aboutsummaryrefslogtreecommitdiffstats
path: root/src/lib.rs
blob: 3c780a0918cf5205951d6e535b02bfb465bfbd7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
#![feature(unsafe_destructor)]
#![feature(globs)]
#![feature(phase)]
#![unstable]

//! The purpose of this library is to provide an OpenGL context on as many
//!  platforms as possible.
//!
//! # Building a window
//!
//! There are two ways to create a window:
//!
//!  - Calling `Window::new()`.
//!  - Calling `let builder = WindowBuilder::new()` then `builder.build()`.
//!
//! The first way is the simpliest way and will give you default values.
//!
//! The second way allows you to customize the way your window and GL context
//!  will look and behave.
//!
//! # Features
//!
//! This crate has two Cargo features: `window` and `headless`.
//!
//!  - `window` allows you to create regular windows and enables the `WindowBuilder` object.
//!  - `headless` allows you to do headless rendering, and enables
//!     the `HeadlessRendererBuilder` object.
//!
//! By default only `window` is enabled.

extern crate gl_common;
extern crate libc;

#[cfg(target_os = "windows")]
extern crate winapi;
#[cfg(target_os = "macos")]
extern crate cocoa;
#[cfg(target_os = "macos")]
extern crate core_foundation;
#[cfg(target_os = "macos")]
extern crate core_graphics;

pub use events::*;

use std::default::Default;
use std::collections::ring_buf::IntoIter as RingBufIter;

#[cfg(all(not(target_os = "windows"), not(target_os = "linux"), not(target_os = "macos"), not(target_os = "android")))]
use this_platform_is_not_supported;

#[cfg(target_os = "windows")]
#[path="win32/mod.rs"]
mod winimpl;
#[cfg(target_os = "linux")]
#[path="x11/mod.rs"]
mod winimpl;
#[cfg(target_os = "macos")]
#[path="osx/mod.rs"]
mod winimpl;
#[cfg(target_os = "android")]
#[path="android/mod.rs"]
mod winimpl;

mod events;

/// Identifier for a monitor.
#[cfg(feature = "window")]
pub struct MonitorID(winimpl::MonitorID);

/// Error that can happen while creating a window or a headless renderer.
#[deriving(Clone, Show, PartialEq, Eq)]
pub enum CreationError {
    OsError(String),
    NotSupported,
}

impl std::error::Error for CreationError {
    fn description(&self) -> &str {
        match self {
            &CreationError::OsError(ref text) => text.as_slice(),
            &CreationError::NotSupported => "Some of the requested attributes are not supported",
        }
    }
}

/// All APIs related to OpenGL that you can possibly get while using glutin.
#[deriving(Show, Clone, Copy, PartialEq, Eq)]
pub enum Api {
    /// The classical OpenGL. Available on Windows, Linux, OS/X.
    OpenGl,
    /// OpenGL embedded system. Available on Linux, Android.
    OpenGlEs,
}

/// Object that allows you to build windows.
#[cfg(feature = "window")]
pub struct WindowBuilder<'a> {
    attribs: BuilderAttribs<'a>
}

/// Attributes
struct BuilderAttribs<'a> {
    headless: bool,
    strict: bool,
    sharing: Option<&'a winimpl::Window>,
    dimensions: Option<(uint, uint)>,
    title: String,
    monitor: Option<winimpl::MonitorID>,
    gl_version: Option<(uint, uint)>,
    gl_debug: bool,
    vsync: bool,
    visible: bool,
    multisampling: Option<u16>,
    depth_bits: Option<u8>,
    stencil_bits: Option<u8>,
    color_bits: Option<u8>,
    alpha_bits: Option<u8>,
    stereoscopy: bool,
}

impl BuilderAttribs<'static> {
    fn new() -> BuilderAttribs<'static> {
        BuilderAttribs {
            headless: false,
            strict: false,
            sharing: None,
            dimensions: None,
            title: "glutin window".to_string(),
            monitor: None,
            gl_version: None,
            gl_debug: cfg!(ndebug),
            vsync: false,
            visible: true,
            multisampling: None,
            depth_bits: None,
            stencil_bits: None,
            color_bits: None,
            alpha_bits: None,
            stereoscopy: false,
        }
    }
}

