#include #include #include "allsewage.h" // http://gameduino.com/results/b2f4c588/ #include "sprites.h" // http://gameduino.com/results/16fe50de/ #define JAWS_OPEN 0 #define JAWS_CLOSED 1 #define SWIM_SPEED 4 #define FLOW_SPEED static unsigned int t = 0; static uint16 swimx, swimy; static uint16 narcox, narcoy; static int8 narcovx, narcovy; static uint8 swim_jaws; static unsigned int scrollx = 0; static unsigned int scrolly = 0; static unsigned char inchar; static boolean sunk_ship = false; static uint8 enemy_id, swimmer_id; static uint8 touching_swimmer, touching_enemy; static void draw_standing_all(int x, int y) { draw_sprite(x , y , 36, 0, 1); draw_sprite(x , y + 16, 45, 0, 0); } static void draw_narco(int x, int y, boolean sunk) { if(!sunk) { draw_sprite(x , y + 00, 03, 0, 1); draw_sprite(x + 16, y + 00, 04, 0, 1); // periscope! enemy_id = GD.spr; draw_sprite(x + 32, y + 00, 05, 0, 1); draw_sprite(x + 48, y + 00, 6, 0, 1); draw_sprite(x + 64, y + 00, 7, 0, 1); draw_sprite(x + 80, y + 00, 8, 0, 1); draw_sprite(x , y + 16, 12, 0, 1); draw_sprite(x + 16, y + 16, 13, 0, 1); draw_sprite(x + 32, y + 16, 14, 0, 1); draw_sprite(x + 48, y + 16, 15, 0, 1); draw_sprite(x + 64, y + 16, 16, 0, 1); draw_sprite(x + 80, y + 16, 17, 0, 1); draw_sprite(x , y + 32, 21, 0, 1); draw_sprite(x + 16, y + 32, 22, 0, 1); draw_sprite(x + 32, y + 32, 23, 0, 1); draw_sprite(x + 48, y + 32, 24, 0, 1); draw_sprite(x + 64, y + 32, 25, 0, 1); draw_sprite(x + 80, y + 32, 26, 0, 1); draw_sprite(x , y + 48, 30, 0, 1); draw_sprite(x + 16, y + 48, 31, 0, 1); draw_sprite(x + 32, y + 48, 32, 0, 1); draw_sprite(x + 48, y + 48, 33, 0, 1); draw_sprite(x + 64, y + 48, 34, 0, 1); draw_sprite(x + 80, y + 48, 35, 0, 1); } else { draw_sprite(x , y + 00, 39, 0, 1); draw_sprite(x + 16, y + 00, 40, 0, 1); draw_sprite(x + 32, y + 00, 41, 0, 1); draw_sprite(x + 48, y + 00, 42, 0, 1); draw_sprite(x + 64, y + 00, 43, 0, 1); draw_sprite(x + 80, y + 00, 44, 0, 1); draw_sprite(x , y + 16, 48, 0, 1); draw_sprite(x + 16, y + 16, 49, 0, 1); draw_sprite(x + 32, y + 16, 50, 0, 1); draw_sprite(x + 48, y + 16, 51, 0, 1); draw_sprite(x + 64, y + 16, 52, 0, 1); draw_sprite(x + 80, y + 16, 53, 0, 1); draw_sprite(x , y + 32, 57, 0, 1); draw_sprite(x + 16, y + 32, 58, 0, 1); draw_sprite(x + 32, y + 32, 59, 0, 1); draw_sprite(x + 48, y + 32, 60, 0, 1); draw_sprite(x + 64, y + 32, 61, 0, 1); draw_sprite(x + 80, y + 32, 62, 0, 1); draw_sprite(x , y + 48, 66, 0, 1); draw_sprite(x + 16, y + 48, 67, 0, 1); draw_sprite(x + 32, y + 48, 68, 0, 1); draw_sprite(x + 48, y + 48, 69, 0, 1); draw_sprite(x + 64, y + 48, 70, 0, 1); draw_sprite(x + 80, y + 48, 71, 0, 1); } } static void draw_explosion(int x, int y) { draw_sprite(x + 00, y + 00, 54, 0, 1); draw_sprite(x + 16, y + 00, 55, 0, 1); draw_sprite(x + 00, y + 16, 63, 0, 1); draw_sprite(x + 16, y + 16, 64, 0, 1); } static void