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<title>archive/ioquake3-aero/code/client, branch master</title>
<subtitle>[no description]</subtitle>
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<updated>2009-10-26T05:02:18+00:00</updated>
<entry>
<title>Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore.</title>
<updated>2009-10-26T05:02:18+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-26T05:02:18+00:00</published>
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<id>urn:sha1:af5fe6bb6c35fbda30c7c7e127409af2d18554fb</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1709 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
<entry>
<title>Show color codes in full length, patch by Amanieu (#4318)</title>
<updated>2009-10-25T19:51:32+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-25T19:51:32+00:00</published>
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<id>urn:sha1:1606b23d3b3517aaa708fc2ee6e69cc1e9af6aaf</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1703 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>A few more last fixes that will handle some special cases</title>
<updated>2009-10-24T08:33:12+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-24T08:33:12+00:00</published>
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<id>urn:sha1:51e458b106b6b500d621f352b9adadab2da18fd6</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1700 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Better stop than just pause.</title>
<updated>2009-10-23T23:51:00+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-23T23:51:00+00:00</published>
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<id>urn:sha1:648cb4e7cd39041aef8beb4ff1f8af5186332072</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1699 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background.</title>
<updated>2009-10-23T23:32:52+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-23T23:32:52+00:00</published>
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<id>urn:sha1:41b191cb244b8eea17758fd535f1ad12d19a01ec</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1698 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>remove redundancy</title>
<updated>2009-10-23T12:30:00+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-23T12:30:00+00:00</published>
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<id>urn:sha1:62fbf4c1227ff54abd35fcbc444a305896ba628f</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1695 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Synchronize looping ambient sounds (#2984)</title>
<updated>2009-10-23T12:18:49+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-23T12:18:49+00:00</published>
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<id>urn:sha1:54c18d9eb3b1fefad46d6ef497787a05cf17d952</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1694 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)</title>
<updated>2009-10-19T22:36:17+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-19T22:36:17+00:00</published>
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<id>urn:sha1:473debef0e5c4229d9fdd5a7418e6e9bd7cdd51c</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1686 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title> - Change default openal lib to libopenal.so.1</title>
<updated>2009-10-13T15:39:39+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-13T15:39:39+00:00</published>
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<id>urn:sha1:90db03bac1fa3a30df9223ebcbbf7d31e895303d</id>
<content type='text'>
 - USE_OPENAL_DLOPEN=1 now default


git-svn-id: svn://svn.icculus.org/quake3/trunk@1664 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Improve OpenAL error handling, patch by Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3776</title>
<updated>2009-10-13T15:23:17+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-13T15:23:17+00:00</published>
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<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1663 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
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