#[cfg(feature = "window")]
impl<'a> WindowBuilder<'a> {
    /// Initializes a new `WindowBuilder` with default values.
    pub fn new() -> WindowBuilder<'a> {
        WindowBuilder {
            attribs: BuilderAttribs::new(),
        }
    }

    /// Requests the window to be of specific dimensions.
    ///
    /// Width and height are in pixels.
    pub fn with_dimensions(mut self, width: uint, height: uint) -> WindowBuilder<'a> {
        self.attribs.dimensions = Some((width, height));
        self
    }

    /// Requests a specific title for the window.
    pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
        self.attribs.title = title;
        self
    }

    /// Requests fullscreen mode.
    ///
    /// If you don't specify dimensions for the window, it will match the monitor's.
    pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
        let MonitorID(monitor) = monitor;
        self.attribs.monitor = Some(monitor);
        self
    }

    /// The created window will share all its OpenGL objects with the window in the parameter.
    ///
    /// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
    pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
        self.attribs.sharing = Some(&other.window);
        self
    }

    /// Requests to use a specific OpenGL version.
    ///
    /// Version is a (major, minor) pair. For example to request OpenGL 3.3
    ///  you would pass `(3, 3)`.
    pub fn with_gl_version(mut self, version: (uint, uint)) -> WindowBuilder<'a> {
        self.attribs.gl_version = Some(version);
        self
    }

    /// Sets the *debug* flag for the OpenGL context.
    ///
    /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
    /// when you run `cargo build` and disabled when you run `cargo build --release`.
    pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
        self.attribs.gl_debug = flag;
        self
    }

    /// Requests that the window has vsync enabled.
    pub fn with_vsync(mut self) -> WindowBuilder<'a> {
        self.attribs.vsync = true;
        self
    }

    /// Sets whether the window will be initially hidden or visible.
    pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
        self.attribs.visible = visible;
        self
    }

    /// Sets the multisampling level to request.
    ///
    /// # Panic
    ///
    /// Will panic if `samples` is not a power of two.
    pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
        use std::num::UnsignedInt;
        assert!(samples.is_power_of_two());
        self.attribs.multisampling = Some(samples);
        self
    }

    /// Sets the number of bits in the depth buffer.
    pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
        self.attribs.depth_bits = Some(bits);
        self
    }

    /// Sets the number of bits in the stencil buffer.
    pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
        self.attribs.stencil_bits = Some(bits);
        self
    }

    /// Sets the number of bits in the color buffer.
    pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
        self.attribs.color_bits = Some(color_bits);
        self.attribs.alpha_bits = Some(alpha_bits);
        self
    }

    /// Request the backend to be stereoscopic.
    pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
        self.attribs.stereoscopy = true;
        self
    }

    /// Builds the window.
    ///
    /// Error should be very rare and only occur in case of permission denied, incompatible system,
    ///  out of memory, etc.
    pub fn build(mut self) -> Result<Window, CreationError> {
        // resizing the window to the dimensions of the monitor when fullscreen
        if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() {
            self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions())
        }

        // default dimensions
        if self.attribs.dimensions.is_none() {
            self.attribs.dimensions = Some((1024, 768));
        }

        // building
        winimpl::Window::new(self.attribs).map(|w| Window { window: w })
    }

    /// Builds the window.
    ///
    /// The context is build in a *strict* way. That means that if the backend couldn't give
    /// you what you requested, an `Err` will be returned.
    pub fn build_strict(mut self) -> Result<Window, CreationError> {
        self.attribs.strict = true;
        self.build()
    }
}

/// Object that allows you to build headless contexts.
#[cfg(feature = "headless")]
pub struct HeadlessRendererBuilder {
    attribs: BuilderAttribs<'static>,
}

