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<title>archive/ioquake3-aero, branch master</title>
<subtitle>[no description]</subtitle>
<id>https://git.bnewbold.net/archive/ioquake3-aero/atom?h=master</id>
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<updated>2010-02-03T01:46:37Z</updated>
<entry>
<title>ok, need .markdown?</title>
<updated>2010-02-03T01:46:37Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:46:37Z</published>
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<id>urn:sha1:fae1743a6e5cd808f9596a6b6ce781eca298af97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ok, need .rst?</title>
<updated>2010-02-03T01:45:33Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:45:33Z</published>
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<id>urn:sha1:afa43ea411a5b0128c4a8d9a315440df510e23fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ok, need .rst?</title>
<updated>2010-02-03T01:44:58Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:44:58Z</published>
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<id>urn:sha1:d3fd66102a7e3f92e713c99d08400e9e3904eae2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>aero-specific README</title>
<updated>2010-02-03T01:43:29Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:43:29Z</published>
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<id>urn:sha1:6258e4177af47d7cbdee84c80cb780175d32e13a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>aero-specific README</title>
<updated>2010-02-03T01:42:24Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-03T01:42:24Z</published>
<link rel='alternate' type='text/html' href='https://git.bnewbold.net/archive/ioquake3-aero/commit/?id=b57fe480ea151c16f42fe707a15fbe6cbb437c8d'/>
<id>urn:sha1:b57fe480ea151c16f42fe707a15fbe6cbb437c8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AERO patch applied; this represents our progress at the end of GGJ</title>
<updated>2010-02-02T17:17:33Z</updated>
<author>
<name>bryan newbold</name>
<email>bnewbold@robocracy.org</email>
</author>
<published>2010-02-02T17:17:33Z</published>
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<id>urn:sha1:8703d4e9325c896c0b489c63f96d42d8d79a31e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>get rid of gas remains</title>
<updated>2009-10-26T21:59:03Z</updated>
<author>
<name>ludwig</name>
<email>ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-26T21:59:03Z</published>
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<id>urn:sha1:3a9cccd9785c394466594c857016d55dfdde560f</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1710 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore.</title>
<updated>2009-10-26T05:02:18Z</updated>
<author>
<name>thilo</name>
<email>thilo@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-26T05:02:18Z</published>
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<id>urn:sha1:af5fe6bb6c35fbda30c7c7e127409af2d18554fb</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1709 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Fix some warnings in lcc compile</title>
<updated>2009-10-25T23:44:20Z</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-25T23:44:20Z</published>
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<id>urn:sha1:7cb1e441c2077e1f293302a9f7b0c7c864af3ea8</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1708 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
<entry>
<title>* Update SDL headers and win32 libs to 1.2.14</title>
<updated>2009-10-25T23:07:11Z</updated>
<author>
<name>tma</name>
<email>tma@edf5b092-35ff-0310-97b2-ce42778d08ea</email>
</author>
<published>2009-10-25T23:07:11Z</published>
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<id>urn:sha1:3e8753057670d8970c086f8344afe0979191b397</id>
<content type='text'>
git-svn-id: svn://svn.icculus.org/quake3/trunk@1707 edf5b092-35ff-0310-97b2-ce42778d08ea
</content>
</entry>
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