extern crate glutin; extern crate libc; use glutin::*; use std::ptr; mod gl { pub use self::Gles2 as Gl; include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs")); } use gl::types::*; #[cfg(target_os = "macos")] #[test] fn test_headless() { let width: i32 = 256; let height: i32 = 256; let window = glutin::HeadlessRendererBuilder::new(width as u32, height as u32).build().unwrap(); unsafe { window.make_current() }; let gl = gl::Gl::load_with(|symbol| window.get_proc_address(symbol) as *const _); unsafe { let mut framebuffer = 0; let mut texture = 0; gl.GenFramebuffers(1, &mut framebuffer); gl.BindFramebuffer(gl::FRAMEBUFFER, framebuffer); gl.GenTextures(1, &mut texture); gl.BindTexture(gl::TEXTURE_2D, texture); gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32); gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32); gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height, 0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()); gl.FramebufferTexture2D(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, texture, 0); let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER); if status != gl::FRAMEBUFFER_COMPLETE { panic!("Error while creating the framebuffer"); } gl.ClearColor(0.0, 1.0, 0.0, 1.0); gl.Clear(gl::COLOR_BUFFER_BIT); gl.Enable(gl::SCISSOR_TEST); gl.Scissor(1, 0, 1, 1); gl.ClearColor(1.0, 0.0, 0.0, 1.0); gl.Clear(gl::COLOR_BUFFER_BIT); let mut values: Vec = vec![0;(width*height*4) as usize]; gl.ReadPixels(0, 0, width, height, gl::RGBA, gl::UNSIGNED_BYTE, values.as_mut_ptr() as *mut GLvoid); assert_eq!(values[0], 0); assert_eq!(values[1], 255); assert_eq!(values[2], 0); assert_eq!(values[3], 255); assert_eq!(values[4], 255); assert_eq!(values[5], 0); assert_eq!(values[6], 0); assert_eq!(values[7], 255); } }