#![cfg(feature = "window")] #[phase(plugin)] extern crate gl_generator; use glutin; #[cfg(not(target_os = "android"))] mod gl { generate_gl_bindings! { api: "gl", profile: "core", version: "1.1", generator: "struct" } } #[cfg(target_os = "android")] mod gl { pub use self::Gles1 as Gl; generate_gl_bindings! { api: "gles1", profile: "core", version: "1.1", generator: "struct" } } pub struct Context { gl: gl::Gl } pub fn load(window: &glutin::Window) -> Context { let gl = gl::Gl::load(window); let version = { use std::c_str::CString; unsafe { CString::new(gl.GetString(gl::VERSION) as *const i8, false) } }; println!("OpenGL version {}", version.as_str().unwrap()); Context { gl: gl } } impl Context { #[cfg(not(target_os = "android"))] pub fn draw_frame(&self, color: (f32, f32, f32, f32)) { unsafe { self.gl.ClearColor(color.0, color.1, color.2, color.3); self.gl.Clear(gl::COLOR_BUFFER_BIT); self.gl.Begin(gl::TRIANGLES); self.gl.Color3f(1.0, 0.0, 0.0); self.gl.Vertex2f(-0.5, -0.5); self.gl.Color3f(0.0, 1.0, 0.0); self.gl.Vertex2f(0.0, 0.5); self.gl.Color3f(0.0, 0.0, 1.0); self.gl.Vertex2f(0.5, -0.5); self.gl.End(); self.gl.Flush(); } } #[cfg(target_os = "android")] pub fn draw_frame(&self, color: (f32, f32, f32, f32)) { unsafe { self.gl.ClearColor(color.0, color.1, color.2, color.3); self.gl.Clear(gl::COLOR_BUFFER_BIT); self.gl.EnableClientState(gl::VERTEX_ARRAY); self.gl.EnableClientState(gl::COLOR_ARRAY); unsafe { use std::mem; self.gl.VertexPointer(2, gl::FLOAT, (mem::size_of::() * 5) as i32, mem::transmute(VERTEX_DATA.as_slice().as_ptr())); self.gl.ColorPointer(3, gl::FLOAT, (mem::size_of::() * 5) as i32, mem::transmute(VERTEX_DATA.as_slice().as_ptr().offset(2))); } self.gl.DrawArrays(gl::TRIANGLES, 0, 3); self.gl.DisableClientState(gl::VERTEX_ARRAY); self.gl.DisableClientState(gl::COLOR_ARRAY); self.gl.Flush(); } } } #[cfg(target_os = "android")] static VERTEX_DATA: [f32, ..15] = [ -0.5, -0.5, 1.0, 0.0, 0.0, 0.0, 0.5, 0.0, 1.0, 0.0, 0.5, -0.5, 0.0, 0.0, 1.0 ];