<feed xmlns='http://www.w3.org/2005/Atom'>
<title>archive/ioquake3-aero/code/cgame, branch master</title>
<subtitle>[no description]</subtitle>
<id>https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master</id>
<link rel='self' href='https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/'/>
<updated>2009-09-15T02:48:17Z</updated>
<entry>
<title>Enable -fvisibility=hidden on Linux.</title>
<updated>2009-09-15T02:48:17Z</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T02:48:17Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=ce2c190e843e19ada5ebaa284827a98d55bf98fc'/>
<id>urn:sha1:ce2c190e843e19ada5ebaa284827a98d55bf98fc</id>
<content type='text'>
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.



git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>fix overflow in CG_ParseTeamInfo</title>
<updated>2009-01-13T07:57:03Z</updated>
<author>
<name>ludwig</name>
<email>ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-01-13T07:57:03Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=f95b5a79bdcbe7820b308b5f000809701ac20013'/>
<id>urn:sha1:f95b5a79bdcbe7820b308b5f000809701ac20013</id>
<content type='text'>
based on patch for Tremulous, thanks to Roman Tetelman

git-svn-id: svn://svn.icculus.org/quake3/trunk@1492 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>fix strict aliasing issues</title>
<updated>2008-11-03T17:03:54Z</updated>
<author>
<name>ludwig</name>
<email>ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-11-03T17:03:54Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=b31e8a67d9b1f11b9943b595a4fd66d3a07dd085'/>
<id>urn:sha1:b31e8a67d9b1f11b9943b595a4fd66d3a07dd085</id>
<content type='text'>
Patch by Przemysław Iskra (#3805)

git-svn-id: svn://svn.icculus.org/quake3/trunk@1481 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Show true framerate with stereo separation enabled</title>
<updated>2008-05-03T12:58:14Z</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-05-03T12:58:14Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=a04f58426329b1a7d691c96fbc01e660fcba59c2'/>
<id>urn:sha1:a04f58426329b1a7d691c96fbc01e660fcba59c2</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1337 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- replace a few constant values with GL macros in tr_cmds.c</title>
<updated>2008-05-01T14:56:57Z</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-05-01T14:56:57Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=b863dd098c133889a2c66b60218306e2b3b81fb4'/>
<id>urn:sha1:b863dd098c133889a2c66b60218306e2b3b81fb4</id>
<content type='text'>
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled


git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.</title>
<updated>2008-03-25T21:36:09Z</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-03-25T21:36:09Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=dac8a746a7f80b50834e750927335d8d1a00c1c1'/>
<id>urn:sha1:dac8a746a7f80b50834e750927335d8d1a00c1c1</id>
<content type='text'>
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Remove all the crappy old bat/sh QVM building scripts</title>
<updated>2007-11-16T22:41:01Z</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-11-16T22:41:01Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=1f3440d28940f3edeef7e02b21081fede99e8ed0'/>
<id>urn:sha1:1f3440d28940f3edeef7e02b21081fede99e8ed0</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1213 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Merge unified-sdl to trunk</title>
<updated>2007-09-05T18:17:46Z</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-09-05T18:17:46Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=d37536edf4660f3c46e4876b6d72e9a200549ffe'/>
<id>urn:sha1:d37536edf4660f3c46e4876b6d72e9a200549ffe</id>
<content type='text'>
* Bump Q3_VERSION to 1.35


git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)</title>
<updated>2007-08-23T00:22:20Z</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2007-08-23T00:22:20Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=3ac0cab7a7a47a07b71755c59bab24e0b70088bd'/>
<id>urn:sha1:3ac0cab7a7a47a07b71755c59bab24e0b70088bd</id>
<content type='text'>
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast 
  &lt;info@dbwatersports.com&gt;)
* (bug 3297) Add missing limit to Q3 UI server info (beast
  &lt;info@dbwatersports.com&gt;)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
  Stefan "#@" Langer &lt;raute_at@gmx.de&gt;)


git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- tag more functions with gnu format attribute</title>
<updated>2006-12-30T12:32:54Z</updated>
<author>
<name>ludwig</name>
<email>ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2006-12-30T12:32:54Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=f0fc390a026dfff392ba465b76f60f3f0e5a70e2'/>
<id>urn:sha1:f0fc390a026dfff392ba465b76f60f3f0e5a70e2</id>
<content type='text'>
- fix format string bugs. still some left


git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
</feed>
