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<title>archive/ioquake3-aero/code/renderer, branch master</title>
<subtitle>[no description]</subtitle>
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<updated>2009-10-16T20:26:18+00:00</updated>
<entry>
<title>Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774</title>
<updated>2009-10-16T20:26:18+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-16T20:26:18+00:00</published>
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<id>urn:sha1:1b0951174be220ffb20b6c2bcc52dcbc1e0072b3</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1672 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Try to catch some NaNs that are almost certainly a compiler optimization bug.</title>
<updated>2009-09-14T23:01:49+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-14T23:01:49+00:00</published>
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<id>urn:sha1:fe9edcfad4560857fad76f69ce17f9f7c1c87958</id>
<content type='text'>
  Fixes Bugzilla #2998.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1595 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>See here:</title>
<updated>2009-06-13T22:00:28+00:00</updated>
<author>
<name>zakk</name>
<email>zakk@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-13T22:00:28+00:00</published>
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<id>urn:sha1:c8b7ec2dd66ed0a5fc29d4277f7e63a807012b88</id>
<content type='text'>
http://bugzilla.icculus.org/show_bug.cgi?id=4064


git-svn-id: svn://svn.icculus.org/quake3/trunk@1573 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>&lt; sg_Tequila&gt; says that this is busted. Thilo will hopefully be pleased.</title>
<updated>2009-06-10T19:47:45+00:00</updated>
<author>
<name>zakk</name>
<email>zakk@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-10T19:47:45+00:00</published>
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<id>urn:sha1:66fe8519831b8a68264409fa4ad01913c22a6e83</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1572 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>fix code cleanup</title>
<updated>2009-06-10T10:41:11+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-10T10:41:11+00:00</published>
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<id>urn:sha1:5e5505114dcb731d8b55e3887b9110c79015aa18</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1571 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>minor code cleanup</title>
<updated>2009-06-10T09:00:31+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-10T09:00:31+00:00</published>
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<id>urn:sha1:2cfa18871081b43f5fd8f1f52010ba2fc6c36054</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1570 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>How did this happen?</title>
<updated>2009-06-10T08:25:01+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-10T08:25:01+00:00</published>
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<id>urn:sha1:ce1263c5f7792d03099b18fb91eb6cf4528c705d</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1569 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Replace a few sprintf with Com_sprintf</title>
<updated>2009-06-01T00:18:02+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-01T00:18:02+00:00</published>
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<id>urn:sha1:1afcf706fa76e9d5d0ff7035b671a269a53014cf</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1565 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>I'll retain the new way seeding the random number generator.. these calls are therefore redundant</title>
<updated>2009-05-31T20:30:37+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-05-31T20:30:37+00:00</published>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1563 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
<entry>
<title>Revert changes of rand() to random() as random() was redefined in quake3.</title>
<updated>2009-05-31T20:24:10+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-05-31T20:24:10+00:00</published>
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<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1562 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
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