#[cfg(feature = "headless")]
impl HeadlessRendererBuilder {
    /// Initializes a new `HeadlessRendererBuilder` with default values.
    pub fn new(width: uint, height: uint) -> HeadlessRendererBuilder {
        HeadlessRendererBuilder {
            attribs: BuilderAttribs {
                headless: true,
                dimensions: Some((width, height)),
                .. BuilderAttribs::new()
            },
        }
    }

    /// Requests to use a specific OpenGL version.
    ///
    /// Version is a (major, minor) pair. For example to request OpenGL 3.3
    ///  you would pass `(3, 3)`.
    pub fn with_gl_version(mut self, version: (uint, uint)) -> HeadlessRendererBuilder {
        self.attribs.gl_version = Some(version);
        self
    }

    /// Sets the *debug* flag for the OpenGL context.
    ///
    /// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
    /// when you run `cargo build` and disabled when you run `cargo build --release`.
    pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
        self.attribs.gl_debug = flag;
        self
    }

    /// Builds the headless context.
    ///
    /// Error should be very rare and only occur in case of permission denied, incompatible system,
    ///  out of memory, etc.
    pub fn build(self) -> Result<HeadlessContext, CreationError> {
        winimpl::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
    }

    /// Builds the headless context.
    ///
    /// The context is build in a *strict* way. That means that if the backend couldn't give
    /// you what you requested, an `Err` will be returned.
    pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
        self.attribs.strict = true;
        self.build()
    }
}

/// Represents an OpenGL context and the Window or environment around it.
///
/// # Example
///
/// ```ignore
/// let window = Window::new().unwrap();
///
/// unsafe { window.make_current() };
///
/// loop {
///     for event in window.poll_events() {
///             // process events here
///             _ => ()
///         }
///     }
///
///     // draw everything here
///
///     window.swap_buffers();
///     std::io::timer::sleep(17);
/// }
/// ```
#[cfg(feature = "window")]
pub struct Window {
    window: winimpl::Window,
}

#[cfg(feature = "window")]
impl Default for Window {
    fn default() -> Window {
        Window::new().unwrap()
    }
}

#[cfg(feature = "window")]
impl Window {
    /// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
    ///
    /// This function is equivalent to `WindowBuilder::new().build()`.
    ///
    /// Error should be very rare and only occur in case of permission denied, incompatible system,
    ///  out of memory, etc.
    #[inline]
    #[cfg(feature = "window")]
    pub fn new() -> Result<Window, CreationError> {
        let builder = WindowBuilder::new();
        builder.build()
    }

    /// Returns true if the window has previously been closed by the user.
    #[inline]
    pub fn is_closed(&self) -> bool {
        self.window.is_closed()
    }

    /// Returns true if the window has previously been closed by the user.
    #[inline]
    #[deprecated = "Use is_closed instead"]
    pub fn should_close(&self) -> bool {
        self.is_closed()
    }

    /// Modifies the title of the window.
    ///
    /// This is a no-op if the window has already been closed.
    #[inline]
    pub fn set_title(&self, title: &str) {
        self.window.set_title(title)
    }

    /// Shows the window if it was hidden.
    ///
    /// ## Platform-specific
    ///
    /// - Has no effect on Android
    ///
    #[inline]
    pub fn show(&self) {
        self.window.show()
    }

    /// Hides the window if it was visible.
    ///
    /// ## Platform-specific
    ///
    /// - Has no effect on Android
    ///
    #[inline]
    pub fn hide(&self) {
        self.window.hide()
    }

    /// Returns the position of the top-left hand corner of the window relative to the
    ///  top-left hand corner of the desktop.
    ///
    /// Note that the top-left hand corner of the desktop is not necessarly the same as
    ///  the screen. If the user uses a desktop with multiple monitors, the top-left hand corner
    ///  of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
    ///
    /// The coordinates can be negative if the top-left hand corner of the window is outside
    ///  of the visible screen region.
    ///
    /// Returns `None` if the window no longer exists.
    #[inline]
    pub fn get_position(&self) -> Option<(int, int)> {
        self.window.get_position()
    }

