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#![cfg(target_os = "windows")]

pub use api::win32;
pub use api::win32::{MonitorID, get_available_monitors, get_primary_monitor};
pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};

use libc;

use Api;
use BuilderAttribs;
use ContextError;
use CreationError;
use PixelFormat;
use GlContext;

use api::egl::ffi::egl::Egl;
use api::egl;
use api::egl::Context as EglContext;

use std::ffi::CString;
use std::ops::{Deref, DerefMut};
use kernel32;

/// Stupid wrapper because `*const libc::c_void` doesn't implement `Sync`.
struct EglWrapper(Egl);
unsafe impl Sync for EglWrapper {}

lazy_static! {
    // An EGL implementation available on the system.
    static ref EGL: Option<EglWrapper> = {
        // the ATI drivers provide an EGL implementation in their DLLs
        let dll_name = if cfg!(target_pointer_width = "64") {
            b"atio6axx.dll\0"
        } else {
            b"atioglxx.dll\0"
        };

        let dll = unsafe { kernel32::LoadLibraryA(dll_name.as_ptr() as *const _) };

        if !dll.is_null() {
            let egl = Egl::load_with(|name| {
                let name = CString::new(name).unwrap();
                unsafe { kernel32::GetProcAddress(dll, name.as_ptr()) as *const _ }
            });

            Some(EglWrapper(egl))

        } else {
            None
        }
    };
}


/// The Win32 implementation of the main `Window` object.
pub struct Window(win32::Window);

impl Window {
    /// See the docs in the crate root file.
    pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
        win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)).map(|w| Window(w))
    }
}

impl Deref for Window {
    type Target = win32::Window;

    fn deref(&self) -> &win32::Window {
        &self.0
    }
}

impl DerefMut for Window {
    fn deref_mut(&mut self) -> &mut win32::Window {
        &mut self.0
    }
}

///
pub enum HeadlessContext {
    /// A regular window, but invisible.
    HiddenWindow(win32::Window),
    /// An EGL pbuffer.
    EglPbuffer(EglContext),
}

impl HeadlessContext {
    pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
        builder.visible = false;

        // if EGL is available, we try using EGL first
        // if EGL returns an error, we try the hidden window method
        if let &Some(ref egl) = &*EGL {
            let context = EglContext::new(egl.0.clone(), &builder, egl::NativeDisplay::Other(None))
                                .and_then(|prototype| prototype.finish_pbuffer())
                                .map(|ctxt| HeadlessContext::EglPbuffer(ctxt));

            if let Ok(context) = context {
                return Ok(context);
            }
        }

        let window = try!(win32::Window::new(builder, EGL.as_ref().map(|w| &w.0)));
        Ok(HeadlessContext::HiddenWindow(window))
    }
}

impl GlContext for HeadlessContext {
    unsafe fn make_current(&self) -> Result<(), ContextError> {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.make_current(),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.make_current(),
        }
    }

    fn is_current(&self) -> bool {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.is_current(),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.is_current(),
        }
    }

    fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_proc_address(addr),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_proc_address(addr),
        }
    }

    fn swap_buffers(&self) -> Result<(), ContextError> {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.swap_buffers(),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.swap_buffers(),
        }
    }

    fn get_api(&self) -> Api {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_api(),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_api(),
        }
    }

    fn get_pixel_format(&self) -> PixelFormat {
        match self {
            &HeadlessContext::HiddenWindow(ref ctxt) => ctxt.get_pixel_format(),
            &HeadlessContext::EglPbuffer(ref ctxt) => ctxt.get_pixel_format(),
        }
    }
}