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<title>archive/ioquake3-aero/code/sdl, branch master</title>
<subtitle>[no description]</subtitle>
<id>https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master</id>
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<updated>2009-10-25T22:36:32+00:00</updated>
<entry>
<title>* Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions</title>
<updated>2009-10-25T22:36:32+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-25T22:36:32+00:00</published>
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<id>urn:sha1:5be1c40fe6b1248035b3ceee2b7455e70d4dfaff</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1706 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug #4316) Hack to work around suspected driver bug (Lakitu7)</title>
<updated>2009-10-25T21:48:48+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-25T21:48:48+00:00</published>
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<id>urn:sha1:51e4f7930ae5e30f3d7a4a229c479afcab53398a</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1704 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Remove superfluous f from warning</title>
<updated>2009-09-28T12:44:43+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-28T12:44:43+00:00</published>
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<id>urn:sha1:712284e8ad585a4d95fd094aeb71818b64501cc7</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1637 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Avoid calculating a NaN when failing to compute the display aspect ratio</title>
<updated>2009-09-28T11:57:16+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-28T11:57:16+00:00</published>
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<id>urn:sha1:80923cb5d0fb7b286c5a0760d3eb06bd63e779ed</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1636 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Handle r_colorbits values better.</title>
<updated>2009-09-15T02:51:09+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T02:51:09+00:00</published>
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<id>urn:sha1:eaad28cd9373face0a7f8160d3620a273f249bac</id>
<content type='text'>
  Fixes Bugzilla #4244.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1610 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Fix SGI systems choosing an inefficient 36-bit color visual.</title>
<updated>2009-09-15T01:01:07+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T01:01:07+00:00</published>
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<id>urn:sha1:fdc9cb96d517332168beaefd5731c5b150b56afb</id>
<content type='text'>
Now they'll choose 16 or 32 bit correctly with this magic.

  Fixes Bugzilla #4245.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1604 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Allow optional window resizing.</title>
<updated>2009-09-14T22:07:34+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-14T22:07:34+00:00</published>
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<id>urn:sha1:83165ea05edee6ed7ee33f951e90bfbdadb977f8</id>
<content type='text'>
  Fixes Bugzilla #2844.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1594 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Fix warning in cl_main.c</title>
<updated>2009-09-14T12:34:31+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-14T12:34:31+00:00</published>
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<id>urn:sha1:bec584811a9ec5d525f2b31a58f40b2a58780caa</id>
<content type='text'>
* Fix bug #4026 (SDL dx backend doesn't work on some machines)

git-svn-id: svn://svn.icculus.org/quake3/trunk@1586 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>See here:</title>
<updated>2009-06-13T22:00:28+00:00</updated>
<author>
<name>zakk</name>
<email>zakk@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-13T22:00:28+00:00</published>
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<id>urn:sha1:c8b7ec2dd66ed0a5fc29d4277f7e63a807012b88</id>
<content type='text'>
http://bugzilla.icculus.org/show_bug.cgi?id=4064


git-svn-id: svn://svn.icculus.org/quake3/trunk@1573 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Add Com_HexStrToInt</title>
<updated>2008-09-05T23:38:35+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-09-05T23:38:35+00:00</published>
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<id>urn:sha1:375858a20dcd36f9e2187af181228a9493d9f6e7</id>
<content type='text'>
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys


git-svn-id: svn://svn.icculus.org/quake3/trunk@1470 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
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