draw_swim(int x, int y, boolean is_open) { draw_sprite(x , y , 0, 0, 0); draw_sprite(x + 16, y , 1, 0, 0); draw_sprite(x , y + 16, 9, 0, 0); draw_sprite(x + 16, y + 16, 10, 0, 0); draw_sprite(x + 32, y + 16, 11, 0, 0); swimmer_id = GD.spr; if(is_open) { draw_sprite(x + 32, y , 2, 0, 0); } else { draw_sprite(x + 32, y , 20, 0, 0); } } void setup() { pinMode(BOARD_BUTTON_PIN, INPUT); swimx = 20; swimy = 20; narcox = 180; narcoy = 150; narcovy = -1; delay(250); GD.begin(); GD.wr(JK_MODE, 1); for (byte y = 0; y < 64; y++) GD.copy(RAM_PIC + y * 64, allsewage_pic + y * 64, 64); GD.copy(RAM_CHR, allsewage_chr, sizeof(allsewage_chr)); GD.copy(RAM_PAL, allsewage_pal, sizeof(allsewage_pal)); GD.copy(PALETTE16A, sprite_sprpal, sizeof(sprite_sprpal)); GD.copy(RAM_SPRIMG, sprite_sprimg, sizeof(sprite_sprimg)); GD.__wstartspr(0); draw_standing_all(0,0); GD.__end(); } void loop() { GD.waitvblank(); // ------- do graphics drawing // check collisions touching_swimmer = GD.rd(COLLISION + swimmer_id); touching_enemy = GD.rd(COLLISION + enemy_id); // scroll background GD.wr16(SCROLL_X, scrollx); GD.__wstartspr(0); draw_standing_all(10,270); draw_narco(narcox, narcoy, sunk_ship); if (sunk_ship) { for (uint8 i = 0; i < 5; i++) { draw_explosion(narcox+random(96)-8, narcoy+random(64)-8); } } draw_swim(swimx,swimy, (swim_jaws == 0)); GD.__end(); // -------- do logic stuff scrollx += ((t % FLOW_SPEED) == 0); //swimx = (swimx + 1) % 400; if(swim_jaws > 0) { swim_jaws -= 1; } if(SerialUSB.available()) { inchar = SerialUSB.read(); while(SerialUSB.available()) { inchar = SerialUSB.read(); } SerialUSB.println(inchar, 16); switch(inchar) { case 'w': swimy -= SWIM_SPEED; break; case 's': swimy += SWIM_SPEED; break; case 'a': swimx -= SWIM_SPEED; break; case 'd': swimx += SWIM_SPEED; break; case 'W': swimy -= SWIM_SPEED; swim_jaws = 20; break; case 'S': swimy += SWIM_SPEED; swim_jaws = 20; break; case 'A': swimx -= SWIM_SPEED; swim_jaws = 20; break; case 'D': swimx += SWIM_SPEED; swim_jaws = 20; break; case ' ': swim_jaws = 20; break; default: break; } } if(touching_swimmer != 255) { SerialUSB.print("Enemy: "); SerialUSB.println(enemy_id, 10); SerialUSB.print("Swimmer: "); SerialUSB.println(swimmer_id, 10); SerialUSB.print("Touching swimmer: "); SerialUSB.println(touching_swimmer, 10); } if(touching_enemy != 255) { SerialUSB.print("Enemy: "); SerialUSB.println(enemy_id, 10); SerialUSB.print("Swimmer: "); SerialUSB.println(swimmer_id, 10); SerialUSB.print("Touching enemy: "); SerialUSB.println(touching_enemy, 10); } if (swim_jaws > 15 and (touching_swimmer == enemy_id || touching_enemy == swimmer_id)) { sunk_ship = true; } swimx = (swimx % 400); swimy = (swimy % 300); if(!sunk_ship) { if(narcoy > 170) { narcovy = -1; } if(narcoy < 130) { narcovy = 1; } } else { narcovy = 1; if(narcoy > 400) { narcovy = 0; } } narcoy += narcovy; t += 1; }