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<title>archive/ioquake3-aero/code/botlib, branch master</title>
<subtitle>[no description]</subtitle>
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<updated>2009-10-19T23:29:44+00:00</updated>
<entry>
<title>Fix botlib parser for negative int/float values, thanks to Makro for reporting (#4227).</title>
<updated>2009-10-19T23:29:44+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-19T23:29:44+00:00</published>
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<id>urn:sha1:12b36c8a3aa680f65df68c369a2803e83800d40f</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1688 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
<entry>
<title>Adding missing header includes to botlib files. Thanks to Ben Millwood for patch. (#4237)</title>
<updated>2009-10-18T00:28:38+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-18T00:28:38+00:00</published>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1680 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Only create botlib.log if in bot developer mode.</title>
<updated>2009-10-17T22:35:45+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-17T22:35:45+00:00</published>
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<id>urn:sha1:e2a01ec6b501b97b313bec7bb24a67a42d035f50</id>
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1676 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Renamed bot_developer to botDeveloper to prevent symbol clash.</title>
<updated>2009-09-15T01:44:58+00:00</updated>
<author>
<name>icculus</name>
<email>icculus@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-09-15T01:44:58+00:00</published>
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<id>urn:sha1:e147ed40e85698cd26934efae666565840076cc5</id>
<content type='text'>
qagame*.so has a variable named this too, and this confuses the Linux
 dynamic loader since we're not using -fvisibility=hidden.

 Fixes Bugzilla #3944.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Replace a few sprintf with Com_sprintf</title>
<updated>2009-06-01T00:18:02+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-06-01T00:18:02+00:00</published>
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<id>urn:sha1:1afcf706fa76e9d5d0ff7035b671a269a53014cf</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1565 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug #3729) server dependencies on client.h (Ben Millwood)</title>
<updated>2008-08-22T22:47:26+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-08-22T22:47:26+00:00</published>
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<id>urn:sha1:599347b9c9b448d03dc58fc95df88267c744aa29</id>
<content type='text'>
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  &lt;gabriel.schnoering@gmail.com&gt;)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  &lt;baggett.patrick@figglesoftware.com&gt;) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__


git-svn-id: svn://svn.icculus.org/quake3/trunk@1456 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* remove COM_Compress() call on script buffer loaded into memory.  I assume</title>
<updated>2008-03-28T03:26:59+00:00</updated>
<author>
<name>tjw</name>
<email>tjw@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-03-28T03:26:59+00:00</published>
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<id>urn:sha1:f44ed19af12bd78f8adb9a1aae408997d365d6e0</id>
<content type='text'>
  this was added in order to save cycles if a script is loaded and then
  parsed multiple times, but it caused line numbers to be reported
  incorrectly for parse errors.  If a script is loaded into memory and
  parsed multiple times then the script itself should be optimized instead
  of doing it at runtime.  Also, there was a possibility of segfault
  due to where this was called.



git-svn-id: svn://svn.icculus.org/quake3/trunk@1287 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.</title>
<updated>2008-03-25T21:36:09+00:00</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-03-25T21:36:09+00:00</published>
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<id>urn:sha1:dac8a746a7f80b50834e750927335d8d1a00c1c1</id>
<content type='text'>
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.


git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett)</title>
<updated>2008-02-20T19:41:52+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-02-20T19:41:52+00:00</published>
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<id>urn:sha1:f239ea4ac4ca4718b29586485235bf31a4edbbe5</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1268 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* (bug 3412) %s expansion security patch (DevHC)</title>
<updated>2008-01-22T23:44:10+00:00</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2008-01-22T23:44:10+00:00</published>
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<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1250 edf5b092-35ff-0310-97b2-ce42778d08ea
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</entry>
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