use std::marker::PhantomData; use std::os::raw::c_void; use std::io; use winapi; use CreationError; use super::gl; /// A guard for when you want to make the context current. Destroying the guard restores the /// previously-current context. pub struct CurrentContextGuard<'a, 'b> { previous_hdc: winapi::HDC, previous_hglrc: winapi::HGLRC, marker1: PhantomData<&'a ()>, marker2: PhantomData<&'b ()>, } impl<'a, 'b> CurrentContextGuard<'a, 'b> { pub unsafe fn make_current(hdc: winapi::HDC, context: winapi::HGLRC) -> Result, CreationError> { let previous_hdc = gl::wgl::GetCurrentDC() as winapi::HDC; let previous_hglrc = gl::wgl::GetCurrentContext() as winapi::HGLRC; let result = gl::wgl::MakeCurrent(hdc as *const _, context as *const _); if result == 0 { return Err(CreationError::OsError(format!("wglMakeCurrent function failed: {}", format!("{}", io::Error::last_os_error())))); } Ok(CurrentContextGuard { previous_hdc: previous_hdc, previous_hglrc: previous_hglrc, marker1: PhantomData, marker2: PhantomData, }) } } impl<'a, 'b> Drop for CurrentContextGuard<'a, 'b> { fn drop(&mut self) { unsafe { gl::wgl::MakeCurrent(self.previous_hdc as *const c_void, self.previous_hglrc as *const c_void); } } }