    /// Modifies the position of the window.
    ///
    /// See `get_position` for more informations about the coordinates.
    ///
    /// This is a no-op if the window has already been closed.
    #[inline]
    pub fn set_position(&self, x: int, y: int) {
        self.window.set_position(x, y)
    }

    /// Returns the size in pixels of the client area of the window.
    ///
    /// The client area is the content of the window, excluding the title bar and borders.
    /// These are the dimensions of the frame buffer, and the dimensions that you should use
    ///  when you call `glViewport`.
    ///
    /// Returns `None` if the window no longer exists.
    #[inline]
    pub fn get_inner_size(&self) -> Option<(uint, uint)> {
        self.window.get_inner_size()
    }

    /// Returns the size in pixels of the window.
    ///
    /// These dimensions include title bar and borders. If you don't want these, you should use
    ///  use `get_inner_size` instead.
    ///
    /// Returns `None` if the window no longer exists.
    #[inline]
    pub fn get_outer_size(&self) -> Option<(uint, uint)> {
        self.window.get_outer_size()
    }

    /// Modifies the inner size of the window.
    ///
    /// See `get_inner_size` for more informations about the values.
    ///
    /// This is a no-op if the window has already been closed.
    #[inline]
    pub fn set_inner_size(&self, x: uint, y: uint) {
        self.window.set_inner_size(x, y)
    }

    /// Returns an iterator to all the events that are currently in the window's events queue.
    ///
    /// Contrary to `wait_events`, this function never blocks.
    #[inline]
    pub fn poll_events(&self) -> PollEventsIterator {
        PollEventsIterator { data: self.window.poll_events().into_iter() }
    }

    /// Waits for an event, then returns an iterator to all the events that are currently
    ///  in the window's events queue.
    ///
    /// If there are no events in queue when you call the function,
    ///  this function will block until there is one.
    #[inline]
    pub fn wait_events(&self) -> WaitEventsIterator {
        WaitEventsIterator { data: self.window.wait_events().into_iter() }
    }

    /// Sets the context as the current context.
    #[inline]
    pub unsafe fn make_current(&self) {
        self.window.make_current()
    }

    /// Returns the address of an OpenGL function.
    ///
    /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
    #[inline]
    pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
        self.window.get_proc_address(addr) as *const libc::c_void
    }

    /// Swaps the buffers in case of double or triple buffering.
    ///
    /// You should call this function every time you have finished rendering, or the image
    ///  may not be displayed on the screen.
    ///
    /// **Warning**: if you enabled vsync, this function will block until the next time the screen
    /// is refreshed. However drivers can choose to override your vsync settings, which means that
    /// you can't know in advance whether `swap_buffers` will block or not.
    #[inline]
    pub fn swap_buffers(&self) {
        self.window.swap_buffers()
    }

    /// Gets the native platform specific display for this window.
    /// This is typically only required when integrating with
    /// other libraries that need this information.
    #[inline]
    pub unsafe fn platform_display(&self) -> *mut libc::c_void {
        self.window.platform_display()
    }

    /// Returns the API that is currently provided by this window.
    ///
    /// - On Windows and OS/X, this always returns `OpenGl`.
    /// - On Android, this always returns `OpenGlEs`.
    /// - On Linux, it must be checked at runtime.
    pub fn get_api(&self) -> Api {
        self.window.get_api()
    }

    /// Create a window proxy for this window, that can be freely
    /// passed to different threads.
    #[inline]
    pub fn create_window_proxy(&self) -> WindowProxy {
        WindowProxy {
            proxy: self.window.create_window_proxy()
        }
    }

    /// Sets a resize callback that is called by Mac (and potentially other
    /// operating systems) during resize operations. This can be used to repaint
    /// during window resizing.
    #[experimental]
    pub fn set_window_resize_callback(&mut self, callback: Option<fn(uint, uint)>) {
        self.window.set_window_resize_callback(callback);
    }
}

