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<title>archive/ioquake3-aero/code/game, branch master</title>
<subtitle>[no description]</subtitle>
<id>https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master</id>
<link rel='self' href='https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master'/>
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<updated>2010-02-03T01:42:24+00:00</updated>
<entry>
<title>aero-specific README</title>
<updated>2010-02-03T01:42:24+00:00</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:42:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=b57fe480ea151c16f42fe707a15fbe6cbb437c8d'/>
<id>urn:sha1:b57fe480ea151c16f42fe707a15fbe6cbb437c8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AERO patch applied; this represents our progress at the end of GGJ</title>
<updated>2010-02-02T17:17:33+00:00</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-02T17:17:33+00:00</published>
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<id>urn:sha1:8703d4e9325c896c0b489c63f96d42d8d79a31e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- Add Ben Millwood's implementation of strtod/strtol to bg_lib.c</title>
<updated>2009-10-21T10:18:46+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-21T10:18:46+00:00</published>
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<id>urn:sha1:a669f02a535cd938302dca899bdc5767e5738d93</id>
<content type='text'>
- Add %s scanf patch from M. Kristall to scanf in bg_lib.c


git-svn-id: svn://svn.icculus.org/quake3/trunk@1692 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570</title>
<updated>2009-10-08T23:01:39+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-08T23:01:39+00:00</published>
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<id>urn:sha1:950552fcdf86618b97a5af141b11a709b4111e31</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1653 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260</title>
<updated>2009-10-06T14:10:45+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-06T14:10:45+00:00</published>
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<id>urn:sha1:95ceee2a54ae242af4d55c128e5fa831c5ccb81b</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1644 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Forgotten else</title>
<updated>2009-10-03T23:32:17+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-03T23:32:17+00:00</published>
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<id>urn:sha1:c7fa915d9d35b3b7f232470cef98d783cde923ac</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1641 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Revert back color code change</title>
<updated>2009-10-03T21:41:22+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-03T21:41:22+00:00</published>
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<id>urn:sha1:3938a26866a4311e5d100d83cd3897925075908b</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1639 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- Modify color generating codes to only accept numbers and not alphabetical chars anymore</title>
<updated>2009-10-03T21:15:23+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-03T21:15:23+00:00</published>
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<id>urn:sha1:e62ceb3c2672a11f6ea41adb93c1cf9e54ab1ef3</id>
<content type='text'>
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313


git-svn-id: svn://svn.icculus.org/quake3/trunk@1638 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Enable -fvisibility=hidden on Linux.</title>
<updated>2009-09-15T02:48:17+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T02:48:17+00:00</published>
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<id>urn:sha1:ce2c190e843e19ada5ebaa284827a98d55bf98fc</id>
<content type='text'>
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.



git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>SetTeam fix from Martin Doucha.</title>
<updated>2009-09-14T15:45:52+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-14T15:45:52+00:00</published>
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<id>urn:sha1:63e6b4f6cfecdc912da62aad80e5be78a996e749</id>
<content type='text'>
"Actually, client-&gt;ps.clientNum is unsafe. We had a little hunt for this some
time ago in Tremulous last year (it caused kick failures, annoying popup
windows and other nasty bugs). The problem is that a following spectator gets
full copy of client-&gt;ps of the followed player including clientNum. If you then
try to use this "shared" clientNum, you might affect someone else than you
wanted.

r1019 changes are safe as long as bots don't spectate players. However, a brief
grep on current code has revealed unsafe client-&gt;ps.clientNum usage in
SetTeam(). If a following spectator uses team command when forced balance is
on, it'll count teams incorrectly and send the error message to the followed
player instead. Here's the fix."

  Fixes Bugzilla #2986.



git-svn-id: svn://svn.icculus.org/quake3/trunk@1587 edf5b092-35ff-0310-97b2-ce42778d08ea
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