17+00:00</published>
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<id>urn:sha1:ce2c190e843e19ada5ebaa284827a98d55bf98fc</id>
<content type='text'>
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.



git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Fix some new GCC 4.3 warnings</title>
<updated>2008-11-10T23:55:22+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-11-10T23:55:22+00:00</published>
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<id>urn:sha1:8ba546241137c6c1c43751b25e40bbaf610658a1</id>
<content type='text'>
* Fix many many strict aliasing warnings, now that it's re-enabled


git-svn-id: svn://svn.icculus.org/quake3/trunk@1487 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>fix strict aliasing issues</title>
<updated>2008-11-03T17:03:54+00:00</updated>
<author>
<name>ludwig</name>
<email>ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-11-03T17:03:54+00:00</published>
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<id>urn:sha1:b31e8a67d9b1f11b9943b595a4fd66d3a07dd085</id>
<content type='text'>
Patch by Przemysław Iskra (#3805)

git-svn-id: svn://svn.icculus.org/quake3/trunk@1481 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Fix some recently introduced warnings</title>
<updated>2008-04-12T18:58:06+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-04-12T18:58:06+00:00</published>
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<id>urn:sha1:14d055dbf81a59857883a6cac578847e44557870</id>
<content type='text'>
* Fix referenced pk3 list including excessive number of spaces


git-svn-id: svn://svn.icculus.org/quake3/trunk@1315 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.</title>
<updated>2008-04-11T18:39:03+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-04-11T18:39:03+00:00</published>
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<id>urn:sha1:a957b652bae5d1a5320eb01c349437bc7197b91a</id>
<content type='text'>
- Make Master server reporting/server queries ipv6 capable.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.</title>
<updated>2008-03-25T21:36:09+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-03-25T21:36:09+00:00</published>
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<id>urn:sha1:dac8a746a7f80b50834e750927335d8d1a00c1c1</id>
<content type='text'>
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3412) %s expansion security patch (DevHC)</title>
<updated>2008-01-22T23:44:10+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-01-22T23:44:10+00:00</published>
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<id>urn:sha1:eee3dc4671e3517bc7dd539682a94432c2e1fe5d</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1250 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3420) Don't respect sv_killserver unless a server is actually running</title>
<updated>2007-11-23T00:33:13+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-11-23T00:33:13+00:00</published>
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<id>urn:sha1:75e6bcf119724b1d3db26707da856e48802e59b4</id>
<content type='text'>
* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)


git-svn-id: svn://svn.icculus.org/quake3/trunk@1216 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Remove all the crappy old bat/sh QVM building scripts</title>
<updated>2007-11-16T22:41:01+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-11-16T22:41:01+00:00</published>
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<id>urn:sha1:1f3440d28940f3edeef7e02b21081fede99e8ed0</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1213 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3393) Blank user names still possible (Michael Jard &lt;kfaust@gmail.com&gt;)</title>
<updated>2007-11-02T23:36:23+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-11-02T23:36:23+00:00</published>
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<id>urn:sha1:56902c5a9b6b59341f71098566f2d84a4af4b572</id>
<content type='text'>
* (bug 3363) Download percentage overflow (Martin Doucha &lt;next_ghost@quick.cz&gt;)
* (bug 3390) MSVC project (Julian Priestley &lt;juzley@gmail.com&gt;)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0


git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
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