# glutin - OpenGL, UTilities and INput [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) Alternative to GLFW in pure Rust. [![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin) [![Build status](https://ci.appveyor.com/api/projects/status/cv5xewg3uchb3854/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/glutin/branch/master) ```toml [dependencies] glutin = "*" ``` Note that the crates.io version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere: ```toml [dependencies.glutin] git = "https://github.com/tomaka/glutin" ``` ## [Documentation](http://tomaka.github.io/glutin/) ## Try it! ```bash git clone https://github.com/tomaka/glutin cd glutin cargo run --example window ``` ## Usage Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you. ```toml [dependencies] gl = "*" libc = "*" ``` ```rust extern crate glutin; extern crate libc; extern crate gl; fn main() { let window = glutin::Window::new().unwrap(); unsafe { window.make_current() }; unsafe { gl::load_with(|symbol| window.get_proc_address(symbol)); gl::ClearColor(0.0, 1.0, 0.0, 1.0); } while !window.is_closed() { window.wait_events(); unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) }; window.swap_buffers(); } } ``` ## Platform-specific notes ### Android - To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi` - Events and vsync are not implemented - Headless rendering doesn't work ### Emscripten - Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon) ### OS/X - Some events are not implemented - Implementation is still work-in-progress - Vsync not implemented ### Win32 - You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window - Changing the cursor (set_cursor) is not implemented ### X11 - Some input events are not implemented - Pixel formats not implemented - Vsync not implemented - Not all mouse cursors are implemented (ContextMenu, ...)