From ead8a6e1392f6debe29172cae7959c7d856389bd Mon Sep 17 00:00:00 2001 From: joshuab <> Date: Tue, 29 Jun 2010 03:18:54 +0000 Subject: Beginning of lecture 1 --- ClassJune26.page | 50 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 49 insertions(+), 1 deletion(-) (limited to 'ClassJune26.page') diff --git a/ClassJune26.page b/ClassJune26.page index 8b27cd3..60c2e22 100644 --- a/ClassJune26.page +++ b/ClassJune26.page @@ -1 +1,49 @@ -Hello world. $\frac{1}{2}$ \ No newline at end of file +We'll begin our discussion of complex numbers with a simple picture +of the real number line. Zero in the centre, $1,2,3,\dots$ to the +right, $-1,-2,-3,\dots$ to the left. Think of each real number not +as a point on the line, but as the corresponding vector, as the arrow +emanating from $0$ and ending at, say, $2$. Then real number addition +is vector addition; to add two numbers, say, $1$ and $2$, place +the tail of one at the tip of the other. The sum is the vector ending +at the final tip, $1+2=3$. This works for negative numbers too; $2+(-3)=-1$, +$2+(-2)=0$. Multiplication is rescaling; to multiply a vector/number +by $3$, you scale up its length by a factor of $3$, and leave the +direction the same; $2\rightarrow6$, and $-2\rightarrow-6$. To multiply +by a negative number $v$; you still rescale by the length of $v$, +but you also reverse direction, rotating around $180^{\circ}$, just +like the negative vectors are all $180^{\circ}$ away from their positive +counterparts. So $-3\cdot-2=6$. + +We can extend the law of addition to all vectors in the plane containing +the real ones. Given two vectors of whatever lengths in whatever directions, +you add them by putting tail to tip and completing the triangle. This +plus this equals that, this plus this equals that. + +To multiply a vector by a real number (a real vector), we use the +same rule as before; if the real number is positive, pointing horizontally +to the right, then you just rescale its target by its length, this +times $2$ is that. If the real number is negative, pointing horizontally +to the left, it rescales its target by its length, and then rotates +it by $180^{\circ}$. To multiply by an arbitrary vector in the plane, +say this one, you rescale by its length, which we call its \textbf{magnitude}, +and rotate counterclockwise by the angle it forms with the positive +reals, with the horizontal, which we call its \textbf{argument}. So +multiplying by this doubles lengths, and rotates $45^{\circ}$ counterclockwise; +\[ +(\nearrow)\cdot(\uparrow)=(\nwarrow)\] + + +Multiplying by this halves lengths and rotates $300^{\circ}$ counterclockwise +(or $60^{\circ}$ clockwise), taking this to that, and this to that. +Mulitplying by $1$, the unit vector to the right, fixes the length, +and rotates by $0^{\circ}$, ie, leaves everything the same. So $1$ +is the multiplicative identity. The unit vector pointing north is +notable, multiplying by it just rotates things $90^{\circ}$. In particular, +$(\uparrow)\cdot(\uparrow)=(\leftarrow)$, which is $-1$. We usually +write $i$ for $\uparrow$, and we've just shown that $i^{2}=-1$. + +Complex numbers are vectors in the plane, with addition given by vector +addition, and multiplication given by dilation and rotation. Real +numbers form the horizontal axis, and imaginary numbers form the vertical +axis. Why does it make sense to call these arrows {}``numbers''? +Because they satisfy all the basic rules of arithmetic: -- cgit v1.2.3