#[cfg(feature = "window")]
impl gl_common::GlFunctionsSource for Window {
    fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
        self.get_proc_address(addr)
    }
}

/// Represents a thread safe subset of operations that can be called
/// on a window. This structure can be safely cloned and sent between
/// threads.
///
#[cfg(feature = "window")]
#[deriving(Clone)]
pub struct WindowProxy {
    proxy: winimpl::WindowProxy,
}

#[cfg(feature = "window")]
impl WindowProxy {

    /// Triggers a blocked event loop to wake up. This is
    /// typically called when another thread wants to wake
    /// up the blocked rendering thread to cause a refresh.
    #[inline]
    pub fn wakeup_event_loop(&self) {
        self.proxy.wakeup_event_loop();
    }
}

/// Represents a headless OpenGL context.
#[cfg(feature = "headless")]
pub struct HeadlessContext {
    context: winimpl::HeadlessContext,
}

#[cfg(feature = "headless")]
impl HeadlessContext {
    /// Creates a new OpenGL context
    /// Sets the context as the current context.
    #[inline]
    pub unsafe fn make_current(&self) {
        self.context.make_current()
    }

    /// Returns the address of an OpenGL function.
    ///
    /// Contrary to `wglGetProcAddress`, all available OpenGL functions return an address.
    #[inline]
    pub fn get_proc_address(&self, addr: &str) -> *const libc::c_void {
        self.context.get_proc_address(addr) as *const libc::c_void
    }

    /// Returns the API that is currently provided by this window.
    ///
    /// See `Window::get_api` for more infos.
    pub fn get_api(&self) -> Api {
        self.context.get_api()
    }

    #[experimental]
    pub fn set_window_resize_callback(&mut self, _: Option<fn(uint, uint)>) {
    }
}

#[cfg(feature = "headless")]
impl gl_common::GlFunctionsSource for HeadlessContext {
    fn get_proc_addr(&self, addr: &str) -> *const libc::c_void {
        self.get_proc_address(addr)
    }
}

/// An iterator for the `poll_events` function.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.
pub struct PollEventsIterator<'a> {
    data: RingBufIter<Event>,
}

impl<'a> Iterator<Event> for PollEventsIterator<'a> {
    fn next(&mut self) -> Option<Event> {
        self.data.next()
    }
}

/// An iterator for the `wait_events` function.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.
pub struct WaitEventsIterator<'a> {
    data: RingBufIter<Event>,
}

impl<'a> Iterator<Event> for WaitEventsIterator<'a> {
    fn next(&mut self) -> Option<Event> {
        self.data.next()
    }
}

/// An iterator for the list of available monitors.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.
#[cfg(feature = "window")]
pub struct AvailableMonitorsIter {
    data: RingBufIter<winimpl::MonitorID>,
}

#[cfg(feature = "window")]
impl Iterator<MonitorID> for AvailableMonitorsIter {
    fn next(&mut self) -> Option<MonitorID> {
        self.data.next().map(|id| MonitorID(id))
    }
}

/// Returns the list of all available monitors.
#[cfg(feature = "window")]
pub fn get_available_monitors() -> AvailableMonitorsIter {
    let data = winimpl::get_available_monitors();
    AvailableMonitorsIter{ data: data.into_iter() }
}

/// Returns the primary monitor of the system.
#[cfg(feature = "window")]
pub fn get_primary_monitor() -> MonitorID {
    MonitorID(winimpl::get_primary_monitor())
}

#[cfg(feature = "window")]
impl MonitorID {
    /// Returns a human-readable name of the monitor.
    pub fn get_name(&self) -> Option<String> {
        let &MonitorID(ref id) = self;
        id.get_name()
    }

    /// Returns the number of pixels currently displayed on the monitor.
    pub fn get_dimensions(&self) -> (uint, uint) {
        let &MonitorID(ref id) = self;
        id.get_dimensions()
    }
}