use ContextError; use CreationError; use CreationError::OsError; use BuilderAttribs; use GlContext; use libc; use std::ptr; use core_foundation::base::TCFType; use core_foundation::string::CFString; use core_foundation::bundle::{CFBundleGetBundleWithIdentifier, CFBundleGetFunctionPointerForName}; use cocoa::base::{id, nil}; use cocoa::appkit::*; use PixelFormat; mod gl { include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs")); } static mut framebuffer: u32 = 0; static mut texture: u32 = 0; pub struct HeadlessContext { width: u32, height: u32, context: id, } impl HeadlessContext { pub fn new(builder: BuilderAttribs) -> Result { let (width, height) = builder.dimensions.unwrap_or((1024, 768)); let context = unsafe { let attributes = [ NSOpenGLPFAAccelerated as u32, NSOpenGLPFAAllowOfflineRenderers as u32, NSOpenGLPFADoubleBuffer as u32, 0 ]; let pixelformat = NSOpenGLPixelFormat::alloc(nil).initWithAttributes_(&attributes); if pixelformat == nil { return Err(OsError(format!("Could not create the pixel format"))); } let context = NSOpenGLContext::alloc(nil).initWithFormat_shareContext_(pixelformat, nil); if context == nil { return Err(OsError(format!("Could not create the rendering context"))); } context }; let headless = HeadlessContext { width: width, height: height, context: context, }; // Load the function pointers as we need them to create the FBO gl::load_with(|s| headless.get_proc_address(s) as *const libc::c_void); Ok(headless) } } impl GlContext for HeadlessContext { unsafe fn make_current(&self) -> Result<(), ContextError> { self.context.makeCurrentContext(); gl::GenFramebuffersEXT(1, &mut framebuffer); gl::BindFramebufferEXT(gl::FRAMEBUFFER_EXT, framebuffer); gl::GenTextures(1, &mut texture); gl::BindTexture(gl::TEXTURE_2D, texture); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32); gl::TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA8 as i32, self.width as i32, self.height as i32, 0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null()); gl::FramebufferTexture2DEXT(gl::FRAMEBUFFER_EXT, gl::COLOR_ATTACHMENT0_EXT, gl::TEXTURE_2D, texture, 0); let status = gl::CheckFramebufferStatusEXT(gl::FRAMEBUFFER_EXT); if status != gl::FRAMEBUFFER_COMPLETE_EXT { panic!("Error while creating the framebuffer"); } Ok(()) } fn is_current(&self) -> bool { unimplemented!() } fn get_proc_address(&self, _addr: &str) -> *const libc::c_void { let symbol_name: CFString = _addr.parse().unwrap(); let framework_name: CFString = "com.apple.opengl".parse().unwrap(); let framework = unsafe { CFBundleGetBundleWithIdentifier(framework_name.as_concrete_TypeRef()) }; let symbol = unsafe { CFBundleGetFunctionPointerForName(framework, symbol_name.as_concrete_TypeRef()) }; symbol as *const libc::c_void } fn swap_buffers(&self) -> Result<(), ContextError> { Ok(()) } fn get_api(&self) -> ::Api { ::Api::OpenGl } fn get_pixel_format(&self) -> PixelFormat { unimplemented!(); } } unsafe impl Send for HeadlessContext {} unsafe impl Sync for HeadlessContext {} impl Drop for HeadlessContext { fn drop(&mut self) { unsafe { gl::DeleteTextures(1, &texture); gl::DeleteFramebuffersEXT(1, &framebuffer); } } }